Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 31% |
| MAC-10 | 26 | 38% |
| USP-S | 11 | 36% |
| Desert Eagle | 9 | 11% |
| M4A4 | 3 | 67% |
| Glock-18 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/94 | 15 1:15 | 3 kills (AK-47 ×3), 1 headshot, in 7.1 s T | 5.7 |
| 31/94 | 3 1:16 | 1 kill (Deagle), 1 headshot CT | 2.3 |
| 35/94 | 14 1:27 | 2 kills (MAC-10 ×2), 1 headshot, in 1.8 s T | 2.0 |
| 67/94 | 10 0:08 | 1 kill (M4A4) CT | 0.1 |
| 82/94 | 11 1:37 | 1 kill (AK-47) CT | -0.5 |
| 93/94 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:35 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 14 1:33 | 1v4 before the plant T · 92 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
| 15 1:18 | 1v3 before the plant T · 100 HP · Long A | won - killed all 3 · first fight won, saw each other |
Flashes
5 flashes: 1 good, 2 weak, 0 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:09 | misled a peek | barely blinded Heebee 0.9 s (0.1 s white), Щас чо? 0.8 s (0.1 s white) the enemy was barely blinded, and Ɑ͞ ̶͞ ̶͞ ﻝﮞ peeked Щас чо? 1.7 s after the pop; hit them first |
| 15 1:18 | blinded an enemy, but hurt the team too | blinded Щас чо? 4.0 s (1.2 s white); blinded Q 4.7 s holding Long A - died 0.1 s after the pop Q peeked Щас чо? 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
| 16 1:47 | good | blinded Heebee 3.6 s (0.9 s white); blinded Q 3.3 s holding Outside Long - safe |
| 19 1:16 | weak | barely blinded fifi 1.8 s (0.1 s white), Heebee 0.6 s (0.0 s white) |
| 19 1:14 | weak | barely blinded fifi 2.6 s (0.3 s white); blinded themselves 3.5 s on the move through Short Stairs - safe |
Throws
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:11 | punished | hit by Щас чо? 0.0 s after throwing a flash at Long Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 934 units away |
| 9 1:43 | exposed | an HE at Catwalk - seen by 1 enemy for 1.0 s, the nearest 962 units away |
| 16 1:28 | exposed | a smoke at Top Mid - seen by 2 enemies for 1.6 s, the nearest 871 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:12 | trade | Kurosaki was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | trade | реди стеди гоу was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:39 | trade | реди стеди гоу was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | line of fire | stood in Kurosaki's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:40 | trade | Kurosaki was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:24 | trade | реди стеди гоу was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:18 | trade | Q was killed 174 units away: you traded in 3,938 ms (pros: 969 ms) |
| 16 1:38 | hold | held with реди стеди гоу, 408 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:38 | trade | реди стеди гоу was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:43 | trade | реди стеди гоу was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | trade | Ɑ͞ ̶͞ ̶͞ ﻝﮞ was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | trade | Q was killed 140 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:40 | trade | Ɑ͞ ̶͞ ̶͞ ﻝﮞ was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | hold | held with Q, 653 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Q) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | Glock-18 | 47 ms | – | 1.4° | ||
| 1 1:44 | hit them | P2000 | 391 ms | – | 2.9° | ||
| 1 1:42 | killed them | USP-S | 62 ms | 62 ms | 0.8° | ||
| 1 1:42 | hit them | P2000 | 109 ms | – | 1.6° | ||
| 1 1:41 | hit by them | Glock-18 | 1703 ms | – | 49.3° | ||
| 1 1:40 | killed by them | Glock-18 | 500 ms | 500 ms | 7.2° | ||
| 2 0:30 | killed by them | Desert Eagle | 172 ms | 469 ms | 1.2° | ||
| 3 1:16 | killed them | Desert Eagle | 828 ms | 828 ms | 2.0° | ||
| 3 1:04 | hit by them | AK-47 | 1203 ms | – | 1.7° | ||
| 3 1:04 | killed by them | M4A4 | 688 ms | 688 ms | 6.0° | ||
| 4 1:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:04 | killed by them | AK-47 | 328 ms | 641 ms | 5.8° | ||
| 9 1:37 | hit them | AK-47 | 844 ms | – | 0.7° | ||
| 9 1:37 | killed by them | AK-47 | 938 ms | 938 ms | 1.0° | ||
| 10 0:08 | killed them | M4A4 | 328 ms | 422 ms | 2.9° | ||
| 11 1:38 | killed them | AK-47 | 422 ms | 1094 ms | 1.2° | ||
| 11 1:38 | hit by them | AK-47 | 453 ms | – | 3.4° | ||
| 11 1:37 | killed by them | AK-47 | 297 ms | 484 ms | 0.7° | ||
| 12 1:25 | killed by them | AK-47 | 438 ms | 438 ms | 6.9° | ||
| 13 1:42 | hit them | Glock-18 | 219 ms | – | 7.8° | ||
| 13 1:42 | killed by them | USP-S | 234 ms | 688 ms | 6.1° | ||
| 14 1:27 | killed them | MAC-10 | 203 ms | 344 ms | 8.5° | ||
| 14 1:26 | hit by them | MP9 | 453 ms | – | 42.6° | ||
| 14 1:26 | killed them | MAC-10 | 1062 ms | 1891 ms | 6.0° | ||
| 14 1:24 | killed by them | XM1014 | 250 ms | 250 ms | 1.2° | ||
| 15 1:15 | hit by them | XM1014 | 594 ms | – | 51.0° | ||
| 15 1:15 | killed them | AK-47 | 938 ms | 938 ms | 12.9° | ||
| 15 1:14 | killed them | AK-47 | 859 ms | 1062 ms | 12.6° | ||
| 15 1:14 | hit by them | M4A4 | 938 ms | – | 15.5° | ||
| 15 1:08 | killed them | AK-47 | 328 ms | 328 ms | 3.4° | ||
| 16 1:16 | killed by them | M4A1-S | 609 ms | 812 ms | 6.4° | ||
| 17 1:36 | killed by them | M4A1-S | 266 ms | 562 ms | 9.9° | ||
| 18 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:11 | killed by them | AWP | 391 ms | 391 ms | 2.5° | ||
| 20 1:44 | killed by them | AK-47 | 906 ms | 1516 ms | 4.7° | ||
| 21 1:28 | killed by them | AWP | 188 ms | 188 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 895 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 2/6 | 25% / 53% | ||
| 1 1:42 | USP-S | 688 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/1 | killed them | 30% / 38% | |
| 1 1:42 | USP-S | 1051 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 36% | |
| 1 1:41 | USP-S | 954 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 45% | |
| 3 1:16 | Desert Eagle | 2294 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 3 1:04 | Desert Eagle | 1212 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 50% / 57% | |
| 9 1:41 | AK-47 | 1007 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 9 1:40 | AK-47 | 1008 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 50% | |
| 9 1:38 | AK-47 | 1009 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 51% | |
| 9 1:38 | AK-47 | 1009 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 46% | |
| 9 1:37 | AK-47 | 1009 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% | |
| 10 1:24 | M4A4 | 1909 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | 18% / 68% | ||
| 10 0:08 | M4A4 | 463 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 11 1:38 | AK-47 | 1103 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 52% | |
| 11 1:37 | AK-47 | 1110 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 11 1:37 | AK-47 | 1112 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 11 1:37 | AK-47 | 951 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 42% / 45% | |
| 13 1:42 | Glock-18 | 361 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 34% / 52% | |
| 14 1:27 | MAC-10 | 263 | fine - pros would have fired it too | 10/27 | killed them | 63% / 63% | |
| 15 1:15 | AK-47 | 1067 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 15 1:14 | AK-47 | 598 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/10 | killed them | 1% / 62% | |
| 15 1:08 | AK-47 | 1068 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 16 1:17 | AK-47 | 725 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 35% / 49% | |
| 18 1:40 | Desert Eagle | 948 | aim far off: your crosshair was about 12 player widths (391 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 20 1:45 | Desert Eagle | 278 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 42% / 54% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
