Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 39% |
| M4A1-S | 22 | 23% |
| Dual Berettas | 15 | 20% |
| M4A4 | 15 | 67% |
| USP-S | 9 | 33% |
| Glock-18 | 9 | 56% |
| Tec-9 | 7 | 57% |
| AWP | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/94 | 6 1:43 | 5 kills (AK-47 ×5), 1 through smoke, 2 headshots, in 16.9 s CT | 13.7 |
| 12/94 | 17 1:36 | 3 kills (AK-47 ×2, Tec-9), 1 headshot, in 21 s T | 5.1 |
| 20/94 | 13 1:41 | 3 kills (Glock ×2, USP-S), 1 headshot, in 8.7 s T | 3.7 |
| 22/94 | 15 1:41 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.2 s T | 3.3 |
| 25/94 | 12 1:48 | 2 kills (AWP ×2), in 9.6 s CT | 2.7 |
| 46/94 | 10 1:46 | 1 kill (M4A4) CT | 1.0 |
| 50/94 | 1 1:30 | 2 kills (Dualies ×2), 1 through smoke, all headshots, in 9 s CT | 0.9 |
| 79/94 | 7 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT | -0.3 |
| 86/94 | 9 1:45 | 1 kill (M4A4) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 1:22 | 1v4 before the plant T · 3 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:30 | misled a peek | barely blinded Щас чо? 1.4 s (0.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - safe the enemy was barely blinded, and реди стеди гоу peeked Щас чо? 0.9 s after the pop; hit them first |
| 17 1:24 | wasted | barely blinded Щас чо? 0.5 s (0.0 s white) |
Throws
17 grenades: 12 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:35 | exposed | a smoke at Extended A - seen by 1 enemy for 0.4 s, the nearest 1121 units away; a running throw |
| 2 1:46 | punished | killed by Heebee 0.3 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 562 units away, thrown in the open; a jump throw |
| 6 1:45 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 460 units away; a running throw |
| 6 1:32 | exposed | a flash at Bombsite B - seen by 2 enemies for 0.5 s, the nearest 589 units away; a running throw |
| 11 1:50 | exposed | a smoke at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 2036 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:22 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 2 1:46 | Middle | cover not used: 64 units away, they'd have seen only your head | died | ||
| 4 1:11 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 1:28 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 7 1:45 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 7 1:44 | Top Mid | cover not used: 48 units away, they'd have seen only your head | died | ||
| 9 1:46 | Middle | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 13 1:41 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 1:40 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | trade | Q was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:12 | trade | Kurosaki was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:28 | trade | Kurosaki was killed 1261 units away: you traded in 1,297 ms (pros: 625 ms) |
| 12 1:25 | trade | Agnostic was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | hold | held with Ɑ͞ ̶͞ ̶͞ ﻝﮞ, 280 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after Ɑ͞ ̶͞ ̶͞ ﻝﮞ) |
| 15 1:42 | trade | Ɑ͞ ̶͞ ̶͞ ﻝﮞ was killed 192 units away: you traded in 891 ms (pros: 625 ms) |
| 17 1:18 | hold | held with Q, 71 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Q) |
| 17 1:16 | trade | Kurosaki was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | trade | Ɑ͞ ̶͞ ̶͞ ﻝﮞ was killed 111 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:39 | trade | Q was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:31 | trade | Ɑ͞ ̶͞ ̶͞ ﻝﮞ was killed 162 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:28 | hold | held with Kurosaki, 123 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Kurosaki) |
| 20 1:27 | in their way | stood between Kurosaki and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 20 1:27 | line of fire | stood in Kurosaki's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 20 1:22 | trade | Kurosaki was killed 112 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Dual Berettas | 406 ms | – | 2.5° | ||
| 1 1:30 | hit by them | Glock-18 | 328 ms | – | 1.3° | ||
| 1 1:30 | killed them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:22 | killed them | Dual Berettas | 391 ms | 1266 ms | 15.5° | ||
| 1 1:22 | hit by them | Glock-18 | 641 ms | – | 2.1° | ||
| 1 1:19 | killed by them | Glock-18 | 359 ms | 359 ms | 11.0° | ||
| 2 1:48 | hit them | M4A4 | 344 ms | – | 0.6° | ||
| 2 1:46 | killed by them | AK-47 | 328 ms | 719 ms | 1.5° | ||
| 3 1:01 | killed by them | MAC-10 | 266 ms | 484 ms | 18.3° | ||
| 4 1:38 | hit them | M4A4 | 172 ms | – | 0.7° | ||
| 4 1:10 | hit them | M4A4 | 953 ms | – | 3.9° | ||
| 4 1:08 | hit them | M4A4 | 266 ms | – | 1.6° | ||
| 6 1:43 | killed them | AK-47 | 688 ms | 891 ms | 5.4° | ||
| 6 1:40 | killed them | AK-47 | 484 ms | 781 ms | 3.1° | ||
| 6 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | killed them | AK-47 | 1141 ms | 1141 ms | 52.5° | ||
| 6 1:26 | killed them | AK-47 | 359 ms | 359 ms | 5.8° | ||
| 7 1:45 | killed them | AK-47 | 234 ms | 531 ms | 5.3° | ||
| 7 1:43 | hit them | AK-47 | 547 ms | – | 2.8° | ||
| 7 1:43 | hit by them | Desert Eagle | 953 ms | – | 1.1° | ||
| 7 1:42 | killed by them | Desert Eagle | 1547 ms | 1922 ms | 1.4° | ||
| 7 1:42 | killed them | AK-47 | 78 ms | 188 ms | 3.9° | ||
| 8 1:44 | hit by them | AK-47 | 406 ms | – | 5.6° | ||
| 8 1:44 | hit them | M4A4 | 469 ms | – | 3.8° | ||
| 8 1:44 | killed by them | Desert Eagle | 312 ms | 312 ms | 1.3° | ||
| 9 1:48 | hit them | M4A4 | 375 ms | – | 0.9° | ||
| 9 1:48 | hit by them | AK-47 | 609 ms | – | 4.0° | ||
| 9 1:45 | killed them | M4A4 | 547 ms | 625 ms | 3.2° | ||
| 9 1:45 | killed by them | Galil AR | 250 ms | 609 ms | 3.5° | ||
| 9 1:44 | hit them | M4A4 | 562 ms | – | 6.9° | ||
| 10 1:46 | killed them | M4A4 | 297 ms | 578 ms | 1.6° | ||
| 10 1:46 | hit by them | AK-47 | 516 ms | – | 3.0° | ||
| 10 1:25 | hit them | AK-47 | 391 ms | – | 0.5° | ||
| 10 1:25 | killed by them | AK-47 | 641 ms | 641 ms | 5.0° | ||
| 11 1:31 | killed by them | AK-47 | 828 ms | 828 ms | 1.3° | ||
| 12 1:48 | killed them | AWP | 375 ms | 375 ms | 0.7° | ||
| 12 1:39 | killed them | AWP | 297 ms | 297 ms | 0.2° | ||
| 12 1:24 | killed by them | AK-47 | 328 ms | 625 ms | 3.5° | ||
| 13 1:44 | hit them | Glock-18 | 406 ms | – | 0.4° | ||
| 13 1:41 | killed them | Glock-18 | 594 ms | 594 ms | 2.3° | ||
| 13 1:39 | killed them | Glock-18 | 516 ms | 1281 ms | 0.7° | ||
| 13 1:33 | killed them | USP-S | 812 ms | 1734 ms | 8.0° | ||
| 13 1:33 | hit by them | P2000 | 1188 ms | – | 1.4° | ||
| 13 1:30 | killed by them | USP-S | 453 ms | 1234 ms | 2.3° | ||
| 13 1:30 | hit them | P2000 | 625 ms | – | 8.8° | ||
| 14 1:40 | killed by them | M4A1-S | 469 ms | 1266 ms | 0.4° | ||
| 15 1:42 | killed them | AK-47 | 234 ms | 1031 ms | 1.2° | ||
| 15 1:36 | killed them | AK-47 | 688 ms | 688 ms | 4.0° | ||
| 15 1:30 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:24 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:39 | hit them | AK-47 | 344 ms | – | 2.8° | ||
| 16 1:38 | killed by them | Desert Eagle | 500 ms | 500 ms | 2.0° | ||
| 17 1:37 | killed them | Tec-9 | 484 ms | 1469 ms | 3.3° | ||
| 17 1:29 | hit by them | M4A4 | 859 ms | – | 0.4° | ||
| 17 1:18 | killed them | AK-47 | 844 ms | 844 ms | 0.4° | ||
| 17 1:16 | hit by them | MP9 | 562 ms | – | 2.4° | ||
| 17 1:16 | killed them | AK-47 | 672 ms | 969 ms | 15.5° | ||
| 18 1:43 | killed by them | Desert Eagle | 266 ms | 266 ms | 0.7° | ||
| 19 1:41 | killed by them | XM1014 | 188 ms | 188 ms | 3.7° | ||
| 20 1:27 | hit by them | AK-47 | 484 ms | – | 1.2° | ||
| 20 1:20 | killed by them | M4A1-S | 391 ms | 391 ms | 4.1° | ||
| 21 1:39 | killed by them | M4A1-S | 422 ms | 719 ms | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Dual Berettas | 1060 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/2 | 2% / 46% | ||
| 1 1:32 | Dual Berettas | 1247 | fired while moving (228 u/s), too fast to be accurate - stop first | 1/4 | 33% / 40% | ||
| 1 1:22 | Dual Berettas | 469 | fine - pros would have fired it too | 2/8 | killed them | 64% / 64% | |
| 1 1:20 | Dual Berettas | 363 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 51% | |
| 3 1:01 | USP-S | 256 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 47% | |
| 4 1:38 | M4A1-S | 1050 | fine - pros would have fired it too | 3/12 | 45% / 47% | ||
| 4 1:10 | M4A1-S | 1397 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 4 1:10 | M4A1-S | 1409 | fine - pros would have fired it too | 1/10 | 3 bullets after pros would have stopped | 63% / 63% | |
| 4 1:09 | M4A1-S | 1458 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/4 | 5% / 54% | ||
| 6 1:44 | AK-47 | 435 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/9 | killed them | 39% / 74% | |
| 6 1:40 | AK-47 | 313 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 4/8 | killed them | 8% / 49% | |
| 6 1:28 | AK-47 | 720 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/7 | 1% / 46% | ||
| 6 1:26 | AK-47 | 694 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 7 1:45 | AK-47 | 414 | fine - pros would have fired it too | 3/7 | killed them | 38% / 47% | |
| 7 1:43 | AK-47 | 872 | fine - pros would have fired it too | 1/11 | 29% / 51% | ||
| 7 1:42 | AK-47 | 979 | fine - pros would have fired it too | 2/3 | killed them | 39% / 53% | |
| 8 1:44 | M4A1-S | 357 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 57% / 63% | |
| 9 1:48 | M4A4 | 1087 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/10 | 26% / 68% | ||
| 9 1:46 | M4A4 | 614 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/7 | killed them | 22% / 55% | |
| 9 1:44 | M4A4 | 574 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 26% / 48% | |
| 10 1:46 | M4A4 | 398 | fine - pros would have fired it too | 4/8 | killed them | 56% / 56% | |
| 10 1:25 | AK-47 | 1193 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/3 | cut short (a death, a reload) | 23% / 56% | |
| 12 1:48 | AWP | 2571 | fine - pros would have fired it too | 1/1 | killed them | 52% / 56% | |
| 12 1:39 | AWP | 2708 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 12 1:23 | AWP | 562 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 72% | |
| 13 1:44 | Glock-18 | 898 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/2 | 26% / 49% | ||
| 13 1:41 | Glock-18 | 856 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/3 | killed them | 8% / 53% | |
| 13 1:39 | Glock-18 | 1164 | fired while moving (234 u/s), too fast to be accurate - stop first | 3/7 | killed them | 10% / 37% | |
| 13 1:33 | USP-S | 832 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/7 | killed them | 13% / 41% | |
| 13 1:30 | USP-S | 964 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 61% | |
| 14 1:39 | Tec-9 | 761 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 74% / 74% | |
| 15 1:42 | AK-47 | 595 | fired while moving (185 u/s), too fast to be accurate - stop first | 2/10 | killed them | 9% / 48% | |
| 15 1:36 | AK-47 | 1046 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/7 | killed them | 13% / 48% | |
| 17 1:37 | Tec-9 | 643 | fine - pros would have fired it too | 5/8 | killed them | 28% / 42% | |
| 17 1:29 | AK-47 | 1309 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 58% | |
| 17 1:18 | AK-47 | 1220 | fine - pros would have fired it too | 1/8 | killed them; 2 bullets after pros would have stopped | 50% / 50% | |
| 17 1:16 | AK-47 | 591 | fine - pros would have fired it too | 4/7 | killed them | 50% / 50% | |
| 20 1:20 | AWP | 530 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 81% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
