Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 60 | 37% |
| M4A1-S | 11 | 54% |
| Glock-18 | 9 | 44% |
| USP-S | 5 | 20% |
| FAMAS | 5 | 40% |
| Desert Eagle | 3 | 0% |
| MP7 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/115 | 2 1:33 | 3 kills (AK-47 ×3), all headshots, in 18.7 s T | 4.6 |
| 14/115 | 20 1:29 | 2 kills (M4A1-S ×2), in 2.6 s CT | 4.0 |
| 28/115 | 5 1:23 | 2 kills (AK-47 ×2), all headshots, in 6.8 s T | 2.2 |
| 36/115 | 1 1:29 | 2 kills (Glock ×2), all headshots, in 7.5 s T | 1.4 |
| 47/115 | 10 1:31 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 62/115 | 23 1:17 | 1 kill (FAMAS), 1 headshot CT | 0.9 |
| 93/115 | 15 1:13 | 2 kills (MP7, AK-47), in 56.1 s CT | -0.1 |
| 103/115 | 21 1:40 | 1 kill (AK-47) CT | -0.5 |
| 112/115 | 3 1:34 | 1 kill (AK-47), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:14 | 1v2 before the plant CT · 70 HP · Underpass | won - defused it after 2 kills · first fight won, saw each other |
| 17 1:16 | 1v3 before the plant CT · 100 HP · Underpass | lost - died in the first fight · they saw them first |
Flashes
8 flashes: 1 good, 1 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:38 | good | blinded Agnostic 4.9 s (2.1 s white) |
| 6 1:35 | weak | barely blinded Agnostic 2.4 s (0.2 s white) |
| 7 1:48 | wasted | no enemy blinded for long; blinded isco1313 2.0 s on the move through Palace Alley - safe |
| 8 1:40 | wasted | no enemy blinded for long |
| 9 1:41 | wasted | no enemy blinded for long |
| 11 1:44 | wasted | no enemy blinded for long |
| 15 1:01 | wasted | no enemy blinded for long |
| 21 1:44 | misled a peek | barely blinded trinky treat 🍭 2.9 s (0.5 s white) the enemy was barely blinded, and ็็็็็็็็็็ peeked trinky treat 🍭 1.7 s after the pop; got hit first |
Throws
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:49 | exposed | a flash at Palace Alley - seen by 2 enemies for 0.6 s, the nearest 1067 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 bomb 0:17 | Palace Interior | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | trade | serDP was killed 750 units away: you traded in 3,234 ms (pros: 625 ms) |
| 3 1:38 | trade | isco1313 was killed 886 units away: you traded in 3,375 ms (pros: 2,031 ms) |
| 3 1:36 | hold | held with serDP, 687 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before serDP) |
| 8 bomb 0:20 | hold | held with serDP, 796 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after serDP) |
| 10 1:35 | trade | isco1313 was killed 618 units away: you traded in 4,094 ms (pros: 2,031 ms) |
| 10 1:32 | peek together | peeked the same enemy as serDP, 62 ms after them - a double peek |
| 15 1:14 | trade | Smoke_Night was killed 531 units away: you traded in 1,000 ms (pros: 2,031 ms) |
| 17 1:16 | trade | Smoke_Night was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:34 | trade | isco1313 was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Glock-18 | 969 ms | – | 0.9° | ||
| 1 1:29 | hit by them | P2000 | 328 ms | – | 0.3° | ||
| 1 1:29 | killed them | Glock-18 | 375 ms | 375 ms | 1.7° | ||
| 1 1:28 | hit by them | P2000 | 500 ms | – | 0.5° | ||
| 1 1:27 | hit them | Glock-18 | 391 ms | – | 0.6° | ||
| 1 1:22 | killed them | Glock-18 | 594 ms | 594 ms | 6.9° | ||
| 1 1:19 | killed by them | USP-S | 1812 ms | 2078 ms | 25.9° | ||
| 2 1:33 | killed them | AK-47 | 844 ms | 1047 ms | 0.5° | ||
| 2 bomb 0:33 | hit by them | AK-47 | 94 ms | – | 0.9° | ||
| 2 bomb 0:33 | killed them | AK-47 | 531 ms | 531 ms | 0.7° | ||
| 2 bomb 0:29 | killed them | AK-47 | 219 ms | 219 ms | 0.8° | ||
| 3 1:34 | killed them | AK-47 | 1469 ms | 1469 ms | 23.3° | ||
| 3 1:33 | killed by them | M4A4 | 562 ms | 734 ms | 1.3° | ||
| 5 1:23 | hit by them | M4A4 | 3891 ms | – | 31.6° | ||
| 5 1:23 | killed them | AK-47 | 1844 ms | 1844 ms | 44.3° | ||
| 5 1:16 | killed them | AK-47 | 297 ms | 297 ms | 5.3° | ||
| 6 1:34 | killed by them | M4A1-S | 359 ms | 453 ms | 1.0° | ||
| 7 1:47 | killed by them | AWP | 547 ms | 547 ms | 6.0° | ||
| 8 bomb 0:14 | hit them | AK-47 | 328 ms | – | 0.3° | ||
| 8 bomb 0:13 | killed by them | AWP | 141 ms | 141 ms | 1.2° | ||
| 9 1:32 | killed by them | M4A1-S | 484 ms | 984 ms | 6.4° | ||
| 10 1:31 | killed them | AK-47 | 812 ms | 812 ms | 5.0° | ||
| 10 1:26 | killed by them | M4A4 | 469 ms | 734 ms | 11.0° | ||
| 10 1:26 | hit them | AK-47 | 609 ms | – | 25.1° | ||
| 11 1:43 | killed by them | AWP | 359 ms | 359 ms | 0.6° | ||
| 12 1:40 | hit them | AK-47 | 312 ms | – | 3.7° | ||
| 12 1:39 | killed by them | MP9 | 406 ms | 766 ms | 4.8° | ||
| 13 1:30 | hit by them | Glock-18 | 297 ms | – | 1.6° | ||
| 13 1:28 | killed by them | Tec-9 | 266 ms | 1047 ms | 3.9° | ||
| 13 1:27 | hit them | P2000 | 734 ms | – | 10.5° | ||
| 14 1:41 | killed by them | MP7 | 438 ms | 828 ms | 6.6° | ||
| 15 1:13 | killed them | MP7 | 344 ms | 344 ms | 3.0° | ||
| 15 bomb 0:36 | killed them | AK-47 | 500 ms | 922 ms | 0.5° | ||
| 15 bomb 0:35 | hit by them | M4A4 | 844 ms | – | 46.3° | ||
| 16 1:10 | hit by them | AK-47 | 906 ms | – | 24.2° | ||
| 16 1:10 | hit them | AK-47 | 953 ms | – | 2.6° | ||
| 16 1:07 | killed by them | AK-47 | 1062 ms | 1250 ms | 1.1° | ||
| 17 bomb 0:16 | killed by them | AK-47 | 422 ms | 422 ms | 1.6° | ||
| 18 1:47 | killed by them | AWP | 469 ms | 469 ms | 1.9° | ||
| 19 1:01 | killed by them | AK-47 | 312 ms | 609 ms | 3.6° | ||
| 20 1:29 | killed them | M4A1-S | 359 ms | 750 ms | 5.4° | ||
| 20 1:27 | hit by them | AK-47 | 625 ms | – | 16.0° | ||
| 20 1:26 | killed them | M4A1-S | 484 ms | 578 ms | 52.0° | ||
| 20 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:42 | hit by them | AK-47 | 141 ms | – | 0.6° | ||
| 21 1:41 | killed them | AK-47 | 641 ms | 1719 ms | 0.2° | ||
| 21 1:40 | killed by them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 22 1:01 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:59 | killed by them | M4A4 | 625 ms | 625 ms | 6.8° | ||
| 23 1:17 | killed them | FAMAS | 516 ms | 1156 ms | 4.2° | ||
| 23 1:13 | killed by them | AK-47 | 1797 ms | 1797 ms | 43.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 1030 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 45% | |
| 1 1:32 | Glock-18 | 1048 | fine - pros would have fired it too | 1/2 | 61% / 61% | ||
| 1 1:29 | Glock-18 | 1131 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 1 1:28 | Glock-18 | 1267 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | 29% / 34% | ||
| 1 1:27 | Glock-18 | 1267 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 1 1:22 | Glock-18 | 509 | fine - pros would have fired it too | 1/2 | killed them | 42% / 42% | |
| 1 1:19 | Glock-18 | 521 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 3% / 41% | |
| 2 1:34 | AK-47 | 782 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 2 1:33 | AK-47 | 789 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 2 1:33 | AK-47 | 778 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/4 | killed them | 38% / 74% | |
| 2 bomb 0:33 | AK-47 | 1011 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 48% | |
| 2 bomb 0:33 | AK-47 | 1011 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 2 bomb 0:29 | AK-47 | 733 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 3 1:35 | AK-47 | 645 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 47% | |
| 3 1:34 | AK-47 | 609 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 5 1:23 | AK-47 | 327 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 5 1:16 | AK-47 | 439 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 8 bomb 0:14 | AK-47 | 597 | fine - pros would have fired it too | 2/3 | 65% / 65% | ||
| 9 1:32 | Desert Eagle | 328 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 60% / 60% | |
| 10 1:31 | AK-47 | 1091 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 10 1:26 | AK-47 | 343 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 26% / 47% | |
| 12 1:40 | AK-47 | 276 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 34% / 55% | |
| 13 1:32 | USP-S | 812 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/1 | 19% / 53% | ||
| 13 1:30 | USP-S | 581 | fine - pros would have fired it too | 0/2 | 62% / 62% | ||
| 13 1:27 | USP-S | 429 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 48% / 48% | |
| 15 1:13 | MP7 | 618 | fine - pros would have fired it too | 1/7 | killed them | 36% / 53% | |
| 15 bomb 0:36 | AK-47 | 1075 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 15 bomb 0:35 | AK-47 | 1083 | fine - pros would have fired it too | 2/3 | killed them | 44% / 52% | |
| 16 1:10 | AK-47 | 623 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/12 | 29% / 56% | ||
| 16 1:08 | AK-47 | 604 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload) | 9% / 56% | |
| 20 1:29 | M4A1-S | 367 | fine - pros would have fired it too | 4/7 | killed them | 50% / 55% | |
| 20 1:26 | M4A1-S | 811 | fine - pros would have fired it too | 2/6 | killed them | 43% / 50% | |
| 21 1:41 | AK-47 | 1515 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 44% | |
| 21 1:41 | AK-47 | 1515 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 21 1:41 | AK-47 | 1515 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 21 1:40 | AK-47 | 1515 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 21 1:40 | AK-47 | 1515 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 21 1:40 | AK-47 | 1480 | aim far off: your crosshair was about 11.5 player widths (369 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 63% | |
| 22 1:01 | M4A1-S | 1199 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/6 | 15% / 62% | ||
| 23 1:17 | FAMAS | 1361 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 23 1:17 | FAMAS | 1375 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 23 1:17 | FAMAS | 1394 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
