Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 25 | 32% |
| M4A4 | 25 | 40% |
| AK-47 | 22 | 41% |
| MP7 | 21 | 33% |
| M4A1-S | 10 | 30% |
| USP-S | 6 | 67% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/115 | 17 1:41 | 3 kills (M4A4 ×2, AK-47), 2 headshots, in 26.2 s CT | 4.3 |
| 45/115 | 4 bomb 0:33 | 1 kill (AK-47) T | 1.0 |
| 47/115 | 7 0:45 | 1 kill (AK-47) T | 1.0 |
| 49/115 | 9 1:17 | 1 kill (AWP) T | 1.0 |
| 66/115 | 15 1:02 | 1 kill (M4A1-S) CT | 0.5 |
| 79/115 | 23 0:58 | 1 kill (M4A1-S) CT | 0.1 |
| 85/115 | 11 1:25 | 1 kill (MP7) T | -0.1 |
| 94/115 | 3 1:06 | 1 kill (AK-47) T | -0.7 |
| 99/115 | 18 1:08 | 1 kill (M4A4) CT | -1.1 |
| 115/115 | 1 bomb 0:28 | 1 kill (Glock) T | -4.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:34 | 1v4 after the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight lost, saw each other |
| 9 1:03 | 1v2 before the plant T · 100 HP · Side | lost - died later · saw each other |
| 18 0:35 | 1v2 before the plant CT · 84 HP · Under A | lost - died later · saw each other |
Flashes
6 flashes: 2 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | good | blinded ewlat 3.8 s (1.1 s white), nefizz 3.4 s (0.8 s white) |
| 6 1:50 | wasted | no enemy blinded for long |
| 7 1:23 | weak | barely blinded ewlat 2.9 s (0.4 s white); blinded SEKSEKCİ 1.5 s on the move through Bombsite B - safe; blinded Agnostic 1.5 s on the move through Bombsite B - safe |
| 10 1:26 | misled a peek | barely blinded Pablo 1.2 s (0.1 s white) the enemy was barely blinded, and Praedium peeked Pablo 0.5 s after the pop; got hit first |
| 12 1:15 | good | blinded Pablo 3.1 s (0.6 s white); blinded themselves 1.6 s on the move through Long A - safe |
| 15 1:46 | wasted | no enemy blinded for long |
Throws
34 grenades: 31 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:22 | exposed | an HE at T Spawn - seen by 1 enemy for 0.2 s, the nearest 1244 units away; a running throw |
| 21 1:48 | punished | killed by Pablo 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 932 units away, thrown in the open; a running throw |
| 23 1:49 | exposed | a molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2724 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:29 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:17 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 22 1:15 | Upper Tunnel | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | SEKSEKCİ was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:34 | trade | KaizN was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:13 | trade | Ν Υ Σ Α was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:57 | hold | held with SEKSEKCİ, 733 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after SEKSEKCİ) |
| 2 0:57 | trade | SEKSEKCİ was killed 542 units away: not traded within 5 s (pros: 625 ms) |
| 2 0:51 | trade | Agnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:39 | hold | held with KaizN, 157 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before KaizN) |
| 3 1:42 | trade | Agnostic was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:45 | trade | Agnostic was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:26 | trade | KaizN was killed 33 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:12 | hold | held with KaizN, 768 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after KaizN) |
| 14 bomb 0:38 | hold | held with Ν Υ Σ Α, 463 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms before Ν Υ Σ Α) |
| 15 1:26 | trade | Ν Υ Σ Α was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:03 | trade | KaizN was killed 321 units away: you traded in 1,422 ms (pros: 1,641 ms) |
| 21 1:48 | in their way | stood between Ν Υ Σ Α and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 23 1:03 | trade | KaizN was killed 1215 units away: you traded in 4,859 ms (pros: 2,609 ms) |
| 23 1:02 | trade | Agnostic was killed 1116 units away: you traded in 3,531 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | killed them | Glock-18 | 609 ms | 1609 ms | 9.1° | ||
| 1 bomb 0:29 | hit by them | P2000 | 266 ms | – | 1.3° | ||
| 1 bomb 0:27 | killed by them | Dual Berettas | 1016 ms | 1469 ms | 51.4° | ||
| 2 0:55 | hit by them | MP9 | 359 ms | – | 2.5° | ||
| 2 bomb 0:39 | killed by them | MP9 | 125 ms | 625 ms | 1.3° | ||
| 3 1:07 | hit by them | Desert Eagle | 312 ms | – | 10.5° | ||
| 3 1:06 | killed them | AK-47 | 547 ms | 641 ms | 0.4° | ||
| 4 bomb 0:34 | hit by them | M4A4 | 188 ms | – | 6.1° | ||
| 4 bomb 0:34 | killed them | AK-47 | 391 ms | 906 ms | 1.0° | ||
| 5 1:32 | killed by them | Desert Eagle | 281 ms | 281 ms | 5.1° | ||
| 6 1:23 | hit by them | SSG 08 | 391 ms | – | 0.8° | ||
| 6 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:21 | killed by them | SSG 08 | 328 ms | 328 ms | 0.5° | ||
| 7 1:17 | hit them | AK-47 | 469 ms | – | 3.9° | ||
| 7 0:45 | killed them | AK-47 | 312 ms | 719 ms | 7.3° | ||
| 7 0:45 | hit by them | AK-47 | 578 ms | – | 1.8° | ||
| 8 1:46 | killed by them | AWP | 281 ms | 281 ms | 1.7° | ||
| 9 1:17 | killed them | AWP | 125 ms | 125 ms | 0.5° | ||
| 9 0:16 | hit by them | MP7 | 453 ms | – | 3.5° | ||
| 9 0:10 | hit them | Glock-18 | 594 ms | – | 5.9° | ||
| 9 0:09 | killed by them | AK-47 | 1000 ms | 1094 ms | 49.6° | ||
| 10 1:25 | killed by them | AK-47 | 594 ms | 594 ms | 1.0° | ||
| 11 1:26 | killed them | MP7 | 1406 ms | 2703 ms | 14.8° | ||
| 11 1:26 | hit by them | AK-47 | 1625 ms | – | 2.3° | ||
| 11 1:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:22 | hit them | P2000 | 281 ms | – | 3.2° | ||
| 13 1:21 | killed by them | Tec-9 | 641 ms | 641 ms | 3.3° | ||
| 14 1:00 | hit them | P2000 | 438 ms | – | 0.5° | ||
| 14 bomb 0:37 | killed by them | MP7 | 484 ms | 719 ms | 1.9° | ||
| 14 bomb 0:37 | hit them | P2000 | 516 ms | – | 8.7° | ||
| 15 1:02 | killed them | M4A1-S | 484 ms | 781 ms | 5.6° | ||
| 15 1:02 | hit by them | AK-47 | 562 ms | – | 5.8° | ||
| 16 1:32 | killed by them | Desert Eagle | 328 ms | 1109 ms | 0.4° | ||
| 17 1:42 | killed them | M4A4 | 406 ms | 859 ms | 9.7° | ||
| 17 1:39 | hit by them | AK-47 | 328 ms | – | 0.7° | ||
| 17 1:39 | killed them | M4A4 | 547 ms | 641 ms | 6.2° | ||
| 17 1:15 | killed them | AK-47 | 406 ms | 406 ms | 2.6° | ||
| 18 1:08 | hit by them | MP7 | 391 ms | – | 2.4° | ||
| 18 1:08 | killed them | M4A4 | 531 ms | 531 ms | 4.5° | ||
| 18 bomb 0:37 | hit by them | AK-47 | 812 ms | – | 1.6° | ||
| 18 bomb 0:35 | killed by them | AK-47 | 516 ms | 609 ms | 1.0° | ||
| 18 bomb 0:35 | hit them | M4A4 | 547 ms | – | 11.4° | ||
| 19 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:40 | killed by them | AWP | 297 ms | 297 ms | 0.7° | ||
| 21 1:47 | killed by them | AK-47 | 297 ms | 688 ms | 1.5° | ||
| 22 1:14 | hit them | M4A4 | 828 ms | – | 10.5° | ||
| 22 1:14 | killed by them | Tec-9 | 1062 ms | 1062 ms | 3.4° | ||
| 23 0:58 | killed them | M4A1-S | 484 ms | 484 ms | 3.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | Glock-18 | 520 | fine - pros would have fired it too | 4/12 | killed them | 67% / 67% | |
| 2 0:55 | Glock-18 | 1136 | fine - pros would have fired it too | 0/5 | 20% / 39% | ||
| 3 1:07 | AK-47 | 428 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/7 | killed them | 18% / 48% | |
| 3 0:52 | AK-47 | 2318 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | 1% / 50% | ||
| 3 0:52 | AK-47 | 2324 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 19% / 50% | ||
| 4 bomb 0:34 | AK-47 | 785 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 6 1:23 | AK-47 | 1743 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 6 1:21 | AK-47 | 1742 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 44% | |
| 7 1:17 | AK-47 | 766 | fine - pros would have fired it too | 2/7 | 28% / 50% | ||
| 7 0:45 | AK-47 | 294 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/8 | killed them | 34% / 56% | |
| 9 1:17 | AWP | 1832 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 9 0:11 | Glock-18 | 434 | fired while moving (180 u/s), too fast to be accurate - stop first | 4/8 | cut short (a death, a reload) | 33% / 52% | |
| 10 1:36 | MP7 | 1275 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 3% / 46% | |
| 10 1:25 | MP7 | 1194 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 22% / 53% | |
| 11 1:26 | MP7 | 1079 | fine - pros would have fired it too | 4/10 | 35% / 50% | ||
| 11 1:25 | MP7 | 1073 | fine - pros would have fired it too | 3/5 | killed them | 46% / 48% | |
| 13 1:22 | USP-S | 386 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 48% / 48% | |
| 14 1:00 | USP-S | 1979 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | 17% / 41% | ||
| 14 bomb 0:37 | USP-S | 647 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 15 1:16 | M4A1-S | 1159 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/6 | 19% / 49% | ||
| 15 1:02 | M4A1-S | 536 | fired while moving (155 u/s), too fast to be accurate - stop first | 2/5 | killed them | 10% / 47% | |
| 16 1:31 | USP-S | 611 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 21% / 41% | |
| 17 1:42 | M4A4 | 312 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/10 | killed them | 25% / 49% | |
| 17 1:39 | M4A4 | 450 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/10 | killed them | 1% / 47% | |
| 17 1:15 | AK-47 | 683 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/3 | killed them | 5% / 48% | |
| 18 1:08 | M4A4 | 487 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/9 | killed them | 2% / 60% | |
| 18 bomb 0:35 | M4A4 | 1093 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 22 1:15 | M4A4 | 450 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 1% / 49% | |
| 23 0:58 | M4A1-S | 743 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
