ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 10-13 · Tue 06 Oct, 20:38

FleryGold Nova Master

The match

Aim

Scoreboard

68ADR74%KAST

Positioning

Shots

11/33Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472733%
MP71759%
Tec-91136%
M4A41080%
AWP862%
M4A1-S333%
USP-S20%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
33/11516 1:23 2 kills (AK-47 ×2), 1 headshot, in 16.9 s T1.7
37/11515 1:28 2 kills (MP7 ×2), 1 headshot, in 10.2 s T1.2
42/1156 1:24 1 kill (AWP) CT1.0
43/1157 1:46 1 kill (AWP) CT1.0
44/1158 bomb 0:24 1 kill (AWP) CT1.0
56/11522 0:47 1 kill (AWP) T1.0
57/11523 1:46 1 kill (AWP) T1.0
67/11514 1:41 1 kill (MP7) T0.8
82/11511 bomb 0:11 1 kill (AK-47) CT0.3
83/11521 1:40 1 kill (AK-47) T0.2
89/11510 1:26 1 kill (M4A4) CT0.0
106/11520 1:17 1 kill (AK-47) T-0.7
108/11513 1:37 2 kills (Tec-9 ×2), in 25 s T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 bomb 0:23 1v1 after the plant CT · 100 HP · Catwalklost - died later · saw them first
11 bomb 0:36 1v3 after the plant CT · 100 HP · Connectorlost - saved, the bomb went off · they saw them first
15 1:13 1v1 before the plant T · 69 HP · T Ramplost - died later · saw them first
20 1:26 1v3 before the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · saw each other
23 1:07 1v2 before the plant T · 57 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:24 wastedno enemy blinded for long; blinded trinky treat 🍭 1.6 s on the move through CT Spawn - safe
11 bomb 0:06 wastedno enemy blinded for long; blinded themselves 4.7 s on the move through Side Alley - safe
12 1:14 goodblinded Smoke_Night 3.4 s (0.7 s white)
18 1:16 goodblinded GEJOWSKI NUREK KOSMITA 4.7 s (1.9 s white)
20 1:45 wastedno enemy blinded for long
20 1:22 goodblinded serDP 5.0 s (2.2 s white)
21 1:48 weakbarely blinded isco1313 1.7 s (0.1 s white)
23 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 25 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:19 punishedkilled by isco1313 1.2 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1047 units away, thrown in the open
15 bomb 0:39 exposeda smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 710 units away
18 1:30 exposeda molotov at Palace Interior - seen by 1 enemy for 0.2 s, the nearest 959 units away
18 1:09 punishedkilled by GEJOWSKI NUREK KOSMITA with an HE in hand at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 797 units away
20 1:24 exposeda flash at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1664 units away, thrown in the open
21 1:42 exposeda smoke at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1473 units away, thrown in the open; a running throw
21 1:29 exposedan HE at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1445 units away; a running throw

Positioning

In 1 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 bomb 0:20 serDPCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
9 bomb 0:12 Fake defuse let go after 0.50 s · 1 v 1, alone · no kit, 1 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 4 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradetrinky treat 🍭 was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
1 1:28 holdheld with Agnostic, 782 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:24 tradeAgnostic was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:34 holdheld with trinky treat 🍭, 131 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after trinky treat 🍭)
2 bomb 0:33 tradetrinky treat 🍭 was killed 92 units away: not traded within 5 s (pros: 969 ms)
3 1:45 tradetrinky treat 🍭 was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
3 1:42 holdheld with |P1nkmаn|, 941 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before |P1nkmаn|)
5 1:44 tradeAgnostic was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
7 1:34 holdheld with |P1nkmаn|, 831 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after |P1nkmаn|)
7 1:20 holdheld with trinky treat 🍭, 502 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before trinky treat 🍭)
7 1:18 line of firestood in trinky treat 🍭's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:18 in their waystood between trinky treat 🍭 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
10 1:32 holdheld with |P1nkmаn|, 682 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:31 trade|P1nkmаn| was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:36 tradeAgnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:32 peek togetherpeeked the same enemy as |P1nkmаn|, 234 ms after them - a double peek
13 1:29 trade|P1nkmаn| was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 tradeAgnostic was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
13 1:17 tradetrinky treat 🍭 was killed 555 units away: not traded within 5 s (pros: 625 ms)
14 1:42 tradeAgnostic was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 trade|P1nkmаn| was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
17 1:27 trade|P1nkmаn| was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
18 1:09 holdheld with Agnostic, 214 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before Agnostic)
20 1:36 holdheld with Agnostic, 376 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after Agnostic)
20 1:35 tradeAgnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
21 1:42 holdheld with trinky treat 🍭, 424 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after trinky treat 🍭)
21 1:40 tradetrinky treat 🍭 was killed 425 units away: you traded in 500 ms (pros: 1,641 ms)
21 1:25 trade|P1nkmаn| was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
22 0:48 holdheld with trinky treat 🍭, 462 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before trinky treat 🍭)
23 1:25 trade|P1nkmаn| was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
23 1:07 tradeAgnostic was killed 687 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 ็็็็็็็็็็killed by themGlock-18594 ms594 ms6.9°
2 bomb 0:29 ็็็็็็็็็็killed by themAK-47219 ms219 ms0.8°
3 1:42 isco1313hit themDesert Eagle406 ms–1.8°
3 1:42 isco1313killed by themAK-47672 ms1250 ms6.1°
4 1:26 Smoke_Nightkilled by themAK-471312 ms1828 ms4.3°
6 1:24 serDPkilled themAWP250 ms250 ms1.2°
7 1:46 serDPkilled themAWP172 ms172 ms0.7°
7 1:19 isco1313killed by themAK-47781 ms1812 ms1.2°
8 bomb 0:24 Smoke_Nightkilled themAWP1047 ms1047 ms11.3°
8 bomb 0:19 serDPkilled by themAK-47422 ms812 ms2.6°
9 bomb 0:04 GEJOWSKI NUREK KOSMITAkilled by themGlock-1862 ms219 ms3.0°
10 1:26 ็็็็็็็็็็killed themM4A4469 ms734 ms11.0°
10 1:26 ็็็็็็็็็็hit by themAK-47609 ms–25.1°
10 1:24 serDPhit themM4A4312 ms–3.4°
10 1:24 Smoke_Nightkilled by themAK-47156 ms344 ms3.3°
10 1:24 serDPhit by themAK-47234 ms–1.9°
10 1:24 Smoke_Nighthit themM4A4328 ms–4.7°
11 bomb 0:11 isco1313killed themAK-47359 ms562 ms1.4°
12 bomb 0:31 GEJOWSKI NUREK KOSMITAkilled by themAWP203 ms203 ms1.3°
13 1:37 serDPkilled themTec-9203 ms203 ms1.7°
13 1:15 GEJOWSKI NUREK KOSMITAhit themTec-9359 ms–6.4°
13 1:12 GEJOWSKI NUREK KOSMITAhit by themP2000203 ms–2.9°
13 1:12 GEJOWSKI NUREK KOSMITAkilled themTec-9344 ms531 ms3.0°
14 1:41 ็็็็็็็็็็killed themMP7438 ms828 ms6.6°
15 1:28 serDPhit by themMP9391 ms–6.6°
15 1:28 serDPkilled themMP7672 ms922 ms11.0°
15 1:18 isco1313killed themMP7250 ms250 ms11.1°
15 bomb 0:36 ็็็็็็็็็็killed by themAK-47500 ms922 ms0.5°
15 bomb 0:35 ็็็็็็็็็็hit themM4A4844 ms–46.3°
16 1:23 serDPhit by themM4A4266 ms–3.8°
16 1:23 serDPkilled themAK-47438 ms438 ms2.8°
16 1:06 GEJOWSKI NUREK KOSMITAkilled themAK-47219 ms219 ms0.7°
17 1:31 isco1313hit by themMP9266 ms–2.4°
17 1:30 isco1313hit themAK-47766 ms–25.0°
18 1:09 GEJOWSKI NUREK KOSMITAkilled by themSSG 08406 ms406 ms1.2°
19 1:38 GEJOWSKI NUREK KOSMITAkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 1:34 serDPhit themAK-47297 ms–2.1°
20 1:20 ็็็็็็็็็็hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:17 serDPkilled themAK-47391 ms500 ms3.8°
20 1:17 serDPhit by themM4A4562 ms–2.9°
20 1:17 GEJOWSKI NUREK KOSMITAkilled by themM4A1-S328 ms328 ms1.6°
21 1:40 ็็็็็็็็็็killed themAK-47328 ms328 ms1.6°
21 1:07 serDPkilled by themM4A1-S250 ms609 ms4.9°
22 0:47 GEJOWSKI NUREK KOSMITAkilled themAWP1109 ms1109 ms4.2°
23 1:46 serDPhit by themM4A4172 ms–0.9°
23 1:46 serDPkilled themAWP297 ms297 ms0.6°
23 1:04 isco1313killed by themMP9344 ms688 ms1.5°

Shots

You fired 11 of your 33 first shots too soon: 8 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 isco1313USP-S1120aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/2cut short (a death, a reload)2% / 50%
3 1:42 isco1313Desert Eagle1595fine - pros would have fired it too1/2cut short (a death, a reload)30% / 43%
6 1:24 serDPAWP1553fine - pros would have fired it too1/1killed them81% / 81%
7 1:46 serDPAWP1580fine - pros would have fired it too1/1killed them71% / 71%
8 bomb 0:24 Smoke_NightAWP391fine - pros would have fired it too1/1killed them77% / 77%
8 bomb 0:19 serDPAWP265fired while moving (101 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)60% / 83%
10 1:26 ็็็็็็็็็็M4A4330aim far off: your crosshair was about a player's width (39 units) off their body - get on target first4/9killed them6% / 50%
10 1:24 serDPM4A4600fired while moving (116 u/s), too fast to be accurate - stop first4/5cut short (a death, a reload)18% / 52%
11 bomb 0:11 isco1313AK-47615fine - pros would have fired it too2/5killed them60% / 60%
13 1:37 serDPTec-91002fine - pros would have fired it too1/1killed them52% / 52%
13 1:34 GEJOWSKI NUREK KOSMITATec-91231aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
13 1:34 GEJOWSKI NUREK KOSMITATec-91233aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/210% / 46%
13 1:31 GEJOWSKI NUREK KOSMITATec-91205fine - pros would have fired it too0/226% / 46%
13 1:23 GEJOWSKI NUREK KOSMITATec-91290aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/213% / 43%
13 1:21 GEJOWSKI NUREK KOSMITATec-91339fine - pros would have fired it too0/235% / 42%
13 1:15 GEJOWSKI NUREK KOSMITATec-9716fine - pros would have fired it too1/440% / 40%
13 1:12 GEJOWSKI NUREK KOSMITATec-9705fine - pros would have fired it too2/3killed them31% / 38%
14 1:41 ็็็็็็็็็็MP7695fine - pros would have fired it too5/12killed them39% / 50%
15 1:28 serDPMP7423fine - pros would have fired it too4/13killed them28% / 54%
15 1:18 isco1313MP7187fine - pros would have fired it too1/6killed them62% / 62%
15 bomb 0:36 ็็็็็็็็็็M4A1-S1082fine - pros would have fired it too1/3cut short (a death, a reload)53% / 53%
16 1:23 serDPAK-47441fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 54%
16 1:23 serDPAK-47437fine - pros would have fired it too1/3killed them50% / 50%
16 1:06 GEJOWSKI NUREK KOSMITAAK-472449fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped71% / 71%
17 1:30 isco1313AK-47605aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first3/161% / 48%
20 1:34 serDPAK-471211fine - pros would have fired it too1/454% / 54%
20 1:17 serDPAK-47667fine - pros would have fired it too2/6killed them43% / 58%
21 1:40 ็็็็็็็็็็AK-471479fine - pros would have fired it too1/2killed them55% / 55%
21 1:07 serDPAK-471591fine - pros would have fired it too0/2cut short (a death, a reload)67% / 67%
22 1:31 ็็็็็็็็็็AWP1758aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/125% / 78%
22 0:47 GEJOWSKI NUREK KOSMITAAWP1221aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them40% / 79%
23 1:46 serDPAWP1619fine - pros would have fired it too1/1killed them65% / 68%
23 1:04 isco1313AWP279fired while moving (134 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)16% / 77%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.