ProPeeksBlogCalloutsDiscordSign in

Mirage, won 13-10 · Tue 06 Oct, 21:27

AgnosticMaster Guardian I

The match

Aim

422 msTTD578 msTTK2.6°Crosshair↓38%1st bullet54%Spray15%Head71%Counter-strafe

Scoreboard

54ADR70%KAST

Positioning

Shots

13/23Rushed↓5/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473429%
M4A43250%
Galil AR771%
Desert Eagle450%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/10619 0:39 2 kills (AK-47 ×2), 1 headshot, in 6.7 s T2.9
20/1063 1:26 1 kill (M4A4), 1 through smoke CT2.9
21/1067 1:27 1 kill (M4A4), 1 through smoke, 1 headshot CT2.5
38/10614 1:27 1 kill (Deagle) T1.3
43/1064 1:04 1 kill (M4A4) CT1.0
50/10611 0:59 1 kill (M4A4), 1 headshot CT1.0
78/1065 1:27 1 kill (M4A4), 1 headshot CT0.0
80/10617 1:02 1 kill (AK-47) T-0.0
88/10620 1:21 1 kill (Galil) T-0.5
90/1069 bomb 0:33 1 kill (M4A4), 1 headshot CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:20 1v4 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other
14 0:20 1v4 before the plant T · 18 HP · Apartmentslost - died in the first fight · they saw them first
19 0:11 1v1 before the plant T · 1 HP · Junglelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 bomb 0:35 misled a peekbarely blinded Rasiel007 1.1 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Rasiel007 0.9 s after the pop; got hit first
19 0:43 wastedno enemy blinded for long
22 1:28 goodblinded MadRiptor 4.0 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:23 exposeda molotov at Snipers Nest - seen by 1 enemy for 0.1 s, the nearest 278 units away
5 1:25 punishedkilled by MadRiptor with an HE in hand at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 555 units away
6 bomb 0:19 exposeda smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 963 units away
22 1:03 punishedhit by Ded Tele2 with a smoke out at T Ramp, 0.2 s before the throw - seen by 1 enemy for 0.5 s, the nearest 911 units away

Positioning

In 4 of your 24 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 1 of your 17 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:27 mE_iNSiDeSnipers Nestcover not used: 32 units away, they'd have seen only your headkilled them
13 1:18 Ded Tele2Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 0:40 Ded Tele2Connectorstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headkilled them
22 0:55 MadRiptorT Ramppeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:45 holdheld with Sneakysneaky, 828 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:45 tradeSneakysneaky was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
3 1:27 tradeCuCbkATpA}{0B was killed 557 units away: you traded in 1,359 ms (pros: 2,031 ms)
3 1:27 peek togetherpeeked the same enemy as [Lucq., 656 ms after them - late - your team-mate went first, as bait
4 1:07 tradeSneakysneaky was killed 961 units away: you traded in 2,906 ms (pros: 2,031 ms)
6 bomb 0:20 holdheld with CuCbkATpA}{0B, 123 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after CuCbkATpA}{0B)
7 1:24 tradeSneakysneaky was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 holdheld with crypto, 595 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before crypto)
9 1:33 tradecrypto was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
9 1:20 trade[Lucq. was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
11 1:50 line of firestood in crypto's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
13 1:27 tradecrypto was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
13 1:18 in their waystood between Sneakysneaky and an enemy they could see, for 375 ms (pros: 125 ms at a time)
13 1:18 line of firestood in Sneakysneaky's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:32 tradecrypto was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
14 1:15 tradeSneakysneaky was killed 343 units away: not traded within 5 s (pros: 1,641 ms)
14 0:20 trade[Lucq. was killed 213 units away: not traded within 5 s (pros: 969 ms)
16 1:40 peek togetherpeeked the same enemy as CuCbkATpA}{0B, 250 ms before them - a double peek
17 1:05 tradecrypto was killed 841 units away: you traded in 3,266 ms (pros: 2,031 ms)
19 0:36 tradeSneakysneaky was killed 979 units away: you traded in 3,625 ms (pros: 625 ms)
19 0:12 holdheld with [Lucq., 946 units and 123° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after [Lucq.)
19 0:11 trade[Lucq. was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
20 1:27 tradeSneakysneaky was killed 249 units away: not traded within 5 s (pros: 969 ms)
20 1:25 tradeCuCbkATpA}{0B was killed 1219 units away: you traded in 4,312 ms (pros: 2,609 ms)
21 1:27 tradecrypto was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
22 1:10 tradecrypto was killed 356 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 s0f1kkilled by themGlock-18125 ms1094 ms1.5°
3 1:27 mE_iNSiDekilled themM4A4422 ms1047 ms7.0°
4 1:04 s0f1kkilled themM4A478 ms344 ms1.0°
5 1:27 Rasiel007killed themM4A4406 ms500 ms0.9°
5 1:25 MadRiptorkilled by themGalil AR375 ms1047 ms9.0°
7 1:29 Ded Tele2killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 s0f1kkilled by themAK-4778 ms281 ms1.7°
9 bomb 0:34 Rasiel007hit by themGalil AR406 ms–3.5°
9 bomb 0:33 Rasiel007killed themM4A4672 ms1031 ms18.7°
9 bomb 0:31 Ded Tele2hit by themAK-47516 ms–4.9°
9 bomb 0:31 MadRiptorkilled by themAK-47328 ms328 ms1.7°
11 1:00 Rasiel007killed themM4A41172 ms2094 ms32.8°
12 1:19 Rasiel007killed by themGalil AR438 ms875 ms1.0°
13 1:17 Ded Tele2killed by themUSP-S766 ms766 ms5.9°
14 1:28 mE_iNSiDehit by themFAMAS891 ms–7.1°
14 1:27 Rasiel007killed themDesert Eagle219 ms578 ms0.7°
14 0:17 s0f1kkilled by themMP9141 ms141 ms7.1°
16 1:40 Ded Tele2hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:40 MadRiptorkilled by themM4A4375 ms469 ms1.2°
17 1:02 Ded Tele2killed themAK-471891 ms1984 ms21.9°
18 1:32 MadRiptorkilled by themFive-SeveN1016 ms1203 ms52.0°
19 0:40 Rasiel007hit themAK-4778 ms–0.7°
19 0:40 Rasiel007hit by themM4A4297 ms–2.1°
19 0:39 Ded Tele2killed themAK-47438 ms531 ms2.1°
19 0:34 s0f1kkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:33 s0f1khit by themAK-4747 ms–1.4°
19 0:10 MadRiptorhit themAK-47672 ms–2.6°
19 0:10 MadRiptorkilled by themM4A4703 ms703 ms21.7°
20 1:21 Ded Tele2killed themGalil AR156 ms422 ms0.5°
20 1:20 mE_iNSiDehit themGalil AR375 ms–15.8°
20 1:20 mE_iNSiDekilled by themM4A4422 ms516 ms10.1°
21 1:20 Ded Tele2killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:04 Ded Tele2hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:55 MadRiptorhit themAK-47609 ms–4.2°
22 0:55 Ded Tele2hit by themAK-47328 ms–4.7°
22 0:54 MadRiptorkilled by themAK-471078 ms1172 ms4.2°

Shots

You fired 13 of your 23 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 s0f1kUSP-S438aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3cut short (a death, a reload)19% / 58%
3 1:27 mE_iNSiDeM4A4261fine - pros would have fired it too5/11killed them32% / 54%
4 1:04 s0f1kM4A4566fired while moving (83 u/s), too fast to be accurate - stop first4/8killed them36% / 63%
9 bomb 0:34 Rasiel007M4A4243fired while moving (198 u/s), too fast to be accurate - stop first2/12killed them39% / 63%
9 bomb 0:31 MadRiptorM4A41439aim far off: your crosshair was about 11 player widths (358 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
11 1:00 Rasiel007M4A41665fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 50%
11 0:59 Rasiel007M4A41642fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
11 0:59 Rasiel007M4A41640fine - pros would have fired it too1/2killed them60% / 60%
14 1:28 Rasiel007Desert Eagle881fine - pros would have fired it too2/3killed them32% / 43%
14 0:19 s0f1kDesert Eagle359fired while moving (98 u/s), too fast to be accurate - stop first0/25% / 61%
16 1:40 MadRiptorAK-471559aim far off: your crosshair was about 35 player widths (1113 units) off their body - get on target first0/2cut short (a death, a reload)1% / 44%
17 1:03 Ded Tele2AK-47872fine - pros would have fired it too2/9killed them45% / 55%
19 0:41 Rasiel007AK-471258fired while moving (133 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 52%
19 0:40 Rasiel007AK-471252fine - pros would have fired it too3/552% / 52%
19 0:39 Ded Tele2AK-471440fired while moving (79 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
19 0:39 Ded Tele2AK-471440fine - pros would have fired it too2/2killed them57% / 57%
19 0:37 Rasiel007AK-471178aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/41% / 48%
19 0:33 s0f1kAK-471281fine - pros would have fired it too3/5killed them38% / 45%
19 0:10 MadRiptorAK-47759fired while moving (90 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)31% / 69%
20 1:21 Ded Tele2Galil AR465fired while moving (105 u/s), too fast to be accurate - stop first4/7killed them24% / 66%
20 1:20 mE_iNSiDeGalil AR573fine - pros would have fired it too1/2cut short (a death, a reload)24% / 46%
22 1:22 Ded Tele2AK-471255aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/31% / 48%
22 0:55 MadRiptorAK-471133aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.