Competitive · Sun 18 Oct, 21:53 · 24 rounds, 38 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 36 | 20 | 8 | +16 | 153 | 36% | 88% | 5-0 | 138 | 22 | 0/3 | 422 ms | 688 ms | 1.6° | 29% | 36% | 16% | 69% | 47 | 8% 5/60 | 1 | 1 | 4 | 36% | 0% 0/18 | 0% 0/22 | 48% 41/85 | 26 | 15 | 20% 9/44 | 5% | 37% pro 55% | |||
![]() | 18 | 14 | 2 | +4 | 63 | 33% | 83% | 2-3 | 108 | 0 | 1/1 | 516 ms | 891 ms | 3.6° | 42% | 24% | 12% | 55% | 22 | 15% 5/33 | 1 | 0 | 4 | 35% | 6% 1/16 | 0% 0/7 | 53% 17/32 | 12 | 5 | 0% 0/8 | 29% | 37% pro 59% | |||
![]() | 15 | 19 | 4 | -4 | 66 | 67% | 62% | 3-2 | 41 | 9 | 1/4 | 453 ms | 742 ms | 2.2° | 23% | 30% | 23% | 74% | 27 | 16% 6/38 | 1 | 1 | 4 | 4% | 0% 0/19 | 0% 0/9 | 43% 22/51 | 15 | 7 | 48% 13/27 | 6% | 37% pro 54% | |||
![]() | 12 | 16 | 3 | -4 | 54 | 17% | 62% | 2-3 | 41 | 3 | 0/3 | 484 ms | 680 ms | 5.6° | 33% | 59% | 4% | 41% | 19 | 10% 3/30 | 1 | 0 | 2 | 26% | 0% 0/14 | 0% 0/6 | 62% 18/29 | 14 | 4 | 10% 1/10 | 1% | 28% pro 52% | |||
![]() | 8 | 19 | 11 | -11 | 61 | 12% | 83% | 2-2 | 152 | 13 | 1/3 | 531 ms | 883 ms | 4.0° | 24% | 34% | 4% | 21% | 25 | 9% 3/35 | 2 | 0 | 1 | 4% | 0% 0/14 | 0% 0/6 | 68% 25/37 | 16 | 9 | 26% 6/23 | 0% | 26% pro 53% | |||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
![]() | 30 | 16 | 2 | +14 | 113 | 43% | 79% | 2-1 | 85 | 6 | 1/6 | 453 ms | 625 ms | 2.3° | 23% | 36% | 15% | 60% | 41 | 10% 5/50 | 2 | 1 | 4 | 28% | 7% 2/27 | 0/3 | 52% 36/69 | 24 | 12 | 24% 7/29 | 9% | 33% pro 54% | |||
![]() | 19 | 21 | 8 | -2 | 99 | 47% | 71% | 5-5 | 151 | 13 | 0/1 | 524 ms | 484 ms | 3.0° | 38% | 26% | 20% | 85% | 30 | 5% 2/43 | 1 | 0 | 1 | 29% | 0% 0/15 | 0% 0/5 | 35% 15/43 | 7 | 8 | 47% 9/19 | 7% | 37% pro 54% | |||
![]() | 14 | 14 | 2 | +0 | 58 | 50% | 67% | 1-0 | 0 | 0 | 1/5 | 391 ms | 532 ms | 3.0° | 42% | 15% | 26% | 67% | 20 | 11% 4/35 | 2 | 0 | 2 | 14% | 0% 0/9 | 0% 0/6 | 52% 13/25 | 8 | 5 | 9% 1/11 | 0% | 38% pro 58% | |||
![]() | 13 | 19 | 6 | -6 | 64 | 31% | 71% | 1-4 | 64 | 9 | 0/1 | 453 ms | 453 ms | 2.3° | 48% | 35% | 11% | 64% | 20 | 10% 3/31 | 2 | 0 | 1 | 20% | 0% 0/10 | 0/4 | 52% 11/21 | 7 | 4 | – | 0% | 36% pro 58% | |||
![]() | 11 | 20 | 11 | -9 | 74 | 64% | 71% | 1-4 | 67 | 2 | 0/2 | 438 ms | 844 ms | 2.3° | 35% | 52% | 15% | 72% | 27 | 8% 3/38 | 1 | 0 | 2 | 50% | 6% 1/17 | 0/2 | 47% 24/51 | 14 | 10 | 46% 13/28 | 2% | 35% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 14 bomb 0:37 | 4 kills (MP7 ×4), 1 headshot, in 8.4 s CT | 10.6 | |
| 2 | 20 1:38 | 4 kills (AK-47 ×4), 1 through smoke, a wallbang, 1 headshot, in 68.4 s T | 9.8 | |
| 3 | 9 1:25 | 3 kills (MP7 ×3), in 21.7 s CT | 5.9 | |
| 4 | 16 1:38 | 3 kills (M4A1-S ×3), 1 while flashed, all headshots, in 20.2 s CT | 4.9 | |
| 5 | 19 1:30 | 3 kills (AWP ×2, M4A4), 1 headshot, in 37.8 s CT | 4.5 | |
| 6 | 4 1:41 | 3 kills (AK-47 ×3), all headshots, in 27.9 s T | 4.4 | |
| 7 | 1 1:22 | 3 kills (USP-S ×2, Dualies), all headshots, in 17.9 s CT | 4.3 | |
| 8 | 17 1:41 | 3 kills (M4A4 ×2, AK-47), 2 headshots, in 26.2 s CT | 4.3 | |
| 9 | 6 1:47 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 26.5 s CT | 3.9 | |
| 10 | 18 1:29 | 3 kills (AWP ×3), 1 headshot, in 54 s T | 3.9 | |
| 11 | 11 1:21 | 2 kills (Deagle ×2), 1 headshot, in 8.1 s CT | 3.7 | |
| 12 | 10 1:26 | 2 kills (AK-47 ×2), all headshots, in 0.8 s CT | 3.7 |
Every moment (115)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 23 1:44 | 3 kills (M4A4 ×3), 1 headshot, in 36.6 s CT | 3.6 | |
| 14 | 7 1:36 | 3 kills (AK-47 ×3), 1 headshot, in 27.6 s T | 3.5 | |
| 15 | 5 1:32 | 2 kills (Deagle ×2), all headshots, in 22 s CT | 3.3 | |
| 16 | 5 0:56 | 2 kills (AWP ×2), in 7.1 s CT | 3.3 | |
| 17 | 8 1:46 | 2 kills (AWP ×2), in 8.6 s CT | 3.2 | |
| 18 | 22 1:22 | 3 kills (AK-47 ×3), 1 headshot, in 23.9 s T | 3.2 | |
| 19 | 12 1:37 | 2 kills (Galil, AWP), 1 through smoke, in 26.7 s T | 3.2 | |
| 20 | 2 0:57 | 3 kills (MP9 ×3), all headshots, in 29.3 s CT | 2.8 | |
| 21 | 15 1:42 | 2 kills (M4A4 ×2), 1 headshot, in 1.5 s CT | 2.8 | |
| 22 | 8 bomb 0:11 | 2 kills (AK-47 ×2), all headshots, in 3 s CT | 2.7 | |
| 23 | 15 1:11 | 2 kills (AWP ×2), in 2.4 s CT | 2.7 | |
| 24 | 22 0:58 | 3 kills (MP7 ×3), in 24.8 s CT | 2.6 | |
| 25 | 23 1:19 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 26 | 3 1:04 | 2 kills (AK-47 ×2), 1 headshot, in 11.2 s T | 2.5 | |
| 27 | 10 1:42 | 2 kills (M4A1-S ×2), 1 headshot, in 1 s CT | 2.4 | |
| 28 | 19 1:22 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.4 | |
| 29 | 12 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 12.6 s T | 2.3 | |
| 30 | 19 bomb 0:37 | 1 kill (AWP), 1 through smoke T | 2.2 | |
| 31 | 16 1:46 | 2 kills (M4A4 ×2), in 1.7 s CT | 2.2 | |
| 32 | 23 1:03 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T | 2.2 | |
| 33 | 11 1:24 | 1 kill (AWP), a wallbang CT | 2.2 | |
| 34 | 14 1:39 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 35 | 16 1:31 | 1 kill (Deagle) T | 2.1 | |
| 36 | 21 1:27 | 3 kills (FAMAS ×3), 1 while flashed, 1 headshot, in 35 s CT | 2.1 | |
| 37 | 12 1:42 | 2 kills (AWP ×2), in 3.7 s CT | 2.0 | |
| 38 | 11 0:53 | 1 kill (Deagle) T | 1.9 | |
| 39 | 10 1:41 | 1 kill (Deagle) T | 1.8 | |
| 40 | 21 1:32 | 2 kills (Scout ×2), 1 headshot, in 18.5 s CT | 1.7 | |
| 41 | 3 1:42 | 1 kill (Deagle), 1 while flashed, 1 headshot CT | 1.6 | |
| 42 | 24 1:20 | 2 kills (AWP ×2), 1 headshot, in 50.2 s CT | 1.5 | |
| 43 | 9 1:35 | 1 kill (Deagle) T | 1.3 | |
| 44 | 19 bomb 0:26 | 2 kills (AK-47 ×2), all headshots, in 11.4 s T | 1.2 | |
| 45 | 4 bomb 0:33 | 1 kill (AK-47) T | 1.0 | |
| 46 | 7 1:24 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 47 | 7 0:45 | 1 kill (AK-47) T | 1.0 | |
| 48 | 8 1:31 | 1 kill (AWP) CT | 1.0 | |
| 49 | 9 1:17 | 1 kill (AWP) T | 1.0 | |
| 50 | 15 1:26 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 51 | 19 1:39 | 1 kill (AWP) T | 1.0 | |
| 52 | 20 1:40 | 1 kill (AWP) T | 1.0 | |
| 53 | 24 1:19 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 54 | 7 1:13 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 55 | 6 1:08 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 56 | 24 1:12 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 57 | 15 1:10 | 2 kills (AK-47 ×2), in 7 s T | 0.9 | |
| 58 | 7 1:07 | 1 kill (AWP) CT | 0.8 | |
| 59 | 6 1:14 | 1 kill (AWP) CT | 0.8 | |
| 60 | 22 1:31 | 1 kill (FAMAS), 1 headshot CT | 0.8 | |
| 61 | 12 bomb 0:15 | 1 kill (AWP), a no-scope CT | 0.8 | |
| 62 | 5 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 63 | 7 1:30 | 1 kill (AK-47) CT | 0.7 | |
| 64 | 8 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 15 s T | 0.6 | |
| 65 | 22 1:27 | 1 kill (AK-47) CT | 0.5 | |
| 66 | 15 1:02 | 1 kill (M4A1-S) CT | 0.5 | |
| 67 | 13 bomb 0:33 | 1 kill (R8) T | 0.4 | |
| 68 | 17 1:25 | 1 kill (Scout) T | 0.4 | |
| 69 | 18 1:21 | 1 kill (MP7), 1 headshot T | 0.4 | |
| 70 | 6 1:45 | 2 kills (M4A1-S, AK-47), 1 while flashed, 1 headshot, in 44.1 s CT | 0.4 | |
| 71 | 24 0:25 | 1 kill (M4A4) CT | 0.4 | |
| 72 | 16 1:44 | 1 kill (MP7) T | 0.3 | |
| 73 | 18 bomb 0:34 | 1 kill (AK-47) T | 0.3 | |
| 74 | 18 1:31 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 75 | 20 1:21 | 1 kill (MP7) CT | 0.3 | |
| 76 | 24 1:26 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 77 | 17 1:38 | 2 kills (AK-47 ×2), in 11.5 s CT | 0.2 | |
| 78 | 14 1:43 | 2 kills (MAC-10, MP7), in 66.4 s T | 0.1 | |
| 79 | 23 0:58 | 1 kill (M4A1-S) CT | 0.1 | |
| 80 | 5 1:16 | 1 kill (AWP), 1 headshot T | 0.0 | |
| 81 | 11 1:04 | 1 kill (P250), 1 through smoke, 1 headshot CT | 0.0 | |
| 82 | 11 0:46 | 1 kill (M4A1-S) CT | 0.0 | |
| 83 | 21 1:47 | 1 kill (AK-47) T | 0.0 | |
| 84 | 2 bomb 0:33 | 1 kill (MP7), 1 while flashed, 1 headshot CT | -0.1 | |
| 85 | 11 1:25 | 1 kill (MP7) T | -0.1 | |
| 86 | 9 0:09 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 87 | 4 1:22 | 1 kill (AWP) T | -0.3 | |
| 88 | 10 1:19 | 1 kill (M4A1-S) CT | -0.3 | |
| 89 | 19 bomb 0:39 | 1 kill (M4A4) CT | -0.3 | |
| 90 | 24 1:28 | 1 kill (MP7) CT | -0.3 | |
| 91 | 8 1:44 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 92 | 1 1:27 | 1 kill (USP-S), 1 headshot CT | -0.4 | |
| 93 | 14 bomb 0:37 | 1 kill (MP7), 1 headshot T | -0.5 | |
| 94 | 3 1:06 | 1 kill (AK-47) T | -0.7 | |
| 95 | 13 1:21 | 2 kills (Tec-9 ×2), 1 headshot, in 11 s T | -0.9 | |
| 96 | 8 bomb 0:09 | 1 kill (MP7) T | -0.9 | |
| 97 | 20 1:42 | 1 kill (MP7) CT | -1.0 | |
| 98 | 13 1:18 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 99 | 18 1:08 | 1 kill (M4A4) CT | -1.1 | |
| 100 | 3 1:43 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 101 | 23 1:15 | 1 kill (M4A4) CT | -1.1 | |
| 102 | 9 1:37 | 1 kill (M4A4), 1 headshot CT | -1.2 | |
| 103 | 11 1:11 | 1 kill (MP7) T | -1.2 | |
| 104 | 13 1:14 | 1 kill (P2000) CT | -1.3 | |
| 105 | 9 1:38 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 106 | 13 1:33 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 107 | 22 1:14 | 1 kill (Tec-9), 1 headshot T | -1.4 | |
| 108 | 18 1:29 | 1 kill (AK-47) CT | -1.5 | |
| 109 | 5 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 21.2 s T | -1.5 | |
| 110 | 1 1:30 | 1 kill (Glock) T | -1.6 | |
| 111 | 21 0:54 | 1 kill (AK-47) T | -1.7 | |
| 112 | 1 1:30 | 1 kill (USP-S) CT | -1.8 | |
| 113 | 2 1:13 | 1 kill (Dualies) CT | -2.0 | |
| 114 | 2 1:04 | 1 kill (Glock), 1 headshot T | -2.4 | |
| 115 | 1 bomb 0:28 | 1 kill (Glock) T | -4.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:34 | 1v4 after the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight lost, saw each other | |
| 2 bomb 0:38 | 1v4 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · they saw them first | |
| 3 0:52 | 1v4 before the plant CT · 100 HP · B Doors | lost - saved, the bomb went off · saw each other | |
| 4 bomb 0:40 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 5 0:59 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 5 0:49 | 1v1 before the plant T · 100 HP · Lower Tunnel | won - killed them · saw them first | |
| 6 1:14 | 1v5 before the plant T · 4 HP · Middle | lost - died later, after 1 kill · saw each other | |
| 7 1:08 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 bomb 0:11 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 bomb 0:09 | 1v1 after the plant CT · 38 HP · Extended A | won - defused it after 1 kill · first fight won, saw each other | |
| 9 1:03 | 1v2 before the plant T · 100 HP · Side | lost - died later · saw each other | |
| 10 1:25 | 1v4 before the plant T · 48 HP · Long Doors | lost - died in the first fight · saw each other | |
| 11 1:04 | 1v3 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 bomb 0:35 | 1v3 after the plant CT · 100 HP · Lower Tunnel | lost - saved, the bomb went off · first fight won, saw them first | |
| 13 1:10 | 1v4 before the plant CT · 44 HP · CT Spawn | lost - died later · saw each other | |
| 14 bomb 0:37 | 1v4 after the plant CT · 88 HP · Bombsite B | won - defused it after 4 kills · first fight won, saw each other | |
| 14 bomb 0:30 | 1v1 after the plant T · 18 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 15 1:08 | 1v3 before the plant T · 55 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 1:28 | 1v3 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 17 1:27 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 18 0:35 | 1v2 before the plant CT · 84 HP · Under A | lost - died later · saw each other | |
| 19 bomb 0:26 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 19 bomb 0:25 | 1v1 after the plant T · 100 HP · Side | won - killed them · they saw them first | |
| 20 0:33 | 1v2 before the plant CT · 100 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 21 1:14 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · saw each other | |
| 22 0:58 | 1v2 before the plant CT · 100 HP · Long A | won - killed both · first fight won, saw them first | |
| 22 0:57 | 1v1 before the plant T · 16 HP · B Doors | lost - died later · saw each other | |
| 23 1:07 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 24 0:30 | 1v3 before the plant T · 36 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:06 | misled a peek | barely blinded SEKSEKCİ 0.8 s (0.1 s white) the enemy was barely blinded, and nefizz peeked SEKSEKCİ 0.3 s after the pop; got hit first | |
| 2 bomb 0:35 | misled a peek | barely blinded KaizN 1.8 s (0.1 s white) the enemy was barely blinded, and Pablo peeked KaizN 0.7 s after the pop; hit them first | |
| 2 bomb 0:33 | hurt the team | barely blinded KaizN 1.0 s (0.1 s white); blinded Pablo 3.4 s on the move through Upper Tunnel - an enemy could see them | |
| 3 1:46 | misled a peek | barely blinded nefizz 2.5 s (0.3 s white), ewlat 1.4 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked ewlat 0.5 s after the pop; hit them first | |
| 7 1:27 | misled a peek | barely blinded ewlat 0.7 s (0.1 s white) the enemy was barely blinded, and SEKSEKCİ peeked ewlat 2.4 s after the pop; got hit first | |
| 8 1:47 | misled a peek | barely blinded nefizz 1.4 s (0.1 s white) the enemy was barely blinded, and Praedium peeked nefizz 0.9 s after the pop; got hit first | |
| 10 1:26 | misled a peek | barely blinded Pablo 1.2 s (0.1 s white) the enemy was barely blinded, and Praedium peeked Pablo 0.5 s after the pop; got hit first | |
| 12 1:45 | misled a peek | barely blinded nefizz 2.5 s (0.3 s white); blinded Agnostic 2.4 s on the move through Long Doors - safe the enemy was barely blinded, and Agnostic peeked nefizz 1.2 s after the pop; hit them first | |
| 14 1:41 | hurt the team | no enemy blinded for long; blinded themselves 3.1 s on the move through Outside Long - an enemy could see them; blinded nefizz 1.7 s on the move through Long Doors - safe; blinded musiker 1.7 s on the move through Long Doors - safe | |
| 19 1:31 | misled a peek | barely blinded KaizN 1.0 s (0.1 s white) the enemy was barely blinded, and cMex peeked KaizN 1.2 s after the pop; got hit first | |
| 21 1:48 | misled a peek | barely blinded Praedium 1.4 s (0.1 s white), Ν Υ Σ Α 1.3 s (0.1 s white) the enemy was barely blinded, and Pablo peeked Praedium 0.4 s after the pop; hit them first | |
| 21 0:53 | hurt the team | barely blinded ewlat 1.1 s (0.1 s white); blinded themselves 4.4 s on the move through Long A - took damage 0.4 s after the pop; blinded Ν Υ Σ Α 4.0 s holding Long A - safe | |
| 22 1:27 | blinded an enemy, but hurt the team too | blinded KaizN 4.9 s (2.1 s white); blinded nefizz 2.0 s holding Long Doors - died 0.1 s after the pop | |
| 22 1:00 | hurt the team | no enemy blinded for long; blinded musiker 4.4 s holding A Ramp - took damage 1.5 s after the pop; blinded themselves 1.4 s on the move through A Ramp - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:17 | punished | killed by SEKSEKCİ 0.5 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1803 units away, thrown in the open; a running throw | |
| 6 1:25 | punished | hit by Pablo with an HE out at Catwalk, 1.2 s before the throw - seen by 1 enemy for 1.0 s, the nearest 861 units away; a running throw | |
| 7 1:17 | punished | hit by Praedium 0.3 s after throwing a smoke at B Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 752 units away, thrown in the open | |
| 12 bomb 0:15 | punished | killed by cMex with a molotov in hand at Middle - seen by 1 enemy for 0.6 s, the nearest 223 units away | |
| 15 1:26 | punished | killed by nefizz with an HE in hand at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1557 units away | |
| 20 1:16 | punished | killed by KaizN 0.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 601 units away, thrown in the open | |
| 21 1:48 | punished | killed by Pablo 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 932 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






