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Mirage, won 13-10 · Tue 06 Oct, 20:38

็็็็็็็็็็Gold Nova Master

The match

Aim

524 msTTD750 msTTK3.4°Crosshair↓41%1st bullet21%Spray37%Head88%Counter-strafe

Scoreboard

68ADR61%KAST

Positioning

Shots

10/42Rushed↓13/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476037%
M4A1-S1154%
Glock-18944%
USP-S520%
FAMAS540%
Desert Eagle30%
MP7250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1152 1:33 3 kills (AK-47 ×3), all headshots, in 18.7 s T4.6
14/11520 1:29 2 kills (M4A1-S ×2), in 2.6 s CT4.0
28/1155 1:23 2 kills (AK-47 ×2), all headshots, in 6.8 s T2.2
36/1151 1:29 2 kills (Glock ×2), all headshots, in 7.5 s T1.4
47/11510 1:31 1 kill (AK-47), 1 headshot T1.0
62/11523 1:17 1 kill (FAMAS), 1 headshot CT0.9
93/11515 1:13 2 kills (MP7, AK-47), in 56.1 s CT-0.1
103/11521 1:40 1 kill (AK-47) CT-0.5
112/1153 1:34 1 kill (AK-47), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:14 1v2 before the plant CT · 70 HP · Underpasswon - defused it after 2 kills · first fight won, saw each other
17 1:16 1v3 before the plant CT · 100 HP · Underpasslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 1 good, 1 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:38 goodblinded Agnostic 4.9 s (2.1 s white)
6 1:35 weakbarely blinded Agnostic 2.4 s (0.2 s white)
7 1:48 wastedno enemy blinded for long; blinded isco1313 2.0 s on the move through Palace Alley - safe
8 1:40 wastedno enemy blinded for long
9 1:41 wastedno enemy blinded for long
11 1:44 wastedno enemy blinded for long
15 1:01 wastedno enemy blinded for long
21 1:44 misled a peekbarely blinded trinky treat 🍭 2.9 s (0.5 s white) the enemy was barely blinded, and ็็็็็็็็็็ peeked trinky treat 🍭 1.7 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:49 exposeda flash at Palace Alley - seen by 2 enemies for 0.6 s, the nearest 1067 units away; a running throw

Positioning

In 1 of your 35 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 25 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 15 fast peeks (13%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 bomb 0:17 AgnosticPalace Interiorcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 tradeserDP was killed 750 units away: you traded in 3,234 ms (pros: 625 ms)
3 1:38 tradeisco1313 was killed 886 units away: you traded in 3,375 ms (pros: 2,031 ms)
3 1:36 holdheld with serDP, 687 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before serDP)
8 bomb 0:20 holdheld with serDP, 796 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after serDP)
10 1:35 tradeisco1313 was killed 618 units away: you traded in 4,094 ms (pros: 2,031 ms)
10 1:32 peek togetherpeeked the same enemy as serDP, 62 ms after them - a double peek
15 1:14 tradeSmoke_Night was killed 531 units away: you traded in 1,000 ms (pros: 2,031 ms)
17 1:16 tradeSmoke_Night was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
22 1:34 tradeisco1313 was killed 462 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 trinky treat 🍭hit themGlock-18969 ms–0.9°
1 1:29 trinky treat 🍭hit by themP2000328 ms–0.3°
1 1:29 trinky treat 🍭killed themGlock-18375 ms375 ms1.7°
1 1:28 Agnostichit by themP2000500 ms–0.5°
1 1:27 Agnostichit themGlock-18391 ms–0.6°
1 1:22 Flerykilled themGlock-18594 ms594 ms6.9°
1 1:19 Walterkilled by themUSP-S1812 ms2078 ms25.9°
2 1:33 Agnostickilled themAK-47844 ms1047 ms0.5°
2 bomb 0:33 trinky treat 🍭hit by themAK-4794 ms–0.9°
2 bomb 0:33 trinky treat 🍭killed themAK-47531 ms531 ms0.7°
2 bomb 0:29 Flerykilled themAK-47219 ms219 ms0.8°
3 1:34 |P1nkmаn|killed themAK-471469 ms1469 ms23.3°
3 1:33 Walterkilled by themM4A4562 ms734 ms1.3°
5 1:23 Walterhit by themM4A43891 ms–31.6°
5 1:23 Walterkilled themAK-471844 ms1844 ms44.3°
5 1:16 |P1nkmаn|killed themAK-47297 ms297 ms5.3°
6 1:34 trinky treat 🍭killed by themM4A1-S359 ms453 ms1.0°
7 1:47 |P1nkmаn|killed by themAWP547 ms547 ms6.0°
8 bomb 0:14 Agnostichit themAK-47328 ms–0.3°
8 bomb 0:13 Agnostickilled by themAWP141 ms141 ms1.2°
9 1:32 trinky treat 🍭killed by themM4A1-S484 ms984 ms6.4°
10 1:31 |P1nkmаn|killed themAK-47812 ms812 ms5.0°
10 1:26 Flerykilled by themM4A4469 ms734 ms11.0°
10 1:26 Fleryhit themAK-47609 ms–25.1°
11 1:43 trinky treat 🍭killed by themAWP359 ms359 ms0.6°
12 1:40 Walterhit themAK-47312 ms–3.7°
12 1:39 Walterkilled by themMP9406 ms766 ms4.8°
13 1:30 Walterhit by themGlock-18297 ms–1.6°
13 1:28 trinky treat 🍭killed by themTec-9266 ms1047 ms3.9°
13 1:27 trinky treat 🍭hit themP2000734 ms–10.5°
14 1:41 Flerykilled by themMP7438 ms828 ms6.6°
15 1:13 trinky treat 🍭killed themMP7344 ms344 ms3.0°
15 bomb 0:36 Flerykilled themAK-47500 ms922 ms0.5°
15 bomb 0:35 Fleryhit by themM4A4844 ms–46.3°
16 1:10 Walterhit by themAK-47906 ms–24.2°
16 1:10 Walterhit themAK-47953 ms–2.6°
16 1:07 Walterkilled by themAK-471062 ms1250 ms1.1°
17 bomb 0:16 Agnostickilled by themAK-47422 ms422 ms1.6°
18 1:47 trinky treat 🍭killed by themAWP469 ms469 ms1.9°
19 1:01 Walterkilled by themAK-47312 ms609 ms3.6°
20 1:29 Walterkilled themM4A1-S359 ms750 ms5.4°
20 1:27 |P1nkmаn|hit by themAK-47625 ms–16.0°
20 1:26 |P1nkmаn|killed themM4A1-S484 ms578 ms52.0°
20 1:20 Fleryhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:42 trinky treat 🍭hit by themAK-47141 ms–0.6°
21 1:41 trinky treat 🍭killed themAK-47641 ms1719 ms0.2°
21 1:40 Flerykilled by themAK-47328 ms328 ms1.6°
22 1:01 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 0:59 trinky treat 🍭killed by themM4A4625 ms625 ms6.8°
23 1:17 trinky treat 🍭killed themFAMAS516 ms1156 ms4.2°
23 1:13 Agnostickilled by themAK-471797 ms1797 ms43.4°

Shots

You fired 10 of your 42 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 48% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 trinky treat 🍭Glock-181030aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 45%
1 1:32 trinky treat 🍭Glock-181048fine - pros would have fired it too1/261% / 61%
1 1:29 trinky treat 🍭Glock-181131fine - pros would have fired it too1/1killed them56% / 56%
1 1:28 AgnosticGlock-181267fired while moving (108 u/s), too fast to be accurate - stop first0/129% / 34%
1 1:27 AgnosticGlock-181267fine - pros would have fired it too1/149% / 49%
1 1:22 FleryGlock-18509fine - pros would have fired it too1/2killed them42% / 42%
1 1:19 WalterGlock-18521aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/3cut short (a death, a reload)3% / 41%
2 1:34 AgnosticAK-47782fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
2 1:33 AgnosticAK-47789fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
2 1:33 AgnosticAK-47778fired while moving (80 u/s), too fast to be accurate - stop first1/4killed them38% / 74%
2 bomb 0:33 trinky treat 🍭AK-471011fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 48%
2 bomb 0:33 trinky treat 🍭AK-471011fine - pros would have fired it too1/1killed them70% / 70%
2 bomb 0:29 FleryAK-47733fine - pros would have fired it too1/4killed them67% / 67%
3 1:35 |P1nkmаn|AK-47645fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 47%
3 1:34 |P1nkmаn|AK-47609fine - pros would have fired it too1/1killed them50% / 50%
5 1:23 WalterAK-47327fine - pros would have fired it too1/2killed them62% / 62%
5 1:16 |P1nkmаn|AK-47439fine - pros would have fired it too1/2killed them72% / 72%
8 bomb 0:14 AgnosticAK-47597fine - pros would have fired it too2/365% / 65%
9 1:32 trinky treat 🍭Desert Eagle328fine - pros would have fired it too0/3cut short (a death, a reload)60% / 60%
10 1:31 |P1nkmаn|AK-471091fine - pros would have fired it too1/2killed them58% / 58%
10 1:26 FleryAK-47343fired while moving (81 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)26% / 47%
12 1:40 WalterAK-47276fine - pros would have fired it too1/6cut short (a death, a reload)34% / 55%
13 1:32 trinky treat 🍭USP-S812fired while moving (226 u/s), too fast to be accurate - stop first0/119% / 53%
13 1:30 trinky treat 🍭USP-S581fine - pros would have fired it too0/262% / 62%
13 1:27 trinky treat 🍭USP-S429fine - pros would have fired it too1/3cut short (a death, a reload)48% / 48%
15 1:13 trinky treat 🍭MP7618fine - pros would have fired it too1/7killed them36% / 53%
15 bomb 0:36 FleryAK-471075fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
15 bomb 0:35 FleryAK-471083fine - pros would have fired it too2/3killed them44% / 52%
16 1:10 WalterAK-47623aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/1229% / 56%
16 1:08 WalterAK-47604fired while moving (79 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload)9% / 56%
20 1:29 WalterM4A1-S367fine - pros would have fired it too4/7killed them50% / 55%
20 1:26 |P1nkmаn|M4A1-S811fine - pros would have fired it too2/6killed them43% / 50%
21 1:41 trinky treat 🍭AK-471515fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 44%
21 1:41 trinky treat 🍭AK-471515fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
21 1:41 trinky treat 🍭AK-471515fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
21 1:40 trinky treat 🍭AK-471515fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
21 1:40 trinky treat 🍭AK-471515fine - pros would have fired it too1/1killed them67% / 67%
21 1:40 FleryAK-471480aim far off: your crosshair was about 11.5 player widths (369 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 63%
22 1:01 AgnosticM4A1-S1199aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/615% / 62%
23 1:17 trinky treat 🍭FAMAS1361fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
23 1:17 trinky treat 🍭FAMAS1375fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
23 1:17 trinky treat 🍭FAMAS1394fine - pros would have fired it too1/1killed them72% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.