Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 34 | 29% |
| M4A4 | 32 | 50% |
| Galil AR | 7 | 71% |
| Desert Eagle | 4 | 50% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/106 | 19 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 6.7 s T | 2.9 |
| 20/106 | 3 1:26 | 1 kill (M4A4), 1 through smoke CT | 2.9 |
| 21/106 | 7 1:27 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 2.5 |
| 38/106 | 14 1:27 | 1 kill (Deagle) T | 1.3 |
| 43/106 | 4 1:04 | 1 kill (M4A4) CT | 1.0 |
| 50/106 | 11 0:59 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 78/106 | 5 1:27 | 1 kill (M4A4), 1 headshot CT | 0.0 |
| 80/106 | 17 1:02 | 1 kill (AK-47) T | -0.0 |
| 88/106 | 20 1:21 | 1 kill (Galil) T | -0.5 |
| 90/106 | 9 bomb 0:33 | 1 kill (M4A4), 1 headshot CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:20 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
| 14 0:20 | 1v4 before the plant T · 18 HP · Apartments | lost - died in the first fight · they saw them first |
| 19 0:11 | 1v1 before the plant T · 1 HP · Jungle | lost - died in the first fight · saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 bomb 0:35 | misled a peek | barely blinded Rasiel007 1.1 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Rasiel007 0.9 s after the pop; got hit first |
| 19 0:43 | wasted | no enemy blinded for long |
| 22 1:28 | good | blinded MadRiptor 4.0 s (1.2 s white) |
Throws
22 grenades: 18 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:23 | exposed | a molotov at Snipers Nest - seen by 1 enemy for 0.1 s, the nearest 278 units away |
| 5 1:25 | punished | killed by MadRiptor with an HE in hand at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 555 units away |
| 6 bomb 0:19 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 963 units away |
| 22 1:03 | punished | hit by Ded Tele2 with a smoke out at T Ramp, 0.2 s before the throw - seen by 1 enemy for 0.5 s, the nearest 911 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:27 | Snipers Nest | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 13 1:18 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 0:40 | Connector | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 22 0:55 | T Ramp | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:45 | hold | held with Sneakysneaky, 828 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:45 | trade | Sneakysneaky was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:27 | trade | CuCbkATpA}{0B was killed 557 units away: you traded in 1,359 ms (pros: 2,031 ms) |
| 3 1:27 | peek together | peeked the same enemy as [Lucq., 656 ms after them - late - your team-mate went first, as bait |
| 4 1:07 | trade | Sneakysneaky was killed 961 units away: you traded in 2,906 ms (pros: 2,031 ms) |
| 6 bomb 0:20 | hold | held with CuCbkATpA}{0B, 123 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after CuCbkATpA}{0B) |
| 7 1:24 | trade | Sneakysneaky was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | hold | held with crypto, 595 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before crypto) |
| 9 1:33 | trade | crypto was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:20 | trade | [Lucq. was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:50 | line of fire | stood in crypto's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 13 1:27 | trade | crypto was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:18 | in their way | stood between Sneakysneaky and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 13 1:18 | line of fire | stood in Sneakysneaky's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:32 | trade | crypto was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:15 | trade | Sneakysneaky was killed 343 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 0:20 | trade | [Lucq. was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:40 | peek together | peeked the same enemy as CuCbkATpA}{0B, 250 ms before them - a double peek |
| 17 1:05 | trade | crypto was killed 841 units away: you traded in 3,266 ms (pros: 2,031 ms) |
| 19 0:36 | trade | Sneakysneaky was killed 979 units away: you traded in 3,625 ms (pros: 625 ms) |
| 19 0:12 | hold | held with [Lucq., 946 units and 123° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after [Lucq.) |
| 19 0:11 | trade | [Lucq. was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:27 | trade | Sneakysneaky was killed 249 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:25 | trade | CuCbkATpA}{0B was killed 1219 units away: you traded in 4,312 ms (pros: 2,609 ms) |
| 21 1:27 | trade | crypto was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:10 | trade | crypto was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed by them | Glock-18 | 125 ms | 1094 ms | 1.5° | ||
| 3 1:27 | killed them | M4A4 | 422 ms | 1047 ms | 7.0° | ||
| 4 1:04 | killed them | M4A4 | 78 ms | 344 ms | 1.0° | ||
| 5 1:27 | killed them | M4A4 | 406 ms | 500 ms | 0.9° | ||
| 5 1:25 | killed by them | Galil AR | 375 ms | 1047 ms | 9.0° | ||
| 7 1:29 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | killed by them | AK-47 | 78 ms | 281 ms | 1.7° | ||
| 9 bomb 0:34 | hit by them | Galil AR | 406 ms | – | 3.5° | ||
| 9 bomb 0:33 | killed them | M4A4 | 672 ms | 1031 ms | 18.7° | ||
| 9 bomb 0:31 | hit by them | AK-47 | 516 ms | – | 4.9° | ||
| 9 bomb 0:31 | killed by them | AK-47 | 328 ms | 328 ms | 1.7° | ||
| 11 1:00 | killed them | M4A4 | 1172 ms | 2094 ms | 32.8° | ||
| 12 1:19 | killed by them | Galil AR | 438 ms | 875 ms | 1.0° | ||
| 13 1:17 | killed by them | USP-S | 766 ms | 766 ms | 5.9° | ||
| 14 1:28 | hit by them | FAMAS | 891 ms | – | 7.1° | ||
| 14 1:27 | killed them | Desert Eagle | 219 ms | 578 ms | 0.7° | ||
| 14 0:17 | killed by them | MP9 | 141 ms | 141 ms | 7.1° | ||
| 16 1:40 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:40 | killed by them | M4A4 | 375 ms | 469 ms | 1.2° | ||
| 17 1:02 | killed them | AK-47 | 1891 ms | 1984 ms | 21.9° | ||
| 18 1:32 | killed by them | Five-SeveN | 1016 ms | 1203 ms | 52.0° | ||
| 19 0:40 | hit them | AK-47 | 78 ms | – | 0.7° | ||
| 19 0:40 | hit by them | M4A4 | 297 ms | – | 2.1° | ||
| 19 0:39 | killed them | AK-47 | 438 ms | 531 ms | 2.1° | ||
| 19 0:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:33 | hit by them | AK-47 | 47 ms | – | 1.4° | ||
| 19 0:10 | hit them | AK-47 | 672 ms | – | 2.6° | ||
| 19 0:10 | killed by them | M4A4 | 703 ms | 703 ms | 21.7° | ||
| 20 1:21 | killed them | Galil AR | 156 ms | 422 ms | 0.5° | ||
| 20 1:20 | hit them | Galil AR | 375 ms | – | 15.8° | ||
| 20 1:20 | killed by them | M4A4 | 422 ms | 516 ms | 10.1° | ||
| 21 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:04 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:55 | hit them | AK-47 | 609 ms | – | 4.2° | ||
| 22 0:55 | hit by them | AK-47 | 328 ms | – | 4.7° | ||
| 22 0:54 | killed by them | AK-47 | 1078 ms | 1172 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 438 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 19% / 58% | |
| 3 1:27 | M4A4 | 261 | fine - pros would have fired it too | 5/11 | killed them | 32% / 54% | |
| 4 1:04 | M4A4 | 566 | fired while moving (83 u/s), too fast to be accurate - stop first | 4/8 | killed them | 36% / 63% | |
| 9 bomb 0:34 | M4A4 | 243 | fired while moving (198 u/s), too fast to be accurate - stop first | 2/12 | killed them | 39% / 63% | |
| 9 bomb 0:31 | M4A4 | 1439 | aim far off: your crosshair was about 11 player widths (358 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 11 1:00 | M4A4 | 1665 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 50% | |
| 11 0:59 | M4A4 | 1642 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 11 0:59 | M4A4 | 1640 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 14 1:28 | Desert Eagle | 881 | fine - pros would have fired it too | 2/3 | killed them | 32% / 43% | |
| 14 0:19 | Desert Eagle | 359 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | 5% / 61% | ||
| 16 1:40 | AK-47 | 1559 | aim far off: your crosshair was about 35 player widths (1113 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 44% | |
| 17 1:03 | AK-47 | 872 | fine - pros would have fired it too | 2/9 | killed them | 45% / 55% | |
| 19 0:41 | AK-47 | 1258 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 52% | |
| 19 0:40 | AK-47 | 1252 | fine - pros would have fired it too | 3/5 | 52% / 52% | ||
| 19 0:39 | AK-47 | 1440 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 45% | |
| 19 0:39 | AK-47 | 1440 | fine - pros would have fired it too | 2/2 | killed them | 57% / 57% | |
| 19 0:37 | AK-47 | 1178 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/4 | 1% / 48% | ||
| 19 0:33 | AK-47 | 1281 | fine - pros would have fired it too | 3/5 | killed them | 38% / 45% | |
| 19 0:10 | AK-47 | 759 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 31% / 69% | |
| 20 1:21 | Galil AR | 465 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/7 | killed them | 24% / 66% | |
| 20 1:20 | Galil AR | 573 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 24% / 46% | |
| 22 1:22 | AK-47 | 1255 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/3 | 1% / 48% | ||
| 22 0:55 | AK-47 | 1133 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 51% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
