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Dust II, lost 8-13 · Mon 19 Oct, 11:35

HeebeeGold Nova III

The match

Aim

453 msTTD570 msTTK3.4°Crosshair↓25%1st bullet42%Spray14%Head64%Counter-strafe

Scoreboard

111ADR86%KAST

Positioning

Shots

25/47Rushed↓8/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476439%
Glock-183421%
M4A1-S2446%
Galil AR1527%
MP91527%
AWP667%
XM1014560%
USP-S425%
P25020%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/9415 1:40 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 22 s CT6.3
13/9414 1:42 2 kills (XM1014 ×2), 1 through smoke, 1 headshot, in 9.3 s CT4.7
26/941 1:40 3 kills (Glock ×3), all headshots, in 20.3 s T2.6
33/9419 1:11 2 kills (AWP, AK-47), a wallbang, in 39.8 s CT2.3
34/9421 1:28 2 kills (AWP ×2), in 2.3 s CT2.1
42/9417 1:35 2 kills (M4A1-S, AK-47), in 19.7 s CT1.4
49/942 1:45 1 kill (AK-47) T0.9
55/9418 1:25 2 kills (MP9, M4A1-S), 1 headshot, in 13.8 s CT0.7
76/948 1:02 1 kill (AK-47), 1 headshot T-0.1
85/9420 1:43 1 kill (AK-47) CT-0.8
91/944 1:03 1 kill (AK-47) T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:21 1v2 before the plant T · 41 HP · A Ramplost - died later, after 1 kill · first fight won, saw each other
4 1:07 1v4 before the plant T · 76 HP · Outside Longlost - died later, after 1 kill · first fight won, they saw them first
8 1:35 1v4 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
17 1:15 1v3 before the plant CT · 18 HP · Mid Doorslost - died in the first fight · they saw them first
21 0:50 1v1 before the plant CT · 36 HP · B Doorslost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 0 good, 0 weak, 10 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:53 wastedno enemy blinded for long; blinded kermaviilipvp 2.0 s holding T Spawn - safe; blinded Щас чо? 4.8 s on the move through T Spawn - safe
5 1:29 wastedno enemy blinded for long
10 1:47 wastedno enemy blinded for long
12 1:52 wastedno enemy blinded for long; blinded Radjabov Litvinov 3.5 s holding Top Mid - safe
15 1:50 wastedno enemy blinded for long
15 1:31 wastedbarely blinded реди стеди гоу 1.2 s (0.1 s white), Q 0.8 s (0.1 s white)
18 1:50 wastedno enemy blinded for long
19 1:05 wastedno enemy blinded for long; blinded themselves 1.5 s on the move through Bombsite A - safe
19 0:37 wastedno enemy blinded for long; blinded fifi 2.0 s holding CT Spawn - safe
20 1:50 wastedno enemy blinded for long; blinded themselves 1.3 s on the move through Mid Doors - safe
21 1:40 blinded an enemy, but hurt the team tooblinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 5.1 s (2.3 s white); blinded Щас чо? 4.5 s holding Long A - an enemy could see them; blinded themselves 3.6 s holding Long A - safe Щас чо? peeked Ɑ͞ ̶͞ ̶͞ ﻝﮞ 0.7 s before the pop - too late - the flash popped after they showed; hit them first

Positioning

In 4 of your 45 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 14 of your 33 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:40 KurosakiLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 1:20 реди стеди гоуA Rampcover not used: 16 units away, they'd have seen only your headkilled them
1 1:09 Ɑ͞ ̶͞ ̶͞ ﻝﮞA Rampcover not used: 32 units away, they'd have seen only your headlived
9 1:49 реди стеди гоуTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 3 defuses you started with a T alive (2 of 3 when you were alone). Pros fake 56%, and 78% alone. You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 1:02 Fake plant let go after 0.41 s · 1 v 1, alone · the nearest CT 932 units awaythen planted it
21 bomb 0:11 Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 5 s to sparedied later in the round
21 bomb 0:07 Fake defuse let go after 0.62 s · 1 v 1, alone · a kit, 1 s to spareit got you killed by Kurosaki 1.0 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 5 of your 11 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeRadjabov Litvinov was killed 185 units away: you traded in 2,500 ms (pros: 625 ms)
1 1:40 in their waystood between fifi and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:39 line of firestood in fifi's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:39 line of firestood in kermaviilipvp's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:39 in their waystood between fifi and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:38 line of firestood in fifi's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:30 tradefifi was killed 210 units away: not traded within 5 s (pros: 625 ms)
1 1:21 tradekermaviilipvp was killed 181 units away: you traded in 1,562 ms (pros: 969 ms)
2 1:48 holdheld with Щас чо?, 958 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms after Щас чо?)
2 1:44 tradeЩас чо? was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
2 1:39 holdheld with kermaviilipvp, 296 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before kermaviilipvp)
3 1:16 tradefifi was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
3 1:05 peek togetherpeeked the same enemy as Radjabov Litvinov, 688 ms before them - early - you went first, alone
4 1:42 tradekermaviilipvp was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradefifi was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
4 1:11 holdheld with Щас чо?, 515 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Щас чо?)
4 1:07 tradeЩас чо? was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
6 1:43 tradeRadjabov Litvinov was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
7 1:45 holdheld with Щас чо?, 742 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before Щас чо?)
7 1:45 holdheld with fifi, 525 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after fifi)
8 1:47 tradeЩас чо? was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
8 1:35 tradefifi was killed 245 units away: not traded within 5 s (pros: 969 ms)
9 1:50 holdheld with kermaviilipvp, 377 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after kermaviilipvp)
9 1:50 tradekermaviilipvp was killed 370 units away: not traded within 5 s (pros: 625 ms)
12 1:48 tradeRadjabov Litvinov was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 tradefifi was killed 248 units away: not traded within 5 s (pros: 969 ms)
12 1:39 holdheld with Щас чо?, 1000 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after Щас чо?)
12 1:39 tradeЩас чо? was killed 996 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradekermaviilipvp was killed 972 units away: you traded in 781 ms (pros: 625 ms)
15 1:30 holdheld with Щас чо?, 519 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:15 tradeRadjabov Litvinov was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
16 1:39 holdheld with fifi, 204 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before fifi)
16 1:37 line of firestood in fifi's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
18 bomb 0:39 peek togetherpeeked the same enemy as Щас чо?, 94 ms before them - a double peek
19 1:36 tradeЩас чо? was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
20 1:27 holdheld with Radjabov Litvinov, 374 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Radjabov Litvinov)
20 1:27 holdheld with kermaviilipvp, 481 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before kermaviilipvp)
21 1:46 holdheld with Щас чо?, 238 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Щас чо?)
21 1:39 line of firestood in Щас чо?'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 1:10 tradeЩас чо? was killed 270 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Kurosakihit themGlock-18641 ms–3.6°
1 1:44 Agnostichit themGlock-1847 ms–1.4°
1 1:44 Agnostichit by themP2000391 ms–2.9°
1 1:40 Kurosakihit by themP2000266 ms–3.0°
1 1:40 Kurosakihit themGlock-18344 ms–3.0°
1 1:40 Agnostickilled themGlock-18500 ms500 ms7.2°
1 1:25 Qkilled themGlock-18578 ms578 ms6.6°
1 1:19 реди стеди гоуkilled themGlock-18359 ms359 ms11.0°
1 1:17 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themGlock-18812 ms–6.6°
1 1:08 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themGlock-18922 ms–0.6°
1 0:59 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:32 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themGlock-18406 ms406 ms0.3°
2 1:46 реди стеди гоуkilled themAK-47328 ms719 ms1.5°
2 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themAK-47344 ms–0.6°
2 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themMP7375 ms453 ms3.1°
3 1:33 Qhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 Qhit by themDesert Eagle141 ms–8.9°
3 1:30 Qhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:29 Qhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:04 Agnostichit themAK-471203 ms–1.7°
4 1:08 реди стеди гоуhit by themM4A4266 ms–1.6°
4 1:04 Agnostickilled themAK-47328 ms641 ms5.8°
4 1:03 Qkilled by themSSG 08297 ms297 ms6.9°
5 1:32 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:10 Kurosakihit themGalil AR453 ms–4.6°
5 1:10 Kurosakihit by themM4A4562 ms–3.7°
5 1:07 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47109 ms109 ms6.1°
6 1:40 реди стеди гоуkilled by themAK-47484 ms781 ms3.1°
7 1:45 реди стеди гоуkilled by themAK-47234 ms531 ms5.3°
8 1:02 Kurosakikilled themAK-47312 ms422 ms0.3°
8 0:59 Qkilled by themAWP438 ms438 ms2.2°
9 1:48 реди стеди гоуhit by themM4A4375 ms–0.9°
9 1:48 реди стеди гоуhit themAK-47609 ms–4.0°
9 1:48 Qkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:43 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47406 ms1078 ms7.4°
10 1:43 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themAK-47766 ms–1.7°
11 1:38 Agnostickilled by themAK-47422 ms1094 ms1.2°
11 1:38 Agnostichit themAK-47453 ms–3.4°
12 1:38 Qhit themGalil AR422 ms–0.8°
12 1:38 Qkilled by themAWP688 ms688 ms3.6°
13 1:33 реди стеди гоуkilled by themUSP-S812 ms1734 ms8.0°
13 1:33 реди стеди гоуhit themP20001188 ms–1.4°
14 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
14 1:34 Kurosakikilled themXM10141219 ms1984 ms8.8°
15 1:43 Kurosakihit themM4A4453 ms–6.7°
15 1:40 Kurosakihit by themAK-4762 ms–1.3°
15 1:40 Kurosakikilled themM4A1-S469 ms469 ms0.1°
15 1:24 реди стеди гоуkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:18 Qkilled themM4A1-S844 ms938 ms3.6°
15 1:14 Agnostickilled by themAK-47859 ms1062 ms12.6°
15 1:14 Agnostichit themM4A4938 ms–15.5°
16 1:39 реди стеди гоуhit by themAK-47344 ms–2.8°
16 1:27 Kurosakikilled by themAK-47344 ms344 ms2.8°
17 1:36 Agnostickilled themM4A1-S266 ms562 ms9.9°
17 1:16 Kurosakihit by themMAC-10188 ms–1.1°
17 1:16 Kurosakikilled themAK-47672 ms672 ms5.7°
17 1:01 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47406 ms406 ms0.7°
18 1:26 Qkilled themMP9266 ms1250 ms4.6°
18 bomb 0:38 Kurosakihit by themAK-47359 ms–2.5°
18 bomb 0:38 Kurosakikilled themM4A1-S453 ms453 ms15.1°
19 1:11 Agnostickilled themAWP391 ms391 ms2.5°
19 0:32 Kurosakihit by themMP9297 ms–3.4°
19 0:32 Kurosakikilled themAK-47734 ms734 ms10.1°
20 1:44 Agnostickilled themAK-47906 ms1516 ms4.7°
20 1:27 Kurosakihit themAK-47422 ms–1.2°
20 1:27 реди стеди гоуhit themAK-47484 ms–1.2°
20 1:26 Kurosakikilled by themGalil AR812 ms984 ms1.9°
21 1:46 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themAWP328 ms–2.0°
21 1:46 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themMP7469 ms–6.8°
21 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 Agnostickilled themAWP188 ms188 ms0.5°
21 1:26 Qhit by themDesert Eagle375 ms–1.1°
21 1:26 Qkilled themAWP422 ms422 ms1.9°
21 bomb 0:05 Kurosakikilled by themM4A1-S719 ms719 ms3.5°

Shots

You fired 25 of your 47 first shots too soon: 14 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 KurosakiGlock-181058fired while moving (199 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 35%
1 1:40 AgnosticGlock-18425aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/5killed them16% / 52%
1 1:39 KurosakiGlock-18886fine - pros would have fired it too0/329% / 36%
1 1:33 реди стеди гоуGlock-181065fired while moving (147 u/s), too fast to be accurate - stop first0/236% / 50%
1 1:25 QGlock-18284fine - pros would have fired it too1/3killed them57% / 57%
1 1:21 реди стеди гоуGlock-18371aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/320% / 49%
1 1:19 реди стеди гоуGlock-18333fired while moving (230 u/s), too fast to be accurate - stop first1/2killed them63% / 72%
1 1:17 Ɑ͞ ̶͞ ̶͞ ﻝﮞGlock-181083fired while moving (146 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 41%
1 1:17 Ɑ͞ ̶͞ ̶͞ ﻝﮞGlock-181117fired while moving (146 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 51%
1 1:08 Ɑ͞ ̶͞ ̶͞ ﻝﮞGlock-181240aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/34% / 35%
1 1:00 Ɑ͞ ̶͞ ̶͞ ﻝﮞGlock-18858fine - pros would have fired it too0/339% / 48%
1 bomb 0:32 Ɑ͞ ̶͞ ̶͞ ﻝﮞGlock-18446aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)15% / 42%
2 1:46 реди стеди гоуAK-47617fired while moving (118 u/s), too fast to be accurate - stop first4/9killed them20% / 55%
2 1:39 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-471041aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)13% / 49%
3 1:04 AgnosticAK-471208fired while moving (114 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 45%
3 1:04 AgnosticAK-471212fine - pros would have fired it too1/763% / 63%
3 1:00 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-471078fired while moving (146 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 51%
4 1:10 реди стеди гоуAWP874fine - pros would have fired it too0/134% / 63%
4 1:04 AgnosticAK-47519fine - pros would have fired it too3/8killed them60% / 60%
5 1:33 Ɑ͞ ̶͞ ̶͞ ﻝﮞGalil AR1123fired while moving (108 u/s), too fast to be accurate - stop first0/28% / 45%
5 1:33 Ɑ͞ ̶͞ ̶͞ ﻝﮞGalil AR1109aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/219% / 52%
5 1:10 KurosakiGalil AR1150fine - pros would have fired it too3/842% / 45%
6 1:40 реди стеди гоуTec-9239fired while moving (245 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 41%
7 1:45 реди стеди гоуP250414fine - pros would have fired it too0/2cut short (a death, a reload)41% / 41%
8 1:02 KurosakiAK-47701fine - pros would have fired it too2/5killed them62% / 62%
9 1:48 реди стеди гоуAK-471063fine - pros would have fired it too1/4cut short (a death, a reload)43% / 48%
10 1:43 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-47882aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
10 1:43 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-47879fine - pros would have fired it too1/4cut short (a death, a reload)44% / 51%
11 1:38 AgnosticAK-471109fine - pros would have fired it too3/7cut short (a death, a reload)48% / 48%
12 1:38 QGalil AR1088fine - pros would have fired it too1/5cut short (a death, a reload)30% / 48%
13 1:33 реди стеди гоуUSP-S811fired while moving (184 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 43%
15 1:43 KurosakiM4A1-S873fired while moving (191 u/s), too fast to be accurate - stop first3/731% / 69%
15 1:40 KurosakiM4A1-S676aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them16% / 46%
15 1:18 QM4A1-S785fired while moving (118 u/s), too fast to be accurate - stop first2/8killed them8% / 51%
15 1:14 AgnosticM4A1-S589fired while moving (122 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)5% / 48%
16 1:39 реди стеди гоуAWP967fine - pros would have fired it too0/1cut short (a death, a reload)39% / 63%
17 1:36 AgnosticM4A1-S233fine - pros would have fired it too4/6killed them61% / 61%
17 1:16 KurosakiAK-47449aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/7killed them10% / 47%
18 1:26 QMP9204fine - pros would have fired it too4/20killed them30% / 48%
18 bomb 0:38 KurosakiM4A1-S716fine - pros would have fired it too1/4killed them59% / 59%
19 1:11 AgnosticAWP958fine - pros would have fired it too1/1killed them67% / 76%
19 0:32 KurosakiAK-47834fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
19 0:32 KurosakiAK-47838fine - pros would have fired it too1/6killed them48% / 48%
20 1:44 AgnosticAK-47260aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/16killed them18% / 64%
20 1:27 KurosakiAK-47874aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/7cut short (a death, a reload)21% / 46%
21 1:46 Ɑ͞ ̶͞ ̶͞ ﻝﮞAWP876fine - pros would have fired it too1/258% / 72%
21 1:28 AgnosticAWP461fine - pros would have fired it too2/2killed them82% / 82%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.