Competitive · Tue 06 Oct, 20:38 · 23 rounds, 30 min · uploaded
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 40 | 13 | 2 | +27 | 155 | 55% | 83% | 2-1 | 202 | 15 | 1/6 | 266 ms | 344 ms | 1.7° | 58% | 40% | 42% | 64% | 39 | 4% 2/53 | 2 | 0 | 0 | 14% | 0% 0/16 | 0/3 | 38% 21/55 | 15 | 6 | 55% 11/20 | 0% | 45% pro 60% | |||
![]() | 15 | 18 | 5 | -3 | 68 | 67% | 61% | 1-5 | 0 | 5 | 1/2 | 524 ms | 750 ms | 3.4° | 41% | 21% | 37% | 88% | 22 | 3% 1/35 | 0 | 0 | 1 | 16% | 13% 2/15 | 0% 0/5 | 24% 10/42 | 5 | 5 | 62% 13/21 | 0% | 48% pro 58% | |||
![]() | 13 | 15 | 8 | -2 | 75 | 62% | 74% | 2-1 | 0 | 4 | 0/2 | 422 ms | 718 ms | 2.6° | 38% | 50% | 24% | 79% | 21 | 0% 0/31 | 0 | 0 | 0 | 20% | 20% 1/5 | 0% 0/5 | 32% 9/28 | 4 | 5 | 30% 3/10 | 0% | 37% pro 53% | |||
![]() | 13 | 21 | 5 | -8 | 64 | 54% | 70% | 1-8 | 30 | 18 | 1/3 | 610 ms | 984 ms | 4.7° | 29% | 24% | 26% | 45% | 24 | 16% 6/38 | 5 | 0 | 1 | 28% | 0% 0/17 | 12% 1/8 | 55% 21/38 | 12 | 9 | 13% 2/15 | 9% | 26% pro 53% | |||
![]() | 6 | 20 | 1 | -14 | 26 | 33% | 44% | 0-1 | 0 | 8 | – | 594 ms | 797 ms | 3.3° | 36% | 50% | 18% | 64% | 9 | 0% 0/26 | 0 | 0 | 0 | 53% | 0% 0/7 | 0% 0/7 | 39% 7/18 | 5 | 2 | 50% 3/6 | 0% | 35% pro 54% | |||
| Started as CTs · 10 | Started as CTs · 10 | Started as CTs · 10 | Started as CTs · 10 | ||||||||||||||||||||||||||||||||
![]() | 20 | 18 | 2 | +2 | 86 | 40% | 78% | 7-3 | 0 | 3 | 1/1 | 469 ms | 656 ms | 2.4° | 46% | 36% | 23% | 67% | 24 | 12% 5/41 | 0 | 0 | 5 | 13% | 0% 0/16 | 0% 0/6 | 44% 19/43 | 6 | 13 | 68% 15/22 | 9% | 38% pro 57% | |||
![]() | 20 | 21 | 1 | -1 | 92 | 50% | 70% | 5-0 | 1 | 1 | 0/2 | 375 ms | 414 ms | 3.5° | 44% | 50% | 26% | 56% | 26 | 5% 2/41 | 2 | 0 | 0 | 31% | 9% 2/22 | 0/3 | 54% 23/43 | 12 | 11 | 20% 3/15 | 0% | 34% pro 59% | |||
![]() | 17 | 16 | 6 | +1 | 68 | 12% | 74% | 1-0 | 211 | 4 | 0/5 | 359 ms | 469 ms | 3.4° | 47% | 59% | 5% | 72% | 23 | 3% 1/33 | 1 | 0 | 0 | 30% | 0% 0/10 | 0/3 | 33% 11/33 | 3 | 8 | 20% 2/10 | 0% | 40% pro 57% | |||
![]() | 15 | 16 | 3 | -1 | 75 | 60% | 70% | 2-1 | 19 | 0 | 1/5 | 625 ms | 1047 ms | 3.1° | 39% | 48% | 21% | 58% | 25 | 6% 2/35 | 2 | 0 | 0 | 36% | 0% 0/9 | 0% 0/7 | 46% 16/35 | 10 | 6 | 17% 2/12 | 0% | 31% pro 52% | |||
![]() | 13 | 18 | 7 | -5 | 67 | 69% | 78% | 1-2 | 58 | 1 | 0/2 | 531 ms | 476 ms | 1.9° | 46% | 38% | 31% | 65% | 19 | 3% 1/34 | 0 | 0 | 1 | 4% | 0% 0/13 | 0% 0/5 | 54% 14/26 | 10 | 4 | 33% 2/6 | 0% | 32% pro 55% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 1:21 | 4 kills (AWP ×4), in 29.6 s T | 10.6 | |
| 2 | 9 1:23 | 4 kills (Glock ×2, AWP ×2), 3 headshots, in 42.9 s T | 6.7 | |
| 3 | 22 1:34 | 2 kills (Deagle ×2), 1 headshot, in 8.8 s T | 6.2 | |
| 4 | 7 1:47 | 3 kills (AWP ×2, Knife), 1 in the air, in 31.6 s CT | 5.5 | |
| 5 | 21 1:07 | 3 kills (M4A1-S ×3), 2 headshots, in 13 s CT | 5.5 | |
| 6 | 19 1:38 | 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 46.9 s CT | 4.8 | |
| 7 | 8 bomb 0:28 | 3 kills (AWP ×2, Glock), in 30.4 s T | 4.6 | |
| 8 | 2 1:33 | 3 kills (AK-47 ×3), all headshots, in 18.7 s T | 4.6 | |
| 9 | 5 1:44 | 2 kills (AWP, Deagle), 1 through smoke, in 16.7 s T | 4.5 | |
| 10 | 4 1:34 | 2 kills (AK-47, AWP), a wallbang, all headshots, in 14.6 s T | 4.3 | |
| 11 | 23 1:25 | 2 kills (AWP ×2), 1 headshot, in 1.6 s CT | 4.3 | |
| 12 | 18 1:09 | 2 kills (Scout ×2), all headshots, in 2.3 s CT | 4.2 |
Every moment (115)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 8 bomb 0:30 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 11.3 s T | 4.0 | |
| 14 | 20 1:29 | 2 kills (M4A1-S ×2), in 2.6 s CT | 4.0 | |
| 15 | 13 1:29 | 3 kills (USP-S ×3), all headshots, in 12 s CT | 3.8 | |
| 16 | 23 1:07 | 2 kills (MP9 ×2), in 3.2 s CT | 3.6 | |
| 17 | 1 1:26 | 3 kills (Glock ×3), 2 headshots, in 13.1 s T | 3.4 | |
| 18 | 2 bomb 0:40 | 2 kills (Deagle ×2), all headshots, in 20.5 s T | 3.4 | |
| 19 | 18 1:16 | 2 kills (M4A1-S ×2), all headshots, in 5.3 s CT | 3.3 | |
| 20 | 9 1:31 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 7.1 s CT | 3.2 | |
| 21 | 3 1:26 | 2 kills (AK-47 ×2), all headshots, in 12.1 s T | 2.8 | |
| 22 | 18 0:59 | 2 kills (AK-47 ×2), all headshots, in 9.4 s T | 2.8 | |
| 23 | 20 1:46 | 2 kills (AK-47 ×2), all headshots, in 14.6 s T | 2.6 | |
| 24 | 19 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 15.5 s T | 2.5 | |
| 25 | 4 1:43 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 26 | 15 1:40 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 27 | 9 1:28 | 2 kills (M4A4 ×2), in 3 s CT | 2.2 | |
| 28 | 5 1:23 | 2 kills (AK-47 ×2), all headshots, in 6.8 s T | 2.2 | |
| 29 | 14 1:23 | 2 kills (MAC-10 ×2), in 10.3 s T | 2.1 | |
| 30 | 1 1:19 | 2 kills (USP-S ×2), all headshots, in 1 s CT | 1.8 | |
| 31 | 20 1:26 | 2 kills (M4A1-S ×2), 1 headshot, in 9.3 s CT | 1.8 | |
| 32 | 5 1:31 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 33 | 16 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 16.9 s T | 1.7 | |
| 34 | 6 1:42 | 2 kills (AWP ×2), 1 headshot, in 22.3 s CT | 1.6 | |
| 35 | 12 1:24 | 1 kill (Deagle), 1 headshot CT | 1.5 | |
| 36 | 1 1:29 | 2 kills (Glock ×2), all headshots, in 7.5 s T | 1.4 | |
| 37 | 15 1:28 | 2 kills (MP7 ×2), 1 headshot, in 10.2 s T | 1.2 | |
| 38 | 22 0:59 | 2 kills (M4A4 ×2), 1 headshot, in 22.6 s T | 1.2 | |
| 39 | 19 1:01 | 2 kills (AK-47 ×2), in 51.5 s T | 1.1 | |
| 40 | 1 1:47 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 41 | 6 1:33 | 1 kill (AWP) T | 1.0 | |
| 42 | 6 1:24 | 1 kill (AWP) CT | 1.0 | |
| 43 | 7 1:46 | 1 kill (AWP) CT | 1.0 | |
| 44 | 8 bomb 0:24 | 1 kill (AWP) CT | 1.0 | |
| 45 | 8 bomb 0:13 | 1 kill (AWP) CT | 1.0 | |
| 46 | 10 1:35 | 1 kill (AWP) CT | 1.0 | |
| 47 | 10 1:31 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 48 | 11 1:43 | 1 kill (AWP) CT | 1.0 | |
| 49 | 11 1:29 | 1 kill (AK-47) T | 1.0 | |
| 50 | 11 1:28 | 1 kill (AWP) T | 1.0 | |
| 51 | 16 1:35 | 1 kill (AWP) T | 1.0 | |
| 52 | 18 1:47 | 1 kill (AWP) T | 1.0 | |
| 53 | 20 1:35 | 1 kill (M4A1-S) CT | 1.0 | |
| 54 | 21 1:25 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 55 | 21 1:07 | 1 kill (AK-47) T | 1.0 | |
| 56 | 22 0:47 | 1 kill (AWP) T | 1.0 | |
| 57 | 23 1:46 | 1 kill (AWP) T | 1.0 | |
| 58 | 23 1:13 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 59 | 3 1:38 | 1 kill (Deagle), 1 headshot CT | 0.9 | |
| 60 | 6 1:12 | 1 kill (FAMAS), 1 headshot CT | 0.9 | |
| 61 | 12 1:29 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 62 | 23 1:17 | 1 kill (FAMAS), 1 headshot CT | 0.9 | |
| 63 | 14 1:22 | 1 kill (Deagle), 1 headshot CT | 0.9 | |
| 64 | 17 1:24 | 2 kills (AK-47 ×2), all headshots, in 33.4 s T | 0.9 | |
| 65 | 4 1:26 | 1 kill (AK-47) T | 0.8 | |
| 66 | 12 1:39 | 1 kill (MP9), 1 headshot CT | 0.8 | |
| 67 | 14 1:41 | 1 kill (MP7) T | 0.8 | |
| 68 | 15 1:28 | 1 kill (M4A1-S) CT | 0.8 | |
| 69 | 11 1:34 | 2 kills (MAC-10 ×2), 1 headshot, in 12 s T | 0.7 | |
| 70 | 3 1:33 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 71 | 17 1:16 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 72 | 15 1:36 | 2 kills (MAC-10, AK-47), in 21.9 s T | 0.6 | |
| 73 | 3 1:45 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 74 | 7 1:19 | 1 kill (AWP) CT | 0.6 | |
| 75 | 14 1:42 | 1 kill (MP9), 1 headshot CT | 0.6 | |
| 76 | 17 1:27 | 1 kill (M4A1-S) CT | 0.6 | |
| 77 | 22 0:40 | 1 kill (AK-47) CT | 0.5 | |
| 78 | 10 bomb 0:23 | 2 kills (Glock, AWP), 1 headshot, in 9.7 s T | 0.5 | |
| 79 | 9 1:28 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 80 | 17 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 14.8 s T | 0.3 | |
| 81 | 6 1:24 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 82 | 11 bomb 0:11 | 1 kill (AK-47) CT | 0.3 | |
| 83 | 21 1:40 | 1 kill (AK-47) T | 0.2 | |
| 84 | 2 bomb 0:25 | 1 kill (AK-47), 1 headshot CT | 0.2 | |
| 85 | 21 1:37 | 1 kill (AK-47) T | 0.2 | |
| 86 | 18 1:28 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 87 | 3 1:40 | 1 kill (M4A4), 1 headshot CT | 0.0 | |
| 88 | 4 1:39 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 89 | 10 1:26 | 1 kill (M4A4) CT | 0.0 | |
| 90 | 19 1:47 | 1 kill (AWP), 1 headshot T | 0.0 | |
| 91 | 2 1:46 | 1 kill (MP9) CT | -0.0 | |
| 92 | 14 1:13 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 93 | 15 1:13 | 2 kills (MP7, AK-47), in 56.1 s CT | -0.1 | |
| 94 | 11 1:37 | 1 kill (M4A1-S) CT | -0.1 | |
| 95 | 23 1:28 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 96 | 15 1:33 | 1 kill (MP9), 1 headshot CT | -0.1 | |
| 97 | 8 bomb 0:29 | 1 kill (AWP) CT | -0.2 | |
| 98 | 10 1:24 | 1 kill (AK-47) T | -0.2 | |
| 99 | 16 1:07 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 100 | 10 round over | 1 kill (M4A1-S) CT | -0.3 | |
| 101 | 10 bomb 0:35 | 1 kill (M4A4), 1 headshot CT | -0.4 | |
| 102 | 6 1:34 | 1 kill (M4A1-S) CT | -0.5 | |
| 103 | 21 1:40 | 1 kill (AK-47) CT | -0.5 | |
| 104 | 3 1:41 | 1 kill (AK-47) T | -0.7 | |
| 105 | 7 1:18 | 1 kill (AK-47) T | -0.7 | |
| 106 | 20 1:17 | 1 kill (AK-47) T | -0.7 | |
| 107 | 16 1:38 | 1 kill (M4A4), 1 headshot CT | -0.8 | |
| 108 | 13 1:37 | 2 kills (Tec-9 ×2), in 25 s T | -0.9 | |
| 109 | 22 1:20 | 1 kill (AK-47) CT | -0.9 | |
| 110 | 13 1:41 | 2 kills (Tec-9 ×2), 1 headshot, in 14.4 s T | -1.0 | |
| 111 | 17 1:25 | 1 kill (USP-S), 1 headshot CT | -1.3 | |
| 112 | 3 1:34 | 1 kill (AK-47), 1 headshot T | -1.4 | |
| 113 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 114 | 1 1:33 | 1 kill (P2000), 1 headshot CT | -2.0 | |
| 115 | 14 1:27 | 1 kill (CZ75), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:22 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later, after 2 kills · first fight won, they saw them first | |
| 1 1:18 | 1v1 before the plant T · 67 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 2 bomb 0:29 | 1v4 after the plant CT · 29 HP · Shop | lost - died later, after 1 kill · saw each other | |
| 3 1:26 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other | |
| 4 1:26 | 1v4 before the plant CT · 92 HP · Shop | lost - died in the first fight · saw each other | |
| 5 1:23 | 1v4 before the plant CT · 74 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 6 1:20 | 1v3 before the plant T · 100 HP · Truck | lost - died in the first fight · saw each other | |
| 7 1:19 | 1v5 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 bomb 0:11 | 1v2 after the plant CT · 46 HP · Apartments | lost - saved, the bomb went off | |
| 9 1:24 | 1v4 before the plant T · 100 HP · Bombsite B | won - killed all 4 · first fight won, saw each other | |
| 9 bomb 0:23 | 1v1 after the plant CT · 100 HP · Catwalk | lost - died later · saw them first | |
| 10 bomb 0:26 | 1v3 after the plant T · 100 HP · Shop | lost - saved, they defused it · first fight won, saw each other | |
| 10 bomb 0:13 | 1v1 after the plant CT · 68 HP · Bombsite A | won - defused it | |
| 11 bomb 0:36 | 1v3 after the plant CT · 100 HP · Connector | lost - saved, the bomb went off · they saw them first | |
| 12 bomb 0:29 | 1v3 after the plant CT · 73 HP · Bombsite B | lost - died later · saw each other | |
| 13 1:27 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later, after 2 kills · first fight won, saw each other | |
| 14 1:13 | 1v3 before the plant CT · 73 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 15 1:14 | 1v2 before the plant CT · 70 HP · Underpass | won - defused it after 2 kills · first fight won, saw each other | |
| 15 1:13 | 1v1 before the plant T · 69 HP · T Ramp | lost - died later · saw them first | |
| 16 1:07 | 1v4 before the plant CT · 28 HP · Catwalk | lost - died in the first fight · saw each other | |
| 17 1:16 | 1v3 before the plant CT · 100 HP · Underpass | lost - died in the first fight · they saw them first | |
| 18 1:07 | 1v2 before the plant T · 100 HP · CT Spawn | won - killed both · first fight won, they saw them first | |
| 18 0:59 | 1v1 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 19 1:01 | 1v3 before the plant CT · 100 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:26 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · saw each other | |
| 21 1:01 | 1v2 before the plant T · 21 HP · Bombsite A | lost - died later · saw each other | |
| 22 0:47 | 1v3 before the plant CT · 88 HP · Bombsite A | lost - died later, after 1 kill · saw them first | |
| 23 1:07 | 1v2 before the plant T · 57 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:35 | misled a peek | barely blinded |P1nkmаn| 2.6 s (0.3 s white) the enemy was barely blinded, and GEJOWSKI NUREK KOSMITA peeked |P1nkmаn| 0.1 s after the pop; hit them first | |
| 7 1:34 | misled a peek | barely blinded trinky treat 🍭 2.6 s (0.3 s white), |P1nkmаn| 0.6 s (0.1 s white); blinded themselves 2.0 s holding Palace Interior - safe the enemy was barely blinded, and GEJOWSKI NUREK KOSMITA peeked |P1nkmаn| 0.5 s after the pop; got hit first | |
| 10 1:38 | misled a peek | barely blinded |P1nkmаn| 0.7 s (0.1 s white) the enemy was barely blinded, and isco1313 peeked |P1nkmаn| 2.0 s after the pop; got hit first | |
| 21 1:44 | misled a peek | barely blinded trinky treat 🍭 2.9 s (0.5 s white) the enemy was barely blinded, and ็็็็็็็็็็ peeked trinky treat 🍭 1.7 s after the pop; got hit first | |
| 21 0:54 | hurt the team | no enemy blinded for long; blinded themselves 3.5 s on the move through Bombsite A - died 0.5 s after the pop |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 7 1:19 | punished | killed by isco1313 1.2 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1047 units away, thrown in the open | |
| 7 1:16 | punished | killed by |P1nkmаn| with an HE in hand at Bombsite A - seen by 2 enemies for 0.6 s, the nearest 52 units away | |
| 8 bomb 0:30 | punished | killed by serDP with a flash in hand at Shop - out of the enemy's view (through a smoke or a wall) | |
| 14 1:14 | punished | killed by trinky treat 🍭 1.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 197 units away | |
| 18 1:09 | punished | killed by GEJOWSKI NUREK KOSMITA with an HE in hand at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 797 units away | |
| 20 1:46 | punished | killed by trinky treat 🍭 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 958 units away, thrown in the open; a running throw | |
| 21 1:25 | punished | killed by GEJOWSKI NUREK KOSMITA 0.0 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1064 units away | |
| 22 1:02 | punished | hit by ็็็็็็็็็็ 1.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1179 units away, thrown in the open; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 9 bomb 0:12 | Fake defuse let go after 0.50 s · 1 v 1, alone · no kit, 1 s to spare | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



