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Mirage, won 13-10 · Tue 06 Oct, 21:27

CuCbkATpA}{0BGold Nova III

The match

Aim

422 msTTD414 msTTK3.7°Crosshair↓19%1st bullet52%Spray37%Head78%Counter-strafe

Scoreboard

91ADR70%KAST

Positioning

Shots

27/59Rushed↓7/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475936%
Desert Eagle4527%
USP-S176%
Glock-181040%
FAMAS956%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10610 1:43 4 kills (Deagle ×4), a wallbang, 3 headshots, in 12.7 s CT17.4
4/1064 1:44 3 kills (Deagle ×3), 2 headshots, in 35.4 s CT8.6
10/10617 1:20 2 kills (Deagle ×2), all headshots, in 27.8 s T4.5
24/10620 1:40 2 kills (AK-47 ×2), all headshots, in 4 s T2.4
26/10612 1:12 2 kills (AK-47 ×2), all headshots, in 13.9 s CT2.1
33/10618 1:38 2 kills (AK-47 ×2), all headshots, in 4.5 s T1.6
40/10611 1:02 2 kills (AK-47 ×2), 1 headshot, in 28 s CT1.1
59/10615 1:22 1 kill (FAMAS) T0.8
85/10613 1:22 2 kills (Glock, USP-S), all headshots, in 9.4 s T-0.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:49 goodblinded Ded Tele2 3.0 s (0.5 s white)
5 1:36 wastedno enemy blinded for long
5 1:28 wastedno enemy blinded for long
11 1:05 weakbarely blinded s0f1k 1.8 s (0.1 s white)
11 0:57 wastedno enemy blinded for long
12 1:13 wastedbarely blinded s0f1k 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 16 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:46 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1125 units away; a running throw
11 1:07 exposeda flash at Truck - seen by 1 enemy for 0.4 s, the nearest 960 units away
16 1:38 exposedan HE at T Ramp - seen by 1 enemy for 0.2 s, the nearest 984 units away; a jump throw

Positioning

In 1 of your 46 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 37 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 28 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:21 MadRiptorMiddlecover not used: 32 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 bomb 0:18 Fake defuse let go after 0.50 s · 2 v 1 · no kit, 8 s to sparethen defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeAgnostic was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:32 tradecrypto was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:19 holdheld with Sneakysneaky, 504 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after Sneakysneaky)
3 1:45 tradeSneakysneaky was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:20 holdheld with Agnostic, 123 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before Agnostic)
9 1:48 tradeSneakysneaky was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
10 1:47 trade[Lucq. was killed 461 units away: you traded in 3,203 ms (pros: 625 ms)
10 1:38 peek togetherpeeked the same enemy as Sneakysneaky, 859 ms after them - late - your team-mate went first, as bait
10 1:37 tradeSneakysneaky was killed 276 units away: you traded in 2,609 ms (pros: 1,641 ms)
12 1:20 holdheld with Agnostic, 841 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:19 tradeAgnostic was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 line of firestood in crypto's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
13 1:27 tradecrypto was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 trade[Lucq. was killed 530 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:28 holdheld with Sneakysneaky, 1018 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:40 tradeAgnostic was killed 62 units away: not traded within 5 s (pros: 625 ms)
16 1:36 tradecrypto was killed 231 units away: not traded within 5 s (pros: 969 ms)
16 1:30 trade[Lucq. was killed 69 units away: not traded within 5 s (pros: 969 ms)
18 1:39 holdheld with Sneakysneaky, 183 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Sneakysneaky)
18 1:30 holdheld with Sneakysneaky, 175 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Sneakysneaky)
19 1:41 holdheld with [Lucq., 640 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after [Lucq.)
19 1:03 tradecrypto was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
20 1:27 tradeSneakysneaky was killed 935 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 s0f1khit by themGlock-18438 ms–15.5°
1 bomb 0:23 Ded Tele2hit by themGlock-18578 ms–1.9°
1 bomb 0:19 Ded Tele2hit by themGlock-18375 ms–5.7°
3 1:28 mE_iNSiDekilled by themAK-47766 ms969 ms3.8°
4 1:44 Ded Tele2killed themDesert Eagle984 ms984 ms3.7°
4 1:38 mE_iNSiDekilled themDesert Eagle453 ms453 ms1.4°
4 1:09 MadRiptorkilled themDesert Eagle266 ms266 ms4.0°
5 1:23 mE_iNSiDekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:20 Ded Tele2killed by themAK-47234 ms1281 ms2.9°
7 1:13 Rasiel007hit themDesert Eagle422 ms–9.3°
8 1:29 s0f1kkilled by themAK-4747 ms47 ms1.1°
9 1:46 Ded Tele2killed by themSSG 08391 ms391 ms2.1°
10 1:44 mE_iNSiDekilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:37 s0f1kkilled themDesert Eagle109 ms109 ms0.8°
10 1:36 Rasiel007hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 Rasiel007killed themDesert Eagle359 ms359 ms4.8°
10 1:31 MadRiptorkilled themDesert Eagle297 ms297 ms3.7°
10 1:30 Ded Tele2hit by themAK-47719 ms–1.7°
11 1:03 s0f1kkilled themAK-47344 ms1141 ms3.4°
11 0:35 mE_iNSiDekilled themAK-47562 ms766 ms19.1°
11 0:34 mE_iNSiDehit by themM4A4672 ms–13.0°
12 1:12 s0f1kkilled themAK-47703 ms703 ms11.0°
12 0:58 Rasiel007killed themAK-47438 ms641 ms4.2°
12 0:58 Rasiel007hit by themGalil AR438 ms–5.4°
12 0:53 MadRiptorhit by themAK-47312 ms–2.9°
12 0:52 mE_iNSiDekilled by themAK-47500 ms500 ms8.7°
13 1:47 mE_iNSiDehit themGlock-18172 ms–0.3°
13 1:44 mE_iNSiDehit themGlock-18500 ms–0.4°
13 1:25 s0f1khit themGlock-18500 ms–2.7°
13 1:23 s0f1kkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:13 mE_iNSiDehit by themP2000984 ms–9.8°
13 1:13 mE_iNSiDekilled themUSP-S1094 ms1094 ms53.9°
13 1:09 Ded Tele2killed by themUSP-S844 ms844 ms0.9°
14 1:43 mE_iNSiDekilled by themFAMAS375 ms2156 ms0.5°
14 1:42 mE_iNSiDehit themDesert Eagle1828 ms–5.1°
15 1:23 Rasiel007killed themFAMAS578 ms1219 ms10.2°
15 bomb 0:22 MadRiptorhit by themP2000500 ms–2.6°
16 1:40 MadRiptorhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:34 Ded Tele2hit themAK-47188 ms–1.3°
16 1:27 MadRiptorkilled by themM4A4391 ms672 ms6.4°
17 1:46 mE_iNSiDehit themDesert Eagle469 ms–4.1°
17 1:20 MadRiptorkilled themDesert Eagle375 ms375 ms1.2°
17 0:52 s0f1kkilled themDesert Eagle62 ms62 ms0.5°
17 bomb 0:39 mE_iNSiDehit themDesert Eagle891 ms–5.4°
17 bomb 0:38 mE_iNSiDekilled by themAWP1141 ms1141 ms26.3°
18 1:39 Ded Tele2hit by themDesert Eagle312 ms–1.6°
18 1:38 Ded Tele2killed themAK-47156 ms359 ms2.4°
18 1:34 Rasiel007hit by themNegev141 ms–6.3°
18 1:34 Rasiel007killed themAK-47359 ms359 ms39.4°
18 1:29 MadRiptorkilled by themAK-47656 ms766 ms16.8°
19 0:47 Ded Tele2killed by themAK-47422 ms1344 ms5.0°
20 1:40 MadRiptorkilled themAK-47359 ms359 ms0.4°
20 1:36 Rasiel007killed themAK-47375 ms484 ms5.5°
20 1:25 Ded Tele2killed by themSSG 08312 ms312 ms2.8°
21 1:39 MadRiptorhit by themM4A4266 ms–0.8°
21 1:17 s0f1kkilled by themM4A1-S828 ms828 ms10.0°
22 1:41 Ded Tele2killed by themAK-47609 ms1531 ms6.7°
23 1:45 mE_iNSiDehit themAK-47609 ms–0.4°
23 1:45 mE_iNSiDekilled by themAUG656 ms1016 ms0.4°

Shots

You fired 27 of your 59 first shots too soon: 15 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 s0f1kUSP-S259fine - pros would have fired it too0/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
1 bomb 0:35 s0f1kUSP-S310aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/216% / 42%
1 bomb 0:28 MadRiptorUSP-S631aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first0/31% / 56%
1 bomb 0:23 Ded Tele2USP-S830fired while moving (155 u/s), too fast to be accurate - stop first0/336% / 40%
1 bomb 0:20 Ded Tele2USP-S752fine - pros would have fired it too0/233% / 47%
1 bomb 0:19 Ded Tele2USP-S726aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 39%
2 1:44 mE_iNSiDeDesert Eagle1335fine - pros would have fired it too0/155% / 55%
2 1:42 mE_iNSiDeDesert Eagle1336aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/112% / 44%
3 1:28 mE_iNSiDeDesert Eagle309too soon: your crosshair was still moving onto them, about 3.5 player widths (119 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)2% / 52%
4 1:44 Ded Tele2Desert Eagle1097fired while moving (180 u/s), too fast to be accurate - stop first1/2killed them43% / 62%
4 1:41 mE_iNSiDeDesert Eagle1206aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/210% / 35%
4 1:38 mE_iNSiDeDesert Eagle1155fine - pros would have fired it too1/1killed them27% / 47%
4 1:09 MadRiptorDesert Eagle367fine - pros would have fired it too1/1killed them78% / 78%
6 1:43 s0f1kDesert Eagle1485fine - pros would have fired it too0/122% / 31%
6 bomb 0:21 Ded Tele2Desert Eagle862fine - pros would have fired it too0/169% / 69%
6 bomb 0:20 Ded Tele2Desert Eagle865fine - pros would have fired it too0/155% / 55%
6 bomb 0:19 Ded Tele2Desert Eagle865fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
7 1:13 Rasiel007Desert Eagle369fine - pros would have fired it too1/252% / 52%
10 1:37 s0f1kDesert Eagle569fine - pros would have fired it too1/1killed them65% / 65%
10 1:36 Rasiel007Desert Eagle692fine - pros would have fired it too0/174% / 74%
10 1:34 Rasiel007Desert Eagle726fired while moving (97 u/s), too fast to be accurate - stop first1/1killed them38% / 49%
10 1:31 MadRiptorDesert Eagle807fired while moving (142 u/s), too fast to be accurate - stop first1/1killed them13% / 38%
11 1:03 s0f1kAK-47605fine - pros would have fired it too4/13killed them44% / 62%
11 0:35 mE_iNSiDeAK-47308fine - pros would have fired it too2/10killed them60% / 60%
12 1:12 s0f1kAK-47788fired while moving (97 u/s), too fast to be accurate - stop first1/8killed them3% / 46%
12 0:59 Rasiel007AK-47447fired while moving (94 u/s), too fast to be accurate - stop first3/7killed them24% / 50%
12 0:53 MadRiptorAK-47744aim far off: your crosshair was about 7.5 player widths (241 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
13 1:44 mE_iNSiDeGlock-181349fine - pros would have fired it too1/447% / 47%
13 1:25 s0f1kGlock-18429aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/214% / 40%
13 1:13 mE_iNSiDeUSP-S604fired while moving (234 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 52%
13 1:13 mE_iNSiDeUSP-S656fine - pros would have fired it too1/2killed them55% / 55%
13 1:10 Ded Tele2USP-S423fired while moving (135 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)41% / 54%
14 1:46 mE_iNSiDeDesert Eagle1461aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/29% / 39%
14 1:43 mE_iNSiDeDesert Eagle1665fine - pros would have fired it too1/3cut short (a death, a reload)50% / 50%
15 1:23 Rasiel007FAMAS756fine - pros would have fired it too5/10killed them52% / 52%
15 bomb 0:22 MadRiptorDesert Eagle884fine - pros would have fired it too0/6cut short (a death, a reload)38% / 55%
16 1:27 MadRiptorAK-471139aim far off: your crosshair was about 9 player widths (282 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
16 1:27 MadRiptorAK-471120aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)14% / 51%
17 1:46 mE_iNSiDeDesert Eagle1638fine - pros would have fired it too1/142% / 43%
17 1:20 MadRiptorDesert Eagle1819fine - pros would have fired it too1/1killed them47% / 47%
17 1:06 mE_iNSiDeDesert Eagle1271fine - pros would have fired it too0/2cut short (a death, a reload)52% / 52%
17 0:54 s0f1kDesert Eagle509fired while moving (118 u/s), too fast to be accurate - stop first0/151% / 62%
17 0:52 s0f1kDesert Eagle514fine - pros would have fired it too1/1killed them69% / 69%
17 bomb 0:39 mE_iNSiDeDesert Eagle251fine - pros would have fired it too1/2cut short (a death, a reload)42% / 53%
18 1:41 Ded Tele2AK-471250fired while moving (115 u/s), too fast to be accurate - stop first0/15% / 58%
18 1:39 Ded Tele2AK-471239fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
18 1:39 Ded Tele2AK-471240fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
18 1:38 Ded Tele2AK-471246fine - pros would have fired it too3/6killed them79% / 79%
18 1:34 Rasiel007AK-47260aim far off: your crosshair was about 6 player widths (189 units) off their body - get on target first1/7killed them1% / 47%
19 1:40 mE_iNSiDeDesert Eagle1373fine - pros would have fired it too0/148% / 48%
19 1:38 mE_iNSiDeDesert Eagle1376fine - pros would have fired it too0/251% / 51%
19 0:47 Ded Tele2Desert Eagle1627aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)11% / 57%
20 1:40 MadRiptorAK-47906fine - pros would have fired it too1/5killed them26% / 46%
20 1:39 Rasiel007AK-47569aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/625% / 55%
20 1:37 Rasiel007AK-47592fired while moving (88 u/s), too fast to be accurate - stop first2/9killed them20% / 53%
21 1:39 MadRiptorAK-47494fine - pros would have fired it too0/274% / 74%
22 1:43 mE_iNSiDeDesert Eagle1619fired while moving (126 u/s), too fast to be accurate - stop first0/13% / 34%
22 1:42 Ded Tele2Desert Eagle974aim far off: your crosshair was about 11 player widths (345 units) off their body - get on target first0/4cut short (a death, a reload)2% / 52%
23 1:45 mE_iNSiDeAK-471649fine - pros would have fired it too2/527% / 44%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.