Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 34 | 35% |
| M4A1-S | 33 | 67% |
| MP9 | 12 | 33% |
| USP-S | 6 | 50% |
| Glock-18 | 3 | 0% |
| Desert Eagle | 2 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/115 | 21 1:07 | 3 kills (M4A1-S ×3), 2 headshots, in 13 s CT | 5.5 |
| 13/115 | 8 bomb 0:30 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 11.3 s T | 4.0 |
| 19/115 | 18 1:16 | 2 kills (M4A1-S ×2), all headshots, in 5.3 s CT | 3.3 |
| 49/115 | 11 1:29 | 1 kill (AK-47) T | 1.0 |
| 53/115 | 20 1:35 | 1 kill (M4A1-S) CT | 1.0 |
| 73/115 | 3 1:45 | 1 kill (Scout), 1 headshot T | 0.6 |
| 77/115 | 22 0:40 | 1 kill (AK-47) CT | 0.5 |
| 88/115 | 4 1:39 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 111/115 | 17 1:25 | 1 kill (USP-S), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 0:59 | 1v1 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 22 0:47 | 1v3 before the plant CT · 88 HP · Bombsite A | lost - died later, after 1 kill · saw them first |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:48 | wasted | no enemy blinded for long |
| 10 1:38 | misled a peek | barely blinded |P1nkmаn| 0.7 s (0.1 s white) the enemy was barely blinded, and isco1313 peeked |P1nkmаn| 2.0 s after the pop; got hit first |
| 19 1:26 | good | blinded Walter 4.7 s (1.9 s white), trinky treat 🍭 3.4 s (0.8 s white) |
| 20 1:30 | good | blinded Flery 4.4 s (1.6 s white) |
Throws
28 grenades: 27 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:31 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 688 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | isco1313 was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:24 | hold | held with GEJOWSKI NUREK KOSMITA, 1013 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:36 | hold | held with ็็็็็็็็็็, 687 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after ็็็็็็็็็็) |
| 3 1:33 | trade | ็็็็็็็็็็ was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:42 | trade | isco1313 was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:24 | trade | Smoke_Night was killed 141 units away: not traded within 5 s (pros: 969 ms) |
| 8 bomb 0:20 | hold | held with ็็็็็็็็็็, 796 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before ็็็็็็็็็็) |
| 8 bomb 0:13 | trade | ็็็็็็็็็็ was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | hold | held with Smoke_Night, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Smoke_Night) |
| 10 bomb 0:35 | trade | Smoke_Night was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:43 | trade | ็็็็็็็็็็ was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | hold | held with ็็็็็็็็็็, 558 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:39 | trade | ็็็็็็็็็็ was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | hold | held with isco1313, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after isco1313) |
| 13 1:41 | trade | isco1313 was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | hold | held with Smoke_Night, 228 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Smoke_Night) |
| 14 1:32 | hold | held with GEJOWSKI NUREK KOSMITA, 440 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after GEJOWSKI NUREK KOSMITA) |
| 17 1:44 | trade | GEJOWSKI NUREK KOSMITA was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:30 | hold | held with isco1313, 872 units and 162° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:47 | trade | ็็็็็็็็็็ was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:47 | hold | held with isco1313, 51 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after isco1313) |
| 19 1:47 | trade | isco1313 was killed 35 units away: not traded within 5 s (pros: 969 ms) |
| 22 0:47 | trade | GEJOWSKI NUREK KOSMITA was killed 667 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | P2000 | 281 ms | 281 ms | 1.6° | ||
| 2 1:35 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:45 | killed them | SSG 08 | 484 ms | 484 ms | 0.3° | ||
| 3 1:35 | hit by them | Desert Eagle | 328 ms | – | 4.1° | ||
| 4 1:39 | killed them | AK-47 | 625 ms | 625 ms | 4.2° | ||
| 6 1:24 | killed by them | AWP | 250 ms | 250 ms | 1.2° | ||
| 7 1:46 | killed by them | AWP | 172 ms | 172 ms | 0.7° | ||
| 8 bomb 0:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:19 | killed them | AK-47 | 422 ms | 812 ms | 2.6° | ||
| 9 1:26 | killed by them | M4A4 | 625 ms | 1438 ms | 4.0° | ||
| 9 1:26 | hit them | AK-47 | 688 ms | – | 4.4° | ||
| 10 1:24 | hit by them | M4A4 | 312 ms | – | 3.4° | ||
| 10 1:24 | hit them | AK-47 | 234 ms | – | 1.9° | ||
| 11 1:29 | killed them | AK-47 | 578 ms | 969 ms | 5.2° | ||
| 11 1:29 | hit by them | M4A4 | 969 ms | – | 17.1° | ||
| 13 1:44 | hit by them | Glock-18 | 328 ms | – | 1.5° | ||
| 13 1:37 | killed by them | Tec-9 | 203 ms | 203 ms | 1.7° | ||
| 14 1:31 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | killed by them | CZ75-Auto | 531 ms | 1656 ms | 0.9° | ||
| 15 1:33 | hit them | MP9 | 656 ms | – | 2.2° | ||
| 15 1:28 | hit them | MP9 | 391 ms | – | 6.6° | ||
| 15 1:28 | killed by them | MP7 | 672 ms | 922 ms | 11.0° | ||
| 16 1:23 | hit them | M4A4 | 266 ms | – | 3.8° | ||
| 16 1:23 | killed by them | AK-47 | 438 ms | 438 ms | 2.8° | ||
| 17 1:25 | killed them | USP-S | 688 ms | 1234 ms | 3.1° | ||
| 17 1:24 | killed by them | AK-47 | 141 ms | 141 ms | 1.9° | ||
| 18 1:17 | killed them | M4A1-S | 94 ms | 547 ms | 0.8° | ||
| 18 1:11 | killed them | M4A1-S | 453 ms | 547 ms | 0.7° | ||
| 18 0:50 | killed by them | AK-47 | 250 ms | 344 ms | 0.1° | ||
| 18 0:50 | hit them | M4A4 | 250 ms | – | 1.5° | ||
| 19 1:31 | hit by them | AK-47 | 203 ms | – | 0.8° | ||
| 19 1:25 | killed by them | AK-47 | 609 ms | 906 ms | 1.3° | ||
| 20 1:35 | killed them | M4A1-S | 531 ms | 828 ms | 1.9° | ||
| 20 1:34 | hit by them | AK-47 | 297 ms | – | 2.1° | ||
| 20 1:17 | killed by them | AK-47 | 391 ms | 500 ms | 3.8° | ||
| 20 1:17 | hit them | M4A4 | 562 ms | – | 2.9° | ||
| 21 1:07 | killed them | M4A1-S | 250 ms | 609 ms | 4.9° | ||
| 21 1:02 | hit by them | AK-47 | 703 ms | – | 10.7° | ||
| 21 1:02 | killed them | M4A1-S | 797 ms | 1000 ms | 10.7° | ||
| 21 0:54 | killed them | M4A1-S | 422 ms | 422 ms | 0.8° | ||
| 22 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:57 | hit them | AK-47 | 391 ms | – | 1.0° | ||
| 22 0:50 | hit by them | M4A4 | 5625 ms | – | 4.6° | ||
| 22 0:40 | hit by them | AK-47 | 625 ms | – | 1.5° | ||
| 22 0:40 | killed them | AK-47 | 406 ms | 1031 ms | 3.9° | ||
| 22 0:36 | killed by them | M4A4 | 844 ms | 922 ms | 5.2° | ||
| 23 1:46 | hit them | M4A4 | 172 ms | – | 0.9° | ||
| 23 1:46 | killed by them | AWP | 297 ms | 297 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 814 | fine - pros would have fired it too | 0/1 | 50% / 50% | ||
| 6 1:25 | AK-47 | 1553 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 46% | |
| 8 bomb 0:19 | AK-47 | 270 | fine - pros would have fired it too | 4/9 | killed them | 30% / 52% | |
| 9 1:26 | AK-47 | 377 | fine - pros would have fired it too | 2/12 | cut short (a death, a reload) | 32% / 57% | |
| 10 1:24 | AK-47 | 607 | fine - pros would have fired it too | 1/9 | 36% / 50% | ||
| 11 1:29 | AK-47 | 549 | fine - pros would have fired it too | 4/6 | killed them | 44% / 58% | |
| 13 1:46 | USP-S | 1330 | fine - pros would have fired it too | 0/2 | 51% / 51% | ||
| 14 1:29 | Desert Eagle | 542 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 20% / 43% | ||
| 14 1:27 | Desert Eagle | 509 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 46% | |
| 15 1:33 | MP9 | 656 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/9 | 9% / 51% | ||
| 15 1:28 | MP9 | 420 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 36% / 47% | |
| 17 1:25 | USP-S | 661 | fine - pros would have fired it too | 3/4 | killed them | 26% / 38% | |
| 18 1:17 | M4A1-S | 665 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 77% / 77% | |
| 18 1:16 | M4A1-S | 662 | fine - pros would have fired it too | 2/3 | killed them | 72% / 72% | |
| 18 1:11 | M4A1-S | 417 | fine - pros would have fired it too | 2/7 | killed them | 42% / 47% | |
| 18 0:50 | M4A1-S | 866 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 43% / 46% | |
| 20 1:35 | M4A1-S | 857 | fine - pros would have fired it too | 4/6 | killed them | 69% / 69% | |
| 20 1:34 | M4A1-S | 1211 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | 8% / 45% | ||
| 20 1:17 | M4A1-S | 667 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 21 1:27 | M4A1-S | 1443 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/2 | 0% / 47% | ||
| 21 1:07 | M4A1-S | 1591 | fine - pros would have fired it too | 4/5 | killed them | 65% / 65% | |
| 21 1:02 | M4A1-S | 891 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 21 1:02 | M4A1-S | 877 | fine - pros would have fired it too | 3/7 | killed them | 35% / 50% | |
| 21 0:54 | M4A1-S | 788 | fine - pros would have fired it too | 1/6 | killed them | 40% / 47% | |
| 22 0:57 | AK-47 | 1165 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 56% | |
| 22 0:40 | AK-47 | 926 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | killed them | 21% / 51% | |
| 22 0:37 | AK-47 | 1245 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 71% / 71% | |
| 23 1:46 | M4A1-S | 1619 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 47% / 49% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
