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Mirage, lost 10-13 · Tue 06 Oct, 21:27

mE_iNSiDeGold Nova III

The match

Aim

578 msTTD812 msTTK2.7°Crosshair↓21%1st bullet30%Spray20%Head79%Counter-strafe

Scoreboard

83ADR78%KAST

Positioning

Shots

28/59Rushed↓2/34Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-477424%
FAMAS3826%
M4A43628%
AUG1040%
USP-S617%
Desert Eagle520%
AWP540%
M4A1-S425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1065 1:23 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 1.8 s T5.7
16/10620 1:27 3 kills (M4A4 ×3), 2 headshots, in 33 s CT3.5
22/10611 1:08 1 kill (Deagle), 1 headshot T2.5
53/10616 1:03 1 kill (AWP) CT1.0
61/10610 1:47 1 kill (AK-47) T0.7
64/1069 1:33 1 kill (AK-47) T0.6
79/10622 0:44 1 kill (AUG) CT-0.0
86/10614 1:42 1 kill (FAMAS) CT-0.4
91/10618 1:26 1 kill (M4A4) CT-0.8
92/1063 1:27 1 kill (AK-47), 1 headshot T-0.9
93/10623 1:45 1 kill (AUG) CT-0.9
95/10617 bomb 0:38 1 kill (AWP), a no-scope CT-1.0
96/10621 1:47 1 kill (AK-47), 1 headshot CT-1.1
99/10612 0:52 1 kill (AK-47) T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 0:44 1v4 before the plant T · 100 HP · Apartmentslost - died later · saw each other
12 0:51 1v2 before the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other
17 0:52 1v4 before the plant CT · 71 HP · CT Spawnlost - died later, after 1 kill · first fight won, neither was looking
20 1:12 1v1 before the plant CT · 25 HP · CT Spawnwon - killed them · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:03 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1202 units away, thrown in the open
15 1:48 exposedan HE at Snipers Nest - seen by 1 enemy for 0.4 s, the nearest 1658 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:34 holdheld with s0f1k, 140 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before s0f1k)
2 1:38 trades0f1k was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 tradeDed Tele2 was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 tradeRasiel007 was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
3 1:34 trades0f1k was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
3 1:27 holdheld with MadRiptor, 393 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms before MadRiptor)
4 1:44 tradeDed Tele2 was killed 339 units away: not traded within 5 s (pros: 1,641 ms)
5 1:44 tradeDed Tele2 was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
6 1:20 tradeMadRiptor was killed 448 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:33 tradeRasiel007 was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
12 1:14 in their waystood between Ded Tele2 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:03 tradeDed Tele2 was killed 304 units away: not traded within 5 s (pros: 625 ms)
12 0:58 tradeRasiel007 was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
12 0:54 holdheld with MadRiptor, 552 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms after MadRiptor)
12 0:51 tradeMadRiptor was killed 718 units away: not traded within 5 s (pros: 2,031 ms)
14 1:27 tradeRasiel007 was killed 223 units away: not traded within 5 s (pros: 625 ms)
16 1:03 holdheld with MadRiptor, 394 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after MadRiptor)
16 1:03 tradeMadRiptor was killed 419 units away: you traded in 156 ms (pros: 625 ms)
17 0:52 holdheld with s0f1k, 355 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after s0f1k)
17 0:52 trades0f1k was killed 355 units away: you traded in 3,453 ms (pros: 1,641 ms)
18 1:29 tradeMadRiptor was killed 1025 units away: you traded in 2,484 ms (pros: 2,609 ms)
20 1:21 tradeDed Tele2 was killed 203 units away: you traded in 734 ms (pros: 969 ms)
22 0:49 line of firestood in Ded Tele2's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 0:45 trades0f1k was killed 468 units away: you traded in 672 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 cryptokilled by themUSP-S578 ms578 ms40.4°
2 1:26 cryptokilled by themM4A1-S312 ms516 ms0.9°
3 1:28 CuCbkATpA}{0Bkilled themAK-47766 ms969 ms3.8°
3 1:27 Agnostickilled by themM4A4422 ms1047 ms7.0°
4 1:38 CuCbkATpA}{0Bkilled by themDesert Eagle453 ms453 ms1.4°
5 1:23 CuCbkATpA}{0Bkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:22 [Lucq.killed themAK-47328 ms625 ms2.7°
5 1:22 [Lucq.hit by themAK-47484 ms–2.4°
5 bomb 0:38 cryptokilled by themM4A4344 ms797 ms0.6°
6 bomb 0:18 cryptokilled by themAWP453 ms453 ms2.7°
7 1:31 Sneakysneakykilled by themM4A1-S375 ms766 ms1.6°
7 1:30 Sneakysneakyhit themAK-47500 ms–0.5°
8 1:39 cryptokilled by themAWP297 ms297 ms1.1°
9 1:37 cryptohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:33 cryptokilled themAK-47562 ms875 ms2.4°
9 1:25 [Lucq.killed by themAWP266 ms266 ms1.1°
10 1:47 [Lucq.killed themAK-47391 ms891 ms7.3°
10 1:44 CuCbkATpA}{0Bkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:08 [Lucq.killed themDesert Eagle656 ms656 ms8.1°
11 0:35 CuCbkATpA}{0Bkilled by themAK-47562 ms766 ms19.1°
11 0:34 CuCbkATpA}{0Bhit themM4A4672 ms–13.0°
12 0:52 CuCbkATpA}{0Bkilled themAK-47500 ms500 ms8.7°
12 0:50 cryptokilled by themAWP469 ms469 ms1.0°
13 1:47 CuCbkATpA}{0Bhit by themGlock-18172 ms–0.3°
13 1:44 CuCbkATpA}{0Bhit by themGlock-18500 ms–0.4°
13 1:13 CuCbkATpA}{0Bhit themP2000984 ms–9.8°
13 1:13 CuCbkATpA}{0Bkilled by themUSP-S1094 ms1094 ms53.9°
14 1:43 CuCbkATpA}{0Bkilled themFAMAS375 ms2156 ms0.5°
14 1:42 CuCbkATpA}{0Bhit by themDesert Eagle1828 ms–5.1°
14 1:28 Agnostichit themFAMAS891 ms–7.1°
15 1:45 cryptokilled by themAK-47406 ms703 ms1.1°
16 1:03 Sneakysneakykilled themAWP406 ms406 ms0.7°
17 1:46 CuCbkATpA}{0Bhit by themDesert Eagle469 ms–4.1°
17 bomb 0:39 CuCbkATpA}{0Bhit by themDesert Eagle891 ms–5.4°
17 bomb 0:38 CuCbkATpA}{0Bkilled themAWP1141 ms1141 ms26.3°
17 bomb 0:37 [Lucq.killed by themAK-47516 ms609 ms5.0°
18 1:26 Sneakysneakykilled themM4A41453 ms1453 ms13.7°
18 1:12 cryptohit by themSSG 08312 ms–1.5°
18 1:10 cryptohit themM4A4312 ms–1.3°
19 1:40 [Lucq.killed by themAK-47625 ms2641 ms0.6°
19 1:39 [Lucq.hit themAK-471500 ms–0.6°
20 1:28 Sneakysneakyhit by themDesert Eagle438 ms–15.8°
20 1:27 Sneakysneakykilled themM4A4578 ms1125 ms0.8°
20 1:20 Agnostichit by themGalil AR375 ms–15.8°
20 1:20 Agnostickilled themM4A4422 ms516 ms10.1°
20 0:54 cryptokilled themM4A4547 ms547 ms1.7°
21 1:47 Sneakysneakyhit by themSSG 08328 ms–0.5°
21 1:47 Sneakysneakykilled themAK-47438 ms438 ms0.9°
21 1:46 cryptohit themAK-47891 ms–2.3°
21 1:45 cryptokilled by themAK-471812 ms1812 ms1.1°
22 0:44 Sneakysneakykilled themAUG656 ms750 ms10.1°
23 1:45 CuCbkATpA}{0Bhit by themAK-47609 ms–0.4°
23 1:45 CuCbkATpA}{0Bkilled themAUG656 ms1016 ms0.4°
23 1:44 cryptokilled by themSSG 08359 ms359 ms1.3°

Shots

You fired 28 of your 59 first shots too soon: 18 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 34 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 23 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:46 CuCbkATpA}{0BDesert Eagle1438aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/11% / 31%
2 1:44 CuCbkATpA}{0BDesert Eagle1335aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/12% / 39%
3 1:28 CuCbkATpA}{0BAK-47311fired while moving (144 u/s), too fast to be accurate - stop first2/12killed them1% / 59%
4 1:41 CuCbkATpA}{0BDesert Eagle1205aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/27% / 37%
5 1:22 [Lucq.AK-471312fine - pros would have fired it too3/9killed them51% / 51%
5 bomb 0:38 cryptoAK-47945fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 45%
6 bomb 0:18 cryptoAK-47572fine - pros would have fired it too0/1cut short (a death, a reload)40% / 51%
7 1:31 SneakysneakyAK-47961fine - pros would have fired it too2/4cut short (a death, a reload)35% / 45%
9 1:37 cryptoAK-471243fired while moving (120 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 50%
9 1:37 cryptoAK-471255aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/312% / 49%
9 1:34 cryptoAK-471261fired while moving (93 u/s), too fast to be accurate - stop first3/8killed them5% / 45%
10 1:47 [Lucq.AK-47742fine - pros would have fired it too4/9killed them64% / 64%
10 1:46 SneakysneakyAK-471514aim far off: your crosshair was about 7.5 player widths (244 units) off their body - get on target first0/21% / 53%
11 1:41 AgnosticDesert Eagle650fine - pros would have fired it too0/141% / 48%
11 1:08 [Lucq.Desert Eagle278fine - pros would have fired it too1/1killed them56% / 56%
11 0:35 CuCbkATpA}{0BM4A1-S298fired while moving (184 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)15% / 56%
12 1:14 [Lucq.AK-47259aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/723% / 49%
12 1:09 SneakysneakyAK-47946fine - pros would have fired it too0/133% / 45%
12 0:52 CuCbkATpA}{0BAK-47450fired while moving (130 u/s), too fast to be accurate - stop first1/6killed them3% / 52%
12 0:50 cryptoAK-47545fired while moving (104 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)28% / 62%
13 1:47 CuCbkATpA}{0BUSP-S1450aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/18% / 35%
13 1:44 CuCbkATpA}{0BUSP-S1344fine - pros would have fired it too0/219% / 35%
13 1:17 AgnosticUSP-S1108aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/24% / 42%
13 1:13 CuCbkATpA}{0BUSP-S636fine - pros would have fired it too1/2cut short (a death, a reload)32% / 49%
14 1:46 CuCbkATpA}{0BFAMAS1461fine - pros would have fired it too0/235% / 45%
14 1:43 CuCbkATpA}{0BFAMAS1664fine - pros would have fired it too1/246% / 51%
14 1:43 CuCbkATpA}{0BFAMAS1666aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/323% / 51%
14 1:42 CuCbkATpA}{0BFAMAS1666fine - pros would have fired it too2/337% / 51%
14 1:42 CuCbkATpA}{0BFAMAS1647fine - pros would have fired it too2/8killed them; 1 bullet after pros would have stopped24% / 45%
14 1:28 AgnosticFAMAS974fired while moving (108 u/s), too fast to be accurate - stop first4/247 bullets after pros would have stopped27% / 61%
15 1:45 cryptoFAMAS1421aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/6cut short (a death, a reload); 2 bullets after pros would have stopped21% / 60%
16 1:03 SneakysneakyAWP1150fine - pros would have fired it too1/1killed them72% / 72%
17 1:46 CuCbkATpA}{0BAWP1639aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/115% / 80%
17 1:09 CuCbkATpA}{0BAWP1250fine - pros would have fired it too0/191% / 91%
17 1:05 CuCbkATpA}{0BAWP1271fine - pros would have fired it too0/149% / 76%
17 bomb 0:38 CuCbkATpA}{0BAWP254fine - pros would have fired it too1/1killed them56% / 75%
18 1:26 SneakysneakyM4A41010fine - pros would have fired it too1/5killed them59% / 59%
18 1:12 cryptoM4A4766aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/621% / 52%
18 1:10 cryptoM4A4790fine - pros would have fired it too1/5cut short (a death, a reload)60% / 60%
18 1:06 cryptoM4A4757aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first0/21% / 55%
19 1:40 [Lucq.AK-471631aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/221% / 46%
19 1:40 [Lucq.AK-471621fine - pros would have fired it too0/260% / 60%
19 1:39 [Lucq.AK-471621fine - pros would have fired it too2/12cut short (a death, a reload); 7 bullets after pros would have stopped32% / 44%
20 1:47 SneakysneakyM4A41667fired while moving (123 u/s), too fast to be accurate - stop first0/31% / 49%
20 1:47 SneakysneakyM4A41667aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/35% / 55%
20 1:46 SneakysneakyM4A41667fine - pros would have fired it too0/234% / 55%
20 1:46 SneakysneakyM4A41668fine - pros would have fired it too0/325% / 45%
20 1:45 SneakysneakyM4A41670aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/24% / 45%
20 1:45 SneakysneakyM4A41671aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/215% / 57%
20 1:45 SneakysneakyM4A41672fine - pros would have fired it too0/255% / 55%
20 1:28 SneakysneakyM4A4483fired while moving (108 u/s), too fast to be accurate - stop first5/14killed them18% / 49%
20 1:20 AgnosticM4A4573fine - pros would have fired it too2/7killed them64% / 64%
20 0:54 cryptoM4A41097fired while moving (88 u/s), too fast to be accurate - stop first1/1killed them12% / 46%
21 1:47 SneakysneakyAK-471603fine - pros would have fired it too1/2killed them56% / 56%
21 1:46 cryptoAK-471449fine - pros would have fired it too1/13cut short (a death, a reload); 6 bullets after pros would have stopped58% / 58%
22 1:43 CuCbkATpA}{0BAUG1619aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/41 bullet after pros would have stopped17% / 55%
22 0:44 SneakysneakyAUG769fine - pros would have fired it too2/7killed them59% / 59%
23 1:45 CuCbkATpA}{0BAUG1650fine - pros would have fired it too1/357% / 57%
23 1:45 CuCbkATpA}{0BAUG1650fine - pros would have fired it too1/5killed them29% / 50%

Positioning

In none of your 40 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 28 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.