Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 14% |
| USP-S | 14 | 43% |
| SSG 08 | 11 | 54% |
| Glock-18 | 11 | 36% |
| M4A1-S | 8 | 25% |
| AWP | 8 | 38% |
| Tec-9 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/115 | 6 1:47 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 26.5 s CT | 3.9 |
| 16/115 | 5 0:56 | 2 kills (AWP ×2), in 7.1 s CT | 3.3 |
| 33/115 | 11 1:24 | 1 kill (AWP), a wallbang CT | 2.2 |
| 44/115 | 19 bomb 0:26 | 2 kills (AK-47 ×2), all headshots, in 11.4 s T | 1.2 |
| 52/115 | 20 1:40 | 1 kill (AWP) T | 1.0 |
| 54/115 | 7 1:13 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 68/115 | 17 1:25 | 1 kill (Scout) T | 0.4 |
| 86/115 | 9 0:09 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 92/115 | 1 1:27 | 1 kill (USP-S), 1 headshot CT | -0.4 |
| 95/115 | 13 1:21 | 2 kills (Tec-9 ×2), 1 headshot, in 11 s T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:52 | 1v4 before the plant CT · 100 HP · B Doors | lost - saved, the bomb went off · saw each other |
| 4 bomb 0:40 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 5 0:59 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 17 1:27 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 19 bomb 0:25 | 1v1 after the plant T · 100 HP · Side | won - killed them · they saw them first |
Throws
10 grenades: 9 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:17 | punished | hit by Praedium 0.3 s after throwing a smoke at B Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 752 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 0:50 | Mid Doors | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 15 1:10 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:18 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 18 1:29 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | cMex was killed 277 units away: you traded in 2,906 ms (pros: 1,641 ms) |
| 3 0:53 | hold | held with Pablo, 757 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 0:52 | trade | Pablo was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:16 | trade | nefizz was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:59 | trade | Pablo was killed 754 units away: you traded in 2,172 ms (pros: 2,031 ms) |
| 7 1:25 | hold | held with ewlat, 1055 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:10 | line of fire | stood in ewlat's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 bomb 0:09 | in their way | stood between ewlat and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 1:25 | trade | Pablo was killed 1418 units away: you traded in 1,453 ms (pros: 2,609 ms) |
| 12 1:17 | line of fire | stood in cMex's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:42 | trade | cMex was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:11 | trade | nefizz was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:48 | line of fire | stood in cMex's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 16 1:45 | in their way | stood between cMex and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 16 1:45 | line of fire | stood in cMex's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:27 | trade | Pablo was killed 997 units away: you traded in 1,609 ms (pros: 2,031 ms) |
| 19 bomb 0:25 | hold | held with nefizz, 867 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:25 | trade | nefizz was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:32 | trade | Pablo was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | hold | held with nefizz, 789 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before nefizz) |
| 21 1:27 | trade | nefizz was killed 820 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:31 | trade | cMex was killed 543 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:27 | trade | nefizz was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:44 | hold | held with cMex, 245 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:44 | trade | cMex was killed 242 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:42 | hold | held with Pablo, 1052 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed them | USP-S | 297 ms | 1219 ms | 4.1° | ||
| 1 1:27 | hit by them | Glock-18 | 1109 ms | – | 30.6° | ||
| 1 1:22 | hit by them | Glock-18 | 406 ms | – | 0.9° | ||
| 1 1:21 | hit them | P2000 | 922 ms | – | 3.6° | ||
| 1 bomb 0:29 | hit them | P2000 | 266 ms | – | 1.3° | ||
| 3 1:16 | hit them | M4A4 | 500 ms | – | 0.6° | ||
| 4 bomb 0:34 | hit them | M4A4 | 188 ms | – | 6.1° | ||
| 4 bomb 0:34 | killed by them | AK-47 | 391 ms | 906 ms | 1.0° | ||
| 5 0:56 | killed them | AWP | 266 ms | 266 ms | 0.4° | ||
| 5 0:49 | killed them | AWP | 953 ms | 953 ms | 26.6° | ||
| 5 bomb 0:35 | killed by them | AK-47 | 297 ms | 297 ms | 14.0° | ||
| 6 1:47 | killed them | SSG 08 | 422 ms | 422 ms | 0.7° | ||
| 6 1:23 | hit them | SSG 08 | 391 ms | – | 0.8° | ||
| 6 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:21 | killed them | SSG 08 | 328 ms | 328 ms | 0.5° | ||
| 6 1:10 | hit by them | AK-47 | 219 ms | – | 0.3° | ||
| 7 1:17 | hit by them | AK-47 | 469 ms | – | 3.9° | ||
| 7 1:13 | hit by them | AK-47 | 625 ms | – | 2.2° | ||
| 7 1:13 | killed them | SSG 08 | 781 ms | 781 ms | 10.8° | ||
| 7 1:08 | killed by them | AK-47 | 922 ms | 922 ms | 3.9° | ||
| 8 bomb 0:09 | killed by them | MP7 | 203 ms | 609 ms | 3.0° | ||
| 9 0:10 | hit by them | Glock-18 | 594 ms | – | 5.9° | ||
| 9 0:09 | killed them | AK-47 | 1000 ms | 1094 ms | 49.6° | ||
| 11 1:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:37 | hit by them | AK-47 | 297 ms | – | 1.8° | ||
| 12 bomb 0:35 | killed by them | AK-47 | 266 ms | 359 ms | 1.5° | ||
| 13 1:22 | hit by them | P2000 | 281 ms | – | 3.2° | ||
| 13 1:21 | killed them | Tec-9 | 641 ms | 641 ms | 3.3° | ||
| 13 1:10 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:00 | hit by them | P2000 | 438 ms | – | 0.5° | ||
| 14 bomb 0:30 | killed by them | MP7 | 234 ms | 797 ms | 6.8° | ||
| 14 bomb 0:30 | hit them | AK-47 | 391 ms | – | 1.6° | ||
| 15 1:09 | hit by them | M4A4 | 766 ms | – | 3.5° | ||
| 15 1:08 | killed by them | AWP | 1016 ms | 1016 ms | 4.3° | ||
| 16 1:45 | killed by them | M4A4 | 422 ms | 781 ms | 1.4° | ||
| 17 1:25 | killed them | SSG 08 | 250 ms | 250 ms | 4.2° | ||
| 17 1:17 | hit them | Glock-18 | 906 ms | – | 10.5° | ||
| 17 1:16 | hit by them | M4A4 | 1203 ms | – | 1.0° | ||
| 17 1:15 | killed by them | AK-47 | 406 ms | 406 ms | 2.6° | ||
| 18 1:32 | hit them | SSG 08 | 359 ms | – | 3.4° | ||
| 18 1:29 | killed by them | AK-47 | 344 ms | 641 ms | 1.0° | ||
| 19 bomb 0:26 | killed them | AK-47 | 219 ms | 219 ms | 0.4° | ||
| 19 bomb 0:15 | hit by them | P2000 | 484 ms | – | 2.0° | ||
| 19 bomb 0:14 | killed them | AK-47 | 1047 ms | 1047 ms | 2.7° | ||
| 20 1:40 | killed them | AWP | 297 ms | 297 ms | 0.7° | ||
| 21 1:16 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:14 | killed by them | SSG 08 | 891 ms | 891 ms | 0.7° | ||
| 22 1:00 | hit by them | M4A4 | 812 ms | – | 11.2° | ||
| 22 0:59 | killed by them | MP7 | 562 ms | 953 ms | 4.2° | ||
| 23 1:18 | killed by them | M4A4 | 547 ms | 922 ms | 3.1° | ||
| 24 1:20 | killed by them | AWP | 328 ms | 328 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 1127 | fine - pros would have fired it too | 3/6 | killed them | 57% / 57% | |
| 1 1:22 | USP-S | 996 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 37% | |
| 1 1:21 | USP-S | 1007 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 18% / 41% | |
| 1 bomb 0:29 | USP-S | 2029 | fired while moving (163 u/s), too fast to be accurate - stop first | 2/7 | 23% / 32% | ||
| 3 1:16 | M4A1-S | 2197 | fine - pros would have fired it too | 1/3 | 2 bullets after pros would have stopped | 45% / 49% | |
| 4 bomb 0:34 | M4A1-S | 802 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/6 | 15% / 46% | ||
| 5 0:56 | AWP | 2133 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 5 0:49 | AWP | 1388 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 8 bomb 0:09 | M4A1-S | 327 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 78% / 78% | |
| 9 0:10 | AK-47 | 405 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/15 | killed them | 2% / 47% | |
| 11 1:33 | AWP | 1267 | aim far off: your crosshair was about 3.5 player widths (112 units) off their body - get on target first | 0/1 | 1% / 70% | ||
| 12 bomb 0:36 | AWP | 1293 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 70% | |
| 13 1:22 | Tec-9 | 384 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 14 1:07 | AK-47 | 2188 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 8% / 62% | |
| 14 1:00 | AK-47 | 1978 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/2 | 1% / 48% | ||
| 14 bomb 0:30 | AK-47 | 717 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 59% / 59% | |
| 17 1:17 | Glock-18 | 1064 | fired while moving (238 u/s), too fast to be accurate - stop first | 4/10 | 1% / 42% | ||
| 18 1:29 | Glock-18 | 754 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 37% | |
| 19 bomb 0:26 | AK-47 | 1101 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 19 bomb 0:17 | AK-47 | 602 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/7 | 3% / 47% | ||
| 19 bomb 0:15 | AK-47 | 602 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/7 | 15% / 63% | ||
| 19 bomb 0:14 | AK-47 | 609 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | killed them | 21% / 48% | |
| 20 1:40 | AWP | 1555 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 20 0:30 | AWP | 1192 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 80% | |
| 22 1:00 | AWP | 694 | fine - pros would have fired it too | 0/1 | 59% / 74% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
