ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-11 · Sun 18 Oct, 21:53

PraediumSilver III

The match

Aim

Scoreboard

54ADR62%KAST

Positioning

Shots

18/29Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-182532%
M4A42540%
AK-472241%
MP72133%
M4A1-S1030%
USP-S667%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11517 1:41 3 kills (M4A4 ×2, AK-47), 2 headshots, in 26.2 s CT4.3
45/1154 bomb 0:33 1 kill (AK-47) T1.0
47/1157 0:45 1 kill (AK-47) T1.0
49/1159 1:17 1 kill (AWP) T1.0
66/11515 1:02 1 kill (M4A1-S) CT0.5
79/11523 0:58 1 kill (M4A1-S) CT0.1
85/11511 1:25 1 kill (MP7) T-0.1
94/1153 1:06 1 kill (AK-47) T-0.7
99/11518 1:08 1 kill (M4A4) CT-1.1
115/1151 bomb 0:28 1 kill (Glock) T-4.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:34 1v4 after the plant T · 100 HP · Extended Alost - died later, after 1 kill · first fight lost, saw each other
9 1:03 1v2 before the plant T · 100 HP · Sidelost - died later · saw each other
18 0:35 1v2 before the plant CT · 84 HP · Under Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 goodblinded ewlat 3.8 s (1.1 s white), nefizz 3.4 s (0.8 s white)
6 1:50 wastedno enemy blinded for long
7 1:23 weakbarely blinded ewlat 2.9 s (0.4 s white); blinded SEKSEKCİ 1.5 s on the move through Bombsite B - safe; blinded Agnostic 1.5 s on the move through Bombsite B - safe
10 1:26 misled a peekbarely blinded Pablo 1.2 s (0.1 s white) the enemy was barely blinded, and Praedium peeked Pablo 0.5 s after the pop; got hit first
12 1:15 goodblinded Pablo 3.1 s (0.6 s white); blinded themselves 1.6 s on the move through Long A - safe
15 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 31 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:22 exposedan HE at T Spawn - seen by 1 enemy for 0.2 s, the nearest 1244 units away; a running throw
21 1:48 punishedkilled by Pablo 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 932 units away, thrown in the open; a running throw
23 1:49 exposeda molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2724 units away; a running throw

Positioning

In 3 of your 30 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 23 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:29 ewlatBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
7 1:17 musikerBombsite Bcover not used: 64 units away, they'd have seen only your headlived
22 1:15 PabloUpper Tunnelcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeSEKSEKCİ was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:34 tradeKaizN was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
2 1:13 tradeΝ Υ Σ Α was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
2 0:57 holdheld with SEKSEKCİ, 733 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after SEKSEKCİ)
2 0:57 tradeSEKSEKCİ was killed 542 units away: not traded within 5 s (pros: 625 ms)
2 0:51 tradeAgnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:39 holdheld with KaizN, 157 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before KaizN)
3 1:42 tradeAgnostic was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
6 1:45 tradeAgnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
10 1:26 tradeKaizN was killed 33 units away: not traded within 5 s (pros: 969 ms)
12 1:12 holdheld with KaizN, 768 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after KaizN)
14 bomb 0:38 holdheld with Ν Υ Σ Α, 463 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms before Ν Υ Σ Α)
15 1:26 tradeΝ Υ Σ Α was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
15 1:03 tradeKaizN was killed 321 units away: you traded in 1,422 ms (pros: 1,641 ms)
21 1:48 in their waystood between Ν Υ Σ Α and an enemy they could see, for 250 ms (pros: 125 ms at a time)
23 1:03 tradeKaizN was killed 1215 units away: you traded in 4,859 ms (pros: 2,609 ms)
23 1:02 tradeAgnostic was killed 1116 units away: you traded in 3,531 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:29 ewlatkilled themGlock-18609 ms1609 ms9.1°
1 bomb 0:29 musikerhit by themP2000266 ms–1.3°
1 bomb 0:27 nefizzkilled by themDual Berettas1016 ms1469 ms51.4°
2 0:55 ewlathit by themMP9359 ms–2.5°
2 bomb 0:39 ewlatkilled by themMP9125 ms625 ms1.3°
3 1:07 nefizzhit by themDesert Eagle312 ms–10.5°
3 1:06 nefizzkilled themAK-47547 ms641 ms0.4°
4 bomb 0:34 musikerhit by themM4A4188 ms–6.1°
4 bomb 0:34 musikerkilled themAK-47391 ms906 ms1.0°
5 1:32 ewlatkilled by themDesert Eagle281 ms281 ms5.1°
6 1:23 musikerhit by themSSG 08391 ms–0.8°
6 1:22 musikerhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:21 musikerkilled by themSSG 08328 ms328 ms0.5°
7 1:17 musikerhit themAK-47469 ms–3.9°
7 0:45 nefizzkilled themAK-47312 ms719 ms7.3°
7 0:45 nefizzhit by themAK-47578 ms–1.8°
8 1:46 nefizzkilled by themAWP281 ms281 ms1.7°
9 1:17 ewlatkilled themAWP125 ms125 ms0.5°
9 0:16 Pablohit by themMP7453 ms–3.5°
9 0:10 musikerhit themGlock-18594 ms–5.9°
9 0:09 musikerkilled by themAK-471000 ms1094 ms49.6°
10 1:25 Pablokilled by themAK-47594 ms594 ms1.0°
11 1:26 Pablokilled themMP71406 ms2703 ms14.8°
11 1:26 Pablohit by themAK-471625 ms–2.3°
11 1:24 musikerkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:22 musikerhit themP2000281 ms–3.2°
13 1:21 musikerkilled by themTec-9641 ms641 ms3.3°
14 1:00 musikerhit themP2000438 ms–0.5°
14 bomb 0:37 cMexkilled by themMP7484 ms719 ms1.9°
14 bomb 0:37 cMexhit themP2000516 ms–8.7°
15 1:02 ewlatkilled themM4A1-S484 ms781 ms5.6°
15 1:02 ewlathit by themAK-47562 ms–5.8°
16 1:32 ewlatkilled by themDesert Eagle328 ms1109 ms0.4°
17 1:42 nefizzkilled themM4A4406 ms859 ms9.7°
17 1:39 ewlathit by themAK-47328 ms–0.7°
17 1:39 ewlatkilled themM4A4547 ms641 ms6.2°
17 1:15 musikerkilled themAK-47406 ms406 ms2.6°
18 1:08 Pablohit by themMP7391 ms–2.4°
18 1:08 Pablokilled themM4A4531 ms531 ms4.5°
18 bomb 0:37 ewlathit by themAK-47812 ms–1.6°
18 bomb 0:35 ewlatkilled by themAK-47516 ms609 ms1.0°
18 bomb 0:35 ewlathit themM4A4547 ms–11.4°
19 1:23 ewlatkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:23 ewlathit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 musikerkilled by themAWP297 ms297 ms0.7°
21 1:47 Pablokilled by themAK-47297 ms688 ms1.5°
22 1:14 Pablohit themM4A4828 ms–10.5°
22 1:14 Pablokilled by themTec-91062 ms1062 ms3.4°
23 0:58 ewlatkilled themM4A1-S484 ms484 ms3.3°

Shots

You fired 18 of your 29 first shots too soon: 14 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:29 ewlatGlock-18520fine - pros would have fired it too4/12killed them67% / 67%
2 0:55 ewlatGlock-181136fine - pros would have fired it too0/520% / 39%
3 1:07 nefizzAK-47428aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/7killed them18% / 48%
3 0:52 musikerAK-472318fired while moving (215 u/s), too fast to be accurate - stop first0/11% / 50%
3 0:52 musikerAK-472324aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/119% / 50%
4 bomb 0:34 musikerAK-47785fired while moving (112 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
6 1:23 musikerAK-471743fine - pros would have fired it too0/256% / 56%
6 1:21 musikerAK-471742fired while moving (174 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 44%
7 1:17 musikerAK-47766fine - pros would have fired it too2/728% / 50%
7 0:45 nefizzAK-47294fired while moving (112 u/s), too fast to be accurate - stop first4/8killed them34% / 56%
9 1:17 ewlatAWP1832fine - pros would have fired it too1/1killed them80% / 80%
9 0:11 musikerGlock-18434fired while moving (180 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)33% / 52%
10 1:36 PabloMP71275fired while moving (190 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped3% / 46%
10 1:25 PabloMP71194fired while moving (77 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)22% / 53%
11 1:26 PabloMP71079fine - pros would have fired it too4/1035% / 50%
11 1:25 PabloMP71073fine - pros would have fired it too3/5killed them46% / 48%
13 1:22 musikerUSP-S386fine - pros would have fired it too2/2cut short (a death, a reload)48% / 48%
14 1:00 musikerUSP-S1979aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/317% / 41%
14 bomb 0:37 cMexUSP-S647fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
15 1:16 musikerM4A1-S1159aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/619% / 49%
15 1:02 ewlatM4A1-S536fired while moving (155 u/s), too fast to be accurate - stop first2/5killed them10% / 47%
16 1:31 ewlatUSP-S611fired while moving (94 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)21% / 41%
17 1:42 nefizzM4A4312fired while moving (117 u/s), too fast to be accurate - stop first4/10killed them25% / 49%
17 1:39 ewlatM4A4450fired while moving (225 u/s), too fast to be accurate - stop first2/10killed them1% / 47%
17 1:15 musikerAK-47683fired while moving (215 u/s), too fast to be accurate - stop first1/3killed them5% / 48%
18 1:08 PabloM4A4487fired while moving (225 u/s), too fast to be accurate - stop first1/9killed them2% / 60%
18 bomb 0:35 ewlatM4A41093fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
22 1:15 PabloM4A4450fired while moving (225 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)1% / 49%
23 0:58 ewlatM4A1-S743fine - pros would have fired it too1/4killed them71% / 71%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.