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Mirage, won 13-10 · Tue 06 Oct, 20:38

GEJOWSKI NUREK KOSMITAGold Nova Master

The match

Aim

266 msTTD344 msTTK1.7°Crosshair↓58%1st bullet40%Spray42%Head64%Counter-strafe

Scoreboard

155ADR83%KAST

Positioning

Shots

21/55Rushed↓11/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472850%
USP-S2223%
Glock-181533%
AWP1580%
Desert Eagle1258%
M4A1-S580%
SSG 08367%
MP920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11512 1:21 4 kills (AWP ×4), in 29.6 s T10.6
2/1159 1:23 4 kills (Glock ×2, AWP ×2), 3 headshots, in 42.9 s T6.7
6/11519 1:38 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 46.9 s CT4.8
7/1158 bomb 0:28 3 kills (AWP ×2, Glock), in 30.4 s T4.6
9/1155 1:44 2 kills (AWP, Deagle), 1 through smoke, in 16.7 s T4.5
10/1154 1:34 2 kills (AK-47, AWP), a wallbang, all headshots, in 14.6 s T4.3
11/11523 1:25 2 kills (AWP ×2), 1 headshot, in 1.6 s CT4.3
12/11518 1:09 2 kills (Scout ×2), all headshots, in 2.3 s CT4.2
15/11513 1:29 3 kills (USP-S ×3), all headshots, in 12 s CT3.8
18/1152 bomb 0:40 2 kills (Deagle ×2), all headshots, in 20.5 s T3.4
21/1153 1:26 2 kills (AK-47 ×2), all headshots, in 12.1 s T2.8
26/11515 1:40 1 kill (Deagle), 1 headshot CT2.5
31/11520 1:26 2 kills (M4A1-S ×2), 1 headshot, in 9.3 s CT1.8
41/1156 1:33 1 kill (AWP) T1.0
50/11511 1:28 1 kill (AWP) T1.0
54/11521 1:25 1 kill (AK-47), 1 headshot CT1.0
63/11514 1:22 1 kill (Deagle), 1 headshot CT0.9
78/11510 bomb 0:23 2 kills (Glock, AWP), 1 headshot, in 9.7 s T0.5
109/11522 1:20 1 kill (AK-47) CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:20 1v3 before the plant T · 100 HP · Trucklost - died in the first fight · saw each other
9 1:24 1v4 before the plant T · 100 HP · Bombsite Bwon - killed all 4 · first fight won, saw each other
10 bomb 0:26 1v3 after the plant T · 100 HP · Shoplost - saved, they defused it · first fight won, saw each other
13 1:27 1v4 before the plant CT · 100 HP · CT Spawnlost - died later, after 2 kills · first fight won, saw each other
16 1:07 1v4 before the plant CT · 28 HP · Catwalklost - died in the first fight · saw each other
19 1:01 1v3 before the plant CT · 100 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 2 good, 2 weak, 10 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:43 wastedbarely blinded |P1nkmаn| 0.5 s (0.0 s white)
4 1:35 misled a peekbarely blinded |P1nkmаn| 2.6 s (0.3 s white) the enemy was barely blinded, and GEJOWSKI NUREK KOSMITA peeked |P1nkmаn| 0.1 s after the pop; hit them first
6 1:43 wastedbarely blinded trinky treat 🍭 0.8 s (0.1 s white), Agnostic 0.8 s (0.1 s white)
6 1:17 wastedno enemy blinded for long
7 1:38 wastedbarely blinded |P1nkmаn| 0.7 s (0.1 s white)
7 1:34 misled a peekbarely blinded trinky treat 🍭 2.6 s (0.3 s white), |P1nkmаn| 0.6 s (0.1 s white); blinded themselves 2.0 s holding Palace Interior - safe the enemy was barely blinded, and GEJOWSKI NUREK KOSMITA peeked |P1nkmаn| 0.5 s after the pop; got hit first
9 1:45 weakbarely blinded Walter 2.5 s (0.3 s white)
9 1:31 wastedno enemy blinded for long
10 1:42 wastedbarely blinded Walter 0.7 s (0.1 s white)
11 1:44 weakbarely blinded Walter 1.6 s (0.1 s white)
11 1:42 wastedno enemy blinded for long
12 1:43 goodblinded Agnostic 3.6 s (0.9 s white)
12 1:25 wastedbarely blinded Agnostic 1.0 s (0.1 s white)
14 1:13 wastedbarely blinded trinky treat 🍭 0.6 s (0.0 s white)
22 1:06 goodblinded trinky treat 🍭 3.6 s (0.9 s white), Flery 3.2 s (0.6 s white)
23 1:10 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 34 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Apartments (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:40 exposedan HE at Apartments - seen by 1 enemy for 0.4 s, the nearest 1005 units away
4 1:37 exposeda flash at Apartments - seen by 1 enemy for 1.2 s, the nearest 866 units away, thrown in the open
14 1:33 exposeda molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 758 units away; a running throw
14 1:14 punishedkilled by trinky treat 🍭 1.3 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 197 units away
21 1:12 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1249 units away, thrown in the open; a running throw

Positioning

In 2 of your 53 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at CT Spawn. Pros do that in about 1 duel in 16. You crouched in 7 of your 49 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:30 |P1nkmаn|CT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:19 trinky treat 🍭CT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 8 of the 23 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 trade็็็็็็็็็็ was killed 634 units away: not traded within 5 s (pros: 625 ms)
2 bomb 0:26 holdheld with Smoke_Night, 938 units and 161° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after Smoke_Night)
2 bomb 0:25 line of firestood in ็็็็็็็็็็'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 bomb 0:25 tradeSmoke_Night was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 trade็็็็็็็็็็ was killed 275 units away: you traded in 609 ms (pros: 1,641 ms)
7 1:47 trade็็็็็็็็็็ was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:29 tradeisco1313 was killed 913 units away: you traded in 1,547 ms (pros: 2,031 ms)
8 bomb 0:25 holdheld with Smoke_Night, 1028 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:24 tradeSmoke_Night was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:13 trade็็็็็็็็็็ was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
9 1:28 tradeSmoke_Night was killed 208 units away: you traded in 4,734 ms (pros: 969 ms)
9 1:25 tradeserDP was killed 241 units away: you traded in 1,703 ms (pros: 625 ms)
12 1:24 tradeisco1313 was killed 495 units away: you traded in 2,734 ms (pros: 1,641 ms)
13 1:35 tradeSmoke_Night was killed 607 units away: not traded within 5 s (pros: 625 ms)
14 1:32 holdheld with serDP, 440 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before serDP)
14 1:27 tradeserDP was killed 802 units away: not traded within 5 s (pros: 625 ms)
16 1:07 trade็็็็็็็็็็ was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
18 1:47 trade็็็็็็็็็็ was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 tradeisco1313 was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
20 1:31 tradeSmoke_Night was killed 118 units away: you traded in 5,000 ms (pros: 969 ms)
20 1:17 tradeserDP was killed 1200 units away: you traded in 672 ms (pros: 2,609 ms)
21 1:40 trade็็็็็็็็็็ was killed 604 units away: not traded within 5 s (pros: 2,031 ms)
21 1:37 tradeisco1313 was killed 411 units away: not traded within 5 s (pros: 1,641 ms)
22 1:25 tradeSmoke_Night was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
22 0:59 trade็็็็็็็็็็ was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
23 1:46 tradeserDP was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
23 1:28 tradeSmoke_Night was killed 623 units away: you traded in 2,984 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 Walterkilled by themUSP-S422 ms422 ms3.6°
2 1:26 Walterhit by themMP9344 ms–1.8°
2 bomb 0:40 Walterkilled themDesert Eagle469 ms469 ms1.0°
2 bomb 0:24 |P1nkmаn|hit themMP9312 ms–3.5°
2 bomb 0:20 |P1nkmаn|killed themDesert Eagle172 ms172 ms0.6°
3 1:27 Walterkilled themAK-47844 ms1016 ms2.1°
3 bomb 0:38 Agnostickilled themAK-47250 ms250 ms1.9°
4 1:34 |P1nkmаn|killed themAK-47453 ms453 ms1.5°
4 1:23 Walterhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 Walterkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:44 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:27 trinky treat 🍭killed themDesert Eagle109 ms109 ms1.3°
6 1:33 trinky treat 🍭killed themAWP359 ms359 ms1.2°
6 1:12 Agnostickilled by themFAMAS125 ms312 ms1.3°
7 1:33 |P1nkmаn|killed by themAWP297 ms297 ms1.0°
8 bomb 0:28 |P1nkmаn|killed themAWP172 ms172 ms0.9°
8 bomb 0:11 Walterkilled themAWP172 ms172 ms0.4°
8 round over Agnostickilled themGlock-18234 ms391 ms1.3°
9 1:23 Walterkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:39 trinky treat 🍭killed themAWP312 ms312 ms1.7°
9 bomb 0:23 Agnostickilled themAWP375 ms375 ms1.3°
9 bomb 0:04 Flerykilled themGlock-1862 ms219 ms3.0°
10 1:11 trinky treat 🍭hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:23 Walterhit by themM4A4781 ms–10.0°
10 bomb 0:23 Walterkilled themGlock-18844 ms844 ms51.5°
10 bomb 0:13 Agnostickilled themAWP188 ms188 ms0.8°
10 round over trinky treat 🍭killed by themM4A1-S828 ms1234 ms1.9°
11 1:28 trinky treat 🍭killed themAWP203 ms203 ms0.5°
12 1:21 Agnostickilled themAWP94 ms94 ms0.9°
12 bomb 0:31 Flerykilled themAWP203 ms203 ms1.3°
12 bomb 0:29 |P1nkmаn|killed themAWP172 ms172 ms5.1°
12 bomb 0:18 Walterkilled themAWP125 ms125 ms1.8°
13 1:29 |P1nkmаn|killed themUSP-S234 ms234 ms3.2°
13 1:27 Agnostickilled themUSP-S266 ms438 ms1.7°
13 1:18 trinky treat 🍭hit by themTec-9719 ms–3.1°
13 1:17 trinky treat 🍭killed themUSP-S1047 ms1047 ms4.0°
13 1:15 Fleryhit by themTec-9359 ms–6.4°
13 1:12 Fleryhit themP2000203 ms–2.9°
13 1:12 Flerykilled by themTec-9344 ms531 ms3.0°
14 1:22 |P1nkmаn|killed themDesert Eagle219 ms219 ms5.1°
14 1:18 trinky treat 🍭hit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:13 trinky treat 🍭killed by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
15 1:40 Walterkilled themDesert Eagle375 ms375 ms1.8°
15 1:37 trinky treat 🍭hit themDesert Eagle312 ms–3.1°
15 1:37 trinky treat 🍭killed by themMAC-10562 ms1250 ms6.0°
16 1:06 Flerykilled by themAK-47219 ms219 ms0.7°
17 1:44 |P1nkmаn|hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:44 |P1nkmаn|killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:09 Flerykilled themSSG 08406 ms406 ms1.2°
18 1:07 Agnostickilled themSSG 08203 ms203 ms0.4°
18 1:00 Walterkilled by themAK-47781 ms1078 ms47.2°
19 1:38 Flerykilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 1:05 trinky treat 🍭killed themAK-47453 ms1219 ms7.6°
19 0:52 |P1nkmаn|killed themAK-47406 ms719 ms13.8°
19 0:52 |P1nkmаn|hit by themAK-47422 ms–19.8°
19 bomb 0:11 Walterkilled by themAK-47516 ms625 ms5.8°
20 1:26 trinky treat 🍭killed themM4A1-S266 ms375 ms5.2°
20 1:17 Flerykilled themM4A1-S328 ms328 ms1.6°
21 1:25 |P1nkmаn|killed themAK-47516 ms641 ms0.7°
22 1:20 |P1nkmаn|killed themAK-47266 ms578 ms1.3°
22 0:47 trinky treat 🍭hit themAK-47578 ms–3.5°
22 0:47 Flerykilled by themAWP1109 ms1109 ms4.2°
23 1:25 |P1nkmаn|killed themAWP344 ms344 ms4.8°
23 1:24 Walterkilled themAWP781 ms781 ms28.1°

Shots

You fired 21 of your 55 first shots too soon: 15 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 45% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:26 WalterDesert Eagle438fine - pros would have fired it too1/2killed them74% / 74%
2 bomb 0:24 |P1nkmаn|MP9385fine - pros would have fired it too2/949% / 50%
2 bomb 0:20 |P1nkmаn|Desert Eagle432fine - pros would have fired it too1/1killed them49% / 59%
3 1:27 WalterAK-471283fired while moving (74 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 47%
3 1:27 WalterAK-471265fine - pros would have fired it too2/2killed them66% / 66%
3 bomb 0:38 AgnosticAK-47365fired while moving (85 u/s), too fast to be accurate - stop first1/3killed them56% / 78%
4 1:34 |P1nkmаn|AK-47864fine - pros would have fired it too1/2killed them69% / 69%
4 1:23 WalterAWP946fine - pros would have fired it too0/162% / 63%
5 1:28 trinky treat 🍭Desert Eagle592fine - pros would have fired it too0/138% / 51%
5 1:27 trinky treat 🍭Desert Eagle596fine - pros would have fired it too1/1killed them49% / 66%
6 1:12 AgnosticAWP531fine - pros would have fired it too0/1cut short (a death, a reload)45% / 70%
8 bomb 0:28 |P1nkmаn|AWP973fine - pros would have fired it too1/1killed them91% / 91%
8 bomb 0:11 WalterAWP879fine - pros would have fired it too1/1killed them67% / 70%
8 round over AgnosticGlock-18706fired while moving (240 u/s), too fast to be accurate - stop first2/3killed them56% / 59%
9 bomb 0:39 trinky treat 🍭AWP707fine - pros would have fired it too1/1killed them52% / 66%
9 bomb 0:23 AgnosticAWP418fine - pros would have fired it too1/1killed them81% / 81%
9 bomb 0:04 FleryGlock-18215fine - pros would have fired it too2/3killed them51% / 54%
10 bomb 0:23 WalterGlock-18192aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them14% / 41%
10 bomb 0:13 AgnosticAWP653aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1killed them40% / 87%
10 round over trinky treat 🍭Glock-18744fired while moving (131 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 45%
11 1:35 WalterAWP709fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
11 1:28 trinky treat 🍭AWP1248fine - pros would have fired it too1/1killed them70% / 74%
12 1:21 AgnosticAWP419fine - pros would have fired it too1/1killed them88% / 88%
12 bomb 0:31 FleryAWP541fine - pros would have fired it too2/2killed them87% / 87%
12 bomb 0:18 WalterAWP637fine - pros would have fired it too1/1killed them72% / 75%
13 1:35 AgnosticUSP-S1451fired while moving (101 u/s), too fast to be accurate - stop first0/226% / 35%
13 1:34 FleryUSP-S1230fired while moving (234 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 50%
13 1:31 |P1nkmаn|USP-S713fired while moving (102 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 49%
13 1:29 |P1nkmаn|USP-S515fired while moving (113 u/s), too fast to be accurate - stop first1/2killed them57% / 59%
13 1:27 AgnosticUSP-S484fine - pros would have fired it too2/3killed them34% / 55%
13 1:22 FleryUSP-S1333aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/111% / 48%
13 1:21 FleryUSP-S1338aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/215% / 50%
13 1:18 trinky treat 🍭USP-S803fired while moving (138 u/s), too fast to be accurate - stop first1/5killed them4% / 52%
13 1:14 FleryUSP-S708fine - pros would have fired it too0/331% / 40%
13 1:12 FleryUSP-S713fine - pros would have fired it too1/2cut short (a death, a reload)72% / 73%
14 1:27 |P1nkmаn|Desert Eagle841fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 39%
14 1:22 |P1nkmаn|Desert Eagle183fired while moving (157 u/s), too fast to be accurate - stop first1/1killed them61% / 64%
14 1:18 trinky treat 🍭Desert Eagle531fine - pros would have fired it too0/142% / 44%
15 1:40 WalterDesert Eagle640fine - pros would have fired it too1/1killed them55% / 55%
15 1:37 trinky treat 🍭Desert Eagle571fine - pros would have fired it too2/3cut short (a death, a reload)39% / 65%
18 1:00 WalterAK-47725fired while moving (114 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 54%
18 0:59 WalterAK-47720fine - pros would have fired it too0/1cut short (a death, a reload)47% / 49%
19 1:05 trinky treat 🍭AK-471088fired while moving (112 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 51%
19 1:05 trinky treat 🍭AK-471106fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 45%
19 1:04 trinky treat 🍭AK-471123fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
19 1:04 trinky treat 🍭AK-471143fine - pros would have fired it too1/1killed them29% / 51%
19 0:52 |P1nkmаn|AK-47273fired while moving (112 u/s), too fast to be accurate - stop first4/6killed them11% / 57%
20 1:26 trinky treat 🍭M4A1-S337fine - pros would have fired it too2/4killed them57% / 57%
20 1:17 FleryM4A1-S885fired while moving (79 u/s), too fast to be accurate - stop first1/3killed them42% / 62%
21 1:25 |P1nkmаn|AK-471064fine - pros would have fired it too2/2killed them39% / 58%
22 1:20 |P1nkmаn|AK-47556fired while moving (128 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
22 1:20 |P1nkmаn|AK-47596aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3killed them26% / 52%
22 0:47 trinky treat 🍭AK-47762aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 46%
22 0:47 trinky treat 🍭AK-47766fine - pros would have fired it too1/269% / 69%
23 1:25 |P1nkmаn|AWP700fine - pros would have fired it too2/2killed them82% / 82%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 defuses you started with a T alive (0 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.