Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 91 | 43% |
| AK-47 | 36 | 33% |
| Glock-18 | 15 | 47% |
| Tec-9 | 6 | 17% |
| USP-S | 4 | 50% |
| Desert Eagle | 3 | 33% |
| SSG 08 | 1 | 100% |
| M4A4 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/115 | 9 1:25 | 3 kills (MP7 ×3), in 21.7 s CT | 5.9 |
| 12/115 | 10 1:26 | 2 kills (AK-47 ×2), all headshots, in 0.8 s CT | 3.7 |
| 56/115 | 24 1:12 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 69/115 | 18 1:21 | 1 kill (MP7), 1 headshot T | 0.4 |
| 83/115 | 21 1:47 | 1 kill (AK-47) T | 0.0 |
| 84/115 | 2 bomb 0:33 | 1 kill (MP7), 1 while flashed, 1 headshot CT | -0.1 |
| 98/115 | 13 1:18 | 1 kill (Glock), 1 headshot T | -1.0 |
| 107/115 | 22 1:14 | 1 kill (Tec-9), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 22 0:57 | 1v1 before the plant T · 16 HP · B Doors | lost - died later · saw each other |
| 24 0:30 | 1v3 before the plant T · 36 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:39 | good | blinded SEKSEKCİ 3.7 s (1.0 s white) |
| 9 0:54 | wasted | no enemy blinded for long |
| 14 1:41 | hurt the team | no enemy blinded for long; blinded themselves 3.1 s on the move through Outside Long - an enemy could see them; blinded nefizz 1.7 s on the move through Long Doors - safe; blinded musiker 1.7 s on the move through Long Doors - safe |
| 19 1:48 | good | blinded Praedium 3.6 s (0.9 s white) |
| 19 1:36 | wasted | no enemy blinded for long; blinded themselves 2.2 s on the move through Outside Long - safe |
| 20 1:46 | wasted | barely blinded Ν Υ Σ Α 1.5 s (0.1 s white) |
| 22 0:40 | wasted | barely blinded SEKSEKCİ 1.0 s (0.1 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:27 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 9 1:05 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 19 bomb 0:40 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with ewlat, 557 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after ewlat) |
| 5 1:30 | trade | cMex was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:16 | trade | nefizz was killed 501 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:17 | trade | ewlat was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | hold | held with nefizz, 851 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:41 | trade | nefizz was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:25 | hold | held with ewlat, 545 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before ewlat) |
| 19 bomb 0:40 | line of fire | stood in ewlat's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 19 bomb 0:39 | trade | ewlat was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:42 | trade | nefizz was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:44 | hold | held with cMex, 991 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,734 ms after cMex) |
| 23 1:44 | trade | cMex was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:19 | trade | ewlat was killed 193 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | P2000 | 969 ms | – | 1.8° | ||
| 2 bomb 0:34 | killed them | MP7 | 453 ms | 844 ms | 10.7° | ||
| 3 0:53 | killed by them | AK-47 | 344 ms | 844 ms | 2.7° | ||
| 3 0:53 | hit them | MP7 | 516 ms | – | 8.7° | ||
| 4 1:41 | killed by them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 6 1:27 | hit them | MP7 | 531 ms | – | 2.8° | ||
| 6 1:27 | hit them | MP7 | 172 ms | – | 3.0° | ||
| 6 1:08 | killed by them | AK-47 | 250 ms | 250 ms | 2.1° | ||
| 7 1:36 | hit them | MP7 | 203 ms | – | 4.3° | ||
| 7 1:36 | killed by them | AK-47 | 250 ms | 250 ms | 5.6° | ||
| 8 1:44 | killed by them | AK-47 | 406 ms | 406 ms | 4.8° | ||
| 9 1:25 | killed them | MP7 | 438 ms | 828 ms | 1.7° | ||
| 9 1:06 | killed them | MP7 | 312 ms | 969 ms | 1.9° | ||
| 9 1:04 | killed them | MP7 | 406 ms | 1297 ms | 1.6° | ||
| 9 0:16 | hit them | MP7 | 453 ms | – | 3.5° | ||
| 10 1:30 | hit them | AK-47 | 172 ms | – | 1.2° | ||
| 10 1:30 | hit by them | MAC-10 | 219 ms | – | 0.4° | ||
| 10 1:26 | killed them | AK-47 | 812 ms | 812 ms | 0.2° | ||
| 10 1:25 | killed them | AK-47 | 594 ms | 594 ms | 1.0° | ||
| 10 1:23 | hit by them | MAC-10 | 297 ms | – | 1.4° | ||
| 10 1:23 | hit them | AK-47 | 891 ms | – | 1.0° | ||
| 11 1:26 | killed by them | MP7 | 1406 ms | 2703 ms | 14.8° | ||
| 11 1:26 | hit them | AK-47 | 1625 ms | – | 2.3° | ||
| 12 1:11 | killed by them | AWP | 781 ms | 781 ms | 1.6° | ||
| 13 1:23 | hit by them | P2000 | 234 ms | – | 1.9° | ||
| 13 1:18 | killed them | Glock-18 | 344 ms | 547 ms | 4.2° | ||
| 13 1:18 | hit by them | P2000 | 359 ms | – | 1.4° | ||
| 13 1:16 | killed by them | P2000 | 328 ms | 2281 ms | 1.8° | ||
| 13 1:15 | hit them | Glock-18 | 906 ms | – | 10.0° | ||
| 14 1:39 | killed by them | Desert Eagle | 328 ms | 328 ms | 4.5° | ||
| 15 1:41 | killed by them | M4A4 | 391 ms | 578 ms | 2.6° | ||
| 16 1:47 | killed by them | M4A4 | 422 ms | 875 ms | 2.2° | ||
| 16 1:47 | hit them | Glock-18 | 609 ms | – | 5.4° | ||
| 17 1:33 | hit them | SSG 08 | 47 ms | – | 0.7° | ||
| 17 1:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:22 | killed them | MP7 | 391 ms | 1281 ms | 2.1° | ||
| 18 1:22 | hit by them | MP7 | 531 ms | – | 1.2° | ||
| 18 1:08 | hit them | MP7 | 391 ms | – | 2.4° | ||
| 18 1:08 | killed by them | M4A4 | 531 ms | 531 ms | 4.5° | ||
| 19 bomb 0:39 | killed by them | M4A4 | 297 ms | 578 ms | 3.9° | ||
| 19 bomb 0:39 | hit them | MP7 | 359 ms | – | 19.2° | ||
| 20 1:45 | hit by them | MP7 | 516 ms | – | 12.7° | ||
| 20 1:21 | killed by them | MP7 | 312 ms | 797 ms | 5.6° | ||
| 20 1:21 | hit them | MP7 | 359 ms | – | 2.6° | ||
| 21 1:47 | killed them | AK-47 | 297 ms | 688 ms | 1.5° | ||
| 21 1:32 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:14 | hit by them | M4A4 | 828 ms | – | 10.5° | ||
| 22 1:14 | killed them | Tec-9 | 1062 ms | 1062 ms | 3.4° | ||
| 22 0:34 | killed by them | MP7 | 969 ms | 1047 ms | 3.3° | ||
| 23 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:42 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:09 | hit by them | M4A4 | 578 ms | – | 1.0° | ||
| 23 1:07 | hit them | Desert Eagle | 422 ms | – | 0.8° | ||
| 23 1:07 | killed by them | M4A4 | 625 ms | 719 ms | 0.8° | ||
| 24 1:12 | hit by them | M4A4 | 359 ms | – | 0.3° | ||
| 24 1:12 | killed them | AK-47 | 844 ms | 844 ms | 2.1° | ||
| 24 0:25 | killed by them | M4A4 | 266 ms | 359 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 651 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 50% | |
| 2 bomb 0:34 | MP7 | 868 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/15 | killed them; 2 bullets after pros would have stopped | 25% / 46% | |
| 3 0:53 | MP7 | 572 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 59% / 59% | |
| 6 1:27 | MP7 | 707 | fired while moving (111 u/s), too fast to be accurate - stop first | 7/13 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 6 1:26 | MP7 | 909 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/4 | 43% / 55% | ||
| 6 1:08 | MP7 | 532 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 3% / 50% | |
| 7 1:36 | MP7 | 268 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 56% | |
| 8 1:44 | Desert Eagle | 594 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 9 1:25 | MP7 | 1161 | fine - pros would have fired it too | 5/7 | killed them | 40% / 48% | |
| 9 1:06 | MP7 | 1113 | fine - pros would have fired it too | 4/6 | 36% / 59% | ||
| 9 1:05 | MP7 | 1114 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 9 1:04 | MP7 | 1162 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 9 1:04 | MP7 | 1153 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 9 1:03 | MP7 | 1145 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/3 | killed them | 51% / 68% | |
| 9 0:16 | MP7 | 1136 | fine - pros would have fired it too | 1/5 | 62% / 62% | ||
| 9 0:15 | MP7 | 1111 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/2 | 44% / 58% | ||
| 10 1:36 | AK-47 | 1287 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 8% / 59% | ||
| 10 1:36 | AK-47 | 1276 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 10 1:35 | AK-47 | 1279 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | 1% / 60% | ||
| 10 1:34 | AK-47 | 1192 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 10 1:31 | AK-47 | 1483 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | 4% / 48% | ||
| 10 1:30 | AK-47 | 1488 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 51% | |
| 10 1:26 | AK-47 | 1153 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 10 1:26 | AK-47 | 1154 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 10 1:25 | AK-47 | 1214 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 10 1:25 | AK-47 | 1184 | fine - pros would have fired it too | 1/1 | killed them | 51% / 54% | |
| 10 1:23 | AK-47 | 1451 | fine - pros would have fired it too | 0/2 | 62% / 62% | ||
| 10 1:23 | AK-47 | 1451 | fine - pros would have fired it too | 1/1 | 32% / 53% | ||
| 11 1:26 | AK-47 | 1077 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 45% | |
| 11 1:26 | AK-47 | 1073 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 45% | |
| 11 1:25 | AK-47 | 1073 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 48% | |
| 13 1:23 | Glock-18 | 1361 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | 28% / 47% | ||
| 13 1:18 | Glock-18 | 879 | fired while moving (230 u/s), too fast to be accurate - stop first | 2/4 | killed them | 25% / 39% | |
| 13 1:15 | Glock-18 | 714 | fine - pros would have fired it too | 4/9 | cut short (a death, a reload) | 55% / 62% | |
| 14 1:39 | MP7 | 571 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 60% | |
| 15 1:41 | Tec-9 | 1070 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 7% / 37% | |
| 16 1:47 | Glock-18 | 688 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 41% | |
| 18 1:24 | MP7 | 1117 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/2 | 44% / 58% | ||
| 18 1:22 | MP7 | 960 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 61% | |
| 18 1:22 | MP7 | 958 | fine - pros would have fired it too | 2/5 | killed them | 49% / 51% | |
| 19 bomb 0:39 | MP7 | 632 | fired while moving (217 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 35% / 50% | |
| 20 1:44 | MP7 | 657 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 14% / 52% | ||
| 20 1:21 | MP7 | 706 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 42% / 46% | |
| 21 1:47 | AK-47 | 931 | fired while moving (74 u/s), too fast to be accurate - stop first | 4/8 | killed them | 24% / 50% | |
| 21 1:33 | AK-47 | 1442 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 58% | |
| 22 1:15 | Tec-9 | 450 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/7 | killed them | 9% / 56% | |
| 22 0:46 | M4A4 | 1010 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/3 | 4% / 58% | ||
| 23 1:39 | Desert Eagle | 836 | fine - pros would have fired it too | 0/1 | 35% / 58% | ||
| 23 1:07 | Desert Eagle | 966 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 25% / 39% | |
| 24 1:12 | AK-47 | 1177 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 24 1:12 | AK-47 | 1178 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% |
Throws
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
