Competitive · Tue 06 Oct, 21:27 · 23 rounds, 34 min · uploaded
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | ||||||||||||||||||||||||||||||||
![]() | 22 | 19 | 8 | +3 | 118 | 77% | 74% | 4-4 | 131 | 7 | 0/3 | 391 ms | 469 ms | 2.8° | 47% | 17% | 36% | 84% | 35 | 6% 3/46 | 1 | 0 | 2 | 0% | 0% 0/28 | 0/4 | 48% 20/42 | 6 | 14 | 28% 5/18 | 8% | 36% pro 53% | |||
![]() | 19 | 17 | 3 | +2 | 67 | 26% | 52% | 2-1 | 148 | 6 | 1/4 | 438 ms | 734 ms | 2.8° | 47% | 78% | 9% | 57% | 26 | 5% 2/37 | 2 | 0 | 0 | 20% | 8% 1/13 | 0/2 | 52% 16/31 | 8 | 8 | 18% 2/11 | 0% | 27% pro 50% | |||
![]() | 18 | 18 | 5 | +0 | 83 | 39% | 78% | 4-4 | 154 | 0 | 1/4 | 578 ms | 812 ms | 2.7° | 21% | 30% | 20% | 79% | 23 | 0% 0/40 | 0 | 0 | 0 | 25% | 0% 0/17 | 0% 0/11 | 48% 28/59 | 10 | 18 | 6% 2/34 | 14% | 30% pro 53% | |||
![]() | 11 | 17 | 6 | -6 | 64 | 54% | 70% | 1-1 | 215 | 1 | 0/2 | 703 ms | 1094 ms | 7.1° | 19% | 28% | 15% | 58% | 21 | 3% 1/33 | 0 | 0 | 1 | 22% | 0% 0/9 | 0% 0/7 | 59% 19/32 | 8 | 11 | 17% 2/12 | 5% | 28% pro 53% | |||
![]() | 5 | 18 | 5 | -13 | 32 | 40% | 70% | 2-0 | 35 | 1 | 1/3 | 446 ms | 844 ms | 3.6° | 33% | 31% | 17% | 33% | 14 | 12% 3/25 | 2 | 0 | 1 | 50% | 17% 1/6 | 0% 0/5 | 71% 15/21 | 10 | 5 | 11% 1/9 | 9% | 19% pro 51% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 27 | 13 | 7 | +14 | 130 | 18% | 91% | 3-1 | 238 | 8 | 1/4 | 422 ms | 508 ms | 2.3° | 46% | 37% | 8% | 83% | 35 | 7% 3/41 | 2 | 0 | 1 | 47% | 5% 1/19 | 0% 0/5 | 43% 16/37 | 7 | 9 | 18% 2/11 | 7% | 37% pro 56% | |||
![]() | 20 | 16 | 4 | +4 | 91 | 80% | 70% | 3-3 | 35 | 1 | – | 422 ms | 414 ms | 3.7° | 19% | 52% | 37% | 78% | 27 | 2% 1/46 | 0 | 0 | 1 | 24% | 4% 1/28 | 0% 0/7 | 46% 27/59 | 12 | 15 | 23% 7/31 | 0% | 36% pro 53% | |||
| 15 | 15 | 5 | +0 | 62 | 13% | 61% | 1-2 | 294 | 3 | 0/2 | 430 ms | 562 ms | 2.5° | 22% | 53% | 9% | 72% | 16 | 3% 1/29 | 1 | 0 | 0 | 24% | 9% 1/11 | 0% 0/7 | 58% 14/24 | 4 | 10 | 29% 2/7 | 2% | 33% pro 56% | ||||
![]() | 15 | 18 | 6 | -3 | 79 | 27% | 83% | 3-4 | 64 | 0 | 0/2 | 383 ms | 766 ms | 2.2° | 37% | 20% | 15% | 70% | 24 | 3% 1/36 | 0 | 0 | 1 | 15% | 0% 0/16 | 0% 0/9 | 56% 25/45 | 14 | 11 | 5% 1/19 | 2% | 28% pro 51% | |||
![]() | 12 | 13 | 0 | -1 | 54 | 42% | 70% | 0-3 | 67 | 1 | 0/3 | 422 ms | 578 ms | 2.6° | 38% | 54% | 15% | 71% | 13 | 17% 4/24 | 2 | 1 | 2 | 6% | 0% 0/9 | 0/3 | 56% 13/23 | 7 | 6 | 56% 5/9 | 0% | 29% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 10 1:43 | 4 kills (Deagle ×4), a wallbang, 3 headshots, in 12.7 s CT | 17.4 | |
| 2 | 8 1:39 | 5 kills (AWP ×5), in 55.2 s CT | 15.4 | |
| 3 | 23 1:44 | 4 kills (Scout ×4), 1 through smoke, 2 headshots, in 56.7 s T | 9.9 | |
| 4 | 4 1:44 | 3 kills (Deagle ×3), 2 headshots, in 35.4 s CT | 8.6 | |
| 5 | 9 1:48 | 3 kills (Scout ×3), all headshots, in 28.2 s T | 6.3 | |
| 6 | 16 1:40 | 3 kills (M4A4 ×3), in 12.9 s CT | 5.8 | |
| 7 | 5 1:23 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 1.8 s T | 5.7 | |
| 8 | 13 0:49 | 2 kills (Deagle ×2), 1 headshot, in 2.8 s T | 5.1 | |
| 9 | 3 1:34 | 3 kills (M4A1-S ×3), 1 while flashed, 1 headshot, in 14.3 s CT | 5.0 | |
| 10 | 17 1:20 | 2 kills (Deagle ×2), all headshots, in 27.8 s T | 4.5 | |
| 11 | 6 1:20 | 2 kills (AWP ×2), 1 through smoke, in 24.3 s CT | 4.4 | |
| 12 | 8 1:38 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 9.1 s T | 4.2 |
Every moment (106)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 bomb 0:30 | 3 kills (USP-S ×3), 2 headshots, in 13.1 s CT | 4.0 | |
| 14 | 6 bomb 0:33 | 2 kills (AWP ×2), a wallbang, in 15.2 s CT | 3.9 | |
| 15 | 8 0:57 | 2 kills (M4A1-S ×2), all headshots, in 2.7 s T | 3.8 | |
| 16 | 20 1:27 | 3 kills (M4A4 ×3), 2 headshots, in 33 s CT | 3.5 | |
| 17 | 12 1:14 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 | |
| 18 | 13 1:27 | 3 kills (USP-S ×3), all headshots, in 17.5 s CT | 3.0 | |
| 19 | 19 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 6.7 s T | 2.9 | |
| 20 | 3 1:26 | 1 kill (M4A4), 1 through smoke CT | 2.9 | |
| 21 | 7 1:27 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 2.5 | |
| 22 | 11 1:08 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 23 | 20 1:44 | 2 kills (Scout ×2), a no-scope, 1 headshot, in 18.5 s CT | 2.5 | |
| 24 | 20 1:40 | 2 kills (AK-47 ×2), all headshots, in 4 s T | 2.4 | |
| 25 | 7 1:08 | 2 kills (AWP ×2), in 17 s CT | 2.2 | |
| 26 | 12 1:12 | 2 kills (AK-47 ×2), all headshots, in 13.9 s CT | 2.1 | |
| 27 | 5 1:25 | 2 kills (Galil ×2), in 26.1 s T | 1.9 | |
| 28 | 19 0:11 | 2 kills (M4A4 ×2), in 1.4 s CT | 1.9 | |
| 29 | 12 1:03 | 2 kills (AK-47 ×2), 1 headshot, in 11.9 s CT | 1.8 | |
| 30 | 18 1:31 | 2 kills (Five-SeveN, AK-47), 1 headshot, in 2.5 s CT | 1.8 | |
| 31 | 2 1:26 | 2 kills (M4A1-S ×2), in 10.7 s CT | 1.8 | |
| 32 | 15 1:29 | 1 kill (Deagle) T | 1.7 | |
| 33 | 18 1:38 | 2 kills (AK-47 ×2), all headshots, in 4.5 s T | 1.6 | |
| 34 | 21 1:20 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 32.8 s CT | 1.6 | |
| 35 | 22 1:10 | 2 kills (AK-47 ×2), all headshots, in 16.3 s CT | 1.5 | |
| 36 | 14 0:20 | 2 kills (MP9 ×2), 1 in the air, 1 headshot, in 2.2 s CT | 1.4 | |
| 37 | 15 1:21 | 2 kills (AK-47 ×2), in 33.5 s T | 1.4 | |
| 38 | 14 1:27 | 1 kill (Deagle) T | 1.3 | |
| 39 | 18 1:29 | 1 kill (AK-47), a wallbang T | 1.3 | |
| 40 | 11 1:02 | 2 kills (AK-47 ×2), 1 headshot, in 28 s CT | 1.1 | |
| 41 | 3 1:45 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 42 | 4 1:25 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 43 | 4 1:04 | 1 kill (M4A4) CT | 1.0 | |
| 44 | 5 1:44 | 1 kill (AWP) CT | 1.0 | |
| 45 | 6 1:42 | 1 kill (Galil) T | 1.0 | |
| 46 | 7 1:12 | 1 kill (AWP) CT | 1.0 | |
| 47 | 9 1:25 | 1 kill (AWP) CT | 1.0 | |
| 48 | 10 1:29 | 1 kill (AWP) CT | 1.0 | |
| 49 | 11 1:47 | 1 kill (AWP) CT | 1.0 | |
| 50 | 11 0:59 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 51 | 12 0:50 | 1 kill (AWP) CT | 1.0 | |
| 52 | 15 1:45 | 1 kill (AK-47) T | 1.0 | |
| 53 | 16 1:03 | 1 kill (AWP) CT | 1.0 | |
| 54 | 20 1:12 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 55 | 11 0:44 | 1 kill (M4A1-S) CT | 0.9 | |
| 56 | 7 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 28.2 s T | 0.9 | |
| 57 | 2 1:38 | 1 kill (AWP) CT | 0.8 | |
| 58 | 12 1:19 | 1 kill (Galil), 1 headshot T | 0.8 | |
| 59 | 15 1:22 | 1 kill (FAMAS) T | 0.8 | |
| 60 | 2 1:31 | 2 kills (MP7 ×2), in 4.9 s CT | 0.8 | |
| 61 | 10 1:47 | 1 kill (AK-47) T | 0.7 | |
| 62 | 19 1:38 | 1 kill (AK-47) T | 0.7 | |
| 63 | 23 1:10 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 64 | 9 1:33 | 1 kill (AK-47) T | 0.6 | |
| 65 | 18 1:16 | 2 kills (M4A1-S ×2), all headshots, in 12.2 s CT | 0.5 | |
| 66 | 7 1:30 | 1 kill (M4A1-S) CT | 0.5 | |
| 67 | 21 0:57 | 1 kill (MP7) T | 0.5 | |
| 68 | 21 1:27 | 1 kill (M4A4) CT | 0.5 | |
| 69 | 16 1:30 | 1 kill (AK-47), 1 through smoke T | 0.5 | |
| 70 | 5 bomb 0:38 | 1 kill (M4A4) CT | 0.4 | |
| 71 | 5 bomb 0:24 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 72 | 17 1:05 | 1 kill (Scout) CT | 0.4 | |
| 73 | 23 bomb 0:31 | 1 kill (M4A4) CT | 0.4 | |
| 74 | 19 1:03 | 2 kills (AK-47 ×2), 1 headshot, in 16.8 s CT | 0.3 | |
| 75 | 1 bomb 0:40 | 1 kill (Glock) T | 0.2 | |
| 76 | 1 bomb 0:36 | 2 kills (USP-S ×2), 1 headshot, in 3.2 s CT | 0.1 | |
| 77 | 17 bomb 0:37 | 1 kill (AK-47) T | 0.1 | |
| 78 | 5 1:27 | 1 kill (M4A4), 1 headshot CT | 0.0 | |
| 79 | 22 0:44 | 1 kill (AUG) CT | -0.0 | |
| 80 | 17 1:02 | 1 kill (AK-47) T | -0.0 | |
| 81 | 9 bomb 0:31 | 1 kill (AK-47) T | -0.1 | |
| 82 | 4 1:07 | 1 kill (Galil) T | -0.1 | |
| 83 | 22 1:40 | 2 kills (AK-47 ×2), all headshots, in 57.1 s CT | -0.1 | |
| 84 | 21 1:17 | 1 kill (M4A1-S) CT | -0.3 | |
| 85 | 13 1:22 | 2 kills (Glock, USP-S), all headshots, in 9.4 s T | -0.3 | |
| 86 | 14 1:42 | 1 kill (FAMAS) CT | -0.4 | |
| 87 | 17 1:08 | 1 kill (AK-47) T | -0.5 | |
| 88 | 20 1:21 | 1 kill (Galil) T | -0.5 | |
| 89 | 13 0:46 | 1 kill (P250), 1 headshot CT | -0.7 | |
| 90 | 9 bomb 0:33 | 1 kill (M4A4), 1 headshot CT | -0.8 | |
| 91 | 18 1:26 | 1 kill (M4A4) CT | -0.8 | |
| 92 | 3 1:27 | 1 kill (AK-47), 1 headshot T | -0.9 | |
| 93 | 23 1:45 | 1 kill (AUG) CT | -0.9 | |
| 94 | 1 1:35 | 1 kill (Glock) T | -1.0 | |
| 95 | 17 bomb 0:38 | 1 kill (AWP), a no-scope CT | -1.0 | |
| 96 | 21 1:47 | 1 kill (AK-47), 1 headshot CT | -1.1 | |
| 97 | 21 1:45 | 1 kill (AK-47) T | -1.1 | |
| 98 | 16 1:03 | 1 kill (AK-47) T | -1.4 | |
| 99 | 12 0:52 | 1 kill (AK-47) T | -1.4 | |
| 100 | 19 0:36 | 1 kill (AK-47) CT | -1.4 | |
| 101 | 15 bomb 0:13 | 1 kill (USP-S) CT | -1.6 | |
| 102 | 13 1:27 | 1 kill (USP-S), 1 headshot CT | -1.8 | |
| 103 | 22 0:45 | 1 kill (Galil) T | -2.0 | |
| 104 | 1 bomb 0:32 | 1 kill (Tec-9) T | -2.1 | |
| 105 | 6 bomb 0:19 | 1 kill (AK-47), 1 headshot T | -2.1 | |
| 106 | 10 1:37 | 1 kill (Galil) T | -4.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:27 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later · saw each other | |
| 2 1:26 | 1v5 before the plant T · 100 HP · Palace Alley | lost - died later · saw each other | |
| 3 1:20 | 1v3 before the plant T · 100 HP · Underpass | lost - saved, the time ran out | |
| 4 1:09 | 1v5 before the plant T · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 bomb 0:24 | 1v2 after the plant CT · 76 HP · Catwalk | lost - died in the first fight · saw each other | |
| 6 bomb 0:17 | 1v3 after the plant T · 38 HP · Palace Alley | lost - saved, they defused it | |
| 7 1:08 | 1v4 before the plant T · 100 HP · Side Alley | lost - died later, after 1 kill · first fight won, saw them first | |
| 8 1:21 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · saw each other | |
| 8 0:54 | 1v1 before the plant CT · 87 HP · Catwalk | won - killed them · first fight won, saw each other | |
| 9 1:20 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 1:31 | 1v3 before the plant T · 96 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 11 0:44 | 1v4 before the plant T · 100 HP · Apartments | lost - died later · saw each other | |
| 12 0:51 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 13 1:09 | 1v3 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · saw each other | |
| 13 0:46 | 1v1 before the plant CT · 100 HP · Middle | won - killed them · first fight won, saw each other | |
| 14 0:20 | 1v4 before the plant T · 18 HP · Apartments | lost - died in the first fight · they saw them first | |
| 15 1:21 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw each other | |
| 16 1:27 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 0:52 | 1v4 before the plant CT · 71 HP · CT Spawn | lost - died later, after 1 kill · first fight won, neither was looking | |
| 18 1:16 | 1v2 before the plant T · 100 HP · T Ramp | lost - died later · saw them first | |
| 19 0:26 | 1v2 before the plant CT · 100 HP · Bombsite A | won - killed both · saw them first | |
| 19 0:11 | 1v1 before the plant T · 1 HP · Jungle | lost - died in the first fight · saw each other | |
| 20 1:20 | 1v2 before the plant T · 77 HP · Palace Alley | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:12 | 1v1 before the plant CT · 25 HP · CT Spawn | won - killed them · first fight won, saw each other | |
| 21 1:17 | 1v4 before the plant T · 100 HP · House | lost - died later, after 1 kill · saw each other | |
| 22 0:44 | 1v4 before the plant T · 48 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 23 1:10 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:20 | blinded an enemy, but hurt the team too | blinded Rasiel007 3.7 s (1.0 s white); blinded crypto 3.3 s on the move through Catwalk - an enemy could see them | |
| 9 bomb 0:35 | misled a peek | barely blinded Rasiel007 1.1 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Rasiel007 0.9 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:25 | punished | killed by MadRiptor with an HE in hand at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 555 units away | |
| 8 0:44 | punished | killed by crypto 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 216 units away, thrown in the open; a running throw | |
| 10 1:47 | punished | killed by mE_iNSiDe 0.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 622 units away, thrown in the open; a running throw | |
| 16 1:34 | punished | hit by CuCbkATpA}{0B with a smoke out at Bombsite A, 0.6 s before the throw - seen by 1 enemy for 1.9 s, the nearest 1019 units away, thrown in the open | |
| 20 1:41 | punished | killed by CuCbkATpA}{0B 0.4 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 908 units away, thrown in the open; a running throw | |
| 22 1:03 | punished | hit by Ded Tele2 with a smoke out at T Ramp, 0.2 s before the throw - seen by 1 enemy for 0.5 s, the nearest 911 units away | |
| 23 bomb 0:24 | punished | killed by crypto with an HE in hand at Shop - seen by 1 enemy for 0.2 s, the nearest 693 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 1 bomb 0:18 | Fake defuse let go after 0.50 s · 2 v 1 · no kit, 8 s to spare | then defused it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





