Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 16% |
| MP9 | 46 | 41% |
| MAC-10 | 42 | 19% |
| M4A4 | 33 | 15% |
| Glock-18 | 15 | 33% |
| Desert Eagle | 4 | 0% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/115 | 23 1:07 | 2 kills (MP9 ×2), in 3.2 s CT | 3.6 |
| 17/115 | 1 1:26 | 3 kills (Glock ×3), 2 headshots, in 13.1 s T | 3.4 |
| 69/115 | 11 1:34 | 2 kills (MAC-10 ×2), 1 headshot, in 12 s T | 0.7 |
| 75/115 | 14 1:42 | 1 kill (MP9), 1 headshot CT | 0.6 |
| 79/115 | 9 1:28 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 96/115 | 15 1:33 | 1 kill (MP9), 1 headshot CT | -0.1 |
| 104/115 | 3 1:41 | 1 kill (AK-47) T | -0.7 |
| 105/115 | 7 1:18 | 1 kill (AK-47) T | -0.7 |
| 107/115 | 16 1:38 | 1 kill (M4A4), 1 headshot CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:18 | 1v1 before the plant T · 67 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 7 1:19 | 1v5 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 14 1:13 | 1v3 before the plant CT · 73 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
10 flashes: 6 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:51 | good | blinded trinky treat 🍭 4.0 s (1.3 s white), Walter 3.6 s (1.0 s white), |P1nkmаn| 3.5 s (0.9 s white) |
| 2 1:48 | good | blinded Walter 3.0 s (0.5 s white); blinded serDP 1.9 s on the move through Top Mid - safe |
| 4 1:49 | good | blinded trinky treat 🍭 4.3 s (1.5 s white), Walter 4.0 s (1.2 s white) |
| 5 1:49 | good | blinded trinky treat 🍭 4.0 s (1.3 s white), |P1nkmаn| 4.0 s (1.3 s white) |
| 8 1:41 | wasted | no enemy blinded for long |
| 9 1:49 | good | blinded trinky treat 🍭 3.9 s (1.2 s white), |P1nkmаn| 3.9 s (1.2 s white) |
| 10 1:50 | good | blinded |P1nkmаn| 4.0 s (1.3 s white), trinky treat 🍭 3.9 s (1.2 s white) |
| 11 1:37 | wasted | no enemy blinded for long |
| 14 1:47 | wasted | no enemy blinded for long; blinded GEJOWSKI NUREK KOSMITA 3.4 s holding Bombsite A - safe |
| 15 1:35 | wasted | no enemy blinded for long |
Throws
19 grenades: 17 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:16 | punished | killed by |P1nkmаn| with an HE in hand at Bombsite A - seen by 2 enemies for 0.6 s, the nearest 52 units away |
| 20 1:46 | punished | killed by trinky treat 🍭 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 958 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:47 | T Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 3 1:42 | T Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:45 | T Ramp | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 8 bomb 0:29 | Shop | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:38 | Connector | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:37 | Middle | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:18 | trade | GEJOWSKI NUREK KOSMITA was killed 575 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:48 | in their way | stood between serDP and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 3 1:48 | line of fire | stood in serDP's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:47 | trade | ็็็็็็็็็็ was killed 338 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:33 | trade | GEJOWSKI NUREK KOSMITA was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:35 | in their way | stood between GEJOWSKI NUREK KOSMITA and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 1:34 | line of fire | stood in GEJOWSKI NUREK KOSMITA's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:46 | hold | held with serDP, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before serDP) |
| 14 1:41 | trade | ็็็็็็็็็็ was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | trade | serDP was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:47 | hold | held with serDP, 51 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before serDP) |
| 23 1:13 | trade | ็็็็็็็็็็ was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit by them | P2000 | 359 ms | – | 6.8° | ||
| 1 1:26 | killed them | Glock-18 | 938 ms | 1469 ms | 2.1° | ||
| 1 1:24 | killed them | Glock-18 | 594 ms | 594 ms | 5.0° | ||
| 1 1:13 | killed them | Glock-18 | 734 ms | 1453 ms | 2.0° | ||
| 2 1:46 | killed by them | MP9 | 766 ms | 1109 ms | 3.1° | ||
| 2 1:46 | hit by them | MP9 | 1266 ms | – | 6.9° | ||
| 3 1:42 | hit by them | Desert Eagle | 406 ms | – | 1.8° | ||
| 3 1:42 | killed them | AK-47 | 672 ms | 1250 ms | 6.1° | ||
| 3 1:42 | hit by them | Desert Eagle | 422 ms | – | 0.7° | ||
| 3 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:38 | killed by them | Desert Eagle | 328 ms | 328 ms | 2.9° | ||
| 4 1:43 | killed by them | Desert Eagle | 453 ms | 453 ms | 2.7° | ||
| 5 1:44 | hit them | MAC-10 | 1172 ms | – | 22.0° | ||
| 5 1:34 | hit them | MAC-10 | 516 ms | – | 1.4° | ||
| 5 1:33 | hit them | MAC-10 | 469 ms | – | 4.6° | ||
| 5 1:31 | hit them | MAC-10 | 406 ms | – | 4.8° | ||
| 5 1:31 | killed by them | Desert Eagle | 438 ms | 438 ms | 1.9° | ||
| 6 1:42 | killed by them | AWP | 297 ms | 297 ms | 3.1° | ||
| 7 1:19 | killed them | AK-47 | 781 ms | 1812 ms | 1.2° | ||
| 7 1:18 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:29 | killed by them | AWP | 344 ms | 344 ms | 31.5° | ||
| 9 1:29 | killed them | AK-47 | 484 ms | 984 ms | 32.4° | ||
| 9 1:25 | killed by them | M4A1-S | 297 ms | 797 ms | 1.0° | ||
| 10 1:35 | killed by them | AWP | 297 ms | 297 ms | 2.7° | ||
| 11 1:35 | killed them | MAC-10 | 734 ms | 812 ms | 20.5° | ||
| 11 1:35 | hit by them | M4A4 | 750 ms | – | 2.0° | ||
| 11 bomb 0:37 | killed them | MAC-10 | 500 ms | 1031 ms | 4.1° | ||
| 11 bomb 0:36 | hit by them | M4A4 | 656 ms | – | 6.9° | ||
| 11 bomb 0:11 | killed by them | AK-47 | 359 ms | 562 ms | 1.4° | ||
| 12 1:24 | killed by them | Desert Eagle | 1266 ms | 1266 ms | 9.1° | ||
| 13 1:46 | hit by them | Glock-18 | 328 ms | – | 0.7° | ||
| 13 1:41 | killed by them | Tec-9 | 1109 ms | 1109 ms | 22.0° | ||
| 14 1:42 | killed them | MP9 | 422 ms | 703 ms | 4.4° | ||
| 14 1:42 | hit by them | AK-47 | 703 ms | – | 5.7° | ||
| 14 1:13 | hit them | AK-47 | 1859 ms | – | 50.6° | ||
| 14 1:13 | killed by them | AK-47 | 1891 ms | 2000 ms | 50.9° | ||
| 15 1:33 | hit by them | Galil AR | 531 ms | – | 8.9° | ||
| 15 1:33 | killed them | MP9 | 688 ms | 891 ms | 17.1° | ||
| 15 1:18 | killed by them | MP7 | 250 ms | 250 ms | 11.1° | ||
| 16 1:38 | killed them | M4A4 | 500 ms | 594 ms | 7.8° | ||
| 16 1:36 | hit them | M4A4 | 1016 ms | – | 2.4° | ||
| 16 1:35 | killed by them | AWP | 219 ms | 219 ms | 2.0° | ||
| 17 1:31 | hit them | MP9 | 266 ms | – | 2.4° | ||
| 17 1:30 | hit by them | AK-47 | 766 ms | – | 25.0° | ||
| 17 1:29 | killed by them | AK-47 | 656 ms | 750 ms | 22.6° | ||
| 18 1:28 | killed by them | AK-47 | 266 ms | 266 ms | 4.7° | ||
| 19 1:47 | hit them | P2000 | 422 ms | – | 0.7° | ||
| 19 1:47 | killed by them | AWP | 516 ms | 516 ms | 1.1° | ||
| 20 1:46 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | killed by them | AK-47 | 703 ms | 2312 ms | 2.5° | ||
| 21 1:39 | hit them | M4A4 | 1203 ms | – | 6.2° | ||
| 22 1:43 | hit by them | Desert Eagle | 297 ms | – | 2.1° | ||
| 22 1:43 | hit them | M4A4 | 625 ms | – | 11.9° | ||
| 22 1:40 | hit them | M4A4 | 188 ms | – | 1.3° | ||
| 22 1:40 | hit by them | Desert Eagle | 312 ms | – | 2.2° | ||
| 22 1:34 | killed by them | Desert Eagle | 391 ms | 391 ms | 10.8° | ||
| 23 1:07 | killed them | MP9 | 1094 ms | 1375 ms | 11.9° | ||
| 23 1:04 | killed them | MP9 | 344 ms | 688 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 385 | fine - pros would have fired it too | 0/4 | 36% / 56% | ||
| 1 1:27 | Glock-18 | 276 | fine - pros would have fired it too | 2/9 | killed them | 30% / 54% | |
| 1 1:24 | Glock-18 | 571 | fine - pros would have fired it too | 1/3 | killed them | 54% / 55% | |
| 1 1:13 | Glock-18 | 796 | fine - pros would have fired it too | 2/5 | killed them | 57% / 57% | |
| 2 1:47 | AK-47 | 281 | fine - pros would have fired it too | 0/9 | cut short (a death, a reload) | 56% / 56% | |
| 3 1:42 | AK-47 | 1595 | fine - pros would have fired it too | 1/3 | 39% / 51% | ||
| 3 1:41 | AK-47 | 1597 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/7 | killed them; 1 bullet after pros would have stopped | 12% / 49% | |
| 3 1:40 | AK-47 | 656 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/4 | 5% / 47% | ||
| 3 1:38 | AK-47 | 656 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 51% | |
| 5 1:45 | MAC-10 | 772 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/17 | 5 bullets after pros would have stopped | 11% / 50% | |
| 5 1:34 | MAC-10 | 982 | fired while moving (150 u/s), too fast to be accurate - stop first | 2/25 | 14 bullets after pros would have stopped | 9% / 45% | |
| 5 1:31 | MAC-10 | 613 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 62% | |
| 7 1:19 | AK-47 | 1058 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/8 | 34% / 60% | ||
| 7 1:18 | AK-47 | 1052 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/7 | killed them | 2% / 48% | |
| 9 1:29 | AK-47 | 368 | fired while moving (179 u/s), too fast to be accurate - stop first | 2/9 | killed them | 21% / 55% | |
| 9 1:25 | AK-47 | 747 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 21% / 53% | |
| 11 1:35 | MAC-10 | 411 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/12 | killed them | 3% / 49% | |
| 11 bomb 0:37 | MAC-10 | 527 | fine - pros would have fired it too | 5/17 | killed them | 62% / 65% | |
| 13 1:46 | Desert Eagle | 1575 | fine - pros would have fired it too | 0/1 | 25% / 33% | ||
| 13 1:42 | Desert Eagle | 1213 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 18% / 59% | |
| 14 1:42 | MP9 | 346 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 5/14 | killed them | 6% / 50% | |
| 14 1:13 | AK-47 | 897 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 0% / 53% | |
| 15 1:39 | MP9 | 597 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/11 | 30% / 60% | ||
| 15 1:33 | MP9 | 319 | fired while moving (176 u/s), too fast to be accurate - stop first | 4/16 | killed them | 3% / 59% | |
| 16 1:38 | M4A4 | 153 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/8 | killed them | 2% / 48% | |
| 16 1:36 | M4A4 | 985 | fine - pros would have fired it too | 0/4 | 23% / 45% | ||
| 16 1:36 | M4A4 | 986 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 16 1:35 | M4A4 | 986 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 53% | |
| 17 1:31 | MP9 | 606 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/10 | 20% / 46% | ||
| 17 1:30 | MP9 | 601 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/14 | cut short (a death, a reload); 2 bullets after pros would have stopped | 11% / 50% | |
| 19 1:47 | USP-S | 1684 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 28% / 32% | |
| 21 1:39 | M4A4 | 796 | fine - pros would have fired it too | 3/13 | 28% / 46% | ||
| 21 1:37 | M4A4 | 802 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 46% | |
| 22 1:43 | M4A4 | 1042 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | 8% / 54% | ||
| 22 1:41 | M4A4 | 1068 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 10% / 57% | ||
| 22 1:40 | M4A4 | 1086 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 31% / 72% | |
| 23 1:07 | MP9 | 305 | fine - pros would have fired it too | 4/10 | killed them | 31% / 55% | |
| 23 1:04 | MP9 | 277 | fine - pros would have fired it too | 4/6 | killed them | 69% / 69% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
