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Mirage, won 13-10 · Tue 06 Oct, 20:38

isco1313Gold Nova III

The match

Aim

610 msTTD984 msTTK4.7°Crosshair↓29%1st bullet24%Spray26%Head45%Counter-strafe

Scoreboard

64ADR70%KAST

Positioning

Shots

21/38Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476116%
MP94641%
MAC-104219%
M4A43315%
Glock-181533%
Desert Eagle40%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/11523 1:07 2 kills (MP9 ×2), in 3.2 s CT3.6
17/1151 1:26 3 kills (Glock ×3), 2 headshots, in 13.1 s T3.4
69/11511 1:34 2 kills (MAC-10 ×2), 1 headshot, in 12 s T0.7
75/11514 1:42 1 kill (MP9), 1 headshot CT0.6
79/1159 1:28 1 kill (AK-47), 1 headshot T0.5
96/11515 1:33 1 kill (MP9), 1 headshot CT-0.1
104/1153 1:41 1 kill (AK-47) T-0.7
105/1157 1:18 1 kill (AK-47) T-0.7
107/11516 1:38 1 kill (M4A4), 1 headshot CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:18 1v1 before the plant T · 67 HP · Bombsite Awon - killed them · first fight won, saw each other
7 1:19 1v5 before the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
14 1:13 1v3 before the plant CT · 73 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 6 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:51 goodblinded trinky treat 🍭 4.0 s (1.3 s white), Walter 3.6 s (1.0 s white), |P1nkmаn| 3.5 s (0.9 s white)
2 1:48 goodblinded Walter 3.0 s (0.5 s white); blinded serDP 1.9 s on the move through Top Mid - safe
4 1:49 goodblinded trinky treat 🍭 4.3 s (1.5 s white), Walter 4.0 s (1.2 s white)
5 1:49 goodblinded trinky treat 🍭 4.0 s (1.3 s white), |P1nkmаn| 4.0 s (1.3 s white)
8 1:41 wastedno enemy blinded for long
9 1:49 goodblinded trinky treat 🍭 3.9 s (1.2 s white), |P1nkmаn| 3.9 s (1.2 s white)
10 1:50 goodblinded |P1nkmаn| 4.0 s (1.3 s white), trinky treat 🍭 3.9 s (1.2 s white)
11 1:37 wastedno enemy blinded for long
14 1:47 wastedno enemy blinded for long; blinded GEJOWSKI NUREK KOSMITA 3.4 s holding Bombsite A - safe
15 1:35 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:16 punishedkilled by |P1nkmаn| with an HE in hand at Bombsite A - seen by 2 enemies for 0.6 s, the nearest 52 units away
20 1:46 punishedkilled by trinky treat 🍭 0.3 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 958 units away, thrown in the open; a running throw

Positioning

In 6 of your 38 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at T Ramp. Pros do that in about 1 duel in 16. You crouched in 7 of your 25 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:47 WalterT Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
3 1:42 FleryT Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:45 trinky treat 🍭T Ramppeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
8 bomb 0:29 |P1nkmаn|Shoppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:38 |P1nkmаn|Connectorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:37 AgnosticMiddlecover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:18 tradeGEJOWSKI NUREK KOSMITA was killed 575 units away: not traded within 5 s (pros: 625 ms)
3 1:48 in their waystood between serDP and an enemy they could see, for 312 ms (pros: 125 ms at a time)
3 1:48 line of firestood in serDP's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:47 trade็็็็็็็็็็ was killed 338 units away: not traded within 5 s (pros: 1,641 ms)
7 1:33 tradeGEJOWSKI NUREK KOSMITA was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
11 1:35 in their waystood between GEJOWSKI NUREK KOSMITA and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 1:34 line of firestood in GEJOWSKI NUREK KOSMITA's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:46 holdheld with serDP, 247 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before serDP)
14 1:41 trade็็็็็็็็็็ was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 tradeserDP was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
19 1:47 holdheld with serDP, 51 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before serDP)
23 1:13 trade็็็็็็็็็็ was killed 717 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 |P1nkmаn|hit by themP2000359 ms–6.8°
1 1:26 |P1nkmаn|killed themGlock-18938 ms1469 ms2.1°
1 1:24 Agnostickilled themGlock-18594 ms594 ms5.0°
1 1:13 Walterkilled themGlock-18734 ms1453 ms2.0°
2 1:46 Walterkilled by themMP9766 ms1109 ms3.1°
2 1:46 trinky treat 🍭hit by themMP91266 ms–6.9°
3 1:42 Fleryhit by themDesert Eagle406 ms–1.8°
3 1:42 Flerykilled themAK-47672 ms1250 ms6.1°
3 1:42 |P1nkmаn|hit by themDesert Eagle422 ms–0.7°
3 1:39 |P1nkmаn|hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:38 |P1nkmаn|killed by themDesert Eagle328 ms328 ms2.9°
4 1:43 trinky treat 🍭killed by themDesert Eagle453 ms453 ms2.7°
5 1:44 trinky treat 🍭hit themMAC-101172 ms–22.0°
5 1:34 trinky treat 🍭hit themMAC-10516 ms–1.4°
5 1:33 |P1nkmаn|hit themMAC-10469 ms–4.6°
5 1:31 |P1nkmаn|hit themMAC-10406 ms–4.8°
5 1:31 |P1nkmаn|killed by themDesert Eagle438 ms438 ms1.9°
6 1:42 |P1nkmаn|killed by themAWP297 ms297 ms3.1°
7 1:19 Flerykilled themAK-47781 ms1812 ms1.2°
7 1:18 |P1nkmаn|hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:29 |P1nkmаn|killed by themAWP344 ms344 ms31.5°
9 1:29 |P1nkmаn|killed themAK-47484 ms984 ms32.4°
9 1:25 trinky treat 🍭killed by themM4A1-S297 ms797 ms1.0°
10 1:35 |P1nkmаn|killed by themAWP297 ms297 ms2.7°
11 1:35 Walterkilled themMAC-10734 ms812 ms20.5°
11 1:35 Walterhit by themM4A4750 ms–2.0°
11 bomb 0:37 Agnostickilled themMAC-10500 ms1031 ms4.1°
11 bomb 0:36 Agnostichit by themM4A4656 ms–6.9°
11 bomb 0:11 Flerykilled by themAK-47359 ms562 ms1.4°
12 1:24 Agnostickilled by themDesert Eagle1266 ms1266 ms9.1°
13 1:46 Agnostichit by themGlock-18328 ms–0.7°
13 1:41 trinky treat 🍭killed by themTec-91109 ms1109 ms22.0°
14 1:42 Agnostickilled themMP9422 ms703 ms4.4°
14 1:42 Agnostichit by themAK-47703 ms–5.7°
14 1:13 Walterhit themAK-471859 ms–50.6°
14 1:13 Walterkilled by themAK-471891 ms2000 ms50.9°
15 1:33 Agnostichit by themGalil AR531 ms–8.9°
15 1:33 Agnostickilled themMP9688 ms891 ms17.1°
15 1:18 Flerykilled by themMP7250 ms250 ms11.1°
16 1:38 |P1nkmаn|killed themM4A4500 ms594 ms7.8°
16 1:36 Agnostichit themM4A41016 ms–2.4°
16 1:35 trinky treat 🍭killed by themAWP219 ms219 ms2.0°
17 1:31 Fleryhit themMP9266 ms–2.4°
17 1:30 Fleryhit by themAK-47766 ms–25.0°
17 1:29 |P1nkmаn|killed by themAK-47656 ms750 ms22.6°
18 1:28 |P1nkmаn|killed by themAK-47266 ms266 ms4.7°
19 1:47 trinky treat 🍭hit themP2000422 ms–0.7°
19 1:47 trinky treat 🍭killed by themAWP516 ms516 ms1.1°
20 1:46 trinky treat 🍭killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 Walterkilled by themAK-47703 ms2312 ms2.5°
21 1:39 Walterhit themM4A41203 ms–6.2°
22 1:43 |P1nkmаn|hit by themDesert Eagle297 ms–2.1°
22 1:43 |P1nkmаn|hit themM4A4625 ms–11.9°
22 1:40 |P1nkmаn|hit themM4A4188 ms–1.3°
22 1:40 |P1nkmаn|hit by themDesert Eagle312 ms–2.2°
22 1:34 |P1nkmаn|killed by themDesert Eagle391 ms391 ms10.8°
23 1:07 Agnostickilled themMP91094 ms1375 ms11.9°
23 1:04 Flerykilled themMP9344 ms688 ms1.5°

Shots

You fired 21 of your 38 first shots too soon: 12 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 22 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 |P1nkmаn|Glock-18385fine - pros would have fired it too0/436% / 56%
1 1:27 |P1nkmаn|Glock-18276fine - pros would have fired it too2/9killed them30% / 54%
1 1:24 AgnosticGlock-18571fine - pros would have fired it too1/3killed them54% / 55%
1 1:13 WalterGlock-18796fine - pros would have fired it too2/5killed them57% / 57%
2 1:47 trinky treat 🍭AK-47281fine - pros would have fired it too0/9cut short (a death, a reload)56% / 56%
3 1:42 FleryAK-471595fine - pros would have fired it too1/339% / 51%
3 1:41 FleryAK-471597aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/7killed them; 1 bullet after pros would have stopped12% / 49%
3 1:40 |P1nkmаn|AK-47656aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/45% / 47%
3 1:38 |P1nkmаn|AK-47656aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/2cut short (a death, a reload)3% / 51%
5 1:45 trinky treat 🍭MAC-10772fired while moving (204 u/s), too fast to be accurate - stop first1/175 bullets after pros would have stopped11% / 50%
5 1:34 trinky treat 🍭MAC-10982fired while moving (150 u/s), too fast to be accurate - stop first2/2514 bullets after pros would have stopped9% / 45%
5 1:31 |P1nkmаn|MAC-10613fine - pros would have fired it too1/1cut short (a death, a reload)57% / 62%
7 1:19 FleryAK-471058aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/834% / 60%
7 1:18 FleryAK-471052aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/7killed them2% / 48%
9 1:29 |P1nkmаn|AK-47368fired while moving (179 u/s), too fast to be accurate - stop first2/9killed them21% / 55%
9 1:25 trinky treat 🍭AK-47747aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/6cut short (a death, a reload)21% / 53%
11 1:35 WalterMAC-10411fired while moving (240 u/s), too fast to be accurate - stop first2/12killed them3% / 49%
11 bomb 0:37 AgnosticMAC-10527fine - pros would have fired it too5/17killed them62% / 65%
13 1:46 AgnosticDesert Eagle1575fine - pros would have fired it too0/125% / 33%
13 1:42 trinky treat 🍭Desert Eagle1213fired while moving (176 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)18% / 59%
14 1:42 AgnosticMP9346aim far off: your crosshair was about a player's width (39 units) off their body - get on target first5/14killed them6% / 50%
14 1:13 WalterAK-47897fired while moving (122 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)0% / 53%
15 1:39 AgnosticMP9597fired while moving (240 u/s), too fast to be accurate - stop first0/1130% / 60%
15 1:33 AgnosticMP9319fired while moving (176 u/s), too fast to be accurate - stop first4/16killed them3% / 59%
16 1:38 |P1nkmаn|M4A4153fired while moving (117 u/s), too fast to be accurate - stop first2/8killed them2% / 48%
16 1:36 AgnosticM4A4985fine - pros would have fired it too0/423% / 45%
16 1:36 AgnosticM4A4986fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
16 1:35 AgnosticM4A4986fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 53%
17 1:31 FleryMP9606aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/1020% / 46%
17 1:30 FleryMP9601aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/14cut short (a death, a reload); 2 bullets after pros would have stopped11% / 50%
19 1:47 trinky treat 🍭USP-S1684fine - pros would have fired it too1/1cut short (a death, a reload)28% / 32%
21 1:39 WalterM4A4796fine - pros would have fired it too3/1328% / 46%
21 1:37 WalterM4A4802fine - pros would have fired it too0/1cut short (a death, a reload)34% / 46%
22 1:43 |P1nkmаn|M4A41042fired while moving (77 u/s), too fast to be accurate - stop first1/58% / 54%
22 1:41 |P1nkmаn|M4A41068fired while moving (215 u/s), too fast to be accurate - stop first0/210% / 57%
22 1:40 |P1nkmаn|M4A41086fired while moving (107 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)31% / 72%
23 1:07 AgnosticMP9305fine - pros would have fired it too4/10killed them31% / 55%
23 1:04 FleryMP9277fine - pros would have fired it too4/6killed them69% / 69%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.