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Mirage, lost 10-13 · Tue 06 Oct, 21:27

Ded Tele2Master Guardian Elite

The match

Aim

391 msTTD469 msTTK2.8°Crosshair↓47%1st bullet17%Spray36%Head84%Counter-strafe

Scoreboard

118ADR74%KAST

Positioning

Shots

20/42Rushed↓5/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476635%
MP92010%
SSG 081856%
USP-S1540%
M4A1-S1242%
Glock-181154%
Galil AR50%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1069 1:48 3 kills (Scout ×3), all headshots, in 28.2 s T6.3
15/1068 0:57 2 kills (M4A1-S ×2), all headshots, in 2.7 s T3.8
17/10612 1:14 1 kill (Scout), a wallbang, 1 headshot T3.0
18/10613 1:27 3 kills (USP-S ×3), all headshots, in 17.5 s CT3.0
23/10620 1:44 2 kills (Scout ×2), a no-scope, 1 headshot, in 18.5 s CT2.5
34/10621 1:20 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 32.8 s CT1.6
41/1063 1:45 1 kill (Scout), 1 headshot T1.0
72/10617 1:05 1 kill (Scout) CT0.4
74/10619 1:03 2 kills (AK-47 ×2), 1 headshot, in 16.8 s CT0.3
75/1061 bomb 0:40 1 kill (Glock) T0.2
83/10622 1:40 2 kills (AK-47 ×2), all headshots, in 57.1 s CT-0.1
105/1066 bomb 0:19 1 kill (AK-47), 1 headshot T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:27 1v2 after the plant T · 100 HP · Bombsite Blost - died later · saw each other
8 1:21 1v3 before the plant T · 100 HP · Bombsite Blost - died later, after 2 kills · saw each other
10 1:31 1v3 before the plant T · 96 HP · Palace Interiorlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:44 goodblinded CuCbkATpA}{0B 3.8 s (1.1 s white), [Lucq. 3.7 s (1.0 s white), Sneakysneaky 3.1 s (0.6 s white); blinded s0f1k 4.0 s holding Palace Alley - safe
22 1:48 weakbarely blinded CuCbkATpA}{0B 2.3 s (0.2 s white); blinded mE_iNSiDe 2.8 s holding Snipers Nest - safe; blinded Rasiel007 2.8 s on the move through Bombsite A - safe
23 1:48 goodblinded CuCbkATpA}{0B 3.1 s (0.6 s white); blinded MadRiptor 2.5 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
48 grenades: 44 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 0:44 punishedkilled by crypto 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 216 units away, thrown in the open; a running throw
14 1:26 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1129 units away
16 1:34 punishedhit by CuCbkATpA}{0B with a smoke out at Bombsite A, 0.6 s before the throw - seen by 1 enemy for 1.9 s, the nearest 1019 units away, thrown in the open
21 1:24 exposeda smoke at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1556 units away; a running throw

Positioning

In 3 of your 46 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at T Ramp. Pros do that in about 1 duel in 16. You crouched in 0 of your 37 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 28 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:31 [Lucq.Palace Interiorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
6 bomb 0:20 CuCbkATpA}{0BT Rampcover not used: 48 units away, they'd have seen only your headkilled them
9 1:48 SneakysneakyT Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 trades0f1k was killed 131 units away: not traded within 5 s (pros: 625 ms)
6 1:20 tradeMadRiptor was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:39 line of firestood in s0f1k's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
6 bomb 0:33 tradeRasiel007 was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:18 trademE_iNSiDe was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
7 1:30 trademE_iNSiDe was killed 385 units away: not traded within 5 s (pros: 625 ms)
8 1:27 tradeRasiel007 was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 trades0f1k was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
9 1:25 trademE_iNSiDe was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
10 1:43 trademE_iNSiDe was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 trades0f1k was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
10 1:34 tradeRasiel007 was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
10 1:31 tradeMadRiptor was killed 132 units away: not traded within 5 s (pros: 625 ms)
13 1:37 line of firestood in MadRiptor's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:22 trades0f1k was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
13 1:13 trademE_iNSiDe was killed 1213 units away: you traded in 3,484 ms (pros: 2,609 ms)
14 1:27 tradeRasiel007 was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
16 1:37 holdheld with MadRiptor, 833 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before MadRiptor)
17 1:21 holdheld with MadRiptor, 368 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:20 tradeMadRiptor was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
17 1:08 tradeRasiel007 was killed 796 units away: you traded in 2,750 ms (pros: 2,031 ms)
19 1:38 trademE_iNSiDe was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
19 0:42 holdheld with Rasiel007, 566 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms after Rasiel007)
20 1:36 tradeRasiel007 was killed 611 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 trademE_iNSiDe was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
22 0:55 peek togetherpeeked the same enemy as MadRiptor, 422 ms after them - late - your team-mate went first, as bait
23 1:44 trademE_iNSiDe was killed 517 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 [Lucq.killed themGlock-18344 ms1094 ms1.0°
1 bomb 0:23 CuCbkATpA}{0Bhit themGlock-18578 ms–1.9°
1 bomb 0:19 CuCbkATpA}{0Bhit themGlock-18375 ms–5.7°
1 bomb 0:18 Sneakysneakykilled by themUSP-S62 ms922 ms0.7°
1 bomb 0:18 Sneakysneakyhit themGlock-18469 ms–23.7°
2 1:31 [Lucq.killed by themMP7375 ms375 ms8.1°
3 1:45 Sneakysneakykilled themSSG 08312 ms312 ms1.1°
3 1:33 cryptohit by themM4A4453 ms–10.8°
3 1:31 cryptokilled by themM4A1-S344 ms344 ms0.8°
4 1:44 CuCbkATpA}{0Bkilled by themDesert Eagle984 ms984 ms3.7°
5 1:44 Sneakysneakykilled by themAWP375 ms375 ms2.2°
6 bomb 0:20 CuCbkATpA}{0Bkilled themAK-47234 ms1281 ms2.9°
6 bomb 0:18 [Lucq.hit themAK-47453 ms–3.3°
6 bomb 0:17 [Lucq.killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:47 [Lucq.hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:29 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:57 [Lucq.killed themM4A1-S250 ms453 ms4.4°
8 0:54 Sneakysneakykilled themM4A1-S328 ms438 ms4.9°
8 0:54 Sneakysneakyhit by themAK-47391 ms–6.7°
8 0:44 cryptokilled by themAWP422 ms422 ms7.0°
9 1:48 Sneakysneakykilled themSSG 08328 ms328 ms3.0°
9 1:46 CuCbkATpA}{0Bkilled themSSG 08391 ms391 ms2.1°
9 1:20 [Lucq.killed themSSG 081391 ms1391 ms42.6°
9 bomb 0:31 Agnostichit themAK-47516 ms–4.9°
10 1:30 CuCbkATpA}{0Bhit themAK-47719 ms–1.7°
10 1:29 cryptokilled by themAWP500 ms500 ms1.5°
11 1:47 cryptohit themSSG 08266 ms–2.3°
11 1:47 cryptokilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:14 [Lucq.killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:09 Sneakysneakyhit by themAK-47406 ms–1.1°
12 1:03 Sneakysneakyhit themM4A4672 ms–1.6°
12 1:03 Sneakysneakykilled by themAK-47938 ms938 ms5.3°
13 1:27 [Lucq.killed themUSP-S359 ms359 ms3.9°
13 1:17 Agnostickilled themUSP-S766 ms766 ms5.9°
13 1:09 CuCbkATpA}{0Bkilled themUSP-S844 ms844 ms0.9°
13 0:52 Sneakysneakykilled by themDesert Eagle250 ms3359 ms1.5°
13 0:51 Sneakysneakyhit themP2000641 ms–1.8°
13 0:49 Sneakysneakyhit themP20001094 ms–2.5°
15 1:30 Sneakysneakyhit themMP9344 ms–4.6°
15 1:30 Sneakysneakykilled by themDesert Eagle672 ms1781 ms0.4°
16 1:40 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:34 CuCbkATpA}{0Bhit by themAK-47188 ms–1.3°
16 1:30 [Lucq.hit themSSG 08391 ms–0.9°
16 1:30 [Lucq.killed by themAK-47766 ms766 ms6.9°
17 1:41 Sneakysneakyhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 [Lucq.hit themSSG 08297 ms–5.0°
17 1:36 [Lucq.hit by themAK-47328 ms–0.7°
17 1:05 cryptokilled themSSG 08547 ms547 ms0.6°
17 1:02 Agnostickilled by themAK-471891 ms1984 ms21.9°
18 1:39 CuCbkATpA}{0Bhit themDesert Eagle312 ms–1.6°
18 1:38 CuCbkATpA}{0Bkilled by themAK-47156 ms359 ms2.4°
19 1:03 cryptohit by themDesert Eagle375 ms–2.7°
19 1:03 cryptokilled themAK-47453 ms453 ms2.7°
19 0:47 CuCbkATpA}{0Bkilled themAK-47422 ms1344 ms5.0°
19 0:39 Agnostickilled by themAK-47438 ms531 ms2.1°
20 1:44 [Lucq.killed themSSG 08344 ms344 ms2.6°
20 1:25 CuCbkATpA}{0Bkilled themSSG 08312 ms312 ms2.8°
20 1:21 Agnostickilled by themGalil AR156 ms422 ms0.5°
21 1:20 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:38 [Lucq.hit by themMP7344 ms–3.8°
21 bomb 0:38 [Lucq.killed themAK-47469 ms469 ms10.4°
22 1:41 CuCbkATpA}{0Bkilled themAK-47609 ms1531 ms6.7°
22 1:04 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:55 Agnostichit themAK-47328 ms–4.7°
22 0:45 [Lucq.killed themAK-47234 ms1406 ms0.8°
22 0:43 [Lucq.hit by themAK-47438 ms–1.2°
23 1:41 cryptohit themAK-47547 ms–2.8°
23 1:41 cryptokilled by themSSG 08578 ms578 ms7.0°

Shots

You fired 20 of your 42 first shots too soon: 14 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:40 [Lucq.Glock-18973fine - pros would have fired it too3/5killed them66% / 66%
1 bomb 0:23 CuCbkATpA}{0BGlock-18830aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/216% / 55%
1 bomb 0:20 CuCbkATpA}{0BGlock-18750fine - pros would have fired it too0/255% / 55%
1 bomb 0:19 CuCbkATpA}{0BGlock-18723fine - pros would have fired it too1/258% / 59%
1 bomb 0:18 SneakysneakyGlock-18787fine - pros would have fired it too1/2cut short (a death, a reload)32% / 42%
4 1:45 CuCbkATpA}{0BGalil AR1103fired while moving (77 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)5% / 61%
6 bomb 0:21 CuCbkATpA}{0BAK-47861aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/417% / 55%
6 bomb 0:20 CuCbkATpA}{0BAK-47865fine - pros would have fired it too2/551% / 51%
6 bomb 0:19 CuCbkATpA}{0BAK-47865fine - pros would have fired it too1/4killed them56% / 56%
6 bomb 0:18 [Lucq.AK-47892too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target2/6cut short (a death, a reload)29% / 57%
8 0:57 [Lucq.M4A1-S332fired while moving (82 u/s), too fast to be accurate - stop first2/5killed them62% / 72%
8 0:54 SneakysneakyM4A1-S280fired while moving (224 u/s), too fast to be accurate - stop first2/6killed them41% / 58%
9 bomb 0:31 AgnosticAK-471034fine - pros would have fired it too2/6cut short (a death, a reload)65% / 65%
10 1:30 CuCbkATpA}{0BAK-47845fine - pros would have fired it too1/550% / 50%
10 1:29 cryptoAK-47779fine - pros would have fired it too0/1cut short (a death, a reload)27% / 46%
12 1:04 SneakysneakyM4A1-S1147fired while moving (123 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)32% / 69%
13 1:27 [Lucq.USP-S941fine - pros would have fired it too1/2killed them55% / 55%
13 1:18 AgnosticUSP-S799fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 38%
13 1:17 AgnosticUSP-S814fine - pros would have fired it too1/2killed them44% / 44%
13 1:10 CuCbkATpA}{0BUSP-S425aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4killed them12% / 52%
13 0:55 SneakysneakyUSP-S1167fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
13 0:52 SneakysneakyUSP-S1231fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 34%
13 0:51 SneakysneakyUSP-S1232fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
13 0:50 SneakysneakyUSP-S1275aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5cut short (a death, a reload)15% / 34%
15 1:30 SneakysneakyMP9561fine - pros would have fired it too2/21cut short (a death, a reload); 6 bullets after pros would have stopped40% / 50%
18 1:41 CuCbkATpA}{0BDesert Eagle1250too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/128% / 57%
18 1:39 CuCbkATpA}{0BDesert Eagle1240aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/127% / 54%
18 1:38 CuCbkATpA}{0BDesert Eagle1246aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)12% / 35%
19 1:03 cryptoAK-47981aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4killed them17% / 48%
19 0:47 CuCbkATpA}{0BAK-471630fine - pros would have fired it too1/350% / 50%
19 0:47 CuCbkATpA}{0BAK-471626fine - pros would have fired it too3/4killed them66% / 66%
19 0:40 AgnosticAK-471427aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/51 bullet after pros would have stopped20% / 44%
19 0:39 AgnosticAK-471440aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/4cut short (a death, a reload)21% / 48%
21 bomb 0:38 [Lucq.AK-471189aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/6killed them22% / 52%
22 1:42 CuCbkATpA}{0BAK-47946fired while moving (77 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 58%
22 1:41 CuCbkATpA}{0BAK-47920fine - pros would have fired it too2/6killed them50% / 53%
22 1:27 AgnosticAK-471195aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/412% / 56%
22 1:22 AgnosticAK-471255fired while moving (86 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload); 1 bullet after pros would have stopped7% / 45%
22 0:55 AgnosticAK-47849fine - pros would have fired it too2/671% / 71%
22 0:45 [Lucq.AK-471131aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/430% / 59%
22 0:44 [Lucq.AK-471126fine - pros would have fired it too2/6killed them71% / 71%
23 1:41 cryptoAK-471002fine - pros would have fired it too1/2cut short (a death, a reload)43% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.