Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 74 | 24% |
| FAMAS | 38 | 26% |
| M4A4 | 36 | 28% |
| AUG | 10 | 40% |
| USP-S | 6 | 17% |
| Desert Eagle | 5 | 20% |
| AWP | 5 | 40% |
| M4A1-S | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/106 | 5 1:23 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 1.8 s T | 5.7 |
| 16/106 | 20 1:27 | 3 kills (M4A4 ×3), 2 headshots, in 33 s CT | 3.5 |
| 22/106 | 11 1:08 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 53/106 | 16 1:03 | 1 kill (AWP) CT | 1.0 |
| 61/106 | 10 1:47 | 1 kill (AK-47) T | 0.7 |
| 64/106 | 9 1:33 | 1 kill (AK-47) T | 0.6 |
| 79/106 | 22 0:44 | 1 kill (AUG) CT | -0.0 |
| 86/106 | 14 1:42 | 1 kill (FAMAS) CT | -0.4 |
| 91/106 | 18 1:26 | 1 kill (M4A4) CT | -0.8 |
| 92/106 | 3 1:27 | 1 kill (AK-47), 1 headshot T | -0.9 |
| 93/106 | 23 1:45 | 1 kill (AUG) CT | -0.9 |
| 95/106 | 17 bomb 0:38 | 1 kill (AWP), a no-scope CT | -1.0 |
| 96/106 | 21 1:47 | 1 kill (AK-47), 1 headshot CT | -1.1 |
| 99/106 | 12 0:52 | 1 kill (AK-47) T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 0:44 | 1v4 before the plant T · 100 HP · Apartments | lost - died later · saw each other |
| 12 0:51 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 17 0:52 | 1v4 before the plant CT · 71 HP · CT Spawn | lost - died later, after 1 kill · first fight won, neither was looking |
| 20 1:12 | 1v1 before the plant CT · 25 HP · CT Spawn | won - killed them · first fight won, saw each other |
Throws
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:03 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1202 units away, thrown in the open |
| 15 1:48 | exposed | an HE at Snipers Nest - seen by 1 enemy for 0.4 s, the nearest 1658 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:34 | hold | held with s0f1k, 140 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before s0f1k) |
| 2 1:38 | trade | s0f1k was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | trade | Ded Tele2 was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | trade | Rasiel007 was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:34 | trade | s0f1k was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:27 | hold | held with MadRiptor, 393 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms before MadRiptor) |
| 4 1:44 | trade | Ded Tele2 was killed 339 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:44 | trade | Ded Tele2 was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:20 | trade | MadRiptor was killed 448 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:33 | trade | Rasiel007 was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:14 | in their way | stood between Ded Tele2 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:03 | trade | Ded Tele2 was killed 304 units away: not traded within 5 s (pros: 625 ms) |
| 12 0:58 | trade | Rasiel007 was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:54 | hold | held with MadRiptor, 552 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms after MadRiptor) |
| 12 0:51 | trade | MadRiptor was killed 718 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:27 | trade | Rasiel007 was killed 223 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:03 | hold | held with MadRiptor, 394 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after MadRiptor) |
| 16 1:03 | trade | MadRiptor was killed 419 units away: you traded in 156 ms (pros: 625 ms) |
| 17 0:52 | hold | held with s0f1k, 355 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after s0f1k) |
| 17 0:52 | trade | s0f1k was killed 355 units away: you traded in 3,453 ms (pros: 1,641 ms) |
| 18 1:29 | trade | MadRiptor was killed 1025 units away: you traded in 2,484 ms (pros: 2,609 ms) |
| 20 1:21 | trade | Ded Tele2 was killed 203 units away: you traded in 734 ms (pros: 969 ms) |
| 22 0:49 | line of fire | stood in Ded Tele2's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 0:45 | trade | s0f1k was killed 468 units away: you traded in 672 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | killed by them | USP-S | 578 ms | 578 ms | 40.4° | ||
| 2 1:26 | killed by them | M4A1-S | 312 ms | 516 ms | 0.9° | ||
| 3 1:28 | killed them | AK-47 | 766 ms | 969 ms | 3.8° | ||
| 3 1:27 | killed by them | M4A4 | 422 ms | 1047 ms | 7.0° | ||
| 4 1:38 | killed by them | Desert Eagle | 453 ms | 453 ms | 1.4° | ||
| 5 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:22 | killed them | AK-47 | 328 ms | 625 ms | 2.7° | ||
| 5 1:22 | hit by them | AK-47 | 484 ms | – | 2.4° | ||
| 5 bomb 0:38 | killed by them | M4A4 | 344 ms | 797 ms | 0.6° | ||
| 6 bomb 0:18 | killed by them | AWP | 453 ms | 453 ms | 2.7° | ||
| 7 1:31 | killed by them | M4A1-S | 375 ms | 766 ms | 1.6° | ||
| 7 1:30 | hit them | AK-47 | 500 ms | – | 0.5° | ||
| 8 1:39 | killed by them | AWP | 297 ms | 297 ms | 1.1° | ||
| 9 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:33 | killed them | AK-47 | 562 ms | 875 ms | 2.4° | ||
| 9 1:25 | killed by them | AWP | 266 ms | 266 ms | 1.1° | ||
| 10 1:47 | killed them | AK-47 | 391 ms | 891 ms | 7.3° | ||
| 10 1:44 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:08 | killed them | Desert Eagle | 656 ms | 656 ms | 8.1° | ||
| 11 0:35 | killed by them | AK-47 | 562 ms | 766 ms | 19.1° | ||
| 11 0:34 | hit them | M4A4 | 672 ms | – | 13.0° | ||
| 12 0:52 | killed them | AK-47 | 500 ms | 500 ms | 8.7° | ||
| 12 0:50 | killed by them | AWP | 469 ms | 469 ms | 1.0° | ||
| 13 1:47 | hit by them | Glock-18 | 172 ms | – | 0.3° | ||
| 13 1:44 | hit by them | Glock-18 | 500 ms | – | 0.4° | ||
| 13 1:13 | hit them | P2000 | 984 ms | – | 9.8° | ||
| 13 1:13 | killed by them | USP-S | 1094 ms | 1094 ms | 53.9° | ||
| 14 1:43 | killed them | FAMAS | 375 ms | 2156 ms | 0.5° | ||
| 14 1:42 | hit by them | Desert Eagle | 1828 ms | – | 5.1° | ||
| 14 1:28 | hit them | FAMAS | 891 ms | – | 7.1° | ||
| 15 1:45 | killed by them | AK-47 | 406 ms | 703 ms | 1.1° | ||
| 16 1:03 | killed them | AWP | 406 ms | 406 ms | 0.7° | ||
| 17 1:46 | hit by them | Desert Eagle | 469 ms | – | 4.1° | ||
| 17 bomb 0:39 | hit by them | Desert Eagle | 891 ms | – | 5.4° | ||
| 17 bomb 0:38 | killed them | AWP | 1141 ms | 1141 ms | 26.3° | ||
| 17 bomb 0:37 | killed by them | AK-47 | 516 ms | 609 ms | 5.0° | ||
| 18 1:26 | killed them | M4A4 | 1453 ms | 1453 ms | 13.7° | ||
| 18 1:12 | hit by them | SSG 08 | 312 ms | – | 1.5° | ||
| 18 1:10 | hit them | M4A4 | 312 ms | – | 1.3° | ||
| 19 1:40 | killed by them | AK-47 | 625 ms | 2641 ms | 0.6° | ||
| 19 1:39 | hit them | AK-47 | 1500 ms | – | 0.6° | ||
| 20 1:28 | hit by them | Desert Eagle | 438 ms | – | 15.8° | ||
| 20 1:27 | killed them | M4A4 | 578 ms | 1125 ms | 0.8° | ||
| 20 1:20 | hit by them | Galil AR | 375 ms | – | 15.8° | ||
| 20 1:20 | killed them | M4A4 | 422 ms | 516 ms | 10.1° | ||
| 20 0:54 | killed them | M4A4 | 547 ms | 547 ms | 1.7° | ||
| 21 1:47 | hit by them | SSG 08 | 328 ms | – | 0.5° | ||
| 21 1:47 | killed them | AK-47 | 438 ms | 438 ms | 0.9° | ||
| 21 1:46 | hit them | AK-47 | 891 ms | – | 2.3° | ||
| 21 1:45 | killed by them | AK-47 | 1812 ms | 1812 ms | 1.1° | ||
| 22 0:44 | killed them | AUG | 656 ms | 750 ms | 10.1° | ||
| 23 1:45 | hit by them | AK-47 | 609 ms | – | 0.4° | ||
| 23 1:45 | killed them | AUG | 656 ms | 1016 ms | 0.4° | ||
| 23 1:44 | killed by them | SSG 08 | 359 ms | 359 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:46 | Desert Eagle | 1438 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/1 | 1% / 31% | ||
| 2 1:44 | Desert Eagle | 1335 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | 2% / 39% | ||
| 3 1:28 | AK-47 | 311 | fired while moving (144 u/s), too fast to be accurate - stop first | 2/12 | killed them | 1% / 59% | |
| 4 1:41 | Desert Eagle | 1205 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 7% / 37% | ||
| 5 1:22 | AK-47 | 1312 | fine - pros would have fired it too | 3/9 | killed them | 51% / 51% | |
| 5 bomb 0:38 | AK-47 | 945 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 45% | |
| 6 bomb 0:18 | AK-47 | 572 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 51% | |
| 7 1:31 | AK-47 | 961 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 35% / 45% | |
| 9 1:37 | AK-47 | 1243 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 50% | |
| 9 1:37 | AK-47 | 1255 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | 12% / 49% | ||
| 9 1:34 | AK-47 | 1261 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/8 | killed them | 5% / 45% | |
| 10 1:47 | AK-47 | 742 | fine - pros would have fired it too | 4/9 | killed them | 64% / 64% | |
| 10 1:46 | AK-47 | 1514 | aim far off: your crosshair was about 7.5 player widths (244 units) off their body - get on target first | 0/2 | 1% / 53% | ||
| 11 1:41 | Desert Eagle | 650 | fine - pros would have fired it too | 0/1 | 41% / 48% | ||
| 11 1:08 | Desert Eagle | 278 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 11 0:35 | M4A1-S | 298 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 15% / 56% | |
| 12 1:14 | AK-47 | 259 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/7 | 23% / 49% | ||
| 12 1:09 | AK-47 | 946 | fine - pros would have fired it too | 0/1 | 33% / 45% | ||
| 12 0:52 | AK-47 | 450 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/6 | killed them | 3% / 52% | |
| 12 0:50 | AK-47 | 545 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 28% / 62% | |
| 13 1:47 | USP-S | 1450 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 8% / 35% | ||
| 13 1:44 | USP-S | 1344 | fine - pros would have fired it too | 0/2 | 19% / 35% | ||
| 13 1:17 | USP-S | 1108 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | 4% / 42% | ||
| 13 1:13 | USP-S | 636 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 32% / 49% | |
| 14 1:46 | FAMAS | 1461 | fine - pros would have fired it too | 0/2 | 35% / 45% | ||
| 14 1:43 | FAMAS | 1664 | fine - pros would have fired it too | 1/2 | 46% / 51% | ||
| 14 1:43 | FAMAS | 1666 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | 23% / 51% | ||
| 14 1:42 | FAMAS | 1666 | fine - pros would have fired it too | 2/3 | 37% / 51% | ||
| 14 1:42 | FAMAS | 1647 | fine - pros would have fired it too | 2/8 | killed them; 1 bullet after pros would have stopped | 24% / 45% | |
| 14 1:28 | FAMAS | 974 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/24 | 7 bullets after pros would have stopped | 27% / 61% | |
| 15 1:45 | FAMAS | 1421 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/6 | cut short (a death, a reload); 2 bullets after pros would have stopped | 21% / 60% | |
| 16 1:03 | AWP | 1150 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 17 1:46 | AWP | 1639 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 15% / 80% | ||
| 17 1:09 | AWP | 1250 | fine - pros would have fired it too | 0/1 | 91% / 91% | ||
| 17 1:05 | AWP | 1271 | fine - pros would have fired it too | 0/1 | 49% / 76% | ||
| 17 bomb 0:38 | AWP | 254 | fine - pros would have fired it too | 1/1 | killed them | 56% / 75% | |
| 18 1:26 | M4A4 | 1010 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 18 1:12 | M4A4 | 766 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/6 | 21% / 52% | ||
| 18 1:10 | M4A4 | 790 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 60% / 60% | |
| 18 1:06 | M4A4 | 757 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 0/2 | 1% / 55% | ||
| 19 1:40 | AK-47 | 1631 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 21% / 46% | ||
| 19 1:40 | AK-47 | 1621 | fine - pros would have fired it too | 0/2 | 60% / 60% | ||
| 19 1:39 | AK-47 | 1621 | fine - pros would have fired it too | 2/12 | cut short (a death, a reload); 7 bullets after pros would have stopped | 32% / 44% | |
| 20 1:47 | M4A4 | 1667 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/3 | 1% / 49% | ||
| 20 1:47 | M4A4 | 1667 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/3 | 5% / 55% | ||
| 20 1:46 | M4A4 | 1667 | fine - pros would have fired it too | 0/2 | 34% / 55% | ||
| 20 1:46 | M4A4 | 1668 | fine - pros would have fired it too | 0/3 | 25% / 45% | ||
| 20 1:45 | M4A4 | 1670 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | 4% / 45% | ||
| 20 1:45 | M4A4 | 1671 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 15% / 57% | ||
| 20 1:45 | M4A4 | 1672 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 20 1:28 | M4A4 | 483 | fired while moving (108 u/s), too fast to be accurate - stop first | 5/14 | killed them | 18% / 49% | |
| 20 1:20 | M4A4 | 573 | fine - pros would have fired it too | 2/7 | killed them | 64% / 64% | |
| 20 0:54 | M4A4 | 1097 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/1 | killed them | 12% / 46% | |
| 21 1:47 | AK-47 | 1603 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 21 1:46 | AK-47 | 1449 | fine - pros would have fired it too | 1/13 | cut short (a death, a reload); 6 bullets after pros would have stopped | 58% / 58% | |
| 22 1:43 | AUG | 1619 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 17% / 55% | |
| 22 0:44 | AUG | 769 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 23 1:45 | AUG | 1650 | fine - pros would have fired it too | 1/3 | 57% / 57% | ||
| 23 1:45 | AUG | 1650 | fine - pros would have fired it too | 1/5 | killed them | 29% / 50% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
