Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 36% |
| Desert Eagle | 45 | 27% |
| USP-S | 17 | 6% |
| Glock-18 | 10 | 40% |
| FAMAS | 9 | 56% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/106 | 10 1:43 | 4 kills (Deagle ×4), a wallbang, 3 headshots, in 12.7 s CT | 17.4 |
| 4/106 | 4 1:44 | 3 kills (Deagle ×3), 2 headshots, in 35.4 s CT | 8.6 |
| 10/106 | 17 1:20 | 2 kills (Deagle ×2), all headshots, in 27.8 s T | 4.5 |
| 24/106 | 20 1:40 | 2 kills (AK-47 ×2), all headshots, in 4 s T | 2.4 |
| 26/106 | 12 1:12 | 2 kills (AK-47 ×2), all headshots, in 13.9 s CT | 2.1 |
| 33/106 | 18 1:38 | 2 kills (AK-47 ×2), all headshots, in 4.5 s T | 1.6 |
| 40/106 | 11 1:02 | 2 kills (AK-47 ×2), 1 headshot, in 28 s CT | 1.1 |
| 59/106 | 15 1:22 | 1 kill (FAMAS) T | 0.8 |
| 85/106 | 13 1:22 | 2 kills (Glock, USP-S), all headshots, in 9.4 s T | -0.3 |
Flashes
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:49 | good | blinded Ded Tele2 3.0 s (0.5 s white) |
| 5 1:36 | wasted | no enemy blinded for long |
| 5 1:28 | wasted | no enemy blinded for long |
| 11 1:05 | weak | barely blinded s0f1k 1.8 s (0.1 s white) |
| 11 0:57 | wasted | no enemy blinded for long |
| 12 1:13 | wasted | barely blinded s0f1k 0.8 s (0.1 s white) |
Throws
19 grenades: 16 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:46 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1125 units away; a running throw |
| 11 1:07 | exposed | a flash at Truck - seen by 1 enemy for 0.4 s, the nearest 960 units away |
| 16 1:38 | exposed | an HE at T Ramp - seen by 1 enemy for 0.2 s, the nearest 984 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:21 | Middle | cover not used: 32 units away, they'd have seen only your head | killed them |
Fakes
You faked 1 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 bomb 0:18 | Fake defuse let go after 0.50 s · 2 v 1 · no kit, 8 s to spare | then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | Agnostic was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:32 | trade | crypto was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:19 | hold | held with Sneakysneaky, 504 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after Sneakysneaky) |
| 3 1:45 | trade | Sneakysneaky was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:20 | hold | held with Agnostic, 123 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before Agnostic) |
| 9 1:48 | trade | Sneakysneaky was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:47 | trade | [Lucq. was killed 461 units away: you traded in 3,203 ms (pros: 625 ms) |
| 10 1:38 | peek together | peeked the same enemy as Sneakysneaky, 859 ms after them - late - your team-mate went first, as bait |
| 10 1:37 | trade | Sneakysneaky was killed 276 units away: you traded in 2,609 ms (pros: 1,641 ms) |
| 12 1:20 | hold | held with Agnostic, 841 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:19 | trade | Agnostic was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | line of fire | stood in crypto's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 13 1:27 | trade | crypto was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | [Lucq. was killed 530 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:28 | hold | held with Sneakysneaky, 1018 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:40 | trade | Agnostic was killed 62 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:36 | trade | crypto was killed 231 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:30 | trade | [Lucq. was killed 69 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:39 | hold | held with Sneakysneaky, 183 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Sneakysneaky) |
| 18 1:30 | hold | held with Sneakysneaky, 175 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Sneakysneaky) |
| 19 1:41 | hold | held with [Lucq., 640 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after [Lucq.) |
| 19 1:03 | trade | crypto was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:27 | trade | Sneakysneaky was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | hit by them | Glock-18 | 438 ms | – | 15.5° | ||
| 1 bomb 0:23 | hit by them | Glock-18 | 578 ms | – | 1.9° | ||
| 1 bomb 0:19 | hit by them | Glock-18 | 375 ms | – | 5.7° | ||
| 3 1:28 | killed by them | AK-47 | 766 ms | 969 ms | 3.8° | ||
| 4 1:44 | killed them | Desert Eagle | 984 ms | 984 ms | 3.7° | ||
| 4 1:38 | killed them | Desert Eagle | 453 ms | 453 ms | 1.4° | ||
| 4 1:09 | killed them | Desert Eagle | 266 ms | 266 ms | 4.0° | ||
| 5 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:20 | killed by them | AK-47 | 234 ms | 1281 ms | 2.9° | ||
| 7 1:13 | hit them | Desert Eagle | 422 ms | – | 9.3° | ||
| 8 1:29 | killed by them | AK-47 | 47 ms | 47 ms | 1.1° | ||
| 9 1:46 | killed by them | SSG 08 | 391 ms | 391 ms | 2.1° | ||
| 10 1:44 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:37 | killed them | Desert Eagle | 109 ms | 109 ms | 0.8° | ||
| 10 1:36 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | killed them | Desert Eagle | 359 ms | 359 ms | 4.8° | ||
| 10 1:31 | killed them | Desert Eagle | 297 ms | 297 ms | 3.7° | ||
| 10 1:30 | hit by them | AK-47 | 719 ms | – | 1.7° | ||
| 11 1:03 | killed them | AK-47 | 344 ms | 1141 ms | 3.4° | ||
| 11 0:35 | killed them | AK-47 | 562 ms | 766 ms | 19.1° | ||
| 11 0:34 | hit by them | M4A4 | 672 ms | – | 13.0° | ||
| 12 1:12 | killed them | AK-47 | 703 ms | 703 ms | 11.0° | ||
| 12 0:58 | killed them | AK-47 | 438 ms | 641 ms | 4.2° | ||
| 12 0:58 | hit by them | Galil AR | 438 ms | – | 5.4° | ||
| 12 0:53 | hit by them | AK-47 | 312 ms | – | 2.9° | ||
| 12 0:52 | killed by them | AK-47 | 500 ms | 500 ms | 8.7° | ||
| 13 1:47 | hit them | Glock-18 | 172 ms | – | 0.3° | ||
| 13 1:44 | hit them | Glock-18 | 500 ms | – | 0.4° | ||
| 13 1:25 | hit them | Glock-18 | 500 ms | – | 2.7° | ||
| 13 1:23 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:13 | hit by them | P2000 | 984 ms | – | 9.8° | ||
| 13 1:13 | killed them | USP-S | 1094 ms | 1094 ms | 53.9° | ||
| 13 1:09 | killed by them | USP-S | 844 ms | 844 ms | 0.9° | ||
| 14 1:43 | killed by them | FAMAS | 375 ms | 2156 ms | 0.5° | ||
| 14 1:42 | hit them | Desert Eagle | 1828 ms | – | 5.1° | ||
| 15 1:23 | killed them | FAMAS | 578 ms | 1219 ms | 10.2° | ||
| 15 bomb 0:22 | hit by them | P2000 | 500 ms | – | 2.6° | ||
| 16 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:34 | hit them | AK-47 | 188 ms | – | 1.3° | ||
| 16 1:27 | killed by them | M4A4 | 391 ms | 672 ms | 6.4° | ||
| 17 1:46 | hit them | Desert Eagle | 469 ms | – | 4.1° | ||
| 17 1:20 | killed them | Desert Eagle | 375 ms | 375 ms | 1.2° | ||
| 17 0:52 | killed them | Desert Eagle | 62 ms | 62 ms | 0.5° | ||
| 17 bomb 0:39 | hit them | Desert Eagle | 891 ms | – | 5.4° | ||
| 17 bomb 0:38 | killed by them | AWP | 1141 ms | 1141 ms | 26.3° | ||
| 18 1:39 | hit by them | Desert Eagle | 312 ms | – | 1.6° | ||
| 18 1:38 | killed them | AK-47 | 156 ms | 359 ms | 2.4° | ||
| 18 1:34 | hit by them | Negev | 141 ms | – | 6.3° | ||
| 18 1:34 | killed them | AK-47 | 359 ms | 359 ms | 39.4° | ||
| 18 1:29 | killed by them | AK-47 | 656 ms | 766 ms | 16.8° | ||
| 19 0:47 | killed by them | AK-47 | 422 ms | 1344 ms | 5.0° | ||
| 20 1:40 | killed them | AK-47 | 359 ms | 359 ms | 0.4° | ||
| 20 1:36 | killed them | AK-47 | 375 ms | 484 ms | 5.5° | ||
| 20 1:25 | killed by them | SSG 08 | 312 ms | 312 ms | 2.8° | ||
| 21 1:39 | hit by them | M4A4 | 266 ms | – | 0.8° | ||
| 21 1:17 | killed by them | M4A1-S | 828 ms | 828 ms | 10.0° | ||
| 22 1:41 | killed by them | AK-47 | 609 ms | 1531 ms | 6.7° | ||
| 23 1:45 | hit them | AK-47 | 609 ms | – | 0.4° | ||
| 23 1:45 | killed by them | AUG | 656 ms | 1016 ms | 0.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 259 | fine - pros would have fired it too | 0/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 1 bomb 0:35 | USP-S | 310 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 16% / 42% | ||
| 1 bomb 0:28 | USP-S | 631 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 0/3 | 1% / 56% | ||
| 1 bomb 0:23 | USP-S | 830 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/3 | 36% / 40% | ||
| 1 bomb 0:20 | USP-S | 752 | fine - pros would have fired it too | 0/2 | 33% / 47% | ||
| 1 bomb 0:19 | USP-S | 726 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 39% | |
| 2 1:44 | Desert Eagle | 1335 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 2 1:42 | Desert Eagle | 1336 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 12% / 44% | ||
| 3 1:28 | Desert Eagle | 309 | too soon: your crosshair was still moving onto them, about 3.5 player widths (119 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 2% / 52% | |
| 4 1:44 | Desert Eagle | 1097 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/2 | killed them | 43% / 62% | |
| 4 1:41 | Desert Eagle | 1206 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 10% / 35% | ||
| 4 1:38 | Desert Eagle | 1155 | fine - pros would have fired it too | 1/1 | killed them | 27% / 47% | |
| 4 1:09 | Desert Eagle | 367 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 6 1:43 | Desert Eagle | 1485 | fine - pros would have fired it too | 0/1 | 22% / 31% | ||
| 6 bomb 0:21 | Desert Eagle | 862 | fine - pros would have fired it too | 0/1 | 69% / 69% | ||
| 6 bomb 0:20 | Desert Eagle | 865 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 6 bomb 0:19 | Desert Eagle | 865 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 7 1:13 | Desert Eagle | 369 | fine - pros would have fired it too | 1/2 | 52% / 52% | ||
| 10 1:37 | Desert Eagle | 569 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 10 1:36 | Desert Eagle | 692 | fine - pros would have fired it too | 0/1 | 74% / 74% | ||
| 10 1:34 | Desert Eagle | 726 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/1 | killed them | 38% / 49% | |
| 10 1:31 | Desert Eagle | 807 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/1 | killed them | 13% / 38% | |
| 11 1:03 | AK-47 | 605 | fine - pros would have fired it too | 4/13 | killed them | 44% / 62% | |
| 11 0:35 | AK-47 | 308 | fine - pros would have fired it too | 2/10 | killed them | 60% / 60% | |
| 12 1:12 | AK-47 | 788 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/8 | killed them | 3% / 46% | |
| 12 0:59 | AK-47 | 447 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/7 | killed them | 24% / 50% | |
| 12 0:53 | AK-47 | 744 | aim far off: your crosshair was about 7.5 player widths (241 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 13 1:44 | Glock-18 | 1349 | fine - pros would have fired it too | 1/4 | 47% / 47% | ||
| 13 1:25 | Glock-18 | 429 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | 14% / 40% | ||
| 13 1:13 | USP-S | 604 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 52% | |
| 13 1:13 | USP-S | 656 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 13 1:10 | USP-S | 423 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 41% / 54% | |
| 14 1:46 | Desert Eagle | 1461 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 9% / 39% | ||
| 14 1:43 | Desert Eagle | 1665 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 50% / 50% | |
| 15 1:23 | FAMAS | 756 | fine - pros would have fired it too | 5/10 | killed them | 52% / 52% | |
| 15 bomb 0:22 | Desert Eagle | 884 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 38% / 55% | |
| 16 1:27 | AK-47 | 1139 | aim far off: your crosshair was about 9 player widths (282 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 16 1:27 | AK-47 | 1120 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 51% | |
| 17 1:46 | Desert Eagle | 1638 | fine - pros would have fired it too | 1/1 | 42% / 43% | ||
| 17 1:20 | Desert Eagle | 1819 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 17 1:06 | Desert Eagle | 1271 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 52% | |
| 17 0:54 | Desert Eagle | 509 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/1 | 51% / 62% | ||
| 17 0:52 | Desert Eagle | 514 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 17 bomb 0:39 | Desert Eagle | 251 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 42% / 53% | |
| 18 1:41 | AK-47 | 1250 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | 5% / 58% | ||
| 18 1:39 | AK-47 | 1239 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 18 1:39 | AK-47 | 1240 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 18 1:38 | AK-47 | 1246 | fine - pros would have fired it too | 3/6 | killed them | 79% / 79% | |
| 18 1:34 | AK-47 | 260 | aim far off: your crosshair was about 6 player widths (189 units) off their body - get on target first | 1/7 | killed them | 1% / 47% | |
| 19 1:40 | Desert Eagle | 1373 | fine - pros would have fired it too | 0/1 | 48% / 48% | ||
| 19 1:38 | Desert Eagle | 1376 | fine - pros would have fired it too | 0/2 | 51% / 51% | ||
| 19 0:47 | Desert Eagle | 1627 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 11% / 57% | |
| 20 1:40 | AK-47 | 906 | fine - pros would have fired it too | 1/5 | killed them | 26% / 46% | |
| 20 1:39 | AK-47 | 569 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 25% / 55% | ||
| 20 1:37 | AK-47 | 592 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/9 | killed them | 20% / 53% | |
| 21 1:39 | AK-47 | 494 | fine - pros would have fired it too | 0/2 | 74% / 74% | ||
| 22 1:43 | Desert Eagle | 1619 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | 3% / 34% | ||
| 22 1:42 | Desert Eagle | 974 | aim far off: your crosshair was about 11 player widths (345 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 2% / 52% | |
| 23 1:45 | AK-47 | 1649 | fine - pros would have fired it too | 2/5 | 27% / 44% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
