ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 10-13 ยท Tue 06 Oct, 20:38

trinky treat ๐ŸญGold Nova II

The match

Aim

469 msTTD656 msTTK2.4ยฐCrosshairโ†“46%1st bullet36%Spray23%Head67%Counter-strafe

Scoreboard

86ADR78%KAST

Positioning

5/41Overexposed13%Crouchedโ†‘0/16Crouch-peekโ†‘0/6AWP baitsโ†‘

Shots

19/43Rushedโ†“15/22Stopped shortโ†“

With the team

0/23Team-mate's lineโ†“4/6Crossfiresโ†‘0/13Trades in timeโ†‘1/1Double peeks

Guns

GunBullets at enemies Hit
M4A1-S3027%
M4A42612%
Tec-92429%
MAC-102356%
AK-471662%
P2000922%
MP9911%
AWP580%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/1159 1:31 2 kills (M4A1-S ร—2), 1 through smoke, 1 headshot, in 7.1 s CT3.2
23/11520 1:46 2 kills (AK-47 ร—2), all headshots, in 14.6 s T2.6
25/1154 1:43 1 kill (Deagle), 1 headshot CT2.5
29/11514 1:23 2 kills (MAC-10 ร—2), in 10.3 s T2.1
38/11522 0:59 2 kills (M4A4 ร—2), 1 headshot, in 22.6 s T1.2
48/11511 1:43 1 kill (AWP) CT1.0
51/11516 1:35 1 kill (AWP) T1.0
52/11518 1:47 1 kill (AWP) T1.0
72/11515 1:36 2 kills (MAC-10, AK-47), in 21.9 s T0.6
90/11519 1:47 1 kill (AWP), 1 headshot T0.0
100/11510 round over 1 kill (M4A1-S) CT-0.3
102/1156 1:34 1 kill (M4A1-S) CT-0.5
110/11513 1:41 2 kills (Tec-9 ร—2), 1 headshot, in 14.4 s T-1.0
114/1151 1:33 1 kill (P2000), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:13 1v1 after the plant CT ยท 68 HP ยท Bombsite Awon - defused it

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 bomb 0:36 goodblinded isco1313 5.1 s (2.3 s white)
14 1:33 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe; blinded Walter 1.0 s on the move through Underpass - safe
20 1:49 weakbarely blinded isco1313 2.5 s (0.3 s white)
21 1:48 weakbarely blinded isco1313 2.1 s (0.2 s white); blinded Flery 4.0 s on the move through Side Alley - safe
22 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:30 punishedkilled by serDP with a flash in hand at Shop - out of the enemy's view (through a smoke or a wall)

Positioning

In 5 of your 41 duels you showed more of yourself than you needed to (5 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 31 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:34 isco1313Stairscover not used: 128 units away, they'd have seen only your headlived
15 1:38 GEJOWSKI NUREK KOSMITABack Alleycover not used: 16 units away, they'd have seen only your headkilled them
20 1:46 isco1313Palace Interiorcover not used: 48 units away, they'd have seen only your headkilled them
22 0:57 serDPConnectorcover not used: 64 units away, they'd have seen only your headlived
22 0:48 GEJOWSKI NUREK KOSMITAMiddlecover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 4 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:26 line of firestood in |P1nkmะฐn|'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 bomb 0:40 tradeWalter was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:34 holdheld with Flery, 131 units and 4ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before Flery)
4 1:35 line of firestood in Flery's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:34 holdheld with |P1nkmะฐn|, 476 units and 17ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before |P1nkmะฐn|)
7 1:20 holdheld with Flery, 502 units and 22ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Flery)
9 1:28 trade|P1nkmะฐn| was killed 896 units away: you traded in 3,906 ms (pros: 2,031 ms)
9 1:25 holdheld with Agnostic, 229 units and 11ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Agnostic)
10 bomb 0:13 tradeAgnostic was killed 515 units away: you traded in 3,109 ms (pros: 2,031 ms)
13 1:34 line of firestood in Walter's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
13 1:30 line of firestood in Walter's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:40 tradeWalter was killed 519 units away: you traded in 4,141 ms (pros: 2,031 ms)
16 1:38 trade|P1nkmะฐn| was killed 585 units away: you traded in 3,062 ms (pros: 2,031 ms)
16 1:11 holdheld with Walter, 694 units and 36ยฐ apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:27 trade|P1nkmะฐn| was killed 230 units away: not traded within 5 s (pros: 969 ms)
18 1:16 trade|P1nkmะฐn| was killed 433 units away: not traded within 5 s (pros: 1,641 ms)
20 1:35 tradeAgnostic was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
20 1:29 tradeWalter was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
20 1:26 trade|P1nkmะฐn| was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
21 1:42 holdheld with Flery, 424 units and 15ยฐ apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Flery)
22 1:32 tradeWalter was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
22 1:20 trade|P1nkmะฐn| was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
22 0:48 holdheld with Flery, 462 units and 1ยฐ apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Flery)
22 0:40 tradeAgnostic was killed 640 units away: you traded in 3,250 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshairโ†“
1 1:33 serDPkilled themP2000281 ms281 ms1.6ยฐ
1 1:32 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡hit by themGlock-18969 msโ€“0.9ยฐ
1 1:29 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡hit themP2000328 msโ€“0.3ยฐ
1 1:29 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed by themGlock-18375 ms375 ms1.7ยฐ
2 1:46 isco1313hit themMP91266 msโ€“6.9ยฐ
2 1:35 serDPhit by themGlock-18โ€“โ€“โ€“couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:33 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡hit themAK-4794 msโ€“0.9ยฐ
2 bomb 0:33 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed by themAK-47531 ms531 ms0.7ยฐ
3 1:45 serDPkilled by themSSG 08484 ms484 ms0.3ยฐ
4 1:43 isco1313killed themDesert Eagle453 ms453 ms2.7ยฐ
5 1:44 isco1313hit by themMAC-101172 msโ€“22.0ยฐ
5 1:34 isco1313hit by themMAC-10516 msโ€“1.4ยฐ
5 1:27 GEJOWSKI NUREK KOSMITAkilled by themDesert Eagle109 ms109 ms1.3ยฐ
6 1:34 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed themM4A1-S359 ms453 ms1.0ยฐ
6 1:33 GEJOWSKI NUREK KOSMITAkilled by themAWP359 ms359 ms1.2ยฐ
8 bomb 0:30 serDPkilled by themAK-47โ€“โ€“โ€“couldn't see them (a wallbang, a smoke) - not timed
9 1:32 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed themM4A1-S484 ms984 ms6.4ยฐ
9 1:25 isco1313killed themM4A1-S297 ms797 ms1.0ยฐ
9 bomb 0:39 GEJOWSKI NUREK KOSMITAkilled by themAWP312 ms312 ms1.7ยฐ
10 1:11 GEJOWSKI NUREK KOSMITAhit by themAWPโ€“โ€“โ€“couldn't see them (a wallbang, a smoke) - not timed
10 round over GEJOWSKI NUREK KOSMITAkilled themM4A1-S828 ms1234 ms1.9ยฐ
11 1:43 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed themAWP359 ms359 ms0.6ยฐ
11 1:28 GEJOWSKI NUREK KOSMITAkilled by themAWP203 ms203 ms0.5ยฐ
12 1:29 Smoke_Nightkilled by themAK-47594 ms594 ms1.0ยฐ
13 1:41 isco1313killed themTec-91109 ms1109 ms22.0ยฐ
13 1:28 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed themTec-9266 ms1047 ms3.9ยฐ
13 1:27 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡hit by themP2000734 msโ€“10.5ยฐ
13 1:18 GEJOWSKI NUREK KOSMITAhit themTec-9719 msโ€“3.1ยฐ
13 1:17 GEJOWSKI NUREK KOSMITAkilled by themUSP-S1047 ms1047 ms4.0ยฐ
14 1:23 Smoke_Nightkilled themMAC-10469 ms688 ms17.8ยฐ
14 1:18 GEJOWSKI NUREK KOSMITAhit themMAC-10โ€“โ€“โ€“couldn't see them (a wallbang, a smoke) - not timed
14 1:13 GEJOWSKI NUREK KOSMITAkilled themMAC-10โ€“โ€“โ€“couldn't see them (a wallbang, a smoke) - not timed
15 1:37 GEJOWSKI NUREK KOSMITAhit by themDesert Eagle312 msโ€“3.1ยฐ
15 1:37 GEJOWSKI NUREK KOSMITAkilled themMAC-10562 ms1250 ms6.0ยฐ
15 1:15 Smoke_Nightkilled themAK-47906 ms1500 ms16.8ยฐ
15 1:13 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed by themMP7344 ms344 ms3.0ยฐ
16 1:35 isco1313killed themAWP219 ms219 ms2.0ยฐ
17 1:25 serDPkilled by themUSP-S688 ms1234 ms3.1ยฐ
18 1:47 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed themAWP469 ms469 ms1.9ยฐ
18 1:11 serDPkilled by themM4A1-S453 ms547 ms0.7ยฐ
19 1:47 isco1313hit by themP2000422 msโ€“0.7ยฐ
19 1:47 isco1313killed themAWP516 ms516 ms1.1ยฐ
19 1:05 GEJOWSKI NUREK KOSMITAkilled by themAK-47453 ms1219 ms7.6ยฐ
20 1:46 isco1313killed themAK-47โ€“โ€“โ€“couldn't see them (a wallbang, a smoke) - not timed
20 1:31 Smoke_Nightkilled themAK-4778 ms78 ms0.9ยฐ
20 1:26 GEJOWSKI NUREK KOSMITAkilled by themM4A1-S266 ms375 ms5.2ยฐ
21 1:42 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡hit themAK-47141 msโ€“0.6ยฐ
21 1:41 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed by themAK-47641 ms1719 ms0.2ยฐ
22 0:59 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed themM4A4625 ms625 ms6.8ยฐ
22 0:57 serDPhit by themAK-47391 msโ€“1.0ยฐ
22 0:50 serDPhit themM4A45625 msโ€“4.6ยฐ
22 0:47 GEJOWSKI NUREK KOSMITAhit by themAK-47578 msโ€“3.5ยฐ
22 0:36 serDPkilled themM4A4844 ms922 ms5.2ยฐ
23 1:17 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡killed by themFAMAS516 ms1156 ms4.2ยฐ

Shots

You fired 19 of your 43 first shots too soon: 13 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 15 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stoppedโ†‘
1 1:35 serDPP2000814fine - pros would have fired it too0/351% / 51%
1 1:34 serDPP2000816aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/117% / 51%
1 1:33 serDPP2000817aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 39%
1 1:33 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡P20001014aim far off: your crosshair was about 26 player widths (831 units) off their body - get on target first1/31% / 36%
1 1:29 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡P20001131fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
2 1:46 isco1313MP9230fired while moving (215 u/s), too fast to be accurate - stop first1/139% / 54%
2 bomb 0:33 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AK-471011fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
2 bomb 0:33 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AK-471011fine - pros would have fired it too1/2cut short (a death, a reload)73% / 73%
3 1:46 serDPM4A1-S1486fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
3 1:45 serDPM4A1-S1481fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 46%
4 1:43 isco1313Desert Eagle1276fine - pros would have fired it too1/1killed them70% / 70%
5 1:45 isco1313M4A1-S784aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/510% / 59%
5 1:34 isco1313M4A1-S976aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 46%
6 1:34 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡M4A1-S1300fine - pros would have fired it too2/3killed them66% / 66%
9 1:32 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡M4A1-S328fired while moving (113 u/s), too fast to be accurate - stop first2/10killed them52% / 66%
9 1:25 isco1313M4A1-S747fired while moving (89 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 52%
9 1:24 isco1313M4A1-S748fine - pros would have fired it too1/4killed them43% / 48%
10 round over GEJOWSKI NUREK KOSMITAM4A1-S635fired while moving (120 u/s), too fast to be accurate - stop first2/10killed them17% / 46%
11 1:43 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AWP1691fine - pros would have fired it too1/1killed them75% / 75%
13 1:42 isco1313Tec-91195aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2killed them11% / 46%
13 1:37 Smoke_NightTec-9361aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/123% / 57%
13 1:28 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡Tec-9457fine - pros would have fired it too4/9killed them44% / 51%
13 1:18 GEJOWSKI NUREK KOSMITATec-9791aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/4cut short (a death, a reload)5% / 52%
14 1:23 Smoke_NightMAC-10239aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/8killed them33% / 67%
15 1:37 GEJOWSKI NUREK KOSMITAMAC-10576aim far off: your crosshair was about a player's width (32 units) off their body - get on target first7/16killed them8% / 47%
15 1:15 Smoke_NightAK-47372fine - pros would have fired it too4/10killed them38% / 48%
16 1:35 isco1313AWP488fine - pros would have fired it too1/1killed them75% / 75%
18 1:47 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AWP1594fine - pros would have fired it too1/1killed them91% / 91%
18 1:11 serDPAWP408fine - pros would have fired it too0/1cut short (a death, a reload)53% / 74%
19 1:47 isco1313AWP1684fine - pros would have fired it too1/1killed them64% / 64%
20 1:31 Smoke_NightAK-47376fine - pros would have fired it too1/4killed them66% / 66%
21 1:42 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AK-471515fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 58%
21 1:41 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AK-471515fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
21 1:41 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AK-471515fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
21 1:41 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AK-471515fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
21 1:40 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡AK-471515fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
22 0:59 เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡เน‡M4A4394fired while moving (135 u/s), too fast to be accurate - stop first1/8killed them5% / 55%
22 0:56 serDPM4A41177fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
22 0:56 serDPM4A41182aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 50%
22 0:51 serDPM4A41237aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
22 0:50 serDPM4A41242aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first1/138 bullets after pros would have stopped1% / 46%
22 0:37 serDPM4A41245fired while moving (103 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 54%
22 0:36 serDPM4A41245fine - pros would have fired it too2/2killed them52% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.