Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 33 | 36% |
| M4A4 | 28 | 54% |
| USP-S | 18 | 39% |
| Tec-9 | 15 | 47% |
| Galil AR | 10 | 70% |
| SSG 08 | 2 | 50% |
| Five-SeveN | 2 | 100% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/106 | 16 1:40 | 3 kills (M4A4 ×3), in 12.9 s CT | 5.8 |
| 27/106 | 5 1:25 | 2 kills (Galil ×2), in 26.1 s T | 1.9 |
| 28/106 | 19 0:11 | 2 kills (M4A4 ×2), in 1.4 s CT | 1.9 |
| 30/106 | 18 1:31 | 2 kills (Five-SeveN, AK-47), 1 headshot, in 2.5 s CT | 1.8 |
| 35/106 | 22 1:10 | 2 kills (AK-47 ×2), all headshots, in 16.3 s CT | 1.5 |
| 56/106 | 7 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 28.2 s T | 0.9 |
| 68/106 | 21 1:27 | 1 kill (M4A4) CT | 0.5 |
| 81/106 | 9 bomb 0:31 | 1 kill (AK-47) T | -0.1 |
| 101/106 | 15 bomb 0:13 | 1 kill (USP-S) CT | -1.6 |
| 102/106 | 13 1:27 | 1 kill (USP-S), 1 headshot CT | -1.8 |
| 104/106 | 1 bomb 0:32 | 1 kill (Tec-9) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:26 | 1v5 before the plant T · 100 HP · Palace Alley | lost - died later · saw each other |
| 7 1:08 | 1v4 before the plant T · 100 HP · Side Alley | lost - died later, after 1 kill · first fight won, saw them first |
| 15 1:21 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw each other |
| 19 0:26 | 1v2 before the plant CT · 100 HP · Bombsite A | won - killed both · saw them first |
Flashes
3 flashes: 3 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:37 | good | blinded Agnostic 5.0 s (2.2 s white) |
| 12 1:49 | good | blinded CuCbkATpA}{0B 3.7 s (1.0 s white), [Lucq. 3.6 s (0.9 s white), Sneakysneaky 3.4 s (0.8 s white); blinded s0f1k 1.4 s on the move through Palace Alley - safe; blinded themselves 2.7 s holding Palace Alley - safe |
| 12 1:46 | good | blinded [Lucq. 3.9 s (1.1 s white), Sneakysneaky 3.6 s (0.9 s white); blinded s0f1k 3.3 s holding Palace Alley - safe |
Throws
24 grenades: 19 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:23 | exposed | an HE at Scaffolding - seen by 1 enemy for 0.4 s, the nearest 1357 units away; a running throw |
| 15 bomb 0:18 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 797 units away |
| 16 1:32 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1129 units away; a running throw |
| 20 1:41 | punished | killed by CuCbkATpA}{0B 0.4 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 908 units away, thrown in the open; a running throw |
| 22 0:46 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 939 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:28 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 bomb 0:13 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | trade | Rasiel007 was killed 258 units away: you traded in 4,109 ms (pros: 1,641 ms) |
| 1 bomb 0:34 | hold | held with s0f1k, 831 units and 100° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before s0f1k) |
| 1 bomb 0:33 | trade | mE_iNSiDe was killed 728 units away: you traded in 859 ms (pros: 625 ms) |
| 1 bomb 0:30 | trade | s0f1k was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | trade | mE_iNSiDe was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:27 | hold | held with mE_iNSiDe, 393 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after mE_iNSiDe) |
| 3 1:26 | trade | mE_iNSiDe was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:44 | trade | Ded Tele2 was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | mE_iNSiDe was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:26 | hold | held with Rasiel007, 686 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:25 | trade | Rasiel007 was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | trade | Rasiel007 was killed 431 units away: you traded in 2,641 ms (pros: 1,641 ms) |
| 8 1:39 | trade | mE_iNSiDe was killed 375 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:25 | trade | mE_iNSiDe was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:33 | trade | Rasiel007 was killed 1470 units away: you traded in 2,375 ms (pros: 2,609 ms) |
| 9 bomb 0:31 | peek together | peeked the same enemy as Ded Tele2, 859 ms after them - late - your team-mate went first, as bait |
| 10 1:37 | trade | s0f1k was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:37 | hold | held with Rasiel007, 426 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:34 | trade | Rasiel007 was killed 173 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:47 | trade | Ded Tele2 was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:03 | trade | Ded Tele2 was killed 273 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:54 | hold | held with mE_iNSiDe, 552 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms before mE_iNSiDe) |
| 13 1:40 | hold | held with s0f1k, 1000 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after s0f1k) |
| 14 1:39 | hold | held with Rasiel007, 919 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:38 | hold | held with Rasiel007, 927 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:37 | hold | held with Ded Tele2, 833 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Ded Tele2) |
| 16 1:30 | trade | Ded Tele2 was killed 372 units away: you traded in 47 ms (pros: 625 ms) |
| 16 1:03 | hold | held with mE_iNSiDe, 394 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after mE_iNSiDe) |
| 18 1:38 | trade | Ded Tele2 was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:34 | hold | held with Rasiel007, 355 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:34 | trade | Rasiel007 was killed 355 units away: you traded in 4,547 ms (pros: 1,641 ms) |
| 19 0:48 | hold | held with Rasiel007, 339 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:42 | hold | held with Rasiel007, 347 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:39 | trade | Ded Tele2 was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:26 | trade | Rasiel007 was killed 309 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | killed them | Tec-9 | 781 ms | 1891 ms | 4.0° | ||
| 1 bomb 0:33 | hit them | Tec-9 | 141 ms | – | 3.3° | ||
| 1 bomb 0:27 | hit them | Tec-9 | 312 ms | – | 2.8° | ||
| 1 bomb 0:27 | killed by them | USP-S | 422 ms | 1172 ms | 20.1° | ||
| 2 1:16 | killed by them | M4A1-S | 547 ms | 1250 ms | 2.9° | ||
| 3 1:20 | killed by them | M4A1-S | 703 ms | 1000 ms | 41.2° | ||
| 4 1:09 | killed by them | Desert Eagle | 266 ms | 266 ms | 4.0° | ||
| 5 1:25 | killed them | Galil AR | 375 ms | 1047 ms | 9.0° | ||
| 5 bomb 0:23 | killed them | Galil AR | 281 ms | 875 ms | 1.1° | ||
| 5 bomb 0:23 | hit by them | AK-47 | 609 ms | – | 18.2° | ||
| 6 1:20 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:24 | killed them | AK-47 | 422 ms | 516 ms | 3.0° | ||
| 7 0:56 | killed them | AK-47 | 1812 ms | 1812 ms | 2.8° | ||
| 7 0:51 | killed by them | AWP | 359 ms | 359 ms | 2.2° | ||
| 8 1:36 | killed by them | AWP | 422 ms | 422 ms | 2.4° | ||
| 9 bomb 0:31 | killed them | AK-47 | 328 ms | 328 ms | 1.7° | ||
| 10 1:31 | killed by them | Desert Eagle | 297 ms | 297 ms | 3.7° | ||
| 11 0:44 | killed by them | M4A1-S | 297 ms | 391 ms | 0.8° | ||
| 12 1:08 | hit by them | AK-47 | 344 ms | – | 4.6° | ||
| 12 0:53 | hit them | AK-47 | 312 ms | – | 2.9° | ||
| 12 0:51 | killed by them | AK-47 | 656 ms | 656 ms | 1.1° | ||
| 13 1:31 | hit them | P2000 | 344 ms | – | 1.1° | ||
| 13 1:28 | hit by them | Glock-18 | 453 ms | – | 3.4° | ||
| 13 1:27 | killed them | USP-S | 641 ms | 641 ms | 0.2° | ||
| 13 0:46 | killed by them | Desert Eagle | 328 ms | 328 ms | 10.6° | ||
| 15 bomb 0:27 | hit by them | Desert Eagle | 375 ms | – | 1.6° | ||
| 15 bomb 0:27 | hit them | SSG 08 | 453 ms | – | 0.9° | ||
| 15 bomb 0:22 | hit them | P2000 | 500 ms | – | 2.6° | ||
| 15 bomb 0:13 | killed them | USP-S | 609 ms | 609 ms | 10.3° | ||
| 15 bomb 0:13 | killed by them | AK-47 | 344 ms | 453 ms | 0.9° | ||
| 16 1:40 | killed them | M4A4 | 375 ms | 469 ms | 1.2° | ||
| 16 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:36 | killed them | M4A4 | 641 ms | 1266 ms | 0.6° | ||
| 16 1:36 | hit by them | AK-47 | 719 ms | – | 4.4° | ||
| 16 1:27 | killed them | M4A4 | 391 ms | 672 ms | 6.4° | ||
| 16 1:03 | killed by them | AK-47 | 297 ms | 297 ms | 5.4° | ||
| 17 1:20 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.2° | ||
| 18 1:32 | killed them | Five-SeveN | 1016 ms | 1203 ms | 52.0° | ||
| 18 1:30 | killed by them | AK-47 | 219 ms | 1109 ms | 11.8° | ||
| 18 1:29 | hit them | AK-47 | 641 ms | – | 2.7° | ||
| 18 1:29 | killed them | AK-47 | 656 ms | 766 ms | 16.8° | ||
| 19 0:12 | killed them | M4A4 | 688 ms | 766 ms | 2.8° | ||
| 19 0:10 | hit by them | AK-47 | 672 ms | – | 2.6° | ||
| 19 0:10 | killed them | M4A4 | 703 ms | 703 ms | 21.7° | ||
| 20 1:40 | killed by them | AK-47 | 359 ms | 359 ms | 0.4° | ||
| 21 1:39 | hit them | M4A4 | 266 ms | – | 0.8° | ||
| 21 1:27 | killed them | M4A4 | 344 ms | 531 ms | 2.0° | ||
| 21 1:27 | hit by them | AK-47 | 500 ms | – | 6.6° | ||
| 22 1:11 | hit by them | AK-47 | 47 ms | – | 1.5° | ||
| 22 1:11 | killed them | AK-47 | 78 ms | 281 ms | 0.6° | ||
| 22 0:55 | hit by them | AK-47 | 609 ms | – | 4.2° | ||
| 22 0:54 | killed them | AK-47 | 1078 ms | 1172 ms | 4.2° | ||
| 23 1:27 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:34 | Tec-9 | 645 | fine - pros would have fired it too | 4/11 | killed them | 33% / 42% | |
| 1 bomb 0:27 | Tec-9 | 567 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 25% / 45% | |
| 5 1:25 | Galil AR | 570 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/7 | 18% / 49% | ||
| 5 bomb 0:23 | Galil AR | 938 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 47% | |
| 5 bomb 0:23 | Galil AR | 934 | fine - pros would have fired it too | 2/6 | killed them | 55% / 55% | |
| 7 1:24 | AK-47 | 352 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/7 | killed them | 14% / 52% | |
| 7 0:57 | AK-47 | 1525 | fine - pros would have fired it too | 0/3 | 29% / 52% | ||
| 7 0:56 | AK-47 | 1515 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 15% / 44% | ||
| 7 0:56 | AK-47 | 1501 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 7 0:51 | AK-47 | 1310 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 46% | |
| 9 bomb 0:31 | AK-47 | 1438 | fine - pros would have fired it too | 1/2 | killed them | 38% / 48% | |
| 11 0:44 | AK-47 | 996 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 45% | |
| 12 1:08 | AK-47 | 1180 | fine - pros would have fired it too | 0/4 | 26% / 45% | ||
| 13 1:31 | USP-S | 2219 | fine - pros would have fired it too | 1/3 | 36% / 41% | ||
| 13 1:28 | USP-S | 1901 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 45% | |
| 13 1:27 | USP-S | 1901 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 15 bomb 0:22 | USP-S | 883 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/9 | 14% / 44% | ||
| 15 bomb 0:13 | USP-S | 520 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 11% / 39% | |
| 16 1:40 | M4A4 | 1558 | fine - pros would have fired it too | 2/3 | killed them | 48% / 49% | |
| 16 1:37 | M4A4 | 1557 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | 9% / 51% | ||
| 16 1:36 | M4A4 | 1556 | fine - pros would have fired it too | 3/4 | killed them | 51% / 51% | |
| 16 1:27 | M4A4 | 1126 | fired while moving (182 u/s), too fast to be accurate - stop first | 2/5 | killed them | 12% / 53% | |
| 18 1:32 | Five-SeveN | 44 | fine - pros would have fired it too | 2/2 | killed them | 60% / 60% | |
| 18 1:30 | AK-47 | 225 | fired while moving (129 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 34% / 52% | |
| 19 0:12 | M4A4 | 278 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 59% | |
| 19 0:10 | M4A4 | 761 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/9 | killed them | 0% / 47% | |
| 21 1:39 | M4A4 | 494 | fine - pros would have fired it too | 3/10 | 41% / 48% | ||
| 21 1:27 | M4A4 | 578 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/8 | killed them | 2% / 56% | |
| 22 1:11 | AK-47 | 1138 | fine - pros would have fired it too | 3/3 | killed them | 52% / 52% | |
| 22 0:55 | AK-47 | 1133 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 20% / 45% | ||
| 22 0:54 | AK-47 | 1133 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/5 | killed them | 4% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
