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Dust II, lost 8-13 · Mon 19 Oct, 11:35

fifiGold Nova Master

The match

Aim

508 msTTD641 msTTK2.2°Crosshair↓26%1st bullet18%Spray21%Head77%Counter-strafe

Scoreboard

43ADR62%KAST

Positioning

Shots

16/35Rushed↓7/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP95026%
AK-473920%
Desert Eagle1421%
Galil AR757%
Glock-18520%
USP-S40%
M4A1-S30%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/9411 1:36 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 5.5 s T4.4
32/9416 1:38 1 kill (Deagle) CT2.3
58/947 1:42 1 kill (Deagle) T0.5
61/949 1:44 1 kill (Galil) T0.3
73/9410 1:38 2 kills (AK-47 ×2), all headshots, in 12.4 s T-0.0
77/943 1:29 1 kill (M4A1-S), a wallbang, 1 headshot T-0.2
90/9415 1:42 1 kill (MP9), 1 headshot CT-1.6
92/941 1:38 1 kill (Glock) T-2.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:50 goodblinded Q 3.3 s (0.7 s white)
4 1:44 goodblinded Q 3.7 s (1.0 s white), Agnostic 3.0 s (0.5 s white)
5 1:49 wastedno enemy blinded for long
6 1:43 wastedno enemy blinded for long
9 1:47 weakbarely blinded Kurosaki 1.6 s (0.1 s white)
14 1:45 wastedno enemy blinded for long
15 1:45 goodblinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 4.4 s (1.6 s white), реди стеди гоу 4.1 s (1.3 s white)
16 1:47 wastedno enemy blinded for long; blinded themselves 2.2 s on the move through Long A - safe; blinded Heebee 2.9 s on the move through Long A - safe
17 1:46 wastedno enemy blinded for long
19 1:48 wastedno enemy blinded for long; blinded themselves 2.9 s on the move through Long A - safe; blinded Heebee 1.9 s on the move through Long A - safe; blinded Щас чо? 3.8 s holding Under A - safe
20 1:46 wastedno enemy blinded for long
21 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 20 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:46 exposeda flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1128 units away

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 5 of your 21 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:34 Ɑ͞ ̶͞ ̶͞ ﻝﮞTop Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
10 1:26 реди стеди гоуTop Midcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 in their waystood between kermaviilipvp and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:40 line of firestood in kermaviilipvp's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:44 tradeЩас чо? was killed 815 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 line of firestood in Heebee's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
3 1:30 line of firestood in Radjabov Litvinov's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
4 1:42 tradekermaviilipvp was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
5 1:47 tradeRadjabov Litvinov was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
6 1:43 tradeRadjabov Litvinov was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 tradeHeebee was killed 594 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 line of firestood in Щас чо?'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
7 1:45 holdheld with Heebee, 525 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Heebee)
7 1:44 tradeHeebee was killed 499 units away: you traded in 2,562 ms (pros: 625 ms)
7 1:42 tradeЩас чо? was killed 146 units away: you traded in 94 ms (pros: 625 ms)
7 1:40 tradeRadjabov Litvinov was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
8 1:47 tradeЩас чо? was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
9 1:50 tradekermaviilipvp was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
9 1:48 tradeHeebee was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
9 1:46 holdheld with Щас чо?, 226 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after Щас чо?)
9 1:45 tradeЩас чо? was killed 152 units away: you traded in 1,000 ms (pros: 969 ms)
10 1:42 tradeHeebee was killed 472 units away: you traded in 4,891 ms (pros: 1,641 ms)
11 1:37 tradeHeebee was killed 165 units away: you traded in 438 ms (pros: 625 ms)
12 1:48 tradeRadjabov Litvinov was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeЩас чо? was killed 481 units away: not traded within 5 s (pros: 625 ms)
14 1:27 peek togetherpeeked the same enemy as Щас чо?, 266 ms after them - late - your team-mate went first, as bait
16 1:39 holdheld with Heebee, 204 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after Heebee)
17 1:36 tradeRadjabov Litvinov was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
17 1:18 holdheld with Щас чо?, 740 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:18 tradeЩас чо? was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
20 1:27 holdheld with Heebee, 1018 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Agnostichit by themP2000109 ms–1.6°
1 1:41 Agnostichit themGlock-181703 ms–49.3°
1 1:38 Kurosakikilled themGlock-18531 ms531 ms2.5°
1 1:30 реди стеди гоуhit themGlock-18328 ms–1.3°
1 1:30 реди стеди гоуkilled by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
2 0:44 Kurosakihit by themM4A4750 ms–1.9°
3 1:30 Qkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:16 Agnostickilled by themDesert Eagle828 ms828 ms2.0°
4 1:39 Kurosakikilled by themM4A1-S172 ms578 ms0.7°
4 1:39 Kurosakihit themAK-47516 ms–1.7°
5 1:33 Kurosakikilled by themM4A1-S234 ms641 ms1.3°
6 1:39 реди стеди гоуkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:43 реди стеди гоуhit by themAK-47547 ms–2.8°
7 1:42 реди стеди гоуkilled themDesert Eagle1547 ms1922 ms1.4°
7 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47219 ms531 ms2.4°
8 1:35 Kurosakikilled by themM4A1-S234 ms344 ms2.0°
9 1:45 реди стеди гоуkilled themGalil AR250 ms609 ms3.5°
9 1:44 реди стеди гоуhit by themM4A4562 ms–6.9°
9 1:34 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themAK-4794 ms–1.3°
9 1:34 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themGalil AR156 ms–1.0°
9 1:34 Kurosakikilled by themM4A1-S750 ms750 ms6.6°
10 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themAK-471109 ms1109 ms2.6°
10 1:25 реди стеди гоуhit by themAK-47391 ms–0.5°
10 1:25 реди стеди гоуkilled themAK-47641 ms641 ms5.0°
10 1:23 Qhit themAK-47250 ms–0.7°
10 1:23 Qkilled by themAWP438 ms438 ms2.4°
11 1:37 Agnostickilled themAK-47297 ms484 ms0.7°
11 1:31 реди стеди гоуkilled themAK-47828 ms828 ms1.3°
11 1:25 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themM4A4250 ms875 ms5.4°
12 1:40 Qkilled by themAWP375 ms375 ms2.1°
13 1:39 реди стеди гоуkilled by themGlock-18516 ms1281 ms0.7°
14 1:26 Agnostichit themMP9453 ms–42.6°
14 1:26 Agnostickilled by themMAC-101062 ms1891 ms6.0°
15 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themMP9438 ms2000 ms5.2°
15 1:43 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themGalil AR938 ms–8.2°
15 1:42 реди стеди гоуkilled by themAK-47234 ms1031 ms1.2°
16 1:38 реди стеди гоуkilled themDesert Eagle500 ms500 ms2.0°
16 1:18 Kurosakikilled by themAK-47578 ms578 ms2.0°
17 1:16 реди стеди гоуhit themMP9562 ms–2.4°
17 1:16 реди стеди гоуkilled by themAK-47672 ms969 ms15.5°
18 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-471188 ms1188 ms39.5°
19 0:44 Kurosakihit by themXM10141453 ms–2.7°
21 1:23 Kurosakikilled by themM4A1-S281 ms781 ms2.1°

Shots

You fired 16 of your 35 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AgnosticGlock-18959fine - pros would have fired it too1/7cut short (a death, a reload)23% / 36%
2 0:44 KurosakiDesert Eagle584fine - pros would have fired it too0/563% / 63%
3 1:16 AgnosticM4A1-S2294fine - pros would have fired it too0/3cut short (a death, a reload); 2 bullets after pros would have stopped38% / 42%
4 1:39 KurosakiAK-47928fine - pros would have fired it too1/3cut short (a death, a reload)33% / 47%
5 1:33 KurosakiAWP477fine - pros would have fired it too0/1cut short (a death, a reload)57% / 71%
7 1:37 Ɑ͞ ̶͞ ̶͞ ﻝﮞDesert Eagle476fine - pros would have fired it too0/1cut short (a death, a reload)41% / 49%
8 1:35 KurosakiAK-47463fine - pros would have fired it too0/1cut short (a death, a reload)26% / 47%
9 1:45 реди стеди гоуGalil AR582fired while moving (155 u/s), too fast to be accurate - stop first3/10killed them15% / 54%
9 1:34 Ɑ͞ ̶͞ ̶͞ ﻝﮞGalil AR1085fine - pros would have fired it too1/2cut short (a death, a reload)30% / 48%
10 1:39 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-471166fired while moving (104 u/s), too fast to be accurate - stop first0/40% / 59%
10 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-471167fired while moving (73 u/s), too fast to be accurate - stop first1/5killed them18% / 49%
10 1:25 реди стеди гоуAK-471193fine - pros would have fired it too1/5killed them55% / 55%
10 1:23 QAK-471255fine - pros would have fired it too2/2cut short (a death, a reload)58% / 58%
11 1:37 AgnosticAK-47951fine - pros would have fired it too2/5killed them69% / 69%
11 1:32 реди стеди гоуAK-471535fine - pros would have fired it too0/252% / 52%
11 1:31 реди стеди гоуAK-471582fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
11 1:31 реди стеди гоуAK-471610fine - pros would have fired it too1/1killed them63% / 63%
11 1:25 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-47275too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target0/7cut short (a death, a reload)12% / 51%
13 1:46 реди стеди гоуUSP-S794fine - pros would have fired it too0/130% / 44%
13 1:39 реди стеди гоуUSP-S1152aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 39%
13 1:39 реди стеди гоуUSP-S1135aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 36%
14 1:26 AgnosticMP9290aim far off: your crosshair was about a player's width (31 units) off their body - get on target first6/21cut short (a death, a reload)13% / 55%
15 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞMP9785fired while moving (122 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 71%
15 1:43 Ɑ͞ ̶͞ ̶͞ ﻝﮞMP9781fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
15 1:43 Ɑ͞ ̶͞ ̶͞ ﻝﮞMP9782fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
15 1:42 Ɑ͞ ̶͞ ̶͞ ﻝﮞMP9781fired while moving (109 u/s), too fast to be accurate - stop first2/4killed them28% / 48%
15 1:42 реди стеди гоуMP9589aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/8cut short (a death, a reload)16% / 50%
16 1:38 реди стеди гоуDesert Eagle1205fired while moving (93 u/s), too fast to be accurate - stop first1/1killed them36% / 51%
16 1:20 KurosakiDesert Eagle1013fine - pros would have fired it too0/257% / 57%
16 1:18 KurosakiDesert Eagle928fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
17 1:16 реди стеди гоуMP9593aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 62%
18 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞDesert Eagle819aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)8% / 48%
19 0:44 KurosakiAK-47692aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/56% / 54%
19 0:42 KurosakiAK-47634aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/618% / 50%
21 1:23 KurosakiAK-47580too soon: your crosshair was still moving onto them, about 3 player widths (91 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.