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Dust II, won 13-8 · Mon 19 Oct, 11:35

реди стеди гоуMaster Guardian II

The match

Aim

438 msTTD781 msTTK3.0°Crosshair↓34%1st bullet32%Spray15%Head54%Counter-strafe

Scoreboard

114ADR76%KAST

Positioning

Shots

18/38Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476439%
M4A1-S2223%
Dual Berettas1520%
M4A41567%
USP-S933%
Glock-18956%
Tec-9757%
AWP450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/946 1:43 5 kills (AK-47 ×5), 1 through smoke, 2 headshots, in 16.9 s CT13.7
12/9417 1:36 3 kills (AK-47 ×2, Tec-9), 1 headshot, in 21 s T5.1
20/9413 1:41 3 kills (Glock ×2, USP-S), 1 headshot, in 8.7 s T3.7
22/9415 1:41 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.2 s T3.3
25/9412 1:48 2 kills (AWP ×2), in 9.6 s CT2.7
46/9410 1:46 1 kill (M4A4) CT1.0
50/941 1:30 2 kills (Dualies ×2), 1 through smoke, all headshots, in 9 s CT0.9
79/947 1:44 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT-0.3
86/949 1:45 1 kill (M4A4) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 1:22 1v4 before the plant T · 3 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:30 misled a peekbarely blinded Щас чо? 1.4 s (0.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - safe the enemy was barely blinded, and реди стеди гоу peeked Щас чо? 0.9 s after the pop; hit them first
17 1:24 wastedbarely blinded Щас чо? 0.5 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 12 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:35 exposeda smoke at Extended A - seen by 1 enemy for 0.4 s, the nearest 1121 units away; a running throw
2 1:46 punishedkilled by Heebee 0.3 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 562 units away, thrown in the open; a jump throw
6 1:45 exposedan HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 460 units away; a running throw
6 1:32 exposeda flash at Bombsite B - seen by 2 enemies for 0.5 s, the nearest 589 units away; a running throw
11 1:50 exposeda smoke at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 2036 units away; a running throw

Positioning

In 9 of your 47 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once; 4 with cover close by you didn't use), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 9 of your 35 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:22 kermaviilipvpBombsite Acover not used: 32 units away, they'd have seen only your headkilled them
2 1:46 HeebeeMiddlecover not used: 64 units away, they'd have seen only your headdied
4 1:11 Щас чо?Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
6 1:28 kermaviilipvpUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
7 1:45 HeebeeTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
7 1:44 fifiTop Midcover not used: 48 units away, they'd have seen only your headdied
9 1:46 Щас чо?Middlecover not used: 16 units away, they'd have seen only your headkilled them
13 1:41 Щас чо?Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
14 1:40 kermaviilipvpMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 tradeQ was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
4 1:12 tradeKurosaki was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
6 1:28 tradeKurosaki was killed 1261 units away: you traded in 1,297 ms (pros: 625 ms)
12 1:25 tradeAgnostic was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 holdheld with Ɑ͞ ̶͞ ̶͞ ﻝﮞ, 280 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after Ɑ͞ ̶͞ ̶͞ ﻝﮞ)
15 1:42 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 192 units away: you traded in 891 ms (pros: 625 ms)
17 1:18 holdheld with Q, 71 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Q)
17 1:16 tradeKurosaki was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 111 units away: not traded within 5 s (pros: 625 ms)
20 1:39 tradeQ was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
20 1:31 tradeⱭ͞ ̶͞ ̶͞ ﻝﮞ was killed 162 units away: not traded within 5 s (pros: 969 ms)
20 1:28 holdheld with Kurosaki, 123 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Kurosaki)
20 1:27 in their waystood between Kurosaki and an enemy they could see, for 438 ms (pros: 125 ms at a time)
20 1:27 line of firestood in Kurosaki's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 1:22 tradeKurosaki was killed 112 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 kermaviilipvphit themDual Berettas406 ms–2.5°
1 1:30 fifihit by themGlock-18328 ms–1.3°
1 1:30 fifikilled themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
1 1:22 kermaviilipvpkilled themDual Berettas391 ms1266 ms15.5°
1 1:22 kermaviilipvphit by themGlock-18641 ms–2.1°
1 1:19 Heebeekilled by themGlock-18359 ms359 ms11.0°
2 1:48 Щас чо?hit themM4A4344 ms–0.6°
2 1:46 Heebeekilled by themAK-47328 ms719 ms1.5°
3 1:01 Щас чо?killed by themMAC-10266 ms484 ms18.3°
4 1:38 Radjabov Litvinovhit themM4A4172 ms–0.7°
4 1:10 Щас чо?hit themM4A4953 ms–3.9°
4 1:08 Heebeehit themM4A4266 ms–1.6°
6 1:43 Radjabov Litvinovkilled themAK-47688 ms891 ms5.4°
6 1:40 Heebeekilled themAK-47484 ms781 ms3.1°
6 1:39 fifikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 Щас чо?killed themAK-471141 ms1141 ms52.5°
6 1:26 kermaviilipvpkilled themAK-47359 ms359 ms5.8°
7 1:45 Heebeekilled themAK-47234 ms531 ms5.3°
7 1:43 fifihit themAK-47547 ms–2.8°
7 1:43 Щас чо?hit by themDesert Eagle953 ms–1.1°
7 1:42 fifikilled by themDesert Eagle1547 ms1922 ms1.4°
7 1:42 Щас чо?killed themAK-4778 ms188 ms3.9°
8 1:44 kermaviilipvphit by themAK-47406 ms–5.6°
8 1:44 kermaviilipvphit themM4A4469 ms–3.8°
8 1:44 Radjabov Litvinovkilled by themDesert Eagle312 ms312 ms1.3°
9 1:48 Heebeehit themM4A4375 ms–0.9°
9 1:48 Heebeehit by themAK-47609 ms–4.0°
9 1:45 Щас чо?killed themM4A4547 ms625 ms3.2°
9 1:45 fifikilled by themGalil AR250 ms609 ms3.5°
9 1:44 fifihit themM4A4562 ms–6.9°
10 1:46 kermaviilipvpkilled themM4A4297 ms578 ms1.6°
10 1:46 kermaviilipvphit by themAK-47516 ms–3.0°
10 1:25 fifihit themAK-47391 ms–0.5°
10 1:25 fifikilled by themAK-47641 ms641 ms5.0°
11 1:31 fifikilled by themAK-47828 ms828 ms1.3°
12 1:48 Radjabov Litvinovkilled themAWP375 ms375 ms0.7°
12 1:39 Щас чо?killed themAWP297 ms297 ms0.2°
12 1:24 kermaviilipvpkilled by themAK-47328 ms625 ms3.5°
13 1:44 Щас чо?hit themGlock-18406 ms–0.4°
13 1:41 Щас чо?killed themGlock-18594 ms594 ms2.3°
13 1:39 fifikilled themGlock-18516 ms1281 ms0.7°
13 1:33 Heebeekilled themUSP-S812 ms1734 ms8.0°
13 1:33 Heebeehit by themP20001188 ms–1.4°
13 1:30 kermaviilipvpkilled by themUSP-S453 ms1234 ms2.3°
13 1:30 kermaviilipvphit themP2000625 ms–8.8°
14 1:40 kermaviilipvpkilled by themM4A1-S469 ms1266 ms0.4°
15 1:42 fifikilled themAK-47234 ms1031 ms1.2°
15 1:36 kermaviilipvpkilled themAK-47688 ms688 ms4.0°
15 1:30 Щас чо?hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:24 Heebeekilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:39 Heebeehit themAK-47344 ms–2.8°
16 1:38 fifikilled by themDesert Eagle500 ms500 ms2.0°
17 1:37 Radjabov Litvinovkilled themTec-9484 ms1469 ms3.3°
17 1:29 Щас чо?hit by themM4A4859 ms–0.4°
17 1:18 Щас чо?killed themAK-47844 ms844 ms0.4°
17 1:16 fifihit by themMP9562 ms–2.4°
17 1:16 fifikilled themAK-47672 ms969 ms15.5°
18 1:43 kermaviilipvpkilled by themDesert Eagle266 ms266 ms0.7°
19 1:41 Radjabov Litvinovkilled by themXM1014188 ms188 ms3.7°
20 1:27 Heebeehit by themAK-47484 ms–1.2°
20 1:20 kermaviilipvpkilled by themM4A1-S391 ms391 ms4.1°
21 1:39 Radjabov Litvinovkilled by themM4A1-S422 ms719 ms4.0°

Shots

You fired 18 of your 38 first shots too soon: 12 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 HeebeeDual Berettas1060fired while moving (222 u/s), too fast to be accurate - stop first0/22% / 46%
1 1:32 kermaviilipvpDual Berettas1247fired while moving (228 u/s), too fast to be accurate - stop first1/433% / 40%
1 1:22 kermaviilipvpDual Berettas469fine - pros would have fired it too2/8killed them64% / 64%
1 1:20 HeebeeDual Berettas363fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 51%
3 1:01 Щас чо?USP-S256fine - pros would have fired it too0/1cut short (a death, a reload)36% / 47%
4 1:38 Radjabov LitvinovM4A1-S1050fine - pros would have fired it too3/1245% / 47%
4 1:10 Щас чо?M4A1-S1397fired while moving (164 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
4 1:10 Щас чо?M4A1-S1409fine - pros would have fired it too1/103 bullets after pros would have stopped63% / 63%
4 1:09 Щас чо?M4A1-S1458aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/45% / 54%
6 1:44 Radjabov LitvinovAK-47435fired while moving (215 u/s), too fast to be accurate - stop first3/9killed them39% / 74%
6 1:40 HeebeeAK-47313aim far off: your crosshair was about a player's width (36 units) off their body - get on target first4/8killed them8% / 49%
6 1:28 kermaviilipvpAK-47720fired while moving (171 u/s), too fast to be accurate - stop first1/71% / 46%
6 1:26 kermaviilipvpAK-47694fine - pros would have fired it too1/5killed them58% / 58%
7 1:45 HeebeeAK-47414fine - pros would have fired it too3/7killed them38% / 47%
7 1:43 fifiAK-47872fine - pros would have fired it too1/1129% / 51%
7 1:42 Щас чо?AK-47979fine - pros would have fired it too2/3killed them39% / 53%
8 1:44 kermaviilipvpM4A1-S357fine - pros would have fired it too3/6cut short (a death, a reload)57% / 63%
9 1:48 HeebeeM4A41087fired while moving (112 u/s), too fast to be accurate - stop first4/1026% / 68%
9 1:46 Щас чо?M4A4614fired while moving (111 u/s), too fast to be accurate - stop first2/7killed them22% / 55%
9 1:44 fifiM4A4574fine - pros would have fired it too1/2cut short (a death, a reload)26% / 48%
10 1:46 kermaviilipvpM4A4398fine - pros would have fired it too4/8killed them56% / 56%
10 1:25 fifiAK-471193aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/3cut short (a death, a reload)23% / 56%
12 1:48 Radjabov LitvinovAWP2571fine - pros would have fired it too1/1killed them52% / 56%
12 1:39 Щас чо?AWP2708fine - pros would have fired it too1/1killed them60% / 60%
12 1:23 kermaviilipvpAWP562fine - pros would have fired it too0/1cut short (a death, a reload)65% / 72%
13 1:44 Щас чо?Glock-18898fired while moving (224 u/s), too fast to be accurate - stop first1/226% / 49%
13 1:41 Щас чо?Glock-18856aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/3killed them8% / 53%
13 1:39 fifiGlock-181164fired while moving (234 u/s), too fast to be accurate - stop first3/7killed them10% / 37%
13 1:33 HeebeeUSP-S832aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/7killed them13% / 41%
13 1:30 kermaviilipvpUSP-S964fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 61%
14 1:39 Щас чо?Tec-9761fine - pros would have fired it too0/2cut short (a death, a reload)74% / 74%
15 1:42 fifiAK-47595fired while moving (185 u/s), too fast to be accurate - stop first2/10killed them9% / 48%
15 1:36 kermaviilipvpAK-471046fired while moving (88 u/s), too fast to be accurate - stop first1/7killed them13% / 48%
17 1:37 Radjabov LitvinovTec-9643fine - pros would have fired it too5/8killed them28% / 42%
17 1:29 Щас чо?AK-471309fired while moving (101 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 58%
17 1:18 Щас чо?AK-471220fine - pros would have fired it too1/8killed them; 2 bullets after pros would have stopped50% / 50%
17 1:16 fifiAK-47591fine - pros would have fired it too4/7killed them50% / 50%
20 1:20 kermaviilipvpAWP530aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)22% / 81%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.