Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 27 | 33% |
| MP7 | 17 | 59% |
| Tec-9 | 11 | 36% |
| M4A4 | 10 | 80% |
| AWP | 8 | 62% |
| M4A1-S | 3 | 33% |
| USP-S | 2 | 0% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 33/115 | 16 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 16.9 s T | 1.7 |
| 37/115 | 15 1:28 | 2 kills (MP7 ×2), 1 headshot, in 10.2 s T | 1.2 |
| 42/115 | 6 1:24 | 1 kill (AWP) CT | 1.0 |
| 43/115 | 7 1:46 | 1 kill (AWP) CT | 1.0 |
| 44/115 | 8 bomb 0:24 | 1 kill (AWP) CT | 1.0 |
| 56/115 | 22 0:47 | 1 kill (AWP) T | 1.0 |
| 57/115 | 23 1:46 | 1 kill (AWP) T | 1.0 |
| 67/115 | 14 1:41 | 1 kill (MP7) T | 0.8 |
| 82/115 | 11 bomb 0:11 | 1 kill (AK-47) CT | 0.3 |
| 83/115 | 21 1:40 | 1 kill (AK-47) T | 0.2 |
| 89/115 | 10 1:26 | 1 kill (M4A4) CT | 0.0 |
| 106/115 | 20 1:17 | 1 kill (AK-47) T | -0.7 |
| 108/115 | 13 1:37 | 2 kills (Tec-9 ×2), in 25 s T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 bomb 0:23 | 1v1 after the plant CT · 100 HP · Catwalk | lost - died later · saw them first |
| 11 bomb 0:36 | 1v3 after the plant CT · 100 HP · Connector | lost - saved, the bomb went off · they saw them first |
| 15 1:13 | 1v1 before the plant T · 69 HP · T Ramp | lost - died later · saw them first |
| 20 1:26 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · saw each other |
| 23 1:07 | 1v2 before the plant T · 57 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:24 | wasted | no enemy blinded for long; blinded trinky treat 🍭 1.6 s on the move through CT Spawn - safe |
| 11 bomb 0:06 | wasted | no enemy blinded for long; blinded themselves 4.7 s on the move through Side Alley - safe |
| 12 1:14 | good | blinded Smoke_Night 3.4 s (0.7 s white) |
| 18 1:16 | good | blinded GEJOWSKI NUREK KOSMITA 4.7 s (1.9 s white) |
| 20 1:45 | wasted | no enemy blinded for long |
| 20 1:22 | good | blinded serDP 5.0 s (2.2 s white) |
| 21 1:48 | weak | barely blinded isco1313 1.7 s (0.1 s white) |
| 23 1:26 | wasted | no enemy blinded for long |
Throws
32 grenades: 25 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:19 | punished | killed by isco1313 1.2 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1047 units away, thrown in the open |
| 15 bomb 0:39 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 710 units away |
| 18 1:30 | exposed | a molotov at Palace Interior - seen by 1 enemy for 0.2 s, the nearest 959 units away |
| 18 1:09 | punished | killed by GEJOWSKI NUREK KOSMITA with an HE in hand at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 797 units away |
| 20 1:24 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1664 units away, thrown in the open |
| 21 1:42 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1473 units away, thrown in the open; a running throw |
| 21 1:29 | exposed | an HE at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1445 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 bomb 0:20 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 9 bomb 0:12 | Fake defuse let go after 0.50 s · 1 v 1, alone · no kit, 1 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 4 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | trinky treat 🍭 was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:28 | hold | held with Agnostic, 782 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:24 | trade | Agnostic was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:34 | hold | held with trinky treat 🍭, 131 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after trinky treat 🍭) |
| 2 bomb 0:33 | trade | trinky treat 🍭 was killed 92 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:45 | trade | trinky treat 🍭 was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:42 | hold | held with |P1nkmаn|, 941 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before |P1nkmаn|) |
| 5 1:44 | trade | Agnostic was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:34 | hold | held with |P1nkmаn|, 831 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after |P1nkmаn|) |
| 7 1:20 | hold | held with trinky treat 🍭, 502 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before trinky treat 🍭) |
| 7 1:18 | line of fire | stood in trinky treat 🍭's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:18 | in their way | stood between trinky treat 🍭 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 10 1:32 | hold | held with |P1nkmаn|, 682 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:31 | trade | |P1nkmаn| was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:36 | trade | Agnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:32 | peek together | peeked the same enemy as |P1nkmаn|, 234 ms after them - a double peek |
| 13 1:29 | trade | |P1nkmаn| was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | Agnostic was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:17 | trade | trinky treat 🍭 was killed 555 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:42 | trade | Agnostic was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | trade | |P1nkmаn| was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:27 | trade | |P1nkmаn| was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:09 | hold | held with Agnostic, 214 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before Agnostic) |
| 20 1:36 | hold | held with Agnostic, 376 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms after Agnostic) |
| 20 1:35 | trade | Agnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:42 | hold | held with trinky treat 🍭, 424 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after trinky treat 🍭) |
| 21 1:40 | trade | trinky treat 🍭 was killed 425 units away: you traded in 500 ms (pros: 1,641 ms) |
| 21 1:25 | trade | |P1nkmаn| was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:48 | hold | held with trinky treat 🍭, 462 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before trinky treat 🍭) |
| 23 1:25 | trade | |P1nkmаn| was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:07 | trade | Agnostic was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed by them | Glock-18 | 594 ms | 594 ms | 6.9° | ||
| 2 bomb 0:29 | killed by them | AK-47 | 219 ms | 219 ms | 0.8° | ||
| 3 1:42 | hit them | Desert Eagle | 406 ms | – | 1.8° | ||
| 3 1:42 | killed by them | AK-47 | 672 ms | 1250 ms | 6.1° | ||
| 4 1:26 | killed by them | AK-47 | 1312 ms | 1828 ms | 4.3° | ||
| 6 1:24 | killed them | AWP | 250 ms | 250 ms | 1.2° | ||
| 7 1:46 | killed them | AWP | 172 ms | 172 ms | 0.7° | ||
| 7 1:19 | killed by them | AK-47 | 781 ms | 1812 ms | 1.2° | ||
| 8 bomb 0:24 | killed them | AWP | 1047 ms | 1047 ms | 11.3° | ||
| 8 bomb 0:19 | killed by them | AK-47 | 422 ms | 812 ms | 2.6° | ||
| 9 bomb 0:04 | killed by them | Glock-18 | 62 ms | 219 ms | 3.0° | ||
| 10 1:26 | killed them | M4A4 | 469 ms | 734 ms | 11.0° | ||
| 10 1:26 | hit by them | AK-47 | 609 ms | – | 25.1° | ||
| 10 1:24 | hit them | M4A4 | 312 ms | – | 3.4° | ||
| 10 1:24 | killed by them | AK-47 | 156 ms | 344 ms | 3.3° | ||
| 10 1:24 | hit by them | AK-47 | 234 ms | – | 1.9° | ||
| 10 1:24 | hit them | M4A4 | 328 ms | – | 4.7° | ||
| 11 bomb 0:11 | killed them | AK-47 | 359 ms | 562 ms | 1.4° | ||
| 12 bomb 0:31 | killed by them | AWP | 203 ms | 203 ms | 1.3° | ||
| 13 1:37 | killed them | Tec-9 | 203 ms | 203 ms | 1.7° | ||
| 13 1:15 | hit them | Tec-9 | 359 ms | – | 6.4° | ||
| 13 1:12 | hit by them | P2000 | 203 ms | – | 2.9° | ||
| 13 1:12 | killed them | Tec-9 | 344 ms | 531 ms | 3.0° | ||
| 14 1:41 | killed them | MP7 | 438 ms | 828 ms | 6.6° | ||
| 15 1:28 | hit by them | MP9 | 391 ms | – | 6.6° | ||
| 15 1:28 | killed them | MP7 | 672 ms | 922 ms | 11.0° | ||
| 15 1:18 | killed them | MP7 | 250 ms | 250 ms | 11.1° | ||
| 15 bomb 0:36 | killed by them | AK-47 | 500 ms | 922 ms | 0.5° | ||
| 15 bomb 0:35 | hit them | M4A4 | 844 ms | – | 46.3° | ||
| 16 1:23 | hit by them | M4A4 | 266 ms | – | 3.8° | ||
| 16 1:23 | killed them | AK-47 | 438 ms | 438 ms | 2.8° | ||
| 16 1:06 | killed them | AK-47 | 219 ms | 219 ms | 0.7° | ||
| 17 1:31 | hit by them | MP9 | 266 ms | – | 2.4° | ||
| 17 1:30 | hit them | AK-47 | 766 ms | – | 25.0° | ||
| 18 1:09 | killed by them | SSG 08 | 406 ms | 406 ms | 1.2° | ||
| 19 1:38 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:34 | hit them | AK-47 | 297 ms | – | 2.1° | ||
| 20 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:17 | killed them | AK-47 | 391 ms | 500 ms | 3.8° | ||
| 20 1:17 | hit by them | M4A4 | 562 ms | – | 2.9° | ||
| 20 1:17 | killed by them | M4A1-S | 328 ms | 328 ms | 1.6° | ||
| 21 1:40 | killed them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 21 1:07 | killed by them | M4A1-S | 250 ms | 609 ms | 4.9° | ||
| 22 0:47 | killed them | AWP | 1109 ms | 1109 ms | 4.2° | ||
| 23 1:46 | hit by them | M4A4 | 172 ms | – | 0.9° | ||
| 23 1:46 | killed them | AWP | 297 ms | 297 ms | 0.6° | ||
| 23 1:04 | killed by them | MP9 | 344 ms | 688 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | USP-S | 1120 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 50% | |
| 3 1:42 | Desert Eagle | 1595 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 30% / 43% | |
| 6 1:24 | AWP | 1553 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 7 1:46 | AWP | 1580 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 8 bomb 0:24 | AWP | 391 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 8 bomb 0:19 | AWP | 265 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 60% / 83% | |
| 10 1:26 | M4A4 | 330 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 4/9 | killed them | 6% / 50% | |
| 10 1:24 | M4A4 | 600 | fired while moving (116 u/s), too fast to be accurate - stop first | 4/5 | cut short (a death, a reload) | 18% / 52% | |
| 11 bomb 0:11 | AK-47 | 615 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 13 1:37 | Tec-9 | 1002 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 13 1:34 | Tec-9 | 1231 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 40% | |
| 13 1:34 | Tec-9 | 1233 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 10% / 46% | ||
| 13 1:31 | Tec-9 | 1205 | fine - pros would have fired it too | 0/2 | 26% / 46% | ||
| 13 1:23 | Tec-9 | 1290 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 13% / 43% | ||
| 13 1:21 | Tec-9 | 1339 | fine - pros would have fired it too | 0/2 | 35% / 42% | ||
| 13 1:15 | Tec-9 | 716 | fine - pros would have fired it too | 1/4 | 40% / 40% | ||
| 13 1:12 | Tec-9 | 705 | fine - pros would have fired it too | 2/3 | killed them | 31% / 38% | |
| 14 1:41 | MP7 | 695 | fine - pros would have fired it too | 5/12 | killed them | 39% / 50% | |
| 15 1:28 | MP7 | 423 | fine - pros would have fired it too | 4/13 | killed them | 28% / 54% | |
| 15 1:18 | MP7 | 187 | fine - pros would have fired it too | 1/6 | killed them | 62% / 62% | |
| 15 bomb 0:36 | M4A1-S | 1082 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 53% / 53% | |
| 16 1:23 | AK-47 | 441 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 54% | |
| 16 1:23 | AK-47 | 437 | fine - pros would have fired it too | 1/3 | killed them | 50% / 50% | |
| 16 1:06 | AK-47 | 2449 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 71% / 71% | |
| 17 1:30 | AK-47 | 605 | aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first | 3/16 | 1% / 48% | ||
| 20 1:34 | AK-47 | 1211 | fine - pros would have fired it too | 1/4 | 54% / 54% | ||
| 20 1:17 | AK-47 | 667 | fine - pros would have fired it too | 2/6 | killed them | 43% / 58% | |
| 21 1:40 | AK-47 | 1479 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 21 1:07 | AK-47 | 1591 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 67% / 67% | |
| 22 1:31 | AWP | 1758 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 25% / 78% | ||
| 22 0:47 | AWP | 1221 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 40% / 79% | |
| 23 1:46 | AWP | 1619 | fine - pros would have fired it too | 1/1 | killed them | 65% / 68% | |
| 23 1:04 | AWP | 279 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 16% / 77% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
