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Mirage, lost 10-13 · Tue 06 Oct, 21:27

Rasiel007Silver II

The match

Aim

446 msTTD844 msTTK3.6°Crosshair↓33%1st bullet31%Spray17%Head33%Counter-strafe

Scoreboard

32ADR70%KAST

Positioning

Shots

15/21Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3238%
M4A42119%
Dual Berettas119%
FAMAS714%
AK-47540%
Negev520%
Glock-1840%
P2501100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
45/1066 1:42 1 kill (Galil) T1.0
58/10612 1:19 1 kill (Galil), 1 headshot T0.8
73/10623 bomb 0:31 1 kill (M4A4) CT0.4
89/10613 0:46 1 kill (P250), 1 headshot CT-0.7
106/10610 1:37 1 kill (Galil) T-4.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:20 1v3 before the plant T · 100 HP · Underpasslost - saved, the time ran out
13 0:46 1v1 before the plant CT · 100 HP · Middlewon - killed them · first fight won, saw each other
23 1:10 1v4 before the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
17 1:39 wastedno enemy blinded for long
22 1:38 goodblinded Agnostic 5.0 s (2.2 s white)
23 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:37 exposeda smoke at Bombsite A - seen by 1 enemy for 1.4 s, the nearest 1100 units away, thrown in the open; a running throw
23 bomb 0:24 punishedkilled by crypto with an HE in hand at Shop - seen by 1 enemy for 0.2 s, the nearest 693 units away

Positioning

In 3 of your 25 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 16 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 6 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:38 cryptoBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
14 1:29 AgnosticStairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 bomb 0:24 cryptoShopcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 trades0f1k was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
2 1:37 line of firestood in Ded Tele2's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
2 1:31 tradeDed Tele2 was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
2 1:30 line of firestood in mE_iNSiDe's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:44 tradeDed Tele2 was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 trademE_iNSiDe was killed 323 units away: not traded within 5 s (pros: 1,641 ms)
6 1:20 tradeMadRiptor was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 trademE_iNSiDe was killed 440 units away: not traded within 5 s (pros: 1,641 ms)
8 1:36 tradeMadRiptor was killed 228 units away: not traded within 5 s (pros: 969 ms)
8 1:27 line of firestood in s0f1k's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:25 trademE_iNSiDe was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
10 1:43 trademE_iNSiDe was killed 185 units away: not traded within 5 s (pros: 969 ms)
10 1:38 holdheld with s0f1k, 215 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms after s0f1k)
10 1:37 trades0f1k was killed 215 units away: not traded within 5 s (pros: 969 ms)
11 1:47 tradeDed Tele2 was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
12 1:12 trades0f1k was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 holdheld with s0f1k, 853 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 0:49 tradeDed Tele2 was killed 449 units away: you traded in 2,922 ms (pros: 1,641 ms)
13 0:46 tradeMadRiptor was killed 231 units away: you traded in 172 ms (pros: 625 ms)
15 1:29 tradeDed Tele2 was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
16 1:40 holdheld with MadRiptor, 774 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:38 tradeDed Tele2 was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
19 0:42 holdheld with Ded Tele2, 566 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Ded Tele2)
19 0:39 tradeDed Tele2 was killed 450 units away: not traded within 5 s (pros: 625 ms)
20 1:40 tradeMadRiptor was killed 381 units away: not traded within 5 s (pros: 1,641 ms)
23 1:27 tradeMadRiptor was killed 399 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 cryptokilled by themUSP-S344 ms1500 ms0.8°
2 1:27 [Lucq.hit themDual Berettas172 ms–7.5°
2 1:26 [Lucq.killed by themMP71141 ms1484 ms2.1°
4 1:26 [Lucq.killed by themAK-47219 ms516 ms2.6°
5 1:27 Agnostickilled by themM4A4406 ms500 ms0.9°
6 1:43 Sneakysneakyhit by themM4A4406 ms–27.2°
6 1:43 Sneakysneakykilled themGalil AR453 ms734 ms1.1°
6 bomb 0:33 [Lucq.killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:13 CuCbkATpA}{0Bhit by themDesert Eagle422 ms–9.3°
7 1:08 [Lucq.killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:27 cryptokilled by themAWP344 ms344 ms1.3°
9 bomb 0:34 Agnostichit themGalil AR406 ms–3.5°
9 bomb 0:33 Agnostickilled by themM4A4672 ms1031 ms18.7°
10 1:37 Sneakysneakyhit by themDesert Eagle719 ms–10.4°
10 1:37 Sneakysneakykilled themGalil AR844 ms844 ms8.8°
10 1:36 CuCbkATpA}{0Bhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 CuCbkATpA}{0Bkilled by themDesert Eagle359 ms359 ms4.8°
11 1:00 Agnostickilled by themM4A41172 ms2094 ms32.8°
12 1:19 Agnostickilled themGalil AR438 ms875 ms1.0°
12 0:58 CuCbkATpA}{0Bkilled by themAK-47438 ms641 ms4.2°
12 0:58 CuCbkATpA}{0Bhit themGalil AR438 ms–5.4°
13 0:46 Sneakysneakykilled themP250469 ms469 ms7.8°
14 1:38 cryptohit themFAMAS453 ms–3.7°
14 1:38 Sneakysneakyhit themFAMAS531 ms–1.7°
14 1:35 cryptohit by themDesert Eagle344 ms–4.9°
14 1:27 Agnostickilled by themDesert Eagle219 ms578 ms0.7°
15 1:23 CuCbkATpA}{0Bkilled by themFAMAS578 ms1219 ms10.2°
17 1:08 cryptokilled by themAK-47219 ms516 ms2.1°
17 1:08 cryptohit themAK-47391 ms–9.5°
18 1:34 CuCbkATpA}{0Bhit themNegev141 ms–6.3°
18 1:34 CuCbkATpA}{0Bkilled by themAK-47359 ms359 ms39.4°
19 0:48 Sneakysneakyhit themM4A4484 ms–0.8°
19 0:40 Agnostichit by themAK-4778 ms–0.7°
19 0:40 Agnostichit themM4A4297 ms–2.1°
20 1:36 CuCbkATpA}{0Bkilled by themAK-47375 ms484 ms5.5°
23 bomb 0:32 Sneakysneakyhit by themAK-47500 ms–3.8°
23 bomb 0:31 Sneakysneakykilled themM4A41062 ms1141 ms2.5°
23 bomb 0:24 cryptokilled by themSSG 08312 ms312 ms1.4°

Shots

You fired 15 of your 21 first shots too soon: 10 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 19% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:29 SneakysneakyDual Berettas1568fired while moving (156 u/s), too fast to be accurate - stop first0/50% / 32%
4 1:26 [Lucq.AK-47770fine - pros would have fired it too0/2cut short (a death, a reload)26% / 46%
6 1:43 SneakysneakyGalil AR557fired while moving (112 u/s), too fast to be accurate - stop first4/7killed them5% / 54%
9 bomb 0:34 AgnosticGalil AR243aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/8cut short (a death, a reload)11% / 64%
10 1:37 SneakysneakyGalil AR905fine - pros would have fired it too1/6killed them40% / 56%
10 1:35 CuCbkATpA}{0BGalil AR722fired while moving (88 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 60%
11 1:00 AgnosticGlock-181654fine - pros would have fired it too0/4cut short (a death, a reload)53% / 53%
12 1:19 AgnosticGalil AR1564fired while moving (91 u/s), too fast to be accurate - stop first2/6killed them5% / 48%
12 0:58 CuCbkATpA}{0BGalil AR437fired while moving (114 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)8% / 48%
13 0:46 SneakysneakyP250695fired while moving (240 u/s), too fast to be accurate - stop first1/3killed them51% / 55%
14 1:40 cryptoFAMAS819fired while moving (213 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
14 1:38 cryptoFAMAS833fired while moving (194 u/s), too fast to be accurate - stop first2/512% / 55%
14 1:37 cryptoFAMAS853fired while moving (147 u/s), too fast to be accurate - stop first0/620% / 53%
17 1:08 cryptoAK-47580aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/2cut short (a death, a reload)13% / 46%
19 0:48 SneakysneakyM4A42199fine - pros would have fired it too1/54 bullets after pros would have stopped30% / 52%
19 0:41 AgnosticM4A41262fine - pros would have fired it too0/72 bullets after pros would have stopped43% / 56%
19 0:40 AgnosticM4A41252fine - pros would have fired it too1/642% / 49%
19 0:39 SneakysneakyM4A42183aim far off: your crosshair was about 4.5 player widths (147 units) off their body - get on target first0/11% / 46%
19 0:39 SneakysneakyM4A42183aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first0/11% / 46%
19 0:39 SneakysneakyM4A42183aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first0/3cut short (a death, a reload); 2 bullets after pros would have stopped1% / 53%
23 bomb 0:32 SneakysneakyM4A4586fired while moving (100 u/s), too fast to be accurate - stop first2/10killed them30% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.