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Mirage, won 13-10 · Tue 06 Oct, 21:27

SneakysneakyGold Nova I

The match

Aim

383 msTTD766 msTTK2.2°Crosshair↓37%1st bullet20%Spray15%Head70%Counter-strafe

Scoreboard

79ADR83%KAST

Positioning

Shots

25/45Rushed↓1/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474233%
Desert Eagle3628%
Galil AR1910%
USP-S1464%
M4A1-S1154%
AWP450%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/10613 0:49 2 kills (Deagle ×2), 1 headshot, in 2.8 s T5.1
13/1061 bomb 0:30 3 kills (USP-S ×3), 2 headshots, in 13.1 s CT4.0
29/10612 1:03 2 kills (AK-47 ×2), 1 headshot, in 11.9 s CT1.8
32/10615 1:29 1 kill (Deagle) T1.7
39/10618 1:29 1 kill (AK-47), a wallbang T1.3
44/1065 1:44 1 kill (AWP) CT1.0
55/10611 0:44 1 kill (M4A1-S) CT0.9
57/1062 1:38 1 kill (AWP) CT0.8
66/1067 1:30 1 kill (M4A1-S) CT0.5
98/10616 1:03 1 kill (AK-47) T-1.4
103/10622 0:45 1 kill (Galil) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:09 1v3 before the plant T · 100 HP · Top Midlost - died later, after 2 kills · saw each other
16 1:27 1v4 before the plant T · 100 HP · Palace Interiorlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:15 wastedno enemy blinded for long; blinded themselves 1.0 s holding Snipers Nest - safe
8 1:48 wastedno enemy blinded for long; blinded [Lucq. 3.7 s on the move through Snipers Nest - safe
12 1:41 wastedno enemy blinded for long; blinded themselves 2.8 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 26 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:40 exposeda smoke at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1588 units away; a running throw

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 26 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:30 MadRiptorBombsite Acover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:32 tradecrypto was killed 532 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:19 holdheld with CuCbkATpA}{0B, 504 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before CuCbkATpA}{0B)
5 1:23 tradeCuCbkATpA}{0B was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
5 1:21 trade[Lucq. was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
8 0:57 trade[Lucq. was killed 500 units away: not traded within 5 s (pros: 1,641 ms)
13 1:27 tradecrypto was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
13 1:27 trade[Lucq. was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
13 1:17 tradeAgnostic was killed 301 units away: not traded within 5 s (pros: 625 ms)
14 1:32 tradecrypto was killed 381 units away: not traded within 5 s (pros: 1,641 ms)
15 1:44 line of firestood in CuCbkATpA}{0B's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:31 holdheld with [Lucq., 159 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after [Lucq.)
16 1:40 tradeAgnostic was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 tradecrypto was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
16 1:30 trade[Lucq. was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
16 1:27 tradeCuCbkATpA}{0B was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 holdheld with CuCbkATpA}{0B, 183 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after CuCbkATpA}{0B)
18 1:32 line of firestood in CuCbkATpA}{0B's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:31 tradeAgnostic was killed 360 units away: you traded in 2,734 ms (pros: 1,641 ms)
18 1:30 holdheld with CuCbkATpA}{0B, 175 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before CuCbkATpA}{0B)
18 1:29 in their waystood between CuCbkATpA}{0B and an enemy they could see, for 250 ms (pros: 125 ms at a time)
18 1:29 tradeCuCbkATpA}{0B was killed 179 units away: you traded in 266 ms (pros: 625 ms)
19 1:47 line of firestood in CuCbkATpA}{0B's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 0:46 tradeCuCbkATpA}{0B was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
20 1:44 trade[Lucq. was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
22 1:10 tradecrypto was killed 729 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 MadRiptorhit by themTec-9141 ms–3.3°
1 bomb 0:30 s0f1kkilled themUSP-S328 ms328 ms2.2°
1 bomb 0:27 MadRiptorhit by themTec-9312 ms–2.8°
1 bomb 0:27 MadRiptorkilled themUSP-S422 ms1172 ms20.1°
1 bomb 0:18 Ded Tele2killed themUSP-S62 ms922 ms0.7°
1 bomb 0:18 Ded Tele2hit by themGlock-18469 ms–23.7°
2 1:38 s0f1kkilled themAWP469 ms469 ms0.9°
3 1:45 Ded Tele2killed by themSSG 08312 ms312 ms1.1°
4 1:07 s0f1kkilled by themGalil AR891 ms1422 ms17.9°
5 1:44 Ded Tele2killed themAWP375 ms375 ms2.2°
5 bomb 0:25 s0f1kkilled by themAK-47516 ms1578 ms52.9°
6 1:43 Rasiel007hit themM4A4406 ms–27.2°
6 1:43 Rasiel007killed by themGalil AR453 ms734 ms1.1°
7 1:31 mE_iNSiDekilled themM4A1-S375 ms766 ms1.6°
7 1:30 mE_iNSiDehit by themAK-47500 ms–0.5°
7 1:24 MadRiptorkilled by themAK-47422 ms516 ms3.0°
8 0:54 Ded Tele2killed by themM4A1-S328 ms438 ms4.9°
8 0:54 Ded Tele2hit themAK-47391 ms–6.7°
9 1:48 Ded Tele2killed by themSSG 08328 ms328 ms3.0°
10 1:38 s0f1khit by themAK-47734 ms–9.5°
10 1:37 Rasiel007hit themDesert Eagle719 ms–10.4°
10 1:37 Rasiel007killed by themGalil AR844 ms844 ms8.8°
11 0:44 MadRiptorkilled themM4A1-S297 ms391 ms0.8°
12 1:09 Ded Tele2hit themAK-47406 ms–1.1°
12 1:08 MadRiptorhit themAK-47344 ms–4.6°
12 1:03 Ded Tele2hit by themM4A4672 ms–1.6°
12 1:03 Ded Tele2killed themAK-47938 ms938 ms5.3°
12 0:51 MadRiptorkilled themAK-47656 ms656 ms1.1°
13 0:52 Ded Tele2killed themDesert Eagle250 ms3359 ms1.5°
13 0:51 Ded Tele2hit by themP2000641 ms–1.8°
13 0:49 Ded Tele2hit by themP20001094 ms–2.5°
13 0:46 MadRiptorkilled themDesert Eagle328 ms328 ms10.6°
13 0:46 Rasiel007killed by themP250469 ms469 ms7.8°
14 1:38 Rasiel007hit by themFAMAS531 ms–1.7°
15 1:30 Ded Tele2hit by themMP9344 ms–4.6°
15 1:30 Ded Tele2killed themDesert Eagle672 ms1781 ms0.4°
15 bomb 0:27 MadRiptorhit themDesert Eagle375 ms–1.6°
15 bomb 0:27 MadRiptorhit by themSSG 08453 ms–0.9°
15 bomb 0:13 MadRiptorkilled by themUSP-S609 ms609 ms10.3°
16 1:03 MadRiptorkilled themAK-47297 ms297 ms5.4°
16 1:03 mE_iNSiDekilled by themAWP406 ms406 ms0.7°
17 1:41 Ded Tele2hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:30 MadRiptorkilled themAK-47219 ms1109 ms11.8°
18 1:29 MadRiptorhit by themAK-47641 ms–2.7°
18 1:26 mE_iNSiDekilled by themM4A41453 ms1453 ms13.7°
19 0:48 Rasiel007hit by themM4A4484 ms–0.8°
19 0:36 s0f1kkilled by themAK-471031 ms1234 ms9.9°
20 1:28 mE_iNSiDehit themDesert Eagle438 ms–15.8°
20 1:27 mE_iNSiDekilled by themM4A4578 ms1125 ms0.8°
21 1:47 mE_iNSiDehit themSSG 08328 ms–0.5°
21 1:47 mE_iNSiDekilled by themAK-47438 ms438 ms0.9°
22 0:46 s0f1kkilled themGalil AR438 ms1875 ms0.8°
22 0:46 s0f1khit by themM4A4656 ms–9.9°
22 0:44 mE_iNSiDekilled by themAUG656 ms750 ms10.1°
23 bomb 0:32 Rasiel007hit themAK-47500 ms–3.8°
23 bomb 0:31 Rasiel007killed by themM4A41062 ms1141 ms2.5°

Shots

You fired 25 of your 45 first shots too soon: 14 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:30 s0f1kUSP-S346fine - pros would have fired it too1/2killed them56% / 56%
1 bomb 0:28 MadRiptorUSP-S568fired while moving (137 u/s), too fast to be accurate - stop first4/8killed them18% / 54%
1 bomb 0:22 Ded Tele2USP-S1159fired while moving (129 u/s), too fast to be accurate - stop first0/23% / 48%
1 bomb 0:18 Ded Tele2USP-S803fine - pros would have fired it too4/7killed them50% / 52%
2 1:38 s0f1kAWP1509aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2killed them51% / 80%
2 1:29 Rasiel007AWP1569aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/17% / 76%
5 1:44 Ded Tele2AWP1198fine - pros would have fired it too1/1killed them78% / 78%
5 bomb 0:25 s0f1kAWP358fine - pros would have fired it too0/1cut short (a death, a reload)43% / 68%
6 1:43 Rasiel007M4A1-S552fired while moving (126 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)10% / 48%
7 1:31 mE_iNSiDeM4A1-S962fine - pros would have fired it too2/9killed them56% / 56%
8 0:54 Ded Tele2AK-47274fired while moving (117 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)1% / 57%
10 1:47 mE_iNSiDeDesert Eagle1556fired while moving (90 u/s), too fast to be accurate - stop first0/40% / 31%
10 1:45 s0f1kDesert Eagle1349aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/214% / 36%
10 1:38 s0f1kDesert Eagle857fired while moving (132 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 37%
10 1:37 Rasiel007Desert Eagle901fired while moving (123 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)23% / 37%
11 0:44 MadRiptorM4A1-S1003fired while moving (116 u/s), too fast to be accurate - stop first2/5killed them24% / 59%
12 1:09 Ded Tele2AK-471121aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/518% / 52%
12 1:08 MadRiptorAK-471182aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/522% / 59%
12 1:04 Ded Tele2AK-471147fired while moving (157 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
12 1:03 Ded Tele2AK-471200fine - pros would have fired it too1/4killed them43% / 45%
12 0:51 MadRiptorAK-471372fine - pros would have fired it too1/3killed them53% / 53%
13 1:47 mE_iNSiDeDesert Eagle1689fine - pros would have fired it too0/127% / 34%
13 0:55 Ded Tele2Desert Eagle1168aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/11% / 36%
13 0:52 Ded Tele2Desert Eagle1231fine - pros would have fired it too2/256% / 56%
13 0:50 Ded Tele2Desert Eagle1281fired while moving (174 u/s), too fast to be accurate - stop first2/3killed them33% / 53%
13 0:46 MadRiptorDesert Eagle519fine - pros would have fired it too1/1killed them69% / 69%
14 1:30 Rasiel007Desert Eagle1261fine - pros would have fired it too0/124% / 40%
15 1:30 Ded Tele2Desert Eagle571fine - pros would have fired it too3/5killed them36% / 48%
15 bomb 0:27 MadRiptorDesert Eagle1746fine - pros would have fired it too2/270% / 70%
15 bomb 0:24 MadRiptorDesert Eagle1685aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/115% / 49%
15 bomb 0:13 MadRiptorDesert Eagle518aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)19% / 69%
16 1:03 MadRiptorAK-47718fine - pros would have fired it too1/2killed them59% / 59%
18 1:38 Ded Tele2Desert Eagle1119aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first0/1cut short (a death, a reload)1% / 38%
18 1:30 MadRiptorAK-47226aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/15killed them21% / 61%
18 1:27 mE_iNSiDeAK-471005fired while moving (116 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 46%
19 0:48 Rasiel007Desert Eagle2199fired while moving (129 u/s), too fast to be accurate - stop first0/23% / 24%
19 0:39 Rasiel007Desert Eagle2183aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/22% / 26%
19 0:37 s0f1kDesert Eagle247fine - pros would have fired it too0/3cut short (a death, a reload)45% / 51%
20 1:47 mE_iNSiDeDesert Eagle1667fired while moving (137 u/s), too fast to be accurate - stop first0/19% / 51%
20 1:47 mE_iNSiDeDesert Eagle1667fine - pros would have fired it too0/540% / 44%
20 1:28 mE_iNSiDeDesert Eagle473fine - pros would have fired it too1/2cut short (a death, a reload)47% / 47%
22 0:46 s0f1kGalil AR1221fired while moving (110 u/s), too fast to be accurate - stop first1/47% / 56%
22 0:46 s0f1kGalil AR1208fine - pros would have fired it too0/537% / 45%
22 0:45 s0f1kGalil AR1209fine - pros would have fired it too1/10killed them; 1 bullet after pros would have stopped30% / 45%
23 bomb 0:32 Rasiel007AK-47627fine - pros would have fired it too3/9cut short (a death, a reload)62% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.