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Dust II, won 13-11 · Sun 18 Oct, 21:53

SEKSEKCİGold Nova III

The match

Aim

516 msTTD891 msTTK3.6°Crosshair↓42%1st bullet24%Spray12%Head55%Counter-strafe

Scoreboard

63ADR83%KAST

Positioning

Shots

17/32Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP76623%
AK-474524%
Glock-182254%
AWP1060%
USP-S520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/11515 1:11 2 kills (AWP ×2), in 2.4 s CT2.7
24/11522 0:58 3 kills (MP7 ×3), in 24.8 s CT2.6
29/11512 1:15 2 kills (AK-47 ×2), 1 headshot, in 12.6 s T2.3
42/11524 1:20 2 kills (AWP ×2), 1 headshot, in 50.2 s CT1.5
64/1158 1:26 2 kills (AK-47 ×2), 1 headshot, in 15 s T0.6
80/1155 1:16 1 kill (AWP), 1 headshot T0.0
87/1154 1:22 1 kill (AWP) T-0.3
103/11511 1:11 1 kill (MP7) T-1.2
105/1159 1:38 1 kill (AK-47), 1 headshot T-1.3
110/1151 1:30 1 kill (Glock) T-1.6
114/1152 1:04 1 kill (Glock), 1 headshot T-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
22 0:58 1v2 before the plant CT · 100 HP · Long Awon - killed both · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:46 wastedno enemy blinded for long
8 1:30 wastedno enemy blinded for long
9 1:30 wastedno enemy blinded for long
18 1:29 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 25 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:16 exposeda molotov at Long A - seen by 2 enemies for 0.1 s, the nearest 1086 units away; a running throw
12 bomb 0:15 punishedkilled by cMex with a molotov in hand at Middle - seen by 1 enemy for 0.6 s, the nearest 223 units away
13 1:31 exposedan HE at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 687 units away; a running throw

Positioning

In 5 of your 33 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 8 of your 23 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:31 cMexExtended Acover not used: 64 units away, they'd have seen only your headkilled them
1 1:28 musikerExtended Acover not used: 32 units away, they'd have seen only your headdied
19 bomb 0:26 musikerLong Doorscover not used: 32 units away, they'd have seen only your headdied
20 1:39 ewlatTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
22 0:59 musikerLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:13 tradeΝ Υ Σ Α was killed 216 units away: not traded within 5 s (pros: 625 ms)
2 0:57 holdheld with Praedium, 733 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before Praedium)
5 1:32 holdheld with KaizN, 599 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after KaizN)
7 1:25 peek togetherpeeked the same enemy as Agnostic, 297 ms before them - early - you went first, alone
7 1:23 line of firestood in Agnostic's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
8 1:46 tradePraedium was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
9 1:06 peek togetherpeeked the same enemy as Agnostic, 969 ms before them - early - you went first, alone
10 1:42 holdheld with KaizN, 816 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before KaizN)
10 1:42 holdheld with Ν Υ Σ Α, 260 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Ν Υ Σ Α)
11 1:21 tradeΝ Υ Σ Α was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
11 1:13 tradeKaizN was killed 191 units away: you traded in 1,953 ms (pros: 969 ms)
13 1:33 tradeAgnostic was killed 781 units away: not traded within 5 s (pros: 2,031 ms)
22 0:58 tradeΝ Υ Σ Α was killed 1404 units away: you traded in 1,422 ms (pros: 625 ms)
24 1:12 holdheld with Agnostic, 925 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 1:12 tradeAgnostic was killed 902 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 cMexkilled themGlock-18297 ms1344 ms1.3°
1 1:31 cMexhit by themDual Berettas625 ms–9.3°
1 1:28 musikerkilled by themUSP-S297 ms1219 ms4.1°
1 1:27 musikerhit themGlock-181109 ms–30.6°
2 1:06 nefizzkilled themGlock-18297 ms1672 ms3.9°
2 1:05 nefizzhit by themDual Berettas1547 ms–6.8°
2 0:57 ewlatkilled by themMP9531 ms750 ms4.6°
4 1:22 nefizzkilled themAWP891 ms891 ms6.9°
4 1:16 ewlathit by themM4A4578 ms–0.4°
5 1:16 nefizzkilled themAWP516 ms516 ms0.4°
5 0:56 musikerkilled by themAWP266 ms266 ms0.4°
6 1:47 musikerkilled by themSSG 08422 ms422 ms0.7°
7 1:24 ewlathit by themAK-47531 ms–0.9°
8 1:29 nefizzkilled themAK-47641 ms2672 ms2.1°
8 bomb 0:38 cMexkilled themAK-47453 ms453 ms7.3°
8 bomb 0:11 ewlatkilled by themAK-47406 ms406 ms26.5°
9 1:38 nefizzkilled themAK-47266 ms266 ms7.5°
9 1:06 Pablokilled by themMP7312 ms969 ms1.9°
10 1:42 nefizzkilled by themM4A1-S203 ms203 ms1.7°
11 1:12 nefizzkilled themMP7500 ms1703 ms1.5°
11 1:08 cMexhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
11 1:07 cMexhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
11 1:04 cMexkilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 ewlatkilled themAK-47391 ms703 ms3.1°
12 1:15 ewlathit by themM4A4531 ms–0.4°
12 bomb 0:37 musikerhit themAK-47297 ms–1.8°
12 bomb 0:35 musikerkilled themAK-47266 ms359 ms1.5°
12 bomb 0:15 cMexkilled by themAWP453 ms453 ms2.4°
13 1:33 cMexhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 Pablokilled by themGlock-18344 ms547 ms4.2°
13 1:18 Pablohit themP2000359 ms–1.4°
14 1:47 ewlathit by themMAC-10375 ms–1.5°
14 1:44 ewlatkilled by themMAC-10641 ms938 ms1.7°
15 1:11 nefizzkilled themAWP625 ms625 ms5.3°
15 1:08 musikerkilled themAWP1016 ms1016 ms4.3°
16 1:34 nefizzhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:02 cMexkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:26 musikerkilled by themAK-47219 ms219 ms0.4°
20 1:45 Pablohit themMP7516 ms–12.7°
20 1:38 ewlatkilled by themAK-47719 ms1109 ms6.3°
20 1:38 ewlathit themMP7859 ms–3.2°
22 0:59 musikerkilled themMP7562 ms953 ms4.2°
22 0:57 ewlatkilled themMP7703 ms1422 ms7.0°
22 0:57 ewlathit by themAK-47797 ms–49.7°
22 0:34 Pablokilled themMP7969 ms1047 ms3.3°
24 1:20 musikerkilled themAWP328 ms328 ms0.7°
24 0:30 cMexhit by themMP7234 ms–2.7°
24 0:30 cMexkilled themAWP516 ms516 ms5.1°

Shots

You fired 17 of your 32 first shots too soon: 12 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 46 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 cMexGlock-181062fine - pros would have fired it too5/9killed them38% / 40%
1 1:28 musikerGlock-181121too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)9% / 35%
2 1:08 nefizzGlock-18443fine - pros would have fired it too0/332% / 51%
2 1:06 nefizzGlock-18433fired while moving (196 u/s), too fast to be accurate - stop first6/12killed them51% / 62%
4 1:22 nefizzAWP523fine - pros would have fired it too1/1killed them75% / 75%
4 1:15 ewlatAWP2153fine - pros would have fired it too0/167% / 67%
5 1:31 cMexAWP1330aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)12% / 75%
5 1:16 nefizzAWP1811fine - pros would have fired it too1/1killed them78% / 78%
7 1:24 ewlatAK-47858fired while moving (215 u/s), too fast to be accurate - stop first0/134 bullets after pros would have stopped0% / 51%
8 1:29 nefizzAK-471001fired while moving (184 u/s), too fast to be accurate - stop first2/143 bullets after pros would have stopped19% / 68%
8 1:27 nefizzAK-47941fired while moving (144 u/s), too fast to be accurate - stop first1/8killed them7% / 47%
8 bomb 0:38 cMexAK-47449fine - pros would have fired it too1/5killed them66% / 66%
9 1:06 PabloAK-471113fired while moving (207 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload); 1 bullet after pros would have stopped6% / 45%
10 1:42 nefizzMP7481fine - pros would have fired it too0/3cut short (a death, a reload)70% / 70%
11 1:13 nefizzMP71110fired while moving (191 u/s), too fast to be accurate - stop first4/26killed them; 11 bullets after pros would have stopped44% / 58%
12 1:15 ewlatAK-471168fine - pros would have fired it too2/6killed them43% / 45%
12 bomb 0:39 musikerAK-471138fired while moving (89 u/s), too fast to be accurate - stop first0/29% / 47%
12 bomb 0:37 musikerAK-471293fine - pros would have fired it too2/448% / 48%
12 bomb 0:35 musikerAK-471257fine - pros would have fired it too2/4killed them41% / 47%
13 1:18 PabloUSP-S874fine - pros would have fired it too1/1cut short (a death, a reload)26% / 47%
14 1:44 ewlatUSP-S542fine - pros would have fired it too0/4cut short (a death, a reload)48% / 55%
15 1:11 nefizzAWP1606fine - pros would have fired it too2/2killed them83% / 83%
16 1:47 PabloAWP2196aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)17% / 78%
19 bomb 0:30 nefizzAWP939aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/145% / 78%
20 1:46 PabloMP7706fired while moving (220 u/s), too fast to be accurate - stop first2/30cut short (a death, a reload); 16 bullets after pros would have stopped2% / 60%
20 1:38 ewlatMP7589fired while moving (119 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)5% / 51%
22 0:59 musikerMP71351fired while moving (220 u/s), too fast to be accurate - stop first3/13killed them; 1 bullet after pros would have stopped32% / 50%
22 0:57 ewlatMP71555aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first3/17killed them; 10 bullets after pros would have stopped2% / 57%
22 0:46 PabloMP71018fired while moving (138 u/s), too fast to be accurate - stop first0/512% / 47%
22 0:34 PabloMP7724fired while moving (106 u/s), too fast to be accurate - stop first2/9killed them53% / 61%
24 1:20 musikerAWP2626fine - pros would have fired it too1/1killed them72% / 72%
24 0:30 cMexAWP1705fine - pros would have fired it too1/1killed them74% / 74%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.