Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 49% |
| Galil AR | 28 | 11% |
| MP7 | 18 | 28% |
| Glock-18 | 16 | 44% |
| M4A4 | 13 | 62% |
| AWP | 4 | 25% |
| USP-S | 2 | 100% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/94 | 11 1:24 | 3 kills (AK-47 ×2, M4A4), 1 headshot, in 44.3 s CT | 3.4 |
| 29/94 | 4 1:28 | 2 kills (Deagle, M4A4), in 21.4 s CT | 2.5 |
| 30/94 | 1 1:26 | 2 kills (USP-S, Glock), a wallbang, all headshots, in 39.6 s CT | 2.4 |
| 44/94 | 7 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 3 s CT | 1.3 |
| 54/94 | 10 1:42 | 1 kill (AK-47) CT | 0.7 |
| 65/94 | 9 1:31 | 1 kill (AK-47) CT | 0.1 |
| 66/94 | 17 1:01 | 1 kill (AK-47) T | 0.1 |
| 75/94 | 5 1:07 | 1 kill (AK-47) CT | -0.1 |
| 78/94 | 8 1:37 | 1 kill (AK-47), 1 headshot CT | -0.3 |
| 80/94 | 18 1:44 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 83/94 | 2 1:38 | 1 kill (MP7), 1 headshot CT | -0.6 |
| 87/94 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.0 |
| 89/94 | 3 bomb 0:36 | 1 kill (AWP) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:19 | 1v1 before the plant CT · 100 HP · Short Stairs | won - defused it after 1 kill · saw each other |
| 3 1:01 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · saw each other |
| 11 0:42 | 1v1 before the plant CT · 100 HP · Long Doors | won - killed them · first fight won, saw each other |
| 13 1:29 | 1v1 before the plant T · 79 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:39 | misled a peek | barely blinded kermaviilipvp 1.0 s (0.1 s white) the enemy was barely blinded, and Ɑ͞ ̶͞ ̶͞ ﻝﮞ peeked kermaviilipvp 1.5 s after the pop; got hit first |
| 11 1:39 | wasted | no enemy blinded for long |
| 12 1:51 | good | blinded Radjabov Litvinov 3.5 s (0.8 s white) |
Throws
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:40 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1166 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:38 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:07 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:01 | trade | реди стеди гоу was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | реди стеди гоу was killed 794 units away: you traded in 4,641 ms (pros: 2,031 ms) |
| 8 1:44 | trade | реди стеди гоу was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:37 | trade | Agnostic was killed 214 units away: not traded within 5 s (pros: 969 ms) |
| 11 0:42 | trade | Kurosaki was killed 1987 units away: you traded in 2,188 ms (pros: 2,609 ms) |
| 15 1:44 | hold | held with реди стеди гоу, 280 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before реди стеди гоу) |
| 17 1:16 | trade | Kurosaki was killed 479 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:43 | trade | реди стеди гоу was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:39 | trade | Q was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed them | USP-S | 203 ms | 500 ms | 11.0° | ||
| 1 1:17 | hit them | Glock-18 | 812 ms | – | 6.6° | ||
| 1 1:08 | hit by them | Glock-18 | 922 ms | – | 0.6° | ||
| 1 0:59 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:32 | killed them | Glock-18 | 406 ms | 406 ms | 0.3° | ||
| 2 1:38 | hit by them | AK-47 | 344 ms | – | 0.6° | ||
| 2 1:38 | killed them | MP7 | 375 ms | 453 ms | 3.1° | ||
| 2 1:38 | killed by them | M4A1-S | 297 ms | 500 ms | 2.2° | ||
| 3 0:57 | hit by them | M4A4 | 359 ms | – | 0.6° | ||
| 3 bomb 0:36 | killed them | AWP | 703 ms | 703 ms | 32.6° | ||
| 4 1:28 | killed them | Desert Eagle | 406 ms | 406 ms | 26.1° | ||
| 4 1:07 | killed them | M4A4 | 422 ms | 844 ms | 1.4° | ||
| 5 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | killed them | AK-47 | 109 ms | 109 ms | 6.1° | ||
| 7 1:38 | killed them | AK-47 | 219 ms | 531 ms | 2.4° | ||
| 7 1:35 | hit by them | Desert Eagle | 359 ms | – | 1.5° | ||
| 7 1:35 | killed them | AK-47 | 500 ms | 1000 ms | 4.4° | ||
| 8 1:38 | hit by them | AK-47 | 406 ms | – | 1.3° | ||
| 8 1:37 | killed them | AK-47 | 562 ms | 562 ms | 9.4° | ||
| 9 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | hit them | AK-47 | 94 ms | – | 1.3° | ||
| 9 1:34 | hit by them | Galil AR | 156 ms | – | 1.0° | ||
| 9 1:31 | killed them | AK-47 | 516 ms | 609 ms | 2.8° | ||
| 10 1:43 | killed them | AK-47 | 406 ms | 1078 ms | 7.4° | ||
| 10 1:43 | hit by them | AK-47 | 766 ms | – | 1.7° | ||
| 10 1:38 | killed by them | AK-47 | 1109 ms | 1109 ms | 2.6° | ||
| 11 1:25 | killed them | M4A4 | 250 ms | 875 ms | 5.4° | ||
| 11 0:59 | killed them | AK-47 | 266 ms | 266 ms | 2.7° | ||
| 11 0:40 | killed them | AK-47 | 422 ms | 547 ms | 4.3° | ||
| 13 1:37 | killed them | Glock-18 | 859 ms | 2625 ms | 4.7° | ||
| 13 1:35 | hit by them | P2000 | 1141 ms | – | 50.4° | ||
| 13 1:19 | killed by them | USP-S | 344 ms | 344 ms | 8.7° | ||
| 14 1:44 | hit by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | killed by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:44 | killed by them | MP9 | 438 ms | 2000 ms | 5.2° | ||
| 15 1:43 | hit them | Galil AR | 938 ms | – | 8.2° | ||
| 16 1:34 | hit by them | Desert Eagle | 266 ms | – | 0.8° | ||
| 16 1:34 | hit them | Galil AR | 375 ms | – | 4.8° | ||
| 16 1:32 | hit by them | Desert Eagle | 78 ms | – | 1.1° | ||
| 16 1:27 | killed by them | Desert Eagle | 188 ms | 484 ms | 1.3° | ||
| 17 1:25 | hit by them | M4A4 | 141 ms | – | 0.9° | ||
| 17 1:01 | killed them | AK-47 | 406 ms | 406 ms | 0.7° | ||
| 18 1:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:44 | killed them | AK-47 | 1188 ms | 1188 ms | 39.5° | ||
| 18 1:40 | killed by them | AWP | 250 ms | 250 ms | 0.2° | ||
| 19 1:44 | killed by them | M4A1-S | 297 ms | 688 ms | 1.4° | ||
| 19 1:44 | hit them | MP7 | 484 ms | – | 2.2° | ||
| 20 1:31 | killed by them | M4A1-S | 391 ms | 688 ms | 12.4° | ||
| 21 1:46 | hit by them | AWP | 328 ms | – | 2.0° | ||
| 21 1:46 | hit them | MP7 | 469 ms | – | 6.8° | ||
| 21 1:45 | hit them | MP7 | 766 ms | – | 8.4° | ||
| 21 1:44 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | killed by them | AWP | 641 ms | 641 ms | 4.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | USP-S | 352 | fine - pros would have fired it too | 2/3 | killed them | 44% / 53% | |
| 1 1:17 | Glock-18 | 1080 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 44% | |
| 1 1:17 | Glock-18 | 1118 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 46% | |
| 1 1:08 | Glock-18 | 1234 | too soon: your crosshair was still moving onto them, about 3.5 player widths (108 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 44% | |
| 1 1:00 | Glock-18 | 855 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 1/3 | 7% / 38% | ||
| 1 bomb 0:32 | Glock-18 | 445 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 2 1:38 | MP7 | 1041 | fine - pros would have fired it too | 2/3 | killed them | 65% / 65% | |
| 2 1:38 | MP7 | 840 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 55% / 55% | |
| 3 1:00 | AWP | 1035 | fine - pros would have fired it too | 0/1 | 80% / 80% | ||
| 3 0:56 | AWP | 1319 | fine - pros would have fired it too | 0/1 | 61% / 66% | ||
| 4 1:28 | Desert Eagle | 236 | fine - pros would have fired it too | 1/2 | killed them | 38% / 60% | |
| 4 1:07 | M4A4 | 1688 | fine - pros would have fired it too | 2/3 | 50% / 50% | ||
| 4 1:07 | M4A4 | 1672 | fine - pros would have fired it too | 1/3 | killed them | 45% / 47% | |
| 5 1:33 | AK-47 | 1128 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 48% | |
| 5 1:07 | AK-47 | 464 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 54% | |
| 7 1:38 | AK-47 | 485 | fine - pros would have fired it too | 2/6 | killed them | 77% / 77% | |
| 7 1:35 | AK-47 | 712 | fine - pros would have fired it too | 4/11 | killed them | 69% / 69% | |
| 8 1:38 | AK-47 | 579 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/7 | killed them | 16% / 48% | |
| 9 1:31 | AK-47 | 666 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/7 | killed them | 8% / 49% | |
| 10 1:43 | AK-47 | 889 | fired while moving (145 u/s), too fast to be accurate - stop first | 4/11 | killed them | 5% / 59% | |
| 10 1:38 | AK-47 | 1166 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 79% / 79% | |
| 10 1:38 | AK-47 | 1166 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 59% | |
| 11 1:25 | M4A4 | 275 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 5/11 | killed them | 22% / 47% | |
| 11 0:59 | AK-47 | 357 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 11 0:40 | AK-47 | 981 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/4 | killed them | 15% / 50% | |
| 13 1:37 | Glock-18 | 980 | fine - pros would have fired it too | 5/10 | killed them | 52% / 52% | |
| 16 1:34 | Galil AR | 551 | fine - pros would have fired it too | 2/6 | 63% / 63% | ||
| 16 1:32 | Galil AR | 586 | fine - pros would have fired it too | 3/7 | 45% / 47% | ||
| 16 1:27 | Galil AR | 634 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 21% / 46% | |
| 17 1:01 | AK-47 | 1733 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 18 1:45 | AK-47 | 806 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 54% | |
| 18 1:44 | AK-47 | 819 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 18 1:44 | AK-47 | 819 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 19 1:44 | MP7 | 822 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 45% / 47% | |
| 20 1:31 | AWP | 966 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 82% / 82% | |
| 21 1:46 | MP7 | 878 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/4 | 18% / 46% | ||
| 21 1:40 | MP7 | 595 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 2% / 60% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
