Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 87 | 34% |
| M4A4 | 68 | 47% |
| Desert Eagle | 19 | 32% |
| USP-S | 18 | 22% |
| Glock-18 | 17 | 24% |
| AWP | 7 | 43% |
| MP7 | 5 | 40% |
| Galil AR | 3 | 67% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/115 | 19 1:30 | 3 kills (AWP ×2, M4A4), 1 headshot, in 37.8 s CT | 4.5 |
| 6/115 | 4 1:41 | 3 kills (AK-47 ×3), all headshots, in 27.9 s T | 4.4 |
| 13/115 | 23 1:44 | 3 kills (M4A4 ×3), 1 headshot, in 36.6 s CT | 3.6 |
| 14/115 | 7 1:36 | 3 kills (AK-47 ×3), 1 headshot, in 27.6 s T | 3.5 |
| 19/115 | 12 1:37 | 2 kills (Galil, AWP), 1 through smoke, in 26.7 s T | 3.2 |
| 21/115 | 15 1:42 | 2 kills (M4A4 ×2), 1 headshot, in 1.5 s CT | 2.8 |
| 26/115 | 3 1:04 | 2 kills (AK-47 ×2), 1 headshot, in 11.2 s T | 2.5 |
| 31/115 | 16 1:46 | 2 kills (M4A4 ×2), in 1.7 s CT | 2.2 |
| 34/115 | 14 1:39 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 39/115 | 10 1:41 | 1 kill (Deagle) T | 1.8 |
| 40/115 | 21 1:32 | 2 kills (Scout ×2), 1 headshot, in 18.5 s CT | 1.7 |
| 43/115 | 9 1:35 | 1 kill (Deagle) T | 1.3 |
| 55/115 | 6 1:08 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 65/115 | 22 1:27 | 1 kill (AK-47) CT | 0.5 |
| 71/115 | 24 0:25 | 1 kill (M4A4) CT | 0.4 |
| 75/115 | 20 1:21 | 1 kill (MP7) CT | 0.3 |
| 77/115 | 17 1:38 | 2 kills (AK-47 ×2), in 11.5 s CT | 0.2 |
| 91/115 | 8 1:44 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 108/115 | 18 1:29 | 1 kill (AK-47) CT | -1.5 |
| 109/115 | 5 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 21.2 s T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:38 | 1v4 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 6 1:14 | 1v5 before the plant T · 4 HP · Middle | lost - died later, after 1 kill · saw each other |
| 19 bomb 0:26 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
23 flashes: 12 good, 1 weak, 10 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Top Mid - safe |
| 4 1:46 | wasted | no enemy blinded for long; blinded Agnostic 4.2 s on the move through Outside Long - safe |
| 5 1:36 | wasted | no enemy blinded for long; blinded SEKSEKCİ 4.5 s on the move through Top Mid - safe |
| 6 1:46 | good | blinded ewlat 3.9 s (1.2 s white) Agnostic peeked ewlat 0.3 s before the pop - too late - the flash popped after they showed; got hit first |
| 6 1:41 | good | blinded nefizz 3.2 s (0.7 s white); blinded Ν Υ Σ Α 4.3 s holding Outside Long - safe; blinded Praedium 3.3 s on the move through Outside Long - safe |
| 7 1:46 | good | blinded musiker 3.7 s (1.0 s white) |
| 8 1:50 | good | blinded cMex 3.4 s (0.8 s white) |
| 8 1:48 | good | blinded cMex 4.0 s (1.2 s white); blinded themselves 1.1 s on the move through Top Mid - safe |
| 9 1:45 | weak | barely blinded nefizz 2.7 s (0.4 s white) |
| 10 1:47 | good | blinded Pablo 3.7 s (1.0 s white), nefizz 3.1 s (0.6 s white) |
| 11 1:47 | wasted | no enemy blinded for long |
| 12 1:47 | wasted | no enemy blinded for long |
| 12 1:45 | wasted | no enemy blinded for long; blinded Ν Υ Σ Α 1.8 s on the move through Outside Long - safe; blinded themselves 1.6 s on the move through Outside Long - safe |
| 15 1:33 | good | blinded musiker 3.1 s (0.6 s white) |
| 17 1:44 | wasted | no enemy blinded for long; blinded SEKSEKCİ 3.4 s holding Mid Doors - safe |
| 19 1:47 | good | blinded ewlat 4.0 s (1.3 s white) |
| 19 1:46 | good | blinded ewlat 4.2 s (1.4 s white) |
| 20 1:07 | wasted | no enemy blinded for long; blinded themselves 4.9 s on the move through Lower Tunnel - safe |
| 20 1:02 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Lower Tunnel - safe |
| 21 1:34 | good | blinded nefizz 3.3 s (0.7 s white), Pablo 3.3 s (0.7 s white), cMex 3.1 s (0.6 s white), ewlat 3.0 s (0.5 s white) |
| 21 1:32 | good | blinded Pablo 3.1 s (0.6 s white), nefizz 3.1 s (0.6 s white) |
| 22 1:45 | wasted | no enemy blinded for long |
| 23 1:39 | good | blinded Pablo 4.6 s (1.8 s white) |
Throws
60 grenades: 54 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:52 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2319 units away; a running throw |
| 7 1:47 | exposed | a flash at Middle - seen by 1 enemy for 0.6 s, the nearest 1579 units away |
| 8 1:49 | exposed | a flash at Top Mid - seen by 2 enemies for 1.4 s, the nearest 1182 units away; a running throw |
| 10 1:43 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1035 units away; a running throw |
| 17 1:30 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1003 units away; a running throw |
| 19 1:09 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.6 s, the nearest 1430 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:45 | Top Mid | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 1 bomb 0:38 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 5 1:12 | Bombsite A | standing: crouched, they'd have seen only your head | killed them | ||
| 13 1:18 | Mid Doors | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 16 1:45 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 19 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | SEKSEKCİ was killed 74 units away: not traded within 5 s (pros: 625 ms) |
| 2 bomb 0:39 | hold | held with Praedium, 157 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Praedium) |
| 2 bomb 0:38 | trade | Praedium was killed 173 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:32 | hold | held with SEKSEKCİ, 599 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before SEKSEKCİ) |
| 5 1:10 | trade | Ν Υ Σ Α was killed 1573 units away: you traded in 1,188 ms (pros: 625 ms) |
| 6 1:47 | trade | SEKSEKCİ was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:21 | trade | Praedium was killed 439 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:14 | trade | Ν Υ Σ Α was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:30 | trade | Ν Υ Σ Α was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:13 | trade | Agnostic was killed 2177 units away: you traded in 4,984 ms (pros: 2,609 ms) |
| 8 1:46 | trade | Praedium was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:37 | trade | Ν Υ Σ Α was killed 543 units away: you traded in 1,375 ms (pros: 625 ms) |
| 10 1:42 | hold | held with SEKSEKCİ, 816 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after SEKSEKCİ) |
| 10 1:42 | trade | SEKSEKCİ was killed 759 units away: you traded in 1,500 ms (pros: 2,031 ms) |
| 10 1:41 | trade | Ν Υ Σ Α was killed 420 units away: you traded in 516 ms (pros: 625 ms) |
| 11 1:21 | trade | Ν Υ Σ Α was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | Agnostic was killed 709 units away: you traded in 4,406 ms (pros: 2,031 ms) |
| 12 1:38 | trade | Ν Υ Σ Α was killed 257 units away: you traded in 750 ms (pros: 1,641 ms) |
| 12 1:12 | hold | held with Praedium, 768 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Praedium) |
| 15 1:26 | trade | Ν Υ Σ Α was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:10 | peek together | peeked the same enemy as SEKSEKCİ, 672 ms before them - early - you went first, alone |
| 15 1:09 | in their way | stood between SEKSEKCİ and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 15 1:09 | line of fire | stood in SEKSEKCİ's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 bomb 0:37 | trade | Agnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:39 | hold | held with SEKSEKCİ, 779 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:38 | trade | SEKSEKCİ was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 0:45 | trade | Ν Υ Σ Α was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:26 | hold | held with Ν Υ Σ Α, 570 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Ν Υ Σ Α) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit them | Glock-18 | 250 ms | – | 0.5° | ||
| 1 1:22 | hit them | Glock-18 | 406 ms | – | 0.9° | ||
| 1 1:21 | hit by them | P2000 | 922 ms | – | 3.6° | ||
| 1 bomb 0:37 | hit them | Glock-18 | 703 ms | – | 2.1° | ||
| 1 bomb 0:34 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:34 | killed by them | MP7 | 453 ms | 844 ms | 10.7° | ||
| 3 1:04 | hit by them | M4A4 | 391 ms | – | 7.3° | ||
| 3 1:04 | killed them | AK-47 | 422 ms | 422 ms | 4.0° | ||
| 3 0:53 | killed them | AK-47 | 344 ms | 844 ms | 2.7° | ||
| 3 0:53 | hit by them | MP7 | 516 ms | – | 8.7° | ||
| 4 1:41 | killed them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 4 1:29 | hit by them | M4A4 | 500 ms | – | 1.0° | ||
| 4 1:29 | killed them | AK-47 | 688 ms | 688 ms | 1.8° | ||
| 4 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | hit by them | M4A4 | 1719 ms | – | 1.5° | ||
| 4 bomb 0:40 | killed them | AK-47 | 2828 ms | 2828 ms | 4.2° | ||
| 5 1:31 | hit by them | P2000 | 953 ms | – | 20.3° | ||
| 5 1:31 | killed them | AK-47 | 1047 ms | 1438 ms | 1.5° | ||
| 5 1:11 | killed them | AK-47 | 1031 ms | 3047 ms | 1.1° | ||
| 5 0:49 | killed by them | AWP | 953 ms | 953 ms | 26.6° | ||
| 6 1:27 | hit by them | MP7 | 531 ms | – | 2.8° | ||
| 6 1:10 | hit them | AK-47 | 219 ms | – | 0.3° | ||
| 6 1:08 | killed them | AK-47 | 250 ms | 250 ms | 2.1° | ||
| 6 1:01 | killed by them | AK-47 | 1047 ms | 1047 ms | 2.9° | ||
| 7 1:36 | hit by them | MP7 | 203 ms | – | 4.3° | ||
| 7 1:36 | killed them | AK-47 | 250 ms | 250 ms | 5.6° | ||
| 7 1:08 | killed them | AK-47 | 312 ms | 406 ms | 3.1° | ||
| 7 1:08 | killed them | AK-47 | 922 ms | 922 ms | 3.9° | ||
| 7 1:07 | killed by them | AWP | 250 ms | 250 ms | 1.7° | ||
| 8 1:44 | killed them | AK-47 | 406 ms | 406 ms | 4.8° | ||
| 8 1:37 | hit them | AK-47 | 422 ms | – | 0.9° | ||
| 8 1:37 | killed by them | AWP | 531 ms | 531 ms | 4.9° | ||
| 9 1:37 | hit by them | M4A4 | 453 ms | – | 13.4° | ||
| 9 1:37 | killed them | Desert Eagle | 844 ms | 2000 ms | 4.8° | ||
| 9 1:35 | hit by them | M4A4 | 1984 ms | – | 13.4° | ||
| 9 1:25 | killed by them | MP7 | 438 ms | 828 ms | 1.7° | ||
| 10 1:41 | hit by them | M4A4 | 266 ms | – | 7.3° | ||
| 10 1:41 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:26 | killed by them | AK-47 | 812 ms | 812 ms | 0.2° | ||
| 11 1:15 | killed by them | Desert Eagle | 516 ms | 1812 ms | 1.5° | ||
| 11 1:14 | hit them | Desert Eagle | 1328 ms | – | 0.4° | ||
| 12 1:37 | killed them | Galil AR | 406 ms | 484 ms | 5.1° | ||
| 12 1:11 | killed them | AWP | 781 ms | 781 ms | 1.6° | ||
| 12 bomb 0:01 | hit by them | AWP | 1109 ms | – | 1.9° | ||
| 13 1:49 | hit by them | Desert Eagle | 141 ms | – | 0.9° | ||
| 13 1:23 | hit them | P2000 | 234 ms | – | 1.9° | ||
| 13 1:17 | hit by them | Glock-18 | 1016 ms | – | 0.8° | ||
| 13 1:17 | hit them | P2000 | 1203 ms | – | 1.1° | ||
| 13 1:10 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:39 | killed them | Desert Eagle | 328 ms | 328 ms | 4.5° | ||
| 14 0:44 | hit by them | MAC-10 | 562 ms | – | 5.7° | ||
| 14 0:43 | hit them | Desert Eagle | 1375 ms | – | 1.1° | ||
| 15 1:43 | killed them | M4A4 | 391 ms | 1188 ms | 0.9° | ||
| 15 1:43 | hit by them | MP7 | 484 ms | – | 3.6° | ||
| 15 1:41 | killed them | M4A4 | 391 ms | 578 ms | 2.6° | ||
| 15 1:13 | hit them | M4A4 | 438 ms | – | 0.4° | ||
| 15 1:11 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:09 | hit them | M4A4 | 766 ms | – | 3.5° | ||
| 15 1:03 | killed by them | AK-47 | 391 ms | 594 ms | 1.4° | ||
| 16 1:47 | killed them | M4A4 | 422 ms | 875 ms | 2.2° | ||
| 16 1:47 | hit by them | Glock-18 | 609 ms | – | 5.4° | ||
| 16 1:45 | killed them | M4A4 | 422 ms | 781 ms | 1.4° | ||
| 16 1:45 | hit them | M4A4 | 188 ms | – | 0.5° | ||
| 16 1:44 | killed by them | MP7 | 94 ms | 250 ms | 0.5° | ||
| 17 1:39 | killed them | AK-47 | 500 ms | 891 ms | 0.9° | ||
| 17 1:33 | hit by them | SSG 08 | 47 ms | – | 0.7° | ||
| 17 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:25 | killed by them | SSG 08 | 250 ms | 250 ms | 4.2° | ||
| 18 1:32 | hit by them | SSG 08 | 359 ms | – | 3.4° | ||
| 18 1:29 | killed them | AK-47 | 344 ms | 641 ms | 1.0° | ||
| 18 1:29 | killed by them | AWP | 641 ms | 641 ms | 1.1° | ||
| 19 1:30 | killed them | M4A4 | 266 ms | 438 ms | 5.0° | ||
| 19 bomb 0:39 | killed them | AWP | 562 ms | 562 ms | 4.4° | ||
| 19 bomb 0:25 | killed them | AWP | 281 ms | 281 ms | 1.3° | ||
| 19 bomb 0:15 | hit them | P2000 | 484 ms | – | 2.0° | ||
| 19 bomb 0:14 | killed by them | AK-47 | 1047 ms | 1047 ms | 2.7° | ||
| 20 1:21 | killed them | MP7 | 312 ms | 797 ms | 5.6° | ||
| 20 1:21 | hit by them | MP7 | 359 ms | – | 2.6° | ||
| 20 1:16 | hit them | Desert Eagle | 328 ms | – | 1.0° | ||
| 20 0:41 | hit by them | AK-47 | 109 ms | – | 0.8° | ||
| 20 0:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:32 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:16 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:14 | killed them | SSG 08 | 891 ms | 891 ms | 0.7° | ||
| 22 1:28 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:44 | killed them | M4A4 | 156 ms | 344 ms | 0.7° | ||
| 23 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:42 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:18 | killed them | M4A4 | 547 ms | 922 ms | 3.1° | ||
| 23 1:09 | hit them | M4A4 | 578 ms | – | 1.0° | ||
| 23 1:07 | hit by them | Desert Eagle | 422 ms | – | 0.8° | ||
| 23 1:07 | killed them | M4A4 | 625 ms | 719 ms | 0.8° | ||
| 23 1:04 | killed by them | AK-47 | 531 ms | 1141 ms | 5.0° | ||
| 23 1:03 | hit them | M4A4 | 969 ms | – | 3.7° | ||
| 24 0:25 | killed them | M4A4 | 266 ms | 359 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 1954 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/1 | 30% / 35% | ||
| 1 1:27 | Glock-18 | 1186 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/2 | 18% / 42% | ||
| 1 1:24 | Glock-18 | 1135 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/3 | 43% / 47% | ||
| 1 1:22 | Glock-18 | 995 | fine - pros would have fired it too | 2/4 | 57% / 59% | ||
| 1 bomb 0:40 | Glock-18 | 1038 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | 2% / 44% | ||
| 1 bomb 0:37 | Glock-18 | 1629 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/2 | 1% / 39% | ||
| 1 bomb 0:34 | Glock-18 | 1644 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 17% / 34% | |
| 2 0:30 | Desert Eagle | 600 | fine - pros would have fired it too | 0/1 | 45% / 55% | ||
| 3 1:04 | AK-47 | 857 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 3 0:53 | AK-47 | 583 | fine - pros would have fired it too | 4/11 | killed them | 56% / 56% | |
| 4 1:41 | AK-47 | 608 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 4 1:29 | AK-47 | 1151 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 55% | |
| 4 1:29 | AK-47 | 1133 | fine - pros would have fired it too | 1/5 | killed them | 40% / 45% | |
| 4 1:16 | AK-47 | 2409 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 10% / 45% | ||
| 4 1:16 | AK-47 | 2408 | fine - pros would have fired it too | 0/1 | 52% / 52% | ||
| 4 1:15 | AK-47 | 2408 | fine - pros would have fired it too | 0/1 | 68% / 68% | ||
| 4 1:15 | AK-47 | 2408 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 4 1:15 | AK-47 | 2408 | fine - pros would have fired it too | 0/1 | 52% / 52% | ||
| 4 1:14 | AK-47 | 2408 | fine - pros would have fired it too | 0/1 | 27% / 46% | ||
| 4 bomb 0:40 | AK-47 | 2408 | fine - pros would have fired it too | 0/1 | 42% / 44% | ||
| 4 bomb 0:40 | AK-47 | 2407 | fine - pros would have fired it too | 0/1 | 64% / 64% | ||
| 4 bomb 0:40 | AK-47 | 2406 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 5 1:31 | AK-47 | 742 | fine - pros would have fired it too | 2/16 | killed them | 39% / 62% | |
| 5 1:11 | AK-47 | 1799 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | 4 bullets after pros would have stopped | 16% / 49% | |
| 5 1:10 | AK-47 | 1780 | fine - pros would have fired it too | 1/5 | 1 bullet after pros would have stopped | 33% / 45% | |
| 5 1:09 | AK-47 | 1795 | fine - pros would have fired it too | 1/3 | killed them | 45% / 45% | |
| 6 1:40 | AK-47 | 1149 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 45% | |
| 6 1:26 | AK-47 | 715 | fired while moving (57 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 6 1:08 | AK-47 | 519 | fine - pros would have fired it too | 1/4 | killed them | 54% / 55% | |
| 7 1:36 | AK-47 | 265 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 7 1:08 | AK-47 | 1209 | fine - pros would have fired it too | 3/12 | killed them; 1 bullet after pros would have stopped | 65% / 65% | |
| 8 1:44 | AK-47 | 597 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/6 | killed them | 6% / 46% | |
| 8 1:37 | AK-47 | 1042 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 70% / 70% | |
| 9 1:37 | Desert Eagle | 836 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/5 | killed them | 34% / 54% | |
| 9 1:25 | Desert Eagle | 1158 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 10 1:35 | Desert Eagle | 1179 | fine - pros would have fired it too | 0/2 | 34% / 55% | ||
| 10 1:34 | Desert Eagle | 1201 | fine - pros would have fired it too | 0/1 | 35% / 49% | ||
| 10 1:26 | Desert Eagle | 1130 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 21% / 55% | |
| 11 1:15 | Desert Eagle | 1327 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 24% / 49% | |
| 12 1:37 | Galil AR | 794 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/8 | killed them | 24% / 59% | |
| 12 1:11 | AWP | 1479 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 12 bomb 0:05 | AWP | 1250 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 79% | |
| 12 bomb 0:02 | Glock-18 | 1234 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 15% / 38% | ||
| 13 1:52 | USP-S | 2554 | fine - pros would have fired it too | 0/4 | 28% / 40% | ||
| 13 1:47 | USP-S | 2532 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/1 | 32% / 39% | ||
| 13 1:46 | USP-S | 2558 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/1 | 23% / 29% | ||
| 13 1:23 | USP-S | 1378 | fine - pros would have fired it too | 1/3 | 30% / 44% | ||
| 13 1:17 | USP-S | 1069 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 39% / 49% | |
| 14 1:39 | Desert Eagle | 579 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/1 | killed them | 43% / 53% | |
| 14 0:44 | Desert Eagle | 1060 | fine - pros would have fired it too | 1/3 | 46% / 46% | ||
| 15 1:43 | M4A4 | 1449 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | 23% / 59% | ||
| 15 1:43 | M4A4 | 1430 | fine - pros would have fired it too | 2/5 | killed them | 68% / 68% | |
| 15 1:41 | M4A4 | 1069 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/5 | killed them | 9% / 52% | |
| 15 1:14 | M4A4 | 1398 | fine - pros would have fired it too | 3/8 | 60% / 60% | ||
| 15 1:12 | M4A4 | 1049 | fine - pros would have fired it too | 0/6 | 50% / 50% | ||
| 15 1:10 | M4A4 | 1052 | fired while moving (87 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 6% / 60% | |
| 15 1:04 | USP-S | 920 | fired while moving (224 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 60% / 65% | |
| 16 1:47 | M4A4 | 709 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/9 | killed them | 33% / 64% | |
| 16 1:45 | M4A4 | 1603 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 52% | |
| 16 1:45 | M4A4 | 1653 | fine - pros would have fired it too | 4/7 | 65% / 65% | ||
| 16 1:44 | M4A4 | 1643 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | 21% / 49% | ||
| 17 1:39 | AK-47 | 886 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/11 | killed them | 7% / 65% | |
| 17 1:32 | AK-47 | 1274 | aim far off: your crosshair was about 34 player widths (1092 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 18 1:34 | AK-47 | 549 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 18 1:34 | AK-47 | 541 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/3 | 17% / 51% | ||
| 18 1:32 | AK-47 | 701 | too soon: your crosshair was still moving onto them, about 2 player widths (61 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 18 1:32 | AK-47 | 712 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/12 | 2 bullets after pros would have stopped | 13% / 54% | |
| 18 1:29 | AK-47 | 765 | fired while moving (75 u/s), too fast to be accurate - stop first | 4/5 | killed them | 10% / 58% | |
| 19 1:30 | M4A4 | 219 | fine - pros would have fired it too | 2/6 | killed them | 57% / 62% | |
| 19 bomb 0:39 | AWP | 1239 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 19 bomb 0:25 | AWP | 854 | fine - pros would have fired it too | 1/2 | killed them | 78% / 78% | |
| 19 bomb 0:17 | AWP | 598 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 86% / 86% | |
| 19 bomb 0:15 | USP-S | 606 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 55% / 55% | |
| 20 1:21 | MP7 | 711 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/12 | killed them | 30% / 59% | |
| 20 1:16 | Desert Eagle | 608 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 25% / 41% | |
| 20 0:41 | Desert Eagle | 1272 | fine - pros would have fired it too | 0/2 | 52% / 52% | ||
| 22 1:22 | AK-47 | 649 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 68% / 68% | |
| 23 1:44 | M4A4 | 1667 | fine - pros would have fired it too | 3/5 | killed them | 54% / 54% | |
| 23 1:18 | M4A4 | 644 | fine - pros would have fired it too | 1/3 | 60% / 60% | ||
| 23 1:18 | M4A4 | 646 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 55% | |
| 23 1:09 | M4A4 | 795 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/4 | 6% / 62% | ||
| 23 1:07 | M4A4 | 963 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 23 1:07 | M4A4 | 968 | fine - pros would have fired it too | 2/2 | killed them | 73% / 73% | |
| 23 1:03 | M4A4 | 671 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 10% / 49% | |
| 24 0:25 | M4A4 | 1366 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/2 | killed them | 9% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
