Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 92 | 37% |
| MP9 | 50 | 30% |
| M4A1-S | 30 | 37% |
| USP-S | 20 | 25% |
| MP7 | 19 | 42% |
| Desert Eagle | 14 | 36% |
| MAC-10 | 14 | 43% |
| Glock-18 | 7 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/115 | 20 1:38 | 4 kills (AK-47 ×4), 1 through smoke, a wallbang, 1 headshot, in 68.4 s T | 9.8 |
| 15/115 | 5 1:32 | 2 kills (Deagle ×2), all headshots, in 22 s CT | 3.3 |
| 18/115 | 22 1:22 | 3 kills (AK-47 ×3), 1 headshot, in 23.9 s T | 3.2 |
| 20/115 | 2 0:57 | 3 kills (MP9 ×3), all headshots, in 29.3 s CT | 2.8 |
| 22/115 | 8 bomb 0:11 | 2 kills (AK-47 ×2), all headshots, in 3 s CT | 2.7 |
| 28/115 | 19 1:22 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.4 |
| 32/115 | 23 1:03 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T | 2.2 |
| 35/115 | 16 1:31 | 1 kill (Deagle) T | 2.1 |
| 57/115 | 15 1:10 | 2 kills (AK-47 ×2), in 7 s T | 0.9 |
| 70/115 | 6 1:45 | 2 kills (M4A1-S, AK-47), 1 while flashed, 1 headshot, in 44.1 s CT | 0.4 |
| 73/115 | 18 bomb 0:34 | 1 kill (AK-47) T | 0.3 |
| 76/115 | 24 1:26 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 78/115 | 14 1:43 | 2 kills (MAC-10, MP7), in 66.4 s T | 0.1 |
| 82/115 | 11 0:46 | 1 kill (M4A1-S) CT | 0.0 |
| 88/115 | 10 1:19 | 1 kill (M4A1-S) CT | -0.3 |
| 111/115 | 21 0:54 | 1 kill (AK-47) T | -1.7 |
| 112/115 | 1 1:30 | 1 kill (USP-S) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:09 | 1v1 after the plant CT · 38 HP · Extended A | won - defused it after 1 kill · first fight won, saw each other |
| 14 bomb 0:30 | 1v1 after the plant T · 18 HP · Bombsite B | lost - died in the first fight · saw each other |
| 15 1:08 | 1v3 before the plant T · 55 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
| 16 1:28 | 1v3 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 21 1:14 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · saw each other |
| 23 1:07 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
17 flashes: 3 good, 1 weak, 10 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:33 | hurt the team | barely blinded KaizN 1.0 s (0.1 s white); blinded Pablo 3.4 s on the move through Upper Tunnel - an enemy could see them |
| 8 1:24 | good | blinded SEKSEKCİ 3.3 s (0.7 s white) |
| 9 1:45 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long |
| 11 1:21 | good | blinded SEKSEKCİ 5.0 s (2.2 s white), Agnostic 4.8 s (2.0 s white) |
| 12 1:44 | wasted | no enemy blinded for long |
| 14 1:38 | wasted | no enemy blinded for long |
| 14 0:33 | wasted | no enemy blinded for long |
| 18 0:33 | wasted | no enemy blinded for long; blinded cMex 1.8 s on the move through Bombsite B - safe |
| 19 1:49 | good | blinded Praedium 3.5 s (0.8 s white) |
| 19 1:47 | weak | barely blinded Praedium 2.7 s (0.3 s white) |
| 20 1:40 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Outside Tunnel - safe; blinded Pablo 4.9 s on the move through Upper Tunnel - safe |
| 20 0:35 | wasted | barely blinded KaizN 1.0 s (0.1 s white) |
| 21 1:48 | wasted | no enemy blinded for long |
| 21 1:46 | wasted | no enemy blinded for long |
| 22 1:27 | blinded an enemy, but hurt the team too | blinded KaizN 4.9 s (2.1 s white); blinded nefizz 2.0 s holding Long Doors - died 0.1 s after the pop |
| 22 1:00 | hurt the team | no enemy blinded for long; blinded musiker 4.4 s holding A Ramp - took damage 1.5 s after the pop; blinded themselves 1.4 s on the move through A Ramp - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:33 | B Doors | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 5 1:33 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 8 bomb 0:12 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 12 1:15 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | died | ||
| 21 0:56 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with Pablo, 557 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Pablo) |
| 6 1:28 | hold | held with nefizz, 740 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:32 | hold | held with cMex, 252 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before cMex) |
| 8 1:26 | trade | nefizz was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:09 | trade | musiker was killed 236 units away: you traded in 562 ms (pros: 625 ms) |
| 10 1:25 | hold | held with Pablo, 545 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Pablo) |
| 13 1:36 | peek together | peeked the same enemy as nefizz, 422 ms before them - early - you went first, alone |
| 13 1:36 | in their way | stood between nefizz and an enemy they could see, for 812 ms (pros: 125 ms at a time) |
| 13 1:36 | line of fire | stood in nefizz's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 bomb 0:30 | trade | musiker was killed 270 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:08 | trade | musiker was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | trade | cMex was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:41 | trade | nefizz was killed 512 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:31 | trade | nefizz was killed 179 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:33 | line of fire | stood in Pablo's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 21 1:32 | trade | Pablo was killed 246 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:29 | hold | held with nefizz, 859 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:27 | trade | nefizz was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:14 | trade | musiker was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | hold | held with cMex, 986 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:27 | trade | nefizz was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:58 | trade | musiker was killed 255 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:15 | trade | nefizz was killed 263 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:07 | trade | Pablo was killed 1727 units away: you traded in 3,844 ms (pros: 2,609 ms) |
| 24 1:28 | trade | nefizz was killed 412 units away: you traded in 1,453 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | Glock-18 | 250 ms | – | 0.5° | ||
| 1 1:38 | hit by them | Glock-18 | 641 ms | – | 3.8° | ||
| 1 1:36 | hit by them | Glock-18 | 484 ms | – | 4.0° | ||
| 1 1:33 | hit by them | Glock-18 | 672 ms | – | 9.2° | ||
| 1 1:32 | killed them | USP-S | 906 ms | 3219 ms | 51.7° | ||
| 1 1:31 | hit by them | Glock-18 | 297 ms | – | 1.3° | ||
| 1 bomb 0:29 | killed by them | Glock-18 | 609 ms | 1609 ms | 9.1° | ||
| 2 0:57 | killed them | MP9 | 531 ms | 750 ms | 4.6° | ||
| 2 0:55 | hit them | MP9 | 359 ms | – | 2.5° | ||
| 2 0:51 | killed them | MP9 | 453 ms | 797 ms | 0.6° | ||
| 2 bomb 0:39 | killed them | MP9 | 125 ms | 625 ms | 1.3° | ||
| 3 1:45 | killed by them | AK-47 | 531 ms | 2172 ms | 3.3° | ||
| 3 1:44 | hit them | MP9 | 734 ms | – | 1.9° | ||
| 4 1:16 | hit them | M4A4 | 578 ms | – | 0.4° | ||
| 4 1:15 | hit them | M4A4 | 1719 ms | – | 1.5° | ||
| 4 bomb 0:40 | killed by them | AK-47 | 2828 ms | 2828 ms | 4.2° | ||
| 5 1:32 | killed them | Desert Eagle | 281 ms | 281 ms | 5.1° | ||
| 5 1:30 | hit them | Desert Eagle | 438 ms | – | 3.5° | ||
| 5 1:11 | killed by them | AK-47 | 1031 ms | 3047 ms | 1.1° | ||
| 5 1:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:10 | killed them | Desert Eagle | 172 ms | 172 ms | 1.1° | ||
| 6 1:45 | killed them | M4A1-S | 297 ms | 391 ms | 2.5° | ||
| 6 1:01 | killed them | AK-47 | 1047 ms | 1047 ms | 2.9° | ||
| 7 1:24 | hit them | AK-47 | 531 ms | – | 0.9° | ||
| 7 1:24 | killed by them | AK-47 | 812 ms | 812 ms | 6.6° | ||
| 8 1:32 | hit by them | AK-47 | 469 ms | – | 3.9° | ||
| 8 bomb 0:11 | killed them | AK-47 | 406 ms | 406 ms | 26.5° | ||
| 8 bomb 0:08 | hit by them | MP7 | 625 ms | – | 7.0° | ||
| 8 bomb 0:08 | killed them | AK-47 | 1031 ms | 1031 ms | 1.7° | ||
| 9 1:17 | killed by them | AWP | 125 ms | 125 ms | 0.5° | ||
| 10 1:19 | killed them | M4A1-S | 453 ms | 453 ms | 1.1° | ||
| 11 0:47 | killed them | M4A1-S | 609 ms | 1094 ms | 3.3° | ||
| 12 1:15 | killed by them | AK-47 | 391 ms | 703 ms | 3.1° | ||
| 12 1:15 | hit them | M4A4 | 531 ms | – | 0.4° | ||
| 13 1:36 | hit by them | P2000 | 719 ms | – | 1.1° | ||
| 14 1:47 | hit them | MAC-10 | 375 ms | – | 1.5° | ||
| 14 1:44 | hit them | MAC-10 | 234 ms | – | 2.3° | ||
| 14 1:44 | killed them | MAC-10 | 641 ms | 938 ms | 1.7° | ||
| 14 1:44 | hit by them | MP7 | 609 ms | – | 1.8° | ||
| 14 0:37 | killed them | MP7 | 453 ms | 938 ms | 4.7° | ||
| 14 bomb 0:29 | killed by them | MP7 | 297 ms | 625 ms | 5.7° | ||
| 14 bomb 0:28 | hit them | MP7 | 516 ms | – | 16.2° | ||
| 15 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:03 | killed them | AK-47 | 391 ms | 594 ms | 1.4° | ||
| 15 1:02 | killed by them | M4A1-S | 484 ms | 781 ms | 5.6° | ||
| 15 1:02 | hit them | AK-47 | 562 ms | – | 5.8° | ||
| 16 1:32 | killed them | Desert Eagle | 328 ms | 1109 ms | 0.4° | ||
| 16 1:18 | killed by them | M4A1-S | 516 ms | 516 ms | 0.6° | ||
| 17 1:39 | hit them | AK-47 | 328 ms | – | 0.7° | ||
| 17 1:39 | killed by them | M4A4 | 547 ms | 641 ms | 6.2° | ||
| 18 1:30 | hit by them | AK-47 | 734 ms | – | 1.1° | ||
| 18 1:28 | hit by them | AK-47 | 484 ms | – | 1.2° | ||
| 18 bomb 0:37 | hit them | AK-47 | 812 ms | – | 1.6° | ||
| 18 bomb 0:35 | killed them | AK-47 | 516 ms | 609 ms | 1.0° | ||
| 18 bomb 0:35 | hit by them | M4A4 | 547 ms | – | 11.4° | ||
| 19 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:39 | killed by them | AWP | 562 ms | 562 ms | 4.4° | ||
| 20 1:38 | killed them | AK-47 | 719 ms | 1109 ms | 6.3° | ||
| 20 1:38 | hit by them | MP7 | 859 ms | – | 3.2° | ||
| 20 0:45 | hit by them | MP7 | 375 ms | – | 2.3° | ||
| 20 0:45 | killed them | AK-47 | 422 ms | 516 ms | 0.8° | ||
| 20 0:41 | hit them | AK-47 | 109 ms | – | 0.8° | ||
| 20 0:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:29 | killed them | AK-47 | 609 ms | 609 ms | 3.3° | ||
| 21 0:55 | hit by them | MP7 | 375 ms | – | 1.6° | ||
| 21 0:55 | killed them | AK-47 | 1016 ms | 1516 ms | 12.6° | ||
| 21 0:52 | hit them | AK-47 | 359 ms | – | 1.5° | ||
| 21 0:52 | killed by them | FAMAS | 531 ms | 531 ms | 7.0° | ||
| 22 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:16 | killed them | AK-47 | 344 ms | 453 ms | 2.9° | ||
| 22 1:16 | hit by them | FAMAS | 438 ms | – | 0.5° | ||
| 22 1:08 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:08 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:58 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:57 | killed by them | MP7 | 703 ms | 1422 ms | 7.0° | ||
| 22 0:57 | hit them | AK-47 | 797 ms | – | 49.7° | ||
| 23 1:04 | killed them | AK-47 | 531 ms | 1141 ms | 5.0° | ||
| 23 1:03 | hit by them | M4A4 | 969 ms | – | 3.7° | ||
| 23 1:02 | killed them | AK-47 | 328 ms | 531 ms | 33.2° | ||
| 23 1:02 | hit by them | M4A4 | 453 ms | – | 5.3° | ||
| 23 0:58 | killed by them | M4A1-S | 484 ms | 484 ms | 3.3° | ||
| 24 1:26 | killed them | AK-47 | 344 ms | 344 ms | 10.5° | ||
| 24 1:20 | killed by them | M4A4 | 406 ms | 719 ms | 3.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 2069 | fine - pros would have fired it too | 0/1 | 51% / 51% | ||
| 1 1:40 | USP-S | 907 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 3% / 51% | ||
| 1 1:38 | USP-S | 792 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 21% / 44% | ||
| 1 1:32 | USP-S | 741 | fine - pros would have fired it too | 1/2 | 61% / 61% | ||
| 1 1:31 | USP-S | 687 | fired while moving (176 u/s), too fast to be accurate - stop first | 4/9 | killed them | 11% / 53% | |
| 1 bomb 0:29 | USP-S | 524 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 1% / 55% | |
| 2 0:57 | MP9 | 655 | fired while moving (15 u/s), too fast to be accurate - stop first | 4/10 | killed them | 26% / 50% | |
| 2 0:55 | MP9 | 1137 | fine - pros would have fired it too | 1/4 | 33% / 46% | ||
| 2 0:51 | MP9 | 770 | fired while moving (133 u/s), too fast to be accurate - stop first | 4/13 | killed them | 23% / 52% | |
| 2 0:30 | MP9 | 598 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 2 0:30 | MP9 | 600 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/3 | 21% / 48% | ||
| 2 bomb 0:39 | MP9 | 455 | fired while moving (126 u/s), too fast to be accurate - stop first | 3/18 | killed them | 28% / 52% | |
| 3 1:45 | MP9 | 815 | fired while moving (88 u/s), too fast to be accurate - stop first | 3/27 | cut short (a death, a reload); 15 bullets after pros would have stopped | 23% / 47% | |
| 4 1:16 | M4A1-S | 2408 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 45% / 45% | |
| 4 1:15 | M4A1-S | 2153 | fine - pros would have fired it too | 0/5 | 4 bullets after pros would have stopped | 42% / 43% | |
| 4 1:15 | M4A1-S | 2408 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 62% / 62% | |
| 4 1:14 | M4A1-S | 2408 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 72% / 72% | |
| 4 bomb 0:40 | M4A1-S | 2407 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 32% / 47% | |
| 4 bomb 0:40 | M4A1-S | 2406 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 44% | |
| 5 1:33 | Desert Eagle | 681 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 53% | |
| 5 1:32 | Desert Eagle | 649 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/1 | killed them | 32% / 51% | |
| 5 1:31 | Desert Eagle | 700 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 5 1:30 | Desert Eagle | 702 | fine - pros would have fired it too | 1/1 | 36% / 53% | ||
| 5 1:20 | Desert Eagle | 768 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 22% / 50% | |
| 5 1:10 | Desert Eagle | 832 | fine - pros would have fired it too | 1/1 | killed them | 39% / 54% | |
| 5 1:09 | Desert Eagle | 1795 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 32% | |
| 6 1:45 | M4A1-S | 863 | fine - pros would have fired it too | 2/7 | killed them | 71% / 71% | |
| 6 1:01 | AK-47 | 885 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 6 1:01 | AK-47 | 890 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 7 1:24 | AK-47 | 858 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 54% | |
| 7 1:24 | AK-47 | 831 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 41% / 48% | |
| 8 1:32 | M4A1-S | 914 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/10 | 2 bullets after pros would have stopped | 35% / 71% | |
| 8 bomb 0:11 | AK-47 | 1016 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/4 | killed them | 13% / 57% | |
| 8 bomb 0:09 | AK-47 | 576 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/13 | killed them | 3% / 62% | |
| 10 1:19 | M4A1-S | 1067 | fine - pros would have fired it too | 1/7 | killed them | 30% / 49% | |
| 11 0:47 | M4A1-S | 1065 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 50% | |
| 11 0:46 | M4A1-S | 1079 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 12 1:15 | M4A1-S | 1168 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 48% / 48% | |
| 13 1:36 | Glock-18 | 1167 | fine - pros would have fired it too | 0/7 | 68% / 68% | ||
| 14 1:47 | MAC-10 | 819 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/7 | 19% / 54% | ||
| 14 1:44 | MAC-10 | 723 | fired while moving (228 u/s), too fast to be accurate - stop first | 5/18 | 55% / 64% | ||
| 14 0:37 | MP7 | 946 | fired while moving (171 u/s), too fast to be accurate - stop first | 6/13 | killed them | 32% / 55% | |
| 14 bomb 0:34 | MP7 | 920 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/11 | 3 bullets after pros would have stopped | 52% / 64% | |
| 14 bomb 0:29 | MP7 | 351 | too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target | 2/5 | cut short (a death, a reload) | 6% / 53% | |
| 15 1:10 | AK-47 | 817 | fine - pros would have fired it too | 1/4 | killed them | 46% / 52% | |
| 15 1:04 | AK-47 | 919 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/8 | killed them | 6% / 63% | |
| 15 1:02 | AK-47 | 575 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 27% / 64% | |
| 16 1:32 | Desert Eagle | 612 | fine - pros would have fired it too | 3/3 | killed them | 79% / 79% | |
| 17 1:39 | AK-47 | 452 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 36% / 62% | |
| 18 1:30 | Desert Eagle | 1118 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/3 | 9% / 34% | ||
| 18 1:28 | Desert Eagle | 1117 | fine - pros would have fired it too | 0/3 | 28% / 34% | ||
| 18 bomb 0:37 | AK-47 | 1397 | fine - pros would have fired it too | 0/2 | 44% / 49% | ||
| 18 bomb 0:37 | AK-47 | 1357 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | 25% / 57% | ||
| 18 bomb 0:35 | AK-47 | 1112 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/7 | killed them | 14% / 57% | |
| 19 bomb 0:39 | AK-47 | 1239 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 54% / 54% | |
| 20 1:38 | AK-47 | 589 | fine - pros would have fired it too | 2/9 | killed them | 72% / 72% | |
| 20 0:45 | AK-47 | 836 | fine - pros would have fired it too | 2/7 | killed them | 75% / 75% | |
| 20 0:41 | AK-47 | 1273 | fine - pros would have fired it too | 1/7 | 44% / 55% | ||
| 20 0:30 | AK-47 | 1091 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/3 | killed them | 11% / 46% | |
| 21 0:55 | AK-47 | 779 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 4/13 | killed them | 3% / 60% | |
| 21 0:52 | AK-47 | 479 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 3% / 62% | |
| 22 1:22 | AK-47 | 637 | fired while moving (185 u/s), too fast to be accurate - stop first | 1/6 | killed them | 19% / 60% | |
| 22 1:16 | AK-47 | 1025 | fine - pros would have fired it too | 2/7 | killed them | 41% / 51% | |
| 22 0:57 | AK-47 | 1554 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 20% / 46% | |
| 23 1:04 | AK-47 | 694 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 59% | |
| 23 1:03 | AK-47 | 671 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | killed them | 19% / 48% | |
| 23 1:02 | AK-47 | 381 | fine - pros would have fired it too | 2/7 | killed them | 44% / 48% | |
| 24 1:26 | AK-47 | 228 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 57% | |
| 24 1:19 | AK-47 | 1160 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 45% |
Throws
46 grenades: 46 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
