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Dust II, won 13-8 · Mon 19 Oct, 11:35

Ɑ͞ ̶͞ ̶͞ ﻝﮞMaster Guardian II

The match

Aim

422 msTTD554 msTTK4.8°Crosshair↓34%1st bullet31%Spray18%Head71%Counter-strafe

Scoreboard

70ADR81%KAST

Positioning

Shots

14/37Rushed↓7/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474149%
Galil AR2811%
MP71828%
Glock-181644%
M4A41362%
AWP425%
USP-S2100%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/9411 1:24 3 kills (AK-47 ×2, M4A4), 1 headshot, in 44.3 s CT3.4
29/944 1:28 2 kills (Deagle, M4A4), in 21.4 s CT2.5
30/941 1:26 2 kills (USP-S, Glock), a wallbang, all headshots, in 39.6 s CT2.4
44/947 1:37 2 kills (AK-47 ×2), 1 headshot, in 3 s CT1.3
54/9410 1:42 1 kill (AK-47) CT0.7
65/949 1:31 1 kill (AK-47) CT0.1
66/9417 1:01 1 kill (AK-47) T0.1
75/945 1:07 1 kill (AK-47) CT-0.1
78/948 1:37 1 kill (AK-47), 1 headshot CT-0.3
80/9418 1:44 1 kill (AK-47), 1 headshot T-0.3
83/942 1:38 1 kill (MP7), 1 headshot CT-0.6
87/9413 1:35 1 kill (Glock), 1 headshot T-1.0
89/943 bomb 0:36 1 kill (AWP) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:19 1v1 before the plant CT · 100 HP · Short Stairswon - defused it after 1 kill · saw each other
3 1:01 1v4 before the plant CT · 100 HP · Short Stairslost - died later, after 1 kill · saw each other
11 0:42 1v1 before the plant CT · 100 HP · Long Doorswon - killed them · first fight won, saw each other
13 1:29 1v1 before the plant T · 79 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:39 misled a peekbarely blinded kermaviilipvp 1.0 s (0.1 s white) the enemy was barely blinded, and Ɑ͞ ̶͞ ̶͞ ﻝﮞ peeked kermaviilipvp 1.5 s after the pop; got hit first
11 1:39 wastedno enemy blinded for long
12 1:51 goodblinded Radjabov Litvinov 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:40 exposeda molotov at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1166 units away

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 15 of your 28 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:38 kermaviilipvpCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:07 HeebeeCatwalkcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:01 tradeреди стеди гоу was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradeреди стеди гоу was killed 794 units away: you traded in 4,641 ms (pros: 2,031 ms)
8 1:44 tradeреди стеди гоу was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
9 1:37 tradeAgnostic was killed 214 units away: not traded within 5 s (pros: 969 ms)
11 0:42 tradeKurosaki was killed 1987 units away: you traded in 2,188 ms (pros: 2,609 ms)
15 1:44 holdheld with реди стеди гоу, 280 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before реди стеди гоу)
17 1:16 tradeKurosaki was killed 479 units away: not traded within 5 s (pros: 625 ms)
18 1:43 tradeреди стеди гоу was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
20 1:39 tradeQ was killed 837 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Щас чо?killed themUSP-S203 ms500 ms11.0°
1 1:17 Heebeehit themGlock-18812 ms–6.6°
1 1:08 Heebeehit by themGlock-18922 ms–0.6°
1 0:59 Heebeehit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:32 Heebeekilled themGlock-18406 ms406 ms0.3°
2 1:38 Heebeehit by themAK-47344 ms–0.6°
2 1:38 Heebeekilled themMP7375 ms453 ms3.1°
2 1:38 kermaviilipvpkilled by themM4A1-S297 ms500 ms2.2°
3 0:57 Radjabov Litvinovhit by themM4A4359 ms–0.6°
3 bomb 0:36 Щас чо?killed themAWP703 ms703 ms32.6°
4 1:28 Radjabov Litvinovkilled themDesert Eagle406 ms406 ms26.1°
4 1:07 Щас чо?killed themM4A4422 ms844 ms1.4°
5 1:32 Heebeehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 Heebeekilled themAK-47109 ms109 ms6.1°
7 1:38 fifikilled themAK-47219 ms531 ms2.4°
7 1:35 kermaviilipvphit by themDesert Eagle359 ms–1.5°
7 1:35 kermaviilipvpkilled themAK-47500 ms1000 ms4.4°
8 1:38 kermaviilipvphit by themAK-47406 ms–1.3°
8 1:37 kermaviilipvpkilled themAK-47562 ms562 ms9.4°
9 1:36 Radjabov Litvinovhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 fifihit themAK-4794 ms–1.3°
9 1:34 fifihit by themGalil AR156 ms–1.0°
9 1:31 Radjabov Litvinovkilled themAK-47516 ms609 ms2.8°
10 1:43 Heebeekilled themAK-47406 ms1078 ms7.4°
10 1:43 Heebeehit by themAK-47766 ms–1.7°
10 1:38 fifikilled by themAK-471109 ms1109 ms2.6°
11 1:25 fifikilled themM4A4250 ms875 ms5.4°
11 0:59 kermaviilipvpkilled themAK-47266 ms266 ms2.7°
11 0:40 Щас чо?killed themAK-47422 ms547 ms4.3°
13 1:37 Radjabov Litvinovkilled themGlock-18859 ms2625 ms4.7°
13 1:35 Radjabov Litvinovhit by themP20001141 ms–50.4°
13 1:19 kermaviilipvpkilled by themUSP-S344 ms344 ms8.7°
14 1:44 Heebeehit by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 Heebeekilled by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
15 1:44 fifikilled by themMP9438 ms2000 ms5.2°
15 1:43 fifihit themGalil AR938 ms–8.2°
16 1:34 kermaviilipvphit by themDesert Eagle266 ms–0.8°
16 1:34 kermaviilipvphit themGalil AR375 ms–4.8°
16 1:32 kermaviilipvphit by themDesert Eagle78 ms–1.1°
16 1:27 kermaviilipvpkilled by themDesert Eagle188 ms484 ms1.3°
17 1:25 Щас чо?hit by themM4A4141 ms–0.9°
17 1:01 Heebeekilled themAK-47406 ms406 ms0.7°
18 1:46 Radjabov Litvinovhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:44 fifikilled themAK-471188 ms1188 ms39.5°
18 1:40 Radjabov Litvinovkilled by themAWP250 ms250 ms0.2°
19 1:44 kermaviilipvpkilled by themM4A1-S297 ms688 ms1.4°
19 1:44 kermaviilipvphit themMP7484 ms–2.2°
20 1:31 kermaviilipvpkilled by themM4A1-S391 ms688 ms12.4°
21 1:46 Heebeehit by themAWP328 ms–2.0°
21 1:46 Heebeehit themMP7469 ms–6.8°
21 1:45 Щас чо?hit themMP7766 ms–8.4°
21 1:44 Heebeehit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 Щас чо?killed by themAWP641 ms641 ms4.5°

Shots

You fired 14 of your 37 first shots too soon: 8 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 Щас чо?USP-S352fine - pros would have fired it too2/3killed them44% / 53%
1 1:17 HeebeeGlock-181080aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 44%
1 1:17 HeebeeGlock-181118fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 46%
1 1:08 HeebeeGlock-181234too soon: your crosshair was still moving onto them, about 3.5 player widths (108 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 44%
1 1:00 HeebeeGlock-18855too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target1/37% / 38%
1 bomb 0:32 HeebeeGlock-18445fine - pros would have fired it too1/2killed them67% / 67%
2 1:38 HeebeeMP71041fine - pros would have fired it too2/3killed them65% / 65%
2 1:38 kermaviilipvpMP7840fine - pros would have fired it too0/2cut short (a death, a reload)55% / 55%
3 1:00 Radjabov LitvinovAWP1035fine - pros would have fired it too0/180% / 80%
3 0:56 Radjabov LitvinovAWP1319fine - pros would have fired it too0/161% / 66%
4 1:28 Radjabov LitvinovDesert Eagle236fine - pros would have fired it too1/2killed them38% / 60%
4 1:07 Щас чо?M4A41688fine - pros would have fired it too2/350% / 50%
4 1:07 Щас чо?M4A41672fine - pros would have fired it too1/3killed them45% / 47%
5 1:33 HeebeeAK-471128fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 48%
5 1:07 HeebeeAK-47464fired while moving (110 u/s), too fast to be accurate - stop first1/5killed them21% / 54%
7 1:38 fifiAK-47485fine - pros would have fired it too2/6killed them77% / 77%
7 1:35 kermaviilipvpAK-47712fine - pros would have fired it too4/11killed them69% / 69%
8 1:38 kermaviilipvpAK-47579aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/7killed them16% / 48%
9 1:31 Radjabov LitvinovAK-47666fired while moving (89 u/s), too fast to be accurate - stop first2/7killed them8% / 49%
10 1:43 HeebeeAK-47889fired while moving (145 u/s), too fast to be accurate - stop first4/11killed them5% / 59%
10 1:38 fifiAK-471166fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight79% / 79%
10 1:38 fifiAK-471166fired while moving (75 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 59%
11 1:25 fifiM4A4275aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first5/11killed them22% / 47%
11 0:59 kermaviilipvpAK-47357fine - pros would have fired it too1/4killed them55% / 55%
11 0:40 Щас чо?AK-47981fired while moving (79 u/s), too fast to be accurate - stop first2/4killed them15% / 50%
13 1:37 Radjabov LitvinovGlock-18980fine - pros would have fired it too5/10killed them52% / 52%
16 1:34 kermaviilipvpGalil AR551fine - pros would have fired it too2/663% / 63%
16 1:32 kermaviilipvpGalil AR586fine - pros would have fired it too3/745% / 47%
16 1:27 kermaviilipvpGalil AR634too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)21% / 46%
17 1:01 HeebeeAK-471733fine - pros would have fired it too1/2killed them56% / 56%
18 1:45 fifiAK-47806fired while moving (162 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 54%
18 1:44 fifiAK-47819fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
18 1:44 fifiAK-47819fine - pros would have fired it too1/2killed them63% / 63%
19 1:44 kermaviilipvpMP7822fine - pros would have fired it too2/5cut short (a death, a reload)45% / 47%
20 1:31 kermaviilipvpAWP966fine - pros would have fired it too0/1cut short (a death, a reload)82% / 82%
21 1:46 HeebeeMP7878fired while moving (189 u/s), too fast to be accurate - stop first1/418% / 46%
21 1:40 Щас чо?MP7595fired while moving (200 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)2% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.