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Dust II, lost 11-13 · Sun 18 Oct, 21:53

nefizzDistinguished Master Guardian

The match

Aim

524 msTTD484 msTTK3.0°Crosshair↓38%1st bullet26%Spray20%Head85%Counter-strafe

Scoreboard

99ADR71%KAST

Positioning

Shots

15/43Rushed↓9/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103123%
AK-472516%
Desert Eagle2040%
Dual Berettas1937%
M4A1-S1250%
Glock-181217%
AWP1050%
USP-S425%
SSG 08333%
P200010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1151 1:22 3 kills (USP-S ×2, Dualies), all headshots, in 17.9 s CT4.3
11/11511 1:21 2 kills (Deagle ×2), 1 headshot, in 8.1 s CT3.7
17/1158 1:46 2 kills (AWP ×2), in 8.6 s CT3.2
25/11523 1:19 1 kill (Deagle), 1 headshot T2.5
27/11510 1:42 2 kills (M4A1-S ×2), 1 headshot, in 1 s CT2.4
30/11519 bomb 0:37 1 kill (AWP), 1 through smoke T2.2
37/11512 1:42 2 kills (AWP ×2), in 3.7 s CT2.0
41/1153 1:42 1 kill (Deagle), 1 while flashed, 1 headshot CT1.6
50/11515 1:26 1 kill (Scout), 1 headshot T1.0
58/1157 1:07 1 kill (AWP) CT0.8
59/1156 1:14 1 kill (AWP) CT0.8
106/11513 1:33 1 kill (Glock), 1 headshot T-1.4
113/1152 1:13 1 kill (Dualies) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:08 1v3 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 7 good, 0 weak, 5 wasted, 2 that hurt your team. A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:06 misled a peekbarely blinded SEKSEKCİ 0.8 s (0.1 s white) the enemy was barely blinded, and nefizz peeked SEKSEKCİ 0.3 s after the pop; got hit first
3 1:47 wastedno enemy blinded for long
3 1:45 goodblinded Agnostic 3.2 s (0.6 s white); blinded themselves 1.7 s on the move through Long A - safe ewlat peeked Agnostic 0.2 s before the pop - late - it popped just after they showed; got hit first
4 1:24 wastedno enemy blinded for long; blinded ewlat 2.2 s on the move through Long A - safe
7 0:59 goodblinded SEKSEKCİ 3.5 s (0.8 s white)
10 1:48 wastedno enemy blinded for long
10 1:44 goodblinded Ν Υ Σ Α 4.5 s (1.7 s white), SEKSEKCİ 3.3 s (0.7 s white); blinded themselves 1.8 s on the move through Long A - safe; blinded Pablo 2.2 s on the move through Long A - safe
14 1:47 goodblinded Ν Υ Σ Α 3.7 s (1.0 s white), SEKSEKCİ 3.7 s (1.0 s white) ewlat peeked SEKSEKCİ 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
14 1:46 goodblinded SEKSEKCİ 3.5 s (0.9 s white) ewlat peeked SEKSEKCİ 1.6 s after the pop - too early - the enemy had recovered; hit them first
16 1:42 goodblinded KaizN 3.7 s (1.0 s white)
16 1:38 goodblinded Agnostic 3.7 s (1.0 s white) cMex peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; got hit first
18 1:46 wastedno enemy blinded for long
19 1:17 wastedbarely blinded Agnostic 0.7 s (0.1 s white); blinded Pablo 4.6 s on the move through A Ramp - safe
21 1:48 misled a peekbarely blinded Praedium 1.4 s (0.1 s white), Ν Υ Σ Α 1.3 s (0.1 s white) the enemy was barely blinded, and Pablo peeked Praedium 0.4 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 24 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:08 exposeda flash at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 443 units away, thrown in the open; a running throw
4 1:30 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1281 units away; a running throw
5 1:17 punishedkilled by SEKSEKCİ 0.5 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1803 units away, thrown in the open; a running throw
14 0:40 exposeda molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 625 units away

Positioning

In 2 of your 43 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 10 of your 35 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:42 SEKSEKCİLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
19 bomb 0:38 AgnosticLong Acover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:28 tradeewlat was killed 472 units away: you traded in 953 ms (pros: 625 ms)
3 1:43 tradeewlat was killed 273 units away: you traded in 1,125 ms (pros: 625 ms)
7 1:08 tradecMex was killed 1815 units away: you traded in 1,875 ms (pros: 2,609 ms)
7 1:08 trademusiker was killed 1453 units away: you traded in 1,375 ms (pros: 2,609 ms)
8 1:45 holdheld with Pablo, 965 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:44 tradePablo was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
13 1:20 line of firestood in musiker's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
13 1:18 peek togetherpeeked the same enemy as musiker, 438 ms before them - early - you went first, alone
14 bomb 0:37 holdheld with cMex, 472 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 250 ms after cMex)
14 bomb 0:37 tradecMex was killed 467 units away: not traded within 5 s (pros: 625 ms)
15 1:42 tradecMex was killed 467 units away: not traded within 5 s (pros: 1,641 ms)
16 1:38 tradecMex was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:39 tradeewlat was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:39 tradePablo was killed 813 units away: you traded in 2,219 ms (pros: 625 ms)
21 1:32 tradePablo was killed 81 units away: not traded within 5 s (pros: 969 ms)
21 1:29 holdheld with musiker, 789 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after musiker)
21 1:28 in their waystood between musiker and an enemy they could see, for 188 ms (pros: 125 ms at a time)
22 1:32 holdheld with cMex, 919 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:31 tradecMex was killed 897 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 Agnostickilled themUSP-S1953 ms1953 ms14.8°
1 bomb 0:37 KaizNhit by themGlock-18703 ms–2.1°
1 bomb 0:34 KaizNkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:27 Praediumkilled themDual Berettas1016 ms1469 ms51.4°
2 1:23 Ν Υ Σ Αhit themDual Berettas375 ms–7.1°
2 1:22 Ν Υ Σ Αhit by themGlock-18719 ms–3.3°
2 1:14 Ν Υ Σ Αhit by themGlock-18297 ms–4.6°
2 1:13 Ν Υ Σ Αkilled themDual Berettas984 ms984 ms1.4°
2 1:06 SEKSEKCİkilled by themGlock-18297 ms1672 ms3.9°
2 1:05 SEKSEKCİhit themDual Berettas1547 ms–6.8°
3 1:42 Agnostichit by themAK-47594 ms–12.0°
3 1:42 Agnostickilled themDesert Eagle359 ms359 ms0.4°
3 1:07 Praediumhit themDesert Eagle312 ms–10.5°
3 1:06 Praediumkilled by themAK-47547 ms641 ms0.4°
4 1:22 KaizNhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 SEKSEKCİkilled by themAWP891 ms891 ms6.9°
5 1:16 SEKSEKCİkilled by themAWP516 ms516 ms0.4°
6 1:28 Ν Υ Σ Αhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 Ν Υ Σ Αkilled themAWP312 ms312 ms2.1°
7 1:07 KaizNkilled themAWP250 ms250 ms1.7°
7 0:45 Praediumkilled by themAK-47312 ms719 ms7.3°
7 0:45 Praediumhit themAK-47578 ms–1.8°
8 1:46 Praediumkilled themAWP281 ms281 ms1.7°
8 1:37 KaizNhit by themAK-47422 ms–0.9°
8 1:37 KaizNkilled themAWP531 ms531 ms4.9°
8 1:29 SEKSEKCİkilled by themAK-47641 ms2672 ms2.1°
9 1:38 SEKSEKCİkilled by themAK-47266 ms266 ms7.5°
10 1:42 SEKSEKCİkilled themM4A1-S203 ms203 ms1.7°
10 1:42 Ν Υ Σ Αhit by themMP7594 ms–5.9°
10 1:41 Ν Υ Σ Αkilled themM4A1-S1031 ms1328 ms4.0°
10 1:41 KaizNhit themM4A4266 ms–7.3°
10 1:41 KaizNkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:21 Ν Υ Σ Αkilled themDesert Eagle2312 ms2312 ms19.7°
11 1:15 KaizNkilled themDesert Eagle516 ms1812 ms1.5°
11 1:14 KaizNhit by themDesert Eagle1328 ms–0.4°
11 1:12 SEKSEKCİkilled by themMP7500 ms1703 ms1.5°
12 1:43 Agnostichit by themGalil AR516 ms–1.0°
12 1:42 Agnostickilled themAWP234 ms234 ms4.7°
12 1:38 Ν Υ Σ Αkilled themAWP297 ms297 ms3.0°
12 1:37 KaizNkilled by themGalil AR406 ms484 ms5.1°
13 1:34 Agnostickilled themGlock-181891 ms2719 ms0.6°
13 1:17 KaizNhit themGlock-181016 ms–0.8°
13 1:17 KaizNhit by themP20001203 ms–1.1°
14 0:44 KaizNhit themMAC-10562 ms–5.7°
14 0:43 KaizNhit by themDesert Eagle1375 ms–1.1°
14 bomb 0:36 Ν Υ Σ Αhit themMAC-10969 ms–3.1°
14 bomb 0:36 Ν Υ Σ Αkilled by themMP71000 ms1562 ms44.3°
15 1:26 Ν Υ Σ Αkilled themSSG 08438 ms438 ms0.6°
15 1:13 KaizNhit by themM4A4438 ms–0.4°
15 1:11 KaizNhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 SEKSEKCİkilled by themAWP625 ms625 ms5.3°
16 1:34 SEKSEKCİhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 Agnostickilled by themM4A1-S453 ms1453 ms0.7°
16 1:29 Agnostichit themAK-47500 ms–2.1°
17 1:42 Praediumkilled by themM4A4406 ms859 ms9.7°
18 1:31 Agnostickilled by themAK-47406 ms406 ms2.2°
19 bomb 0:37 Agnostickilled themAWP1125 ms1125 ms4.3°
19 bomb 0:25 KaizNkilled by themAWP281 ms281 ms1.3°
20 1:44 Ν Υ Σ Αhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
20 1:43 Ν Υ Σ Αkilled by themMP7719 ms969 ms16.2°
20 1:42 Ν Υ Σ Αhit themMAC-10875 ms–43.6°
21 1:28 Agnostickilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:28 KaizNkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:19 Ν Υ Σ Αkilled themDesert Eagle328 ms328 ms1.0°
23 1:18 Agnostickilled by themM4A4250 ms2875 ms0.3°
23 1:18 Agnostichit themDesert Eagle344 ms–2.3°
23 1:15 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
24 1:28 Ν Υ Σ Αkilled by themMP7531 ms1172 ms4.4°
24 1:28 Ν Υ Σ Αhit themDesert Eagle1000 ms–48.2°

Shots

You fired 15 of your 43 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 AgnosticUSP-S363fine - pros would have fired it too1/1killed them62% / 62%
1 bomb 0:37 KaizNUSP-S1629aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 44%
1 bomb 0:37 KaizNUSP-S1630fired while moving (108 u/s), too fast to be accurate - stop first0/14% / 45%
1 bomb 0:34 KaizNUSP-S1643fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 36%
1 bomb 0:27 PraediumDual Berettas948fine - pros would have fired it too3/4killed them30% / 44%
2 1:23 Ν Υ Σ ΑDual Berettas583fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 42%
2 1:22 Ν Υ Σ ΑDual Berettas575aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/516% / 51%
2 1:14 Ν Υ Σ ΑDual Berettas475fired while moving (93 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 54%
2 1:13 Ν Υ Σ ΑDual Berettas485fine - pros would have fired it too1/1killed them40% / 49%
2 1:06 SEKSEKCİDual Berettas428aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/8cut short (a death, a reload)8% / 45%
3 1:43 AgnosticDesert Eagle1091fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 34%
3 1:42 AgnosticDesert Eagle1089fine - pros would have fired it too1/1killed them69% / 69%
3 1:07 PraediumDesert Eagle428fine - pros would have fired it too1/1cut short (a death, a reload)36% / 54%
6 1:40 KaizNAWP1150aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/123% / 63%
7 1:07 KaizNAWP766fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them36% / 86%
7 0:45 PraediumAK-47302fine - pros would have fired it too2/5cut short (a death, a reload)51% / 54%
8 1:37 KaizNAWP1042fine - pros would have fired it too1/1killed them79% / 79%
8 1:29 SEKSEKCİAWP988fine - pros would have fired it too0/2cut short (a death, a reload)58% / 72%
9 1:39 SEKSEKCİDesert Eagle518fine - pros would have fired it too0/160% / 60%
10 1:42 SEKSEKCİM4A1-S481fine - pros would have fired it too6/16killed them70% / 70%
11 1:22 Ν Υ Σ ΑDesert Eagle1139fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 38%
11 1:21 Ν Υ Σ ΑDesert Eagle1144fine - pros would have fired it too1/1killed them35% / 40%
11 1:15 KaizNDesert Eagle1327fine - pros would have fired it too1/244% / 47%
11 1:13 KaizNDesert Eagle1322fine - pros would have fired it too1/3killed them30% / 42%
12 1:44 AgnosticAWP434fine - pros would have fired it too1/2killed them78% / 78%
12 1:38 Ν Υ Σ ΑAWP563aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1killed them37% / 86%
13 1:35 AgnosticGlock-181237fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 40%
13 1:35 AgnosticGlock-181238fired while moving (108 u/s), too fast to be accurate - stop first1/629% / 40%
13 1:17 KaizNGlock-181068fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 38%
13 1:16 KaizNGlock-181069fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
13 1:16 KaizNGlock-181071fine - pros would have fired it too0/242% / 42%
14 0:44 KaizNMAC-101035fired while moving (110 u/s), too fast to be accurate - stop first5/1450% / 57%
14 bomb 0:36 Ν Υ Σ ΑMAC-10367fine - pros would have fired it too1/8cut short (a death, a reload)38% / 54%
16 1:30 AgnosticAK-471242fine - pros would have fired it too2/11cut short (a death, a reload)27% / 48%
17 1:42 PraediumDesert Eagle300fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
18 1:34 KaizNAK-47540fired while moving (106 u/s), too fast to be accurate - stop first0/611% / 62%
18 1:31 AgnosticAK-47940aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)17% / 50%
20 1:43 Ν Υ Σ ΑMAC-10194fired while moving (151 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload)1% / 60%
21 1:28 AgnosticAK-471609too soon: your crosshair was still moving onto them, about 2 player widths (64 units) off - pros wait the split second it takes to get on target0/31% / 45%
21 1:28 AgnosticAK-471609fine - pros would have fired it too1/9cut short (a death, a reload); 6 bullets after pros would have stopped54% / 54%
23 1:19 Ν Υ Σ ΑDesert Eagle499fine - pros would have fired it too1/1killed them51% / 51%
23 1:18 AgnosticDesert Eagle1068fine - pros would have fired it too2/5cut short (a death, a reload)60% / 60%
24 1:28 Ν Υ Σ ΑDesert Eagle215aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)23% / 65%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.