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Mirage, won 13-10 · Tue 06 Oct, 20:38

serDPGold Nova II

The match

Aim

422 msTTD718 msTTK2.6°Crosshair↓38%1st bullet50%Spray24%Head79%Counter-strafe

Scoreboard

75ADR74%KAST

Positioning

Shots

9/28Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473435%
M4A1-S3367%
MP91233%
USP-S650%
Glock-1830%
Desert Eagle20%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11521 1:07 3 kills (M4A1-S ×3), 2 headshots, in 13 s CT5.5
13/1158 bomb 0:30 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 11.3 s T4.0
19/11518 1:16 2 kills (M4A1-S ×2), all headshots, in 5.3 s CT3.3
49/11511 1:29 1 kill (AK-47) T1.0
53/11520 1:35 1 kill (M4A1-S) CT1.0
73/1153 1:45 1 kill (Scout), 1 headshot T0.6
77/11522 0:40 1 kill (AK-47) CT0.5
88/1154 1:39 1 kill (AK-47), 1 headshot T0.0
111/11517 1:25 1 kill (USP-S), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 0:59 1v1 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
22 0:47 1v3 before the plant CT · 88 HP · Bombsite Alost - died later, after 1 kill · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:48 wastedno enemy blinded for long
10 1:38 misled a peekbarely blinded |P1nkmаn| 0.7 s (0.1 s white) the enemy was barely blinded, and isco1313 peeked |P1nkmаn| 2.0 s after the pop; got hit first
19 1:26 goodblinded Walter 4.7 s (1.9 s white), trinky treat 🍭 3.4 s (0.8 s white)
20 1:30 goodblinded Flery 4.4 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:31 exposeda molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 688 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradeisco1313 was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:24 holdheld with GEJOWSKI NUREK KOSMITA, 1013 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:36 holdheld with ็็็็็็็็็็, 687 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after ็็็็็็็็็็)
3 1:33 trade็็็็็็็็็็ was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
6 1:42 tradeisco1313 was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:24 tradeSmoke_Night was killed 141 units away: not traded within 5 s (pros: 969 ms)
8 bomb 0:20 holdheld with ็็็็็็็็็็, 796 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before ็็็็็็็็็็)
8 bomb 0:13 trade็็็็็็็็็็ was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 holdheld with Smoke_Night, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Smoke_Night)
10 bomb 0:35 tradeSmoke_Night was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
11 1:43 trade็็็็็็็็็็ was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 holdheld with ็็็็็็็็็็, 558 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:39 trade็็็็็็็็็็ was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 holdheld with isco1313, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after isco1313)
13 1:41 tradeisco1313 was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 holdheld with Smoke_Night, 228 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Smoke_Night)
14 1:32 holdheld with GEJOWSKI NUREK KOSMITA, 440 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after GEJOWSKI NUREK KOSMITA)
17 1:44 tradeGEJOWSKI NUREK KOSMITA was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
17 1:30 holdheld with isco1313, 872 units and 162° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:47 trade็็็็็็็็็็ was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
19 1:47 holdheld with isco1313, 51 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after isco1313)
19 1:47 tradeisco1313 was killed 35 units away: not traded within 5 s (pros: 969 ms)
22 0:47 tradeGEJOWSKI NUREK KOSMITA was killed 667 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 trinky treat 🍭killed by themP2000281 ms281 ms1.6°
2 1:35 trinky treat 🍭hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 |P1nkmаn|hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:45 trinky treat 🍭killed themSSG 08484 ms484 ms0.3°
3 1:35 |P1nkmаn|hit by themDesert Eagle328 ms–4.1°
4 1:39 Agnostickilled themAK-47625 ms625 ms4.2°
6 1:24 Flerykilled by themAWP250 ms250 ms1.2°
7 1:46 Flerykilled by themAWP172 ms172 ms0.7°
8 bomb 0:30 trinky treat 🍭killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:19 Flerykilled themAK-47422 ms812 ms2.6°
9 1:26 Walterkilled by themM4A4625 ms1438 ms4.0°
9 1:26 Walterhit themAK-47688 ms–4.4°
10 1:24 Fleryhit by themM4A4312 ms–3.4°
10 1:24 Fleryhit themAK-47234 ms–1.9°
11 1:29 |P1nkmаn|killed themAK-47578 ms969 ms5.2°
11 1:29 |P1nkmаn|hit by themM4A4969 ms–17.1°
13 1:44 Walterhit by themGlock-18328 ms–1.5°
13 1:37 Flerykilled by themTec-9203 ms203 ms1.7°
14 1:31 |P1nkmаn|hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 |P1nkmаn|killed by themCZ75-Auto531 ms1656 ms0.9°
15 1:33 Agnostichit themMP9656 ms–2.2°
15 1:28 Fleryhit themMP9391 ms–6.6°
15 1:28 Flerykilled by themMP7672 ms922 ms11.0°
16 1:23 Fleryhit themM4A4266 ms–3.8°
16 1:23 Flerykilled by themAK-47438 ms438 ms2.8°
17 1:25 trinky treat 🍭killed themUSP-S688 ms1234 ms3.1°
17 1:24 Agnostickilled by themAK-47141 ms141 ms1.9°
18 1:17 |P1nkmаn|killed themM4A1-S94 ms547 ms0.8°
18 1:11 trinky treat 🍭killed themM4A1-S453 ms547 ms0.7°
18 0:50 Walterkilled by themAK-47250 ms344 ms0.1°
18 0:50 Walterhit themM4A4250 ms–1.5°
19 1:31 Walterhit by themAK-47203 ms–0.8°
19 1:25 |P1nkmаn|killed by themAK-47609 ms906 ms1.3°
20 1:35 Agnostickilled themM4A1-S531 ms828 ms1.9°
20 1:34 Fleryhit by themAK-47297 ms–2.1°
20 1:17 Flerykilled by themAK-47391 ms500 ms3.8°
20 1:17 Fleryhit themM4A4562 ms–2.9°
21 1:07 Flerykilled themM4A1-S250 ms609 ms4.9°
21 1:02 Agnostichit by themAK-47703 ms–10.7°
21 1:02 Agnostickilled themM4A1-S797 ms1000 ms10.7°
21 0:54 Walterkilled themM4A1-S422 ms422 ms0.8°
22 1:25 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:57 trinky treat 🍭hit themAK-47391 ms–1.0°
22 0:50 trinky treat 🍭hit by themM4A45625 ms–4.6°
22 0:40 Agnostichit by themAK-47625 ms–1.5°
22 0:40 Agnostickilled themAK-47406 ms1031 ms3.9°
22 0:36 trinky treat 🍭killed by themM4A4844 ms922 ms5.2°
23 1:46 Fleryhit themM4A4172 ms–0.9°
23 1:46 Flerykilled by themAWP297 ms297 ms0.6°

Shots

You fired 9 of your 28 first shots too soon: 5 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 trinky treat 🍭Glock-18814fine - pros would have fired it too0/150% / 50%
6 1:25 FleryAK-471553aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)17% / 46%
8 bomb 0:19 FleryAK-47270fine - pros would have fired it too4/9killed them30% / 52%
9 1:26 WalterAK-47377fine - pros would have fired it too2/12cut short (a death, a reload)32% / 57%
10 1:24 FleryAK-47607fine - pros would have fired it too1/936% / 50%
11 1:29 |P1nkmаn|AK-47549fine - pros would have fired it too4/6killed them44% / 58%
13 1:46 AgnosticUSP-S1330fine - pros would have fired it too0/251% / 51%
14 1:29 |P1nkmаn|Desert Eagle542aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/120% / 43%
14 1:27 |P1nkmаn|Desert Eagle509aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)9% / 46%
15 1:33 AgnosticMP9656fired while moving (99 u/s), too fast to be accurate - stop first2/99% / 51%
15 1:28 FleryMP9420fine - pros would have fired it too2/8cut short (a death, a reload)36% / 47%
17 1:25 trinky treat 🍭USP-S661fine - pros would have fired it too3/4killed them26% / 38%
18 1:17 |P1nkmаn|M4A1-S665fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
18 1:16 |P1nkmаn|M4A1-S662fine - pros would have fired it too2/3killed them72% / 72%
18 1:11 trinky treat 🍭M4A1-S417fine - pros would have fired it too2/7killed them42% / 47%
18 0:50 WalterM4A1-S866fine - pros would have fired it too1/1cut short (a death, a reload)43% / 46%
20 1:35 AgnosticM4A1-S857fine - pros would have fired it too4/6killed them69% / 69%
20 1:34 FleryM4A1-S1211fired while moving (90 u/s), too fast to be accurate - stop first0/28% / 45%
20 1:17 FleryM4A1-S667fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
21 1:27 FleryM4A1-S1443fired while moving (177 u/s), too fast to be accurate - stop first0/20% / 47%
21 1:07 FleryM4A1-S1591fine - pros would have fired it too4/5killed them65% / 65%
21 1:02 AgnosticM4A1-S891fired while moving (186 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
21 1:02 AgnosticM4A1-S877fine - pros would have fired it too3/7killed them35% / 50%
21 0:54 WalterM4A1-S788fine - pros would have fired it too1/6killed them40% / 47%
22 0:57 trinky treat 🍭AK-471165aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 56%
22 0:40 AgnosticAK-47926aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/6killed them21% / 51%
22 0:37 trinky treat 🍭AK-471245fine - pros would have fired it too0/2cut short (a death, a reload)71% / 71%
23 1:46 FleryM4A1-S1619fine - pros would have fired it too2/2cut short (a death, a reload)47% / 49%

Positioning

In none of your 31 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 20 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 5 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.