Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 29 | 48% |
| M4A4 | 26 | 27% |
| Dual Berettas | 10 | 10% |
| AK-47 | 10 | 50% |
| AWP | 8 | 75% |
| Glock-18 | 4 | 0% |
| USP-S | 3 | 33% |
| R8 Revolver | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/115 | 18 1:29 | 3 kills (AWP ×3), 1 headshot, in 54 s T | 3.9 |
| 48/115 | 8 1:31 | 1 kill (AWP) CT | 1.0 |
| 51/115 | 19 1:39 | 1 kill (AWP) T | 1.0 |
| 61/115 | 12 bomb 0:15 | 1 kill (AWP), a no-scope CT | 0.8 |
| 63/115 | 7 1:30 | 1 kill (AK-47) CT | 0.7 |
| 67/115 | 13 bomb 0:33 | 1 kill (R8) T | 0.4 |
| 72/115 | 16 1:44 | 1 kill (MP7) T | 0.3 |
| 81/115 | 11 1:04 | 1 kill (P250), 1 through smoke, 1 headshot CT | 0.0 |
| 93/115 | 14 bomb 0:37 | 1 kill (MP7), 1 headshot T | -0.5 |
| 102/115 | 9 1:37 | 1 kill (M4A4), 1 headshot CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 bomb 0:35 | 1v3 after the plant CT · 100 HP · Lower Tunnel | lost - saved, the bomb went off · first fight won, saw them first |
Flashes
12 flashes: 1 good, 4 weak, 5 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:35 | misled a peek | barely blinded KaizN 1.8 s (0.1 s white) the enemy was barely blinded, and Pablo peeked KaizN 0.7 s after the pop; hit them first |
| 3 1:47 | weak | barely blinded SEKSEKCİ 1.9 s (0.2 s white) |
| 4 1:40 | weak | barely blinded Ν Υ Σ Α 1.8 s (0.1 s white), SEKSEKCİ 0.8 s (0.1 s white), Agnostic 0.7 s (0.1 s white) |
| 6 1:40 | wasted | no enemy blinded for long |
| 6 1:26 | wasted | no enemy blinded for long |
| 11 1:37 | wasted | no enemy blinded for long; blinded themselves 3.8 s holding Under A - safe |
| 16 1:52 | wasted | barely blinded KaizN 0.7 s (0.1 s white) |
| 18 1:52 | wasted | no enemy blinded for long |
| 19 1:31 | misled a peek | barely blinded KaizN 1.0 s (0.1 s white) the enemy was barely blinded, and cMex peeked KaizN 1.2 s after the pop; got hit first |
| 20 1:42 | good | blinded KaizN 3.6 s (0.9 s white); blinded musiker 2.8 s on the move through T Spawn - safe; blinded themselves 2.2 s on the move through T Spawn - safe |
| 21 1:47 | weak | barely blinded Praedium 2.8 s (0.4 s white), Ν Υ Σ Α 2.7 s (0.3 s white); blinded musiker 1.9 s on the move through Outside Long - safe |
| 22 1:48 | weak | barely blinded KaizN 2.7 s (0.3 s white), Ν Υ Σ Α 2.5 s (0.3 s white); blinded nefizz 2.0 s on the move through Top Mid - safe; blinded ewlat 1.5 s on the move through T Spawn - safe |
Throws
28 grenades: 25 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:22 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.4 s, the nearest 2271 units away |
| 14 0:38 | exposed | an HE at Bombsite B - seen by 2 enemies for 0.5 s, the nearest 848 units away; a running throw |
| 20 1:16 | punished | killed by KaizN 0.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 601 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:30 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 9 1:38 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 1:17 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:10 | hold | held with musiker, 1019 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:36 | hold | held with Pablo, 889 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:36 | trade | Pablo was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:32 | hold | held with ewlat, 252 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after ewlat) |
| 8 1:32 | peek together | peeked the same enemy as ewlat, 266 ms after them - late - your team-mate went first, as bait |
| 8 1:16 | line of fire | stood in ewlat's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 bomb 0:35 | trade | musiker was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:14 | trade | Pablo was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:37 | hold | held with nefizz, 472 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms before nefizz) |
| 16 1:46 | trade | Pablo was killed 1032 units away: you traded in 2,812 ms (pros: 625 ms) |
| 16 1:45 | trade | musiker was killed 60 units away: you traded in 1,125 ms (pros: 625 ms) |
| 18 1:29 | trade | musiker was killed 1037 units away: you traded in 141 ms (pros: 625 ms) |
| 20 1:21 | trade | Pablo was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:32 | trade | Pablo was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:27 | trade | nefizz was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:44 | hold | held with Pablo, 991 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms before Pablo) |
| 24 1:19 | trade | ewlat was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed by them | Glock-18 | 297 ms | 1344 ms | 1.3° | ||
| 1 1:31 | hit them | Dual Berettas | 625 ms | – | 9.3° | ||
| 3 1:04 | hit them | M4A4 | 391 ms | – | 7.3° | ||
| 3 1:04 | killed by them | AK-47 | 422 ms | 422 ms | 4.0° | ||
| 4 1:29 | hit them | M4A4 | 500 ms | – | 1.0° | ||
| 4 1:29 | killed by them | AK-47 | 688 ms | 688 ms | 1.8° | ||
| 5 1:31 | hit them | P2000 | 953 ms | – | 20.3° | ||
| 5 1:31 | killed by them | AK-47 | 1047 ms | 1438 ms | 1.5° | ||
| 7 1:30 | hit by them | MP7 | 234 ms | – | 0.8° | ||
| 7 1:30 | killed them | AK-47 | 375 ms | 672 ms | 3.0° | ||
| 7 1:08 | killed by them | AK-47 | 312 ms | 406 ms | 3.1° | ||
| 8 1:31 | killed them | AWP | 203 ms | 203 ms | 2.0° | ||
| 8 bomb 0:38 | killed by them | AK-47 | 453 ms | 453 ms | 7.3° | ||
| 9 1:37 | killed them | M4A4 | 469 ms | 828 ms | 2.3° | ||
| 9 1:37 | hit them | M4A4 | 453 ms | – | 13.4° | ||
| 9 1:37 | killed by them | Desert Eagle | 844 ms | 2000 ms | 4.8° | ||
| 9 1:35 | hit them | M4A4 | 1984 ms | – | 13.4° | ||
| 11 1:08 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:07 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:04 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:53 | killed by them | Desert Eagle | 203 ms | 203 ms | 2.7° | ||
| 12 bomb 0:15 | killed them | AWP | 453 ms | 453 ms | 2.4° | ||
| 12 bomb 0:01 | hit them | AWP | 1109 ms | – | 1.9° | ||
| 13 1:49 | hit them | Desert Eagle | 141 ms | – | 0.9° | ||
| 13 1:33 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:40 | hit by them | P2000 | 359 ms | – | 3.4° | ||
| 13 bomb 0:33 | killed them | R8 Revolver | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:37 | killed them | MP7 | 484 ms | 719 ms | 1.9° | ||
| 14 bomb 0:37 | hit by them | P2000 | 516 ms | – | 8.7° | ||
| 14 bomb 0:37 | killed by them | MP7 | 672 ms | 750 ms | 7.8° | ||
| 15 1:43 | killed by them | M4A4 | 391 ms | 1188 ms | 0.9° | ||
| 15 1:43 | hit them | MP7 | 484 ms | – | 3.6° | ||
| 16 1:45 | hit by them | M4A4 | 188 ms | – | 0.5° | ||
| 16 1:44 | killed them | MP7 | 94 ms | 250 ms | 0.5° | ||
| 16 1:38 | killed by them | M4A1-S | 438 ms | 766 ms | 0.6° | ||
| 17 1:39 | killed by them | AK-47 | 500 ms | 891 ms | 0.9° | ||
| 18 1:29 | killed them | AWP | 641 ms | 641 ms | 1.1° | ||
| 18 1:02 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:35 | killed them | AWP | 359 ms | 359 ms | 4.3° | ||
| 19 1:39 | killed them | AWP | 281 ms | 281 ms | 1.2° | ||
| 19 1:30 | killed by them | M4A4 | 266 ms | 438 ms | 5.0° | ||
| 20 1:16 | hit by them | Desert Eagle | 328 ms | – | 1.0° | ||
| 21 1:25 | hit by them | MP7 | 94 ms | – | 53.8° | ||
| 21 1:25 | killed by them | FAMAS | 875 ms | 875 ms | 3.7° | ||
| 22 1:34 | hit by them | FAMAS | 297 ms | – | 6.7° | ||
| 22 1:31 | hit them | AK-47 | 375 ms | – | 1.0° | ||
| 22 1:31 | killed by them | FAMAS | 766 ms | 859 ms | 9.8° | ||
| 23 1:44 | killed by them | M4A4 | 156 ms | 344 ms | 0.7° | ||
| 24 0:30 | hit them | MP7 | 234 ms | – | 2.7° | ||
| 24 0:30 | killed by them | AWP | 516 ms | 516 ms | 5.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Dual Berettas | 1922 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/5 | 1% / 46% | ||
| 1 1:31 | Dual Berettas | 1063 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 23% / 43% | |
| 3 1:04 | M4A4 | 865 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 14% / 50% | |
| 4 1:29 | M4A4 | 1136 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 42% / 56% | |
| 5 1:31 | USP-S | 727 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 27% / 37% | |
| 7 1:30 | AK-47 | 503 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/9 | killed them | 15% / 51% | |
| 8 1:31 | AWP | 693 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 9 1:37 | M4A4 | 316 | fired while moving (106 u/s), too fast to be accurate - stop first | 5/22 | killed them | 10% / 48% | |
| 12 bomb 0:15 | AWP | 224 | fine - pros would have fired it too | 1/1 | killed them | 66% / 77% | |
| 12 bomb 0:05 | AWP | 1254 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 76% | |
| 14 0:40 | MP7 | 1079 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/7 | 4% / 61% | ||
| 14 bomb 0:37 | MP7 | 641 | fired while moving (113 u/s), too fast to be accurate - stop first | 4/7 | killed them | 51% / 60% | |
| 15 1:43 | MP7 | 1434 | fired while moving (178 u/s), too fast to be accurate - stop first | 4/10 | cut short (a death, a reload) | 28% / 46% | |
| 16 1:44 | MP7 | 1642 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 17 1:39 | Glock-18 | 892 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 20% / 37% | |
| 18 1:29 | AWP | 1761 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 18 0:35 | AWP | 927 | fine - pros would have fired it too | 1/1 | killed them | 52% / 63% | |
| 19 1:39 | AWP | 776 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 21 1:25 | MP7 | 614 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 48% | |
| 22 1:31 | AK-47 | 1096 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 62% / 62% | |
| 24 0:30 | MP7 | 1719 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/4 | cut short (a death, a reload) | 27% / 43% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
