Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 19 | 47% |
| M4A1-S | 18 | 39% |
| USP-S | 8 | 12% |
| Galil AR | 3 | 0% |
| Desert Eagle | 2 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 61/115 | 12 1:29 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 65/115 | 4 1:26 | 1 kill (AK-47) T | 0.8 |
| 68/115 | 15 1:28 | 1 kill (M4A1-S) CT | 0.8 |
| 76/115 | 17 1:27 | 1 kill (M4A1-S) CT | 0.6 |
| 81/115 | 6 1:24 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 98/115 | 10 1:24 | 1 kill (AK-47) T | -0.2 |
Flashes
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:30 | good | blinded trinky treat 🍭 4.5 s (1.8 s white) |
| 6 1:50 | good | blinded |P1nkmаn| 3.8 s (1.1 s white), Walter 3.3 s (0.7 s white) |
| 6 1:47 | good | blinded |P1nkmаn| 3.9 s (1.2 s white), Walter 3.8 s (1.1 s white) |
| 8 1:47 | weak | barely blinded Agnostic 2.6 s (0.3 s white) |
| 9 1:30 | good | blinded Walter 3.3 s (0.7 s white) |
| 10 1:48 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Palace Alley - safe |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:26 | hold | held with GEJOWSKI NUREK KOSMITA, 938 units and 161° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before GEJOWSKI NUREK KOSMITA) |
| 4 1:43 | trade | isco1313 was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:42 | trade | isco1313 was killed 177 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:26 | trade | ็็็็็็็็็็ was killed 542 units away: you traded in 1,969 ms (pros: 2,031 ms) |
| 10 1:24 | hold | held with serDP, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before serDP) |
| 10 1:23 | line of fire | stood in serDP's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:43 | trade | ็็็็็็็็็็ was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:53 | line of fire | stood in ็็็็็็็็็็'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:37 | hold | held with serDP, 228 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after serDP) |
| 13 1:37 | trade | serDP was killed 278 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:36 | trade | GEJOWSKI NUREK KOSMITA was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:50 | line of fire | stood in GEJOWSKI NUREK KOSMITA's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 16 1:49 | line of fire | stood in GEJOWSKI NUREK KOSMITA's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 17 1:51 | line of fire | stood in ็็็็็็็็็็'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 17 1:29 | trade | isco1313 was killed 1971 units away: you traded in 2,203 ms (pros: 2,609 ms) |
| 18 1:28 | trade | isco1313 was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:24 | trade | serDP was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:34 | trade | isco1313 was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:47 | hold | held with serDP, 908 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:46 | trade | serDP was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed by them | USP-S | 359 ms | 359 ms | 1.6° | ||
| 2 bomb 0:25 | killed by them | AK-47 | 359 ms | 359 ms | 4.0° | ||
| 3 1:40 | killed by them | M4A4 | 531 ms | 531 ms | 0.1° | ||
| 4 1:26 | killed them | AK-47 | 1312 ms | 1828 ms | 4.3° | ||
| 6 1:24 | hit by them | M4A4 | 625 ms | – | 1.0° | ||
| 6 1:24 | killed them | AK-47 | 891 ms | 891 ms | 23.2° | ||
| 6 1:20 | killed by them | AWP | 359 ms | 359 ms | 2.9° | ||
| 7 1:19 | killed by them | AWP | 422 ms | 422 ms | 1.1° | ||
| 8 bomb 0:24 | killed by them | AWP | 1047 ms | 1047 ms | 11.3° | ||
| 9 1:29 | killed by them | M4A4 | 422 ms | 1047 ms | 0.9° | ||
| 10 1:24 | killed them | AK-47 | 156 ms | 344 ms | 3.3° | ||
| 10 1:24 | hit by them | M4A4 | 328 ms | – | 4.7° | ||
| 10 bomb 0:35 | hit them | AK-47 | 406 ms | – | 5.8° | ||
| 10 bomb 0:35 | killed by them | M4A4 | 719 ms | 984 ms | 34.6° | ||
| 11 1:38 | killed by them | M4A1-S | 312 ms | 703 ms | 1.9° | ||
| 12 1:29 | killed them | AK-47 | 594 ms | 594 ms | 1.0° | ||
| 12 bomb 0:21 | hit by them | AK-47 | 828 ms | – | 9.3° | ||
| 13 1:35 | hit them | P2000 | 1031 ms | – | 14.4° | ||
| 13 1:35 | killed by them | Glock-18 | 1812 ms | 1812 ms | 35.9° | ||
| 14 1:23 | killed by them | MAC-10 | 469 ms | 688 ms | 17.8° | ||
| 15 1:30 | killed them | M4A1-S | 438 ms | 1594 ms | 3.0° | ||
| 15 1:15 | killed by them | AK-47 | 906 ms | 1500 ms | 16.8° | ||
| 17 1:27 | killed them | M4A1-S | 422 ms | 703 ms | 3.0° | ||
| 17 1:20 | hit them | M4A4 | 1062 ms | – | 1.0° | ||
| 17 1:16 | killed by them | AK-47 | 703 ms | 797 ms | 1.7° | ||
| 19 1:09 | killed by them | AK-47 | 469 ms | 562 ms | 15.3° | ||
| 20 1:31 | killed by them | AK-47 | 78 ms | 78 ms | 0.9° | ||
| 21 1:08 | killed by them | AK-47 | 2438 ms | 2844 ms | 5.7° | ||
| 22 1:25 | killed by them | Desert Eagle | 688 ms | 688 ms | 3.0° | ||
| 23 1:29 | killed by them | AK-47 | 859 ms | 953 ms | 9.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:40 | Glock-18 | 1573 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 38% | |
| 4 1:26 | AK-47 | 994 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 51% | |
| 4 1:26 | AK-47 | 1018 | fine - pros would have fired it too | 2/4 | killed them | 35% / 54% | |
| 6 1:24 | AK-47 | 701 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/9 | killed them | 7% / 50% | |
| 8 bomb 0:24 | Galil AR | 379 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 47% | |
| 10 1:24 | AK-47 | 590 | fine - pros would have fired it too | 2/11 | killed them | 62% / 62% | |
| 10 bomb 0:35 | AK-47 | 427 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 21% / 53% | |
| 11 1:38 | Desert Eagle | 254 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 59% / 59% | |
| 12 1:29 | AK-47 | 1087 | fine - pros would have fired it too | 1/3 | killed them | 51% / 53% | |
| 13 1:36 | USP-S | 808 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 50% / 54% | |
| 15 1:30 | M4A1-S | 1300 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 54% | |
| 15 1:29 | M4A1-S | 1341 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 15 1:28 | M4A1-S | 1360 | fine - pros would have fired it too | 1/4 | killed them | 47% / 50% | |
| 17 1:27 | M4A1-S | 1904 | fine - pros would have fired it too | 2/3 | killed them | 75% / 75% | |
| 17 1:20 | M4A1-S | 1958 | fine - pros would have fired it too | 0/1 | 37% / 49% | ||
| 17 1:20 | M4A1-S | 2033 | fine - pros would have fired it too | 0/1 | 46% / 53% | ||
| 17 1:20 | M4A1-S | 2072 | fine - pros would have fired it too | 1/3 | 1 bullet after pros would have stopped | 40% / 59% | |
| 19 1:09 | M4A1-S | 414 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 8% / 62% |
Throws
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
