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Dust II, lost 11-13 · Sun 18 Oct, 21:53

musikerGold Nova III

The match

Aim

391 msTTD532 msTTK3.0°Crosshair↓42%1st bullet15%Spray26%Head67%Counter-strafe

Scoreboard

58ADR67%KAST

Positioning

Shots

13/25Rushed↓1/11Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-473514%
USP-S1443%
SSG 081154%
Glock-181136%
M4A1-S825%
AWP838%
Tec-9333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1156 1:47 2 kills (Scout ×2), a wallbang, 1 headshot, in 26.5 s CT3.9
16/1155 0:56 2 kills (AWP ×2), in 7.1 s CT3.3
33/11511 1:24 1 kill (AWP), a wallbang CT2.2
44/11519 bomb 0:26 2 kills (AK-47 ×2), all headshots, in 11.4 s T1.2
52/11520 1:40 1 kill (AWP) T1.0
54/1157 1:13 1 kill (Scout), 1 headshot CT1.0
68/11517 1:25 1 kill (Scout) T0.4
86/1159 0:09 1 kill (AK-47), 1 headshot CT-0.2
92/1151 1:27 1 kill (USP-S), 1 headshot CT-0.4
95/11513 1:21 2 kills (Tec-9 ×2), 1 headshot, in 11 s T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:52 1v4 before the plant CT · 100 HP · B Doorslost - saved, the bomb went off · saw each other
4 bomb 0:40 1v5 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
5 0:59 1v3 before the plant CT · 100 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw each other
17 1:27 1v5 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
19 bomb 0:25 1v1 after the plant T · 100 HP · Sidewon - killed them · they saw them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 9 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:17 punishedhit by Praedium 0.3 s after throwing a smoke at B Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 752 units away, thrown in the open

Positioning

In 4 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 4 of your 29 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 0:50 KaizNMid Doorscover not used: 128 units away, they'd have seen only your headkilled them
15 1:10 KaizNTop Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
17 1:18 Ν Υ Σ ΑOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
18 1:29 KaizNTop Midcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradecMex was killed 277 units away: you traded in 2,906 ms (pros: 1,641 ms)
3 0:53 holdheld with Pablo, 757 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 0:52 tradePablo was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
5 1:16 tradenefizz was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
5 0:59 tradePablo was killed 754 units away: you traded in 2,172 ms (pros: 2,031 ms)
7 1:25 holdheld with ewlat, 1055 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:10 line of firestood in ewlat's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 bomb 0:09 in their waystood between ewlat and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 1:25 tradePablo was killed 1418 units away: you traded in 1,453 ms (pros: 2,609 ms)
12 1:17 line of firestood in cMex's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:42 tradecMex was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
15 1:11 tradenefizz was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
16 1:48 line of firestood in cMex's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
16 1:45 in their waystood between cMex and an enemy they could see, for 375 ms (pros: 125 ms at a time)
16 1:45 line of firestood in cMex's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:27 tradePablo was killed 997 units away: you traded in 1,609 ms (pros: 2,031 ms)
19 bomb 0:25 holdheld with nefizz, 867 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:25 tradenefizz was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
21 1:32 tradePablo was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 holdheld with nefizz, 789 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before nefizz)
21 1:27 tradenefizz was killed 820 units away: not traded within 5 s (pros: 625 ms)
22 1:31 tradecMex was killed 543 units away: not traded within 5 s (pros: 2,031 ms)
22 1:27 tradenefizz was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
23 1:44 holdheld with cMex, 245 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:44 tradecMex was killed 242 units away: not traded within 5 s (pros: 969 ms)
23 1:42 holdheld with Pablo, 1052 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 SEKSEKCİkilled themUSP-S297 ms1219 ms4.1°
1 1:27 SEKSEKCİhit by themGlock-181109 ms–30.6°
1 1:22 KaizNhit by themGlock-18406 ms–0.9°
1 1:21 KaizNhit themP2000922 ms–3.6°
1 bomb 0:29 Praediumhit themP2000266 ms–1.3°
3 1:16 Ν Υ Σ Αhit themM4A4500 ms–0.6°
4 bomb 0:34 Praediumhit themM4A4188 ms–6.1°
4 bomb 0:34 Praediumkilled by themAK-47391 ms906 ms1.0°
5 0:56 SEKSEKCİkilled themAWP266 ms266 ms0.4°
5 0:49 KaizNkilled themAWP953 ms953 ms26.6°
5 bomb 0:35 Agnostickilled by themAK-47297 ms297 ms14.0°
6 1:47 SEKSEKCİkilled themSSG 08422 ms422 ms0.7°
6 1:23 Praediumhit themSSG 08391 ms–0.8°
6 1:22 Praediumhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:21 Praediumkilled themSSG 08328 ms328 ms0.5°
6 1:10 KaizNhit by themAK-47219 ms–0.3°
7 1:17 Praediumhit by themAK-47469 ms–3.9°
7 1:13 Agnostichit by themAK-47625 ms–2.2°
7 1:13 Agnostickilled themSSG 08781 ms781 ms10.8°
7 1:08 KaizNkilled by themAK-47922 ms922 ms3.9°
8 bomb 0:09 Ν Υ Σ Αkilled by themMP7203 ms609 ms3.0°
9 0:10 Praediumhit by themGlock-18594 ms–5.9°
9 0:09 Praediumkilled themAK-471000 ms1094 ms49.6°
11 1:24 Praediumkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:37 SEKSEKCİhit by themAK-47297 ms–1.8°
12 bomb 0:35 SEKSEKCİkilled by themAK-47266 ms359 ms1.5°
13 1:22 Praediumhit by themP2000281 ms–3.2°
13 1:21 Praediumkilled themTec-9641 ms641 ms3.3°
13 1:10 KaizNkilled themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
14 1:00 Praediumhit by themP2000438 ms–0.5°
14 bomb 0:30 Ν Υ Σ Αkilled by themMP7234 ms797 ms6.8°
14 bomb 0:30 Ν Υ Σ Αhit themAK-47391 ms–1.6°
15 1:09 KaizNhit by themM4A4766 ms–3.5°
15 1:08 SEKSEKCİkilled by themAWP1016 ms1016 ms4.3°
16 1:45 KaizNkilled by themM4A4422 ms781 ms1.4°
17 1:25 KaizNkilled themSSG 08250 ms250 ms4.2°
17 1:17 Ν Υ Σ Αhit themGlock-18906 ms–10.5°
17 1:16 Ν Υ Σ Αhit by themM4A41203 ms–1.0°
17 1:15 Praediumkilled by themAK-47406 ms406 ms2.6°
18 1:32 KaizNhit themSSG 08359 ms–3.4°
18 1:29 KaizNkilled by themAK-47344 ms641 ms1.0°
19 bomb 0:26 SEKSEKCİkilled themAK-47219 ms219 ms0.4°
19 bomb 0:15 KaizNhit by themP2000484 ms–2.0°
19 bomb 0:14 KaizNkilled themAK-471047 ms1047 ms2.7°
20 1:40 Praediumkilled themAWP297 ms297 ms0.7°
21 1:16 KaizNhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:14 KaizNkilled by themSSG 08891 ms891 ms0.7°
22 1:00 Ν Υ Σ Αhit by themM4A4812 ms–11.2°
22 0:59 SEKSEKCİkilled by themMP7562 ms953 ms4.2°
23 1:18 KaizNkilled by themM4A4547 ms922 ms3.1°
24 1:20 SEKSEKCİkilled by themAWP328 ms328 ms0.7°

Shots

You fired 13 of your 25 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 SEKSEKCİUSP-S1127fine - pros would have fired it too3/6killed them57% / 57%
1 1:22 KaizNUSP-S996fired while moving (110 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 37%
1 1:21 KaizNUSP-S1007aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/3cut short (a death, a reload)18% / 41%
1 bomb 0:29 PraediumUSP-S2029fired while moving (163 u/s), too fast to be accurate - stop first2/723% / 32%
3 1:16 Ν Υ Σ ΑM4A1-S2197fine - pros would have fired it too1/32 bullets after pros would have stopped45% / 49%
4 bomb 0:34 PraediumM4A1-S802aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/615% / 46%
5 0:56 SEKSEKCİAWP2133fine - pros would have fired it too1/1killed them71% / 71%
5 0:49 KaizNAWP1388fine - pros would have fired it too1/1killed them86% / 86%
8 bomb 0:09 Ν Υ Σ ΑM4A1-S327fine - pros would have fired it too0/3cut short (a death, a reload)78% / 78%
9 0:10 PraediumAK-47405fired while moving (104 u/s), too fast to be accurate - stop first2/15killed them2% / 47%
11 1:33 KaizNAWP1267aim far off: your crosshair was about 3.5 player widths (112 units) off their body - get on target first0/11% / 70%
12 bomb 0:36 SEKSEKCİAWP1293fine - pros would have fired it too0/1cut short (a death, a reload)64% / 70%
13 1:22 PraediumTec-9384fine - pros would have fired it too1/4killed them57% / 57%
14 1:07 Ν Υ Σ ΑAK-472188fired while moving (183 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped8% / 62%
14 1:00 PraediumAK-471978fired while moving (154 u/s), too fast to be accurate - stop first0/21% / 48%
14 bomb 0:30 Ν Υ Σ ΑAK-47717fine - pros would have fired it too1/6cut short (a death, a reload)59% / 59%
17 1:17 Ν Υ Σ ΑGlock-181064fired while moving (238 u/s), too fast to be accurate - stop first4/101% / 42%
18 1:29 KaizNGlock-18754aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)8% / 37%
19 bomb 0:26 SEKSEKCİAK-471101fine - pros would have fired it too1/3killed them68% / 68%
19 bomb 0:17 KaizNAK-47602fired while moving (138 u/s), too fast to be accurate - stop first0/73% / 47%
19 bomb 0:15 KaizNAK-47602fired while moving (184 u/s), too fast to be accurate - stop first0/715% / 63%
19 bomb 0:14 KaizNAK-47609aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4killed them21% / 48%
20 1:40 PraediumAWP1555fine - pros would have fired it too1/1killed them84% / 84%
20 0:30 AgnosticAWP1192fine - pros would have fired it too0/1cut short (a death, a reload)74% / 80%
22 1:00 Ν Υ Σ ΑAWP694fine - pros would have fired it too0/159% / 74%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.