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Dust II, won 13-11 · Sun 18 Oct, 21:53

Ν Υ Σ ΑGold Nova II

The match

Aim

Scoreboard

61ADR83%KAST

Positioning

Shots

25/37Rushed↓6/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP713239%
Glock-182317%
AK-47190%
P20001735%
M4A41020%
M4A1-S714%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11514 bomb 0:37 4 kills (MP7 ×4), 1 headshot, in 8.4 s CT10.6
90/11524 1:28 1 kill (MP7) CT-0.3
96/1158 bomb 0:09 1 kill (MP7) T-0.9
97/11520 1:42 1 kill (MP7) CT-1.0
104/11513 1:14 1 kill (P2000) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:11 1v2 after the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
13 1:10 1v4 before the plant CT · 44 HP · CT Spawnlost - died later · saw each other
14 bomb 0:37 1v4 after the plant CT · 88 HP · Bombsite Bwon - defused it after 4 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 0 good, 5 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 weakbarely blinded Pablo 1.6 s (0.1 s white), musiker 1.4 s (0.1 s white), cMex 0.8 s (0.1 s white)
3 1:46 misled a peekbarely blinded nefizz 2.5 s (0.3 s white), ewlat 1.4 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked ewlat 0.5 s after the pop; hit them first
4 1:47 weakbarely blinded ewlat 1.5 s (0.1 s white), cMex 0.7 s (0.1 s white)
5 1:43 weakbarely blinded ewlat 1.6 s (0.1 s white)
6 1:48 wastedbarely blinded ewlat 1.4 s (0.1 s white)
8 1:47 misled a peekbarely blinded nefizz 1.4 s (0.1 s white) the enemy was barely blinded, and Praedium peeked nefizz 0.9 s after the pop; got hit first
9 1:47 weakbarely blinded nefizz 1.5 s (0.1 s white); blinded SEKSEKCİ 2.4 s on the move through Outside Long - safe; blinded KaizN 2.1 s on the move through Outside Long - safe; blinded Agnostic 2.3 s on the move through Outside Long - safe
10 1:48 weakbarely blinded nefizz 1.9 s (0.1 s white), Pablo 1.3 s (0.1 s white)
12 1:45 misled a peekbarely blinded nefizz 2.5 s (0.3 s white); blinded Agnostic 2.4 s on the move through Long Doors - safe the enemy was barely blinded, and Agnostic peeked nefizz 1.2 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 25 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:25 punishedhit by Pablo with an HE out at Catwalk, 1.2 s before the throw - seen by 1 enemy for 1.0 s, the nearest 861 units away; a running throw
15 1:26 punishedkilled by nefizz with an HE in hand at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 1557 units away
21 1:48 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1039 units away, thrown in the open; a running throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 25 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:33 ewlatMid Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
6 1:27 PabloCatwalkcover not used: 16 units away, they'd have seen only your headlived
14 bomb 0:38 cMexBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:42 tradeAgnostic was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
5 1:32 tradePraedium was killed 65 units away: not traded within 5 s (pros: 625 ms)
6 1:47 tradeSEKSEKCİ was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
6 1:45 tradeAgnostic was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
6 1:21 tradePraedium was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
8 1:46 tradePraedium was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
8 1:31 tradeAgnostic was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
9 1:37 in their waystood between KaizN and an enemy they could see, for 438 ms (pros: 125 ms at a time)
10 1:42 holdheld with SEKSEKCİ, 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before SEKSEKCİ)
12 1:38 peek togetherpeeked the same enemy as KaizN, 547 ms before them - early - you went first, alone
13 1:36 holdheld with Agnostic, 846 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:18 tradeSEKSEKCİ was killed 369 units away: you traded in 3,922 ms (pros: 1,641 ms)
14 1:43 tradeSEKSEKCİ was killed 240 units away: not traded within 5 s (pros: 625 ms)
14 0:59 line of firestood in Praedium's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 0:36 tradeKaizN was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:38 holdheld with Praedium, 463 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 203 ms after Praedium)
14 bomb 0:37 tradePraedium was killed 561 units away: you traded in 94 ms (pros: 625 ms)
21 1:47 tradePraedium was killed 128 units away: not traded within 5 s (pros: 625 ms)
21 1:26 holdheld with Agnostic, 720 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic)
21 1:26 holdheld with KaizN, 570 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after KaizN)
22 1:22 tradeKaizN was killed 724 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 ewlathit themGlock-18641 ms–3.8°
1 1:36 ewlathit themGlock-18484 ms–4.0°
1 1:33 ewlathit themGlock-18672 ms–9.2°
1 1:32 ewlatkilled by themUSP-S906 ms3219 ms51.7°
1 1:31 ewlathit themGlock-18297 ms–1.3°
1 1:30 Pablohit by themP2000969 ms–1.8°
2 1:23 nefizzhit by themDual Berettas375 ms–7.1°
2 1:22 nefizzhit themGlock-18719 ms–3.3°
2 1:14 nefizzhit themGlock-18297 ms–4.6°
2 1:13 nefizzkilled by themDual Berettas984 ms984 ms1.4°
3 1:16 musikerhit by themM4A4500 ms–0.6°
5 1:30 ewlathit by themDesert Eagle438 ms–3.5°
5 1:11 ewlathit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:10 ewlatkilled by themDesert Eagle172 ms172 ms1.1°
6 1:28 nefizzhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 Pablohit by themMP7172 ms–3.0°
6 1:14 nefizzkilled by themAWP312 ms312 ms2.1°
7 1:30 cMexhit themMP7234 ms–0.8°
7 1:30 cMexkilled by themAK-47375 ms672 ms3.0°
8 bomb 0:09 musikerkilled themMP7203 ms609 ms3.0°
8 bomb 0:08 ewlathit themMP7625 ms–7.0°
8 bomb 0:08 ewlatkilled by themAK-471031 ms1031 ms1.7°
9 1:37 cMexkilled by themM4A4469 ms828 ms2.3°
10 1:42 nefizzhit themMP7594 ms–5.9°
10 1:41 nefizzkilled by themM4A1-S1031 ms1328 ms4.0°
11 1:21 nefizzkilled by themDesert Eagle2312 ms2312 ms19.7°
12 1:38 nefizzkilled by themAWP297 ms297 ms3.0°
13 1:16 Pablokilled themP2000328 ms2281 ms1.8°
13 1:15 Pablohit by themGlock-18906 ms–10.0°
13 bomb 0:40 cMexhit themP2000359 ms–3.4°
13 bomb 0:33 cMexkilled by themR8 Revolver–––couldn't see them (a wallbang, a smoke) - not timed
14 1:44 ewlathit by themMAC-10234 ms–2.3°
14 1:44 ewlathit themMP7609 ms–1.8°
14 bomb 0:37 cMexkilled themMP7672 ms750 ms7.8°
14 bomb 0:36 nefizzhit by themMAC-10969 ms–3.1°
14 bomb 0:36 nefizzkilled themMP71000 ms1562 ms44.3°
14 bomb 0:30 musikerkilled themMP7234 ms797 ms6.8°
14 bomb 0:30 musikerhit by themAK-47391 ms–1.6°
14 bomb 0:29 ewlatkilled themMP7297 ms625 ms5.7°
14 bomb 0:28 ewlathit by themMP7516 ms–16.2°
15 1:26 nefizzkilled by themSSG 08438 ms438 ms0.6°
17 1:17 musikerhit by themGlock-18906 ms–10.5°
17 1:16 musikerhit themM4A41203 ms–1.0°
18 1:22 Pablokilled by themMP7391 ms1281 ms2.1°
18 1:22 Pablohit themMP7531 ms–1.2°
19 1:39 cMexkilled by themAWP281 ms281 ms1.2°
20 1:44 nefizzhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
20 1:43 nefizzkilled themMP7719 ms969 ms16.2°
20 1:42 nefizzhit by themMAC-10875 ms–43.6°
20 0:45 ewlathit themMP7375 ms–2.3°
20 0:45 ewlatkilled by themAK-47422 ms516 ms0.8°
21 1:25 cMexhit themMP794 ms–53.8°
21 0:55 ewlathit themMP7375 ms–1.6°
21 0:55 ewlatkilled by themAK-471016 ms1516 ms12.6°
22 1:08 ewlathit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:08 ewlathit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:00 musikerhit themM4A4812 ms–11.2°
22 0:58 ewlatkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:19 nefizzkilled by themDesert Eagle328 ms328 ms1.0°
24 1:28 nefizzkilled themMP7531 ms1172 ms4.4°
24 1:28 nefizzhit by themDesert Eagle1000 ms–48.2°
24 1:26 ewlatkilled by themAK-47344 ms344 ms10.5°

Shots

You fired 25 of your 37 first shots too soon: 16 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 ewlatGlock-18788fine - pros would have fired it too1/519% / 39%
1 1:36 ewlatGlock-18718aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/46% / 49%
1 1:33 ewlatGlock-18745fired while moving (240 u/s), too fast to be accurate - stop first1/740% / 43%
1 1:31 ewlatGlock-18686fired while moving (208 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)12% / 40%
2 1:22 nefizzGlock-18576fine - pros would have fired it too1/723% / 46%
2 1:14 nefizzGlock-18473fine - pros would have fired it too2/5cut short (a death, a reload)34% / 52%
3 1:16 musikerAK-472197aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/21 bullet after pros would have stopped5% / 44%
5 1:33 ewlatAK-47682fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
5 1:32 ewlatAK-47691fired while moving (166 u/s), too fast to be accurate - stop first0/71% / 49%
5 1:31 ewlatAK-47700aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/31% / 52%
5 1:30 ewlatAK-47703aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/215% / 52%
5 1:20 ewlatAK-47768fine - pros would have fired it too0/429% / 47%
5 1:11 ewlatAK-47830fired while moving (85 u/s), too fast to be accurate - stop first1/59% / 55%
7 1:30 cMexMP7507aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/6cut short (a death, a reload)17% / 61%
8 bomb 0:09 musikerMP7336fine - pros would have fired it too4/12killed them49% / 58%
10 1:42 nefizzMP7690fired while moving (193 u/s), too fast to be accurate - stop first4/12cut short (a death, a reload)10% / 48%
12 1:38 nefizzMP7566fired while moving (213 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)18% / 46%
13 1:16 PabloP2000738fine - pros would have fired it too3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 47%
13 1:14 PabloP2000749fine - pros would have fired it too2/2killed them26% / 42%
13 1:10 cMexP2000806fired while moving (240 u/s), too fast to be accurate - stop first0/531% / 48%
13 1:09 cMexP2000799aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/23% / 52%
13 bomb 0:40 cMexP2000802fired while moving (152 u/s), too fast to be accurate - stop first1/21% / 40%
14 1:44 ewlatMP7735fine - pros would have fired it too3/1268% / 68%
14 bomb 0:37 cMexMP7653aim far off: your crosshair was about a player's width (26 units) off their body - get on target first7/24killed them14% / 49%
14 bomb 0:30 musikerMP7726fired while moving (215 u/s), too fast to be accurate - stop first3/12killed them34% / 58%
14 bomb 0:29 ewlatMP7349fine - pros would have fired it too2/9killed them73% / 74%
17 1:17 musikerM4A41068fired while moving (92 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
17 1:17 musikerM4A41078fired while moving (164 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 61%
17 1:16 musikerM4A41082fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
17 1:16 musikerM4A41082fired while moving (77 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 53%
17 1:16 musikerM4A41082aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/224% / 52%
18 1:22 PabloMP7961fired while moving (220 u/s), too fast to be accurate - stop first6/12cut short (a death, a reload)5% / 49%
20 0:45 ewlatMP7831fired while moving (114 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)42% / 51%
21 1:25 cMexMP786aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first3/132% / 63%
21 0:55 ewlatMP7798fired while moving (114 u/s), too fast to be accurate - stop first5/16cut short (a death, a reload)44% / 58%
22 1:00 musikerM4A1-S731fired while moving (224 u/s), too fast to be accurate - stop first1/727% / 60%
24 1:28 nefizzMP7230fine - pros would have fired it too6/15killed them51% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.