Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 38% |
| M4A1-S | 24 | 54% |
| Desert Eagle | 10 | 10% |
| USP-S | 9 | 56% |
| AWP | 9 | 89% |
| SSG 08 | 7 | 86% |
| M4A4 | 6 | 67% |
| Glock-18 | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/106 | 8 1:39 | 5 kills (AWP ×5), in 55.2 s CT | 15.4 |
| 3/106 | 23 1:44 | 4 kills (Scout ×4), 1 through smoke, 2 headshots, in 56.7 s T | 9.9 |
| 9/106 | 3 1:34 | 3 kills (M4A1-S ×3), 1 while flashed, 1 headshot, in 14.3 s CT | 5.0 |
| 11/106 | 6 1:20 | 2 kills (AWP ×2), 1 through smoke, in 24.3 s CT | 4.4 |
| 31/106 | 2 1:26 | 2 kills (M4A1-S ×2), in 10.7 s CT | 1.8 |
| 46/106 | 7 1:12 | 1 kill (AWP) CT | 1.0 |
| 48/106 | 10 1:29 | 1 kill (AWP) CT | 1.0 |
| 49/106 | 11 1:47 | 1 kill (AWP) CT | 1.0 |
| 51/106 | 12 0:50 | 1 kill (AWP) CT | 1.0 |
| 52/106 | 15 1:45 | 1 kill (AK-47) T | 1.0 |
| 54/106 | 20 1:12 | 1 kill (Scout), 1 headshot T | 1.0 |
| 70/106 | 5 bomb 0:38 | 1 kill (M4A4) CT | 0.4 |
| 76/106 | 1 bomb 0:36 | 2 kills (USP-S ×2), 1 headshot, in 3.2 s CT | 0.1 |
| 87/106 | 17 1:08 | 1 kill (AK-47) T | -0.5 |
| 97/106 | 21 1:45 | 1 kill (AK-47) T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:24 | 1v2 after the plant CT · 76 HP · Catwalk | lost - died in the first fight · saw each other |
| 8 0:54 | 1v1 before the plant CT · 87 HP · Catwalk | won - killed them · first fight won, saw each other |
| 18 1:16 | 1v2 before the plant T · 100 HP · T Ramp | lost - died later · saw them first |
| 20 1:20 | 1v2 before the plant T · 77 HP · Palace Alley | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
10 flashes: 2 good, 2 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | wasted | no enemy blinded for long; blinded [Lucq. 1.2 s on the move through Bombsite A - safe |
| 4 1:44 | wasted | no enemy blinded for long; blinded CuCbkATpA}{0B 1.2 s on the move through Bombsite A - safe |
| 5 1:46 | wasted | barely blinded mE_iNSiDe 0.8 s (0.1 s white) |
| 6 1:25 | good | blinded MadRiptor 4.5 s (1.7 s white); blinded CuCbkATpA}{0B 4.7 s holding Jungle - safe |
| 7 1:25 | wasted | no enemy blinded for long |
| 8 1:44 | weak | barely blinded Ded Tele2 2.0 s (0.2 s white) |
| 9 1:43 | wasted | no enemy blinded for long; blinded Agnostic 1.7 s on the move through Bombsite B - safe |
| 12 1:44 | wasted | no enemy blinded for long; blinded [Lucq. 2.0 s on the move through Bombsite A - safe |
| 16 1:44 | weak | barely blinded MadRiptor 2.7 s (0.4 s white) |
| 18 1:36 | good | blinded Ded Tele2 4.1 s (1.4 s white), Rasiel007 3.4 s (0.7 s white) CuCbkATpA}{0B peeked Rasiel007 2.1 s after the pop - too early - the enemy had recovered; got hit first |
Throws
41 grenades: 38 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 0:53 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 915 units away, thrown in the open |
| 17 1:35 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1187 units away; a running throw |
| 21 1:48 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1449 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:34 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:40 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 1:28 | Middle | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | Agnostic was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:40 | in their way | stood between Sneakysneaky and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 bomb 0:40 | line of fire | stood in Sneakysneaky's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:45 | trade | Sneakysneaky was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:23 | trade | CuCbkATpA}{0B was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:21 | trade | [Lucq. was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:20 | hold | held with CuCbkATpA}{0B, 444 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:09 | hold | held with [Lucq., 681 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before [Lucq.) |
| 8 1:40 | hold | held with Agnostic, 595 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after Agnostic) |
| 8 1:38 | hold | held with Agnostic, 593 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:38 | trade | Agnostic was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:19 | trade | Agnostic was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:52 | trade | CuCbkATpA}{0B was killed 631 units away: you traded in 1,844 ms (pros: 2,031 ms) |
| 13 1:40 | peek together | peeked the same enemy as CuCbkATpA}{0B, 656 ms before them - early - you went first, alone |
| 13 1:28 | peek together | peeked the same enemy as [Lucq., 672 ms after them - late - your team-mate went first, as bait |
| 14 1:39 | peek together | peeked the same enemy as Sneakysneaky, 156 ms before them - a double peek |
| 14 1:38 | line of fire | stood in Sneakysneaky's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:40 | trade | Agnostic was killed 204 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:26 | trade | Sneakysneaky was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:16 | trade | [Lucq. was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:44 | trade | [Lucq. was killed 220 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:47 | peek together | peeked the same enemy as Sneakysneaky, 344 ms after them - late - your team-mate went first, as bait |
| 21 1:47 | trade | Sneakysneaky was killed 156 units away: you traded in 1,766 ms (pros: 625 ms) |
| 22 1:12 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:45 | trade | CuCbkATpA}{0B was killed 204 units away: you traded in 812 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed them | USP-S | 344 ms | 1500 ms | 0.8° | ||
| 1 bomb 0:33 | killed by them | Tec-9 | 781 ms | 1891 ms | 4.0° | ||
| 1 bomb 0:33 | killed them | USP-S | 578 ms | 578 ms | 40.4° | ||
| 1 bomb 0:32 | hit by them | Glock-18 | 984 ms | – | 51.2° | ||
| 2 1:26 | killed them | M4A1-S | 312 ms | 516 ms | 0.9° | ||
| 2 1:16 | killed them | M4A1-S | 547 ms | 1250 ms | 2.9° | ||
| 3 1:34 | killed them | M4A1-S | 516 ms | 719 ms | 5.5° | ||
| 3 1:33 | hit them | M4A4 | 453 ms | – | 10.8° | ||
| 3 1:31 | killed them | M4A1-S | 344 ms | 344 ms | 0.8° | ||
| 3 1:20 | killed them | M4A1-S | 703 ms | 1000 ms | 41.2° | ||
| 5 bomb 0:38 | killed them | M4A4 | 344 ms | 797 ms | 0.6° | ||
| 5 bomb 0:23 | killed by them | Galil AR | 281 ms | 875 ms | 1.1° | ||
| 5 bomb 0:23 | hit them | AK-47 | 609 ms | – | 18.2° | ||
| 6 1:20 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:18 | killed them | AWP | 453 ms | 453 ms | 2.7° | ||
| 7 1:12 | killed them | AWP | 125 ms | 125 ms | 0.4° | ||
| 7 0:56 | killed by them | AK-47 | 1812 ms | 1812 ms | 2.8° | ||
| 8 1:39 | killed them | AWP | 297 ms | 297 ms | 1.1° | ||
| 8 1:36 | killed them | AWP | 422 ms | 422 ms | 2.4° | ||
| 8 1:27 | killed them | AWP | 344 ms | 344 ms | 1.3° | ||
| 8 1:21 | killed them | AWP | 281 ms | 281 ms | 2.3° | ||
| 8 0:44 | killed them | AWP | 422 ms | 422 ms | 7.0° | ||
| 9 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:33 | killed by them | AK-47 | 562 ms | 875 ms | 2.4° | ||
| 10 1:29 | killed them | AWP | 500 ms | 500 ms | 1.5° | ||
| 11 1:47 | hit by them | SSG 08 | 266 ms | – | 2.3° | ||
| 11 1:47 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:50 | killed them | AWP | 469 ms | 469 ms | 1.0° | ||
| 13 1:39 | hit them | Glock-18 | 875 ms | – | 0.5° | ||
| 13 1:38 | hit by them | P2000 | 984 ms | – | 0.3° | ||
| 13 1:31 | hit by them | P2000 | 344 ms | – | 1.1° | ||
| 13 1:28 | hit them | Glock-18 | 453 ms | – | 3.4° | ||
| 13 1:27 | killed by them | USP-S | 641 ms | 641 ms | 0.2° | ||
| 14 1:38 | hit by them | FAMAS | 453 ms | – | 3.7° | ||
| 14 1:35 | hit them | Desert Eagle | 344 ms | – | 4.9° | ||
| 15 1:45 | killed them | AK-47 | 406 ms | 703 ms | 1.1° | ||
| 16 1:36 | killed by them | M4A4 | 641 ms | 1266 ms | 0.6° | ||
| 16 1:36 | hit them | AK-47 | 719 ms | – | 4.4° | ||
| 17 1:08 | killed them | AK-47 | 219 ms | 516 ms | 2.1° | ||
| 17 1:08 | hit by them | AK-47 | 391 ms | – | 9.5° | ||
| 17 1:05 | killed by them | SSG 08 | 547 ms | 547 ms | 0.6° | ||
| 18 1:13 | hit them | SSG 08 | 672 ms | – | 8.7° | ||
| 18 1:12 | hit them | SSG 08 | 312 ms | – | 1.5° | ||
| 18 1:10 | hit by them | M4A4 | 312 ms | – | 1.3° | ||
| 18 1:04 | killed by them | M4A1-S | 1188 ms | 1188 ms | 1.1° | ||
| 19 1:03 | hit them | Desert Eagle | 375 ms | – | 2.7° | ||
| 19 1:03 | killed by them | AK-47 | 453 ms | 453 ms | 2.7° | ||
| 20 1:12 | hit by them | M4A4 | 1031 ms | – | 2.8° | ||
| 20 1:12 | killed them | SSG 08 | 1297 ms | 1297 ms | 10.1° | ||
| 20 0:54 | killed by them | M4A4 | 547 ms | 547 ms | 1.7° | ||
| 21 1:46 | hit by them | AK-47 | 891 ms | – | 2.3° | ||
| 21 1:45 | killed them | AK-47 | 1812 ms | 1812 ms | 1.1° | ||
| 21 1:27 | killed by them | M4A4 | 344 ms | 531 ms | 2.0° | ||
| 21 1:27 | hit them | AK-47 | 500 ms | – | 6.6° | ||
| 22 1:11 | hit them | AK-47 | 47 ms | – | 1.5° | ||
| 22 1:11 | killed by them | AK-47 | 78 ms | 281 ms | 0.6° | ||
| 23 1:44 | killed them | SSG 08 | 359 ms | 359 ms | 1.3° | ||
| 23 1:41 | hit by them | AK-47 | 547 ms | – | 2.8° | ||
| 23 1:41 | killed them | SSG 08 | 578 ms | 578 ms | 7.0° | ||
| 23 1:27 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:24 | killed them | SSG 08 | 312 ms | 312 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | USP-S | 1109 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 1 bomb 0:37 | USP-S | 1056 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 39% | |
| 1 bomb 0:36 | USP-S | 1034 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 1 bomb 0:33 | USP-S | 340 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/5 | killed them | 7% / 42% | |
| 2 1:26 | M4A1-S | 1261 | fine - pros would have fired it too | 3/7 | killed them | 50% / 50% | |
| 2 1:16 | M4A1-S | 1014 | fine - pros would have fired it too | 5/11 | killed them | 72% / 72% | |
| 3 1:35 | M4A1-S | 586 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/7 | killed them | 33% / 59% | |
| 3 1:33 | M4A1-S | 1179 | fine - pros would have fired it too | 1/7 | 28% / 45% | ||
| 3 1:31 | M4A1-S | 1156 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 3 1:20 | M4A1-S | 452 | fired while moving (183 u/s), too fast to be accurate - stop first | 3/11 | killed them | 2% / 55% | |
| 5 bomb 0:38 | M4A4 | 939 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/11 | killed them | 25% / 57% | |
| 5 bomb 0:23 | AK-47 | 934 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 1% / 48% | |
| 6 bomb 0:18 | AWP | 572 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 7 1:12 | AWP | 1680 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 8 1:39 | AWP | 1205 | fine - pros would have fired it too | 2/3 | killed them | 82% / 82% | |
| 8 1:27 | AWP | 537 | fine - pros would have fired it too | 1/1 | killed them | 50% / 72% | |
| 8 0:44 | AWP | 213 | fired while moving (35 u/s), too fast to be accurate - stop first | 1/1 | killed them | 49% / 77% | |
| 9 1:34 | AWP | 1259 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 66% | |
| 10 1:29 | AWP | 779 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 12 0:50 | AWP | 545 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 13 1:44 | Glock-18 | 1164 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | 29% / 45% | ||
| 13 1:39 | Glock-18 | 1217 | fine - pros would have fired it too | 2/4 | 35% / 35% | ||
| 13 1:28 | Glock-18 | 1901 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 38% / 38% | |
| 14 1:39 | Desert Eagle | 806 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/1 | 4% / 63% | ||
| 14 1:38 | Desert Eagle | 825 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | 21% / 53% | ||
| 14 1:37 | Desert Eagle | 853 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 0/1 | 2% / 57% | ||
| 14 1:34 | Desert Eagle | 1557 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 15% / 30% | |
| 15 1:45 | AK-47 | 1421 | fine - pros would have fired it too | 4/8 | killed them | 59% / 59% | |
| 16 1:37 | AK-47 | 1555 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 8% / 47% | |
| 17 1:09 | AK-47 | 580 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/9 | killed them | 23% / 48% | |
| 19 1:37 | Desert Eagle | 1168 | fine - pros would have fired it too | 0/3 | 45% / 45% | ||
| 19 1:03 | Desert Eagle | 981 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 52% / 52% | |
| 20 1:44 | Desert Eagle | 1265 | aim far off: your crosshair was about 9 player widths (281 units) off their body - get on target first | 0/1 | 1% / 33% | ||
| 20 0:54 | M4A1-S | 1102 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 55% | |
| 21 1:46 | AK-47 | 1449 | fine - pros would have fired it too | 0/11 | 7 bullets after pros would have stopped | 52% / 53% | |
| 21 1:45 | AK-47 | 1449 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 21 1:27 | AK-47 | 579 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 50% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
