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Dust II, won 13-8 · Mon 19 Oct, 11:35

AgnosticMaster Guardian I

The match

Aim

391 msTTD828 msTTK2.9°Crosshair↓33%1st bullet31%Spray17%Head71%Counter-strafe

Scoreboard

37ADR57%KAST

Positioning

Shots

9/25Rushed↓8/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472931%
MAC-102638%
USP-S1136%
Desert Eagle911%
M4A4367%
Glock-18367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/9415 1:15 3 kills (AK-47 ×3), 1 headshot, in 7.1 s T5.7
31/943 1:16 1 kill (Deagle), 1 headshot CT2.3
35/9414 1:27 2 kills (MAC-10 ×2), 1 headshot, in 1.8 s T2.0
67/9410 0:08 1 kill (M4A4) CT0.1
82/9411 1:37 1 kill (AK-47) CT-0.5
93/941 1:42 1 kill (USP-S), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:35 1v3 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
14 1:33 1v4 before the plant T · 92 HP · Lower Tunnellost - died later, after 2 kills · first fight won, saw each other
15 1:18 1v3 before the plant T · 100 HP · Long Awon - killed all 3 · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 2 weak, 0 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:09 misled a peekbarely blinded Heebee 0.9 s (0.1 s white), Щас чо? 0.8 s (0.1 s white) the enemy was barely blinded, and Ɑ͞ ̶͞ ̶͞ ﻝﮞ peeked Щас чо? 1.7 s after the pop; hit them first
15 1:18 blinded an enemy, but hurt the team tooblinded Щас чо? 4.0 s (1.2 s white); blinded Q 4.7 s holding Long A - died 0.1 s after the pop Q peeked Щас чо? 0.8 s before the pop - too late - the flash popped after they showed; hit them first
16 1:47 goodblinded Heebee 3.6 s (0.9 s white); blinded Q 3.3 s holding Outside Long - safe
19 1:16 weakbarely blinded fifi 1.8 s (0.1 s white), Heebee 0.6 s (0.0 s white)
19 1:14 weakbarely blinded fifi 2.6 s (0.3 s white); blinded themselves 3.5 s on the move through Short Stairs - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:11 punishedhit by Щас чо? 0.0 s after throwing a flash at Long Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 934 units away
9 1:43 exposedan HE at Catwalk - seen by 1 enemy for 1.0 s, the nearest 962 units away
16 1:28 exposeda smoke at Top Mid - seen by 2 enemies for 1.6 s, the nearest 871 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:12 tradeKurosaki was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 tradeреди стеди гоу was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
14 1:39 tradeреди стеди гоу was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 line of firestood in Kurosaki's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:40 tradeKurosaki was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
15 1:24 tradeреди стеди гоу was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
15 1:18 tradeQ was killed 174 units away: you traded in 3,938 ms (pros: 969 ms)
16 1:38 holdheld with реди стеди гоу, 408 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:38 tradeреди стеди гоу was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
18 1:43 tradeреди стеди гоу was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 tradeQ was killed 140 units away: not traded within 5 s (pros: 969 ms)
21 1:40 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 holdheld with Q, 653 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Q)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Heebeehit by themGlock-1847 ms–1.4°
1 1:44 Heebeehit themP2000391 ms–2.9°
1 1:42 Radjabov Litvinovkilled themUSP-S62 ms62 ms0.8°
1 1:42 fifihit themP2000109 ms–1.6°
1 1:41 fifihit by themGlock-181703 ms–49.3°
1 1:40 Heebeekilled by themGlock-18500 ms500 ms7.2°
2 0:30 Radjabov Litvinovkilled by themDesert Eagle172 ms469 ms1.2°
3 1:16 fifikilled themDesert Eagle828 ms828 ms2.0°
3 1:04 Heebeehit by themAK-471203 ms–1.7°
3 1:04 Radjabov Litvinovkilled by themM4A4688 ms688 ms6.0°
4 1:11 Щас чо?hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:04 Heebeekilled by themAK-47328 ms641 ms5.8°
9 1:37 Radjabov Litvinovhit themAK-47844 ms–0.7°
9 1:37 Radjabov Litvinovkilled by themAK-47938 ms938 ms1.0°
10 0:08 Щас чо?killed themM4A4328 ms422 ms2.9°
11 1:38 Heebeekilled themAK-47422 ms1094 ms1.2°
11 1:38 Heebeehit by themAK-47453 ms–3.4°
11 1:37 fifikilled by themAK-47297 ms484 ms0.7°
12 1:25 kermaviilipvpkilled by themAK-47438 ms438 ms6.9°
13 1:42 kermaviilipvphit themGlock-18219 ms–7.8°
13 1:42 kermaviilipvpkilled by themUSP-S234 ms688 ms6.1°
14 1:27 Щас чо?killed themMAC-10203 ms344 ms8.5°
14 1:26 fifihit by themMP9453 ms–42.6°
14 1:26 fifikilled themMAC-101062 ms1891 ms6.0°
14 1:24 Radjabov Litvinovkilled by themXM1014250 ms250 ms1.2°
15 1:15 Radjabov Litvinovhit by themXM1014594 ms–51.0°
15 1:15 Radjabov Litvinovkilled themAK-47938 ms938 ms12.9°
15 1:14 Heebeekilled themAK-47859 ms1062 ms12.6°
15 1:14 Heebeehit by themM4A4938 ms–15.5°
15 1:08 Щас чо?killed themAK-47328 ms328 ms3.4°
16 1:16 Radjabov Litvinovkilled by themM4A1-S609 ms812 ms6.4°
17 1:36 Heebeekilled by themM4A1-S266 ms562 ms9.9°
18 1:38 kermaviilipvpkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:11 Heebeekilled by themAWP391 ms391 ms2.5°
20 1:44 Heebeekilled by themAK-47906 ms1516 ms4.7°
21 1:28 Heebeekilled by themAWP188 ms188 ms0.5°

Shots

You fired 9 of your 25 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 HeebeeUSP-S895too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target2/625% / 53%
1 1:42 Radjabov LitvinovUSP-S688fired while moving (182 u/s), too fast to be accurate - stop first1/1killed them30% / 38%
1 1:42 fifiUSP-S1051fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 36%
1 1:41 fifiUSP-S954fine - pros would have fired it too0/1cut short (a death, a reload)45% / 45%
3 1:16 fifiDesert Eagle2294fine - pros would have fired it too1/1killed them49% / 49%
3 1:04 HeebeeDesert Eagle1212fine - pros would have fired it too0/2cut short (a death, a reload)50% / 57%
9 1:41 Radjabov LitvinovAK-471007fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
9 1:40 Radjabov LitvinovAK-471008aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 50%
9 1:38 Radjabov LitvinovAK-471009fired while moving (102 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 51%
9 1:38 Radjabov LitvinovAK-471009fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 46%
9 1:37 Radjabov LitvinovAK-471009fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%
10 1:24 fifiM4A41909fired while moving (128 u/s), too fast to be accurate - stop first0/218% / 68%
10 0:08 Щас чо?M4A4463fine - pros would have fired it too2/6killed them67% / 67%
11 1:38 HeebeeAK-471103fired while moving (104 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 52%
11 1:37 HeebeeAK-471110fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
11 1:37 HeebeeAK-471112fine - pros would have fired it too1/2killed them65% / 65%
11 1:37 fifiAK-47951fine - pros would have fired it too0/2cut short (a death, a reload)42% / 45%
13 1:42 kermaviilipvpGlock-18361fine - pros would have fired it too2/3cut short (a death, a reload)34% / 52%
14 1:27 Щас чо?MAC-10263fine - pros would have fired it too10/27killed them63% / 63%
15 1:15 Radjabov LitvinovAK-471067fine - pros would have fired it too1/2killed them63% / 63%
15 1:14 HeebeeAK-47598fired while moving (104 u/s), too fast to be accurate - stop first2/10killed them1% / 62%
15 1:08 Щас чо?AK-471068fine - pros would have fired it too1/3killed them55% / 55%
16 1:17 Radjabov LitvinovAK-47725fine - pros would have fired it too0/4cut short (a death, a reload)35% / 49%
18 1:40 Щас чо?Desert Eagle948aim far off: your crosshair was about 12 player widths (391 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
20 1:45 HeebeeDesert Eagle278fired while moving (147 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)42% / 54%

Positioning

In none of your 24 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 13 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.