Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 31 | 23% |
| AK-47 | 25 | 16% |
| Desert Eagle | 20 | 40% |
| Dual Berettas | 19 | 37% |
| M4A1-S | 12 | 50% |
| Glock-18 | 12 | 17% |
| AWP | 10 | 50% |
| USP-S | 4 | 25% |
| SSG 08 | 3 | 33% |
| P2000 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/115 | 1 1:22 | 3 kills (USP-S ×2, Dualies), all headshots, in 17.9 s CT | 4.3 |
| 11/115 | 11 1:21 | 2 kills (Deagle ×2), 1 headshot, in 8.1 s CT | 3.7 |
| 17/115 | 8 1:46 | 2 kills (AWP ×2), in 8.6 s CT | 3.2 |
| 25/115 | 23 1:19 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 27/115 | 10 1:42 | 2 kills (M4A1-S ×2), 1 headshot, in 1 s CT | 2.4 |
| 30/115 | 19 bomb 0:37 | 1 kill (AWP), 1 through smoke T | 2.2 |
| 37/115 | 12 1:42 | 2 kills (AWP ×2), in 3.7 s CT | 2.0 |
| 41/115 | 3 1:42 | 1 kill (Deagle), 1 while flashed, 1 headshot CT | 1.6 |
| 50/115 | 15 1:26 | 1 kill (Scout), 1 headshot T | 1.0 |
| 58/115 | 7 1:07 | 1 kill (AWP) CT | 0.8 |
| 59/115 | 6 1:14 | 1 kill (AWP) CT | 0.8 |
| 106/115 | 13 1:33 | 1 kill (Glock), 1 headshot T | -1.4 |
| 113/115 | 2 1:13 | 1 kill (Dualies) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:08 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
14 flashes: 7 good, 0 weak, 5 wasted, 2 that hurt your team. A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:06 | misled a peek | barely blinded SEKSEKCİ 0.8 s (0.1 s white) the enemy was barely blinded, and nefizz peeked SEKSEKCİ 0.3 s after the pop; got hit first |
| 3 1:47 | wasted | no enemy blinded for long |
| 3 1:45 | good | blinded Agnostic 3.2 s (0.6 s white); blinded themselves 1.7 s on the move through Long A - safe ewlat peeked Agnostic 0.2 s before the pop - late - it popped just after they showed; got hit first |
| 4 1:24 | wasted | no enemy blinded for long; blinded ewlat 2.2 s on the move through Long A - safe |
| 7 0:59 | good | blinded SEKSEKCİ 3.5 s (0.8 s white) |
| 10 1:48 | wasted | no enemy blinded for long |
| 10 1:44 | good | blinded Ν Υ Σ Α 4.5 s (1.7 s white), SEKSEKCİ 3.3 s (0.7 s white); blinded themselves 1.8 s on the move through Long A - safe; blinded Pablo 2.2 s on the move through Long A - safe |
| 14 1:47 | good | blinded Ν Υ Σ Α 3.7 s (1.0 s white), SEKSEKCİ 3.7 s (1.0 s white) ewlat peeked SEKSEKCİ 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 14 1:46 | good | blinded SEKSEKCİ 3.5 s (0.9 s white) ewlat peeked SEKSEKCİ 1.6 s after the pop - too early - the enemy had recovered; hit them first |
| 16 1:42 | good | blinded KaizN 3.7 s (1.0 s white) |
| 16 1:38 | good | blinded Agnostic 3.7 s (1.0 s white) cMex peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
| 18 1:46 | wasted | no enemy blinded for long |
| 19 1:17 | wasted | barely blinded Agnostic 0.7 s (0.1 s white); blinded Pablo 4.6 s on the move through A Ramp - safe |
| 21 1:48 | misled a peek | barely blinded Praedium 1.4 s (0.1 s white), Ν Υ Σ Α 1.3 s (0.1 s white) the enemy was barely blinded, and Pablo peeked Praedium 0.4 s after the pop; hit them first |
Throws
28 grenades: 24 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:08 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 443 units away, thrown in the open; a running throw |
| 4 1:30 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1281 units away; a running throw |
| 5 1:17 | punished | killed by SEKSEKCİ 0.5 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1803 units away, thrown in the open; a running throw |
| 14 0:40 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 625 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:42 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 19 bomb 0:38 | Long A | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:28 | trade | ewlat was killed 472 units away: you traded in 953 ms (pros: 625 ms) |
| 3 1:43 | trade | ewlat was killed 273 units away: you traded in 1,125 ms (pros: 625 ms) |
| 7 1:08 | trade | cMex was killed 1815 units away: you traded in 1,875 ms (pros: 2,609 ms) |
| 7 1:08 | trade | musiker was killed 1453 units away: you traded in 1,375 ms (pros: 2,609 ms) |
| 8 1:45 | hold | held with Pablo, 965 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:44 | trade | Pablo was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:20 | line of fire | stood in musiker's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 13 1:18 | peek together | peeked the same enemy as musiker, 438 ms before them - early - you went first, alone |
| 14 bomb 0:37 | hold | held with cMex, 472 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after cMex) |
| 14 bomb 0:37 | trade | cMex was killed 467 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:42 | trade | cMex was killed 467 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:38 | trade | cMex was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:39 | trade | ewlat was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:39 | trade | Pablo was killed 813 units away: you traded in 2,219 ms (pros: 625 ms) |
| 21 1:32 | trade | Pablo was killed 81 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:29 | hold | held with musiker, 789 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after musiker) |
| 21 1:28 | in their way | stood between musiker and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 22 1:32 | hold | held with cMex, 919 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:31 | trade | cMex was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed them | USP-S | 1953 ms | 1953 ms | 14.8° | ||
| 1 bomb 0:37 | hit by them | Glock-18 | 703 ms | – | 2.1° | ||
| 1 bomb 0:34 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:27 | killed them | Dual Berettas | 1016 ms | 1469 ms | 51.4° | ||
| 2 1:23 | hit them | Dual Berettas | 375 ms | – | 7.1° | ||
| 2 1:22 | hit by them | Glock-18 | 719 ms | – | 3.3° | ||
| 2 1:14 | hit by them | Glock-18 | 297 ms | – | 4.6° | ||
| 2 1:13 | killed them | Dual Berettas | 984 ms | 984 ms | 1.4° | ||
| 2 1:06 | killed by them | Glock-18 | 297 ms | 1672 ms | 3.9° | ||
| 2 1:05 | hit them | Dual Berettas | 1547 ms | – | 6.8° | ||
| 3 1:42 | hit by them | AK-47 | 594 ms | – | 12.0° | ||
| 3 1:42 | killed them | Desert Eagle | 359 ms | 359 ms | 0.4° | ||
| 3 1:07 | hit them | Desert Eagle | 312 ms | – | 10.5° | ||
| 3 1:06 | killed by them | AK-47 | 547 ms | 641 ms | 0.4° | ||
| 4 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | killed by them | AWP | 891 ms | 891 ms | 6.9° | ||
| 5 1:16 | killed by them | AWP | 516 ms | 516 ms | 0.4° | ||
| 6 1:28 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | killed them | AWP | 312 ms | 312 ms | 2.1° | ||
| 7 1:07 | killed them | AWP | 250 ms | 250 ms | 1.7° | ||
| 7 0:45 | killed by them | AK-47 | 312 ms | 719 ms | 7.3° | ||
| 7 0:45 | hit them | AK-47 | 578 ms | – | 1.8° | ||
| 8 1:46 | killed them | AWP | 281 ms | 281 ms | 1.7° | ||
| 8 1:37 | hit by them | AK-47 | 422 ms | – | 0.9° | ||
| 8 1:37 | killed them | AWP | 531 ms | 531 ms | 4.9° | ||
| 8 1:29 | killed by them | AK-47 | 641 ms | 2672 ms | 2.1° | ||
| 9 1:38 | killed by them | AK-47 | 266 ms | 266 ms | 7.5° | ||
| 10 1:42 | killed them | M4A1-S | 203 ms | 203 ms | 1.7° | ||
| 10 1:42 | hit by them | MP7 | 594 ms | – | 5.9° | ||
| 10 1:41 | killed them | M4A1-S | 1031 ms | 1328 ms | 4.0° | ||
| 10 1:41 | hit them | M4A4 | 266 ms | – | 7.3° | ||
| 10 1:41 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:21 | killed them | Desert Eagle | 2312 ms | 2312 ms | 19.7° | ||
| 11 1:15 | killed them | Desert Eagle | 516 ms | 1812 ms | 1.5° | ||
| 11 1:14 | hit by them | Desert Eagle | 1328 ms | – | 0.4° | ||
| 11 1:12 | killed by them | MP7 | 500 ms | 1703 ms | 1.5° | ||
| 12 1:43 | hit by them | Galil AR | 516 ms | – | 1.0° | ||
| 12 1:42 | killed them | AWP | 234 ms | 234 ms | 4.7° | ||
| 12 1:38 | killed them | AWP | 297 ms | 297 ms | 3.0° | ||
| 12 1:37 | killed by them | Galil AR | 406 ms | 484 ms | 5.1° | ||
| 13 1:34 | killed them | Glock-18 | 1891 ms | 2719 ms | 0.6° | ||
| 13 1:17 | hit them | Glock-18 | 1016 ms | – | 0.8° | ||
| 13 1:17 | hit by them | P2000 | 1203 ms | – | 1.1° | ||
| 14 0:44 | hit them | MAC-10 | 562 ms | – | 5.7° | ||
| 14 0:43 | hit by them | Desert Eagle | 1375 ms | – | 1.1° | ||
| 14 bomb 0:36 | hit them | MAC-10 | 969 ms | – | 3.1° | ||
| 14 bomb 0:36 | killed by them | MP7 | 1000 ms | 1562 ms | 44.3° | ||
| 15 1:26 | killed them | SSG 08 | 438 ms | 438 ms | 0.6° | ||
| 15 1:13 | hit by them | M4A4 | 438 ms | – | 0.4° | ||
| 15 1:11 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | killed by them | AWP | 625 ms | 625 ms | 5.3° | ||
| 16 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | killed by them | M4A1-S | 453 ms | 1453 ms | 0.7° | ||
| 16 1:29 | hit them | AK-47 | 500 ms | – | 2.1° | ||
| 17 1:42 | killed by them | M4A4 | 406 ms | 859 ms | 9.7° | ||
| 18 1:31 | killed by them | AK-47 | 406 ms | 406 ms | 2.2° | ||
| 19 bomb 0:37 | killed them | AWP | 1125 ms | 1125 ms | 4.3° | ||
| 19 bomb 0:25 | killed by them | AWP | 281 ms | 281 ms | 1.3° | ||
| 20 1:44 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:43 | killed by them | MP7 | 719 ms | 969 ms | 16.2° | ||
| 20 1:42 | hit them | MAC-10 | 875 ms | – | 43.6° | ||
| 21 1:28 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:28 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:19 | killed them | Desert Eagle | 328 ms | 328 ms | 1.0° | ||
| 23 1:18 | killed by them | M4A4 | 250 ms | 2875 ms | 0.3° | ||
| 23 1:18 | hit them | Desert Eagle | 344 ms | – | 2.3° | ||
| 23 1:15 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:28 | killed by them | MP7 | 531 ms | 1172 ms | 4.4° | ||
| 24 1:28 | hit them | Desert Eagle | 1000 ms | – | 48.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | USP-S | 363 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 1 bomb 0:37 | USP-S | 1629 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 44% | |
| 1 bomb 0:37 | USP-S | 1630 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | 4% / 45% | ||
| 1 bomb 0:34 | USP-S | 1643 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 36% | |
| 1 bomb 0:27 | Dual Berettas | 948 | fine - pros would have fired it too | 3/4 | killed them | 30% / 44% | |
| 2 1:23 | Dual Berettas | 583 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 42% | |
| 2 1:22 | Dual Berettas | 575 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/5 | 16% / 51% | ||
| 2 1:14 | Dual Berettas | 475 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 54% | |
| 2 1:13 | Dual Berettas | 485 | fine - pros would have fired it too | 1/1 | killed them | 40% / 49% | |
| 2 1:06 | Dual Berettas | 428 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 8% / 45% | |
| 3 1:43 | Desert Eagle | 1091 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 34% | |
| 3 1:42 | Desert Eagle | 1089 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 3 1:07 | Desert Eagle | 428 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 54% | |
| 6 1:40 | AWP | 1150 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 23% / 63% | ||
| 7 1:07 | AWP | 766 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 36% / 86% | |
| 7 0:45 | AK-47 | 302 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 51% / 54% | |
| 8 1:37 | AWP | 1042 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 8 1:29 | AWP | 988 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 58% / 72% | |
| 9 1:39 | Desert Eagle | 518 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 10 1:42 | M4A1-S | 481 | fine - pros would have fired it too | 6/16 | killed them | 70% / 70% | |
| 11 1:22 | Desert Eagle | 1139 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 38% | |
| 11 1:21 | Desert Eagle | 1144 | fine - pros would have fired it too | 1/1 | killed them | 35% / 40% | |
| 11 1:15 | Desert Eagle | 1327 | fine - pros would have fired it too | 1/2 | 44% / 47% | ||
| 11 1:13 | Desert Eagle | 1322 | fine - pros would have fired it too | 1/3 | killed them | 30% / 42% | |
| 12 1:44 | AWP | 434 | fine - pros would have fired it too | 1/2 | killed them | 78% / 78% | |
| 12 1:38 | AWP | 563 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | killed them | 37% / 86% | |
| 13 1:35 | Glock-18 | 1237 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 40% | |
| 13 1:35 | Glock-18 | 1238 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/6 | 29% / 40% | ||
| 13 1:17 | Glock-18 | 1068 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 38% | |
| 13 1:16 | Glock-18 | 1069 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 13 1:16 | Glock-18 | 1071 | fine - pros would have fired it too | 0/2 | 42% / 42% | ||
| 14 0:44 | MAC-10 | 1035 | fired while moving (110 u/s), too fast to be accurate - stop first | 5/14 | 50% / 57% | ||
| 14 bomb 0:36 | MAC-10 | 367 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 38% / 54% | |
| 16 1:30 | AK-47 | 1242 | fine - pros would have fired it too | 2/11 | cut short (a death, a reload) | 27% / 48% | |
| 17 1:42 | Desert Eagle | 300 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 18 1:34 | AK-47 | 540 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/6 | 11% / 62% | ||
| 18 1:31 | AK-47 | 940 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 50% | |
| 20 1:43 | MAC-10 | 194 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload) | 1% / 60% | |
| 21 1:28 | AK-47 | 1609 | too soon: your crosshair was still moving onto them, about 2 player widths (64 units) off - pros wait the split second it takes to get on target | 0/3 | 1% / 45% | ||
| 21 1:28 | AK-47 | 1609 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload); 6 bullets after pros would have stopped | 54% / 54% | |
| 23 1:19 | Desert Eagle | 499 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 23 1:18 | Desert Eagle | 1068 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 60% / 60% | |
| 24 1:28 | Desert Eagle | 215 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 23% / 65% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
