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Dust II, won 13-11 · Sun 18 Oct, 21:53

KaizNSupreme Master First Class

The match

Aim

422 msTTD688 msTTK1.6°Crosshair↓29%1st bullet36%Spray16%Head69%Counter-strafe

Scoreboard

153ADR88%KAST

Positioning

Shots

41/85Rushed↓9/44Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478734%
M4A46847%
Desert Eagle1932%
USP-S1822%
Glock-181724%
AWP743%
MP7540%
Galil AR367%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11519 1:30 3 kills (AWP ×2, M4A4), 1 headshot, in 37.8 s CT4.5
6/1154 1:41 3 kills (AK-47 ×3), all headshots, in 27.9 s T4.4
13/11523 1:44 3 kills (M4A4 ×3), 1 headshot, in 36.6 s CT3.6
14/1157 1:36 3 kills (AK-47 ×3), 1 headshot, in 27.6 s T3.5
19/11512 1:37 2 kills (Galil, AWP), 1 through smoke, in 26.7 s T3.2
21/11515 1:42 2 kills (M4A4 ×2), 1 headshot, in 1.5 s CT2.8
26/1153 1:04 2 kills (AK-47 ×2), 1 headshot, in 11.2 s T2.5
31/11516 1:46 2 kills (M4A4 ×2), in 1.7 s CT2.2
34/11514 1:39 1 kill (Deagle), 1 headshot CT2.1
39/11510 1:41 1 kill (Deagle) T1.8
40/11521 1:32 2 kills (Scout ×2), 1 headshot, in 18.5 s CT1.7
43/1159 1:35 1 kill (Deagle) T1.3
55/1156 1:08 1 kill (AK-47), 1 headshot T0.9
65/11522 1:27 1 kill (AK-47) CT0.5
71/11524 0:25 1 kill (M4A4) CT0.4
75/11520 1:21 1 kill (MP7) CT0.3
77/11517 1:38 2 kills (AK-47 ×2), in 11.5 s CT0.2
91/1158 1:44 1 kill (AK-47), 1 headshot T-0.4
108/11518 1:29 1 kill (AK-47) CT-1.5
109/1155 1:30 2 kills (AK-47 ×2), 1 headshot, in 21.2 s T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:38 1v4 after the plant T · 100 HP · Bombsite Blost - died in the first fight · they saw them first
6 1:14 1v5 before the plant T · 4 HP · Middlelost - died later, after 1 kill · saw each other
19 bomb 0:26 1v2 after the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
23 flashes: 12 good, 1 weak, 10 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Top Mid - safe
4 1:46 wastedno enemy blinded for long; blinded Agnostic 4.2 s on the move through Outside Long - safe
5 1:36 wastedno enemy blinded for long; blinded SEKSEKCİ 4.5 s on the move through Top Mid - safe
6 1:46 goodblinded ewlat 3.9 s (1.2 s white) Agnostic peeked ewlat 0.3 s before the pop - too late - the flash popped after they showed; got hit first
6 1:41 goodblinded nefizz 3.2 s (0.7 s white); blinded Ν Υ Σ Α 4.3 s holding Outside Long - safe; blinded Praedium 3.3 s on the move through Outside Long - safe
7 1:46 goodblinded musiker 3.7 s (1.0 s white)
8 1:50 goodblinded cMex 3.4 s (0.8 s white)
8 1:48 goodblinded cMex 4.0 s (1.2 s white); blinded themselves 1.1 s on the move through Top Mid - safe
9 1:45 weakbarely blinded nefizz 2.7 s (0.4 s white)
10 1:47 goodblinded Pablo 3.7 s (1.0 s white), nefizz 3.1 s (0.6 s white)
11 1:47 wastedno enemy blinded for long
12 1:47 wastedno enemy blinded for long
12 1:45 wastedno enemy blinded for long; blinded Ν Υ Σ Α 1.8 s on the move through Outside Long - safe; blinded themselves 1.6 s on the move through Outside Long - safe
15 1:33 goodblinded musiker 3.1 s (0.6 s white)
17 1:44 wastedno enemy blinded for long; blinded SEKSEKCİ 3.4 s holding Mid Doors - safe
19 1:47 goodblinded ewlat 4.0 s (1.3 s white)
19 1:46 goodblinded ewlat 4.2 s (1.4 s white)
20 1:07 wastedno enemy blinded for long; blinded themselves 4.9 s on the move through Lower Tunnel - safe
20 1:02 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Lower Tunnel - safe
21 1:34 goodblinded nefizz 3.3 s (0.7 s white), Pablo 3.3 s (0.7 s white), cMex 3.1 s (0.6 s white), ewlat 3.0 s (0.5 s white)
21 1:32 goodblinded Pablo 3.1 s (0.6 s white), nefizz 3.1 s (0.6 s white)
22 1:45 wastedno enemy blinded for long
23 1:39 goodblinded Pablo 4.6 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
60 grenades: 54 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:52 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2319 units away; a running throw
7 1:47 exposeda flash at Middle - seen by 1 enemy for 0.6 s, the nearest 1579 units away
8 1:49 exposeda flash at Top Mid - seen by 2 enemies for 1.4 s, the nearest 1182 units away; a running throw
10 1:43 exposeda smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1035 units away; a running throw
17 1:30 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1003 units away; a running throw
19 1:09 exposeda molotov at Short Stairs - seen by 1 enemy for 0.6 s, the nearest 1430 units away; a running throw

Positioning

In 5 of your 60 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 19 of your 52 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 22 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:45 ewlatTop Midcover not used: 32 units away, they'd have seen only your headlived
1 bomb 0:38 nefizzBombsite Acover not used: 96 units away, they'd have seen only your headdied
5 1:12 ewlatBombsite Astanding: crouched, they'd have seen only your headkilled them
13 1:18 nefizzMid Doorscover not used: 16 units away, they'd have seen only your headlived
16 1:45 musikerMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 19 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeSEKSEKCİ was killed 74 units away: not traded within 5 s (pros: 625 ms)
2 bomb 0:39 holdheld with Praedium, 157 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Praedium)
2 bomb 0:38 tradePraedium was killed 173 units away: not traded within 5 s (pros: 625 ms)
5 1:32 holdheld with SEKSEKCİ, 599 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before SEKSEKCİ)
5 1:10 tradeΝ Υ Σ Α was killed 1573 units away: you traded in 1,188 ms (pros: 625 ms)
6 1:47 tradeSEKSEKCİ was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
6 1:21 tradePraedium was killed 439 units away: not traded within 5 s (pros: 1,641 ms)
6 1:14 tradeΝ Υ Σ Α was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
7 1:30 tradeΝ Υ Σ Α was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
7 1:13 tradeAgnostic was killed 2177 units away: you traded in 4,984 ms (pros: 2,609 ms)
8 1:46 tradePraedium was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
9 1:37 tradeΝ Υ Σ Α was killed 543 units away: you traded in 1,375 ms (pros: 625 ms)
10 1:42 holdheld with SEKSEKCİ, 816 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after SEKSEKCİ)
10 1:42 tradeSEKSEKCİ was killed 759 units away: you traded in 1,500 ms (pros: 2,031 ms)
10 1:41 tradeΝ Υ Σ Α was killed 420 units away: you traded in 516 ms (pros: 625 ms)
11 1:21 tradeΝ Υ Σ Α was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeAgnostic was killed 709 units away: you traded in 4,406 ms (pros: 2,031 ms)
12 1:38 tradeΝ Υ Σ Α was killed 257 units away: you traded in 750 ms (pros: 1,641 ms)
12 1:12 holdheld with Praedium, 768 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Praedium)
15 1:26 tradeΝ Υ Σ Α was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
15 1:10 peek togetherpeeked the same enemy as SEKSEKCİ, 672 ms before them - early - you went first, alone
15 1:09 in their waystood between SEKSEKCİ and an enemy they could see, for 438 ms (pros: 125 ms at a time)
15 1:09 line of firestood in SEKSEKCİ's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 bomb 0:37 tradeAgnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
20 1:39 holdheld with SEKSEKCİ, 779 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:38 tradeSEKSEKCİ was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
20 0:45 tradeΝ Υ Σ Α was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
21 1:26 holdheld with Ν Υ Σ Α, 570 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Ν Υ Σ Α)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 ewlathit themGlock-18250 ms–0.5°
1 1:22 musikerhit themGlock-18406 ms–0.9°
1 1:21 musikerhit by themP2000922 ms–3.6°
1 bomb 0:37 nefizzhit themGlock-18703 ms–2.1°
1 bomb 0:34 nefizzkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:34 Pablokilled by themMP7453 ms844 ms10.7°
3 1:04 cMexhit by themM4A4391 ms–7.3°
3 1:04 cMexkilled themAK-47422 ms422 ms4.0°
3 0:53 Pablokilled themAK-47344 ms844 ms2.7°
3 0:53 Pablohit by themMP7516 ms–8.7°
4 1:41 Pablokilled themAK-47297 ms297 ms1.0°
4 1:29 cMexhit by themM4A4500 ms–1.0°
4 1:29 cMexkilled themAK-47688 ms688 ms1.8°
4 1:22 nefizzhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 ewlathit by themM4A41719 ms–1.5°
4 bomb 0:40 ewlatkilled themAK-472828 ms2828 ms4.2°
5 1:31 cMexhit by themP2000953 ms–20.3°
5 1:31 cMexkilled themAK-471047 ms1438 ms1.5°
5 1:11 ewlatkilled themAK-471031 ms3047 ms1.1°
5 0:49 musikerkilled by themAWP953 ms953 ms26.6°
6 1:27 Pablohit by themMP7531 ms–2.8°
6 1:10 musikerhit themAK-47219 ms–0.3°
6 1:08 Pablokilled themAK-47250 ms250 ms2.1°
6 1:01 ewlatkilled by themAK-471047 ms1047 ms2.9°
7 1:36 Pablohit by themMP7203 ms–4.3°
7 1:36 Pablokilled themAK-47250 ms250 ms5.6°
7 1:08 cMexkilled themAK-47312 ms406 ms3.1°
7 1:08 musikerkilled themAK-47922 ms922 ms3.9°
7 1:07 nefizzkilled by themAWP250 ms250 ms1.7°
8 1:44 Pablokilled themAK-47406 ms406 ms4.8°
8 1:37 nefizzhit themAK-47422 ms–0.9°
8 1:37 nefizzkilled by themAWP531 ms531 ms4.9°
9 1:37 cMexhit by themM4A4453 ms–13.4°
9 1:37 cMexkilled themDesert Eagle844 ms2000 ms4.8°
9 1:35 cMexhit by themM4A41984 ms–13.4°
9 1:25 Pablokilled by themMP7438 ms828 ms1.7°
10 1:41 nefizzhit by themM4A4266 ms–7.3°
10 1:41 nefizzkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 1:26 Pablokilled by themAK-47812 ms812 ms0.2°
11 1:15 nefizzkilled by themDesert Eagle516 ms1812 ms1.5°
11 1:14 nefizzhit themDesert Eagle1328 ms–0.4°
12 1:37 nefizzkilled themGalil AR406 ms484 ms5.1°
12 1:11 Pablokilled themAWP781 ms781 ms1.6°
12 bomb 0:01 cMexhit by themAWP1109 ms–1.9°
13 1:49 cMexhit by themDesert Eagle141 ms–0.9°
13 1:23 Pablohit themP2000234 ms–1.9°
13 1:17 nefizzhit by themGlock-181016 ms–0.8°
13 1:17 nefizzhit themP20001203 ms–1.1°
13 1:10 musikerkilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
14 1:39 Pablokilled themDesert Eagle328 ms328 ms4.5°
14 0:44 nefizzhit by themMAC-10562 ms–5.7°
14 0:43 nefizzhit themDesert Eagle1375 ms–1.1°
15 1:43 cMexkilled themM4A4391 ms1188 ms0.9°
15 1:43 cMexhit by themMP7484 ms–3.6°
15 1:41 Pablokilled themM4A4391 ms578 ms2.6°
15 1:13 nefizzhit themM4A4438 ms–0.4°
15 1:11 nefizzhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:09 musikerhit themM4A4766 ms–3.5°
15 1:03 ewlatkilled by themAK-47391 ms594 ms1.4°
16 1:47 Pablokilled themM4A4422 ms875 ms2.2°
16 1:47 Pablohit by themGlock-18609 ms–5.4°
16 1:45 musikerkilled themM4A4422 ms781 ms1.4°
16 1:45 cMexhit themM4A4188 ms–0.5°
16 1:44 cMexkilled by themMP794 ms250 ms0.5°
17 1:39 cMexkilled themAK-47500 ms891 ms0.9°
17 1:33 Pablohit by themSSG 0847 ms–0.7°
17 1:27 Pablokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:25 musikerkilled by themSSG 08250 ms250 ms4.2°
18 1:32 musikerhit by themSSG 08359 ms–3.4°
18 1:29 musikerkilled themAK-47344 ms641 ms1.0°
18 1:29 cMexkilled by themAWP641 ms641 ms1.1°
19 1:30 cMexkilled themM4A4266 ms438 ms5.0°
19 bomb 0:39 ewlatkilled themAWP562 ms562 ms4.4°
19 bomb 0:25 nefizzkilled themAWP281 ms281 ms1.3°
19 bomb 0:15 musikerhit themP2000484 ms–2.0°
19 bomb 0:14 musikerkilled by themAK-471047 ms1047 ms2.7°
20 1:21 Pablokilled themMP7312 ms797 ms5.6°
20 1:21 Pablohit by themMP7359 ms–2.6°
20 1:16 cMexhit themDesert Eagle328 ms–1.0°
20 0:41 ewlathit by themAK-47109 ms–0.8°
20 0:33 ewlatkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:32 Pablokilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:16 musikerhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:14 musikerkilled themSSG 08891 ms891 ms0.7°
22 1:28 nefizzkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:23 ewlatkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:44 cMexkilled themM4A4156 ms344 ms0.7°
23 1:42 Pablohit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:42 Pablohit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 1:18 musikerkilled themM4A4547 ms922 ms3.1°
23 1:09 Pablohit themM4A4578 ms–1.0°
23 1:07 Pablohit by themDesert Eagle422 ms–0.8°
23 1:07 Pablokilled themM4A4625 ms719 ms0.8°
23 1:04 ewlatkilled by themAK-47531 ms1141 ms5.0°
23 1:03 ewlathit themM4A4969 ms–3.7°
24 0:25 Pablokilled themM4A4266 ms359 ms1.2°

Shots

You fired 41 of your 85 first shots too soon: 26 while moving, 15 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 44 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 ewlatGlock-181954fired while moving (208 u/s), too fast to be accurate - stop first1/130% / 35%
1 1:27 musikerGlock-181186fired while moving (174 u/s), too fast to be accurate - stop first0/218% / 42%
1 1:24 musikerGlock-181135fired while moving (228 u/s), too fast to be accurate - stop first0/343% / 47%
1 1:22 musikerGlock-18995fine - pros would have fired it too2/457% / 59%
1 bomb 0:40 musikerGlock-181038aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/12% / 44%
1 bomb 0:37 nefizzGlock-181629fired while moving (116 u/s), too fast to be accurate - stop first1/21% / 39%
1 bomb 0:34 nefizzGlock-181644fine - pros would have fired it too0/2cut short (a death, a reload)17% / 34%
2 0:30 ewlatDesert Eagle600fine - pros would have fired it too0/145% / 55%
3 1:04 cMexAK-47857fine - pros would have fired it too1/4killed them62% / 62%
3 0:53 PabloAK-47583fine - pros would have fired it too4/11killed them56% / 56%
4 1:41 PabloAK-47608fine - pros would have fired it too1/4killed them71% / 71%
4 1:29 cMexAK-471151fired while moving (98 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 55%
4 1:29 cMexAK-471133fine - pros would have fired it too1/5killed them40% / 45%
4 1:16 ewlatAK-472409aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/110% / 45%
4 1:16 ewlatAK-472408fine - pros would have fired it too0/152% / 52%
4 1:15 ewlatAK-472408fine - pros would have fired it too0/168% / 68%
4 1:15 ewlatAK-472408fine - pros would have fired it too0/153% / 53%
4 1:15 ewlatAK-472408fine - pros would have fired it too0/152% / 52%
4 1:14 ewlatAK-472408fine - pros would have fired it too0/127% / 46%
4 bomb 0:40 ewlatAK-472408fine - pros would have fired it too0/142% / 44%
4 bomb 0:40 ewlatAK-472407fine - pros would have fired it too0/164% / 64%
4 bomb 0:40 ewlatAK-472406fine - pros would have fired it too1/1killed them71% / 71%
5 1:31 cMexAK-47742fine - pros would have fired it too2/16killed them39% / 62%
5 1:11 ewlatAK-471799aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/64 bullets after pros would have stopped16% / 49%
5 1:10 ewlatAK-471780fine - pros would have fired it too1/51 bullet after pros would have stopped33% / 45%
5 1:09 ewlatAK-471795fine - pros would have fired it too1/3killed them45% / 45%
6 1:40 nefizzAK-471149fired while moving (78 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 45%
6 1:26 PabloAK-47715fired while moving (57 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
6 1:08 PabloAK-47519fine - pros would have fired it too1/4killed them54% / 55%
7 1:36 PabloAK-47265fine - pros would have fired it too1/4killed them70% / 70%
7 1:08 cMexAK-471209fine - pros would have fired it too3/12killed them; 1 bullet after pros would have stopped65% / 65%
8 1:44 PabloAK-47597fired while moving (209 u/s), too fast to be accurate - stop first1/6killed them6% / 46%
8 1:37 nefizzAK-471042fine - pros would have fired it too1/2cut short (a death, a reload)70% / 70%
9 1:37 cMexDesert Eagle836fired while moving (103 u/s), too fast to be accurate - stop first3/5killed them34% / 54%
9 1:25 PabloDesert Eagle1158fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
10 1:35 PabloDesert Eagle1179fine - pros would have fired it too0/234% / 55%
10 1:34 PabloDesert Eagle1201fine - pros would have fired it too0/135% / 49%
10 1:26 PabloDesert Eagle1130aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)21% / 55%
11 1:15 nefizzDesert Eagle1327aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/4cut short (a death, a reload)24% / 49%
12 1:37 nefizzGalil AR794fired while moving (111 u/s), too fast to be accurate - stop first2/8killed them24% / 59%
12 1:11 PabloAWP1479fine - pros would have fired it too1/2killed them65% / 65%
12 bomb 0:05 cMexAWP1250aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 79%
12 bomb 0:02 cMexGlock-181234aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/415% / 38%
13 1:52 cMexUSP-S2554fine - pros would have fired it too0/428% / 40%
13 1:47 cMexUSP-S2532fired while moving (190 u/s), too fast to be accurate - stop first0/132% / 39%
13 1:46 cMexUSP-S2558fired while moving (221 u/s), too fast to be accurate - stop first0/123% / 29%
13 1:23 PabloUSP-S1378fine - pros would have fired it too1/330% / 44%
13 1:17 nefizzUSP-S1069fine - pros would have fired it too1/7cut short (a death, a reload)39% / 49%
14 1:39 PabloDesert Eagle579fired while moving (93 u/s), too fast to be accurate - stop first1/1killed them43% / 53%
14 0:44 nefizzDesert Eagle1060fine - pros would have fired it too1/346% / 46%
15 1:43 cMexM4A41449aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/323% / 59%
15 1:43 cMexM4A41430fine - pros would have fired it too2/5killed them68% / 68%
15 1:41 PabloM4A41069fired while moving (100 u/s), too fast to be accurate - stop first2/5killed them9% / 52%
15 1:14 nefizzM4A41398fine - pros would have fired it too3/860% / 60%
15 1:12 musikerM4A41049fine - pros would have fired it too0/650% / 50%
15 1:10 musikerM4A41052fired while moving (87 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)6% / 60%
15 1:04 ewlatUSP-S920fired while moving (224 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)60% / 65%
16 1:47 PabloM4A4709aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/9killed them33% / 64%
16 1:45 musikerM4A41603fired while moving (77 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 52%
16 1:45 cMexM4A41653fine - pros would have fired it too4/765% / 65%
16 1:44 cMexM4A41643aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/121% / 49%
17 1:39 cMexAK-47886aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/11killed them7% / 65%
17 1:32 PabloAK-471274aim far off: your crosshair was about 34 player widths (1092 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
18 1:34 nefizzAK-47549fired while moving (207 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
18 1:34 nefizzAK-47541fired while moving (187 u/s), too fast to be accurate - stop first0/317% / 51%
18 1:32 musikerAK-47701too soon: your crosshair was still moving onto them, about 2 player widths (61 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
18 1:32 musikerAK-47712aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/122 bullets after pros would have stopped13% / 54%
18 1:29 musikerAK-47765fired while moving (75 u/s), too fast to be accurate - stop first4/5killed them10% / 58%
19 1:30 cMexM4A4219fine - pros would have fired it too2/6killed them57% / 62%
19 bomb 0:39 ewlatAWP1239fine - pros would have fired it too1/1killed them70% / 70%
19 bomb 0:25 nefizzAWP854fine - pros would have fired it too1/2killed them78% / 78%
19 bomb 0:17 musikerAWP598fine - pros would have fired it too0/1cut short (a death, a reload)86% / 86%
19 bomb 0:15 musikerUSP-S606fine - pros would have fired it too2/3cut short (a death, a reload)55% / 55%
20 1:21 PabloMP7711fired while moving (111 u/s), too fast to be accurate - stop first4/12killed them30% / 59%
20 1:16 cMexDesert Eagle608fired while moving (116 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)25% / 41%
20 0:41 ewlatDesert Eagle1272fine - pros would have fired it too0/252% / 52%
22 1:22 ewlatAK-47649fine - pros would have fired it too0/2cut short (a death, a reload)68% / 68%
23 1:44 cMexM4A41667fine - pros would have fired it too3/5killed them54% / 54%
23 1:18 musikerM4A4644fine - pros would have fired it too1/360% / 60%
23 1:18 musikerM4A4646fired while moving (113 u/s), too fast to be accurate - stop first1/5killed them21% / 55%
23 1:09 PabloM4A4795aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/46% / 62%
23 1:07 PabloM4A4963fired while moving (151 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
23 1:07 PabloM4A4968fine - pros would have fired it too2/2killed them73% / 73%
23 1:03 ewlatM4A4671fired while moving (102 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)10% / 49%
24 0:25 PabloM4A41366fired while moving (97 u/s), too fast to be accurate - stop first2/2killed them9% / 53%

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