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Mirage, won 13-10 · Tue 06 Oct, 21:27

[Lucq.

The match

Aim

Scoreboard

62ADR61%KAST

Positioning

Shots

14/24Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473658%
MP72631%
M4A1-S20%
Glock-1820%
AWP1100%
Tec-910%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/1066 bomb 0:33 2 kills (AWP ×2), a wallbang, in 15.2 s CT3.9
25/1067 1:08 2 kills (AWP ×2), in 17 s CT2.2
37/10615 1:21 2 kills (AK-47 ×2), in 33.5 s T1.4
42/1064 1:25 1 kill (AK-47), 1 headshot CT1.0
47/1069 1:25 1 kill (AWP) CT1.0
60/1062 1:31 2 kills (MP7 ×2), in 4.9 s CT0.8
62/10619 1:38 1 kill (AK-47) T0.7
63/10623 1:10 1 kill (AK-47), 1 headshot T0.7
67/10621 0:57 1 kill (MP7) T0.5
69/10616 1:30 1 kill (AK-47), 1 through smoke T0.5
77/10617 bomb 0:37 1 kill (AK-47) T0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
21 1:17 1v4 before the plant T · 100 HP · Houselost - died later, after 1 kill · saw each other
22 0:44 1v4 before the plant T · 48 HP · Palace Interiorlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:20 blinded an enemy, but hurt the team tooblinded Rasiel007 3.7 s (1.0 s white); blinded crypto 3.3 s on the move through Catwalk - an enemy could see them
6 bomb 0:19 wastedno enemy blinded for long
7 1:18 wastedno enemy blinded for long; blinded themselves 2.0 s holding Connector - safe
8 1:21 wastedno enemy blinded for long
12 1:31 wastedno enemy blinded for long; blinded CuCbkATpA}{0B 4.2 s holding Bombsite A - safe
18 1:19 goodblinded mE_iNSiDe 4.2 s (1.5 s white)
19 0:22 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 25 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:20 exposeda flash at Connector - seen by 1 enemy for 0.4 s, the nearest 1284 units away
8 1:23 exposeda flash at Shop - seen by 1 enemy for 0.2 s, the nearest 1175 units away
10 1:47 punishedkilled by mE_iNSiDe 0.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 622 units away, thrown in the open; a running throw
18 1:20 exposeda flash at Palace Interior - seen by 1 enemy for 0.8 s, the nearest 315 units away; a jump throw

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 21 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:27 Ded Tele2Middlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:23 tradeCuCbkATpA}{0B was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:19 tradeCuCbkATpA}{0B was killed 286 units away: you traded in 1,703 ms (pros: 1,641 ms)
7 1:09 holdheld with crypto, 681 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after crypto)
7 0:56 tradecrypto was killed 632 units away: you traded in 4,625 ms (pros: 2,031 ms)
8 1:29 tradeCuCbkATpA}{0B was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 tradecrypto was killed 138 units away: not traded within 5 s (pros: 969 ms)
14 1:32 tradecrypto was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
14 1:15 tradeSneakysneaky was killed 475 units away: not traded within 5 s (pros: 1,641 ms)
15 1:31 holdheld with Sneakysneaky, 159 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Sneakysneaky)
15 bomb 0:13 tradeSneakysneaky was killed 1322 units away: you traded in 250 ms (pros: 625 ms)
16 1:40 tradeAgnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
16 1:36 tradecrypto was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:38 tradeCuCbkATpA}{0B was killed 211 units away: you traded in 1,375 ms (pros: 969 ms)
18 1:26 tradeSneakysneaky was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 holdheld with CuCbkATpA}{0B, 640 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before CuCbkATpA}{0B)
19 0:48 holdheld with CuCbkATpA}{0B, 544 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:46 tradeCuCbkATpA}{0B was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
19 0:12 holdheld with Agnostic, 946 units and 123° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before Agnostic)
22 1:10 tradecrypto was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
22 0:55 holdheld with Agnostic, 850 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 0:54 tradeAgnostic was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
23 1:43 line of firestood in crypto's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:40 line of firestood in crypto's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 Ded Tele2killed by themGlock-18344 ms1094 ms1.0°
2 1:31 Ded Tele2killed themMP7375 ms375 ms8.1°
2 1:27 Rasiel007hit by themDual Berettas172 ms–7.5°
2 1:26 Rasiel007killed themMP71141 ms1484 ms2.1°
4 1:26 Rasiel007killed themAK-47219 ms516 ms2.6°
5 1:22 mE_iNSiDekilled by themAK-47328 ms625 ms2.7°
5 1:22 mE_iNSiDehit themAK-47484 ms–2.4°
6 bomb 0:33 Rasiel007killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:18 Ded Tele2hit by themAK-47453 ms–3.3°
6 bomb 0:17 Ded Tele2killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:47 Ded Tele2hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 Rasiel007killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 0:51 MadRiptorkilled themAWP359 ms359 ms2.2°
8 0:57 Ded Tele2killed by themM4A1-S250 ms453 ms4.4°
9 1:25 mE_iNSiDekilled themAWP266 ms266 ms1.1°
9 1:20 Ded Tele2killed by themSSG 081391 ms1391 ms42.6°
10 1:47 mE_iNSiDekilled by themAK-47391 ms891 ms7.3°
11 1:08 mE_iNSiDekilled by themDesert Eagle656 ms656 ms8.1°
12 1:14 Ded Tele2killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 Ded Tele2killed by themUSP-S359 ms359 ms3.9°
14 0:20 s0f1kkilled by themMP9156 ms578 ms2.8°
15 1:22 s0f1khit by themMP9328 ms–1.7°
15 1:22 s0f1kkilled themAK-47906 ms1109 ms35.9°
15 bomb 0:13 MadRiptorkilled themAK-47344 ms453 ms0.9°
16 1:30 Ded Tele2hit by themSSG 08391 ms–0.9°
16 1:30 Ded Tele2killed themAK-47766 ms766 ms6.9°
17 1:36 Ded Tele2hit by themSSG 08297 ms–5.0°
17 1:36 Ded Tele2hit themAK-47328 ms–0.7°
17 bomb 0:37 mE_iNSiDekilled themAK-47516 ms609 ms5.0°
18 1:16 s0f1kkilled by themM4A1-S2656 ms2953 ms8.4°
19 1:40 mE_iNSiDekilled themAK-47625 ms2641 ms0.6°
19 1:39 mE_iNSiDehit by themAK-471500 ms–0.6°
19 0:12 MadRiptorkilled by themM4A4688 ms766 ms2.8°
20 1:44 Ded Tele2killed by themSSG 08344 ms344 ms2.6°
21 0:57 s0f1khit by themAK-47797 ms–7.6°
21 0:57 s0f1kkilled themMP71047 ms1391 ms14.7°
21 bomb 0:38 Ded Tele2hit themMP7344 ms–3.8°
21 bomb 0:38 Ded Tele2killed by themAK-47469 ms469 ms10.4°
22 0:45 Ded Tele2killed by themAK-47234 ms1406 ms0.8°
22 0:43 Ded Tele2hit themAK-47438 ms–1.2°
23 1:10 s0f1khit by themM4A4703 ms–6.9°
23 1:10 s0f1kkilled themAK-47422 ms516 ms44.2°

Shots

You fired 14 of your 24 first shots too soon: 10 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:31 Ded Tele2MP7508aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first1/7killed them2% / 60%
2 1:27 Rasiel007MP7592aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first2/18killed them; 1 bullet after pros would have stopped2% / 63%
4 1:26 Rasiel007AK-47768fine - pros would have fired it too4/5killed them30% / 52%
5 1:22 mE_iNSiDeAK-471312aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2cut short (a death, a reload)23% / 48%
9 1:25 mE_iNSiDeAWP634aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1killed them56% / 82%
12 1:14 mE_iNSiDeM4A1-S259fine - pros would have fired it too0/3cut short (a death, a reload)41% / 55%
13 1:27 MadRiptorGlock-182023fired while moving (136 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)33% / 39%
14 0:20 s0f1kTec-9145fine - pros would have fired it too0/1cut short (a death, a reload)38% / 46%
15 1:22 s0f1kAK-47400aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/8killed them19% / 49%
15 bomb 0:13 MadRiptorAK-471635fine - pros would have fired it too2/2killed them66% / 66%
16 1:30 Ded Tele2AK-471033aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 49%
16 1:30 Ded Tele2AK-471034aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them31% / 60%
17 1:36 Ded Tele2AK-471232fine - pros would have fired it too2/360% / 60%
17 bomb 0:37 mE_iNSiDeAK-47221fine - pros would have fired it too2/6killed them40% / 60%
19 1:40 mE_iNSiDeAK-471630fired while moving (74 u/s), too fast to be accurate - stop first1/22% / 45%
19 1:40 mE_iNSiDeAK-471621fine - pros would have fired it too1/265% / 65%
19 1:39 mE_iNSiDeAK-471621aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/218% / 49%
19 1:39 mE_iNSiDeAK-471621fine - pros would have fired it too1/469% / 69%
19 1:38 mE_iNSiDeAK-471621fine - pros would have fired it too1/1killed them26% / 46%
21 0:58 s0f1kMP7583fired while moving (213 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
21 0:57 s0f1kMP7569aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/10killed them20% / 48%
21 bomb 0:38 Ded Tele2MP71189fired while moving (97 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)57% / 68%
22 0:43 Ded Tele2AK-471126fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
23 1:10 s0f1kAK-47226aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first2/7killed them1% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.