Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 38% |
| M4A4 | 20 | 25% |
| Glock-18 | 10 | 20% |
| USP-S | 7 | 43% |
| Galil AR | 7 | 43% |
| Desert Eagle | 6 | 17% |
| FAMAS | 3 | 100% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 35/115 | 12 1:24 | 1 kill (Deagle), 1 headshot CT | 1.5 |
| 40/115 | 1 1:47 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 45/115 | 8 bomb 0:13 | 1 kill (AWP) CT | 1.0 |
| 55/115 | 21 1:07 | 1 kill (AK-47) T | 1.0 |
| 58/115 | 23 1:13 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 60/115 | 6 1:12 | 1 kill (FAMAS), 1 headshot CT | 0.9 |
| 64/115 | 17 1:24 | 2 kills (AK-47 ×2), all headshots, in 33.4 s T | 0.9 |
| 74/115 | 7 1:19 | 1 kill (AWP) CT | 0.6 |
| 87/115 | 3 1:40 | 1 kill (M4A4), 1 headshot CT | 0.0 |
| 101/115 | 10 bomb 0:35 | 1 kill (M4A4), 1 headshot CT | -0.4 |
| 113/115 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:26 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, saw each other |
| 8 bomb 0:11 | 1v2 after the plant CT · 46 HP · Apartments | lost - saved, the bomb went off |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 20 1:46 | good | blinded isco1313 3.3 s (0.7 s white) trinky treat 🍭 peeked isco1313 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
Throws
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 22 1:02 | punished | hit by ็็็็็็็็็็ 1.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1179 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 22 0:41 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | trinky treat 🍭 was killed 275 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:26 | trade | |P1nkmаn| was killed 466 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:26 | trade | Walter was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | hold | held with trinky treat 🍭, 513 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:33 | trade | trinky treat 🍭 was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:19 | trade | Flery was killed 175 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:29 | line of fire | stood in trinky treat 🍭's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:29 | hold | held with |P1nkmаn|, 899 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:25 | hold | held with trinky treat 🍭, 229 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after trinky treat 🍭) |
| 11 1:28 | trade | trinky treat 🍭 was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | in their way | stood between |P1nkmаn| and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:29 | trade | |P1nkmаn| was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:11 | hold | held with Walter, 342 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:27 | trade | |P1nkmаn| was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:25 | trade | trinky treat 🍭 was killed 386 units away: you traded in 266 ms (pros: 625 ms) |
| 18 1:16 | trade | |P1nkmаn| was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:11 | trade | trinky treat 🍭 was killed 512 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:09 | hold | held with Flery, 214 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after Flery) |
| 18 1:09 | trade | Flery was killed 153 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:39 | hold | held with Flery, 986 units and 96° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:38 | trade | Flery was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:36 | hold | held with Flery, 376 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 1,297 ms before Flery) |
| 21 1:42 | hold | held with trinky treat 🍭, 969 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:25 | trade | |P1nkmаn| was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:17 | trade | trinky treat 🍭 was killed 1401 units away: you traded in 3,656 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed them | USP-S | 359 ms | 359 ms | 1.6° | ||
| 1 1:28 | hit them | P2000 | 500 ms | – | 0.5° | ||
| 1 1:27 | hit by them | Glock-18 | 391 ms | – | 0.6° | ||
| 1 1:24 | killed by them | Glock-18 | 594 ms | 594 ms | 5.0° | ||
| 2 1:33 | killed by them | AK-47 | 844 ms | 1047 ms | 0.5° | ||
| 3 1:40 | killed them | M4A4 | 531 ms | 531 ms | 0.1° | ||
| 3 bomb 0:38 | killed by them | AK-47 | 250 ms | 250 ms | 1.9° | ||
| 4 1:39 | killed by them | AK-47 | 625 ms | 625 ms | 4.2° | ||
| 5 1:44 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:12 | killed them | FAMAS | 125 ms | 312 ms | 1.3° | ||
| 7 1:19 | killed them | AWP | 422 ms | 422 ms | 1.1° | ||
| 8 bomb 0:14 | hit by them | AK-47 | 328 ms | – | 0.3° | ||
| 8 bomb 0:13 | killed them | AWP | 141 ms | 141 ms | 1.2° | ||
| 8 round over | killed by them | Glock-18 | 234 ms | 391 ms | 1.3° | ||
| 9 bomb 0:23 | killed by them | AWP | 375 ms | 375 ms | 1.3° | ||
| 10 bomb 0:35 | hit by them | AK-47 | 406 ms | – | 5.8° | ||
| 10 bomb 0:35 | killed them | M4A4 | 719 ms | 984 ms | 34.6° | ||
| 10 bomb 0:13 | killed by them | AWP | 188 ms | 188 ms | 0.8° | ||
| 11 bomb 0:37 | killed by them | MAC-10 | 500 ms | 1031 ms | 4.1° | ||
| 11 bomb 0:36 | hit them | M4A4 | 656 ms | – | 6.9° | ||
| 12 1:24 | killed them | Desert Eagle | 1266 ms | 1266 ms | 9.1° | ||
| 12 1:21 | killed by them | AWP | 94 ms | 94 ms | 0.9° | ||
| 13 1:46 | hit them | Glock-18 | 328 ms | – | 0.7° | ||
| 13 1:35 | killed them | Glock-18 | 1812 ms | 1812 ms | 35.9° | ||
| 13 1:27 | killed by them | USP-S | 266 ms | 438 ms | 1.7° | ||
| 14 1:42 | killed by them | MP9 | 422 ms | 703 ms | 4.4° | ||
| 14 1:42 | hit them | AK-47 | 703 ms | – | 5.7° | ||
| 15 1:33 | hit them | Galil AR | 531 ms | – | 8.9° | ||
| 15 1:33 | killed by them | MP9 | 688 ms | 891 ms | 17.1° | ||
| 15 1:33 | hit by them | MP9 | 656 ms | – | 2.2° | ||
| 16 1:36 | hit by them | M4A4 | 1016 ms | – | 2.4° | ||
| 17 1:24 | killed them | AK-47 | 141 ms | 141 ms | 1.9° | ||
| 17 1:20 | hit by them | M4A4 | 1062 ms | – | 1.0° | ||
| 17 bomb 0:16 | killed them | AK-47 | 422 ms | 422 ms | 1.6° | ||
| 18 1:07 | killed by them | SSG 08 | 203 ms | 203 ms | 0.4° | ||
| 20 1:35 | killed by them | M4A1-S | 531 ms | 828 ms | 1.9° | ||
| 21 1:08 | killed them | AK-47 | 2438 ms | 2844 ms | 5.7° | ||
| 21 1:02 | hit them | AK-47 | 703 ms | – | 10.7° | ||
| 21 1:02 | killed by them | M4A1-S | 797 ms | 1000 ms | 10.7° | ||
| 22 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:01 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:40 | hit them | AK-47 | 625 ms | – | 1.5° | ||
| 22 0:40 | killed by them | AK-47 | 406 ms | 1031 ms | 3.9° | ||
| 23 1:13 | killed them | AK-47 | 1797 ms | 1797 ms | 43.4° | ||
| 23 1:07 | killed by them | MP9 | 1094 ms | 1375 ms | 11.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1389 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 1 1:28 | USP-S | 1267 | fine - pros would have fired it too | 1/2 | 39% / 39% | ||
| 1 1:27 | USP-S | 1267 | fine - pros would have fired it too | 2/4 | 66% / 66% | ||
| 1 1:25 | USP-S | 647 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 24% / 42% | |
| 3 1:40 | M4A4 | 1564 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 4 1:39 | Desert Eagle | 1649 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 48% | |
| 6 1:12 | FAMAS | 532 | fine - pros would have fired it too | 3/7 | killed them | 53% / 61% | |
| 8 bomb 0:13 | AWP | 597 | fine - pros would have fired it too | 1/1 | killed them | 66% / 79% | |
| 10 bomb 0:35 | M4A4 | 441 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 2/13 | killed them | 3% / 53% | |
| 10 bomb 0:15 | M4A4 | 753 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 4% / 55% | |
| 11 bomb 0:37 | M4A4 | 542 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 13% / 58% | |
| 12 1:24 | Desert Eagle | 115 | fine - pros would have fired it too | 1/1 | killed them | 41% / 45% | |
| 13 1:46 | Glock-18 | 1575 | fine - pros would have fired it too | 1/2 | 39% / 39% | ||
| 13 1:36 | Glock-18 | 808 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 13 1:36 | Glock-18 | 805 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | killed them | 16% / 55% | |
| 13 1:27 | Glock-18 | 481 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 45% | |
| 14 1:42 | AK-47 | 347 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 69% / 69% | |
| 15 1:33 | Galil AR | 333 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/8 | cut short (a death, a reload) | 11% / 47% | |
| 16 1:36 | Desert Eagle | 985 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 12% / 39% | ||
| 17 1:24 | AK-47 | 248 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/4 | killed them | 37% / 64% | |
| 17 bomb 0:16 | AK-47 | 1340 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/2 | killed them | 28% / 71% | |
| 21 1:08 | AK-47 | 778 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/8 | killed them | 29% / 54% | |
| 21 1:02 | AK-47 | 886 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 39% / 77% | |
| 22 0:40 | AK-47 | 925 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 52% | |
| 22 0:40 | AK-47 | 928 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 46% | |
| 23 1:13 | AK-47 | 330 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
