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Dust II, lost 8-13 · Mon 19 Oct, 11:35

Radjabov LitvinovGold Nova III

The match

Aim

422 msTTD531 msTTK3.7°Crosshair↓22%1st bullet56%Spray18%Head83%Counter-strafe

Scoreboard

54ADR57%KAST

Positioning

Shots

9/26Rushed↓8/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2162%
AK-47166%
M4A41527%
Desert Eagle1331%
USP-S425%
XM10143100%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/9416 1:20 3 kills (M4A1-S ×3), in 22.5 s CT5.4
27/942 0:29 1 kill (Deagle), 1 headshot T2.5
48/9418 1:40 1 kill (AWP) CT1.0
56/948 1:44 1 kill (Deagle) T0.6
63/949 1:37 1 kill (AK-47), 1 headshot T0.2
68/9414 1:24 1 kill (XM1014) CT0.0
71/9419 1:41 1 kill (XM1014), 1 headshot CT0.0
72/9421 1:38 1 kill (M4A1-S) CT0.0
81/943 1:04 1 kill (M4A4) T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:34 1v3 before the plant T · 50 HP · Lower Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:32 wastedno enemy blinded for long
4 1:34 wastedbarely blinded реди стеди гоу 0.7 s (0.1 s white)
9 1:44 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe
15 1:16 misled a peekbarely blinded Agnostic 2.7 s (0.3 s white), Q 1.5 s (0.1 s white); blinded Heebee 1.8 s on the move through Bombsite A - safe the enemy was barely blinded, and Heebee peeked Agnostic 1.7 s after the pop; got hit first
20 1:28 blinded an enemy, but hurt the team tooblinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 3.5 s (0.9 s white); blinded Heebee 2.0 s on the move through Middle - ran into a fight
21 1:44 wastedno enemy blinded for long

Positioning

In 2 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 18 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:31 QOutside Longstanding: crouched, they'd have seen only your headdied
15 1:16 AgnosticExtended Acover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 tradeЩас чо? was killed 682 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 line of firestood in Heebee's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:16 tradefifi was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 line of firestood in kermaviilipvp's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
9 1:34 tradefifi was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
11 1:31 holdheld with kermaviilipvp, 769 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before kermaviilipvp)
12 1:49 peek togetherpeeked the same enemy as Щас чо?, 781 ms after them - late - your team-mate went first, as bait
14 1:27 tradeЩас чо? was killed 850 units away: you traded in 2,359 ms (pros: 2,031 ms)
14 1:25 tradefifi was killed 750 units away: you traded in 516 ms (pros: 2,031 ms)
16 1:03 tradeЩас чо? was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
18 1:44 tradefifi was killed 935 units away: you traded in 3,938 ms (pros: 2,031 ms)
20 1:27 holdheld with Heebee, 374 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Heebee)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Agnostickilled by themUSP-S62 ms62 ms0.8°
2 0:30 Agnostickilled themDesert Eagle172 ms469 ms1.2°
3 1:31 Qhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:04 Agnostickilled themM4A4688 ms688 ms6.0°
3 0:57 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themM4A4359 ms–0.6°
4 1:38 реди стеди гоуhit by themM4A4172 ms–0.7°
4 1:28 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themDesert Eagle406 ms406 ms26.1°
5 1:47 Qkilled by themAWP188 ms188 ms0.3°
6 1:43 реди стеди гоуkilled by themAK-47688 ms891 ms5.4°
7 1:42 Kurosakikilled by themM4A1-S1406 ms2734 ms1.3°
7 1:41 Kurosakihit themDesert Eagle2609 ms–0.5°
8 1:44 реди стеди гоуkilled themDesert Eagle312 ms312 ms1.3°
9 1:37 Agnostichit by themAK-47844 ms–0.7°
9 1:37 Agnostickilled themAK-47938 ms938 ms1.0°
9 1:36 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:31 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47516 ms609 ms2.8°
10 1:36 Kurosakikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:36 Kurosakihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 Qkilled by themAWP422 ms422 ms6.9°
12 1:48 реди стеди гоуkilled by themAWP375 ms375 ms0.7°
13 1:37 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themGlock-18859 ms2625 ms4.7°
13 1:35 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themP20001141 ms–50.4°
14 1:24 Agnostickilled themXM1014250 ms250 ms1.2°
15 1:15 Agnostichit themXM1014594 ms–51.0°
15 1:15 Agnostickilled by themAK-47938 ms938 ms12.9°
16 1:21 Qkilled themM4A1-S500 ms1047 ms46.6°
16 1:16 Agnostickilled themM4A1-S609 ms812 ms6.4°
16 0:58 Kurosakikilled themM4A1-S47 ms531 ms5.2°
17 1:37 реди стеди гоуkilled by themTec-9484 ms1469 ms3.3°
18 1:46 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:40 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themAWP250 ms250 ms0.2°
18 1:31 Kurosakikilled by themAK-47641 ms1656 ms1.4°
19 1:41 реди стеди гоуkilled themXM1014188 ms188 ms3.7°
19 1:40 Qkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:40 Qhit themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 реди стеди гоуkilled themM4A1-S422 ms719 ms4.0°
21 1:37 Kurosakikilled by themDesert Eagle484 ms484 ms1.1°

Shots

You fired 9 of your 26 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 0:30 AgnosticDesert Eagle544fine - pros would have fired it too2/2killed them70% / 70%
3 1:04 AgnosticM4A41097fine - pros would have fired it too1/3killed them31% / 52%
3 0:57 Ɑ͞ ̶͞ ̶͞ ﻝﮞM4A41319fine - pros would have fired it too3/738% / 47%
4 1:38 реди стеди гоуM4A41050fine - pros would have fired it too0/761% / 61%
4 1:28 Ɑ͞ ̶͞ ̶͞ ﻝﮞM4A4264fired while moving (118 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 53%
6 1:44 реди стеди гоуDesert Eagle448fired while moving (148 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)35% / 70%
7 1:43 KurosakiDesert Eagle1278fine - pros would have fired it too1/7cut short (a death, a reload)26% / 46%
8 1:44 реди стеди гоуDesert Eagle786fine - pros would have fired it too1/1killed them73% / 73%
9 1:41 AgnosticAK-47984fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 60%
9 1:41 AgnosticAK-471005aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 49%
9 1:41 AgnosticAK-471007fired while moving (92 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 47%
9 1:40 AgnosticAK-471008fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 47%
9 1:39 AgnosticAK-471008fired while moving (133 u/s), too fast to be accurate - stop first0/17% / 46%
9 1:38 AgnosticAK-471009aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 47%
9 1:38 AgnosticAK-471009fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 45%
9 1:37 AgnosticAK-471009fine - pros would have fired it too1/1killed them53% / 53%
9 1:32 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-47686fired while moving (109 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 57%
9 1:31 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-47661fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
11 1:30 QDesert Eagle824fine - pros would have fired it too0/1cut short (a death, a reload)45% / 45%
13 1:36 Ɑ͞ ̶͞ ̶͞ ﻝﮞUSP-S1092fine - pros would have fired it too1/4cut short (a death, a reload)27% / 36%
16 1:21 QM4A1-S669fired while moving (84 u/s), too fast to be accurate - stop first4/9killed them21% / 47%
16 1:17 AgnosticM4A1-S726fine - pros would have fired it too3/5killed them28% / 48%
17 1:37 реди стеди гоуAK-47643fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
17 1:37 реди стеди гоуAK-47643fine - pros would have fired it too0/5cut short (a death, a reload)41% / 57%
18 1:40 Ɑ͞ ̶͞ ̶͞ ﻝﮞAWP1186fine - pros would have fired it too1/1killed them89% / 89%
21 1:39 реди стеди гоуM4A1-S144aim far off: your crosshair was about a player's width (27 units) off their body - get on target first4/8killed them23% / 62%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.