Competitive · Mon 19 Oct, 11:35 · 21 rounds, 28 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
![]() | 26 | 16 | 7 | +10 | 127 | 38% | 81% | 2-4 | 16 | 7 | 1/5 | 312 ms | 438 ms | 2.2° | 37% | 54% | 15% | 63% | 34 | 2% 1/42 | 0 | 0 | 1 | 64% | 7% 1/15 | 0% 0/7 | 44% 19/43 | 12 | 7 | 0% 0/10 | 0% | 40% pro 59% | |||
![]() | 20 | 17 | 11 | +3 | 111 | 35% | 86% | 3-2 | 81 | 3 | 0/5 | 453 ms | 570 ms | 3.4° | 25% | 42% | 14% | 64% | 35 | 9% 4/45 | 2 | 0 | 2 | 42% | 5% 1/19 | 0/3 | 53% 25/47 | 14 | 11 | 40% 8/20 | 0% | 32% pro 52% | |||
![]() | 11 | 16 | 2 | -5 | 54 | 27% | 57% | 0-4 | 56 | 2 | 0/1 | 422 ms | 531 ms | 3.7° | 22% | 56% | 18% | 83% | 15 | 7% 2/27 | 0 | 1 | 1 | 28% | 0% 0/6 | 0% 0/5 | 35% 9/26 | 6 | 3 | 73% 8/11 | 0% | 38% pro 55% | |||
![]() | 10 | 18 | 2 | -8 | 43 | 60% | 62% | 3-1 | 78 | 6 | – | 508 ms | 641 ms | 2.2° | 26% | 18% | 21% | 77% | 16 | 7% 2/29 | 1 | 0 | 1 | 24% | 6% 1/16 | 0/3 | 46% 16/35 | 6 | 10 | 50% 7/14 | 0% | 34% pro 53% | |||
![]() | 6 | 19 | 3 | -13 | 42 | 0% | 57% | 1-1 | 0 | 1 | 0/3 | 641 ms | 719 ms | 2.2° | 29% | 24% | 0% | 75% | 13 | 0% 0/35 | 0 | 0 | 0 | 41% | 0% 0/14 | 0% 0/5 | 73% 11/15 | 5 | 6 | 33% 2/6 | 20% | 24% pro 56% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 24 | 15 | 8 | +9 | 138 | 54% | 90% | 2-0 | 11 | 2 | 1/4 | 344 ms | 641 ms | 2.1° | 57% | 41% | 19% | 83% | 37 | 14% 6/44 | 0 | 1 | 5 | 6% | 0% 0/9 | 0% 0/8 | 44% 22/50 | 5 | 17 | 52% 11/21 | 0% | 35% pro 53% | |||
![]() | 22 | 17 | 6 | +5 | 114 | 36% | 76% | 4-2 | 112 | 2 | 0/1 | 438 ms | 781 ms | 3.0° | 34% | 32% | 15% | 54% | 32 | 19% 9/47 | 5 | 0 | 4 | 26% | 0% 0/24 | 0% 0/5 | 47% 18/38 | 12 | 6 | 31% 4/13 | 4% | 33% pro 54% | |||
![]() | 18 | 11 | 4 | +7 | 70 | 44% | 81% | 1-4 | 0 | 1 | 2/4 | 422 ms | 554 ms | 4.8° | 34% | 31% | 18% | 71% | 25 | 6% 2/34 | 1 | 0 | 1 | 54% | 5% 1/19 | 0/4 | 38% 14/37 | 8 | 6 | 50% 7/14 | 0% | 40% pro 57% | |||
![]() | 12 | 15 | 5 | -3 | 71 | 17% | 71% | 3-1 | 1 | 12 | – | 375 ms | 375 ms | 2.1° | 54% | 33% | 7% | 77% | 13 | 3% 1/30 | 0 | 0 | 1 | 25% | 33% 3/9 | 20% 2/10 | 32% 6/19 | 2 | 4 | 0% 0/5 | 0% | 44% pro 62% | |||
![]() | 9 | 15 | 1 | -6 | 37 | 44% | 57% | 2-2 | 30 | 7 | 1/3 | 391 ms | 828 ms | 2.9° | 33% | 31% | 17% | 71% | 13 | 0% 0/24 | 0 | 0 | 0 | 15% | 0% 0/7 | 0/2 | 36% 9/25 | 6 | 3 | 80% 8/10 | 0% | 38% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 21 1:37 | 5 kills (M4A1-S ×4, Deagle), a wallbang, 2 headshots, in 124.5 s T | 15.5 | |
| 2 | 13 1:41 | 5 kills (USP-S ×5), all headshots, in 22 s CT | 14.4 | |
| 3 | 6 1:43 | 5 kills (AK-47 ×5), 1 through smoke, 2 headshots, in 16.9 s CT | 13.7 | |
| 4 | 20 1:39 | 4 kills (M4A1-S ×4), 1 headshot, in 19 s CT | 8.0 | |
| 5 | 15 1:40 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 22 s CT | 6.3 | |
| 6 | 12 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 4.8 s T | 6.3 | |
| 7 | 18 1:43 | 2 kills (Deagle, AK-47), a wallbang, 1 headshot, in 4.5 s CT | 6.0 | |
| 8 | 15 1:15 | 3 kills (AK-47 ×3), 1 headshot, in 7.1 s T | 5.7 | |
| 9 | 16 1:20 | 3 kills (M4A1-S ×3), in 22.5 s CT | 5.4 | |
| 10 | 19 1:44 | 2 kills (M4A1-S ×2), 1 through smoke, in 3.7 s CT | 5.2 | |
| 11 | 9 1:50 | 2 kills (AWP ×2), a wallbang, in 2.4 s CT | 5.2 | |
| 12 | 17 1:36 | 3 kills (AK-47 ×2, Tec-9), 1 headshot, in 21 s T | 5.1 |
Every moment (94)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 14 1:42 | 2 kills (XM1014 ×2), 1 through smoke, 1 headshot, in 9.3 s CT | 4.7 | |
| 14 | 11 1:36 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 5.5 s T | 4.4 | |
| 15 | 5 1:47 | 2 kills (AWP ×2), a wallbang, in 6.1 s CT | 4.2 | |
| 16 | 12 1:40 | 2 kills (AWP ×2), 1 headshot, in 2.5 s CT | 4.1 | |
| 17 | 2 1:38 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 62.6 s T | 4.0 | |
| 18 | 4 1:42 | 2 kills (M4A1-S ×2), in 3.8 s CT | 3.9 | |
| 19 | 16 1:27 | 3 kills (AK-47 ×3), all headshots, in 23.8 s T | 3.7 | |
| 20 | 13 1:41 | 3 kills (Glock ×2, USP-S), 1 headshot, in 8.7 s T | 3.7 | |
| 21 | 11 1:24 | 3 kills (AK-47 ×2, M4A4), 1 headshot, in 44.3 s CT | 3.4 | |
| 22 | 15 1:41 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.2 s T | 3.3 | |
| 23 | 18 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 5.9 s T | 3.0 | |
| 24 | 10 1:36 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.7 | |
| 25 | 12 1:48 | 2 kills (AWP ×2), in 9.6 s CT | 2.7 | |
| 26 | 1 1:40 | 3 kills (Glock ×3), all headshots, in 20.3 s T | 2.6 | |
| 27 | 2 0:29 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 28 | 16 1:27 | 1 kill (Deagle) CT | 2.5 | |
| 29 | 4 1:28 | 2 kills (Deagle, M4A4), in 21.4 s CT | 2.5 | |
| 30 | 1 1:26 | 2 kills (USP-S, Glock), a wallbang, all headshots, in 39.6 s CT | 2.4 | |
| 31 | 3 1:16 | 1 kill (Deagle), 1 headshot CT | 2.3 | |
| 32 | 16 1:38 | 1 kill (Deagle) CT | 2.3 | |
| 33 | 19 1:11 | 2 kills (AWP, AK-47), a wallbang, in 39.8 s CT | 2.3 | |
| 34 | 21 1:28 | 2 kills (AWP ×2), in 2.3 s CT | 2.1 | |
| 35 | 14 1:27 | 2 kills (MAC-10 ×2), 1 headshot, in 1.8 s T | 2.0 | |
| 36 | 11 0:42 | 1 kill (Scout), a wallbang T | 2.0 | |
| 37 | 14 1:39 | 2 kills (M4A1-S ×2), in 1.9 s CT | 1.8 | |
| 38 | 19 1:36 | 2 kills (XM1014 ×2), all headshots, in 37.7 s T | 1.6 | |
| 39 | 5 1:33 | 2 kills (M4A1-S, AWP), in 46.9 s CT | 1.5 | |
| 40 | 19 1:40 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.5 | |
| 41 | 8 1:47 | 2 kills (AWP ×2), in 47.6 s CT | 1.5 | |
| 42 | 17 1:35 | 2 kills (M4A1-S, AK-47), in 19.7 s CT | 1.4 | |
| 43 | 11 1:27 | 1 kill (Deagle) T | 1.4 | |
| 44 | 7 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 3 s CT | 1.3 | |
| 45 | 5 1:39 | 1 kill (AWP) T | 1.0 | |
| 46 | 10 1:46 | 1 kill (M4A4) CT | 1.0 | |
| 47 | 12 1:15 | 1 kill (SCAR-20), 1 headshot CT | 1.0 | |
| 48 | 18 1:40 | 1 kill (AWP) CT | 1.0 | |
| 49 | 2 1:45 | 1 kill (AK-47) T | 0.9 | |
| 50 | 1 1:30 | 2 kills (Dualies ×2), 1 through smoke, all headshots, in 9 s CT | 0.9 | |
| 51 | 8 1:35 | 1 kill (M4A1-S), 1 headshot CT | 0.9 | |
| 52 | 20 1:26 | 1 kill (Galil), 1 headshot T | 0.8 | |
| 53 | 4 1:03 | 1 kill (Scout) CT | 0.8 | |
| 54 | 10 1:42 | 1 kill (AK-47) CT | 0.7 | |
| 55 | 18 1:25 | 2 kills (MP9, M4A1-S), 1 headshot, in 13.8 s CT | 0.7 | |
| 56 | 8 1:44 | 1 kill (Deagle) T | 0.6 | |
| 57 | 10 0:52 | 1 kill (Scout) T | 0.6 | |
| 58 | 7 1:42 | 1 kill (Deagle) T | 0.5 | |
| 59 | 3 1:22 | 2 kills (MAC-10 ×2), in 21.1 s T | 0.5 | |
| 60 | 9 1:34 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 61 | 9 1:44 | 1 kill (Galil) T | 0.3 | |
| 62 | 10 1:23 | 1 kill (AWP) CT | 0.2 | |
| 63 | 9 1:37 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 64 | 21 1:40 | 1 kill (AWP), a no-scope CT | 0.2 | |
| 65 | 9 1:31 | 1 kill (AK-47) CT | 0.1 | |
| 66 | 17 1:01 | 1 kill (AK-47) T | 0.1 | |
| 67 | 10 0:08 | 1 kill (M4A4) CT | 0.1 | |
| 68 | 14 1:24 | 1 kill (XM1014) CT | 0.0 | |
| 69 | 6 1:28 | 1 kill (AK-47) T | 0.0 | |
| 70 | 11 1:30 | 1 kill (AWP) CT | 0.0 | |
| 71 | 19 1:41 | 1 kill (XM1014), 1 headshot CT | 0.0 | |
| 72 | 21 1:38 | 1 kill (M4A1-S) CT | 0.0 | |
| 73 | 10 1:38 | 2 kills (AK-47 ×2), all headshots, in 12.4 s T | -0.0 | |
| 74 | 4 1:12 | 1 kill (AK-47) T | -0.0 | |
| 75 | 5 1:07 | 1 kill (AK-47) CT | -0.1 | |
| 76 | 8 1:02 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 77 | 3 1:29 | 1 kill (M4A1-S), a wallbang, 1 headshot T | -0.2 | |
| 78 | 8 1:37 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 79 | 7 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT | -0.3 | |
| 80 | 18 1:44 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 81 | 3 1:04 | 1 kill (M4A4) T | -0.4 | |
| 82 | 11 1:37 | 1 kill (AK-47) CT | -0.5 | |
| 83 | 2 1:38 | 1 kill (MP7), 1 headshot CT | -0.6 | |
| 84 | 17 1:47 | 1 kill (MAC-10) T | -0.8 | |
| 85 | 20 1:43 | 1 kill (AK-47) CT | -0.8 | |
| 86 | 9 1:45 | 1 kill (M4A4) CT | -1.0 | |
| 87 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 88 | 7 1:40 | 1 kill (M4A1-S) CT | -1.0 | |
| 89 | 3 bomb 0:36 | 1 kill (AWP) CT | -1.2 | |
| 90 | 15 1:42 | 1 kill (MP9), 1 headshot CT | -1.6 | |
| 91 | 4 1:03 | 1 kill (AK-47) T | -1.9 | |
| 92 | 1 1:38 | 1 kill (Glock) T | -2.6 | |
| 93 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | -3.0 | |
| 94 | 14 1:34 | 1 kill (P250) T | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:21 | 1v2 before the plant T · 41 HP · A Ramp | lost - died later, after 1 kill · first fight won, saw each other | |
| 1 1:19 | 1v1 before the plant CT · 100 HP · Short Stairs | won - defused it after 1 kill · saw each other | |
| 2 0:35 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 3 1:01 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · saw each other | |
| 4 1:07 | 1v4 before the plant T · 76 HP · Outside Long | lost - died later, after 1 kill · first fight won, they saw them first | |
| 5 1:07 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 6 1:27 | 1v4 before the plant T · 16 HP · Upper Tunnel | lost - died in the first fight · they saw them first | |
| 7 1:37 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 8 1:35 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 1:34 | 1v3 before the plant T · 50 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 10 1:23 | 1v3 before the plant T · 100 HP · T Spawn | lost - died later, after 1 kill · first fight won, they saw them first | |
| 11 0:59 | 1v2 before the plant T · 51 HP · Pit | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 0:42 | 1v1 before the plant CT · 100 HP · Long Doors | won - killed them · first fight won, saw each other | |
| 12 1:38 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 3 kills · first fight won, saw them first | |
| 13 1:32 | 1v2 before the plant CT · 32 HP · Short Stairs | won - killed both · first fight won, saw each other | |
| 13 1:29 | 1v1 before the plant T · 79 HP · B Doors | lost - died in the first fight · saw each other | |
| 14 1:33 | 1v4 before the plant T · 92 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 15 1:18 | 1v3 before the plant T · 100 HP · Long A | won - killed all 3 · first fight won, saw each other | |
| 15 1:14 | 1v1 before the plant CT · 7 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 16 1:16 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 1:15 | 1v3 before the plant CT · 18 HP · Mid Doors | lost - died in the first fight · they saw them first | |
| 18 1:25 | 1v3 before the plant T · 100 HP · Long A | lost - died with two or more on them at once, after 1 kill · first fight lost, saw each other | |
| 19 1:11 | 1v3 before the plant T · 100 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:22 | 1v4 before the plant T · 3 HP · Outside Long | lost - died in the first fight · saw each other | |
| 21 1:26 | 1v4 before the plant T · 100 HP · Mid Doors | won - killed all 4 · first fight won, saw each other | |
| 21 0:50 | 1v1 before the plant CT · 36 HP · B Doors | lost - died later |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:09 | misled a peek | barely blinded Heebee 0.9 s (0.1 s white), Щас чо? 0.8 s (0.1 s white) the enemy was barely blinded, and Ɑ͞ ̶͞ ̶͞ ﻝﮞ peeked Щас чо? 1.7 s after the pop; hit them first | |
| 6 1:30 | misled a peek | barely blinded Щас чо? 1.4 s (0.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - safe the enemy was barely blinded, and реди стеди гоу peeked Щас чо? 0.9 s after the pop; hit them first | |
| 8 1:39 | misled a peek | barely blinded kermaviilipvp 1.0 s (0.1 s white) the enemy was barely blinded, and Ɑ͞ ̶͞ ̶͞ ﻝﮞ peeked kermaviilipvp 1.5 s after the pop; got hit first | |
| 15 1:18 | blinded an enemy, but hurt the team too | blinded Щас чо? 4.0 s (1.2 s white); blinded Q 4.7 s holding Long A - died 0.1 s after the pop Q peeked Щас чо? 0.8 s before the pop - too late - the flash popped after they showed; hit them first | |
| 15 1:16 | misled a peek | barely blinded Agnostic 2.7 s (0.3 s white), Q 1.5 s (0.1 s white); blinded Heebee 1.8 s on the move through Bombsite A - safe the enemy was barely blinded, and Heebee peeked Agnostic 1.7 s after the pop; got hit first | |
| 20 1:28 | blinded an enemy, but hurt the team too | blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 3.5 s (0.9 s white); blinded Heebee 2.0 s on the move through Middle - ran into a fight | |
| 21 1:40 | blinded an enemy, but hurt the team too | blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 5.1 s (2.3 s white); blinded Щас чо? 4.5 s holding Long A - an enemy could see them; blinded themselves 3.6 s holding Long A - safe Щас чо? peeked Ɑ͞ ̶͞ ̶͞ ﻝﮞ 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:46 | punished | killed by Heebee 0.3 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 562 units away, thrown in the open; a jump throw | |
| 4 1:11 | punished | hit by Щас чо? 0.0 s after throwing a flash at Long Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 934 units away | |
| 10 0:10 | punished | killed by Agnostic 2.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 444 units away; a running throw | |
| 15 1:37 | punished | killed by реди стеди гоу 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 1007 units away, thrown in the open |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 1 1:02 | Fake plant let go after 0.41 s · 1 v 1, alone · the nearest CT 932 units away | then planted it | |
| 21 bomb 0:11 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 5 s to spare | died later in the round | |
| 21 bomb 0:07 | Fake defuse let go after 0.62 s · 1 v 1, alone · a kit, 1 s to spare | got killed by Kurosaki 1.0 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





