Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 36 | 58% |
| MP7 | 26 | 31% |
| M4A1-S | 2 | 0% |
| Glock-18 | 2 | 0% |
| AWP | 1 | 100% |
| Tec-9 | 1 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/106 | 6 bomb 0:33 | 2 kills (AWP ×2), a wallbang, in 15.2 s CT | 3.9 |
| 25/106 | 7 1:08 | 2 kills (AWP ×2), in 17 s CT | 2.2 |
| 37/106 | 15 1:21 | 2 kills (AK-47 ×2), in 33.5 s T | 1.4 |
| 42/106 | 4 1:25 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 47/106 | 9 1:25 | 1 kill (AWP) CT | 1.0 |
| 60/106 | 2 1:31 | 2 kills (MP7 ×2), in 4.9 s CT | 0.8 |
| 62/106 | 19 1:38 | 1 kill (AK-47) T | 0.7 |
| 63/106 | 23 1:10 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 67/106 | 21 0:57 | 1 kill (MP7) T | 0.5 |
| 69/106 | 16 1:30 | 1 kill (AK-47), 1 through smoke T | 0.5 |
| 77/106 | 17 bomb 0:37 | 1 kill (AK-47) T | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 1:17 | 1v4 before the plant T · 100 HP · House | lost - died later, after 1 kill · saw each other |
| 22 0:44 | 1v4 before the plant T · 48 HP · Palace Interior | lost - died in the first fight · saw each other |
Flashes
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:20 | blinded an enemy, but hurt the team too | blinded Rasiel007 3.7 s (1.0 s white); blinded crypto 3.3 s on the move through Catwalk - an enemy could see them |
| 6 bomb 0:19 | wasted | no enemy blinded for long |
| 7 1:18 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding Connector - safe |
| 8 1:21 | wasted | no enemy blinded for long |
| 12 1:31 | wasted | no enemy blinded for long; blinded CuCbkATpA}{0B 4.2 s holding Bombsite A - safe |
| 18 1:19 | good | blinded mE_iNSiDe 4.2 s (1.5 s white) |
| 19 0:22 | wasted | no enemy blinded for long |
Throws
29 grenades: 25 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:20 | exposed | a flash at Connector - seen by 1 enemy for 0.4 s, the nearest 1284 units away |
| 8 1:23 | exposed | a flash at Shop - seen by 1 enemy for 0.2 s, the nearest 1175 units away |
| 10 1:47 | punished | killed by mE_iNSiDe 0.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 622 units away, thrown in the open; a running throw |
| 18 1:20 | exposed | a flash at Palace Interior - seen by 1 enemy for 0.8 s, the nearest 315 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:27 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:23 | trade | CuCbkATpA}{0B was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:19 | trade | CuCbkATpA}{0B was killed 286 units away: you traded in 1,703 ms (pros: 1,641 ms) |
| 7 1:09 | hold | held with crypto, 681 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after crypto) |
| 7 0:56 | trade | crypto was killed 632 units away: you traded in 4,625 ms (pros: 2,031 ms) |
| 8 1:29 | trade | CuCbkATpA}{0B was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | crypto was killed 138 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:32 | trade | crypto was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:15 | trade | Sneakysneaky was killed 475 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:31 | hold | held with Sneakysneaky, 159 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Sneakysneaky) |
| 15 bomb 0:13 | trade | Sneakysneaky was killed 1322 units away: you traded in 250 ms (pros: 625 ms) |
| 16 1:40 | trade | Agnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:36 | trade | crypto was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:38 | trade | CuCbkATpA}{0B was killed 211 units away: you traded in 1,375 ms (pros: 969 ms) |
| 18 1:26 | trade | Sneakysneaky was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | hold | held with CuCbkATpA}{0B, 640 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before CuCbkATpA}{0B) |
| 19 0:48 | hold | held with CuCbkATpA}{0B, 544 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:46 | trade | CuCbkATpA}{0B was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:12 | hold | held with Agnostic, 946 units and 123° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before Agnostic) |
| 22 1:10 | trade | crypto was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:55 | hold | held with Agnostic, 850 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 0:54 | trade | Agnostic was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:43 | line of fire | stood in crypto's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:40 | line of fire | stood in crypto's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | killed by them | Glock-18 | 344 ms | 1094 ms | 1.0° | ||
| 2 1:31 | killed them | MP7 | 375 ms | 375 ms | 8.1° | ||
| 2 1:27 | hit by them | Dual Berettas | 172 ms | – | 7.5° | ||
| 2 1:26 | killed them | MP7 | 1141 ms | 1484 ms | 2.1° | ||
| 4 1:26 | killed them | AK-47 | 219 ms | 516 ms | 2.6° | ||
| 5 1:22 | killed by them | AK-47 | 328 ms | 625 ms | 2.7° | ||
| 5 1:22 | hit them | AK-47 | 484 ms | – | 2.4° | ||
| 6 bomb 0:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:18 | hit by them | AK-47 | 453 ms | – | 3.3° | ||
| 6 bomb 0:17 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:51 | killed them | AWP | 359 ms | 359 ms | 2.2° | ||
| 8 0:57 | killed by them | M4A1-S | 250 ms | 453 ms | 4.4° | ||
| 9 1:25 | killed them | AWP | 266 ms | 266 ms | 1.1° | ||
| 9 1:20 | killed by them | SSG 08 | 1391 ms | 1391 ms | 42.6° | ||
| 10 1:47 | killed by them | AK-47 | 391 ms | 891 ms | 7.3° | ||
| 11 1:08 | killed by them | Desert Eagle | 656 ms | 656 ms | 8.1° | ||
| 12 1:14 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed by them | USP-S | 359 ms | 359 ms | 3.9° | ||
| 14 0:20 | killed by them | MP9 | 156 ms | 578 ms | 2.8° | ||
| 15 1:22 | hit by them | MP9 | 328 ms | – | 1.7° | ||
| 15 1:22 | killed them | AK-47 | 906 ms | 1109 ms | 35.9° | ||
| 15 bomb 0:13 | killed them | AK-47 | 344 ms | 453 ms | 0.9° | ||
| 16 1:30 | hit by them | SSG 08 | 391 ms | – | 0.9° | ||
| 16 1:30 | killed them | AK-47 | 766 ms | 766 ms | 6.9° | ||
| 17 1:36 | hit by them | SSG 08 | 297 ms | – | 5.0° | ||
| 17 1:36 | hit them | AK-47 | 328 ms | – | 0.7° | ||
| 17 bomb 0:37 | killed them | AK-47 | 516 ms | 609 ms | 5.0° | ||
| 18 1:16 | killed by them | M4A1-S | 2656 ms | 2953 ms | 8.4° | ||
| 19 1:40 | killed them | AK-47 | 625 ms | 2641 ms | 0.6° | ||
| 19 1:39 | hit by them | AK-47 | 1500 ms | – | 0.6° | ||
| 19 0:12 | killed by them | M4A4 | 688 ms | 766 ms | 2.8° | ||
| 20 1:44 | killed by them | SSG 08 | 344 ms | 344 ms | 2.6° | ||
| 21 0:57 | hit by them | AK-47 | 797 ms | – | 7.6° | ||
| 21 0:57 | killed them | MP7 | 1047 ms | 1391 ms | 14.7° | ||
| 21 bomb 0:38 | hit them | MP7 | 344 ms | – | 3.8° | ||
| 21 bomb 0:38 | killed by them | AK-47 | 469 ms | 469 ms | 10.4° | ||
| 22 0:45 | killed by them | AK-47 | 234 ms | 1406 ms | 0.8° | ||
| 22 0:43 | hit them | AK-47 | 438 ms | – | 1.2° | ||
| 23 1:10 | hit by them | M4A4 | 703 ms | – | 6.9° | ||
| 23 1:10 | killed them | AK-47 | 422 ms | 516 ms | 44.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:31 | MP7 | 508 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 1/7 | killed them | 2% / 60% | |
| 2 1:27 | MP7 | 592 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 2/18 | killed them; 1 bullet after pros would have stopped | 2% / 63% | |
| 4 1:26 | AK-47 | 768 | fine - pros would have fired it too | 4/5 | killed them | 30% / 52% | |
| 5 1:22 | AK-47 | 1312 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 23% / 48% | |
| 9 1:25 | AWP | 634 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | killed them | 56% / 82% | |
| 12 1:14 | M4A1-S | 259 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 41% / 55% | |
| 13 1:27 | Glock-18 | 2023 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 33% / 39% | |
| 14 0:20 | Tec-9 | 145 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 46% | |
| 15 1:22 | AK-47 | 400 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/8 | killed them | 19% / 49% | |
| 15 bomb 0:13 | AK-47 | 1635 | fine - pros would have fired it too | 2/2 | killed them | 66% / 66% | |
| 16 1:30 | AK-47 | 1033 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 49% | |
| 16 1:30 | AK-47 | 1034 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 31% / 60% | |
| 17 1:36 | AK-47 | 1232 | fine - pros would have fired it too | 2/3 | 60% / 60% | ||
| 17 bomb 0:37 | AK-47 | 221 | fine - pros would have fired it too | 2/6 | killed them | 40% / 60% | |
| 19 1:40 | AK-47 | 1630 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/2 | 2% / 45% | ||
| 19 1:40 | AK-47 | 1621 | fine - pros would have fired it too | 1/2 | 65% / 65% | ||
| 19 1:39 | AK-47 | 1621 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 18% / 49% | ||
| 19 1:39 | AK-47 | 1621 | fine - pros would have fired it too | 1/4 | 69% / 69% | ||
| 19 1:38 | AK-47 | 1621 | fine - pros would have fired it too | 1/1 | killed them | 26% / 46% | |
| 21 0:58 | MP7 | 583 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 21 0:57 | MP7 | 569 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/10 | killed them | 20% / 48% | |
| 21 bomb 0:38 | MP7 | 1189 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 57% / 68% | |
| 22 0:43 | AK-47 | 1126 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% | |
| 23 1:10 | AK-47 | 226 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 2/7 | killed them | 1% / 50% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.