ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 10-13 · Tue 06 Oct, 20:38

AgnosticMaster Guardian I

The match

Aim

531 msTTD476 msTTK1.9°Crosshair↓46%1st bullet38%Spray31%Head65%Counter-strafe

Scoreboard

67ADR78%KAST

Positioning

Shots

14/26Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472638%
M4A42025%
Glock-181020%
USP-S743%
Galil AR743%
Desert Eagle617%
FAMAS3100%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
35/11512 1:24 1 kill (Deagle), 1 headshot CT1.5
40/1151 1:47 1 kill (USP-S), 1 headshot CT1.0
45/1158 bomb 0:13 1 kill (AWP) CT1.0
55/11521 1:07 1 kill (AK-47) T1.0
58/11523 1:13 1 kill (AK-47), 1 headshot T1.0
60/1156 1:12 1 kill (FAMAS), 1 headshot CT0.9
64/11517 1:24 2 kills (AK-47 ×2), all headshots, in 33.4 s T0.9
74/1157 1:19 1 kill (AWP) CT0.6
87/1153 1:40 1 kill (M4A4), 1 headshot CT0.0
101/11510 bomb 0:35 1 kill (M4A4), 1 headshot CT-0.4
113/11513 1:35 1 kill (Glock), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:26 1v2 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · first fight lost, saw each other
8 bomb 0:11 1v2 after the plant CT · 46 HP · Apartmentslost - saved, the bomb went off

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
20 1:46 goodblinded isco1313 3.3 s (0.7 s white) trinky treat 🍭 peeked isco1313 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
22 1:02 punishedhit by ็็็็็็็็็็ 1.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1179 units away, thrown in the open; a running throw

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 22 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
22 0:41 serDPBombsite Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradetrinky treat 🍭 was killed 275 units away: not traded within 5 s (pros: 1,641 ms)
1 1:26 trade|P1nkmаn| was killed 466 units away: not traded within 5 s (pros: 625 ms)
3 1:26 tradeWalter was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 holdheld with trinky treat 🍭, 513 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:33 tradetrinky treat 🍭 was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:19 tradeFlery was killed 175 units away: not traded within 5 s (pros: 969 ms)
9 1:29 line of firestood in trinky treat 🍭's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:29 holdheld with |P1nkmаn|, 899 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:25 holdheld with trinky treat 🍭, 229 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after trinky treat 🍭)
11 1:28 tradetrinky treat 🍭 was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 in their waystood between |P1nkmаn| and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:29 trade|P1nkmаn| was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
16 1:11 holdheld with Walter, 342 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:27 trade|P1nkmаn| was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
17 1:25 tradetrinky treat 🍭 was killed 386 units away: you traded in 266 ms (pros: 625 ms)
18 1:16 trade|P1nkmаn| was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
18 1:11 tradetrinky treat 🍭 was killed 512 units away: not traded within 5 s (pros: 2,031 ms)
18 1:09 holdheld with Flery, 214 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after Flery)
18 1:09 tradeFlery was killed 153 units away: not traded within 5 s (pros: 625 ms)
19 1:39 holdheld with Flery, 986 units and 96° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:38 tradeFlery was killed 996 units away: not traded within 5 s (pros: 2,031 ms)
20 1:36 holdheld with Flery, 376 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms before Flery)
21 1:42 holdheld with trinky treat 🍭, 969 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:25 trade|P1nkmаn| was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
23 1:17 tradetrinky treat 🍭 was killed 1401 units away: you traded in 3,656 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Smoke_Nightkilled themUSP-S359 ms359 ms1.6°
1 1:28 ็็็็็็็็็็hit themP2000500 ms–0.5°
1 1:27 ็็็็็็็็็็hit by themGlock-18391 ms–0.6°
1 1:24 isco1313killed by themGlock-18594 ms594 ms5.0°
2 1:33 ็็็็็็็็็็killed by themAK-47844 ms1047 ms0.5°
3 1:40 Smoke_Nightkilled themM4A4531 ms531 ms0.1°
3 bomb 0:38 GEJOWSKI NUREK KOSMITAkilled by themAK-47250 ms250 ms1.9°
4 1:39 serDPkilled by themAK-47625 ms625 ms4.2°
5 1:44 GEJOWSKI NUREK KOSMITAkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:12 GEJOWSKI NUREK KOSMITAkilled themFAMAS125 ms312 ms1.3°
7 1:19 Smoke_Nightkilled themAWP422 ms422 ms1.1°
8 bomb 0:14 ็็็็็็็็็็hit by themAK-47328 ms–0.3°
8 bomb 0:13 ็็็็็็็็็็killed themAWP141 ms141 ms1.2°
8 round over GEJOWSKI NUREK KOSMITAkilled by themGlock-18234 ms391 ms1.3°
9 bomb 0:23 GEJOWSKI NUREK KOSMITAkilled by themAWP375 ms375 ms1.3°
10 bomb 0:35 Smoke_Nighthit by themAK-47406 ms–5.8°
10 bomb 0:35 Smoke_Nightkilled themM4A4719 ms984 ms34.6°
10 bomb 0:13 GEJOWSKI NUREK KOSMITAkilled by themAWP188 ms188 ms0.8°
11 bomb 0:37 isco1313killed by themMAC-10500 ms1031 ms4.1°
11 bomb 0:36 isco1313hit themM4A4656 ms–6.9°
12 1:24 isco1313killed themDesert Eagle1266 ms1266 ms9.1°
12 1:21 GEJOWSKI NUREK KOSMITAkilled by themAWP94 ms94 ms0.9°
13 1:46 isco1313hit themGlock-18328 ms–0.7°
13 1:35 Smoke_Nightkilled themGlock-181812 ms1812 ms35.9°
13 1:27 GEJOWSKI NUREK KOSMITAkilled by themUSP-S266 ms438 ms1.7°
14 1:42 isco1313killed by themMP9422 ms703 ms4.4°
14 1:42 isco1313hit themAK-47703 ms–5.7°
15 1:33 isco1313hit themGalil AR531 ms–8.9°
15 1:33 isco1313killed by themMP9688 ms891 ms17.1°
15 1:33 serDPhit by themMP9656 ms–2.2°
16 1:36 isco1313hit by themM4A41016 ms–2.4°
17 1:24 serDPkilled themAK-47141 ms141 ms1.9°
17 1:20 Smoke_Nighthit by themM4A41062 ms–1.0°
17 bomb 0:16 ็็็็็็็็็็killed themAK-47422 ms422 ms1.6°
18 1:07 GEJOWSKI NUREK KOSMITAkilled by themSSG 08203 ms203 ms0.4°
20 1:35 serDPkilled by themM4A1-S531 ms828 ms1.9°
21 1:08 Smoke_Nightkilled themAK-472438 ms2844 ms5.7°
21 1:02 serDPhit themAK-47703 ms–10.7°
21 1:02 serDPkilled by themM4A1-S797 ms1000 ms10.7°
22 1:25 serDPhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:01 ็็็็็็็็็็hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 0:40 serDPhit themAK-47625 ms–1.5°
22 0:40 serDPkilled by themAK-47406 ms1031 ms3.9°
23 1:13 ็็็็็็็็็็killed themAK-471797 ms1797 ms43.4°
23 1:07 isco1313killed by themMP91094 ms1375 ms11.9°

Shots

You fired 14 of your 26 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 Smoke_NightUSP-S1389fine - pros would have fired it too1/1killed them50% / 50%
1 1:28 ็็็็็็็็็็USP-S1267fine - pros would have fired it too1/239% / 39%
1 1:27 ็็็็็็็็็็USP-S1267fine - pros would have fired it too2/466% / 66%
1 1:25 isco1313USP-S647fine - pros would have fired it too0/2cut short (a death, a reload)24% / 42%
3 1:40 Smoke_NightM4A41564fine - pros would have fired it too1/2killed them66% / 66%
4 1:39 serDPDesert Eagle1649fired while moving (84 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 48%
6 1:12 GEJOWSKI NUREK KOSMITAFAMAS532fine - pros would have fired it too3/7killed them53% / 61%
8 bomb 0:13 ็็็็็็็็็็AWP597fine - pros would have fired it too1/1killed them66% / 79%
10 bomb 0:35 Smoke_NightM4A4441aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first2/13killed them3% / 53%
10 bomb 0:15 GEJOWSKI NUREK KOSMITAM4A4753fired while moving (225 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)4% / 55%
11 bomb 0:37 isco1313M4A4542fired while moving (114 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)13% / 58%
12 1:24 isco1313Desert Eagle115fine - pros would have fired it too1/1killed them41% / 45%
13 1:46 isco1313Glock-181575fine - pros would have fired it too1/239% / 39%
13 1:36 Smoke_NightGlock-18808fired while moving (220 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
13 1:36 Smoke_NightGlock-18805aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6killed them16% / 55%
13 1:27 GEJOWSKI NUREK KOSMITAGlock-18481fine - pros would have fired it too0/1cut short (a death, a reload)45% / 45%
14 1:42 isco1313AK-47347fine - pros would have fired it too1/6cut short (a death, a reload)69% / 69%
15 1:33 isco1313Galil AR333fired while moving (215 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)11% / 47%
16 1:36 isco1313Desert Eagle985aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/412% / 39%
17 1:24 serDPAK-47248fired while moving (215 u/s), too fast to be accurate - stop first1/4killed them37% / 64%
17 bomb 0:16 ็็็็็็็็็็AK-471340fired while moving (82 u/s), too fast to be accurate - stop first1/2killed them28% / 71%
21 1:08 Smoke_NightAK-47778aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/8killed them29% / 54%
21 1:02 serDPAK-47886fired while moving (86 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)39% / 77%
22 0:40 serDPAK-47925fired while moving (209 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 52%
22 0:40 serDPAK-47928fired while moving (96 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 46%
23 1:13 ็็็็็็็็็็AK-47330fine - pros would have fired it too1/2killed them59% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.