Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 35% |
| MP9 | 20 | 10% |
| SSG 08 | 18 | 56% |
| USP-S | 15 | 40% |
| M4A1-S | 12 | 42% |
| Glock-18 | 11 | 54% |
| Galil AR | 5 | 0% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/106 | 9 1:48 | 3 kills (Scout ×3), all headshots, in 28.2 s T | 6.3 |
| 15/106 | 8 0:57 | 2 kills (M4A1-S ×2), all headshots, in 2.7 s T | 3.8 |
| 17/106 | 12 1:14 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 |
| 18/106 | 13 1:27 | 3 kills (USP-S ×3), all headshots, in 17.5 s CT | 3.0 |
| 23/106 | 20 1:44 | 2 kills (Scout ×2), a no-scope, 1 headshot, in 18.5 s CT | 2.5 |
| 34/106 | 21 1:20 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 32.8 s CT | 1.6 |
| 41/106 | 3 1:45 | 1 kill (Scout), 1 headshot T | 1.0 |
| 72/106 | 17 1:05 | 1 kill (Scout) CT | 0.4 |
| 74/106 | 19 1:03 | 2 kills (AK-47 ×2), 1 headshot, in 16.8 s CT | 0.3 |
| 75/106 | 1 bomb 0:40 | 1 kill (Glock) T | 0.2 |
| 83/106 | 22 1:40 | 2 kills (AK-47 ×2), all headshots, in 57.1 s CT | -0.1 |
| 105/106 | 6 bomb 0:19 | 1 kill (AK-47), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:27 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later · saw each other |
| 8 1:21 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · saw each other |
| 10 1:31 | 1v3 before the plant T · 96 HP · Palace Interior | lost - died in the first fight · saw each other |
Flashes
3 flashes: 2 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:44 | good | blinded CuCbkATpA}{0B 3.8 s (1.1 s white), [Lucq. 3.7 s (1.0 s white), Sneakysneaky 3.1 s (0.6 s white); blinded s0f1k 4.0 s holding Palace Alley - safe |
| 22 1:48 | weak | barely blinded CuCbkATpA}{0B 2.3 s (0.2 s white); blinded mE_iNSiDe 2.8 s holding Snipers Nest - safe; blinded Rasiel007 2.8 s on the move through Bombsite A - safe |
| 23 1:48 | good | blinded CuCbkATpA}{0B 3.1 s (0.6 s white); blinded MadRiptor 2.5 s on the move through Bombsite A - safe |
Throws
48 grenades: 44 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 0:44 | punished | killed by crypto 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 216 units away, thrown in the open; a running throw |
| 14 1:26 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1129 units away |
| 16 1:34 | punished | hit by CuCbkATpA}{0B with a smoke out at Bombsite A, 0.6 s before the throw - seen by 1 enemy for 1.9 s, the nearest 1019 units away, thrown in the open |
| 21 1:24 | exposed | a smoke at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1556 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:31 | Palace Interior | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 6 bomb 0:20 | T Ramp | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 9 1:48 | T Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | trade | s0f1k was killed 131 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:20 | trade | MadRiptor was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:39 | line of fire | stood in s0f1k's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 6 bomb 0:33 | trade | Rasiel007 was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:18 | trade | mE_iNSiDe was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:30 | trade | mE_iNSiDe was killed 385 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:27 | trade | Rasiel007 was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | s0f1k was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:25 | trade | mE_iNSiDe was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:43 | trade | mE_iNSiDe was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | trade | s0f1k was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:34 | trade | Rasiel007 was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:31 | trade | MadRiptor was killed 132 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:37 | line of fire | stood in MadRiptor's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:22 | trade | s0f1k was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:13 | trade | mE_iNSiDe was killed 1213 units away: you traded in 3,484 ms (pros: 2,609 ms) |
| 14 1:27 | trade | Rasiel007 was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:37 | hold | held with MadRiptor, 833 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before MadRiptor) |
| 17 1:21 | hold | held with MadRiptor, 368 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:20 | trade | MadRiptor was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:08 | trade | Rasiel007 was killed 796 units away: you traded in 2,750 ms (pros: 2,031 ms) |
| 19 1:38 | trade | mE_iNSiDe was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:42 | hold | held with Rasiel007, 566 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Rasiel007) |
| 20 1:36 | trade | Rasiel007 was killed 611 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | trade | mE_iNSiDe was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 0:55 | peek together | peeked the same enemy as MadRiptor, 422 ms after them - late - your team-mate went first, as bait |
| 23 1:44 | trade | mE_iNSiDe was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | killed them | Glock-18 | 344 ms | 1094 ms | 1.0° | ||
| 1 bomb 0:23 | hit them | Glock-18 | 578 ms | – | 1.9° | ||
| 1 bomb 0:19 | hit them | Glock-18 | 375 ms | – | 5.7° | ||
| 1 bomb 0:18 | killed by them | USP-S | 62 ms | 922 ms | 0.7° | ||
| 1 bomb 0:18 | hit them | Glock-18 | 469 ms | – | 23.7° | ||
| 2 1:31 | killed by them | MP7 | 375 ms | 375 ms | 8.1° | ||
| 3 1:45 | killed them | SSG 08 | 312 ms | 312 ms | 1.1° | ||
| 3 1:33 | hit by them | M4A4 | 453 ms | – | 10.8° | ||
| 3 1:31 | killed by them | M4A1-S | 344 ms | 344 ms | 0.8° | ||
| 4 1:44 | killed by them | Desert Eagle | 984 ms | 984 ms | 3.7° | ||
| 5 1:44 | killed by them | AWP | 375 ms | 375 ms | 2.2° | ||
| 6 bomb 0:20 | killed them | AK-47 | 234 ms | 1281 ms | 2.9° | ||
| 6 bomb 0:18 | hit them | AK-47 | 453 ms | – | 3.3° | ||
| 6 bomb 0:17 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:29 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:57 | killed them | M4A1-S | 250 ms | 453 ms | 4.4° | ||
| 8 0:54 | killed them | M4A1-S | 328 ms | 438 ms | 4.9° | ||
| 8 0:54 | hit by them | AK-47 | 391 ms | – | 6.7° | ||
| 8 0:44 | killed by them | AWP | 422 ms | 422 ms | 7.0° | ||
| 9 1:48 | killed them | SSG 08 | 328 ms | 328 ms | 3.0° | ||
| 9 1:46 | killed them | SSG 08 | 391 ms | 391 ms | 2.1° | ||
| 9 1:20 | killed them | SSG 08 | 1391 ms | 1391 ms | 42.6° | ||
| 9 bomb 0:31 | hit them | AK-47 | 516 ms | – | 4.9° | ||
| 10 1:30 | hit them | AK-47 | 719 ms | – | 1.7° | ||
| 10 1:29 | killed by them | AWP | 500 ms | 500 ms | 1.5° | ||
| 11 1:47 | hit them | SSG 08 | 266 ms | – | 2.3° | ||
| 11 1:47 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:14 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:09 | hit by them | AK-47 | 406 ms | – | 1.1° | ||
| 12 1:03 | hit them | M4A4 | 672 ms | – | 1.6° | ||
| 12 1:03 | killed by them | AK-47 | 938 ms | 938 ms | 5.3° | ||
| 13 1:27 | killed them | USP-S | 359 ms | 359 ms | 3.9° | ||
| 13 1:17 | killed them | USP-S | 766 ms | 766 ms | 5.9° | ||
| 13 1:09 | killed them | USP-S | 844 ms | 844 ms | 0.9° | ||
| 13 0:52 | killed by them | Desert Eagle | 250 ms | 3359 ms | 1.5° | ||
| 13 0:51 | hit them | P2000 | 641 ms | – | 1.8° | ||
| 13 0:49 | hit them | P2000 | 1094 ms | – | 2.5° | ||
| 15 1:30 | hit them | MP9 | 344 ms | – | 4.6° | ||
| 15 1:30 | killed by them | Desert Eagle | 672 ms | 1781 ms | 0.4° | ||
| 16 1:40 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:34 | hit by them | AK-47 | 188 ms | – | 1.3° | ||
| 16 1:30 | hit them | SSG 08 | 391 ms | – | 0.9° | ||
| 16 1:30 | killed by them | AK-47 | 766 ms | 766 ms | 6.9° | ||
| 17 1:41 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | hit them | SSG 08 | 297 ms | – | 5.0° | ||
| 17 1:36 | hit by them | AK-47 | 328 ms | – | 0.7° | ||
| 17 1:05 | killed them | SSG 08 | 547 ms | 547 ms | 0.6° | ||
| 17 1:02 | killed by them | AK-47 | 1891 ms | 1984 ms | 21.9° | ||
| 18 1:39 | hit them | Desert Eagle | 312 ms | – | 1.6° | ||
| 18 1:38 | killed by them | AK-47 | 156 ms | 359 ms | 2.4° | ||
| 19 1:03 | hit by them | Desert Eagle | 375 ms | – | 2.7° | ||
| 19 1:03 | killed them | AK-47 | 453 ms | 453 ms | 2.7° | ||
| 19 0:47 | killed them | AK-47 | 422 ms | 1344 ms | 5.0° | ||
| 19 0:39 | killed by them | AK-47 | 438 ms | 531 ms | 2.1° | ||
| 20 1:44 | killed them | SSG 08 | 344 ms | 344 ms | 2.6° | ||
| 20 1:25 | killed them | SSG 08 | 312 ms | 312 ms | 2.8° | ||
| 20 1:21 | killed by them | Galil AR | 156 ms | 422 ms | 0.5° | ||
| 21 1:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:38 | hit by them | MP7 | 344 ms | – | 3.8° | ||
| 21 bomb 0:38 | killed them | AK-47 | 469 ms | 469 ms | 10.4° | ||
| 22 1:41 | killed them | AK-47 | 609 ms | 1531 ms | 6.7° | ||
| 22 1:04 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:55 | hit them | AK-47 | 328 ms | – | 4.7° | ||
| 22 0:45 | killed them | AK-47 | 234 ms | 1406 ms | 0.8° | ||
| 22 0:43 | hit by them | AK-47 | 438 ms | – | 1.2° | ||
| 23 1:41 | hit them | AK-47 | 547 ms | – | 2.8° | ||
| 23 1:41 | killed by them | SSG 08 | 578 ms | 578 ms | 7.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | Glock-18 | 973 | fine - pros would have fired it too | 3/5 | killed them | 66% / 66% | |
| 1 bomb 0:23 | Glock-18 | 830 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | 16% / 55% | ||
| 1 bomb 0:20 | Glock-18 | 750 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 1 bomb 0:19 | Glock-18 | 723 | fine - pros would have fired it too | 1/2 | 58% / 59% | ||
| 1 bomb 0:18 | Glock-18 | 787 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 32% / 42% | |
| 4 1:45 | Galil AR | 1103 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 5% / 61% | |
| 6 bomb 0:21 | AK-47 | 861 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 17% / 55% | ||
| 6 bomb 0:20 | AK-47 | 865 | fine - pros would have fired it too | 2/5 | 51% / 51% | ||
| 6 bomb 0:19 | AK-47 | 865 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 6 bomb 0:18 | AK-47 | 892 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 2/6 | cut short (a death, a reload) | 29% / 57% | |
| 8 0:57 | M4A1-S | 332 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/5 | killed them | 62% / 72% | |
| 8 0:54 | M4A1-S | 280 | fired while moving (224 u/s), too fast to be accurate - stop first | 2/6 | killed them | 41% / 58% | |
| 9 bomb 0:31 | AK-47 | 1034 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 65% / 65% | |
| 10 1:30 | AK-47 | 845 | fine - pros would have fired it too | 1/5 | 50% / 50% | ||
| 10 1:29 | AK-47 | 779 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 46% | |
| 12 1:04 | M4A1-S | 1147 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 32% / 69% | |
| 13 1:27 | USP-S | 941 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 13 1:18 | USP-S | 799 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 38% | |
| 13 1:17 | USP-S | 814 | fine - pros would have fired it too | 1/2 | killed them | 44% / 44% | |
| 13 1:10 | USP-S | 425 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | killed them | 12% / 52% | |
| 13 0:55 | USP-S | 1167 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 13 0:52 | USP-S | 1231 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 34% | |
| 13 0:51 | USP-S | 1232 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 13 0:50 | USP-S | 1275 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 15% / 34% | |
| 15 1:30 | MP9 | 561 | fine - pros would have fired it too | 2/21 | cut short (a death, a reload); 6 bullets after pros would have stopped | 40% / 50% | |
| 18 1:41 | Desert Eagle | 1250 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/1 | 28% / 57% | ||
| 18 1:39 | Desert Eagle | 1240 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | 27% / 54% | ||
| 18 1:38 | Desert Eagle | 1246 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 35% | |
| 19 1:03 | AK-47 | 981 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | killed them | 17% / 48% | |
| 19 0:47 | AK-47 | 1630 | fine - pros would have fired it too | 1/3 | 50% / 50% | ||
| 19 0:47 | AK-47 | 1626 | fine - pros would have fired it too | 3/4 | killed them | 66% / 66% | |
| 19 0:40 | AK-47 | 1427 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 20% / 44% | |
| 19 0:39 | AK-47 | 1440 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 21% / 48% | |
| 21 bomb 0:38 | AK-47 | 1189 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | killed them | 22% / 52% | |
| 22 1:42 | AK-47 | 946 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 58% | |
| 22 1:41 | AK-47 | 920 | fine - pros would have fired it too | 2/6 | killed them | 50% / 53% | |
| 22 1:27 | AK-47 | 1195 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | 12% / 56% | ||
| 22 1:22 | AK-47 | 1255 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload); 1 bullet after pros would have stopped | 7% / 45% | |
| 22 0:55 | AK-47 | 849 | fine - pros would have fired it too | 2/6 | 71% / 71% | ||
| 22 0:45 | AK-47 | 1131 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | 30% / 59% | ||
| 22 0:44 | AK-47 | 1126 | fine - pros would have fired it too | 2/6 | killed them | 71% / 71% | |
| 23 1:41 | AK-47 | 1002 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
