Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 39% |
| Glock-18 | 34 | 21% |
| M4A1-S | 24 | 46% |
| Galil AR | 15 | 27% |
| MP9 | 15 | 27% |
| AWP | 6 | 67% |
| XM1014 | 5 | 60% |
| USP-S | 4 | 25% |
| P250 | 2 | 0% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/94 | 15 1:40 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 22 s CT | 6.3 |
| 13/94 | 14 1:42 | 2 kills (XM1014 ×2), 1 through smoke, 1 headshot, in 9.3 s CT | 4.7 |
| 26/94 | 1 1:40 | 3 kills (Glock ×3), all headshots, in 20.3 s T | 2.6 |
| 33/94 | 19 1:11 | 2 kills (AWP, AK-47), a wallbang, in 39.8 s CT | 2.3 |
| 34/94 | 21 1:28 | 2 kills (AWP ×2), in 2.3 s CT | 2.1 |
| 42/94 | 17 1:35 | 2 kills (M4A1-S, AK-47), in 19.7 s CT | 1.4 |
| 49/94 | 2 1:45 | 1 kill (AK-47) T | 0.9 |
| 55/94 | 18 1:25 | 2 kills (MP9, M4A1-S), 1 headshot, in 13.8 s CT | 0.7 |
| 76/94 | 8 1:02 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 85/94 | 20 1:43 | 1 kill (AK-47) CT | -0.8 |
| 91/94 | 4 1:03 | 1 kill (AK-47) T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:21 | 1v2 before the plant T · 41 HP · A Ramp | lost - died later, after 1 kill · first fight won, saw each other |
| 4 1:07 | 1v4 before the plant T · 76 HP · Outside Long | lost - died later, after 1 kill · first fight won, they saw them first |
| 8 1:35 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 17 1:15 | 1v3 before the plant CT · 18 HP · Mid Doors | lost - died in the first fight · they saw them first |
| 21 0:50 | 1v1 before the plant CT · 36 HP · B Doors | lost - died later |
Flashes
11 flashes: 0 good, 0 weak, 10 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:53 | wasted | no enemy blinded for long; blinded kermaviilipvp 2.0 s holding T Spawn - safe; blinded Щас чо? 4.8 s on the move through T Spawn - safe |
| 5 1:29 | wasted | no enemy blinded for long |
| 10 1:47 | wasted | no enemy blinded for long |
| 12 1:52 | wasted | no enemy blinded for long; blinded Radjabov Litvinov 3.5 s holding Top Mid - safe |
| 15 1:50 | wasted | no enemy blinded for long |
| 15 1:31 | wasted | barely blinded реди стеди гоу 1.2 s (0.1 s white), Q 0.8 s (0.1 s white) |
| 18 1:50 | wasted | no enemy blinded for long |
| 19 1:05 | wasted | no enemy blinded for long; blinded themselves 1.5 s on the move through Bombsite A - safe |
| 19 0:37 | wasted | no enemy blinded for long; blinded fifi 2.0 s holding CT Spawn - safe |
| 20 1:50 | wasted | no enemy blinded for long; blinded themselves 1.3 s on the move through Mid Doors - safe |
| 21 1:40 | blinded an enemy, but hurt the team too | blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 5.1 s (2.3 s white); blinded Щас чо? 4.5 s holding Long A - an enemy could see them; blinded themselves 3.6 s holding Long A - safe Щас чо? peeked Ɑ͞ ̶͞ ̶͞ ﻝﮞ 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:40 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 1:20 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 1 1:09 | A Ramp | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 9 1:49 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Fakes
You faked 2 of the 3 defuses you started with a T alive (2 of 3 when you were alone). Pros fake 56%, and 78% alone. You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 1:02 | Fake plant let go after 0.41 s · 1 v 1, alone · the nearest CT 932 units away | then planted it |
| 21 bomb 0:11 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 5 s to spare | died later in the round |
| 21 bomb 0:07 | Fake defuse let go after 0.62 s · 1 v 1, alone · a kit, 1 s to spare | it got you killed by Kurosaki 1.0 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 5 of your 11 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Radjabov Litvinov was killed 185 units away: you traded in 2,500 ms (pros: 625 ms) |
| 1 1:40 | in their way | stood between fifi and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:39 | line of fire | stood in fifi's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:39 | line of fire | stood in kermaviilipvp's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:39 | in their way | stood between fifi and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:38 | line of fire | stood in fifi's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:30 | trade | fifi was killed 210 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:21 | trade | kermaviilipvp was killed 181 units away: you traded in 1,562 ms (pros: 969 ms) |
| 2 1:48 | hold | held with Щас чо?, 958 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms after Щас чо?) |
| 2 1:44 | trade | Щас чо? was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:39 | hold | held with kermaviilipvp, 296 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before kermaviilipvp) |
| 3 1:16 | trade | fifi was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:05 | peek together | peeked the same enemy as Radjabov Litvinov, 688 ms before them - early - you went first, alone |
| 4 1:42 | trade | kermaviilipvp was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | fifi was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:11 | hold | held with Щас чо?, 515 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Щас чо?) |
| 4 1:07 | trade | Щас чо? was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:43 | trade | Radjabov Litvinov was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:45 | hold | held with Щас чо?, 742 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before Щас чо?) |
| 7 1:45 | hold | held with fifi, 525 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after fifi) |
| 8 1:47 | trade | Щас чо? was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:35 | trade | fifi was killed 245 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:50 | hold | held with kermaviilipvp, 377 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after kermaviilipvp) |
| 9 1:50 | trade | kermaviilipvp was killed 370 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:48 | trade | Radjabov Litvinov was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | trade | fifi was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:39 | hold | held with Щас чо?, 1000 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after Щас чо?) |
| 12 1:39 | trade | Щас чо? was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | kermaviilipvp was killed 972 units away: you traded in 781 ms (pros: 625 ms) |
| 15 1:30 | hold | held with Щас чо?, 519 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:15 | trade | Radjabov Litvinov was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:39 | hold | held with fifi, 204 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before fifi) |
| 16 1:37 | line of fire | stood in fifi's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 18 bomb 0:39 | peek together | peeked the same enemy as Щас чо?, 94 ms before them - a double peek |
| 19 1:36 | trade | Щас чо? was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:27 | hold | held with Radjabov Litvinov, 374 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Radjabov Litvinov) |
| 20 1:27 | hold | held with kermaviilipvp, 481 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before kermaviilipvp) |
| 21 1:46 | hold | held with Щас чо?, 238 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Щас чо?) |
| 21 1:39 | line of fire | stood in Щас чо?'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 21 1:10 | trade | Щас чо? was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | Glock-18 | 641 ms | – | 3.6° | ||
| 1 1:44 | hit them | Glock-18 | 47 ms | – | 1.4° | ||
| 1 1:44 | hit by them | P2000 | 391 ms | – | 2.9° | ||
| 1 1:40 | hit by them | P2000 | 266 ms | – | 3.0° | ||
| 1 1:40 | hit them | Glock-18 | 344 ms | – | 3.0° | ||
| 1 1:40 | killed them | Glock-18 | 500 ms | 500 ms | 7.2° | ||
| 1 1:25 | killed them | Glock-18 | 578 ms | 578 ms | 6.6° | ||
| 1 1:19 | killed them | Glock-18 | 359 ms | 359 ms | 11.0° | ||
| 1 1:17 | hit by them | Glock-18 | 812 ms | – | 6.6° | ||
| 1 1:08 | hit them | Glock-18 | 922 ms | – | 0.6° | ||
| 1 0:59 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:32 | killed by them | Glock-18 | 406 ms | 406 ms | 0.3° | ||
| 2 1:46 | killed them | AK-47 | 328 ms | 719 ms | 1.5° | ||
| 2 1:38 | hit them | AK-47 | 344 ms | – | 0.6° | ||
| 2 1:38 | killed by them | MP7 | 375 ms | 453 ms | 3.1° | ||
| 3 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | hit by them | Desert Eagle | 141 ms | – | 8.9° | ||
| 3 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:29 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:04 | hit them | AK-47 | 1203 ms | – | 1.7° | ||
| 4 1:08 | hit by them | M4A4 | 266 ms | – | 1.6° | ||
| 4 1:04 | killed them | AK-47 | 328 ms | 641 ms | 5.8° | ||
| 4 1:03 | killed by them | SSG 08 | 297 ms | 297 ms | 6.9° | ||
| 5 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:10 | hit them | Galil AR | 453 ms | – | 4.6° | ||
| 5 1:10 | hit by them | M4A4 | 562 ms | – | 3.7° | ||
| 5 1:07 | killed by them | AK-47 | 109 ms | 109 ms | 6.1° | ||
| 6 1:40 | killed by them | AK-47 | 484 ms | 781 ms | 3.1° | ||
| 7 1:45 | killed by them | AK-47 | 234 ms | 531 ms | 5.3° | ||
| 8 1:02 | killed them | AK-47 | 312 ms | 422 ms | 0.3° | ||
| 8 0:59 | killed by them | AWP | 438 ms | 438 ms | 2.2° | ||
| 9 1:48 | hit by them | M4A4 | 375 ms | – | 0.9° | ||
| 9 1:48 | hit them | AK-47 | 609 ms | – | 4.0° | ||
| 9 1:48 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:43 | killed by them | AK-47 | 406 ms | 1078 ms | 7.4° | ||
| 10 1:43 | hit them | AK-47 | 766 ms | – | 1.7° | ||
| 11 1:38 | killed by them | AK-47 | 422 ms | 1094 ms | 1.2° | ||
| 11 1:38 | hit them | AK-47 | 453 ms | – | 3.4° | ||
| 12 1:38 | hit them | Galil AR | 422 ms | – | 0.8° | ||
| 12 1:38 | killed by them | AWP | 688 ms | 688 ms | 3.6° | ||
| 13 1:33 | killed by them | USP-S | 812 ms | 1734 ms | 8.0° | ||
| 13 1:33 | hit them | P2000 | 1188 ms | – | 1.4° | ||
| 14 1:44 | hit them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | killed them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:34 | killed them | XM1014 | 1219 ms | 1984 ms | 8.8° | ||
| 15 1:43 | hit them | M4A4 | 453 ms | – | 6.7° | ||
| 15 1:40 | hit by them | AK-47 | 62 ms | – | 1.3° | ||
| 15 1:40 | killed them | M4A1-S | 469 ms | 469 ms | 0.1° | ||
| 15 1:24 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:18 | killed them | M4A1-S | 844 ms | 938 ms | 3.6° | ||
| 15 1:14 | killed by them | AK-47 | 859 ms | 1062 ms | 12.6° | ||
| 15 1:14 | hit them | M4A4 | 938 ms | – | 15.5° | ||
| 16 1:39 | hit by them | AK-47 | 344 ms | – | 2.8° | ||
| 16 1:27 | killed by them | AK-47 | 344 ms | 344 ms | 2.8° | ||
| 17 1:36 | killed them | M4A1-S | 266 ms | 562 ms | 9.9° | ||
| 17 1:16 | hit by them | MAC-10 | 188 ms | – | 1.1° | ||
| 17 1:16 | killed them | AK-47 | 672 ms | 672 ms | 5.7° | ||
| 17 1:01 | killed by them | AK-47 | 406 ms | 406 ms | 0.7° | ||
| 18 1:26 | killed them | MP9 | 266 ms | 1250 ms | 4.6° | ||
| 18 bomb 0:38 | hit by them | AK-47 | 359 ms | – | 2.5° | ||
| 18 bomb 0:38 | killed them | M4A1-S | 453 ms | 453 ms | 15.1° | ||
| 19 1:11 | killed them | AWP | 391 ms | 391 ms | 2.5° | ||
| 19 0:32 | hit by them | MP9 | 297 ms | – | 3.4° | ||
| 19 0:32 | killed them | AK-47 | 734 ms | 734 ms | 10.1° | ||
| 20 1:44 | killed them | AK-47 | 906 ms | 1516 ms | 4.7° | ||
| 20 1:27 | hit them | AK-47 | 422 ms | – | 1.2° | ||
| 20 1:27 | hit them | AK-47 | 484 ms | – | 1.2° | ||
| 20 1:26 | killed by them | Galil AR | 812 ms | 984 ms | 1.9° | ||
| 21 1:46 | hit them | AWP | 328 ms | – | 2.0° | ||
| 21 1:46 | hit by them | MP7 | 469 ms | – | 6.8° | ||
| 21 1:44 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | killed them | AWP | 188 ms | 188 ms | 0.5° | ||
| 21 1:26 | hit by them | Desert Eagle | 375 ms | – | 1.1° | ||
| 21 1:26 | killed them | AWP | 422 ms | 422 ms | 1.9° | ||
| 21 bomb 0:05 | killed by them | M4A1-S | 719 ms | 719 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1058 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 35% | |
| 1 1:40 | Glock-18 | 425 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/5 | killed them | 16% / 52% | |
| 1 1:39 | Glock-18 | 886 | fine - pros would have fired it too | 0/3 | 29% / 36% | ||
| 1 1:33 | Glock-18 | 1065 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/2 | 36% / 50% | ||
| 1 1:25 | Glock-18 | 284 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 1 1:21 | Glock-18 | 371 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 20% / 49% | ||
| 1 1:19 | Glock-18 | 333 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/2 | killed them | 63% / 72% | |
| 1 1:17 | Glock-18 | 1083 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 41% | |
| 1 1:17 | Glock-18 | 1117 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 51% | |
| 1 1:08 | Glock-18 | 1240 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/3 | 4% / 35% | ||
| 1 1:00 | Glock-18 | 858 | fine - pros would have fired it too | 0/3 | 39% / 48% | ||
| 1 bomb 0:32 | Glock-18 | 446 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 42% | |
| 2 1:46 | AK-47 | 617 | fired while moving (118 u/s), too fast to be accurate - stop first | 4/9 | killed them | 20% / 55% | |
| 2 1:39 | AK-47 | 1041 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 13% / 49% | |
| 3 1:04 | AK-47 | 1208 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 45% | |
| 3 1:04 | AK-47 | 1212 | fine - pros would have fired it too | 1/7 | 63% / 63% | ||
| 3 1:00 | AK-47 | 1078 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 51% | |
| 4 1:10 | AWP | 874 | fine - pros would have fired it too | 0/1 | 34% / 63% | ||
| 4 1:04 | AK-47 | 519 | fine - pros would have fired it too | 3/8 | killed them | 60% / 60% | |
| 5 1:33 | Galil AR | 1123 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | 8% / 45% | ||
| 5 1:33 | Galil AR | 1109 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 19% / 52% | ||
| 5 1:10 | Galil AR | 1150 | fine - pros would have fired it too | 3/8 | 42% / 45% | ||
| 6 1:40 | Tec-9 | 239 | fired while moving (245 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 41% | |
| 7 1:45 | P250 | 414 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 41% | |
| 8 1:02 | AK-47 | 701 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 9 1:48 | AK-47 | 1063 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 43% / 48% | |
| 10 1:43 | AK-47 | 882 | aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 10 1:43 | AK-47 | 879 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 44% / 51% | |
| 11 1:38 | AK-47 | 1109 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 48% / 48% | |
| 12 1:38 | Galil AR | 1088 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 30% / 48% | |
| 13 1:33 | USP-S | 811 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 43% | |
| 15 1:43 | M4A1-S | 873 | fired while moving (191 u/s), too fast to be accurate - stop first | 3/7 | 31% / 69% | ||
| 15 1:40 | M4A1-S | 676 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | killed them | 16% / 46% | |
| 15 1:18 | M4A1-S | 785 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/8 | killed them | 8% / 51% | |
| 15 1:14 | M4A1-S | 589 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 5% / 48% | |
| 16 1:39 | AWP | 967 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 63% | |
| 17 1:36 | M4A1-S | 233 | fine - pros would have fired it too | 4/6 | killed them | 61% / 61% | |
| 17 1:16 | AK-47 | 449 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/7 | killed them | 10% / 47% | |
| 18 1:26 | MP9 | 204 | fine - pros would have fired it too | 4/20 | killed them | 30% / 48% | |
| 18 bomb 0:38 | M4A1-S | 716 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 19 1:11 | AWP | 958 | fine - pros would have fired it too | 1/1 | killed them | 67% / 76% | |
| 19 0:32 | AK-47 | 834 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 19 0:32 | AK-47 | 838 | fine - pros would have fired it too | 1/6 | killed them | 48% / 48% | |
| 20 1:44 | AK-47 | 260 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/16 | killed them | 18% / 64% | |
| 20 1:27 | AK-47 | 874 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 21% / 46% | |
| 21 1:46 | AWP | 876 | fine - pros would have fired it too | 1/2 | 58% / 72% | ||
| 21 1:28 | AWP | 461 | fine - pros would have fired it too | 2/2 | killed them | 82% / 82% |
Throws
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
