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Dust II, lost 11-13 · Sun 18 Oct, 21:53

PabloDistinguished Master Guardian

The match

Aim

438 msTTD844 msTTK2.3°Crosshair↓35%1st bullet52%Spray15%Head72%Counter-strafe

Scoreboard

74ADR71%KAST

Positioning

Shots

24/51Rushed↓13/28Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP79143%
AK-473633%
Glock-181547%
Tec-9617%
USP-S450%
Desert Eagle333%
SSG 081100%
M4A410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1159 1:25 3 kills (MP7 ×3), in 21.7 s CT5.9
12/11510 1:26 2 kills (AK-47 ×2), all headshots, in 0.8 s CT3.7
56/11524 1:12 1 kill (AK-47), 1 headshot T0.9
69/11518 1:21 1 kill (MP7), 1 headshot T0.4
83/11521 1:47 1 kill (AK-47) T0.0
84/1152 bomb 0:33 1 kill (MP7), 1 while flashed, 1 headshot CT-0.1
98/11513 1:18 1 kill (Glock), 1 headshot T-1.0
107/11522 1:14 1 kill (Tec-9), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
22 0:57 1v1 before the plant T · 16 HP · B Doorslost - died later · saw each other
24 0:30 1v3 before the plant T · 36 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:39 goodblinded SEKSEKCİ 3.7 s (1.0 s white)
9 0:54 wastedno enemy blinded for long
14 1:41 hurt the teamno enemy blinded for long; blinded themselves 3.1 s on the move through Outside Long - an enemy could see them; blinded nefizz 1.7 s on the move through Long Doors - safe; blinded musiker 1.7 s on the move through Long Doors - safe
19 1:48 goodblinded Praedium 3.6 s (0.9 s white)
19 1:36 wastedno enemy blinded for long; blinded themselves 2.2 s on the move through Outside Long - safe
20 1:46 wastedbarely blinded Ν Υ Σ Α 1.5 s (0.1 s white)
22 0:40 wastedbarely blinded SEKSEKCİ 1.0 s (0.1 s white)

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 26 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:27 Ν Υ Σ ΑLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
9 1:05 AgnosticExtended Acover not used: 16 units away, they'd have seen only your headkilled them
19 bomb 0:40 AgnosticBombsite Acover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with ewlat, 557 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after ewlat)
5 1:30 tradecMex was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
5 1:16 tradenefizz was killed 501 units away: not traded within 5 s (pros: 625 ms)
9 1:17 tradeewlat was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 holdheld with nefizz, 851 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:41 tradenefizz was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
10 1:25 holdheld with ewlat, 545 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before ewlat)
19 bomb 0:40 line of firestood in ewlat's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
19 bomb 0:39 tradeewlat was killed 213 units away: not traded within 5 s (pros: 969 ms)
20 1:42 tradenefizz was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
23 1:44 holdheld with cMex, 991 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms after cMex)
23 1:44 tradecMex was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
24 1:19 tradeewlat was killed 193 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Ν Υ Σ Αhit themP2000969 ms–1.8°
2 bomb 0:34 KaizNkilled themMP7453 ms844 ms10.7°
3 0:53 KaizNkilled by themAK-47344 ms844 ms2.7°
3 0:53 KaizNhit themMP7516 ms–8.7°
4 1:41 KaizNkilled by themAK-47297 ms297 ms1.0°
6 1:27 KaizNhit themMP7531 ms–2.8°
6 1:27 Ν Υ Σ Αhit themMP7172 ms–3.0°
6 1:08 KaizNkilled by themAK-47250 ms250 ms2.1°
7 1:36 KaizNhit themMP7203 ms–4.3°
7 1:36 KaizNkilled by themAK-47250 ms250 ms5.6°
8 1:44 KaizNkilled by themAK-47406 ms406 ms4.8°
9 1:25 KaizNkilled themMP7438 ms828 ms1.7°
9 1:06 SEKSEKCİkilled themMP7312 ms969 ms1.9°
9 1:04 Agnostickilled themMP7406 ms1297 ms1.6°
9 0:16 Praediumhit themMP7453 ms–3.5°
10 1:30 Agnostichit themAK-47172 ms–1.2°
10 1:30 Agnostichit by themMAC-10219 ms–0.4°
10 1:26 KaizNkilled themAK-47812 ms812 ms0.2°
10 1:25 Praediumkilled themAK-47594 ms594 ms1.0°
10 1:23 Agnostichit by themMAC-10297 ms–1.4°
10 1:23 Agnostichit themAK-47891 ms–1.0°
11 1:26 Praediumkilled by themMP71406 ms2703 ms14.8°
11 1:26 Praediumhit themAK-471625 ms–2.3°
12 1:11 KaizNkilled by themAWP781 ms781 ms1.6°
13 1:23 KaizNhit by themP2000234 ms–1.9°
13 1:18 SEKSEKCİkilled themGlock-18344 ms547 ms4.2°
13 1:18 SEKSEKCİhit by themP2000359 ms–1.4°
13 1:16 Ν Υ Σ Αkilled by themP2000328 ms2281 ms1.8°
13 1:15 Ν Υ Σ Αhit themGlock-18906 ms–10.0°
14 1:39 KaizNkilled by themDesert Eagle328 ms328 ms4.5°
15 1:41 KaizNkilled by themM4A4391 ms578 ms2.6°
16 1:47 KaizNkilled by themM4A4422 ms875 ms2.2°
16 1:47 KaizNhit themGlock-18609 ms–5.4°
17 1:33 KaizNhit themSSG 0847 ms–0.7°
17 1:27 KaizNkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:22 Ν Υ Σ Αkilled themMP7391 ms1281 ms2.1°
18 1:22 Ν Υ Σ Αhit by themMP7531 ms–1.2°
18 1:08 Praediumhit themMP7391 ms–2.4°
18 1:08 Praediumkilled by themM4A4531 ms531 ms4.5°
19 bomb 0:39 Agnostickilled by themM4A4297 ms578 ms3.9°
19 bomb 0:39 Agnostichit themMP7359 ms–19.2°
20 1:45 SEKSEKCİhit by themMP7516 ms–12.7°
20 1:21 KaizNkilled by themMP7312 ms797 ms5.6°
20 1:21 KaizNhit themMP7359 ms–2.6°
21 1:47 Praediumkilled themAK-47297 ms688 ms1.5°
21 1:32 KaizNkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
22 1:14 Praediumhit by themM4A4828 ms–10.5°
22 1:14 Praediumkilled themTec-91062 ms1062 ms3.4°
22 0:34 SEKSEKCİkilled by themMP7969 ms1047 ms3.3°
23 1:42 KaizNhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:42 KaizNhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 1:09 KaizNhit by themM4A4578 ms–1.0°
23 1:07 KaizNhit themDesert Eagle422 ms–0.8°
23 1:07 KaizNkilled by themM4A4625 ms719 ms0.8°
24 1:12 Agnostichit by themM4A4359 ms–0.3°
24 1:12 Agnostickilled themAK-47844 ms844 ms2.1°
24 0:25 KaizNkilled by themM4A4266 ms359 ms1.2°

Shots

You fired 24 of your 51 first shots too soon: 14 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 28 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 Ν Υ Σ ΑUSP-S651aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 50%
2 bomb 0:34 KaizNMP7868fired while moving (205 u/s), too fast to be accurate - stop first2/15killed them; 2 bullets after pros would have stopped25% / 46%
3 0:53 KaizNMP7572fine - pros would have fired it too4/6cut short (a death, a reload)59% / 59%
6 1:27 KaizNMP7707fired while moving (111 u/s), too fast to be accurate - stop first7/13stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
6 1:26 Ν Υ Σ ΑMP7909fired while moving (117 u/s), too fast to be accurate - stop first0/443% / 55%
6 1:08 KaizNMP7532fired while moving (219 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)3% / 50%
7 1:36 KaizNMP7268fine - pros would have fired it too1/2cut short (a death, a reload)43% / 56%
8 1:44 KaizNDesert Eagle594fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
9 1:25 KaizNMP71161fine - pros would have fired it too5/7killed them40% / 48%
9 1:06 SEKSEKCİMP71113fine - pros would have fired it too4/636% / 59%
9 1:05 SEKSEKCİMP71114fine - pros would have fired it too1/4killed them54% / 54%
9 1:04 AgnosticMP71162fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
9 1:04 AgnosticMP71153fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
9 1:03 AgnosticMP71145fired while moving (164 u/s), too fast to be accurate - stop first1/3killed them51% / 68%
9 0:16 PraediumMP71136fine - pros would have fired it too1/562% / 62%
9 0:15 PraediumMP71111fired while moving (109 u/s), too fast to be accurate - stop first0/244% / 58%
10 1:36 PraediumAK-471287aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/38% / 59%
10 1:36 PraediumAK-471276aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
10 1:35 PraediumAK-471279fired while moving (106 u/s), too fast to be accurate - stop first0/21% / 60%
10 1:34 KaizNAK-471192fine - pros would have fired it too0/255% / 55%
10 1:31 AgnosticAK-471483aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/24% / 48%
10 1:30 AgnosticAK-471488fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 51%
10 1:26 KaizNAK-471153fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
10 1:26 KaizNAK-471154fine - pros would have fired it too1/1killed them67% / 67%
10 1:25 PraediumAK-471214fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
10 1:25 PraediumAK-471184fine - pros would have fired it too1/1killed them51% / 54%
10 1:23 AgnosticAK-471451fine - pros would have fired it too0/262% / 62%
10 1:23 AgnosticAK-471451fine - pros would have fired it too1/132% / 53%
11 1:26 PraediumAK-471077fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 45%
11 1:26 PraediumAK-471073fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 45%
11 1:25 PraediumAK-471073aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)22% / 48%
13 1:23 KaizNGlock-181361fired while moving (106 u/s), too fast to be accurate - stop first0/228% / 47%
13 1:18 SEKSEKCİGlock-18879fired while moving (230 u/s), too fast to be accurate - stop first2/4killed them25% / 39%
13 1:15 Ν Υ Σ ΑGlock-18714fine - pros would have fired it too4/9cut short (a death, a reload)55% / 62%
14 1:39 KaizNMP7571fired while moving (220 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 60%
15 1:41 KaizNTec-91070aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)7% / 37%
16 1:47 KaizNGlock-18688fine - pros would have fired it too1/2cut short (a death, a reload)41% / 41%
18 1:24 Ν Υ Σ ΑMP71117fired while moving (135 u/s), too fast to be accurate - stop first0/244% / 58%
18 1:22 Ν Υ Σ ΑMP7960aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 61%
18 1:22 Ν Υ Σ ΑMP7958fine - pros would have fired it too2/5killed them49% / 51%
19 bomb 0:39 AgnosticMP7632fired while moving (217 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)35% / 50%
20 1:44 SEKSEKCİMP7657aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/414% / 52%
20 1:21 KaizNMP7706fine - pros would have fired it too4/6cut short (a death, a reload)42% / 46%
21 1:47 PraediumAK-47931fired while moving (74 u/s), too fast to be accurate - stop first4/8killed them24% / 50%
21 1:33 AgnosticAK-471442aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 58%
22 1:15 PraediumTec-9450aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/7killed them9% / 56%
22 0:46 SEKSEKCİM4A41010fired while moving (111 u/s), too fast to be accurate - stop first0/34% / 58%
23 1:39 KaizNDesert Eagle836fine - pros would have fired it too0/135% / 58%
23 1:07 KaizNDesert Eagle966fine - pros would have fired it too1/1cut short (a death, a reload)25% / 39%
24 1:12 AgnosticAK-471177fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
24 1:12 AgnosticAK-471178fine - pros would have fired it too1/1killed them62% / 62%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.