Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 66 | 23% |
| AK-47 | 45 | 24% |
| Glock-18 | 22 | 54% |
| AWP | 10 | 60% |
| USP-S | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/115 | 15 1:11 | 2 kills (AWP ×2), in 2.4 s CT | 2.7 |
| 24/115 | 22 0:58 | 3 kills (MP7 ×3), in 24.8 s CT | 2.6 |
| 29/115 | 12 1:15 | 2 kills (AK-47 ×2), 1 headshot, in 12.6 s T | 2.3 |
| 42/115 | 24 1:20 | 2 kills (AWP ×2), 1 headshot, in 50.2 s CT | 1.5 |
| 64/115 | 8 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 15 s T | 0.6 |
| 80/115 | 5 1:16 | 1 kill (AWP), 1 headshot T | 0.0 |
| 87/115 | 4 1:22 | 1 kill (AWP) T | -0.3 |
| 103/115 | 11 1:11 | 1 kill (MP7) T | -1.2 |
| 105/115 | 9 1:38 | 1 kill (AK-47), 1 headshot T | -1.3 |
| 110/115 | 1 1:30 | 1 kill (Glock) T | -1.6 |
| 114/115 | 2 1:04 | 1 kill (Glock), 1 headshot T | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 22 0:58 | 1v2 before the plant CT · 100 HP · Long A | won - killed both · first fight won, saw them first |
Flashes
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:46 | wasted | no enemy blinded for long |
| 8 1:30 | wasted | no enemy blinded for long |
| 9 1:30 | wasted | no enemy blinded for long |
| 18 1:29 | wasted | no enemy blinded for long |
Throws
28 grenades: 25 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:16 | exposed | a molotov at Long A - seen by 2 enemies for 0.1 s, the nearest 1086 units away; a running throw |
| 12 bomb 0:15 | punished | killed by cMex with a molotov in hand at Middle - seen by 1 enemy for 0.6 s, the nearest 223 units away |
| 13 1:31 | exposed | an HE at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 687 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:31 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 1 1:28 | Extended A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 19 bomb 0:26 | Long Doors | cover not used: 32 units away, they'd have seen only your head | died | ||
| 20 1:39 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 22 0:59 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:13 | trade | Ν Υ Σ Α was killed 216 units away: not traded within 5 s (pros: 625 ms) |
| 2 0:57 | hold | held with Praedium, 733 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before Praedium) |
| 5 1:32 | hold | held with KaizN, 599 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after KaizN) |
| 7 1:25 | peek together | peeked the same enemy as Agnostic, 297 ms before them - early - you went first, alone |
| 7 1:23 | line of fire | stood in Agnostic's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 8 1:46 | trade | Praedium was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:06 | peek together | peeked the same enemy as Agnostic, 969 ms before them - early - you went first, alone |
| 10 1:42 | hold | held with KaizN, 816 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before KaizN) |
| 10 1:42 | hold | held with Ν Υ Σ Α, 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Ν Υ Σ Α) |
| 11 1:21 | trade | Ν Υ Σ Α was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:13 | trade | KaizN was killed 191 units away: you traded in 1,953 ms (pros: 969 ms) |
| 13 1:33 | trade | Agnostic was killed 781 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:58 | trade | Ν Υ Σ Α was killed 1404 units away: you traded in 1,422 ms (pros: 625 ms) |
| 24 1:12 | hold | held with Agnostic, 925 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 1:12 | trade | Agnostic was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed them | Glock-18 | 297 ms | 1344 ms | 1.3° | ||
| 1 1:31 | hit by them | Dual Berettas | 625 ms | – | 9.3° | ||
| 1 1:28 | killed by them | USP-S | 297 ms | 1219 ms | 4.1° | ||
| 1 1:27 | hit them | Glock-18 | 1109 ms | – | 30.6° | ||
| 2 1:06 | killed them | Glock-18 | 297 ms | 1672 ms | 3.9° | ||
| 2 1:05 | hit by them | Dual Berettas | 1547 ms | – | 6.8° | ||
| 2 0:57 | killed by them | MP9 | 531 ms | 750 ms | 4.6° | ||
| 4 1:22 | killed them | AWP | 891 ms | 891 ms | 6.9° | ||
| 4 1:16 | hit by them | M4A4 | 578 ms | – | 0.4° | ||
| 5 1:16 | killed them | AWP | 516 ms | 516 ms | 0.4° | ||
| 5 0:56 | killed by them | AWP | 266 ms | 266 ms | 0.4° | ||
| 6 1:47 | killed by them | SSG 08 | 422 ms | 422 ms | 0.7° | ||
| 7 1:24 | hit by them | AK-47 | 531 ms | – | 0.9° | ||
| 8 1:29 | killed them | AK-47 | 641 ms | 2672 ms | 2.1° | ||
| 8 bomb 0:38 | killed them | AK-47 | 453 ms | 453 ms | 7.3° | ||
| 8 bomb 0:11 | killed by them | AK-47 | 406 ms | 406 ms | 26.5° | ||
| 9 1:38 | killed them | AK-47 | 266 ms | 266 ms | 7.5° | ||
| 9 1:06 | killed by them | MP7 | 312 ms | 969 ms | 1.9° | ||
| 10 1:42 | killed by them | M4A1-S | 203 ms | 203 ms | 1.7° | ||
| 11 1:12 | killed them | MP7 | 500 ms | 1703 ms | 1.5° | ||
| 11 1:08 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:07 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:04 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:15 | killed them | AK-47 | 391 ms | 703 ms | 3.1° | ||
| 12 1:15 | hit by them | M4A4 | 531 ms | – | 0.4° | ||
| 12 bomb 0:37 | hit them | AK-47 | 297 ms | – | 1.8° | ||
| 12 bomb 0:35 | killed them | AK-47 | 266 ms | 359 ms | 1.5° | ||
| 12 bomb 0:15 | killed by them | AWP | 453 ms | 453 ms | 2.4° | ||
| 13 1:33 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed by them | Glock-18 | 344 ms | 547 ms | 4.2° | ||
| 13 1:18 | hit them | P2000 | 359 ms | – | 1.4° | ||
| 14 1:47 | hit by them | MAC-10 | 375 ms | – | 1.5° | ||
| 14 1:44 | killed by them | MAC-10 | 641 ms | 938 ms | 1.7° | ||
| 15 1:11 | killed them | AWP | 625 ms | 625 ms | 5.3° | ||
| 15 1:08 | killed them | AWP | 1016 ms | 1016 ms | 4.3° | ||
| 16 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:02 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:26 | killed by them | AK-47 | 219 ms | 219 ms | 0.4° | ||
| 20 1:45 | hit them | MP7 | 516 ms | – | 12.7° | ||
| 20 1:38 | killed by them | AK-47 | 719 ms | 1109 ms | 6.3° | ||
| 20 1:38 | hit them | MP7 | 859 ms | – | 3.2° | ||
| 22 0:59 | killed them | MP7 | 562 ms | 953 ms | 4.2° | ||
| 22 0:57 | killed them | MP7 | 703 ms | 1422 ms | 7.0° | ||
| 22 0:57 | hit by them | AK-47 | 797 ms | – | 49.7° | ||
| 22 0:34 | killed them | MP7 | 969 ms | 1047 ms | 3.3° | ||
| 24 1:20 | killed them | AWP | 328 ms | 328 ms | 0.7° | ||
| 24 0:30 | hit by them | MP7 | 234 ms | – | 2.7° | ||
| 24 0:30 | killed them | AWP | 516 ms | 516 ms | 5.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | Glock-18 | 1062 | fine - pros would have fired it too | 5/9 | killed them | 38% / 40% | |
| 1 1:28 | Glock-18 | 1121 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 9% / 35% | |
| 2 1:08 | Glock-18 | 443 | fine - pros would have fired it too | 0/3 | 32% / 51% | ||
| 2 1:06 | Glock-18 | 433 | fired while moving (196 u/s), too fast to be accurate - stop first | 6/12 | killed them | 51% / 62% | |
| 4 1:22 | AWP | 523 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 4 1:15 | AWP | 2153 | fine - pros would have fired it too | 0/1 | 67% / 67% | ||
| 5 1:31 | AWP | 1330 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 75% | |
| 5 1:16 | AWP | 1811 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 7 1:24 | AK-47 | 858 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/13 | 4 bullets after pros would have stopped | 0% / 51% | |
| 8 1:29 | AK-47 | 1001 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/14 | 3 bullets after pros would have stopped | 19% / 68% | |
| 8 1:27 | AK-47 | 941 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/8 | killed them | 7% / 47% | |
| 8 bomb 0:38 | AK-47 | 449 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 9 1:06 | AK-47 | 1113 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload); 1 bullet after pros would have stopped | 6% / 45% | |
| 10 1:42 | MP7 | 481 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 70% / 70% | |
| 11 1:13 | MP7 | 1110 | fired while moving (191 u/s), too fast to be accurate - stop first | 4/26 | killed them; 11 bullets after pros would have stopped | 44% / 58% | |
| 12 1:15 | AK-47 | 1168 | fine - pros would have fired it too | 2/6 | killed them | 43% / 45% | |
| 12 bomb 0:39 | AK-47 | 1138 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | 9% / 47% | ||
| 12 bomb 0:37 | AK-47 | 1293 | fine - pros would have fired it too | 2/4 | 48% / 48% | ||
| 12 bomb 0:35 | AK-47 | 1257 | fine - pros would have fired it too | 2/4 | killed them | 41% / 47% | |
| 13 1:18 | USP-S | 874 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 26% / 47% | |
| 14 1:44 | USP-S | 542 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 48% / 55% | |
| 15 1:11 | AWP | 1606 | fine - pros would have fired it too | 2/2 | killed them | 83% / 83% | |
| 16 1:47 | AWP | 2196 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 78% | |
| 19 bomb 0:30 | AWP | 939 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 45% / 78% | ||
| 20 1:46 | MP7 | 706 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/30 | cut short (a death, a reload); 16 bullets after pros would have stopped | 2% / 60% | |
| 20 1:38 | MP7 | 589 | fired while moving (119 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 5% / 51% | |
| 22 0:59 | MP7 | 1351 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/13 | killed them; 1 bullet after pros would have stopped | 32% / 50% | |
| 22 0:57 | MP7 | 1555 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 3/17 | killed them; 10 bullets after pros would have stopped | 2% / 57% | |
| 22 0:46 | MP7 | 1018 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/5 | 12% / 47% | ||
| 22 0:34 | MP7 | 724 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/9 | killed them | 53% / 61% | |
| 24 1:20 | AWP | 2626 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 24 0:30 | AWP | 1705 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
