Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 42% |
| Desert Eagle | 18 | 44% |
| AWP | 8 | 62% |
| M4A1-S | 8 | 38% |
| CZ75-Auto | 7 | 43% |
| USP-S | 6 | 17% |
| Glock-18 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/115 | 22 1:34 | 2 kills (Deagle ×2), 1 headshot, in 8.8 s T | 6.2 |
| 4/115 | 7 1:47 | 3 kills (AWP ×2, Knife), 1 in the air, in 31.6 s CT | 5.5 |
| 24/115 | 19 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 15.5 s T | 2.5 |
| 32/115 | 5 1:31 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 34/115 | 6 1:42 | 2 kills (AWP ×2), 1 headshot, in 22.3 s CT | 1.6 |
| 46/115 | 10 1:35 | 1 kill (AWP) CT | 1.0 |
| 59/115 | 3 1:38 | 1 kill (Deagle), 1 headshot CT | 0.9 |
| 80/115 | 17 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 14.8 s T | 0.3 |
| 84/115 | 2 bomb 0:25 | 1 kill (AK-47), 1 headshot CT | 0.2 |
| 86/115 | 18 1:28 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 94/115 | 11 1:37 | 1 kill (M4A1-S) CT | -0.1 |
| 95/115 | 23 1:28 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 97/115 | 8 bomb 0:29 | 1 kill (AWP) CT | -0.2 |
| 115/115 | 14 1:27 | 1 kill (CZ75), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:29 | 1v4 after the plant CT · 29 HP · Shop | lost - died later, after 1 kill · saw each other |
| 5 1:23 | 1v4 before the plant CT · 74 HP · Palace Interior | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:42 | weak | barely blinded serDP 1.6 s (0.1 s white) |
Throws
9 grenades: 8 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 1:25 | punished | killed by GEJOWSKI NUREK KOSMITA 0.0 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1064 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:32 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 1:27 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | trinky treat 🍭 was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:32 | line of fire | stood in trinky treat 🍭's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 bomb 0:33 | trade | trinky treat 🍭 was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 2 bomb 0:29 | trade | Flery was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:45 | hold | held with trinky treat 🍭, 722 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:45 | trade | trinky treat 🍭 was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:42 | hold | held with Flery, 941 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Flery) |
| 3 1:41 | trade | Flery was killed 941 units away: you traded in 3,297 ms (pros: 625 ms) |
| 5 1:34 | hold | held with trinky treat 🍭, 476 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after trinky treat 🍭) |
| 5 1:27 | trade | trinky treat 🍭 was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:24 | trade | Walter was killed 982 units away: you traded in 3,984 ms (pros: 2,031 ms) |
| 7 1:34 | hold | held with Flery, 831 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Flery) |
| 7 1:20 | hold | held with Flery, 865 units and 44° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:18 | trade | Flery was killed 871 units away: you traded in 1,750 ms (pros: 2,031 ms) |
| 8 bomb 0:30 | trade | trinky treat 🍭 was killed 101 units away: not traded within 5 s (pros: 969 ms) |
| 12 bomb 0:31 | trade | Flery was killed 316 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:31 | hold | held with Walter, 360 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:04 | trade | trinky treat 🍭 was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:35 | trade | Agnostic was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:29 | trade | Walter was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit them | P2000 | 359 ms | – | 6.8° | ||
| 1 1:26 | killed by them | Glock-18 | 938 ms | 1469 ms | 2.1° | ||
| 2 1:32 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:25 | killed them | AK-47 | 359 ms | 359 ms | 4.0° | ||
| 2 bomb 0:24 | hit by them | MP9 | 312 ms | – | 3.5° | ||
| 2 bomb 0:20 | killed by them | Desert Eagle | 172 ms | 172 ms | 0.6° | ||
| 3 1:42 | hit them | Desert Eagle | 422 ms | – | 0.7° | ||
| 3 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:38 | killed them | Desert Eagle | 328 ms | 328 ms | 2.9° | ||
| 3 1:35 | hit them | Desert Eagle | 328 ms | – | 4.1° | ||
| 3 1:34 | killed by them | AK-47 | 1469 ms | 1469 ms | 23.3° | ||
| 4 1:34 | killed by them | AK-47 | 453 ms | 453 ms | 1.5° | ||
| 5 1:33 | hit by them | MAC-10 | 469 ms | – | 4.6° | ||
| 5 1:31 | hit by them | MAC-10 | 406 ms | – | 4.8° | ||
| 5 1:31 | killed them | Desert Eagle | 438 ms | 438 ms | 1.9° | ||
| 5 1:16 | killed by them | AK-47 | 297 ms | 297 ms | 5.3° | ||
| 6 1:42 | killed them | AWP | 297 ms | 297 ms | 3.1° | ||
| 6 1:20 | killed them | AWP | 359 ms | 359 ms | 2.9° | ||
| 7 1:47 | killed them | AWP | 547 ms | 547 ms | 6.0° | ||
| 7 1:33 | killed them | AWP | 297 ms | 297 ms | 1.0° | ||
| 7 1:18 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:29 | killed them | AWP | 344 ms | 344 ms | 31.5° | ||
| 8 bomb 0:28 | killed by them | AWP | 172 ms | 172 ms | 0.9° | ||
| 9 1:29 | killed by them | AK-47 | 484 ms | 984 ms | 32.4° | ||
| 10 1:35 | killed them | AWP | 297 ms | 297 ms | 2.7° | ||
| 10 1:31 | killed by them | AK-47 | 812 ms | 812 ms | 5.0° | ||
| 11 1:38 | killed them | M4A1-S | 312 ms | 703 ms | 1.9° | ||
| 11 1:29 | killed by them | AK-47 | 578 ms | 969 ms | 5.2° | ||
| 11 1:29 | hit them | M4A4 | 969 ms | – | 17.1° | ||
| 12 bomb 0:29 | killed by them | AWP | 172 ms | 172 ms | 5.1° | ||
| 13 1:29 | killed by them | USP-S | 234 ms | 234 ms | 3.2° | ||
| 14 1:31 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | killed them | CZ75-Auto | 531 ms | 1656 ms | 0.9° | ||
| 14 1:22 | killed by them | Desert Eagle | 219 ms | 219 ms | 5.1° | ||
| 15 1:30 | killed by them | M4A1-S | 438 ms | 1594 ms | 3.0° | ||
| 16 1:38 | killed by them | M4A4 | 500 ms | 594 ms | 7.8° | ||
| 17 1:44 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:44 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:29 | killed them | AK-47 | 656 ms | 750 ms | 22.6° | ||
| 17 1:27 | killed by them | M4A1-S | 422 ms | 703 ms | 3.0° | ||
| 18 1:28 | killed them | AK-47 | 266 ms | 266 ms | 4.7° | ||
| 18 1:17 | killed by them | M4A1-S | 94 ms | 547 ms | 0.8° | ||
| 19 1:25 | killed them | AK-47 | 609 ms | 906 ms | 1.3° | ||
| 19 1:09 | killed them | AK-47 | 469 ms | 562 ms | 15.3° | ||
| 19 0:52 | killed by them | AK-47 | 406 ms | 719 ms | 13.8° | ||
| 19 0:52 | hit them | AK-47 | 422 ms | – | 19.8° | ||
| 20 1:27 | hit them | AK-47 | 625 ms | – | 16.0° | ||
| 20 1:26 | killed by them | M4A1-S | 484 ms | 578 ms | 52.0° | ||
| 21 1:25 | killed by them | AK-47 | 516 ms | 641 ms | 0.7° | ||
| 22 1:43 | hit them | Desert Eagle | 297 ms | – | 2.1° | ||
| 22 1:43 | hit by them | M4A4 | 625 ms | – | 11.9° | ||
| 22 1:40 | hit by them | M4A4 | 188 ms | – | 1.3° | ||
| 22 1:40 | hit them | Desert Eagle | 312 ms | – | 2.2° | ||
| 22 1:34 | killed them | Desert Eagle | 391 ms | 391 ms | 10.8° | ||
| 22 1:25 | killed them | Desert Eagle | 688 ms | 688 ms | 3.0° | ||
| 22 1:20 | killed by them | AK-47 | 266 ms | 578 ms | 1.3° | ||
| 23 1:29 | killed them | AK-47 | 859 ms | 953 ms | 9.1° | ||
| 23 1:25 | killed by them | AWP | 344 ms | 344 ms | 4.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 276 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 54% / 54% | |
| 2 bomb 0:28 | AK-47 | 977 | fine - pros would have fired it too | 0/3 | 44% / 57% | ||
| 2 bomb 0:25 | AK-47 | 320 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/4 | killed them | 31% / 51% | |
| 2 bomb 0:24 | AK-47 | 386 | fine - pros would have fired it too | 0/4 | 56% / 59% | ||
| 3 1:42 | Desert Eagle | 652 | fine - pros would have fired it too | 1/2 | 58% / 58% | ||
| 3 1:39 | Desert Eagle | 656 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 21% / 52% | ||
| 3 1:38 | Desert Eagle | 656 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 3 1:35 | Desert Eagle | 588 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 23% / 67% | |
| 4 1:34 | AWP | 862 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 81% | |
| 5 1:44 | Desert Eagle | 505 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 23% / 58% | ||
| 5 1:33 | Desert Eagle | 485 | fine - pros would have fired it too | 0/2 | 26% / 46% | ||
| 5 1:31 | Desert Eagle | 613 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 6 1:21 | AWP | 698 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 7 1:47 | AWP | 1081 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | killed them | 45% / 80% | |
| 7 1:33 | AWP | 1019 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/1 | killed them | 21% / 63% | |
| 8 bomb 0:29 | AWP | 90 | fine - pros would have fired it too | 1/1 | killed them | 62% / 78% | |
| 9 1:29 | AWP | 382 | fired while moving (56 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 70% | |
| 10 1:35 | AWP | 1103 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 2% / 80% | |
| 11 1:38 | M4A1-S | 269 | fired while moving (118 u/s), too fast to be accurate - stop first | 3/5 | killed them | 59% / 73% | |
| 11 1:29 | M4A1-S | 556 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 50% | |
| 11 1:29 | M4A1-S | 543 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 21% / 47% | |
| 12 1:36 | Desert Eagle | 747 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/5 | 9% / 44% | ||
| 13 1:35 | Glock-18 | 838 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/3 | 1% / 37% | ||
| 13 1:31 | Glock-18 | 682 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 46% | |
| 14 1:29 | CZ75-Auto | 545 | fine - pros would have fired it too | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 39% | |
| 14 1:27 | CZ75-Auto | 509 | fine - pros would have fired it too | 2/5 | killed them | 26% / 40% | |
| 16 1:38 | Desert Eagle | 159 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 61% / 63% | |
| 17 1:44 | AK-47 | 1287 | fine - pros would have fired it too | 2/5 | killed them | 44% / 52% | |
| 17 1:29 | AK-47 | 345 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/5 | killed them | 17% / 51% | |
| 18 1:28 | AK-47 | 209 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 56% | |
| 18 1:17 | AK-47 | 665 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 16% / 53% | |
| 19 1:25 | AK-47 | 793 | fine - pros would have fired it too | 4/7 | killed them | 66% / 66% | |
| 19 1:09 | AK-47 | 414 | fired while moving (142 u/s), too fast to be accurate - stop first | 2/6 | killed them | 28% / 64% | |
| 19 0:52 | AK-47 | 273 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 9% / 55% | |
| 20 1:27 | AK-47 | 812 | fine - pros would have fired it too | 3/11 | cut short (a death, a reload) | 24% / 47% | |
| 22 1:43 | Desert Eagle | 1036 | fine - pros would have fired it too | 1/1 | 52% / 59% | ||
| 22 1:41 | Desert Eagle | 1046 | fine - pros would have fired it too | 0/1 | 40% / 59% | ||
| 22 1:40 | Desert Eagle | 1085 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | 20% / 50% | ||
| 22 1:34 | Desert Eagle | 397 | fine - pros would have fired it too | 1/1 | killed them | 66% / 67% | |
| 22 1:25 | Desert Eagle | 575 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 23 1:29 | AK-47 | 172 | fine - pros would have fired it too | 2/5 | killed them | 44% / 52% | |
| 23 1:26 | AK-47 | 764 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/4 | 1% / 57% | ||
| 23 1:25 | AK-47 | 701 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 60% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
