Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 132 | 39% |
| Glock-18 | 23 | 17% |
| AK-47 | 19 | 0% |
| P2000 | 17 | 35% |
| M4A4 | 10 | 20% |
| M4A1-S | 7 | 14% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/115 | 14 bomb 0:37 | 4 kills (MP7 ×4), 1 headshot, in 8.4 s CT | 10.6 |
| 90/115 | 24 1:28 | 1 kill (MP7) CT | -0.3 |
| 96/115 | 8 bomb 0:09 | 1 kill (MP7) T | -0.9 |
| 97/115 | 20 1:42 | 1 kill (MP7) CT | -1.0 |
| 104/115 | 13 1:14 | 1 kill (P2000) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:11 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 13 1:10 | 1v4 before the plant CT · 44 HP · CT Spawn | lost - died later · saw each other |
| 14 bomb 0:37 | 1v4 after the plant CT · 88 HP · Bombsite B | won - defused it after 4 kills · first fight won, saw each other |
Flashes
9 flashes: 0 good, 5 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | weak | barely blinded Pablo 1.6 s (0.1 s white), musiker 1.4 s (0.1 s white), cMex 0.8 s (0.1 s white) |
| 3 1:46 | misled a peek | barely blinded nefizz 2.5 s (0.3 s white), ewlat 1.4 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked ewlat 0.5 s after the pop; hit them first |
| 4 1:47 | weak | barely blinded ewlat 1.5 s (0.1 s white), cMex 0.7 s (0.1 s white) |
| 5 1:43 | weak | barely blinded ewlat 1.6 s (0.1 s white) |
| 6 1:48 | wasted | barely blinded ewlat 1.4 s (0.1 s white) |
| 8 1:47 | misled a peek | barely blinded nefizz 1.4 s (0.1 s white) the enemy was barely blinded, and Praedium peeked nefizz 0.9 s after the pop; got hit first |
| 9 1:47 | weak | barely blinded nefizz 1.5 s (0.1 s white); blinded SEKSEKCİ 2.4 s on the move through Outside Long - safe; blinded KaizN 2.1 s on the move through Outside Long - safe; blinded Agnostic 2.3 s on the move through Outside Long - safe |
| 10 1:48 | weak | barely blinded nefizz 1.9 s (0.1 s white), Pablo 1.3 s (0.1 s white) |
| 12 1:45 | misled a peek | barely blinded nefizz 2.5 s (0.3 s white); blinded Agnostic 2.4 s on the move through Long Doors - safe the enemy was barely blinded, and Agnostic peeked nefizz 1.2 s after the pop; hit them first |
Throws
28 grenades: 25 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:25 | punished | hit by Pablo with an HE out at Catwalk, 1.2 s before the throw - seen by 1 enemy for 1.0 s, the nearest 861 units away; a running throw |
| 15 1:26 | punished | killed by nefizz with an HE in hand at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1557 units away |
| 21 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1039 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:33 | Mid Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 6 1:27 | Catwalk | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 14 bomb 0:38 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:42 | trade | Agnostic was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:32 | trade | Praedium was killed 65 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:47 | trade | SEKSEKCİ was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:45 | trade | Agnostic was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:21 | trade | Praedium was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:46 | trade | Praedium was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:31 | trade | Agnostic was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:37 | in their way | stood between KaizN and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 10 1:42 | hold | held with SEKSEKCİ, 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before SEKSEKCİ) |
| 12 1:38 | peek together | peeked the same enemy as KaizN, 547 ms before them - early - you went first, alone |
| 13 1:36 | hold | held with Agnostic, 846 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:18 | trade | SEKSEKCİ was killed 369 units away: you traded in 3,922 ms (pros: 1,641 ms) |
| 14 1:43 | trade | SEKSEKCİ was killed 240 units away: not traded within 5 s (pros: 625 ms) |
| 14 0:59 | line of fire | stood in Praedium's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 0:36 | trade | KaizN was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:38 | hold | held with Praedium, 463 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms after Praedium) |
| 14 bomb 0:37 | trade | Praedium was killed 561 units away: you traded in 94 ms (pros: 625 ms) |
| 21 1:47 | trade | Praedium was killed 128 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:26 | hold | held with Agnostic, 720 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic) |
| 21 1:26 | hold | held with KaizN, 570 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after KaizN) |
| 22 1:22 | trade | KaizN was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | Glock-18 | 641 ms | – | 3.8° | ||
| 1 1:36 | hit them | Glock-18 | 484 ms | – | 4.0° | ||
| 1 1:33 | hit them | Glock-18 | 672 ms | – | 9.2° | ||
| 1 1:32 | killed by them | USP-S | 906 ms | 3219 ms | 51.7° | ||
| 1 1:31 | hit them | Glock-18 | 297 ms | – | 1.3° | ||
| 1 1:30 | hit by them | P2000 | 969 ms | – | 1.8° | ||
| 2 1:23 | hit by them | Dual Berettas | 375 ms | – | 7.1° | ||
| 2 1:22 | hit them | Glock-18 | 719 ms | – | 3.3° | ||
| 2 1:14 | hit them | Glock-18 | 297 ms | – | 4.6° | ||
| 2 1:13 | killed by them | Dual Berettas | 984 ms | 984 ms | 1.4° | ||
| 3 1:16 | hit by them | M4A4 | 500 ms | – | 0.6° | ||
| 5 1:30 | hit by them | Desert Eagle | 438 ms | – | 3.5° | ||
| 5 1:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:10 | killed by them | Desert Eagle | 172 ms | 172 ms | 1.1° | ||
| 6 1:28 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | hit by them | MP7 | 172 ms | – | 3.0° | ||
| 6 1:14 | killed by them | AWP | 312 ms | 312 ms | 2.1° | ||
| 7 1:30 | hit them | MP7 | 234 ms | – | 0.8° | ||
| 7 1:30 | killed by them | AK-47 | 375 ms | 672 ms | 3.0° | ||
| 8 bomb 0:09 | killed them | MP7 | 203 ms | 609 ms | 3.0° | ||
| 8 bomb 0:08 | hit them | MP7 | 625 ms | – | 7.0° | ||
| 8 bomb 0:08 | killed by them | AK-47 | 1031 ms | 1031 ms | 1.7° | ||
| 9 1:37 | killed by them | M4A4 | 469 ms | 828 ms | 2.3° | ||
| 10 1:42 | hit them | MP7 | 594 ms | – | 5.9° | ||
| 10 1:41 | killed by them | M4A1-S | 1031 ms | 1328 ms | 4.0° | ||
| 11 1:21 | killed by them | Desert Eagle | 2312 ms | 2312 ms | 19.7° | ||
| 12 1:38 | killed by them | AWP | 297 ms | 297 ms | 3.0° | ||
| 13 1:16 | killed them | P2000 | 328 ms | 2281 ms | 1.8° | ||
| 13 1:15 | hit by them | Glock-18 | 906 ms | – | 10.0° | ||
| 13 bomb 0:40 | hit them | P2000 | 359 ms | – | 3.4° | ||
| 13 bomb 0:33 | killed by them | R8 Revolver | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:44 | hit by them | MAC-10 | 234 ms | – | 2.3° | ||
| 14 1:44 | hit them | MP7 | 609 ms | – | 1.8° | ||
| 14 bomb 0:37 | killed them | MP7 | 672 ms | 750 ms | 7.8° | ||
| 14 bomb 0:36 | hit by them | MAC-10 | 969 ms | – | 3.1° | ||
| 14 bomb 0:36 | killed them | MP7 | 1000 ms | 1562 ms | 44.3° | ||
| 14 bomb 0:30 | killed them | MP7 | 234 ms | 797 ms | 6.8° | ||
| 14 bomb 0:30 | hit by them | AK-47 | 391 ms | – | 1.6° | ||
| 14 bomb 0:29 | killed them | MP7 | 297 ms | 625 ms | 5.7° | ||
| 14 bomb 0:28 | hit by them | MP7 | 516 ms | – | 16.2° | ||
| 15 1:26 | killed by them | SSG 08 | 438 ms | 438 ms | 0.6° | ||
| 17 1:17 | hit by them | Glock-18 | 906 ms | – | 10.5° | ||
| 17 1:16 | hit them | M4A4 | 1203 ms | – | 1.0° | ||
| 18 1:22 | killed by them | MP7 | 391 ms | 1281 ms | 2.1° | ||
| 18 1:22 | hit them | MP7 | 531 ms | – | 1.2° | ||
| 19 1:39 | killed by them | AWP | 281 ms | 281 ms | 1.2° | ||
| 20 1:44 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:43 | killed them | MP7 | 719 ms | 969 ms | 16.2° | ||
| 20 1:42 | hit by them | MAC-10 | 875 ms | – | 43.6° | ||
| 20 0:45 | hit them | MP7 | 375 ms | – | 2.3° | ||
| 20 0:45 | killed by them | AK-47 | 422 ms | 516 ms | 0.8° | ||
| 21 1:25 | hit them | MP7 | 94 ms | – | 53.8° | ||
| 21 0:55 | hit them | MP7 | 375 ms | – | 1.6° | ||
| 21 0:55 | killed by them | AK-47 | 1016 ms | 1516 ms | 12.6° | ||
| 22 1:08 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:08 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:00 | hit them | M4A4 | 812 ms | – | 11.2° | ||
| 22 0:58 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:19 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.0° | ||
| 24 1:28 | killed them | MP7 | 531 ms | 1172 ms | 4.4° | ||
| 24 1:28 | hit by them | Desert Eagle | 1000 ms | – | 48.2° | ||
| 24 1:26 | killed by them | AK-47 | 344 ms | 344 ms | 10.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 788 | fine - pros would have fired it too | 1/5 | 19% / 39% | ||
| 1 1:36 | Glock-18 | 718 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/4 | 6% / 49% | ||
| 1 1:33 | Glock-18 | 745 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/7 | 40% / 43% | ||
| 1 1:31 | Glock-18 | 686 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 12% / 40% | |
| 2 1:22 | Glock-18 | 576 | fine - pros would have fired it too | 1/7 | 23% / 46% | ||
| 2 1:14 | Glock-18 | 473 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 34% / 52% | |
| 3 1:16 | AK-47 | 2197 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 5% / 44% | |
| 5 1:33 | AK-47 | 682 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 5 1:32 | AK-47 | 691 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/7 | 1% / 49% | ||
| 5 1:31 | AK-47 | 700 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/3 | 1% / 52% | ||
| 5 1:30 | AK-47 | 703 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 15% / 52% | ||
| 5 1:20 | AK-47 | 768 | fine - pros would have fired it too | 0/4 | 29% / 47% | ||
| 5 1:11 | AK-47 | 830 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/5 | 9% / 55% | ||
| 7 1:30 | MP7 | 507 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 17% / 61% | |
| 8 bomb 0:09 | MP7 | 336 | fine - pros would have fired it too | 4/12 | killed them | 49% / 58% | |
| 10 1:42 | MP7 | 690 | fired while moving (193 u/s), too fast to be accurate - stop first | 4/12 | cut short (a death, a reload) | 10% / 48% | |
| 12 1:38 | MP7 | 566 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 18% / 46% | |
| 13 1:16 | P2000 | 738 | fine - pros would have fired it too | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 47% | |
| 13 1:14 | P2000 | 749 | fine - pros would have fired it too | 2/2 | killed them | 26% / 42% | |
| 13 1:10 | P2000 | 806 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/5 | 31% / 48% | ||
| 13 1:09 | P2000 | 799 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 3% / 52% | ||
| 13 bomb 0:40 | P2000 | 802 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/2 | 1% / 40% | ||
| 14 1:44 | MP7 | 735 | fine - pros would have fired it too | 3/12 | 68% / 68% | ||
| 14 bomb 0:37 | MP7 | 653 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 7/24 | killed them | 14% / 49% | |
| 14 bomb 0:30 | MP7 | 726 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/12 | killed them | 34% / 58% | |
| 14 bomb 0:29 | MP7 | 349 | fine - pros would have fired it too | 2/9 | killed them | 73% / 74% | |
| 17 1:17 | M4A4 | 1068 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 17 1:17 | M4A4 | 1078 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 61% | |
| 17 1:16 | M4A4 | 1082 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 17 1:16 | M4A4 | 1082 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 53% | |
| 17 1:16 | M4A4 | 1082 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 24% / 52% | ||
| 18 1:22 | MP7 | 961 | fired while moving (220 u/s), too fast to be accurate - stop first | 6/12 | cut short (a death, a reload) | 5% / 49% | |
| 20 0:45 | MP7 | 831 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 42% / 51% | |
| 21 1:25 | MP7 | 86 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 3/13 | 2% / 63% | ||
| 21 0:55 | MP7 | 798 | fired while moving (114 u/s), too fast to be accurate - stop first | 5/16 | cut short (a death, a reload) | 44% / 58% | |
| 22 1:00 | M4A1-S | 731 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/7 | 27% / 60% | ||
| 24 1:28 | MP7 | 230 | fine - pros would have fired it too | 6/15 | killed them | 51% / 55% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
