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Dust II, lost 11-13 · Sun 18 Oct, 21:53

cMexGold Nova II

The match

Aim

453 msTTD453 msTTK2.3°Crosshair↓48%1st bullet35%Spray11%Head64%Counter-strafe

Scoreboard

64ADR71%KAST

Positioning

Shots

11/21Rushed↓1/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP72948%
M4A42627%
Dual Berettas1010%
AK-471050%
AWP875%
Glock-1840%
USP-S333%
R8 Revolver250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11518 1:29 3 kills (AWP ×3), 1 headshot, in 54 s T3.9
48/1158 1:31 1 kill (AWP) CT1.0
51/11519 1:39 1 kill (AWP) T1.0
61/11512 bomb 0:15 1 kill (AWP), a no-scope CT0.8
63/1157 1:30 1 kill (AK-47) CT0.7
67/11513 bomb 0:33 1 kill (R8) T0.4
72/11516 1:44 1 kill (MP7) T0.3
81/11511 1:04 1 kill (P250), 1 through smoke, 1 headshot CT0.0
93/11514 bomb 0:37 1 kill (MP7), 1 headshot T-0.5
102/1159 1:37 1 kill (M4A4), 1 headshot CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 bomb 0:35 1v3 after the plant CT · 100 HP · Lower Tunnellost - saved, the bomb went off · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 1 good, 4 weak, 5 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:35 misled a peekbarely blinded KaizN 1.8 s (0.1 s white) the enemy was barely blinded, and Pablo peeked KaizN 0.7 s after the pop; hit them first
3 1:47 weakbarely blinded SEKSEKCİ 1.9 s (0.2 s white)
4 1:40 weakbarely blinded Ν Υ Σ Α 1.8 s (0.1 s white), SEKSEKCİ 0.8 s (0.1 s white), Agnostic 0.7 s (0.1 s white)
6 1:40 wastedno enemy blinded for long
6 1:26 wastedno enemy blinded for long
11 1:37 wastedno enemy blinded for long; blinded themselves 3.8 s holding Under A - safe
16 1:52 wastedbarely blinded KaizN 0.7 s (0.1 s white)
18 1:52 wastedno enemy blinded for long
19 1:31 misled a peekbarely blinded KaizN 1.0 s (0.1 s white) the enemy was barely blinded, and cMex peeked KaizN 1.2 s after the pop; got hit first
20 1:42 goodblinded KaizN 3.6 s (0.9 s white); blinded musiker 2.8 s on the move through T Spawn - safe; blinded themselves 2.2 s on the move through T Spawn - safe
21 1:47 weakbarely blinded Praedium 2.8 s (0.4 s white), Ν Υ Σ Α 2.7 s (0.3 s white); blinded musiker 1.9 s on the move through Outside Long - safe
22 1:48 weakbarely blinded KaizN 2.7 s (0.3 s white), Ν Υ Σ Α 2.5 s (0.3 s white); blinded nefizz 2.0 s on the move through Top Mid - safe; blinded ewlat 1.5 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 25 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:22 exposeda molotov at CT Spawn - seen by 1 enemy for 0.4 s, the nearest 2271 units away
14 0:38 exposedan HE at Bombsite B - seen by 2 enemies for 0.5 s, the nearest 848 units away; a running throw
20 1:16 punishedkilled by KaizN 0.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 601 units away, thrown in the open

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 20 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:30 KaizNBombsite Acover not used: 48 units away, they'd have seen only your headdied
9 1:38 Ν Υ Σ ΑMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
20 1:17 KaizNUpper Tunnelpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:10 holdheld with musiker, 1019 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:36 holdheld with Pablo, 889 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:36 tradePablo was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
8 1:32 holdheld with ewlat, 252 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after ewlat)
8 1:32 peek togetherpeeked the same enemy as ewlat, 266 ms after them - late - your team-mate went first, as bait
8 1:16 line of firestood in ewlat's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 bomb 0:35 trademusiker was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
13 1:14 tradePablo was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:37 holdheld with nefizz, 472 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms before nefizz)
16 1:46 tradePablo was killed 1032 units away: you traded in 2,812 ms (pros: 625 ms)
16 1:45 trademusiker was killed 60 units away: you traded in 1,125 ms (pros: 625 ms)
18 1:29 trademusiker was killed 1037 units away: you traded in 141 ms (pros: 625 ms)
20 1:21 tradePablo was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
21 1:32 tradePablo was killed 198 units away: not traded within 5 s (pros: 969 ms)
21 1:27 tradenefizz was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
23 1:44 holdheld with Pablo, 991 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms before Pablo)
24 1:19 tradeewlat was killed 960 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 SEKSEKCİkilled by themGlock-18297 ms1344 ms1.3°
1 1:31 SEKSEKCİhit themDual Berettas625 ms–9.3°
3 1:04 KaizNhit themM4A4391 ms–7.3°
3 1:04 KaizNkilled by themAK-47422 ms422 ms4.0°
4 1:29 KaizNhit themM4A4500 ms–1.0°
4 1:29 KaizNkilled by themAK-47688 ms688 ms1.8°
5 1:31 KaizNhit themP2000953 ms–20.3°
5 1:31 KaizNkilled by themAK-471047 ms1438 ms1.5°
7 1:30 Ν Υ Σ Αhit by themMP7234 ms–0.8°
7 1:30 Ν Υ Σ Αkilled themAK-47375 ms672 ms3.0°
7 1:08 KaizNkilled by themAK-47312 ms406 ms3.1°
8 1:31 Agnostickilled themAWP203 ms203 ms2.0°
8 bomb 0:38 SEKSEKCİkilled by themAK-47453 ms453 ms7.3°
9 1:37 Ν Υ Σ Αkilled themM4A4469 ms828 ms2.3°
9 1:37 KaizNhit themM4A4453 ms–13.4°
9 1:37 KaizNkilled by themDesert Eagle844 ms2000 ms4.8°
9 1:35 KaizNhit themM4A41984 ms–13.4°
11 1:08 SEKSEKCİhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
11 1:07 SEKSEKCİhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
11 1:04 SEKSEKCİkilled themP250–––couldn't see them (a wallbang, a smoke) - not timed
11 0:53 Agnostickilled by themDesert Eagle203 ms203 ms2.7°
12 bomb 0:15 SEKSEKCİkilled themAWP453 ms453 ms2.4°
12 bomb 0:01 KaizNhit themAWP1109 ms–1.9°
13 1:49 KaizNhit themDesert Eagle141 ms–0.9°
13 1:33 SEKSEKCİhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:40 Ν Υ Σ Αhit by themP2000359 ms–3.4°
13 bomb 0:33 Ν Υ Σ Αkilled themR8 Revolver–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:37 Praediumkilled themMP7484 ms719 ms1.9°
14 bomb 0:37 Praediumhit by themP2000516 ms–8.7°
14 bomb 0:37 Ν Υ Σ Αkilled by themMP7672 ms750 ms7.8°
15 1:43 KaizNkilled by themM4A4391 ms1188 ms0.9°
15 1:43 KaizNhit themMP7484 ms–3.6°
16 1:45 KaizNhit by themM4A4188 ms–0.5°
16 1:44 KaizNkilled themMP794 ms250 ms0.5°
16 1:38 Agnostickilled by themM4A1-S438 ms766 ms0.6°
17 1:39 KaizNkilled by themAK-47500 ms891 ms0.9°
18 1:29 KaizNkilled themAWP641 ms641 ms1.1°
18 1:02 SEKSEKCİkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 0:35 Agnostickilled themAWP359 ms359 ms4.3°
19 1:39 Ν Υ Σ Αkilled themAWP281 ms281 ms1.2°
19 1:30 KaizNkilled by themM4A4266 ms438 ms5.0°
20 1:16 KaizNhit by themDesert Eagle328 ms–1.0°
21 1:25 Ν Υ Σ Αhit by themMP794 ms–53.8°
21 1:25 Agnostickilled by themFAMAS875 ms875 ms3.7°
22 1:34 Agnostichit by themFAMAS297 ms–6.7°
22 1:31 Agnostichit themAK-47375 ms–1.0°
22 1:31 Agnostickilled by themFAMAS766 ms859 ms9.8°
23 1:44 KaizNkilled by themM4A4156 ms344 ms0.7°
24 0:30 SEKSEKCİhit themMP7234 ms–2.7°
24 0:30 SEKSEKCİkilled by themAWP516 ms516 ms5.1°

Shots

You fired 11 of your 21 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 Ν Υ Σ ΑDual Berettas1922fired while moving (125 u/s), too fast to be accurate - stop first0/51% / 46%
1 1:31 SEKSEKCİDual Berettas1063fine - pros would have fired it too1/7cut short (a death, a reload)23% / 43%
3 1:04 KaizNM4A4865aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)14% / 50%
4 1:29 KaizNM4A41136fine - pros would have fired it too2/3cut short (a death, a reload)42% / 56%
5 1:31 KaizNUSP-S727fine - pros would have fired it too1/3cut short (a death, a reload)27% / 37%
7 1:30 Ν Υ Σ ΑAK-47503aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/9killed them15% / 51%
8 1:31 AgnosticAWP693fine - pros would have fired it too1/1killed them76% / 76%
9 1:37 Ν Υ Σ ΑM4A4316fired while moving (106 u/s), too fast to be accurate - stop first5/22killed them10% / 48%
12 bomb 0:15 SEKSEKCİAWP224fine - pros would have fired it too1/1killed them66% / 77%
12 bomb 0:05 KaizNAWP1254aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 76%
14 0:40 KaizNMP71079aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/74% / 61%
14 bomb 0:37 PraediumMP7641fired while moving (113 u/s), too fast to be accurate - stop first4/7killed them51% / 60%
15 1:43 KaizNMP71434fired while moving (178 u/s), too fast to be accurate - stop first4/10cut short (a death, a reload)28% / 46%
16 1:44 KaizNMP71642fine - pros would have fired it too2/6killed them57% / 57%
17 1:39 KaizNGlock-18892fired while moving (240 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)20% / 37%
18 1:29 KaizNAWP1761fine - pros would have fired it too1/1killed them87% / 87%
18 0:35 AgnosticAWP927fine - pros would have fired it too1/1killed them52% / 63%
19 1:39 Ν Υ Σ ΑAWP776fine - pros would have fired it too1/1killed them89% / 89%
21 1:25 KaizNMP7614fired while moving (149 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 48%
22 1:31 AgnosticAK-471096fine - pros would have fired it too2/5cut short (a death, a reload)62% / 62%
24 0:30 SEKSEKCİMP71719fired while moving (114 u/s), too fast to be accurate - stop first4/4cut short (a death, a reload)27% / 43%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.