Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 32 | 38% |
| M4A4 | 21 | 19% |
| Dual Berettas | 11 | 9% |
| FAMAS | 7 | 14% |
| AK-47 | 5 | 40% |
| Negev | 5 | 20% |
| Glock-18 | 4 | 0% |
| P250 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 45/106 | 6 1:42 | 1 kill (Galil) T | 1.0 |
| 58/106 | 12 1:19 | 1 kill (Galil), 1 headshot T | 0.8 |
| 73/106 | 23 bomb 0:31 | 1 kill (M4A4) CT | 0.4 |
| 89/106 | 13 0:46 | 1 kill (P250), 1 headshot CT | -0.7 |
| 106/106 | 10 1:37 | 1 kill (Galil) T | -4.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:20 | 1v3 before the plant T · 100 HP · Underpass | lost - saved, the time ran out |
| 13 0:46 | 1v1 before the plant CT · 100 HP · Middle | won - killed them · first fight won, saw each other |
| 23 1:10 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 17 1:39 | wasted | no enemy blinded for long |
| 22 1:38 | good | blinded Agnostic 5.0 s (2.2 s white) |
| 23 1:44 | wasted | no enemy blinded for long |
Throws
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:37 | exposed | a smoke at Bombsite A - seen by 1 enemy for 1.4 s, the nearest 1100 units away, thrown in the open; a running throw |
| 23 bomb 0:24 | punished | killed by crypto with an HE in hand at Shop - seen by 1 enemy for 0.2 s, the nearest 693 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:38 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 14 1:29 | Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 bomb 0:24 | Shop | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | trade | s0f1k was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:37 | line of fire | stood in Ded Tele2's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 2 1:31 | trade | Ded Tele2 was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:30 | line of fire | stood in mE_iNSiDe's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:44 | trade | Ded Tele2 was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | mE_iNSiDe was killed 323 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:20 | trade | MadRiptor was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | trade | mE_iNSiDe was killed 440 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:36 | trade | MadRiptor was killed 228 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:27 | line of fire | stood in s0f1k's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:25 | trade | mE_iNSiDe was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:43 | trade | mE_iNSiDe was killed 185 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:38 | hold | held with s0f1k, 215 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after s0f1k) |
| 10 1:37 | trade | s0f1k was killed 215 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:47 | trade | Ded Tele2 was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:12 | trade | s0f1k was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | hold | held with s0f1k, 853 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 0:49 | trade | Ded Tele2 was killed 449 units away: you traded in 2,922 ms (pros: 1,641 ms) |
| 13 0:46 | trade | MadRiptor was killed 231 units away: you traded in 172 ms (pros: 625 ms) |
| 15 1:29 | trade | Ded Tele2 was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:40 | hold | held with MadRiptor, 774 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:38 | trade | Ded Tele2 was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:42 | hold | held with Ded Tele2, 566 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Ded Tele2) |
| 19 0:39 | trade | Ded Tele2 was killed 450 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:40 | trade | MadRiptor was killed 381 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:27 | trade | MadRiptor was killed 399 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed by them | USP-S | 344 ms | 1500 ms | 0.8° | ||
| 2 1:27 | hit them | Dual Berettas | 172 ms | – | 7.5° | ||
| 2 1:26 | killed by them | MP7 | 1141 ms | 1484 ms | 2.1° | ||
| 4 1:26 | killed by them | AK-47 | 219 ms | 516 ms | 2.6° | ||
| 5 1:27 | killed by them | M4A4 | 406 ms | 500 ms | 0.9° | ||
| 6 1:43 | hit by them | M4A4 | 406 ms | – | 27.2° | ||
| 6 1:43 | killed them | Galil AR | 453 ms | 734 ms | 1.1° | ||
| 6 bomb 0:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:13 | hit by them | Desert Eagle | 422 ms | – | 9.3° | ||
| 7 1:08 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:27 | killed by them | AWP | 344 ms | 344 ms | 1.3° | ||
| 9 bomb 0:34 | hit them | Galil AR | 406 ms | – | 3.5° | ||
| 9 bomb 0:33 | killed by them | M4A4 | 672 ms | 1031 ms | 18.7° | ||
| 10 1:37 | hit by them | Desert Eagle | 719 ms | – | 10.4° | ||
| 10 1:37 | killed them | Galil AR | 844 ms | 844 ms | 8.8° | ||
| 10 1:36 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | killed by them | Desert Eagle | 359 ms | 359 ms | 4.8° | ||
| 11 1:00 | killed by them | M4A4 | 1172 ms | 2094 ms | 32.8° | ||
| 12 1:19 | killed them | Galil AR | 438 ms | 875 ms | 1.0° | ||
| 12 0:58 | killed by them | AK-47 | 438 ms | 641 ms | 4.2° | ||
| 12 0:58 | hit them | Galil AR | 438 ms | – | 5.4° | ||
| 13 0:46 | killed them | P250 | 469 ms | 469 ms | 7.8° | ||
| 14 1:38 | hit them | FAMAS | 453 ms | – | 3.7° | ||
| 14 1:38 | hit them | FAMAS | 531 ms | – | 1.7° | ||
| 14 1:35 | hit by them | Desert Eagle | 344 ms | – | 4.9° | ||
| 14 1:27 | killed by them | Desert Eagle | 219 ms | 578 ms | 0.7° | ||
| 15 1:23 | killed by them | FAMAS | 578 ms | 1219 ms | 10.2° | ||
| 17 1:08 | killed by them | AK-47 | 219 ms | 516 ms | 2.1° | ||
| 17 1:08 | hit them | AK-47 | 391 ms | – | 9.5° | ||
| 18 1:34 | hit them | Negev | 141 ms | – | 6.3° | ||
| 18 1:34 | killed by them | AK-47 | 359 ms | 359 ms | 39.4° | ||
| 19 0:48 | hit them | M4A4 | 484 ms | – | 0.8° | ||
| 19 0:40 | hit by them | AK-47 | 78 ms | – | 0.7° | ||
| 19 0:40 | hit them | M4A4 | 297 ms | – | 2.1° | ||
| 20 1:36 | killed by them | AK-47 | 375 ms | 484 ms | 5.5° | ||
| 23 bomb 0:32 | hit by them | AK-47 | 500 ms | – | 3.8° | ||
| 23 bomb 0:31 | killed them | M4A4 | 1062 ms | 1141 ms | 2.5° | ||
| 23 bomb 0:24 | killed by them | SSG 08 | 312 ms | 312 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:29 | Dual Berettas | 1568 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/5 | 0% / 32% | ||
| 4 1:26 | AK-47 | 770 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 26% / 46% | |
| 6 1:43 | Galil AR | 557 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/7 | killed them | 5% / 54% | |
| 9 bomb 0:34 | Galil AR | 243 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 11% / 64% | |
| 10 1:37 | Galil AR | 905 | fine - pros would have fired it too | 1/6 | killed them | 40% / 56% | |
| 10 1:35 | Galil AR | 722 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 60% | |
| 11 1:00 | Glock-18 | 1654 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 53% / 53% | |
| 12 1:19 | Galil AR | 1564 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/6 | killed them | 5% / 48% | |
| 12 0:58 | Galil AR | 437 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 8% / 48% | |
| 13 0:46 | P250 | 695 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | killed them | 51% / 55% | |
| 14 1:40 | FAMAS | 819 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 14 1:38 | FAMAS | 833 | fired while moving (194 u/s), too fast to be accurate - stop first | 2/5 | 12% / 55% | ||
| 14 1:37 | FAMAS | 853 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/6 | 20% / 53% | ||
| 17 1:08 | AK-47 | 580 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/2 | cut short (a death, a reload) | 13% / 46% | |
| 19 0:48 | M4A4 | 2199 | fine - pros would have fired it too | 1/5 | 4 bullets after pros would have stopped | 30% / 52% | |
| 19 0:41 | M4A4 | 1262 | fine - pros would have fired it too | 0/7 | 2 bullets after pros would have stopped | 43% / 56% | |
| 19 0:40 | M4A4 | 1252 | fine - pros would have fired it too | 1/6 | 42% / 49% | ||
| 19 0:39 | M4A4 | 2183 | aim far off: your crosshair was about 4.5 player widths (147 units) off their body - get on target first | 0/1 | 1% / 46% | ||
| 19 0:39 | M4A4 | 2183 | aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first | 0/1 | 1% / 46% | ||
| 19 0:39 | M4A4 | 2183 | aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first | 0/3 | cut short (a death, a reload); 2 bullets after pros would have stopped | 1% / 53% | |
| 23 bomb 0:32 | M4A4 | 586 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/10 | killed them | 30% / 58% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
