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Dust II, won 13-8 · Mon 19 Oct, 11:35

KurosakiMaster Guardian Elite

The match

Aim

344 msTTD641 msTTK2.1°Crosshair↓57%1st bullet41%Spray19%Head83%Counter-strafe

Scoreboard

138ADR90%KAST

Positioning

Shots

22/50Rushed↓11/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S7547%
AK-472730%
P2501741%
MAC-101450%
USP-S1225%
XM1014978%
Galil AR862%
MP9560%
AWP1100%
SCAR-201100%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9421 1:37 5 kills (M4A1-S ×4, Deagle), a wallbang, 2 headshots, in 124.5 s T15.5
18/944 1:42 2 kills (M4A1-S ×2), in 3.8 s CT3.9
19/9416 1:27 3 kills (AK-47 ×3), all headshots, in 23.8 s T3.7
23/9418 1:30 2 kills (AK-47 ×2), 1 headshot, in 5.9 s T3.0
24/9410 1:36 1 kill (M4A1-S), 1 through smoke, 1 headshot CT2.7
38/9419 1:36 2 kills (XM1014 ×2), all headshots, in 37.7 s T1.6
39/945 1:33 2 kills (M4A1-S, AWP), in 46.9 s CT1.5
47/9412 1:15 1 kill (SCAR-20), 1 headshot CT1.0
51/948 1:35 1 kill (M4A1-S), 1 headshot CT0.9
52/9420 1:26 1 kill (Galil), 1 headshot T0.8
60/949 1:34 1 kill (M4A1-S), 1 headshot CT0.4
84/9417 1:47 1 kill (MAC-10) T-0.8
88/947 1:40 1 kill (M4A1-S) CT-1.0
94/9414 1:34 1 kill (P250) T-3.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:16 1v3 before the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
18 1:25 1v3 before the plant T · 100 HP · Long Alost - died with two or more on them at once, after 1 kill · first fight lost, saw each other
19 1:11 1v3 before the plant T · 100 HP · Short Stairslost - died later, after 1 kill · first fight won, saw each other
21 1:26 1v4 before the plant T · 100 HP · Mid Doorswon - killed all 4 · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:06 wastedno enemy blinded for long
18 1:47 goodblinded Radjabov Litvinov 4.0 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 13 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1136 units away; a running throw

Positioning

In 6 of your 44 duels you showed more of yourself than you needed to (5 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 2 of your 36 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 0:44 fifiTunnel Stairscover not used: 16 units away, they'd have seen only your headlived
2 0:43 kermaviilipvpTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
4 1:14 Щас чо?Top Midstanding: crouched, they'd have seen only your headdied
5 1:10 HeebeeTop Midcover not used: 128 units away, they'd have seen only your headlived
14 1:37 kermaviilipvpTop Midcover not used: 128 units away, they'd have seen only your headkilled them
17 1:48 kermaviilipvpTop Midcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeAgnostic was killed 457 units away: not traded within 5 s (pros: 625 ms)
2 1:38 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
8 1:47 holdheld with Q, 229 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Q)
12 1:25 tradeAgnostic was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 tradeреди стеди гоу was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
12 1:20 tradeQ was killed 965 units away: you traded in 4,797 ms (pros: 2,031 ms)
13 1:41 tradeAgnostic was killed 170 units away: not traded within 5 s (pros: 625 ms)
13 1:35 tradeQ was killed 194 units away: not traded within 5 s (pros: 969 ms)
14 1:42 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
14 1:37 tradeQ was killed 1113 units away: you traded in 3,359 ms (pros: 625 ms)
16 1:38 tradeреди стеди гоу was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
17 1:30 holdheld with реди стеди гоу, 1050 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:40 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 551 units away: not traded within 5 s (pros: 2,031 ms)
19 1:11 tradeAgnostic was killed 338 units away: not traded within 5 s (pros: 1,641 ms)
20 1:31 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 279 units away: not traded within 5 s (pros: 1,641 ms)
20 1:28 holdheld with реди стеди гоу, 123 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before реди стеди гоу)
21 1:38 tradeреди стеди гоу was killed 1219 units away: you traded in 1,641 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Heebeehit by themGlock-18641 ms–3.6°
1 1:40 Heebeehit themP2000266 ms–3.0°
1 1:40 Heebeehit by themGlock-18344 ms–3.0°
1 1:38 fifikilled by themGlock-18531 ms531 ms2.5°
2 0:44 fifihit themM4A4750 ms–1.9°
2 0:43 kermaviilipvpkilled by themAK-4794 ms391 ms2.8°
3 1:24 Щас чо?hit themP2000391 ms–3.1°
3 1:23 Щас чо?killed by themMAC-10938 ms2203 ms3.7°
4 1:43 kermaviilipvphit by themAK-47266 ms–0.5°
4 1:43 kermaviilipvpkilled themM4A1-S266 ms359 ms2.0°
4 1:39 fifikilled themM4A1-S172 ms578 ms0.7°
4 1:39 fifihit by themAK-47516 ms–1.7°
4 1:13 Щас чо?hit themM4A4516 ms–2.9°
4 1:12 Щас чо?killed by themAK-47641 ms750 ms18.8°
5 1:33 fifikilled themM4A1-S234 ms641 ms1.3°
5 1:10 Heebeehit by themGalil AR453 ms–4.6°
5 1:10 Heebeehit themM4A4562 ms–3.7°
5 0:46 kermaviilipvpkilled themAWP438 ms438 ms0.5°
6 1:28 kermaviilipvpkilled by themAK-47203 ms500 ms3.0°
6 1:28 kermaviilipvphit themM4A4359 ms–3.4°
7 1:42 Radjabov Litvinovkilled themM4A1-S1406 ms2734 ms1.3°
7 1:41 Radjabov Litvinovhit by themDesert Eagle2609 ms–0.5°
8 1:35 fifikilled themM4A1-S234 ms344 ms2.0°
8 1:02 Heebeekilled by themAK-47312 ms422 ms0.3°
9 1:34 fifikilled themM4A1-S750 ms750 ms6.6°
10 1:36 Radjabov Litvinovkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:36 Radjabov Litvinovhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:09 Щас чо?hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:06 Щас чо?hit themM4A4797 ms–2.8°
11 1:03 Щас чо?hit by themSSG 08656 ms–1.0°
11 0:42 Щас чо?killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:17 kermaviilipvphit themSCAR-20172 ms–0.1°
12 1:16 kermaviilipvphit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 kermaviilipvpkilled themSCAR-20141 ms141 ms0.8°
13 1:44 kermaviilipvphit themP250172 ms–1.0°
13 1:44 kermaviilipvphit by themP2000297 ms–3.1°
13 1:34 kermaviilipvphit themP250188 ms–2.1°
13 1:33 kermaviilipvpkilled by themUSP-S547 ms547 ms2.9°
14 1:35 kermaviilipvpkilled themP2501547 ms3109 ms2.6°
14 1:34 Heebeekilled by themXM10141219 ms1984 ms8.8°
15 1:43 Heebeehit by themM4A4453 ms–6.7°
15 1:40 Heebeehit themAK-4762 ms–1.3°
15 1:40 Heebeekilled by themM4A1-S469 ms469 ms0.1°
16 1:27 Heebeekilled themAK-47344 ms344 ms2.8°
16 1:18 fifikilled themAK-47578 ms578 ms2.0°
16 1:03 Щас чо?killed themAK-47172 ms172 ms0.7°
16 0:58 Radjabov Litvinovkilled by themM4A1-S47 ms531 ms5.2°
17 1:47 kermaviilipvphit by themAK-47297 ms–2.8°
17 1:47 kermaviilipvpkilled themMAC-10797 ms797 ms2.9°
17 1:16 Heebeehit themMAC-10188 ms–1.1°
17 1:16 Heebeekilled by themAK-47672 ms672 ms5.7°
18 1:31 Radjabov Litvinovkilled themAK-47641 ms1656 ms1.4°
18 1:24 kermaviilipvpkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:24 kermaviilipvphit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:38 Heebeehit themAK-47359 ms–2.5°
18 bomb 0:38 Щас чо?hit by themAK-47266 ms–0.6°
18 bomb 0:38 Heebeekilled by themM4A1-S453 ms453 ms15.1°
19 1:36 Щас чо?killed themXM1014234 ms234 ms3.4°
19 0:59 kermaviilipvpkilled themXM1014344 ms1516 ms2.6°
19 0:59 kermaviilipvphit by themAK-47922 ms–7.5°
19 0:44 fifihit themXM10141453 ms–2.7°
19 0:32 Heebeehit themMP9297 ms–3.4°
19 0:32 Heebeekilled by themAK-47734 ms734 ms10.1°
20 1:27 Heebeehit by themAK-47422 ms–1.2°
20 1:26 Heebeekilled themGalil AR812 ms984 ms1.9°
20 1:22 kermaviilipvphit themGalil AR188 ms–3.4°
20 1:22 kermaviilipvpkilled by themM4A1-S297 ms297 ms1.1°
21 1:37 Radjabov Litvinovkilled themDesert Eagle484 ms484 ms1.1°
21 1:23 fifikilled themM4A1-S281 ms781 ms2.1°
21 1:11 Щас чо?killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 1:11 Щас чо?hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 0:50 kermaviilipvpkilled themM4A1-S328 ms734 ms3.7°
21 bomb 0:05 Heebeekilled themM4A1-S719 ms719 ms3.5°

Shots

You fired 22 of your 50 first shots too soon: 17 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 11 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 HeebeeUSP-S1020fired while moving (137 u/s), too fast to be accurate - stop first0/253% / 57%
1 1:46 HeebeeUSP-S935aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/11% / 48%
1 1:40 HeebeeUSP-S887fired while moving (109 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 53%
1 1:39 HeebeeUSP-S889aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/210% / 47%
1 1:39 HeebeeUSP-S890fine - pros would have fired it too0/2cut short (a death, a reload)49% / 49%
2 0:44 fifiM4A1-S580aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/15cut short (a death, a reload)25% / 52%
3 1:24 Щас чо?USP-S758fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
3 1:23 Щас чо?USP-S744aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 43%
4 1:43 kermaviilipvpM4A1-S611fine - pros would have fired it too2/6killed them40% / 52%
4 1:39 fifiM4A1-S930fine - pros would have fired it too4/6killed them37% / 60%
4 1:13 Щас чо?M4A1-S1275fine - pros would have fired it too1/3cut short (a death, a reload)33% / 50%
5 1:33 fifiM4A1-S471fine - pros would have fired it too4/7killed them39% / 59%
5 1:10 HeebeeM4A1-S1149aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 49%
5 0:46 kermaviilipvpAWP2306fine - pros would have fired it too1/1killed them53% / 58%
6 1:28 kermaviilipvpM4A1-S699fine - pros would have fired it too1/2cut short (a death, a reload)64% / 64%
7 1:43 Radjabov LitvinovM4A1-S1273aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 47%
7 1:42 Radjabov LitvinovM4A1-S1268fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
7 1:42 Radjabov LitvinovM4A1-S1262fine - pros would have fired it too3/953% / 53%
7 1:41 Radjabov LitvinovM4A1-S1261aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 50%
7 1:40 Radjabov LitvinovM4A1-S1261fine - pros would have fired it too1/2killed them43% / 51%
8 1:35 fifiM4A1-S464fine - pros would have fired it too2/5killed them46% / 47%
8 1:02 HeebeeM4A1-S701fine - pros would have fired it too0/3cut short (a death, a reload)38% / 47%
9 1:34 fifiM4A1-S1187fine - pros would have fired it too1/3killed them50% / 50%
11 1:06 Щас чо?M4A1-S1708fine - pros would have fired it too1/270% / 70%
11 1:05 Щас чо?M4A1-S1708fine - pros would have fired it too1/240% / 50%
11 1:03 Щас чо?M4A1-S1663aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/14% / 49%
13 1:44 kermaviilipvpP250596fine - pros would have fired it too1/544% / 44%
13 1:42 kermaviilipvpP250490fired while moving (225 u/s), too fast to be accurate - stop first0/217% / 41%
13 1:34 kermaviilipvpP250556aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 49%
14 1:36 kermaviilipvpP250467aim far off: your crosshair was about a player's width (38 units) off their body - get on target first6/13killed them7% / 54%
15 1:40 HeebeeAK-47683aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/5cut short (a death, a reload)20% / 52%
16 1:27 HeebeeAK-47991fine - pros would have fired it too1/4killed them43% / 52%
16 1:20 fifiAK-471017aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 49%
16 1:18 fifiAK-47925aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4killed them18% / 51%
16 1:03 Щас чо?AK-47504fine - pros would have fired it too1/2killed them56% / 56%
16 0:58 Radjabov LitvinovAK-47594fired while moving (93 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)28% / 61%
17 1:47 kermaviilipvpMAC-10479aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/11killed them6% / 52%
17 1:16 HeebeeMAC-10449fine - pros would have fired it too6/7cut short (a death, a reload)74% / 74%
18 1:31 Radjabov LitvinovAK-471336fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
18 1:30 Radjabov LitvinovAK-471344aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first0/31% / 44%
18 1:30 Radjabov LitvinovAK-471371fine - pros would have fired it too1/2killed them38% / 44%
18 bomb 0:38 HeebeeAK-47719aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/1cut short (a death, a reload)11% / 61%
19 0:32 HeebeeMP9828fired while moving (85 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)26% / 54%
20 1:27 HeebeeGalil AR875fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 47%
20 1:26 HeebeeGalil AR874fine - pros would have fired it too3/5killed them65% / 65%
20 1:22 kermaviilipvpGalil AR484fine - pros would have fired it too2/2cut short (a death, a reload)57% / 57%
21 1:37 Radjabov LitvinovDesert Eagle1099fine - pros would have fired it too1/1killed them64% / 64%
21 1:23 fifiM4A1-S579aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/7killed them24% / 54%
21 0:50 kermaviilipvpM4A1-S642fine - pros would have fired it too4/8killed them32% / 49%
21 bomb 0:05 HeebeeM4A1-S373fine - pros would have fired it too1/1killed them44% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.