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Mirage, lost 10-13 · Tue 06 Oct, 21:27

s0f1kMaster Guardian Elite

The match

Aim

703 msTTD1094 msTTK7.1°Crosshair↓19%1st bullet28%Spray15%Head58%Counter-strafe

Scoreboard

64ADR70%KAST

Positioning

Shots

19/32Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476226%
M4A1-S4122%
MP93027%
Glock-182030%
Galil AR1533%
USP-S714%
M4A4617%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/1068 1:38 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 9.1 s T4.2
36/10614 0:20 2 kills (MP9 ×2), 1 in the air, 1 headshot, in 2.2 s CT1.4
65/10618 1:16 2 kills (M4A1-S ×2), all headshots, in 12.2 s CT0.5
71/1065 bomb 0:24 1 kill (AK-47), 1 headshot T0.4
82/1064 1:07 1 kill (Galil) T-0.1
84/10621 1:17 1 kill (M4A1-S) CT-0.3
94/1061 1:35 1 kill (Glock) T-1.0
100/10619 0:36 1 kill (AK-47) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:09 1v5 before the plant T · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other
6 bomb 0:17 1v3 after the plant T · 38 HP · Palace Alleylost - saved, they defused it

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:36 goodblinded CuCbkATpA}{0B 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 26 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite B (3 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:25 exposedan HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1018 units away
8 1:24 exposeda molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1179 units away
10 1:44 exposedan HE at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 1349 units away
21 1:00 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 610 units away; a running throw

Positioning

In 1 of your 33 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 23 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:08 SneakysneakyCT Spawncover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:34 holdheld with mE_iNSiDe, 140 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after mE_iNSiDe)
1 bomb 0:34 holdheld with MadRiptor, 831 units and 100° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after MadRiptor)
2 1:39 peek togetherpeeked the same enemy as Ded Tele2, 312 ms before them - early - you went first, alone
5 bomb 0:38 trademE_iNSiDe was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeMadRiptor was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:33 tradeRasiel007 was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:18 trademE_iNSiDe was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:17 tradeDed Tele2 was killed 345 units away: not traded within 5 s (pros: 1,641 ms)
7 1:30 trademE_iNSiDe was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
7 1:27 tradeDed Tele2 was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 trademE_iNSiDe was killed 160 units away: not traded within 5 s (pros: 969 ms)
8 1:36 tradeMadRiptor was killed 227 units away: not traded within 5 s (pros: 969 ms)
8 1:27 tradeRasiel007 was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
9 1:25 trademE_iNSiDe was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
10 1:43 trademE_iNSiDe was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
10 1:38 holdheld with Rasiel007, 215 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before Rasiel007)
13 1:40 holdheld with MadRiptor, 1000 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before MadRiptor)
17 0:52 holdheld with mE_iNSiDe, 355 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before mE_iNSiDe)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Agnostickilled themGlock-18125 ms1094 ms1.5°
1 bomb 0:40 CuCbkATpA}{0Bhit themGlock-18438 ms–15.5°
1 bomb 0:32 cryptohit themGlock-18984 ms–51.2°
1 bomb 0:30 Sneakysneakykilled by themUSP-S328 ms328 ms2.2°
2 1:38 Sneakysneakykilled by themAWP469 ms469 ms0.9°
3 1:34 cryptokilled by themM4A1-S516 ms719 ms5.5°
4 1:07 Sneakysneakykilled themGalil AR891 ms1422 ms17.9°
4 1:04 Agnostickilled by themM4A478 ms344 ms1.0°
5 bomb 0:25 Sneakysneakykilled themAK-47516 ms1578 ms52.9°
7 1:12 cryptokilled by themAWP125 ms125 ms0.4°
8 1:38 Agnostickilled themAK-4778 ms281 ms1.7°
8 1:29 CuCbkATpA}{0Bkilled themAK-4747 ms47 ms1.1°
8 1:21 cryptokilled by themAWP281 ms281 ms2.3°
10 1:38 Sneakysneakyhit themAK-47734 ms–9.5°
10 1:37 CuCbkATpA}{0Bkilled by themDesert Eagle109 ms109 ms0.8°
11 1:03 CuCbkATpA}{0Bkilled by themAK-47344 ms1141 ms3.4°
12 1:12 CuCbkATpA}{0Bkilled by themAK-47703 ms703 ms11.0°
13 1:39 cryptohit by themGlock-18875 ms–0.5°
13 1:38 cryptohit themP2000984 ms–0.3°
13 1:25 CuCbkATpA}{0Bhit by themGlock-18500 ms–2.7°
13 1:23 CuCbkATpA}{0Bkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 0:20 [Lucq.killed themMP9156 ms578 ms2.8°
14 0:17 Agnostickilled themMP9141 ms141 ms7.1°
15 1:22 [Lucq.hit themMP9328 ms–1.7°
15 1:22 [Lucq.killed by themAK-47906 ms1109 ms35.9°
17 0:52 CuCbkATpA}{0Bkilled by themDesert Eagle62 ms62 ms0.5°
18 1:16 [Lucq.killed themM4A1-S2656 ms2953 ms8.4°
18 1:13 cryptohit by themSSG 08672 ms–8.7°
18 1:04 cryptokilled themM4A1-S1188 ms1188 ms1.1°
19 0:36 Sneakysneakykilled themAK-471031 ms1234 ms9.9°
19 0:34 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:33 Agnostichit themAK-4747 ms–1.4°
20 1:12 cryptohit themM4A41031 ms–2.8°
20 1:12 cryptokilled by themSSG 081297 ms1297 ms10.1°
21 1:17 CuCbkATpA}{0Bkilled themM4A1-S828 ms828 ms10.0°
21 0:57 [Lucq.hit themAK-47797 ms–7.6°
21 0:57 [Lucq.killed by themMP71047 ms1391 ms14.7°
22 0:46 Sneakysneakykilled by themGalil AR438 ms1875 ms0.8°
22 0:46 Sneakysneakyhit themM4A4656 ms–9.9°
23 1:10 [Lucq.hit themM4A4703 ms–6.9°
23 1:10 [Lucq.killed by themAK-47422 ms516 ms44.2°

Shots

You fired 19 of your 32 first shots too soon: 11 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 AgnosticGlock-18443fine - pros would have fired it too4/9killed them23% / 39%
1 bomb 0:40 CuCbkATpA}{0BGlock-18234aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/513% / 51%
1 bomb 0:39 CuCbkATpA}{0BGlock-18218fine - pros would have fired it too0/241% / 56%
1 bomb 0:39 cryptoGlock-18504aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/29% / 48%
1 bomb 0:35 CuCbkATpA}{0BGlock-18310aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/210% / 43%
1 bomb 0:33 cryptoGlock-18307fine - pros would have fired it too1/723% / 45%
3 1:34 cryptoGalil AR583fired while moving (37 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)12% / 47%
4 1:07 SneakysneakyGalil AR329fine - pros would have fired it too5/11killed them45% / 49%
5 bomb 0:25 SneakysneakyAK-47359too soon: your crosshair was still moving onto them, about 2.5 player widths (82 units) off - pros wait the split second it takes to get on target4/11stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
5 bomb 0:24 SneakysneakyAK-47366fine - pros would have fired it too1/5killed them44% / 53%
7 1:38 [Lucq.AWP1462fine - pros would have fired it too0/153% / 61%
8 1:38 AgnosticAK-47440fine - pros would have fired it too2/7killed them64% / 64%
8 1:29 CuCbkATpA}{0BAK-471110fine - pros would have fired it too1/8killed them60% / 60%
10 1:46 SneakysneakyAK-471380fired while moving (180 u/s), too fast to be accurate - stop first0/127 bullets after pros would have stopped0% / 46%
10 1:38 SneakysneakyAK-47862aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first1/7cut short (a death, a reload)3% / 61%
11 1:03 CuCbkATpA}{0BAK-47593fired while moving (64 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 46%
13 1:39 cryptoUSP-S1217fine - pros would have fired it too1/349% / 52%
13 1:25 CuCbkATpA}{0BUSP-S412aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/28% / 53%
13 1:23 CuCbkATpA}{0BUSP-S224fine - pros would have fired it too0/3cut short (a death, a reload)77% / 77%
14 0:20 [Lucq.MP9165fine - pros would have fired it too4/13killed them55% / 55%
14 0:19 AgnosticMP9364aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 52%
14 0:18 AgnosticMP9380fired while moving (102 u/s), too fast to be accurate - stop first0/845% / 54%
15 1:22 [Lucq.MP9397aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/12cut short (a death, a reload)26% / 58%
18 1:17 [Lucq.M4A1-S439aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/12killed them13% / 48%
18 1:05 cryptoM4A1-S820aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/11killed them12% / 46%
19 0:37 SneakysneakyAK-47226fired while moving (110 u/s), too fast to be accurate - stop first3/12killed them41% / 61%
19 0:33 AgnosticAK-471281fine - pros would have fired it too3/6cut short (a death, a reload)69% / 69%
20 1:13 cryptoM4A1-S830fired while moving (103 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)11% / 53%
21 1:17 CuCbkATpA}{0BM4A1-S460fired while moving (117 u/s), too fast to be accurate - stop first1/7killed them29% / 51%
21 0:58 [Lucq.AK-47590fired while moving (214 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)5% / 59%
22 0:46 SneakysneakyM4A1-S1209aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first3/15cut short (a death, a reload); 2 bullets after pros would have stopped3% / 47%
23 1:10 [Lucq.M4A4237fine - pros would have fired it too1/6cut short (a death, a reload)31% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.