Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 35% |
| M4A4 | 50 | 42% |
| MP9 | 21 | 52% |
| Glock-18 | 14 | 14% |
| USP-S | 9 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/115 | 18 0:59 | 2 kills (AK-47 ×2), all headshots, in 9.4 s T | 2.8 |
| 27/115 | 9 1:28 | 2 kills (M4A4 ×2), in 3 s CT | 2.2 |
| 30/115 | 1 1:19 | 2 kills (USP-S ×2), all headshots, in 1 s CT | 1.8 |
| 39/115 | 19 1:01 | 2 kills (AK-47 ×2), in 51.5 s T | 1.1 |
| 66/115 | 12 1:39 | 1 kill (MP9), 1 headshot CT | 0.8 |
| 70/115 | 3 1:33 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 71/115 | 17 1:16 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 85/115 | 21 1:37 | 1 kill (AK-47) T | 0.2 |
| 91/115 | 2 1:46 | 1 kill (MP9) CT | -0.0 |
| 92/115 | 14 1:13 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 99/115 | 16 1:07 | 1 kill (AK-47), 1 headshot T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:22 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later, after 2 kills · first fight won, they saw them first |
| 4 1:26 | 1v4 before the plant CT · 92 HP · Shop | lost - died in the first fight · saw each other |
| 12 bomb 0:29 | 1v3 after the plant CT · 73 HP · Bombsite B | lost - died later · saw each other |
| 18 1:07 | 1v2 before the plant T · 100 HP · CT Spawn | won - killed both · first fight won, they saw them first |
| 21 1:01 | 1v2 before the plant T · 21 HP · Bombsite A | lost - died later · saw each other |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 21 0:54 | hurt the team | no enemy blinded for long; blinded themselves 3.5 s on the move through Bombsite A - died 0.5 s after the pop |
Throws
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 0:56 | exposed | a flash at Bombsite A - seen by 2 enemies for 1.5 s, the nearest 108 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:44 | T Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 21 0:55 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with trinky treat 🍭, 822 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:29 | trade | trinky treat 🍭 was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:28 | hold | held with Agnostic, 992 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:24 | trade | Agnostic was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:22 | trade | Flery was killed 279 units away: you traded in 3,016 ms (pros: 625 ms) |
| 3 1:45 | trade | trinky treat 🍭 was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:42 | hold | held with Flery, 587 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:34 | trade | |P1nkmаn| was killed 411 units away: you traded in 1,297 ms (pros: 625 ms) |
| 4 1:52 | line of fire | stood in Flery's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:51 | line of fire | stood in Flery's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:44 | trade | Agnostic was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:30 | trade | trinky treat 🍭 was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:28 | trade | |P1nkmаn| was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:31 | trade | Flery was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:29 | trade | |P1nkmаn| was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:31 | peek together | peeked the same enemy as trinky treat 🍭, 188 ms before them - a double peek |
| 17 1:27 | trade | |P1nkmаn| was killed 963 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:16 | trade | |P1nkmаn| was killed 106 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:11 | trade | trinky treat 🍭 was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:09 | hold | held with Flery, 665 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:09 | trade | Flery was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:07 | trade | Agnostic was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:04 | trade | trinky treat 🍭 was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:51 | trade | |P1nkmаn| was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:01 | trade | Agnostic was killed 79 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:25 | trade | |P1nkmаn| was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed them | USP-S | 1812 ms | 2078 ms | 25.9° | ||
| 1 1:18 | killed them | USP-S | 422 ms | 422 ms | 3.6° | ||
| 1 1:13 | killed by them | Glock-18 | 734 ms | 1453 ms | 2.0° | ||
| 2 1:46 | killed them | MP9 | 766 ms | 1109 ms | 3.1° | ||
| 2 1:26 | hit them | MP9 | 344 ms | – | 1.8° | ||
| 2 bomb 0:40 | killed by them | Desert Eagle | 469 ms | 469 ms | 1.0° | ||
| 3 1:33 | killed them | M4A4 | 562 ms | 734 ms | 1.3° | ||
| 3 1:27 | killed by them | AK-47 | 844 ms | 1016 ms | 2.1° | ||
| 4 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:23 | hit them | M4A4 | 3891 ms | – | 31.6° | ||
| 5 1:23 | killed by them | AK-47 | 1844 ms | 1844 ms | 44.3° | ||
| 6 1:24 | hit them | M4A4 | 625 ms | – | 1.0° | ||
| 6 1:24 | killed by them | AK-47 | 891 ms | 891 ms | 23.2° | ||
| 8 bomb 0:11 | killed by them | AWP | 172 ms | 172 ms | 0.4° | ||
| 9 1:29 | killed them | M4A4 | 422 ms | 1047 ms | 0.9° | ||
| 9 1:26 | killed them | M4A4 | 625 ms | 1438 ms | 4.0° | ||
| 9 1:26 | hit by them | AK-47 | 688 ms | – | 4.4° | ||
| 9 1:23 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:23 | hit them | M4A4 | 781 ms | – | 10.0° | ||
| 10 bomb 0:23 | killed by them | Glock-18 | 844 ms | 844 ms | 51.5° | ||
| 11 1:35 | killed by them | MAC-10 | 734 ms | 812 ms | 20.5° | ||
| 11 1:35 | hit them | M4A4 | 750 ms | – | 2.0° | ||
| 12 1:40 | hit by them | AK-47 | 312 ms | – | 3.7° | ||
| 12 1:39 | killed them | MP9 | 406 ms | 766 ms | 4.8° | ||
| 12 bomb 0:21 | hit them | AK-47 | 828 ms | – | 9.3° | ||
| 12 bomb 0:18 | killed by them | AWP | 125 ms | 125 ms | 1.8° | ||
| 13 1:44 | hit them | Glock-18 | 328 ms | – | 1.5° | ||
| 13 1:35 | hit by them | P2000 | 1031 ms | – | 14.4° | ||
| 13 1:30 | hit them | Glock-18 | 297 ms | – | 1.6° | ||
| 14 1:13 | hit by them | AK-47 | 1859 ms | – | 50.6° | ||
| 14 1:13 | killed them | AK-47 | 1891 ms | 2000 ms | 50.9° | ||
| 15 1:40 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.8° | ||
| 16 1:10 | hit them | AK-47 | 906 ms | – | 24.2° | ||
| 16 1:10 | hit by them | AK-47 | 953 ms | – | 2.6° | ||
| 16 1:07 | killed them | AK-47 | 1062 ms | 1250 ms | 1.1° | ||
| 17 1:16 | killed them | AK-47 | 703 ms | 797 ms | 1.7° | ||
| 18 1:00 | killed them | AK-47 | 781 ms | 1078 ms | 47.2° | ||
| 18 0:50 | killed them | AK-47 | 250 ms | 344 ms | 0.1° | ||
| 18 0:50 | hit by them | M4A4 | 250 ms | – | 1.5° | ||
| 19 1:31 | hit them | AK-47 | 203 ms | – | 0.8° | ||
| 19 1:01 | killed them | AK-47 | 312 ms | 609 ms | 3.6° | ||
| 19 bomb 0:11 | killed them | AK-47 | 516 ms | 625 ms | 5.8° | ||
| 20 1:29 | killed by them | M4A1-S | 359 ms | 750 ms | 5.4° | ||
| 21 1:39 | killed them | AK-47 | 703 ms | 2312 ms | 2.5° | ||
| 21 1:39 | hit by them | M4A4 | 1203 ms | – | 6.2° | ||
| 21 0:54 | killed by them | M4A1-S | 422 ms | 422 ms | 0.8° | ||
| 23 1:24 | killed by them | AWP | 781 ms | 781 ms | 28.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 519 | fine - pros would have fired it too | 2/5 | killed them | 46% / 48% | |
| 1 1:18 | USP-S | 744 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/2 | killed them | 47% / 51% | |
| 1 1:13 | USP-S | 796 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 41% | |
| 1 1:13 | USP-S | 797 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 44% | |
| 2 1:46 | MP9 | 483 | fired while moving (238 u/s), too fast to be accurate - stop first | 3/15 | killed them | 4% / 53% | |
| 2 1:26 | MP9 | 438 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 4% / 51% | |
| 3 1:33 | M4A4 | 334 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 3/9 | killed them | 10% / 61% | |
| 5 1:23 | M4A4 | 327 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 28% / 50% | |
| 6 1:24 | M4A4 | 705 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 45% / 50% | |
| 9 1:29 | M4A4 | 227 | fired while moving (135 u/s), too fast to be accurate - stop first | 5/10 | killed them | 19% / 61% | |
| 9 1:27 | M4A4 | 444 | fine - pros would have fired it too | 0/5 | 71% / 71% | ||
| 9 1:26 | M4A4 | 394 | fired while moving (180 u/s), too fast to be accurate - stop first | 6/12 | killed them | 11% / 47% | |
| 10 bomb 0:23 | M4A4 | 150 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 18% / 64% | |
| 11 1:35 | M4A4 | 420 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 26% / 58% | |
| 12 1:40 | MP9 | 267 | fine - pros would have fired it too | 6/14 | killed them | 24% / 47% | |
| 12 bomb 0:21 | AK-47 | 848 | fine - pros would have fired it too | 1/10 | 60% / 60% | ||
| 13 1:44 | Glock-18 | 1250 | fired while moving (161 u/s), too fast to be accurate - stop first | 1/2 | 0% / 34% | ||
| 13 1:42 | Glock-18 | 1095 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 13 1:42 | Glock-18 | 1122 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 20% / 47% | ||
| 13 1:36 | Glock-18 | 371 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 0/8 | 1% / 57% | ||
| 13 1:30 | Glock-18 | 696 | fine - pros would have fired it too | 2/3 | 51% / 51% | ||
| 14 1:14 | AK-47 | 899 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/4 | 0% / 55% | ||
| 14 1:13 | AK-47 | 893 | fine - pros would have fired it too | 2/8 | killed them | 32% / 46% | |
| 16 1:10 | AK-47 | 616 | fine - pros would have fired it too | 2/13 | 36% / 49% | ||
| 16 1:08 | AK-47 | 589 | fine - pros would have fired it too | 2/8 | killed them | 44% / 46% | |
| 17 1:16 | AK-47 | 687 | fine - pros would have fired it too | 2/6 | killed them | 51% / 51% | |
| 18 1:00 | AK-47 | 721 | fine - pros would have fired it too | 2/8 | killed them | 34% / 55% | |
| 18 0:50 | AK-47 | 866 | fine - pros would have fired it too | 2/2 | killed them | 69% / 69% | |
| 19 1:31 | AK-47 | 469 | fine - pros would have fired it too | 1/6 | 57% / 57% | ||
| 19 1:01 | AK-47 | 542 | fine - pros would have fired it too | 4/7 | killed them | 42% / 53% | |
| 19 bomb 0:11 | AK-47 | 641 | fine - pros would have fired it too | 2/6 | killed them | 47% / 50% | |
| 20 1:29 | AK-47 | 363 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 17% / 47% | |
| 21 1:39 | AK-47 | 836 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/10 | 2% / 50% | ||
| 21 1:38 | AK-47 | 802 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 23 1:24 | AK-47 | 348 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 27% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
