Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 50 | 26% |
| AK-47 | 39 | 20% |
| Desert Eagle | 14 | 21% |
| Galil AR | 7 | 57% |
| Glock-18 | 5 | 20% |
| USP-S | 4 | 0% |
| M4A1-S | 3 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/94 | 11 1:36 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 5.5 s T | 4.4 |
| 32/94 | 16 1:38 | 1 kill (Deagle) CT | 2.3 |
| 58/94 | 7 1:42 | 1 kill (Deagle) T | 0.5 |
| 61/94 | 9 1:44 | 1 kill (Galil) T | 0.3 |
| 73/94 | 10 1:38 | 2 kills (AK-47 ×2), all headshots, in 12.4 s T | -0.0 |
| 77/94 | 3 1:29 | 1 kill (M4A1-S), a wallbang, 1 headshot T | -0.2 |
| 90/94 | 15 1:42 | 1 kill (MP9), 1 headshot CT | -1.6 |
| 92/94 | 1 1:38 | 1 kill (Glock) T | -2.6 |
Flashes
12 flashes: 3 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:50 | good | blinded Q 3.3 s (0.7 s white) |
| 4 1:44 | good | blinded Q 3.7 s (1.0 s white), Agnostic 3.0 s (0.5 s white) |
| 5 1:49 | wasted | no enemy blinded for long |
| 6 1:43 | wasted | no enemy blinded for long |
| 9 1:47 | weak | barely blinded Kurosaki 1.6 s (0.1 s white) |
| 14 1:45 | wasted | no enemy blinded for long |
| 15 1:45 | good | blinded Ɑ͞ ̶͞ ̶͞ ﻝﮞ 4.4 s (1.6 s white), реди стеди гоу 4.1 s (1.3 s white) |
| 16 1:47 | wasted | no enemy blinded for long; blinded themselves 2.2 s on the move through Long A - safe; blinded Heebee 2.9 s on the move through Long A - safe |
| 17 1:46 | wasted | no enemy blinded for long |
| 19 1:48 | wasted | no enemy blinded for long; blinded themselves 2.9 s on the move through Long A - safe; blinded Heebee 1.9 s on the move through Long A - safe; blinded Щас чо? 3.8 s holding Under A - safe |
| 20 1:46 | wasted | no enemy blinded for long |
| 21 1:47 | wasted | no enemy blinded for long |
Throws
21 grenades: 20 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:46 | exposed | a flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1128 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:34 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 10 1:26 | Top Mid | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | in their way | stood between kermaviilipvp and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:40 | line of fire | stood in kermaviilipvp's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:44 | trade | Щас чо? was killed 815 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | line of fire | stood in Heebee's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 3 1:30 | line of fire | stood in Radjabov Litvinov's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 4 1:42 | trade | kermaviilipvp was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:47 | trade | Radjabov Litvinov was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:43 | trade | Radjabov Litvinov was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:40 | trade | Heebee was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | line of fire | stood in Щас чо?'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 7 1:45 | hold | held with Heebee, 525 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Heebee) |
| 7 1:44 | trade | Heebee was killed 499 units away: you traded in 2,562 ms (pros: 625 ms) |
| 7 1:42 | trade | Щас чо? was killed 146 units away: you traded in 94 ms (pros: 625 ms) |
| 7 1:40 | trade | Radjabov Litvinov was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:47 | trade | Щас чо? was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:50 | trade | kermaviilipvp was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:48 | trade | Heebee was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:46 | hold | held with Щас чо?, 226 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after Щас чо?) |
| 9 1:45 | trade | Щас чо? was killed 152 units away: you traded in 1,000 ms (pros: 969 ms) |
| 10 1:42 | trade | Heebee was killed 472 units away: you traded in 4,891 ms (pros: 1,641 ms) |
| 11 1:37 | trade | Heebee was killed 165 units away: you traded in 438 ms (pros: 625 ms) |
| 12 1:48 | trade | Radjabov Litvinov was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | Щас чо? was killed 481 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:27 | peek together | peeked the same enemy as Щас чо?, 266 ms after them - late - your team-mate went first, as bait |
| 16 1:39 | hold | held with Heebee, 204 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after Heebee) |
| 17 1:36 | trade | Radjabov Litvinov was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:18 | hold | held with Щас чо?, 740 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:18 | trade | Щас чо? was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:27 | hold | held with Heebee, 1018 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | 109 ms | – | 1.6° | ||
| 1 1:41 | hit them | Glock-18 | 1703 ms | – | 49.3° | ||
| 1 1:38 | killed them | Glock-18 | 531 ms | 531 ms | 2.5° | ||
| 1 1:30 | hit them | Glock-18 | 328 ms | – | 1.3° | ||
| 1 1:30 | killed by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:44 | hit by them | M4A4 | 750 ms | – | 1.9° | ||
| 3 1:30 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:16 | killed by them | Desert Eagle | 828 ms | 828 ms | 2.0° | ||
| 4 1:39 | killed by them | M4A1-S | 172 ms | 578 ms | 0.7° | ||
| 4 1:39 | hit them | AK-47 | 516 ms | – | 1.7° | ||
| 5 1:33 | killed by them | M4A1-S | 234 ms | 641 ms | 1.3° | ||
| 6 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:43 | hit by them | AK-47 | 547 ms | – | 2.8° | ||
| 7 1:42 | killed them | Desert Eagle | 1547 ms | 1922 ms | 1.4° | ||
| 7 1:38 | killed by them | AK-47 | 219 ms | 531 ms | 2.4° | ||
| 8 1:35 | killed by them | M4A1-S | 234 ms | 344 ms | 2.0° | ||
| 9 1:45 | killed them | Galil AR | 250 ms | 609 ms | 3.5° | ||
| 9 1:44 | hit by them | M4A4 | 562 ms | – | 6.9° | ||
| 9 1:34 | hit by them | AK-47 | 94 ms | – | 1.3° | ||
| 9 1:34 | hit them | Galil AR | 156 ms | – | 1.0° | ||
| 9 1:34 | killed by them | M4A1-S | 750 ms | 750 ms | 6.6° | ||
| 10 1:38 | killed them | AK-47 | 1109 ms | 1109 ms | 2.6° | ||
| 10 1:25 | hit by them | AK-47 | 391 ms | – | 0.5° | ||
| 10 1:25 | killed them | AK-47 | 641 ms | 641 ms | 5.0° | ||
| 10 1:23 | hit them | AK-47 | 250 ms | – | 0.7° | ||
| 10 1:23 | killed by them | AWP | 438 ms | 438 ms | 2.4° | ||
| 11 1:37 | killed them | AK-47 | 297 ms | 484 ms | 0.7° | ||
| 11 1:31 | killed them | AK-47 | 828 ms | 828 ms | 1.3° | ||
| 11 1:25 | killed by them | M4A4 | 250 ms | 875 ms | 5.4° | ||
| 12 1:40 | killed by them | AWP | 375 ms | 375 ms | 2.1° | ||
| 13 1:39 | killed by them | Glock-18 | 516 ms | 1281 ms | 0.7° | ||
| 14 1:26 | hit them | MP9 | 453 ms | – | 42.6° | ||
| 14 1:26 | killed by them | MAC-10 | 1062 ms | 1891 ms | 6.0° | ||
| 15 1:44 | killed them | MP9 | 438 ms | 2000 ms | 5.2° | ||
| 15 1:43 | hit by them | Galil AR | 938 ms | – | 8.2° | ||
| 15 1:42 | killed by them | AK-47 | 234 ms | 1031 ms | 1.2° | ||
| 16 1:38 | killed them | Desert Eagle | 500 ms | 500 ms | 2.0° | ||
| 16 1:18 | killed by them | AK-47 | 578 ms | 578 ms | 2.0° | ||
| 17 1:16 | hit them | MP9 | 562 ms | – | 2.4° | ||
| 17 1:16 | killed by them | AK-47 | 672 ms | 969 ms | 15.5° | ||
| 18 1:44 | killed by them | AK-47 | 1188 ms | 1188 ms | 39.5° | ||
| 19 0:44 | hit by them | XM1014 | 1453 ms | – | 2.7° | ||
| 21 1:23 | killed by them | M4A1-S | 281 ms | 781 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 959 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 23% / 36% | |
| 2 0:44 | Desert Eagle | 584 | fine - pros would have fired it too | 0/5 | 63% / 63% | ||
| 3 1:16 | M4A1-S | 2294 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload); 2 bullets after pros would have stopped | 38% / 42% | |
| 4 1:39 | AK-47 | 928 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 33% / 47% | |
| 5 1:33 | AWP | 477 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 71% | |
| 7 1:37 | Desert Eagle | 476 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 49% | |
| 8 1:35 | AK-47 | 463 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 47% | |
| 9 1:45 | Galil AR | 582 | fired while moving (155 u/s), too fast to be accurate - stop first | 3/10 | killed them | 15% / 54% | |
| 9 1:34 | Galil AR | 1085 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 30% / 48% | |
| 10 1:39 | AK-47 | 1166 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/4 | 0% / 59% | ||
| 10 1:38 | AK-47 | 1167 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/5 | killed them | 18% / 49% | |
| 10 1:25 | AK-47 | 1193 | fine - pros would have fired it too | 1/5 | killed them | 55% / 55% | |
| 10 1:23 | AK-47 | 1255 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 58% / 58% | |
| 11 1:37 | AK-47 | 951 | fine - pros would have fired it too | 2/5 | killed them | 69% / 69% | |
| 11 1:32 | AK-47 | 1535 | fine - pros would have fired it too | 0/2 | 52% / 52% | ||
| 11 1:31 | AK-47 | 1582 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 11 1:31 | AK-47 | 1610 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 11 1:25 | AK-47 | 275 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 0/7 | cut short (a death, a reload) | 12% / 51% | |
| 13 1:46 | USP-S | 794 | fine - pros would have fired it too | 0/1 | 30% / 44% | ||
| 13 1:39 | USP-S | 1152 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 39% | |
| 13 1:39 | USP-S | 1135 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 36% | |
| 14 1:26 | MP9 | 290 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 6/21 | cut short (a death, a reload) | 13% / 55% | |
| 15 1:44 | MP9 | 785 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 71% | |
| 15 1:43 | MP9 | 781 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 15 1:43 | MP9 | 782 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 15 1:42 | MP9 | 781 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/4 | killed them | 28% / 48% | |
| 15 1:42 | MP9 | 589 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/8 | cut short (a death, a reload) | 16% / 50% | |
| 16 1:38 | Desert Eagle | 1205 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/1 | killed them | 36% / 51% | |
| 16 1:20 | Desert Eagle | 1013 | fine - pros would have fired it too | 0/2 | 57% / 57% | ||
| 16 1:18 | Desert Eagle | 928 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 17 1:16 | MP9 | 593 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 62% | |
| 18 1:44 | Desert Eagle | 819 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 48% | |
| 19 0:44 | AK-47 | 692 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/5 | 6% / 54% | ||
| 19 0:42 | AK-47 | 634 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/6 | 18% / 50% | ||
| 21 1:23 | AK-47 | 580 | too soon: your crosshair was still moving onto them, about 3 player widths (91 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
