Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 30 | 27% |
| M4A4 | 26 | 12% |
| Tec-9 | 24 | 29% |
| MAC-10 | 23 | 56% |
| AK-47 | 16 | 62% |
| P2000 | 9 | 22% |
| MP9 | 9 | 11% |
| AWP | 5 | 80% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/115 | 9 1:31 | 2 kills (M4A1-S ร2), 1 through smoke, 1 headshot, in 7.1 s CT | 3.2 |
| 23/115 | 20 1:46 | 2 kills (AK-47 ร2), all headshots, in 14.6 s T | 2.6 |
| 25/115 | 4 1:43 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 29/115 | 14 1:23 | 2 kills (MAC-10 ร2), in 10.3 s T | 2.1 |
| 38/115 | 22 0:59 | 2 kills (M4A4 ร2), 1 headshot, in 22.6 s T | 1.2 |
| 48/115 | 11 1:43 | 1 kill (AWP) CT | 1.0 |
| 51/115 | 16 1:35 | 1 kill (AWP) T | 1.0 |
| 52/115 | 18 1:47 | 1 kill (AWP) T | 1.0 |
| 72/115 | 15 1:36 | 2 kills (MAC-10, AK-47), in 21.9 s T | 0.6 |
| 90/115 | 19 1:47 | 1 kill (AWP), 1 headshot T | 0.0 |
| 100/115 | 10 round over | 1 kill (M4A1-S) CT | -0.3 |
| 102/115 | 6 1:34 | 1 kill (M4A1-S) CT | -0.5 |
| 110/115 | 13 1:41 | 2 kills (Tec-9 ร2), 1 headshot, in 14.4 s T | -1.0 |
| 114/115 | 1 1:33 | 1 kill (P2000), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:13 | 1v1 after the plant CT ยท 68 HP ยท Bombsite A | won - defused it |
Flashes
5 flashes: 1 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 bomb 0:36 | good | blinded isco1313 5.1 s (2.3 s white) |
| 14 1:33 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Underpass - safe; blinded Walter 1.0 s on the move through Underpass - safe |
| 20 1:49 | weak | barely blinded isco1313 2.5 s (0.3 s white) |
| 21 1:48 | weak | barely blinded isco1313 2.1 s (0.2 s white); blinded Flery 4.0 s on the move through Side Alley - safe |
| 22 1:40 | wasted | no enemy blinded for long |
Throws
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:30 | punished | killed by serDP with a flash in hand at Shop - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:34 | Stairs | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 15 1:38 | Back Alley | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 20 1:46 | Palace Interior | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 22 0:57 | Connector | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 22 0:48 | Middle | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 4 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:26 | line of fire | stood in |P1nkmะฐn|'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 bomb 0:40 | trade | Walter was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:34 | hold | held with Flery, 131 units and 4ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before Flery) |
| 4 1:35 | line of fire | stood in Flery's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:34 | hold | held with |P1nkmะฐn|, 476 units and 17ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before |P1nkmะฐn|) |
| 7 1:20 | hold | held with Flery, 502 units and 22ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Flery) |
| 9 1:28 | trade | |P1nkmะฐn| was killed 896 units away: you traded in 3,906 ms (pros: 2,031 ms) |
| 9 1:25 | hold | held with Agnostic, 229 units and 11ยฐ apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Agnostic) |
| 10 bomb 0:13 | trade | Agnostic was killed 515 units away: you traded in 3,109 ms (pros: 2,031 ms) |
| 13 1:34 | line of fire | stood in Walter's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 13 1:30 | line of fire | stood in Walter's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:40 | trade | Walter was killed 519 units away: you traded in 4,141 ms (pros: 2,031 ms) |
| 16 1:38 | trade | |P1nkmะฐn| was killed 585 units away: you traded in 3,062 ms (pros: 2,031 ms) |
| 16 1:11 | hold | held with Walter, 694 units and 36ยฐ apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:27 | trade | |P1nkmะฐn| was killed 230 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:16 | trade | |P1nkmะฐn| was killed 433 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:35 | trade | Agnostic was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:29 | trade | Walter was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:26 | trade | |P1nkmะฐn| was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:42 | hold | held with Flery, 424 units and 15ยฐ apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Flery) |
| 22 1:32 | trade | Walter was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:20 | trade | |P1nkmะฐn| was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 0:48 | hold | held with Flery, 462 units and 1ยฐ apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Flery) |
| 22 0:40 | trade | Agnostic was killed 640 units away: you traded in 3,250 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshairโ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | P2000 | 281 ms | 281 ms | 1.6ยฐ | ||
| 1 1:32 | hit by them | Glock-18 | 969 ms | โ | 0.9ยฐ | ||
| 1 1:29 | hit them | P2000 | 328 ms | โ | 0.3ยฐ | ||
| 1 1:29 | killed by them | Glock-18 | 375 ms | 375 ms | 1.7ยฐ | ||
| 2 1:46 | hit them | MP9 | 1266 ms | โ | 6.9ยฐ | ||
| 2 1:35 | hit by them | Glock-18 | โ | โ | โ | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:33 | hit them | AK-47 | 94 ms | โ | 0.9ยฐ | ||
| 2 bomb 0:33 | killed by them | AK-47 | 531 ms | 531 ms | 0.7ยฐ | ||
| 3 1:45 | killed by them | SSG 08 | 484 ms | 484 ms | 0.3ยฐ | ||
| 4 1:43 | killed them | Desert Eagle | 453 ms | 453 ms | 2.7ยฐ | ||
| 5 1:44 | hit by them | MAC-10 | 1172 ms | โ | 22.0ยฐ | ||
| 5 1:34 | hit by them | MAC-10 | 516 ms | โ | 1.4ยฐ | ||
| 5 1:27 | killed by them | Desert Eagle | 109 ms | 109 ms | 1.3ยฐ | ||
| 6 1:34 | killed them | M4A1-S | 359 ms | 453 ms | 1.0ยฐ | ||
| 6 1:33 | killed by them | AWP | 359 ms | 359 ms | 1.2ยฐ | ||
| 8 bomb 0:30 | killed by them | AK-47 | โ | โ | โ | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:32 | killed them | M4A1-S | 484 ms | 984 ms | 6.4ยฐ | ||
| 9 1:25 | killed them | M4A1-S | 297 ms | 797 ms | 1.0ยฐ | ||
| 9 bomb 0:39 | killed by them | AWP | 312 ms | 312 ms | 1.7ยฐ | ||
| 10 1:11 | hit by them | AWP | โ | โ | โ | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 round over | killed them | M4A1-S | 828 ms | 1234 ms | 1.9ยฐ | ||
| 11 1:43 | killed them | AWP | 359 ms | 359 ms | 0.6ยฐ | ||
| 11 1:28 | killed by them | AWP | 203 ms | 203 ms | 0.5ยฐ | ||
| 12 1:29 | killed by them | AK-47 | 594 ms | 594 ms | 1.0ยฐ | ||
| 13 1:41 | killed them | Tec-9 | 1109 ms | 1109 ms | 22.0ยฐ | ||
| 13 1:28 | killed them | Tec-9 | 266 ms | 1047 ms | 3.9ยฐ | ||
| 13 1:27 | hit by them | P2000 | 734 ms | โ | 10.5ยฐ | ||
| 13 1:18 | hit them | Tec-9 | 719 ms | โ | 3.1ยฐ | ||
| 13 1:17 | killed by them | USP-S | 1047 ms | 1047 ms | 4.0ยฐ | ||
| 14 1:23 | killed them | MAC-10 | 469 ms | 688 ms | 17.8ยฐ | ||
| 14 1:18 | hit them | MAC-10 | โ | โ | โ | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:13 | killed them | MAC-10 | โ | โ | โ | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit by them | Desert Eagle | 312 ms | โ | 3.1ยฐ | ||
| 15 1:37 | killed them | MAC-10 | 562 ms | 1250 ms | 6.0ยฐ | ||
| 15 1:15 | killed them | AK-47 | 906 ms | 1500 ms | 16.8ยฐ | ||
| 15 1:13 | killed by them | MP7 | 344 ms | 344 ms | 3.0ยฐ | ||
| 16 1:35 | killed them | AWP | 219 ms | 219 ms | 2.0ยฐ | ||
| 17 1:25 | killed by them | USP-S | 688 ms | 1234 ms | 3.1ยฐ | ||
| 18 1:47 | killed them | AWP | 469 ms | 469 ms | 1.9ยฐ | ||
| 18 1:11 | killed by them | M4A1-S | 453 ms | 547 ms | 0.7ยฐ | ||
| 19 1:47 | hit by them | P2000 | 422 ms | โ | 0.7ยฐ | ||
| 19 1:47 | killed them | AWP | 516 ms | 516 ms | 1.1ยฐ | ||
| 19 1:05 | killed by them | AK-47 | 453 ms | 1219 ms | 7.6ยฐ | ||
| 20 1:46 | killed them | AK-47 | โ | โ | โ | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:31 | killed them | AK-47 | 78 ms | 78 ms | 0.9ยฐ | ||
| 20 1:26 | killed by them | M4A1-S | 266 ms | 375 ms | 5.2ยฐ | ||
| 21 1:42 | hit them | AK-47 | 141 ms | โ | 0.6ยฐ | ||
| 21 1:41 | killed by them | AK-47 | 641 ms | 1719 ms | 0.2ยฐ | ||
| 22 0:59 | killed them | M4A4 | 625 ms | 625 ms | 6.8ยฐ | ||
| 22 0:57 | hit by them | AK-47 | 391 ms | โ | 1.0ยฐ | ||
| 22 0:50 | hit them | M4A4 | 5625 ms | โ | 4.6ยฐ | ||
| 22 0:47 | hit by them | AK-47 | 578 ms | โ | 3.5ยฐ | ||
| 22 0:36 | killed them | M4A4 | 844 ms | 922 ms | 5.2ยฐ | ||
| 23 1:17 | killed by them | FAMAS | 516 ms | 1156 ms | 4.2ยฐ |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stoppedโ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | P2000 | 814 | fine - pros would have fired it too | 0/3 | 51% / 51% | ||
| 1 1:34 | P2000 | 816 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 17% / 51% | ||
| 1 1:33 | P2000 | 817 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 39% | |
| 1 1:33 | P2000 | 1014 | aim far off: your crosshair was about 26 player widths (831 units) off their body - get on target first | 1/3 | 1% / 36% | ||
| 1 1:29 | P2000 | 1131 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 2 1:46 | MP9 | 230 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/13 | 9% / 54% | ||
| 2 bomb 0:33 | AK-47 | 1011 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 2 bomb 0:33 | AK-47 | 1011 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 73% / 73% | |
| 3 1:46 | M4A1-S | 1486 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 3 1:45 | M4A1-S | 1481 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 46% | |
| 4 1:43 | Desert Eagle | 1276 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 5 1:45 | M4A1-S | 784 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/5 | 10% / 59% | ||
| 5 1:34 | M4A1-S | 976 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 46% | |
| 6 1:34 | M4A1-S | 1300 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 9 1:32 | M4A1-S | 328 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/10 | killed them | 52% / 66% | |
| 9 1:25 | M4A1-S | 747 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 52% | |
| 9 1:24 | M4A1-S | 748 | fine - pros would have fired it too | 1/4 | killed them | 43% / 48% | |
| 10 round over | M4A1-S | 635 | fired while moving (120 u/s), too fast to be accurate - stop first | 2/10 | killed them | 17% / 46% | |
| 11 1:43 | AWP | 1691 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 13 1:42 | Tec-9 | 1195 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | killed them | 11% / 46% | |
| 13 1:37 | Tec-9 | 361 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/12 | 3% / 57% | ||
| 13 1:28 | Tec-9 | 457 | fine - pros would have fired it too | 4/9 | killed them | 44% / 51% | |
| 13 1:18 | Tec-9 | 791 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 5% / 52% | |
| 14 1:23 | MAC-10 | 239 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/8 | killed them | 33% / 67% | |
| 15 1:37 | MAC-10 | 576 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 7/16 | killed them | 8% / 47% | |
| 15 1:15 | AK-47 | 372 | fine - pros would have fired it too | 4/10 | killed them | 38% / 48% | |
| 16 1:35 | AWP | 488 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 18 1:47 | AWP | 1594 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 18 1:11 | AWP | 408 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 74% | |
| 19 1:47 | AWP | 1684 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 20 1:31 | AK-47 | 376 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 21 1:42 | AK-47 | 1515 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 58% | |
| 21 1:41 | AK-47 | 1515 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 21 1:41 | AK-47 | 1515 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 21 1:41 | AK-47 | 1515 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 21 1:40 | AK-47 | 1515 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 22 0:59 | M4A4 | 394 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/8 | killed them | 5% / 55% | |
| 22 0:56 | M4A4 | 1177 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 22 0:56 | M4A4 | 1182 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 50% | |
| 22 0:51 | M4A4 | 1237 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 22 0:50 | M4A4 | 1242 | aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first | 1/13 | 8 bullets after pros would have stopped | 1% / 46% | |
| 22 0:37 | M4A4 | 1245 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 54% | |
| 22 0:36 | M4A4 | 1245 | fine - pros would have fired it too | 2/2 | killed them | 52% / 52% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
