Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 33 | 27% |
| M4A1-S | 15 | 20% |
| AK-47 | 11 | 27% |
| SSG 08 | 8 | 38% |
| Desert Eagle | 6 | 17% |
| USP-S | 2 | 0% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 36/94 | 11 0:42 | 1 kill (Scout), a wallbang T | 2.0 |
| 57/94 | 10 0:52 | 1 kill (Scout) T | 0.6 |
| 59/94 | 3 1:22 | 2 kills (MAC-10 ×2), in 21.1 s T | 0.5 |
| 64/94 | 21 1:40 | 1 kill (AWP), a no-scope CT | 0.2 |
| 74/94 | 4 1:12 | 1 kill (AK-47) T | -0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:23 | 1v3 before the plant T · 100 HP · T Spawn | lost - died later, after 1 kill · first fight won, they saw them first |
| 11 0:59 | 1v2 before the plant T · 51 HP · Pit | lost - died later, after 1 kill · first fight won, saw each other |
| 15 1:14 | 1v1 before the plant CT · 7 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 bomb 0:40 | good | blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 4.6 s (1.8 s white) |
| 17 1:48 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding Long A - safe |
| 19 1:46 | wasted | no enemy blinded for long; blinded fifi 1.9 s on the move through Long A - safe; blinded Heebee 3.3 s holding Long A - safe; blinded themselves 1.6 s on the move through Long A - safe |
| 21 1:41 | wasted | barely blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 0.9 s (0.1 s white); blinded Heebee 4.7 s holding Long A - safe |
Throws
6 grenades: 5 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 0:10 | punished | killed by Agnostic 2.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 444 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 4 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:48 | hold | held with Heebee, 958 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms before Heebee) |
| 4 1:42 | trade | kermaviilipvp was killed 597 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | fifi was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:11 | hold | held with Heebee, 515 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Heebee) |
| 5 1:47 | trade | Radjabov Litvinov was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:43 | trade | Radjabov Litvinov was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:40 | trade | Heebee was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | trade | fifi was killed 122 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:45 | hold | held with Heebee, 742 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after Heebee) |
| 9 1:50 | trade | kermaviilipvp was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:48 | trade | Heebee was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:46 | hold | held with fifi, 226 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before fifi) |
| 11 0:59 | trade | kermaviilipvp was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:48 | trade | Radjabov Litvinov was killed 271 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:40 | trade | fifi was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | hold | held with Heebee, 1000 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Heebee) |
| 15 1:37 | hold | held with kermaviilipvp, 756 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:36 | trade | kermaviilipvp was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:15 | trade | Radjabov Litvinov was killed 252 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:46 | hold | held with Heebee, 238 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Heebee) |
| 21 1:22 | trade | fifi was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed by them | USP-S | 203 ms | 500 ms | 11.0° | ||
| 2 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:48 | hit by them | M4A4 | 344 ms | – | 0.6° | ||
| 3 1:24 | hit by them | P2000 | 391 ms | – | 3.1° | ||
| 3 1:23 | killed them | MAC-10 | 938 ms | 2203 ms | 3.7° | ||
| 3 1:01 | killed them | MAC-10 | 266 ms | 484 ms | 18.3° | ||
| 3 bomb 0:36 | killed by them | AWP | 703 ms | 703 ms | 32.6° | ||
| 4 1:44 | hit them | AK-47 | 391 ms | – | 2.2° | ||
| 4 1:13 | hit by them | M4A4 | 516 ms | – | 2.9° | ||
| 4 1:12 | killed them | AK-47 | 641 ms | 750 ms | 18.8° | ||
| 4 1:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:10 | hit by them | M4A4 | 953 ms | – | 3.9° | ||
| 4 1:07 | killed by them | M4A4 | 422 ms | 844 ms | 1.4° | ||
| 5 1:41 | killed by them | AWP | 31 ms | 31 ms | 0.2° | ||
| 6 1:27 | killed by them | AK-47 | 1141 ms | 1141 ms | 52.5° | ||
| 7 1:43 | hit them | Desert Eagle | 953 ms | – | 1.1° | ||
| 7 1:42 | killed by them | AK-47 | 78 ms | 188 ms | 3.9° | ||
| 8 1:47 | killed by them | AWP | 281 ms | 281 ms | 1.2° | ||
| 9 1:45 | killed by them | M4A4 | 547 ms | 625 ms | 3.2° | ||
| 10 0:52 | killed them | SSG 08 | 719 ms | 719 ms | 8.5° | ||
| 10 0:09 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:08 | killed by them | M4A4 | 328 ms | 422 ms | 2.9° | ||
| 11 1:28 | hit them | SSG 08 | 297 ms | – | 2.8° | ||
| 11 1:06 | hit by them | M4A4 | 797 ms | – | 2.8° | ||
| 11 1:03 | hit them | SSG 08 | 656 ms | – | 1.0° | ||
| 11 0:42 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:40 | killed by them | AK-47 | 422 ms | 547 ms | 4.3° | ||
| 12 1:39 | killed by them | AWP | 297 ms | 297 ms | 0.2° | ||
| 13 1:44 | hit by them | Glock-18 | 406 ms | – | 0.4° | ||
| 13 1:41 | killed by them | Glock-18 | 594 ms | 594 ms | 2.3° | ||
| 14 1:27 | killed by them | MAC-10 | 203 ms | 344 ms | 8.5° | ||
| 15 1:30 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:18 | hit by them | AK-47 | 422 ms | – | 1.5° | ||
| 15 1:08 | killed by them | AK-47 | 328 ms | 328 ms | 3.4° | ||
| 16 1:03 | killed by them | AK-47 | 172 ms | 172 ms | 0.7° | ||
| 17 1:29 | hit them | M4A4 | 859 ms | – | 0.4° | ||
| 17 1:25 | hit them | M4A4 | 141 ms | – | 0.9° | ||
| 17 1:18 | hit them | M4A4 | 188 ms | – | 0.6° | ||
| 17 1:18 | killed by them | AK-47 | 844 ms | 844 ms | 0.4° | ||
| 18 bomb 0:38 | hit them | AK-47 | 266 ms | – | 0.6° | ||
| 19 1:36 | killed by them | XM1014 | 234 ms | 234 ms | 3.4° | ||
| 21 1:45 | hit by them | MP7 | 766 ms | – | 8.4° | ||
| 21 1:40 | killed them | AWP | 641 ms | 641 ms | 4.5° | ||
| 21 1:11 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:11 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:24 | MAC-10 | 756 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/30 | killed them; 15 bullets after pros would have stopped | 15% / 46% | |
| 3 1:01 | MAC-10 | 260 | fine - pros would have fired it too | 4/9 | killed them | 42% / 57% | |
| 3 bomb 0:36 | MAC-10 | 564 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 7% / 58% | |
| 4 1:44 | AK-47 | 920 | fired while moving (128 u/s), too fast to be accurate - stop first | 2/8 | 9% / 46% | ||
| 4 1:13 | AK-47 | 1275 | fine - pros would have fired it too | 2/8 | killed them | 39% / 48% | |
| 6 1:29 | Desert Eagle | 573 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 54% | |
| 7 1:43 | Desert Eagle | 977 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 38% | |
| 9 1:46 | AK-47 | 619 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 4% / 65% | |
| 13 1:44 | USP-S | 915 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 45% | |
| 13 1:41 | USP-S | 856 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 77% / 79% | |
| 17 1:29 | M4A1-S | 1312 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/5 | 4% / 46% | ||
| 17 1:18 | M4A1-S | 1220 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 22% / 48% | |
| 18 bomb 0:38 | AK-47 | 1156 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | 26% / 65% | ||
| 21 1:46 | AWP | 1100 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 20% / 71% | ||
| 21 1:40 | AWP | 572 | fine - pros would have fired it too | 1/1 | killed them | 56% / 72% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
