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Mirage, lost 10-13 · Tue 06 Oct, 20:38

|P1nkmаn|Gold Nova III

The match

Aim

375 msTTD414 msTTK3.5°Crosshair↓44%1st bullet50%Spray26%Head56%Counter-strafe

Scoreboard

92ADR70%KAST

Positioning

Shots

23/43Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474142%
Desert Eagle1844%
AWP862%
M4A1-S838%
CZ75-Auto743%
USP-S617%
Glock-1830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/11522 1:34 2 kills (Deagle ×2), 1 headshot, in 8.8 s T6.2
4/1157 1:47 3 kills (AWP ×2, Knife), 1 in the air, in 31.6 s CT5.5
24/11519 1:24 2 kills (AK-47 ×2), 1 headshot, in 15.5 s T2.5
32/1155 1:31 1 kill (Deagle), 1 headshot CT1.7
34/1156 1:42 2 kills (AWP ×2), 1 headshot, in 22.3 s CT1.6
46/11510 1:35 1 kill (AWP) CT1.0
59/1153 1:38 1 kill (Deagle), 1 headshot CT0.9
80/11517 1:44 2 kills (AK-47 ×2), 1 headshot, in 14.8 s T0.3
84/1152 bomb 0:25 1 kill (AK-47), 1 headshot CT0.2
86/11518 1:28 1 kill (AK-47), 1 headshot T0.1
94/11511 1:37 1 kill (M4A1-S) CT-0.1
95/11523 1:28 1 kill (AK-47), 1 headshot T-0.1
97/1158 bomb 0:29 1 kill (AWP) CT-0.2
115/11514 1:27 1 kill (CZ75), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:29 1v4 after the plant CT · 29 HP · Shoplost - died later, after 1 kill · saw each other
5 1:23 1v4 before the plant CT · 74 HP · Palace Interiorlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:42 weakbarely blinded serDP 1.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 8 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 1:25 punishedkilled by GEJOWSKI NUREK KOSMITA 0.0 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1064 units away

Positioning

In 2 of your 41 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 26 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 22 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:32 serDPApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:27 Smoke_NightBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradetrinky treat 🍭 was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 line of firestood in trinky treat 🍭's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 bomb 0:33 tradetrinky treat 🍭 was killed 226 units away: not traded within 5 s (pros: 969 ms)
2 bomb 0:29 tradeFlery was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
3 1:45 holdheld with trinky treat 🍭, 722 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:45 tradetrinky treat 🍭 was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
3 1:42 holdheld with Flery, 941 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Flery)
3 1:41 tradeFlery was killed 941 units away: you traded in 3,297 ms (pros: 625 ms)
5 1:34 holdheld with trinky treat 🍭, 476 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after trinky treat 🍭)
5 1:27 tradetrinky treat 🍭 was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
6 1:24 tradeWalter was killed 982 units away: you traded in 3,984 ms (pros: 2,031 ms)
7 1:34 holdheld with Flery, 831 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Flery)
7 1:20 holdheld with Flery, 865 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:18 tradeFlery was killed 871 units away: you traded in 1,750 ms (pros: 2,031 ms)
8 bomb 0:30 tradetrinky treat 🍭 was killed 101 units away: not traded within 5 s (pros: 969 ms)
12 bomb 0:31 tradeFlery was killed 316 units away: not traded within 5 s (pros: 625 ms)
19 1:31 holdheld with Walter, 360 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:04 tradetrinky treat 🍭 was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
20 1:35 tradeAgnostic was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
20 1:29 tradeWalter was killed 960 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 isco1313hit themP2000359 ms–6.8°
1 1:26 isco1313killed by themGlock-18938 ms1469 ms2.1°
2 1:32 serDPhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:25 Smoke_Nightkilled themAK-47359 ms359 ms4.0°
2 bomb 0:24 GEJOWSKI NUREK KOSMITAhit by themMP9312 ms–3.5°
2 bomb 0:20 GEJOWSKI NUREK KOSMITAkilled by themDesert Eagle172 ms172 ms0.6°
3 1:42 isco1313hit themDesert Eagle422 ms–0.7°
3 1:39 isco1313hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:38 isco1313killed themDesert Eagle328 ms328 ms2.9°
3 1:35 serDPhit themDesert Eagle328 ms–4.1°
3 1:34 ็็็็็็็็็็killed by themAK-471469 ms1469 ms23.3°
4 1:34 GEJOWSKI NUREK KOSMITAkilled by themAK-47453 ms453 ms1.5°
5 1:33 isco1313hit by themMAC-10469 ms–4.6°
5 1:31 isco1313hit by themMAC-10406 ms–4.8°
5 1:31 isco1313killed themDesert Eagle438 ms438 ms1.9°
5 1:16 ็็็็็็็็็็killed by themAK-47297 ms297 ms5.3°
6 1:42 isco1313killed themAWP297 ms297 ms3.1°
6 1:20 Smoke_Nightkilled themAWP359 ms359 ms2.9°
7 1:47 ็็็็็็็็็็killed themAWP547 ms547 ms6.0°
7 1:33 GEJOWSKI NUREK KOSMITAkilled themAWP297 ms297 ms1.0°
7 1:18 isco1313hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:29 isco1313killed themAWP344 ms344 ms31.5°
8 bomb 0:28 GEJOWSKI NUREK KOSMITAkilled by themAWP172 ms172 ms0.9°
9 1:29 isco1313killed by themAK-47484 ms984 ms32.4°
10 1:35 isco1313killed themAWP297 ms297 ms2.7°
10 1:31 ็็็็็็็็็็killed by themAK-47812 ms812 ms5.0°
11 1:38 Smoke_Nightkilled themM4A1-S312 ms703 ms1.9°
11 1:29 serDPkilled by themAK-47578 ms969 ms5.2°
11 1:29 serDPhit themM4A4969 ms–17.1°
12 bomb 0:29 GEJOWSKI NUREK KOSMITAkilled by themAWP172 ms172 ms5.1°
13 1:29 GEJOWSKI NUREK KOSMITAkilled by themUSP-S234 ms234 ms3.2°
14 1:31 serDPhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 serDPkilled themCZ75-Auto531 ms1656 ms0.9°
14 1:22 GEJOWSKI NUREK KOSMITAkilled by themDesert Eagle219 ms219 ms5.1°
15 1:30 Smoke_Nightkilled by themM4A1-S438 ms1594 ms3.0°
16 1:38 isco1313killed by themM4A4500 ms594 ms7.8°
17 1:44 GEJOWSKI NUREK KOSMITAhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:44 GEJOWSKI NUREK KOSMITAkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:29 isco1313killed themAK-47656 ms750 ms22.6°
17 1:27 Smoke_Nightkilled by themM4A1-S422 ms703 ms3.0°
18 1:28 isco1313killed themAK-47266 ms266 ms4.7°
18 1:17 serDPkilled by themM4A1-S94 ms547 ms0.8°
19 1:25 serDPkilled themAK-47609 ms906 ms1.3°
19 1:09 Smoke_Nightkilled themAK-47469 ms562 ms15.3°
19 0:52 GEJOWSKI NUREK KOSMITAkilled by themAK-47406 ms719 ms13.8°
19 0:52 GEJOWSKI NUREK KOSMITAhit themAK-47422 ms–19.8°
20 1:27 ็็็็็็็็็็hit themAK-47625 ms–16.0°
20 1:26 ็็็็็็็็็็killed by themM4A1-S484 ms578 ms52.0°
21 1:25 GEJOWSKI NUREK KOSMITAkilled by themAK-47516 ms641 ms0.7°
22 1:43 isco1313hit themDesert Eagle297 ms–2.1°
22 1:43 isco1313hit by themM4A4625 ms–11.9°
22 1:40 isco1313hit by themM4A4188 ms–1.3°
22 1:40 isco1313hit themDesert Eagle312 ms–2.2°
22 1:34 isco1313killed themDesert Eagle391 ms391 ms10.8°
22 1:25 Smoke_Nightkilled themDesert Eagle688 ms688 ms3.0°
22 1:20 GEJOWSKI NUREK KOSMITAkilled by themAK-47266 ms578 ms1.3°
23 1:29 Smoke_Nightkilled themAK-47859 ms953 ms9.1°
23 1:25 GEJOWSKI NUREK KOSMITAkilled by themAWP344 ms344 ms4.8°

Shots

You fired 23 of your 43 first shots too soon: 12 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 isco1313USP-S276fine - pros would have fired it too1/6cut short (a death, a reload)54% / 54%
2 bomb 0:28 ็็็็็็็็็็AK-47977fine - pros would have fired it too0/344% / 57%
2 bomb 0:25 Smoke_NightAK-47320fired while moving (91 u/s), too fast to be accurate - stop first1/4killed them31% / 51%
2 bomb 0:24 GEJOWSKI NUREK KOSMITAAK-47386fine - pros would have fired it too0/456% / 59%
3 1:42 isco1313Desert Eagle652fine - pros would have fired it too1/258% / 58%
3 1:39 isco1313Desert Eagle656aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/121% / 52%
3 1:38 isco1313Desert Eagle656fine - pros would have fired it too1/1killed them64% / 64%
3 1:35 serDPDesert Eagle588aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1cut short (a death, a reload)23% / 67%
4 1:34 GEJOWSKI NUREK KOSMITAAWP862aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)9% / 81%
5 1:44 isco1313Desert Eagle505aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/123% / 58%
5 1:33 isco1313Desert Eagle485fine - pros would have fired it too0/226% / 46%
5 1:31 isco1313Desert Eagle613fine - pros would have fired it too1/1killed them83% / 83%
6 1:21 Smoke_NightAWP698fine - pros would have fired it too1/2killed them68% / 68%
7 1:47 ็็็็็็็็็็AWP1081aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1killed them45% / 80%
7 1:33 GEJOWSKI NUREK KOSMITAAWP1019aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/1killed them21% / 63%
8 bomb 0:29 isco1313AWP90fine - pros would have fired it too1/1killed them62% / 78%
9 1:29 isco1313AWP382fired while moving (56 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 70%
10 1:35 serDPAWP1103aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first1/2cut short (a death, a reload)2% / 80%
11 1:38 Smoke_NightM4A1-S269fired while moving (118 u/s), too fast to be accurate - stop first3/5killed them59% / 73%
11 1:29 serDPM4A1-S556fired while moving (209 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 50%
11 1:29 serDPM4A1-S543aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3cut short (a death, a reload)21% / 47%
12 1:36 serDPDesert Eagle747aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/59% / 44%
13 1:35 Smoke_NightGlock-18838fired while moving (212 u/s), too fast to be accurate - stop first0/31% / 37%
13 1:31 GEJOWSKI NUREK KOSMITAGlock-18682aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 46%
14 1:29 serDPCZ75-Auto545fine - pros would have fired it too1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 39%
14 1:27 serDPCZ75-Auto509fine - pros would have fired it too2/5killed them26% / 40%
16 1:38 isco1313Desert Eagle159fine - pros would have fired it too0/1cut short (a death, a reload)61% / 63%
17 1:44 GEJOWSKI NUREK KOSMITAAK-471287fine - pros would have fired it too2/5killed them44% / 52%
17 1:29 isco1313AK-47345fired while moving (138 u/s), too fast to be accurate - stop first2/5killed them17% / 51%
18 1:28 isco1313AK-47209fired while moving (121 u/s), too fast to be accurate - stop first1/5killed them13% / 56%
18 1:17 serDPAK-47665fired while moving (119 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)16% / 53%
19 1:25 serDPAK-47793fine - pros would have fired it too4/7killed them66% / 66%
19 1:09 Smoke_NightAK-47414fired while moving (142 u/s), too fast to be accurate - stop first2/6killed them28% / 64%
19 0:52 GEJOWSKI NUREK KOSMITAAK-47273fired while moving (142 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)9% / 55%
20 1:27 ็็็็็็็็็็AK-47812fine - pros would have fired it too3/11cut short (a death, a reload)24% / 47%
22 1:43 isco1313Desert Eagle1036fine - pros would have fired it too1/152% / 59%
22 1:41 isco1313Desert Eagle1046fine - pros would have fired it too0/140% / 59%
22 1:40 isco1313Desert Eagle1085aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/220% / 50%
22 1:34 isco1313Desert Eagle397fine - pros would have fired it too1/1killed them66% / 67%
22 1:25 Smoke_NightDesert Eagle575fine - pros would have fired it too1/1killed them69% / 69%
23 1:29 Smoke_NightAK-47172fine - pros would have fired it too2/5killed them44% / 52%
23 1:26 GEJOWSKI NUREK KOSMITAAK-47764fired while moving (184 u/s), too fast to be accurate - stop first0/41% / 57%
23 1:25 GEJOWSKI NUREK KOSMITAAK-47701fired while moving (131 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.