Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 21 | 62% |
| AK-47 | 16 | 6% |
| M4A4 | 15 | 27% |
| Desert Eagle | 13 | 31% |
| USP-S | 4 | 25% |
| XM1014 | 3 | 100% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/94 | 16 1:20 | 3 kills (M4A1-S ×3), in 22.5 s CT | 5.4 |
| 27/94 | 2 0:29 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 48/94 | 18 1:40 | 1 kill (AWP) CT | 1.0 |
| 56/94 | 8 1:44 | 1 kill (Deagle) T | 0.6 |
| 63/94 | 9 1:37 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 68/94 | 14 1:24 | 1 kill (XM1014) CT | 0.0 |
| 71/94 | 19 1:41 | 1 kill (XM1014), 1 headshot CT | 0.0 |
| 72/94 | 21 1:38 | 1 kill (M4A1-S) CT | 0.0 |
| 81/94 | 3 1:04 | 1 kill (M4A4) T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:34 | 1v3 before the plant T · 50 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
6 flashes: 0 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:32 | wasted | no enemy blinded for long |
| 4 1:34 | wasted | barely blinded реди стеди гоу 0.7 s (0.1 s white) |
| 9 1:44 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe |
| 15 1:16 | misled a peek | barely blinded Agnostic 2.7 s (0.3 s white), Q 1.5 s (0.1 s white); blinded Heebee 1.8 s on the move through Bombsite A - safe the enemy was barely blinded, and Heebee peeked Agnostic 1.7 s after the pop; got hit first |
| 20 1:28 | blinded an enemy, but hurt the team too | blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 3.5 s (0.9 s white); blinded Heebee 2.0 s on the move through Middle - ran into a fight |
| 21 1:44 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:31 | Outside Long | standing: crouched, they'd have seen only your head | died | ||
| 15 1:16 | Extended A | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | trade | Щас чо? was killed 682 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:28 | line of fire | stood in Heebee's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:16 | trade | fifi was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | line of fire | stood in kermaviilipvp's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 9 1:34 | trade | fifi was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:31 | hold | held with kermaviilipvp, 769 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before kermaviilipvp) |
| 12 1:49 | peek together | peeked the same enemy as Щас чо?, 781 ms after them - late - your team-mate went first, as bait |
| 14 1:27 | trade | Щас чо? was killed 850 units away: you traded in 2,359 ms (pros: 2,031 ms) |
| 14 1:25 | trade | fifi was killed 750 units away: you traded in 516 ms (pros: 2,031 ms) |
| 16 1:03 | trade | Щас чо? was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:44 | trade | fifi was killed 935 units away: you traded in 3,938 ms (pros: 2,031 ms) |
| 20 1:27 | hold | held with Heebee, 374 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Heebee) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed by them | USP-S | 62 ms | 62 ms | 0.8° | ||
| 2 0:30 | killed them | Desert Eagle | 172 ms | 469 ms | 1.2° | ||
| 3 1:31 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:04 | killed them | M4A4 | 688 ms | 688 ms | 6.0° | ||
| 3 0:57 | hit them | M4A4 | 359 ms | – | 0.6° | ||
| 4 1:38 | hit by them | M4A4 | 172 ms | – | 0.7° | ||
| 4 1:28 | killed by them | Desert Eagle | 406 ms | 406 ms | 26.1° | ||
| 5 1:47 | killed by them | AWP | 188 ms | 188 ms | 0.3° | ||
| 6 1:43 | killed by them | AK-47 | 688 ms | 891 ms | 5.4° | ||
| 7 1:42 | killed by them | M4A1-S | 1406 ms | 2734 ms | 1.3° | ||
| 7 1:41 | hit them | Desert Eagle | 2609 ms | – | 0.5° | ||
| 8 1:44 | killed them | Desert Eagle | 312 ms | 312 ms | 1.3° | ||
| 9 1:37 | hit by them | AK-47 | 844 ms | – | 0.7° | ||
| 9 1:37 | killed them | AK-47 | 938 ms | 938 ms | 1.0° | ||
| 9 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:31 | killed by them | AK-47 | 516 ms | 609 ms | 2.8° | ||
| 10 1:36 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | killed by them | AWP | 422 ms | 422 ms | 6.9° | ||
| 12 1:48 | killed by them | AWP | 375 ms | 375 ms | 0.7° | ||
| 13 1:37 | killed by them | Glock-18 | 859 ms | 2625 ms | 4.7° | ||
| 13 1:35 | hit them | P2000 | 1141 ms | – | 50.4° | ||
| 14 1:24 | killed them | XM1014 | 250 ms | 250 ms | 1.2° | ||
| 15 1:15 | hit them | XM1014 | 594 ms | – | 51.0° | ||
| 15 1:15 | killed by them | AK-47 | 938 ms | 938 ms | 12.9° | ||
| 16 1:21 | killed them | M4A1-S | 500 ms | 1047 ms | 46.6° | ||
| 16 1:16 | killed them | M4A1-S | 609 ms | 812 ms | 6.4° | ||
| 16 0:58 | killed them | M4A1-S | 47 ms | 531 ms | 5.2° | ||
| 17 1:37 | killed by them | Tec-9 | 484 ms | 1469 ms | 3.3° | ||
| 18 1:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:40 | killed them | AWP | 250 ms | 250 ms | 0.2° | ||
| 18 1:31 | killed by them | AK-47 | 641 ms | 1656 ms | 1.4° | ||
| 19 1:41 | killed them | XM1014 | 188 ms | 188 ms | 3.7° | ||
| 19 1:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:40 | hit them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | killed them | M4A1-S | 422 ms | 719 ms | 4.0° | ||
| 21 1:37 | killed by them | Desert Eagle | 484 ms | 484 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 0:30 | Desert Eagle | 544 | fine - pros would have fired it too | 2/2 | killed them | 70% / 70% | |
| 3 1:04 | M4A4 | 1097 | fine - pros would have fired it too | 1/3 | killed them | 31% / 52% | |
| 3 0:57 | M4A4 | 1319 | fine - pros would have fired it too | 3/7 | 38% / 47% | ||
| 4 1:38 | M4A4 | 1050 | fine - pros would have fired it too | 0/7 | 61% / 61% | ||
| 4 1:28 | M4A4 | 264 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 53% | |
| 6 1:44 | Desert Eagle | 448 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 35% / 70% | |
| 7 1:43 | Desert Eagle | 1278 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 26% / 46% | |
| 8 1:44 | Desert Eagle | 786 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 9 1:41 | AK-47 | 984 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 60% | |
| 9 1:41 | AK-47 | 1005 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 49% | |
| 9 1:41 | AK-47 | 1007 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 47% | |
| 9 1:40 | AK-47 | 1008 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 47% | |
| 9 1:39 | AK-47 | 1008 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | 7% / 46% | ||
| 9 1:38 | AK-47 | 1009 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 47% | |
| 9 1:38 | AK-47 | 1009 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 45% | |
| 9 1:37 | AK-47 | 1009 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 9 1:32 | AK-47 | 686 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 57% | |
| 9 1:31 | AK-47 | 661 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 11 1:30 | Desert Eagle | 824 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 45% | |
| 13 1:36 | USP-S | 1092 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 27% / 36% | |
| 16 1:21 | M4A1-S | 669 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/9 | killed them | 21% / 47% | |
| 16 1:17 | M4A1-S | 726 | fine - pros would have fired it too | 3/5 | killed them | 28% / 48% | |
| 17 1:37 | AK-47 | 643 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 17 1:37 | AK-47 | 643 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 41% / 57% | |
| 18 1:40 | AWP | 1186 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 21 1:39 | M4A1-S | 144 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 4/8 | killed them | 23% / 62% |
Throws
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
