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Mirage, lost 10-13 · Tue 06 Oct, 21:27

MadRiptorGold Nova III

The match

Aim

Scoreboard

67ADR52%KAST

Positioning

Shots

16/31Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473336%
M4A42854%
USP-S1839%
Tec-91547%
Galil AR1070%
SSG 08250%
Five-SeveN2100%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/10616 1:40 3 kills (M4A4 ×3), in 12.9 s CT5.8
27/1065 1:25 2 kills (Galil ×2), in 26.1 s T1.9
28/10619 0:11 2 kills (M4A4 ×2), in 1.4 s CT1.9
30/10618 1:31 2 kills (Five-SeveN, AK-47), 1 headshot, in 2.5 s CT1.8
35/10622 1:10 2 kills (AK-47 ×2), all headshots, in 16.3 s CT1.5
56/1067 1:24 2 kills (AK-47 ×2), 1 headshot, in 28.2 s T0.9
68/10621 1:27 1 kill (M4A4) CT0.5
81/1069 bomb 0:31 1 kill (AK-47) T-0.1
101/10615 bomb 0:13 1 kill (USP-S) CT-1.6
102/10613 1:27 1 kill (USP-S), 1 headshot CT-1.8
104/1061 bomb 0:32 1 kill (Tec-9) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:26 1v5 before the plant T · 100 HP · Palace Alleylost - died later · saw each other
7 1:08 1v4 before the plant T · 100 HP · Side Alleylost - died later, after 1 kill · first fight won, saw them first
15 1:21 1v5 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · saw each other
19 0:26 1v2 before the plant CT · 100 HP · Bombsite Awon - killed both · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 3 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:37 goodblinded Agnostic 5.0 s (2.2 s white)
12 1:49 goodblinded CuCbkATpA}{0B 3.7 s (1.0 s white), [Lucq. 3.6 s (0.9 s white), Sneakysneaky 3.4 s (0.8 s white); blinded s0f1k 1.4 s on the move through Palace Alley - safe; blinded themselves 2.7 s holding Palace Alley - safe
12 1:46 goodblinded [Lucq. 3.9 s (1.1 s white), Sneakysneaky 3.6 s (0.9 s white); blinded s0f1k 3.3 s holding Palace Alley - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 19 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:23 exposedan HE at Scaffolding - seen by 1 enemy for 0.4 s, the nearest 1357 units away; a running throw
15 bomb 0:18 exposedan HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 797 units away
16 1:32 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1129 units away; a running throw
20 1:41 punishedkilled by CuCbkATpA}{0B 0.4 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 908 units away, thrown in the open; a running throw
22 0:46 exposeda molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 939 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 25 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:28 SneakysneakyBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 bomb 0:13 SneakysneakyCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 tradeRasiel007 was killed 258 units away: you traded in 4,109 ms (pros: 1,641 ms)
1 bomb 0:34 holdheld with s0f1k, 831 units and 100° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before s0f1k)
1 bomb 0:33 trademE_iNSiDe was killed 728 units away: you traded in 859 ms (pros: 625 ms)
1 bomb 0:30 trades0f1k was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 trademE_iNSiDe was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
3 1:27 holdheld with mE_iNSiDe, 393 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after mE_iNSiDe)
3 1:26 trademE_iNSiDe was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
4 1:44 tradeDed Tele2 was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 trademE_iNSiDe was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
4 1:26 holdheld with Rasiel007, 686 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:25 tradeRasiel007 was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 tradeRasiel007 was killed 431 units away: you traded in 2,641 ms (pros: 1,641 ms)
8 1:39 trademE_iNSiDe was killed 375 units away: not traded within 5 s (pros: 1,641 ms)
9 1:25 trademE_iNSiDe was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:33 tradeRasiel007 was killed 1470 units away: you traded in 2,375 ms (pros: 2,609 ms)
9 bomb 0:31 peek togetherpeeked the same enemy as Ded Tele2, 859 ms after them - late - your team-mate went first, as bait
10 1:37 trades0f1k was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
10 1:37 holdheld with Rasiel007, 426 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:34 tradeRasiel007 was killed 173 units away: not traded within 5 s (pros: 625 ms)
11 1:47 tradeDed Tele2 was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
12 1:03 tradeDed Tele2 was killed 273 units away: not traded within 5 s (pros: 1,641 ms)
12 0:54 holdheld with mE_iNSiDe, 552 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms before mE_iNSiDe)
13 1:40 holdheld with s0f1k, 1000 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after s0f1k)
14 1:39 holdheld with Rasiel007, 919 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:38 holdheld with Rasiel007, 927 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:37 holdheld with Ded Tele2, 833 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Ded Tele2)
16 1:30 tradeDed Tele2 was killed 372 units away: you traded in 47 ms (pros: 625 ms)
16 1:03 holdheld with mE_iNSiDe, 394 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after mE_iNSiDe)
18 1:38 tradeDed Tele2 was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
18 1:34 holdheld with Rasiel007, 355 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:34 tradeRasiel007 was killed 355 units away: you traded in 4,547 ms (pros: 1,641 ms)
19 0:48 holdheld with Rasiel007, 339 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:42 holdheld with Rasiel007, 347 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:39 tradeDed Tele2 was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
19 0:26 tradeRasiel007 was killed 309 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 cryptokilled themTec-9781 ms1891 ms4.0°
1 bomb 0:33 Sneakysneakyhit themTec-9141 ms–3.3°
1 bomb 0:27 Sneakysneakyhit themTec-9312 ms–2.8°
1 bomb 0:27 Sneakysneakykilled by themUSP-S422 ms1172 ms20.1°
2 1:16 cryptokilled by themM4A1-S547 ms1250 ms2.9°
3 1:20 cryptokilled by themM4A1-S703 ms1000 ms41.2°
4 1:09 CuCbkATpA}{0Bkilled by themDesert Eagle266 ms266 ms4.0°
5 1:25 Agnostickilled themGalil AR375 ms1047 ms9.0°
5 bomb 0:23 cryptokilled themGalil AR281 ms875 ms1.1°
5 bomb 0:23 cryptohit by themAK-47609 ms–18.2°
6 1:20 cryptokilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:24 Sneakysneakykilled themAK-47422 ms516 ms3.0°
7 0:56 cryptokilled themAK-471812 ms1812 ms2.8°
7 0:51 [Lucq.killed by themAWP359 ms359 ms2.2°
8 1:36 cryptokilled by themAWP422 ms422 ms2.4°
9 bomb 0:31 Agnostickilled themAK-47328 ms328 ms1.7°
10 1:31 CuCbkATpA}{0Bkilled by themDesert Eagle297 ms297 ms3.7°
11 0:44 Sneakysneakykilled by themM4A1-S297 ms391 ms0.8°
12 1:08 Sneakysneakyhit by themAK-47344 ms–4.6°
12 0:53 CuCbkATpA}{0Bhit themAK-47312 ms–2.9°
12 0:51 Sneakysneakykilled by themAK-47656 ms656 ms1.1°
13 1:31 cryptohit themP2000344 ms–1.1°
13 1:28 cryptohit by themGlock-18453 ms–3.4°
13 1:27 cryptokilled themUSP-S641 ms641 ms0.2°
13 0:46 Sneakysneakykilled by themDesert Eagle328 ms328 ms10.6°
15 bomb 0:27 Sneakysneakyhit by themDesert Eagle375 ms–1.6°
15 bomb 0:27 Sneakysneakyhit themSSG 08453 ms–0.9°
15 bomb 0:22 CuCbkATpA}{0Bhit themP2000500 ms–2.6°
15 bomb 0:13 Sneakysneakykilled themUSP-S609 ms609 ms10.3°
15 bomb 0:13 [Lucq.killed by themAK-47344 ms453 ms0.9°
16 1:40 Agnostickilled themM4A4375 ms469 ms1.2°
16 1:40 CuCbkATpA}{0Bhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:36 cryptokilled themM4A4641 ms1266 ms0.6°
16 1:36 cryptohit by themAK-47719 ms–4.4°
16 1:27 CuCbkATpA}{0Bkilled themM4A4391 ms672 ms6.4°
16 1:03 Sneakysneakykilled by themAK-47297 ms297 ms5.4°
17 1:20 CuCbkATpA}{0Bkilled by themDesert Eagle375 ms375 ms1.2°
18 1:32 Agnostickilled themFive-SeveN1016 ms1203 ms52.0°
18 1:30 Sneakysneakykilled by themAK-47219 ms1109 ms11.8°
18 1:29 Sneakysneakyhit themAK-47641 ms–2.7°
18 1:29 CuCbkATpA}{0Bkilled themAK-47656 ms766 ms16.8°
19 0:12 [Lucq.killed themM4A4688 ms766 ms2.8°
19 0:10 Agnostichit by themAK-47672 ms–2.6°
19 0:10 Agnostickilled themM4A4703 ms703 ms21.7°
20 1:40 CuCbkATpA}{0Bkilled by themAK-47359 ms359 ms0.4°
21 1:39 CuCbkATpA}{0Bhit themM4A4266 ms–0.8°
21 1:27 cryptokilled themM4A4344 ms531 ms2.0°
21 1:27 cryptohit by themAK-47500 ms–6.6°
22 1:11 cryptohit by themAK-4747 ms–1.5°
22 1:11 cryptokilled themAK-4778 ms281 ms0.6°
22 0:55 Agnostichit by themAK-47609 ms–4.2°
22 0:54 Agnostickilled themAK-471078 ms1172 ms4.2°
23 1:27 cryptokilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 31 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:34 cryptoTec-9645fine - pros would have fired it too4/11killed them33% / 42%
1 bomb 0:27 SneakysneakyTec-9567fine - pros would have fired it too3/5cut short (a death, a reload)25% / 45%
5 1:25 AgnosticGalil AR570aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/718% / 49%
5 bomb 0:23 cryptoGalil AR938fired while moving (91 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 47%
5 bomb 0:23 cryptoGalil AR934fine - pros would have fired it too2/6killed them55% / 55%
7 1:24 SneakysneakyAK-47352fired while moving (112 u/s), too fast to be accurate - stop first2/7killed them14% / 52%
7 0:57 cryptoAK-471525fine - pros would have fired it too0/329% / 52%
7 0:56 cryptoAK-471515aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/215% / 44%
7 0:56 cryptoAK-471501fine - pros would have fired it too1/1killed them76% / 76%
7 0:51 [Lucq.AK-471310fired while moving (92 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 46%
9 bomb 0:31 AgnosticAK-471438fine - pros would have fired it too1/2killed them38% / 48%
11 0:44 SneakysneakyAK-47996fine - pros would have fired it too0/1cut short (a death, a reload)38% / 45%
12 1:08 SneakysneakyAK-471180fine - pros would have fired it too0/426% / 45%
13 1:31 cryptoUSP-S2219fine - pros would have fired it too1/336% / 41%
13 1:28 cryptoUSP-S1901aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 45%
13 1:27 cryptoUSP-S1901fine - pros would have fired it too1/2killed them51% / 51%
15 bomb 0:22 CuCbkATpA}{0BUSP-S883aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/914% / 44%
15 bomb 0:13 SneakysneakyUSP-S520aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them11% / 39%
16 1:40 AgnosticM4A41558fine - pros would have fired it too2/3killed them48% / 49%
16 1:37 cryptoM4A41557aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/49% / 51%
16 1:36 cryptoM4A41556fine - pros would have fired it too3/4killed them51% / 51%
16 1:27 CuCbkATpA}{0BM4A41126fired while moving (182 u/s), too fast to be accurate - stop first2/5killed them12% / 53%
18 1:32 AgnosticFive-SeveN44fine - pros would have fired it too2/2killed them60% / 60%
18 1:30 SneakysneakyAK-47225fired while moving (129 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)34% / 52%
19 0:12 [Lucq.M4A4278fired while moving (117 u/s), too fast to be accurate - stop first2/6killed them11% / 59%
19 0:10 AgnosticM4A4761fired while moving (225 u/s), too fast to be accurate - stop first1/9killed them0% / 47%
21 1:39 CuCbkATpA}{0BM4A4494fine - pros would have fired it too3/1041% / 48%
21 1:27 cryptoM4A4578fired while moving (103 u/s), too fast to be accurate - stop first3/8killed them2% / 56%
22 1:11 cryptoAK-471138fine - pros would have fired it too3/3killed them52% / 52%
22 0:55 AgnosticAK-471133aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/420% / 45%
22 0:54 AgnosticAK-471133aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/5killed them4% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.