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Mirage, lost 10-13 · Tue 06 Oct, 20:38

WalterGold Nova II

The match

Aim

625 msTTD1047 msTTK3.1°Crosshair↓39%1st bullet48%Spray21%Head58%Counter-strafe

Scoreboard

75ADR70%KAST

Positioning

Shots

16/35Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476535%
M4A45042%
MP92152%
Glock-181414%
USP-S933%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/11518 0:59 2 kills (AK-47 ×2), all headshots, in 9.4 s T2.8
27/1159 1:28 2 kills (M4A4 ×2), in 3 s CT2.2
30/1151 1:19 2 kills (USP-S ×2), all headshots, in 1 s CT1.8
39/11519 1:01 2 kills (AK-47 ×2), in 51.5 s T1.1
66/11512 1:39 1 kill (MP9), 1 headshot CT0.8
70/1153 1:33 1 kill (M4A4), 1 headshot CT0.7
71/11517 1:16 1 kill (AK-47), 1 headshot T0.6
85/11521 1:37 1 kill (AK-47) T0.2
91/1152 1:46 1 kill (MP9) CT-0.0
92/11514 1:13 1 kill (AK-47), 1 headshot T-0.1
99/11516 1:07 1 kill (AK-47), 1 headshot T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:22 1v3 before the plant CT · 100 HP · Bombsite Alost - died later, after 2 kills · first fight won, they saw them first
4 1:26 1v4 before the plant CT · 92 HP · Shoplost - died in the first fight · saw each other
12 bomb 0:29 1v3 after the plant CT · 73 HP · Bombsite Blost - died later · saw each other
18 1:07 1v2 before the plant T · 100 HP · CT Spawnwon - killed both · first fight won, they saw them first
21 1:01 1v2 before the plant T · 21 HP · Bombsite Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
21 0:54 hurt the teamno enemy blinded for long; blinded themselves 3.5 s on the move through Bombsite A - died 0.5 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 0:56 exposeda flash at Bombsite A - seen by 2 enemies for 1.5 s, the nearest 108 units away

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 25 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:44 serDPT Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
21 0:55 serDPBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with trinky treat 🍭, 822 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:29 tradetrinky treat 🍭 was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
1 1:28 holdheld with Agnostic, 992 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:24 tradeAgnostic was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
1 1:22 tradeFlery was killed 279 units away: you traded in 3,016 ms (pros: 625 ms)
3 1:45 tradetrinky treat 🍭 was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
3 1:42 holdheld with Flery, 587 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:34 trade|P1nkmаn| was killed 411 units away: you traded in 1,297 ms (pros: 625 ms)
4 1:52 line of firestood in Flery's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:51 line of firestood in Flery's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:44 tradeAgnostic was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:30 tradetrinky treat 🍭 was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:28 trade|P1nkmаn| was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:31 tradeFlery was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:29 trade|P1nkmаn| was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
13 1:31 peek togetherpeeked the same enemy as trinky treat 🍭, 188 ms before them - a double peek
17 1:27 trade|P1nkmаn| was killed 963 units away: not traded within 5 s (pros: 625 ms)
18 1:16 trade|P1nkmаn| was killed 106 units away: not traded within 5 s (pros: 969 ms)
18 1:11 tradetrinky treat 🍭 was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
18 1:09 holdheld with Flery, 665 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:09 tradeFlery was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
18 1:07 tradeAgnostic was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
19 1:04 tradetrinky treat 🍭 was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
19 0:51 trade|P1nkmаn| was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
21 1:01 tradeAgnostic was killed 79 units away: not traded within 5 s (pros: 969 ms)
23 1:25 trade|P1nkmаn| was killed 929 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 ็็็็็็็็็็killed themUSP-S1812 ms2078 ms25.9°
1 1:18 GEJOWSKI NUREK KOSMITAkilled themUSP-S422 ms422 ms3.6°
1 1:13 isco1313killed by themGlock-18734 ms1453 ms2.0°
2 1:46 isco1313killed themMP9766 ms1109 ms3.1°
2 1:26 GEJOWSKI NUREK KOSMITAhit themMP9344 ms–1.8°
2 bomb 0:40 GEJOWSKI NUREK KOSMITAkilled by themDesert Eagle469 ms469 ms1.0°
3 1:33 ็็็็็็็็็็killed themM4A4562 ms734 ms1.3°
3 1:27 GEJOWSKI NUREK KOSMITAkilled by themAK-47844 ms1016 ms2.1°
4 1:23 GEJOWSKI NUREK KOSMITAhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 GEJOWSKI NUREK KOSMITAkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:23 ็็็็็็็็็็hit themM4A43891 ms–31.6°
5 1:23 ็็็็็็็็็็killed by themAK-471844 ms1844 ms44.3°
6 1:24 Smoke_Nighthit themM4A4625 ms–1.0°
6 1:24 Smoke_Nightkilled by themAK-47891 ms891 ms23.2°
8 bomb 0:11 GEJOWSKI NUREK KOSMITAkilled by themAWP172 ms172 ms0.4°
9 1:29 Smoke_Nightkilled themM4A4422 ms1047 ms0.9°
9 1:26 serDPkilled themM4A4625 ms1438 ms4.0°
9 1:26 serDPhit by themAK-47688 ms–4.4°
9 1:23 GEJOWSKI NUREK KOSMITAkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:23 GEJOWSKI NUREK KOSMITAhit themM4A4781 ms–10.0°
10 bomb 0:23 GEJOWSKI NUREK KOSMITAkilled by themGlock-18844 ms844 ms51.5°
11 1:35 isco1313killed by themMAC-10734 ms812 ms20.5°
11 1:35 isco1313hit themM4A4750 ms–2.0°
12 1:40 ็็็็็็็็็็hit by themAK-47312 ms–3.7°
12 1:39 ็็็็็็็็็็killed themMP9406 ms766 ms4.8°
12 bomb 0:21 Smoke_Nighthit themAK-47828 ms–9.3°
12 bomb 0:18 GEJOWSKI NUREK KOSMITAkilled by themAWP125 ms125 ms1.8°
13 1:44 serDPhit themGlock-18328 ms–1.5°
13 1:35 Smoke_Nighthit by themP20001031 ms–14.4°
13 1:30 ็็็็็็็็็็hit themGlock-18297 ms–1.6°
14 1:13 isco1313hit by themAK-471859 ms–50.6°
14 1:13 isco1313killed themAK-471891 ms2000 ms50.9°
15 1:40 GEJOWSKI NUREK KOSMITAkilled by themDesert Eagle375 ms375 ms1.8°
16 1:10 ็็็็็็็็็็hit themAK-47906 ms–24.2°
16 1:10 ็็็็็็็็็็hit by themAK-47953 ms–2.6°
16 1:07 ็็็็็็็็็็killed themAK-471062 ms1250 ms1.1°
17 1:16 Smoke_Nightkilled themAK-47703 ms797 ms1.7°
18 1:00 GEJOWSKI NUREK KOSMITAkilled themAK-47781 ms1078 ms47.2°
18 0:50 serDPkilled themAK-47250 ms344 ms0.1°
18 0:50 serDPhit by themM4A4250 ms–1.5°
19 1:31 serDPhit themAK-47203 ms–0.8°
19 1:01 ็็็็็็็็็็killed themAK-47312 ms609 ms3.6°
19 bomb 0:11 GEJOWSKI NUREK KOSMITAkilled themAK-47516 ms625 ms5.8°
20 1:29 ็็็็็็็็็็killed by themM4A1-S359 ms750 ms5.4°
21 1:39 isco1313killed themAK-47703 ms2312 ms2.5°
21 1:39 isco1313hit by themM4A41203 ms–6.2°
21 0:54 serDPkilled by themM4A1-S422 ms422 ms0.8°
23 1:24 GEJOWSKI NUREK KOSMITAkilled by themAWP781 ms781 ms28.1°

Shots

You fired 16 of your 35 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 ็็็็็็็็็็USP-S519fine - pros would have fired it too2/5killed them46% / 48%
1 1:18 GEJOWSKI NUREK KOSMITAUSP-S744fired while moving (144 u/s), too fast to be accurate - stop first1/2killed them47% / 51%
1 1:13 isco1313USP-S796fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 41%
1 1:13 isco1313USP-S797fine - pros would have fired it too0/1cut short (a death, a reload)44% / 44%
2 1:46 isco1313MP9483fired while moving (238 u/s), too fast to be accurate - stop first3/15killed them4% / 53%
2 1:26 GEJOWSKI NUREK KOSMITAMP9438fired while moving (240 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)4% / 51%
3 1:33 ็็็็็็็็็็M4A4334aim far off: your crosshair was about a player's width (38 units) off their body - get on target first3/9killed them10% / 61%
5 1:23 ็็็็็็็็็็M4A4327fine - pros would have fired it too1/1cut short (a death, a reload)28% / 50%
6 1:24 Smoke_NightM4A4705fine - pros would have fired it too2/5cut short (a death, a reload)45% / 50%
9 1:29 Smoke_NightM4A4227fired while moving (135 u/s), too fast to be accurate - stop first5/10killed them19% / 61%
9 1:27 GEJOWSKI NUREK KOSMITAM4A4444fine - pros would have fired it too0/571% / 71%
9 1:26 serDPM4A4394fired while moving (180 u/s), too fast to be accurate - stop first6/12killed them11% / 47%
10 bomb 0:23 GEJOWSKI NUREK KOSMITAM4A4150aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/10cut short (a death, a reload)18% / 64%
11 1:35 isco1313M4A4420aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5cut short (a death, a reload)26% / 58%
12 1:40 ็็็็็็็็็็MP9267fine - pros would have fired it too6/14killed them24% / 47%
12 bomb 0:21 Smoke_NightAK-47848fine - pros would have fired it too1/1060% / 60%
13 1:44 isco1313Glock-181250fired while moving (161 u/s), too fast to be accurate - stop first1/20% / 34%
13 1:42 isco1313Glock-181095fired while moving (144 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
13 1:42 isco1313Glock-181122aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/320% / 47%
13 1:36 Smoke_NightGlock-18371aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first0/81% / 57%
13 1:30 ็็็็็็็็็็Glock-18696fine - pros would have fired it too2/351% / 51%
14 1:14 isco1313AK-47899fired while moving (140 u/s), too fast to be accurate - stop first0/40% / 55%
14 1:13 isco1313AK-47893fine - pros would have fired it too2/8killed them32% / 46%
16 1:10 ็็็็็็็็็็AK-47616fine - pros would have fired it too2/1336% / 49%
16 1:08 ็็็็็็็็็็AK-47589fine - pros would have fired it too2/8killed them44% / 46%
17 1:16 Smoke_NightAK-47687fine - pros would have fired it too2/6killed them51% / 51%
18 1:00 GEJOWSKI NUREK KOSMITAAK-47721fine - pros would have fired it too2/8killed them34% / 55%
18 0:50 serDPAK-47866fine - pros would have fired it too2/2killed them69% / 69%
19 1:31 serDPAK-47469fine - pros would have fired it too1/657% / 57%
19 1:01 ็็็็็็็็็็AK-47542fine - pros would have fired it too4/7killed them42% / 53%
19 bomb 0:11 GEJOWSKI NUREK KOSMITAAK-47641fine - pros would have fired it too2/6killed them47% / 50%
20 1:29 ็็็็็็็็็็AK-47363aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3cut short (a death, a reload)17% / 47%
21 1:39 isco1313AK-47836fired while moving (101 u/s), too fast to be accurate - stop first2/102% / 50%
21 1:38 isco1313AK-47802fine - pros would have fired it too2/6killed them65% / 65%
23 1:24 GEJOWSKI NUREK KOSMITAAK-47348fired while moving (85 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)27% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.