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Dust II, lost 8-13 · Mon 19 Oct, 11:35

Щас чо?Master Guardian II

The match

Aim

Scoreboard

42ADR57%KAST

Positioning

Shots

11/15Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103327%
M4A1-S1520%
AK-471127%
SSG 08838%
Desert Eagle617%
USP-S20%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
36/9411 0:42 1 kill (Scout), a wallbang T2.0
57/9410 0:52 1 kill (Scout) T0.6
59/943 1:22 2 kills (MAC-10 ×2), in 21.1 s T0.5
64/9421 1:40 1 kill (AWP), a no-scope CT0.2
74/944 1:12 1 kill (AK-47) T-0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:23 1v3 before the plant T · 100 HP · T Spawnlost - died later, after 1 kill · first fight won, they saw them first
11 0:59 1v2 before the plant T · 51 HP · Pitlost - died later, after 1 kill · first fight won, saw each other
15 1:14 1v1 before the plant CT · 7 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 bomb 0:40 goodblinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 4.6 s (1.8 s white)
17 1:48 wastedno enemy blinded for long; blinded themselves 2.0 s holding Long A - safe
19 1:46 wastedno enemy blinded for long; blinded fifi 1.9 s on the move through Long A - safe; blinded Heebee 3.3 s holding Long A - safe; blinded themselves 1.6 s on the move through Long A - safe
21 1:41 wastedbarely blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 0.9 s (0.1 s white); blinded Heebee 4.7 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 5 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 0:10 punishedkilled by Agnostic 2.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 444 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 4 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:48 holdheld with Heebee, 958 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms before Heebee)
4 1:42 tradekermaviilipvp was killed 597 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradefifi was killed 227 units away: not traded within 5 s (pros: 969 ms)
4 1:11 holdheld with Heebee, 515 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Heebee)
5 1:47 tradeRadjabov Litvinov was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
6 1:43 tradeRadjabov Litvinov was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
6 1:40 tradeHeebee was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 tradefifi was killed 122 units away: not traded within 5 s (pros: 969 ms)
7 1:45 holdheld with Heebee, 742 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after Heebee)
9 1:50 tradekermaviilipvp was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
9 1:48 tradeHeebee was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
9 1:46 holdheld with fifi, 226 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before fifi)
11 0:59 tradekermaviilipvp was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
12 1:48 tradeRadjabov Litvinov was killed 271 units away: not traded within 5 s (pros: 625 ms)
12 1:40 tradefifi was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 holdheld with Heebee, 1000 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Heebee)
15 1:37 holdheld with kermaviilipvp, 756 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:36 tradekermaviilipvp was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
15 1:15 tradeRadjabov Litvinov was killed 252 units away: not traded within 5 s (pros: 1,641 ms)
21 1:46 holdheld with Heebee, 238 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Heebee)
21 1:22 tradefifi was killed 603 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themUSP-S203 ms500 ms11.0°
2 1:48 Qhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:48 реди стеди гоуhit by themM4A4344 ms–0.6°
3 1:24 Kurosakihit by themP2000391 ms–3.1°
3 1:23 Kurosakikilled themMAC-10938 ms2203 ms3.7°
3 1:01 реди стеди гоуkilled themMAC-10266 ms484 ms18.3°
3 bomb 0:36 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAWP703 ms703 ms32.6°
4 1:44 Qhit themAK-47391 ms–2.2°
4 1:13 Kurosakihit by themM4A4516 ms–2.9°
4 1:12 Kurosakikilled themAK-47641 ms750 ms18.8°
4 1:11 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:10 реди стеди гоуhit by themM4A4953 ms–3.9°
4 1:07 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themM4A4422 ms844 ms1.4°
5 1:41 Qkilled by themAWP31 ms31 ms0.2°
6 1:27 реди стеди гоуkilled by themAK-471141 ms1141 ms52.5°
7 1:43 реди стеди гоуhit themDesert Eagle953 ms–1.1°
7 1:42 реди стеди гоуkilled by themAK-4778 ms188 ms3.9°
8 1:47 Qkilled by themAWP281 ms281 ms1.2°
9 1:45 реди стеди гоуkilled by themM4A4547 ms625 ms3.2°
10 0:52 Qkilled themSSG 08719 ms719 ms8.5°
10 0:09 Kurosakihit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:08 Agnostickilled by themM4A4328 ms422 ms2.9°
11 1:28 Qhit themSSG 08297 ms–2.8°
11 1:06 Kurosakihit by themM4A4797 ms–2.8°
11 1:03 Kurosakihit themSSG 08656 ms–1.0°
11 0:42 Kurosakikilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 0:40 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47422 ms547 ms4.3°
12 1:39 реди стеди гоуkilled by themAWP297 ms297 ms0.2°
13 1:44 реди стеди гоуhit by themGlock-18406 ms–0.4°
13 1:41 реди стеди гоуkilled by themGlock-18594 ms594 ms2.3°
14 1:27 Agnostickilled by themMAC-10203 ms344 ms8.5°
15 1:30 реди стеди гоуhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:18 Qhit by themAK-47422 ms–1.5°
15 1:08 Agnostickilled by themAK-47328 ms328 ms3.4°
16 1:03 Kurosakikilled by themAK-47172 ms172 ms0.7°
17 1:29 реди стеди гоуhit themM4A4859 ms–0.4°
17 1:25 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themM4A4141 ms–0.9°
17 1:18 Qhit themM4A4188 ms–0.6°
17 1:18 реди стеди гоуkilled by themAK-47844 ms844 ms0.4°
18 bomb 0:38 Kurosakihit themAK-47266 ms–0.6°
19 1:36 Kurosakikilled by themXM1014234 ms234 ms3.4°
21 1:45 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themMP7766 ms–8.4°
21 1:40 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themAWP641 ms641 ms4.5°
21 1:11 Kurosakikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 1:11 Kurosakihit themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 11 of your 15 first shots too soon: 6 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:24 KurosakiMAC-10756aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/30killed them; 15 bullets after pros would have stopped15% / 46%
3 1:01 реди стеди гоуMAC-10260fine - pros would have fired it too4/9killed them42% / 57%
3 bomb 0:36 Ɑ͞ ̶͞ ̶͞ ﻝﮞMAC-10564aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/4cut short (a death, a reload)7% / 58%
4 1:44 QAK-47920fired while moving (128 u/s), too fast to be accurate - stop first2/89% / 46%
4 1:13 KurosakiAK-471275fine - pros would have fired it too2/8killed them39% / 48%
6 1:29 реди стеди гоуDesert Eagle573fired while moving (128 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 54%
7 1:43 реди стеди гоуDesert Eagle977fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 38%
9 1:46 реди стеди гоуAK-47619aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/4cut short (a death, a reload)4% / 65%
13 1:44 реди стеди гоуUSP-S915fired while moving (109 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
13 1:41 реди стеди гоуUSP-S856fired while moving (130 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)77% / 79%
17 1:29 реди стеди гоуM4A1-S1312aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/54% / 46%
17 1:18 реди стеди гоуM4A1-S1220aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/7cut short (a death, a reload)22% / 48%
18 bomb 0:38 KurosakiAK-471156fired while moving (78 u/s), too fast to be accurate - stop first1/626% / 65%
21 1:46 Ɑ͞ ̶͞ ̶͞ ﻝﮞAWP1100aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/120% / 71%
21 1:40 Ɑ͞ ̶͞ ̶͞ ﻝﮞAWP572fine - pros would have fired it too1/1killed them56% / 72%

Positioning

In none of your 35 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 9 of your 22 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.