Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AWP | 10 | 80% |
| M4A1-S | 8 | 0% |
| Galil AR | 6 | 50% |
| AK-47 | 6 | 50% |
| Desert Eagle | 4 | 50% |
| SSG 08 | 2 | 50% |
| Glock-18 | 2 | 0% |
| R8 Revolver | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/94 | 9 1:50 | 2 kills (AWP ×2), a wallbang, in 2.4 s CT | 5.2 |
| 15/94 | 5 1:47 | 2 kills (AWP ×2), a wallbang, in 6.1 s CT | 4.2 |
| 16/94 | 12 1:40 | 2 kills (AWP ×2), 1 headshot, in 2.5 s CT | 4.1 |
| 40/94 | 19 1:40 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.5 |
| 41/94 | 8 1:47 | 2 kills (AWP ×2), in 47.6 s CT | 1.5 |
| 53/94 | 4 1:03 | 1 kill (Scout) CT | 0.8 |
| 62/94 | 10 1:23 | 1 kill (AWP) CT | 0.2 |
| 70/94 | 11 1:30 | 1 kill (AWP) CT | 0.0 |
Flashes
11 flashes: 3 good, 3 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:22 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Catwalk - safe |
| 8 1:08 | wasted | no enemy blinded for long |
| 10 1:31 | wasted | barely blinded fifi 0.6 s (0.1 s white) |
| 11 1:38 | good | blinded Radjabov Litvinov 4.1 s (1.3 s white), Щас чо? 3.6 s (0.9 s white); blinded реди стеди гоу 2.8 s on the move through Top Mid - safe |
| 11 1:36 | good | blinded Щас чо? 3.6 s (0.9 s white) |
| 12 1:24 | weak | barely blinded kermaviilipvp 2.7 s (0.4 s white); blinded themselves 2.4 s on the move through Top Mid - safe; blinded Agnostic 1.6 s holding Outside Long - safe |
| 15 1:48 | wasted | no enemy blinded for long |
| 16 1:47 | weak | barely blinded Heebee 2.9 s (0.5 s white), fifi 2.3 s (0.2 s white) |
| 16 1:46 | good | blinded Heebee 4.0 s (1.3 s white), fifi 3.7 s (1.0 s white) |
| 18 1:47 | weak | barely blinded Radjabov Litvinov 3.0 s (0.5 s white), fifi 1.4 s (0.1 s white) |
| 18 1:45 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded Kurosaki 3.0 s on the move through Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:00 | T Spawn | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:12 | trade | Kurosaki was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:03 | trade | Agnostic was killed 120 units away: you traded in 906 ms (pros: 969 ms) |
| 8 1:47 | hold | held with Kurosaki, 229 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Kurosaki) |
| 8 1:02 | trade | Kurosaki was killed 1946 units away: you traded in 2,500 ms (pros: 2,609 ms) |
| 10 1:25 | trade | реди стеди гоу was killed 383 units away: you traded in 2,594 ms (pros: 1,641 ms) |
| 12 1:23 | trade | реди стеди гоу was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | Agnostic was killed 326 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:39 | trade | реди стеди гоу was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | peek together | peeked the same enemy as реди стеди гоу, 312 ms before them - early - you went first, alone |
| 15 1:24 | trade | реди стеди гоу was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | hold | held with реди стеди гоу, 200 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:38 | trade | реди стеди гоу was killed 246 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:18 | hold | held with реди стеди гоу, 71 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before реди стеди гоу) |
| 17 1:16 | trade | Kurosaki was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | Ɑ͞ ̶͞ ̶͞ ﻝﮞ was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:44 | trade | Ɑ͞ ̶͞ ̶͞ ﻝﮞ was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:41 | trade | реди стеди гоу was killed 298 units away: you traded in 1,594 ms (pros: 1,641 ms) |
| 21 1:29 | hold | held with Agnostic, 653 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Agnostic) |
| 21 1:28 | trade | Agnostic was killed 653 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | killed by them | Glock-18 | 578 ms | 578 ms | 6.6° | ||
| 2 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:39 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:35 | killed by them | AK-47 | 219 ms | 328 ms | 0.3° | ||
| 3 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | hit them | Desert Eagle | 141 ms | – | 8.9° | ||
| 3 1:31 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:29 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:44 | hit by them | AK-47 | 391 ms | – | 2.2° | ||
| 4 1:03 | killed them | SSG 08 | 297 ms | 297 ms | 6.9° | ||
| 5 1:47 | killed them | AWP | 188 ms | 188 ms | 0.3° | ||
| 5 1:41 | killed them | AWP | 31 ms | 31 ms | 0.2° | ||
| 5 1:39 | killed by them | AWP | 344 ms | 344 ms | 1.9° | ||
| 8 1:47 | killed them | AWP | 281 ms | 281 ms | 1.2° | ||
| 8 0:59 | killed them | AWP | 438 ms | 438 ms | 2.2° | ||
| 9 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:50 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:48 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:23 | hit by them | AK-47 | 250 ms | – | 0.7° | ||
| 10 1:23 | killed them | AWP | 438 ms | 438 ms | 2.4° | ||
| 10 0:52 | killed by them | SSG 08 | 719 ms | 719 ms | 8.5° | ||
| 11 1:30 | killed them | AWP | 422 ms | 422 ms | 6.9° | ||
| 11 1:28 | hit by them | SSG 08 | 297 ms | – | 2.8° | ||
| 11 1:27 | killed by them | Desert Eagle | 375 ms | 375 ms | 0.9° | ||
| 12 1:40 | killed them | AWP | 375 ms | 375 ms | 2.1° | ||
| 12 1:38 | hit by them | Galil AR | 422 ms | – | 0.8° | ||
| 12 1:38 | killed them | AWP | 688 ms | 688 ms | 3.6° | ||
| 12 1:20 | killed by them | AK-47 | 266 ms | 266 ms | 0.4° | ||
| 13 1:35 | killed by them | USP-S | 141 ms | 141 ms | 0.7° | ||
| 14 1:38 | killed by them | M4A1-S | 141 ms | 438 ms | 2.5° | ||
| 15 1:37 | hit them | Galil AR | 469 ms | – | 1.3° | ||
| 15 1:18 | hit them | AK-47 | 422 ms | – | 1.5° | ||
| 15 1:18 | killed by them | M4A1-S | 844 ms | 938 ms | 3.6° | ||
| 16 1:21 | killed by them | M4A1-S | 500 ms | 1047 ms | 46.6° | ||
| 17 1:47 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:18 | hit by them | M4A4 | 188 ms | – | 0.6° | ||
| 18 1:26 | killed by them | MP9 | 266 ms | 1250 ms | 4.6° | ||
| 19 1:40 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:40 | hit by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:39 | killed by them | M4A1-S | 406 ms | 609 ms | 0.6° | ||
| 21 1:26 | hit them | Desert Eagle | 375 ms | – | 1.1° | ||
| 21 1:26 | killed by them | AWP | 422 ms | 422 ms | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:31 | Desert Eagle | 251 | fine - pros would have fired it too | 2/3 | 58% / 60% | ||
| 5 1:41 | AWP | 3020 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 8 1:47 | AWP | 915 | fine - pros would have fired it too | 1/1 | killed them | 64% / 65% | |
| 8 0:59 | AWP | 1231 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 10 1:27 | AWP | 1337 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 7% / 77% | ||
| 10 1:23 | AWP | 1255 | fine - pros would have fired it too | 1/1 | killed them | 34% / 62% | |
| 11 1:30 | AWP | 824 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | killed them | 40% / 71% | |
| 12 1:40 | AWP | 1247 | fine - pros would have fired it too | 2/2 | killed them | 89% / 89% | |
| 12 1:22 | AWP | 1042 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 87% / 87% | |
| 13 1:35 | Glock-18 | 488 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 3% / 46% | ||
| 13 1:35 | Glock-18 | 446 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 65% | |
| 14 1:37 | Desert Eagle | 593 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 52% | |
| 15 1:37 | Galil AR | 1019 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 39% / 47% | |
| 15 1:27 | Galil AR | 1678 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | 3% / 46% | ||
| 15 1:27 | Galil AR | 1678 | fine - pros would have fired it too | 0/2 | 68% / 68% | ||
| 15 1:18 | AK-47 | 1139 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 9% / 61% | |
| 18 1:26 | M4A1-S | 176 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/8 | cut short (a death, a reload) | 10% / 62% | |
| 20 1:39 | Desert Eagle | 1421 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 32% | |
| 21 1:26 | Desert Eagle | 1082 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 29% / 35% |
Throws
26 grenades: 26 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
