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Mirage, won 13-10 · Tue 06 Oct, 21:27

cryptoGold Nova Master

The match

Aim

Scoreboard

130ADR91%KAST

Positioning

Shots

16/37Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474038%
M4A1-S2454%
Desert Eagle1010%
USP-S956%
AWP989%
SSG 08786%
M4A4667%
Glock-18540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1068 1:39 5 kills (AWP ×5), in 55.2 s CT15.4
3/10623 1:44 4 kills (Scout ×4), 1 through smoke, 2 headshots, in 56.7 s T9.9
9/1063 1:34 3 kills (M4A1-S ×3), 1 while flashed, 1 headshot, in 14.3 s CT5.0
11/1066 1:20 2 kills (AWP ×2), 1 through smoke, in 24.3 s CT4.4
31/1062 1:26 2 kills (M4A1-S ×2), in 10.7 s CT1.8
46/1067 1:12 1 kill (AWP) CT1.0
48/10610 1:29 1 kill (AWP) CT1.0
49/10611 1:47 1 kill (AWP) CT1.0
51/10612 0:50 1 kill (AWP) CT1.0
52/10615 1:45 1 kill (AK-47) T1.0
54/10620 1:12 1 kill (Scout), 1 headshot T1.0
70/1065 bomb 0:38 1 kill (M4A4) CT0.4
76/1061 bomb 0:36 2 kills (USP-S ×2), 1 headshot, in 3.2 s CT0.1
87/10617 1:08 1 kill (AK-47) T-0.5
97/10621 1:45 1 kill (AK-47) T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:24 1v2 after the plant CT · 76 HP · Catwalklost - died in the first fight · saw each other
8 0:54 1v1 before the plant CT · 87 HP · Catwalkwon - killed them · first fight won, saw each other
18 1:16 1v2 before the plant T · 100 HP · T Ramplost - died later · saw them first
20 1:20 1v2 before the plant T · 77 HP · Palace Alleylost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 2 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 wastedno enemy blinded for long; blinded [Lucq. 1.2 s on the move through Bombsite A - safe
4 1:44 wastedno enemy blinded for long; blinded CuCbkATpA}{0B 1.2 s on the move through Bombsite A - safe
5 1:46 wastedbarely blinded mE_iNSiDe 0.8 s (0.1 s white)
6 1:25 goodblinded MadRiptor 4.5 s (1.7 s white); blinded CuCbkATpA}{0B 4.7 s holding Jungle - safe
7 1:25 wastedno enemy blinded for long
8 1:44 weakbarely blinded Ded Tele2 2.0 s (0.2 s white)
9 1:43 wastedno enemy blinded for long; blinded Agnostic 1.7 s on the move through Bombsite B - safe
12 1:44 wastedno enemy blinded for long; blinded [Lucq. 2.0 s on the move through Bombsite A - safe
16 1:44 weakbarely blinded MadRiptor 2.7 s (0.4 s white)
18 1:36 goodblinded Ded Tele2 4.1 s (1.4 s white), Rasiel007 3.4 s (0.7 s white) CuCbkATpA}{0B peeked Rasiel007 2.1 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 38 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 0:53 exposeda molotov at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 915 units away, thrown in the open
17 1:35 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1187 units away; a running throw
21 1:48 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1449 units away; a running throw

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 34 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:34 MadRiptorBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
13 1:40 s0f1kCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 1:28 MadRiptorMiddlecover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeAgnostic was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:40 in their waystood between Sneakysneaky and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 bomb 0:40 line of firestood in Sneakysneaky's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:45 tradeSneakysneaky was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
5 1:23 tradeCuCbkATpA}{0B was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
5 1:21 trade[Lucq. was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:20 holdheld with CuCbkATpA}{0B, 444 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:09 holdheld with [Lucq., 681 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before [Lucq.)
8 1:40 holdheld with Agnostic, 595 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after Agnostic)
8 1:38 holdheld with Agnostic, 593 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:38 tradeAgnostic was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
12 1:19 tradeAgnostic was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
12 0:52 tradeCuCbkATpA}{0B was killed 631 units away: you traded in 1,844 ms (pros: 2,031 ms)
13 1:40 peek togetherpeeked the same enemy as CuCbkATpA}{0B, 656 ms before them - early - you went first, alone
13 1:28 peek togetherpeeked the same enemy as [Lucq., 672 ms after them - late - your team-mate went first, as bait
14 1:39 peek togetherpeeked the same enemy as Sneakysneaky, 156 ms before them - a double peek
14 1:38 line of firestood in Sneakysneaky's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:40 tradeAgnostic was killed 204 units away: not traded within 5 s (pros: 969 ms)
18 1:26 tradeSneakysneaky was killed 687 units away: not traded within 5 s (pros: 2,031 ms)
18 1:16 trade[Lucq. was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
20 1:44 trade[Lucq. was killed 220 units away: not traded within 5 s (pros: 625 ms)
21 1:47 peek togetherpeeked the same enemy as Sneakysneaky, 344 ms after them - late - your team-mate went first, as bait
21 1:47 tradeSneakysneaky was killed 156 units away: you traded in 1,766 ms (pros: 625 ms)
22 1:12 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:45 tradeCuCbkATpA}{0B was killed 204 units away: you traded in 812 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 Rasiel007killed themUSP-S344 ms1500 ms0.8°
1 bomb 0:33 MadRiptorkilled by themTec-9781 ms1891 ms4.0°
1 bomb 0:33 mE_iNSiDekilled themUSP-S578 ms578 ms40.4°
1 bomb 0:32 s0f1khit by themGlock-18984 ms–51.2°
2 1:26 mE_iNSiDekilled themM4A1-S312 ms516 ms0.9°
2 1:16 MadRiptorkilled themM4A1-S547 ms1250 ms2.9°
3 1:34 s0f1kkilled themM4A1-S516 ms719 ms5.5°
3 1:33 Ded Tele2hit themM4A4453 ms–10.8°
3 1:31 Ded Tele2killed themM4A1-S344 ms344 ms0.8°
3 1:20 MadRiptorkilled themM4A1-S703 ms1000 ms41.2°
5 bomb 0:38 mE_iNSiDekilled themM4A4344 ms797 ms0.6°
5 bomb 0:23 MadRiptorkilled by themGalil AR281 ms875 ms1.1°
5 bomb 0:23 MadRiptorhit themAK-47609 ms–18.2°
6 1:20 MadRiptorkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:18 mE_iNSiDekilled themAWP453 ms453 ms2.7°
7 1:12 s0f1kkilled themAWP125 ms125 ms0.4°
7 0:56 MadRiptorkilled by themAK-471812 ms1812 ms2.8°
8 1:39 mE_iNSiDekilled themAWP297 ms297 ms1.1°
8 1:36 MadRiptorkilled themAWP422 ms422 ms2.4°
8 1:27 Rasiel007killed themAWP344 ms344 ms1.3°
8 1:21 s0f1kkilled themAWP281 ms281 ms2.3°
8 0:44 Ded Tele2killed themAWP422 ms422 ms7.0°
9 1:37 mE_iNSiDehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:33 mE_iNSiDekilled by themAK-47562 ms875 ms2.4°
10 1:29 Ded Tele2killed themAWP500 ms500 ms1.5°
11 1:47 Ded Tele2hit by themSSG 08266 ms–2.3°
11 1:47 Ded Tele2killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:50 mE_iNSiDekilled themAWP469 ms469 ms1.0°
13 1:39 s0f1khit themGlock-18875 ms–0.5°
13 1:38 s0f1khit by themP2000984 ms–0.3°
13 1:31 MadRiptorhit by themP2000344 ms–1.1°
13 1:28 MadRiptorhit themGlock-18453 ms–3.4°
13 1:27 MadRiptorkilled by themUSP-S641 ms641 ms0.2°
14 1:38 Rasiel007hit by themFAMAS453 ms–3.7°
14 1:35 Rasiel007hit themDesert Eagle344 ms–4.9°
15 1:45 mE_iNSiDekilled themAK-47406 ms703 ms1.1°
16 1:36 MadRiptorkilled by themM4A4641 ms1266 ms0.6°
16 1:36 MadRiptorhit themAK-47719 ms–4.4°
17 1:08 Rasiel007killed themAK-47219 ms516 ms2.1°
17 1:08 Rasiel007hit by themAK-47391 ms–9.5°
17 1:05 Ded Tele2killed by themSSG 08547 ms547 ms0.6°
18 1:13 s0f1khit themSSG 08672 ms–8.7°
18 1:12 mE_iNSiDehit themSSG 08312 ms–1.5°
18 1:10 mE_iNSiDehit by themM4A4312 ms–1.3°
18 1:04 s0f1kkilled by themM4A1-S1188 ms1188 ms1.1°
19 1:03 Ded Tele2hit themDesert Eagle375 ms–2.7°
19 1:03 Ded Tele2killed by themAK-47453 ms453 ms2.7°
20 1:12 s0f1khit by themM4A41031 ms–2.8°
20 1:12 s0f1kkilled themSSG 081297 ms1297 ms10.1°
20 0:54 mE_iNSiDekilled by themM4A4547 ms547 ms1.7°
21 1:46 mE_iNSiDehit by themAK-47891 ms–2.3°
21 1:45 mE_iNSiDekilled themAK-471812 ms1812 ms1.1°
21 1:27 MadRiptorkilled by themM4A4344 ms531 ms2.0°
21 1:27 MadRiptorhit themAK-47500 ms–6.6°
22 1:11 MadRiptorhit themAK-4747 ms–1.5°
22 1:11 MadRiptorkilled by themAK-4778 ms281 ms0.6°
23 1:44 mE_iNSiDekilled themSSG 08359 ms359 ms1.3°
23 1:41 Ded Tele2hit by themAK-47547 ms–2.8°
23 1:41 Ded Tele2killed themSSG 08578 ms578 ms7.0°
23 1:27 MadRiptorkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:24 Rasiel007killed themSSG 08312 ms312 ms1.4°

Shots

You fired 16 of your 37 first shots too soon: 9 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 Rasiel007USP-S1109fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
1 bomb 0:37 Rasiel007USP-S1056aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 39%
1 bomb 0:36 Rasiel007USP-S1034fine - pros would have fired it too1/1killed them54% / 54%
1 bomb 0:33 mE_iNSiDeUSP-S340aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/5killed them7% / 42%
2 1:26 mE_iNSiDeM4A1-S1261fine - pros would have fired it too3/7killed them50% / 50%
2 1:16 MadRiptorM4A1-S1014fine - pros would have fired it too5/11killed them72% / 72%
3 1:35 s0f1kM4A1-S586fired while moving (121 u/s), too fast to be accurate - stop first2/7killed them33% / 59%
3 1:33 Ded Tele2M4A1-S1179fine - pros would have fired it too1/728% / 45%
3 1:31 Ded Tele2M4A1-S1156fine - pros would have fired it too1/5killed them66% / 66%
3 1:20 MadRiptorM4A1-S452fired while moving (183 u/s), too fast to be accurate - stop first3/11killed them2% / 55%
5 bomb 0:38 mE_iNSiDeM4A4939aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/11killed them25% / 57%
5 bomb 0:23 MadRiptorAK-47934aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first2/5cut short (a death, a reload)1% / 48%
6 bomb 0:18 mE_iNSiDeAWP572fine - pros would have fired it too1/1killed them71% / 71%
7 1:12 s0f1kAWP1680fine - pros would have fired it too1/1killed them83% / 83%
8 1:39 mE_iNSiDeAWP1205fine - pros would have fired it too2/3killed them82% / 82%
8 1:27 Rasiel007AWP537fine - pros would have fired it too1/1killed them50% / 72%
8 0:44 Ded Tele2AWP213fired while moving (35 u/s), too fast to be accurate - stop first1/1killed them49% / 77%
9 1:34 mE_iNSiDeAWP1259aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)14% / 66%
10 1:29 Ded Tele2AWP779fine - pros would have fired it too1/1killed them75% / 75%
12 0:50 mE_iNSiDeAWP545fine - pros would have fired it too1/1killed them72% / 72%
13 1:44 mE_iNSiDeGlock-181164fired while moving (122 u/s), too fast to be accurate - stop first0/229% / 45%
13 1:39 s0f1kGlock-181217fine - pros would have fired it too2/435% / 35%
13 1:28 MadRiptorGlock-181901fine - pros would have fired it too1/1cut short (a death, a reload)38% / 38%
14 1:39 Rasiel007Desert Eagle806fired while moving (151 u/s), too fast to be accurate - stop first0/14% / 63%
14 1:38 Rasiel007Desert Eagle825fired while moving (80 u/s), too fast to be accurate - stop first0/121% / 53%
14 1:37 Rasiel007Desert Eagle853aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first0/12% / 57%
14 1:34 MadRiptorDesert Eagle1557fine - pros would have fired it too0/2cut short (a death, a reload)15% / 30%
15 1:45 mE_iNSiDeAK-471421fine - pros would have fired it too4/8killed them59% / 59%
16 1:37 MadRiptorAK-471555aim far off: your crosshair was about a player's width (35 units) off their body - get on target first3/8cut short (a death, a reload)8% / 47%
17 1:09 Rasiel007AK-47580aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/9killed them23% / 48%
19 1:37 Rasiel007Desert Eagle1168fine - pros would have fired it too0/345% / 45%
19 1:03 Ded Tele2Desert Eagle981fine - pros would have fired it too1/1cut short (a death, a reload)52% / 52%
20 1:44 Ded Tele2Desert Eagle1265aim far off: your crosshair was about 9 player widths (281 units) off their body - get on target first0/11% / 33%
20 0:54 mE_iNSiDeM4A1-S1102fired while moving (134 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 55%
21 1:46 mE_iNSiDeAK-471449fine - pros would have fired it too0/117 bullets after pros would have stopped52% / 53%
21 1:45 mE_iNSiDeAK-471449fine - pros would have fired it too1/5killed them54% / 54%
21 1:27 MadRiptorAK-47579fine - pros would have fired it too1/2cut short (a death, a reload)50% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.