ProPeeksBlogCalloutsDiscordSign in

Mirage, won 13-10 · Tue 06 Oct, 20:38

Smoke_NightGold Nova III

The match

Aim

594 msTTD797 msTTK3.3°Crosshair↓36%1st bullet50%Spray18%Head64%Counter-strafe

Scoreboard

26ADR44%KAST

Positioning

Shots

7/18Rushed↓3/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471947%
M4A1-S1839%
USP-S812%
Galil AR30%
Desert Eagle20%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
61/11512 1:29 1 kill (AK-47), 1 headshot T0.9
65/1154 1:26 1 kill (AK-47) T0.8
68/11515 1:28 1 kill (M4A1-S) CT0.8
76/11517 1:27 1 kill (M4A1-S) CT0.6
81/1156 1:24 1 kill (AK-47), 1 headshot T0.3
98/11510 1:24 1 kill (AK-47) T-0.2

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 4 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:30 goodblinded trinky treat 🍭 4.5 s (1.8 s white)
6 1:50 goodblinded |P1nkmаn| 3.8 s (1.1 s white), Walter 3.3 s (0.7 s white)
6 1:47 goodblinded |P1nkmаn| 3.9 s (1.2 s white), Walter 3.8 s (1.1 s white)
8 1:47 weakbarely blinded Agnostic 2.6 s (0.3 s white)
9 1:30 goodblinded Walter 3.3 s (0.7 s white)
10 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Palace Alley - safe

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:26 holdheld with GEJOWSKI NUREK KOSMITA, 938 units and 161° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before GEJOWSKI NUREK KOSMITA)
4 1:43 tradeisco1313 was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
6 1:42 tradeisco1313 was killed 177 units away: not traded within 5 s (pros: 969 ms)
10 1:26 trade็็็็็็็็็็ was killed 542 units away: you traded in 1,969 ms (pros: 2,031 ms)
10 1:24 holdheld with serDP, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before serDP)
10 1:23 line of firestood in serDP's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:43 trade็็็็็็็็็็ was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
13 1:53 line of firestood in ็็็็็็็็็็'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:37 holdheld with serDP, 228 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after serDP)
13 1:37 tradeserDP was killed 278 units away: not traded within 5 s (pros: 625 ms)
15 1:36 tradeGEJOWSKI NUREK KOSMITA was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
16 1:50 line of firestood in GEJOWSKI NUREK KOSMITA's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
16 1:49 line of firestood in GEJOWSKI NUREK KOSMITA's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
17 1:51 line of firestood in ็็็็็็็็็็'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
17 1:29 tradeisco1313 was killed 1971 units away: you traded in 2,203 ms (pros: 2,609 ms)
18 1:28 tradeisco1313 was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
19 1:24 tradeserDP was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
22 1:34 tradeisco1313 was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
23 1:47 holdheld with serDP, 908 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:46 tradeserDP was killed 890 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Agnostickilled by themUSP-S359 ms359 ms1.6°
2 bomb 0:25 |P1nkmаn|killed by themAK-47359 ms359 ms4.0°
3 1:40 Agnostickilled by themM4A4531 ms531 ms0.1°
4 1:26 Flerykilled themAK-471312 ms1828 ms4.3°
6 1:24 Walterhit by themM4A4625 ms–1.0°
6 1:24 Walterkilled themAK-47891 ms891 ms23.2°
6 1:20 |P1nkmаn|killed by themAWP359 ms359 ms2.9°
7 1:19 Agnostickilled by themAWP422 ms422 ms1.1°
8 bomb 0:24 Flerykilled by themAWP1047 ms1047 ms11.3°
9 1:29 Walterkilled by themM4A4422 ms1047 ms0.9°
10 1:24 Flerykilled themAK-47156 ms344 ms3.3°
10 1:24 Fleryhit by themM4A4328 ms–4.7°
10 bomb 0:35 Agnostichit themAK-47406 ms–5.8°
10 bomb 0:35 Agnostickilled by themM4A4719 ms984 ms34.6°
11 1:38 |P1nkmаn|killed by themM4A1-S312 ms703 ms1.9°
12 1:29 trinky treat 🍭killed themAK-47594 ms594 ms1.0°
12 bomb 0:21 Walterhit by themAK-47828 ms–9.3°
13 1:35 Walterhit themP20001031 ms–14.4°
13 1:35 Agnostickilled by themGlock-181812 ms1812 ms35.9°
14 1:23 trinky treat 🍭killed by themMAC-10469 ms688 ms17.8°
15 1:30 |P1nkmаn|killed themM4A1-S438 ms1594 ms3.0°
15 1:15 trinky treat 🍭killed by themAK-47906 ms1500 ms16.8°
17 1:27 |P1nkmаn|killed themM4A1-S422 ms703 ms3.0°
17 1:20 Agnostichit themM4A41062 ms–1.0°
17 1:16 Walterkilled by themAK-47703 ms797 ms1.7°
19 1:09 |P1nkmаn|killed by themAK-47469 ms562 ms15.3°
20 1:31 trinky treat 🍭killed by themAK-4778 ms78 ms0.9°
21 1:08 Agnostickilled by themAK-472438 ms2844 ms5.7°
22 1:25 |P1nkmаn|killed by themDesert Eagle688 ms688 ms3.0°
23 1:29 |P1nkmаn|killed by themAK-47859 ms953 ms9.1°

Shots

You fired 7 of your 18 first shots too soon: 5 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:40 AgnosticGlock-181573fired while moving (234 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 38%
4 1:26 FleryAK-47994fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 51%
4 1:26 FleryAK-471018fine - pros would have fired it too2/4killed them35% / 54%
6 1:24 WalterAK-47701fired while moving (101 u/s), too fast to be accurate - stop first1/9killed them7% / 50%
8 bomb 0:24 FleryGalil AR379fired while moving (112 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 47%
10 1:24 FleryAK-47590fine - pros would have fired it too2/11killed them62% / 62%
10 bomb 0:35 AgnosticAK-47427fired while moving (112 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)21% / 53%
11 1:38 |P1nkmаn|Desert Eagle254fine - pros would have fired it too0/2cut short (a death, a reload)59% / 59%
12 1:29 trinky treat 🍭AK-471087fine - pros would have fired it too1/3killed them51% / 53%
13 1:36 AgnosticUSP-S808fired while moving (240 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)50% / 54%
15 1:30 |P1nkmаn|M4A1-S1300fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 54%
15 1:29 |P1nkmаn|M4A1-S1341aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
15 1:28 |P1nkmаn|M4A1-S1360fine - pros would have fired it too1/4killed them47% / 50%
17 1:27 |P1nkmаn|M4A1-S1904fine - pros would have fired it too2/3killed them75% / 75%
17 1:20 AgnosticM4A1-S1958fine - pros would have fired it too0/137% / 49%
17 1:20 AgnosticM4A1-S2033fine - pros would have fired it too0/146% / 53%
17 1:20 AgnosticM4A1-S2072fine - pros would have fired it too1/31 bullet after pros would have stopped40% / 59%
19 1:09 |P1nkmаn|M4A1-S414aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/4cut short (a death, a reload)8% / 62%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 26 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 15 duels (53%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.