Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 33% |
| Desert Eagle | 36 | 28% |
| Galil AR | 19 | 10% |
| USP-S | 14 | 64% |
| M4A1-S | 11 | 54% |
| AWP | 4 | 50% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/106 | 13 0:49 | 2 kills (Deagle ×2), 1 headshot, in 2.8 s T | 5.1 |
| 13/106 | 1 bomb 0:30 | 3 kills (USP-S ×3), 2 headshots, in 13.1 s CT | 4.0 |
| 29/106 | 12 1:03 | 2 kills (AK-47 ×2), 1 headshot, in 11.9 s CT | 1.8 |
| 32/106 | 15 1:29 | 1 kill (Deagle) T | 1.7 |
| 39/106 | 18 1:29 | 1 kill (AK-47), a wallbang T | 1.3 |
| 44/106 | 5 1:44 | 1 kill (AWP) CT | 1.0 |
| 55/106 | 11 0:44 | 1 kill (M4A1-S) CT | 0.9 |
| 57/106 | 2 1:38 | 1 kill (AWP) CT | 0.8 |
| 66/106 | 7 1:30 | 1 kill (M4A1-S) CT | 0.5 |
| 98/106 | 16 1:03 | 1 kill (AK-47) T | -1.4 |
| 103/106 | 22 0:45 | 1 kill (Galil) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:09 | 1v3 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · saw each other |
| 16 1:27 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:15 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Snipers Nest - safe |
| 8 1:48 | wasted | no enemy blinded for long; blinded [Lucq. 3.7 s on the move through Snipers Nest - safe |
| 12 1:41 | wasted | no enemy blinded for long; blinded themselves 2.8 s holding Bombsite A - safe |
Throws
27 grenades: 26 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:40 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1588 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:30 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:32 | trade | crypto was killed 532 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:19 | hold | held with CuCbkATpA}{0B, 504 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before CuCbkATpA}{0B) |
| 5 1:23 | trade | CuCbkATpA}{0B was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:21 | trade | [Lucq. was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:57 | trade | [Lucq. was killed 500 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:27 | trade | crypto was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:27 | trade | [Lucq. was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:17 | trade | Agnostic was killed 301 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:32 | trade | crypto was killed 381 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:44 | line of fire | stood in CuCbkATpA}{0B's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:31 | hold | held with [Lucq., 159 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after [Lucq.) |
| 16 1:40 | trade | Agnostic was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | trade | crypto was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:30 | trade | [Lucq. was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:27 | trade | CuCbkATpA}{0B was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | hold | held with CuCbkATpA}{0B, 183 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after CuCbkATpA}{0B) |
| 18 1:32 | line of fire | stood in CuCbkATpA}{0B's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:31 | trade | Agnostic was killed 360 units away: you traded in 2,734 ms (pros: 1,641 ms) |
| 18 1:30 | hold | held with CuCbkATpA}{0B, 175 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before CuCbkATpA}{0B) |
| 18 1:29 | in their way | stood between CuCbkATpA}{0B and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 18 1:29 | trade | CuCbkATpA}{0B was killed 179 units away: you traded in 266 ms (pros: 625 ms) |
| 19 1:47 | line of fire | stood in CuCbkATpA}{0B's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 0:46 | trade | CuCbkATpA}{0B was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:44 | trade | [Lucq. was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:10 | trade | crypto was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | hit by them | Tec-9 | 141 ms | – | 3.3° | ||
| 1 bomb 0:30 | killed them | USP-S | 328 ms | 328 ms | 2.2° | ||
| 1 bomb 0:27 | hit by them | Tec-9 | 312 ms | – | 2.8° | ||
| 1 bomb 0:27 | killed them | USP-S | 422 ms | 1172 ms | 20.1° | ||
| 1 bomb 0:18 | killed them | USP-S | 62 ms | 922 ms | 0.7° | ||
| 1 bomb 0:18 | hit by them | Glock-18 | 469 ms | – | 23.7° | ||
| 2 1:38 | killed them | AWP | 469 ms | 469 ms | 0.9° | ||
| 3 1:45 | killed by them | SSG 08 | 312 ms | 312 ms | 1.1° | ||
| 4 1:07 | killed by them | Galil AR | 891 ms | 1422 ms | 17.9° | ||
| 5 1:44 | killed them | AWP | 375 ms | 375 ms | 2.2° | ||
| 5 bomb 0:25 | killed by them | AK-47 | 516 ms | 1578 ms | 52.9° | ||
| 6 1:43 | hit them | M4A4 | 406 ms | – | 27.2° | ||
| 6 1:43 | killed by them | Galil AR | 453 ms | 734 ms | 1.1° | ||
| 7 1:31 | killed them | M4A1-S | 375 ms | 766 ms | 1.6° | ||
| 7 1:30 | hit by them | AK-47 | 500 ms | – | 0.5° | ||
| 7 1:24 | killed by them | AK-47 | 422 ms | 516 ms | 3.0° | ||
| 8 0:54 | killed by them | M4A1-S | 328 ms | 438 ms | 4.9° | ||
| 8 0:54 | hit them | AK-47 | 391 ms | – | 6.7° | ||
| 9 1:48 | killed by them | SSG 08 | 328 ms | 328 ms | 3.0° | ||
| 10 1:38 | hit by them | AK-47 | 734 ms | – | 9.5° | ||
| 10 1:37 | hit them | Desert Eagle | 719 ms | – | 10.4° | ||
| 10 1:37 | killed by them | Galil AR | 844 ms | 844 ms | 8.8° | ||
| 11 0:44 | killed them | M4A1-S | 297 ms | 391 ms | 0.8° | ||
| 12 1:09 | hit them | AK-47 | 406 ms | – | 1.1° | ||
| 12 1:08 | hit them | AK-47 | 344 ms | – | 4.6° | ||
| 12 1:03 | hit by them | M4A4 | 672 ms | – | 1.6° | ||
| 12 1:03 | killed them | AK-47 | 938 ms | 938 ms | 5.3° | ||
| 12 0:51 | killed them | AK-47 | 656 ms | 656 ms | 1.1° | ||
| 13 0:52 | killed them | Desert Eagle | 250 ms | 3359 ms | 1.5° | ||
| 13 0:51 | hit by them | P2000 | 641 ms | – | 1.8° | ||
| 13 0:49 | hit by them | P2000 | 1094 ms | – | 2.5° | ||
| 13 0:46 | killed them | Desert Eagle | 328 ms | 328 ms | 10.6° | ||
| 13 0:46 | killed by them | P250 | 469 ms | 469 ms | 7.8° | ||
| 14 1:38 | hit by them | FAMAS | 531 ms | – | 1.7° | ||
| 15 1:30 | hit by them | MP9 | 344 ms | – | 4.6° | ||
| 15 1:30 | killed them | Desert Eagle | 672 ms | 1781 ms | 0.4° | ||
| 15 bomb 0:27 | hit them | Desert Eagle | 375 ms | – | 1.6° | ||
| 15 bomb 0:27 | hit by them | SSG 08 | 453 ms | – | 0.9° | ||
| 15 bomb 0:13 | killed by them | USP-S | 609 ms | 609 ms | 10.3° | ||
| 16 1:03 | killed them | AK-47 | 297 ms | 297 ms | 5.4° | ||
| 16 1:03 | killed by them | AWP | 406 ms | 406 ms | 0.7° | ||
| 17 1:41 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:30 | killed them | AK-47 | 219 ms | 1109 ms | 11.8° | ||
| 18 1:29 | hit by them | AK-47 | 641 ms | – | 2.7° | ||
| 18 1:26 | killed by them | M4A4 | 1453 ms | 1453 ms | 13.7° | ||
| 19 0:48 | hit by them | M4A4 | 484 ms | – | 0.8° | ||
| 19 0:36 | killed by them | AK-47 | 1031 ms | 1234 ms | 9.9° | ||
| 20 1:28 | hit them | Desert Eagle | 438 ms | – | 15.8° | ||
| 20 1:27 | killed by them | M4A4 | 578 ms | 1125 ms | 0.8° | ||
| 21 1:47 | hit them | SSG 08 | 328 ms | – | 0.5° | ||
| 21 1:47 | killed by them | AK-47 | 438 ms | 438 ms | 0.9° | ||
| 22 0:46 | killed them | Galil AR | 438 ms | 1875 ms | 0.8° | ||
| 22 0:46 | hit by them | M4A4 | 656 ms | – | 9.9° | ||
| 22 0:44 | killed by them | AUG | 656 ms | 750 ms | 10.1° | ||
| 23 bomb 0:32 | hit them | AK-47 | 500 ms | – | 3.8° | ||
| 23 bomb 0:31 | killed by them | M4A4 | 1062 ms | 1141 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:30 | USP-S | 346 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 1 bomb 0:28 | USP-S | 568 | fired while moving (137 u/s), too fast to be accurate - stop first | 4/8 | killed them | 18% / 54% | |
| 1 bomb 0:22 | USP-S | 1159 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 3% / 48% | ||
| 1 bomb 0:18 | USP-S | 803 | fine - pros would have fired it too | 4/7 | killed them | 50% / 52% | |
| 2 1:38 | AWP | 1509 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | killed them | 51% / 80% | |
| 2 1:29 | AWP | 1569 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 7% / 76% | ||
| 5 1:44 | AWP | 1198 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 5 bomb 0:25 | AWP | 358 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 68% | |
| 6 1:43 | M4A1-S | 552 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 10% / 48% | |
| 7 1:31 | M4A1-S | 962 | fine - pros would have fired it too | 2/9 | killed them | 56% / 56% | |
| 8 0:54 | AK-47 | 274 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 1% / 57% | |
| 10 1:47 | Desert Eagle | 1556 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/4 | 0% / 31% | ||
| 10 1:45 | Desert Eagle | 1349 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 14% / 36% | ||
| 10 1:38 | Desert Eagle | 857 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 37% | |
| 10 1:37 | Desert Eagle | 901 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 23% / 37% | |
| 11 0:44 | M4A1-S | 1003 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/5 | killed them | 24% / 59% | |
| 12 1:09 | AK-47 | 1121 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/5 | 18% / 52% | ||
| 12 1:08 | AK-47 | 1182 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/5 | 22% / 59% | ||
| 12 1:04 | AK-47 | 1147 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 12 1:03 | AK-47 | 1200 | fine - pros would have fired it too | 1/4 | killed them | 43% / 45% | |
| 12 0:51 | AK-47 | 1372 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 13 1:47 | Desert Eagle | 1689 | fine - pros would have fired it too | 0/1 | 27% / 34% | ||
| 13 0:55 | Desert Eagle | 1168 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | 1% / 36% | ||
| 13 0:52 | Desert Eagle | 1231 | fine - pros would have fired it too | 2/2 | 56% / 56% | ||
| 13 0:50 | Desert Eagle | 1281 | fired while moving (174 u/s), too fast to be accurate - stop first | 2/3 | killed them | 33% / 53% | |
| 13 0:46 | Desert Eagle | 519 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 14 1:30 | Desert Eagle | 1261 | fine - pros would have fired it too | 0/1 | 24% / 40% | ||
| 15 1:30 | Desert Eagle | 571 | fine - pros would have fired it too | 3/5 | killed them | 36% / 48% | |
| 15 bomb 0:27 | Desert Eagle | 1746 | fine - pros would have fired it too | 2/2 | 70% / 70% | ||
| 15 bomb 0:24 | Desert Eagle | 1685 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 15% / 49% | ||
| 15 bomb 0:13 | Desert Eagle | 518 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 69% | |
| 16 1:03 | AK-47 | 718 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 18 1:38 | Desert Eagle | 1119 | aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 38% | |
| 18 1:30 | AK-47 | 226 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/15 | killed them | 21% / 61% | |
| 18 1:27 | AK-47 | 1005 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 46% | |
| 19 0:48 | Desert Eagle | 2199 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 3% / 24% | ||
| 19 0:39 | Desert Eagle | 2183 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | 2% / 26% | ||
| 19 0:37 | Desert Eagle | 247 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 45% / 51% | |
| 20 1:47 | Desert Eagle | 1667 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/1 | 9% / 51% | ||
| 20 1:47 | Desert Eagle | 1667 | fine - pros would have fired it too | 0/5 | 40% / 44% | ||
| 20 1:28 | Desert Eagle | 473 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 47% / 47% | |
| 22 0:46 | Galil AR | 1221 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/4 | 7% / 56% | ||
| 22 0:46 | Galil AR | 1208 | fine - pros would have fired it too | 0/5 | 37% / 45% | ||
| 22 0:45 | Galil AR | 1209 | fine - pros would have fired it too | 1/10 | killed them; 1 bullet after pros would have stopped | 30% / 45% | |
| 23 bomb 0:32 | AK-47 | 627 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 62% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
