ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-8 · Mon 19 Oct, 11:35

QGold Nova Master

The match

Aim

Scoreboard

71ADR71%KAST

Positioning

Shots

6/19Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AWP1080%
M4A1-S80%
Galil AR650%
AK-47650%
Desert Eagle450%
SSG 08250%
Glock-1820%
R8 Revolver10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/949 1:50 2 kills (AWP ×2), a wallbang, in 2.4 s CT5.2
15/945 1:47 2 kills (AWP ×2), a wallbang, in 6.1 s CT4.2
16/9412 1:40 2 kills (AWP ×2), 1 headshot, in 2.5 s CT4.1
40/9419 1:40 1 kill (AK-47), 1 through smoke, 1 headshot T1.5
41/948 1:47 2 kills (AWP ×2), in 47.6 s CT1.5
53/944 1:03 1 kill (Scout) CT0.8
62/9410 1:23 1 kill (AWP) CT0.2
70/9411 1:30 1 kill (AWP) CT0.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 3 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:22 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Catwalk - safe
8 1:08 wastedno enemy blinded for long
10 1:31 wastedbarely blinded fifi 0.6 s (0.1 s white)
11 1:38 goodblinded Radjabov Litvinov 4.1 s (1.3 s white), Щас чо? 3.6 s (0.9 s white); blinded реди стеди гоу 2.8 s on the move through Top Mid - safe
11 1:36 goodblinded Щас чо? 3.6 s (0.9 s white)
12 1:24 weakbarely blinded kermaviilipvp 2.7 s (0.4 s white); blinded themselves 2.4 s on the move through Top Mid - safe; blinded Agnostic 1.6 s holding Outside Long - safe
15 1:48 wastedno enemy blinded for long
16 1:47 weakbarely blinded Heebee 2.9 s (0.5 s white), fifi 2.3 s (0.2 s white)
16 1:46 goodblinded Heebee 4.0 s (1.3 s white), fifi 3.7 s (1.0 s white)
18 1:47 weakbarely blinded Radjabov Litvinov 3.0 s (0.5 s white), fifi 1.4 s (0.1 s white)
18 1:45 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded Kurosaki 3.0 s on the move through Outside Long - safe

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 20 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 9 fast peeks (33%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 2 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:00 HeebeeT Spawncover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:12 tradeKurosaki was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
4 1:03 tradeAgnostic was killed 120 units away: you traded in 906 ms (pros: 969 ms)
8 1:47 holdheld with Kurosaki, 229 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Kurosaki)
8 1:02 tradeKurosaki was killed 1946 units away: you traded in 2,500 ms (pros: 2,609 ms)
10 1:25 tradeреди стеди гоу was killed 383 units away: you traded in 2,594 ms (pros: 1,641 ms)
12 1:23 tradeреди стеди гоу was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeAgnostic was killed 326 units away: not traded within 5 s (pros: 1,641 ms)
14 1:39 tradeреди стеди гоу was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 peek togetherpeeked the same enemy as реди стеди гоу, 312 ms before them - early - you went first, alone
15 1:24 tradeреди стеди гоу was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 holdheld with реди стеди гоу, 200 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:38 tradeреди стеди гоу was killed 246 units away: not traded within 5 s (pros: 969 ms)
17 1:18 holdheld with реди стеди гоу, 71 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before реди стеди гоу)
17 1:16 tradeKurosaki was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
19 1:44 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
19 1:41 tradeреди стеди гоу was killed 298 units away: you traded in 1,594 ms (pros: 1,641 ms)
21 1:29 holdheld with Agnostic, 653 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Agnostic)
21 1:28 tradeAgnostic was killed 653 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Heebeekilled by themGlock-18578 ms578 ms6.6°
2 1:48 Щас чо?hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:39 kermaviilipvphit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 0:35 kermaviilipvpkilled by themAK-47219 ms328 ms0.3°
3 1:33 Heebeehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 Heebeehit themDesert Eagle141 ms–8.9°
3 1:31 Radjabov Litvinovhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 Heebeehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 fifikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:29 Heebeehit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:44 Щас чо?hit by themAK-47391 ms–2.2°
4 1:03 Heebeekilled themSSG 08297 ms297 ms6.9°
5 1:47 Radjabov Litvinovkilled themAWP188 ms188 ms0.3°
5 1:41 Щас чо?killed themAWP31 ms31 ms0.2°
5 1:39 kermaviilipvpkilled by themAWP344 ms344 ms1.9°
8 1:47 Щас чо?killed themAWP281 ms281 ms1.2°
8 0:59 Heebeekilled themAWP438 ms438 ms2.2°
9 1:50 kermaviilipvphit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:50 kermaviilipvpkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:48 Heebeekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:23 fifihit by themAK-47250 ms–0.7°
10 1:23 fifikilled themAWP438 ms438 ms2.4°
10 0:52 Щас чо?killed by themSSG 08719 ms719 ms8.5°
11 1:30 Radjabov Litvinovkilled themAWP422 ms422 ms6.9°
11 1:28 Щас чо?hit by themSSG 08297 ms–2.8°
11 1:27 kermaviilipvpkilled by themDesert Eagle375 ms375 ms0.9°
12 1:40 fifikilled themAWP375 ms375 ms2.1°
12 1:38 Heebeehit by themGalil AR422 ms–0.8°
12 1:38 Heebeekilled themAWP688 ms688 ms3.6°
12 1:20 kermaviilipvpkilled by themAK-47266 ms266 ms0.4°
13 1:35 kermaviilipvpkilled by themUSP-S141 ms141 ms0.7°
14 1:38 kermaviilipvpkilled by themM4A1-S141 ms438 ms2.5°
15 1:37 kermaviilipvphit themGalil AR469 ms–1.3°
15 1:18 Щас чо?hit themAK-47422 ms–1.5°
15 1:18 Heebeekilled by themM4A1-S844 ms938 ms3.6°
16 1:21 Radjabov Litvinovkilled by themM4A1-S500 ms1047 ms46.6°
17 1:47 kermaviilipvphit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:18 Щас чо?hit by themM4A4188 ms–0.6°
18 1:26 Heebeekilled by themMP9266 ms1250 ms4.6°
19 1:40 kermaviilipvpkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 1:40 Radjabov Litvinovkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:40 Radjabov Litvinovhit by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
20 1:39 kermaviilipvpkilled by themM4A1-S406 ms609 ms0.6°
21 1:26 Heebeehit themDesert Eagle375 ms–1.1°
21 1:26 Heebeekilled by themAWP422 ms422 ms1.9°

Shots

You fired 6 of your 19 first shots too soon: 4 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:31 HeebeeDesert Eagle251fine - pros would have fired it too2/358% / 60%
5 1:41 Щас чо?AWP3020fine - pros would have fired it too1/1killed them74% / 74%
8 1:47 Щас чо?AWP915fine - pros would have fired it too1/1killed them64% / 65%
8 0:59 HeebeeAWP1231fine - pros would have fired it too1/1killed them73% / 73%
10 1:27 fifiAWP1337aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/17% / 77%
10 1:23 fifiAWP1255fine - pros would have fired it too1/1killed them34% / 62%
11 1:30 Radjabov LitvinovAWP824aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1killed them40% / 71%
12 1:40 fifiAWP1247fine - pros would have fired it too2/2killed them89% / 89%
12 1:22 kermaviilipvpAWP1042fine - pros would have fired it too0/1cut short (a death, a reload)87% / 87%
13 1:35 kermaviilipvpGlock-18488aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/13% / 46%
13 1:35 kermaviilipvpGlock-18446fine - pros would have fired it too0/1cut short (a death, a reload)63% / 65%
14 1:37 kermaviilipvpDesert Eagle593fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%
15 1:37 kermaviilipvpGalil AR1019fine - pros would have fired it too4/7cut short (a death, a reload)39% / 47%
15 1:27 Щас чо?Galil AR1678fired while moving (90 u/s), too fast to be accurate - stop first0/13% / 46%
15 1:27 Щас чо?Galil AR1678fine - pros would have fired it too0/268% / 68%
15 1:18 Щас чо?AK-471139fired while moving (85 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)9% / 61%
18 1:26 HeebeeM4A1-S176aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/8cut short (a death, a reload)10% / 62%
20 1:39 kermaviilipvpDesert Eagle1421fine - pros would have fired it too0/1cut short (a death, a reload)32% / 32%
21 1:26 HeebeeDesert Eagle1082fine - pros would have fired it too1/1cut short (a death, a reload)29% / 35%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 26 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.