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Dust II, lost 11-13 · Sun 18 Oct, 21:53

ewlatGold Nova I

The match

Aim

453 msTTD625 msTTK2.3°Crosshair↓23%1st bullet36%Spray15%Head60%Counter-strafe

Scoreboard

113ADR79%KAST

Positioning

Shots

36/69Rushed↓7/29Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479237%
MP95030%
M4A1-S3037%
USP-S2025%
MP71942%
Desert Eagle1436%
MAC-101443%
Glock-1870%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11520 1:38 4 kills (AK-47 ×4), 1 through smoke, a wallbang, 1 headshot, in 68.4 s T9.8
15/1155 1:32 2 kills (Deagle ×2), all headshots, in 22 s CT3.3
18/11522 1:22 3 kills (AK-47 ×3), 1 headshot, in 23.9 s T3.2
20/1152 0:57 3 kills (MP9 ×3), all headshots, in 29.3 s CT2.8
22/1158 bomb 0:11 2 kills (AK-47 ×2), all headshots, in 3 s CT2.7
28/11519 1:22 1 kill (AK-47), 1 through smoke, 1 headshot T2.4
32/11523 1:03 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T2.2
35/11516 1:31 1 kill (Deagle) T2.1
57/11515 1:10 2 kills (AK-47 ×2), in 7 s T0.9
70/1156 1:45 2 kills (M4A1-S, AK-47), 1 while flashed, 1 headshot, in 44.1 s CT0.4
73/11518 bomb 0:34 1 kill (AK-47) T0.3
76/11524 1:26 1 kill (AK-47), 1 headshot T0.2
78/11514 1:43 2 kills (MAC-10, MP7), in 66.4 s T0.1
82/11511 0:46 1 kill (M4A1-S) CT0.0
88/11510 1:19 1 kill (M4A1-S) CT-0.3
111/11521 0:54 1 kill (AK-47) T-1.7
112/1151 1:30 1 kill (USP-S) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:09 1v1 after the plant CT · 38 HP · Extended Awon - defused it after 1 kill · first fight won, saw each other
14 bomb 0:30 1v1 after the plant T · 18 HP · Bombsite Blost - died in the first fight · saw each other
15 1:08 1v3 before the plant T · 55 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
16 1:28 1v3 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
21 1:14 1v4 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · saw each other
23 1:07 1v4 before the plant T · 100 HP · Lower Tunnellost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 3 good, 1 weak, 10 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:33 hurt the teambarely blinded KaizN 1.0 s (0.1 s white); blinded Pablo 3.4 s on the move through Upper Tunnel - an enemy could see them
8 1:24 goodblinded SEKSEKCİ 3.3 s (0.7 s white)
9 1:45 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long
11 1:21 goodblinded SEKSEKCİ 5.0 s (2.2 s white), Agnostic 4.8 s (2.0 s white)
12 1:44 wastedno enemy blinded for long
14 1:38 wastedno enemy blinded for long
14 0:33 wastedno enemy blinded for long
18 0:33 wastedno enemy blinded for long; blinded cMex 1.8 s on the move through Bombsite B - safe
19 1:49 goodblinded Praedium 3.5 s (0.8 s white)
19 1:47 weakbarely blinded Praedium 2.7 s (0.3 s white)
20 1:40 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Outside Tunnel - safe; blinded Pablo 4.9 s on the move through Upper Tunnel - safe
20 0:35 wastedbarely blinded KaizN 1.0 s (0.1 s white)
21 1:48 wastedno enemy blinded for long
21 1:46 wastedno enemy blinded for long
22 1:27 blinded an enemy, but hurt the team tooblinded KaizN 4.9 s (2.1 s white); blinded nefizz 2.0 s holding Long Doors - died 0.1 s after the pop
22 1:00 hurt the teamno enemy blinded for long; blinded musiker 4.4 s holding A Ramp - took damage 1.5 s after the pop; blinded themselves 1.4 s on the move through A Ramp - safe

Positioning

In 5 of your 50 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 11 of your 40 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 27 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:33 Ν Υ Σ ΑB Doorscover not used: 48 units away, they'd have seen only your headkilled them
5 1:33 PraediumLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headkilled them
8 bomb 0:12 SEKSEKCİExtended Astanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headkilled them
12 1:15 SEKSEKCİBombsite Bcover not used: 32 units away, they'd have seen only your headdied
21 0:56 Ν Υ Σ ΑLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with Pablo, 557 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Pablo)
6 1:28 holdheld with nefizz, 740 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:32 holdheld with cMex, 252 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before cMex)
8 1:26 tradenefizz was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:09 trademusiker was killed 236 units away: you traded in 562 ms (pros: 625 ms)
10 1:25 holdheld with Pablo, 545 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Pablo)
13 1:36 peek togetherpeeked the same enemy as nefizz, 422 ms before them - early - you went first, alone
13 1:36 in their waystood between nefizz and an enemy they could see, for 812 ms (pros: 125 ms at a time)
13 1:36 line of firestood in nefizz's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 bomb 0:30 trademusiker was killed 270 units away: not traded within 5 s (pros: 625 ms)
15 1:08 trademusiker was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 tradecMex was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
17 1:41 tradenefizz was killed 512 units away: not traded within 5 s (pros: 2,031 ms)
18 1:31 tradenefizz was killed 179 units away: not traded within 5 s (pros: 625 ms)
19 1:33 line of firestood in Pablo's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
21 1:32 tradePablo was killed 246 units away: not traded within 5 s (pros: 969 ms)
21 1:29 holdheld with nefizz, 859 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:27 tradenefizz was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
21 1:14 trademusiker was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 holdheld with cMex, 986 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:27 tradenefizz was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
22 0:58 trademusiker was killed 255 units away: not traded within 5 s (pros: 625 ms)
23 1:15 tradenefizz was killed 263 units away: not traded within 5 s (pros: 1,641 ms)
23 1:07 tradePablo was killed 1727 units away: you traded in 3,844 ms (pros: 2,609 ms)
24 1:28 tradenefizz was killed 412 units away: you traded in 1,453 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 KaizNhit by themGlock-18250 ms–0.5°
1 1:38 Ν Υ Σ Αhit by themGlock-18641 ms–3.8°
1 1:36 Ν Υ Σ Αhit by themGlock-18484 ms–4.0°
1 1:33 Ν Υ Σ Αhit by themGlock-18672 ms–9.2°
1 1:32 Ν Υ Σ Αkilled themUSP-S906 ms3219 ms51.7°
1 1:31 Ν Υ Σ Αhit by themGlock-18297 ms–1.3°
1 bomb 0:29 Praediumkilled by themGlock-18609 ms1609 ms9.1°
2 0:57 SEKSEKCİkilled themMP9531 ms750 ms4.6°
2 0:55 Praediumhit themMP9359 ms–2.5°
2 0:51 Agnostickilled themMP9453 ms797 ms0.6°
2 bomb 0:39 Praediumkilled themMP9125 ms625 ms1.3°
3 1:45 Agnostickilled by themAK-47531 ms2172 ms3.3°
3 1:44 Agnostichit themMP9734 ms–1.9°
4 1:16 SEKSEKCİhit themM4A4578 ms–0.4°
4 1:15 KaizNhit themM4A41719 ms–1.5°
4 bomb 0:40 KaizNkilled by themAK-472828 ms2828 ms4.2°
5 1:32 Praediumkilled themDesert Eagle281 ms281 ms5.1°
5 1:30 Ν Υ Σ Αhit themDesert Eagle438 ms–3.5°
5 1:11 KaizNkilled by themAK-471031 ms3047 ms1.1°
5 1:11 Ν Υ Σ Αhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:10 Ν Υ Σ Αkilled themDesert Eagle172 ms172 ms1.1°
6 1:45 Agnostickilled themM4A1-S297 ms391 ms2.5°
6 1:01 KaizNkilled themAK-471047 ms1047 ms2.9°
7 1:24 SEKSEKCİhit themAK-47531 ms–0.9°
7 1:24 Agnostickilled by themAK-47812 ms812 ms6.6°
8 1:32 Agnostichit by themAK-47469 ms–3.9°
8 bomb 0:11 SEKSEKCİkilled themAK-47406 ms406 ms26.5°
8 bomb 0:08 Ν Υ Σ Αhit by themMP7625 ms–7.0°
8 bomb 0:08 Ν Υ Σ Αkilled themAK-471031 ms1031 ms1.7°
9 1:17 Praediumkilled by themAWP125 ms125 ms0.5°
10 1:19 Agnostickilled themM4A1-S453 ms453 ms1.1°
11 0:47 Agnostickilled themM4A1-S609 ms1094 ms3.3°
12 1:15 SEKSEKCİkilled by themAK-47391 ms703 ms3.1°
12 1:15 SEKSEKCİhit themM4A4531 ms–0.4°
13 1:36 Agnostichit by themP2000719 ms–1.1°
14 1:47 SEKSEKCİhit themMAC-10375 ms–1.5°
14 1:44 Ν Υ Σ Αhit themMAC-10234 ms–2.3°
14 1:44 SEKSEKCİkilled themMAC-10641 ms938 ms1.7°
14 1:44 Ν Υ Σ Αhit by themMP7609 ms–1.8°
14 0:37 Agnostickilled themMP7453 ms938 ms4.7°
14 bomb 0:29 Ν Υ Σ Αkilled by themMP7297 ms625 ms5.7°
14 bomb 0:28 Ν Υ Σ Αhit themMP7516 ms–16.2°
15 1:30 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:03 KaizNkilled themAK-47391 ms594 ms1.4°
15 1:02 Praediumkilled by themM4A1-S484 ms781 ms5.6°
15 1:02 Praediumhit themAK-47562 ms–5.8°
16 1:32 Praediumkilled themDesert Eagle328 ms1109 ms0.4°
16 1:18 Agnostickilled by themM4A1-S516 ms516 ms0.6°
17 1:39 Praediumhit themAK-47328 ms–0.7°
17 1:39 Praediumkilled by themM4A4547 ms641 ms6.2°
18 1:30 Agnostichit by themAK-47734 ms–1.1°
18 1:28 Agnostichit by themAK-47484 ms–1.2°
18 bomb 0:37 Praediumhit themAK-47812 ms–1.6°
18 bomb 0:35 Praediumkilled themAK-47516 ms609 ms1.0°
18 bomb 0:35 Praediumhit by themM4A4547 ms–11.4°
19 1:23 Praediumkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:23 Praediumhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:39 KaizNkilled by themAWP562 ms562 ms4.4°
20 1:38 SEKSEKCİkilled themAK-47719 ms1109 ms6.3°
20 1:38 SEKSEKCİhit by themMP7859 ms–3.2°
20 0:45 Ν Υ Σ Αhit by themMP7375 ms–2.3°
20 0:45 Ν Υ Σ Αkilled themAK-47422 ms516 ms0.8°
20 0:41 KaizNhit themAK-47109 ms–0.8°
20 0:33 KaizNkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:29 Agnostickilled themAK-47609 ms609 ms3.3°
21 0:55 Ν Υ Σ Αhit by themMP7375 ms–1.6°
21 0:55 Ν Υ Σ Αkilled themAK-471016 ms1516 ms12.6°
21 0:52 Agnostichit themAK-47359 ms–1.5°
21 0:52 Agnostickilled by themFAMAS531 ms531 ms7.0°
22 1:23 KaizNkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:16 Agnostickilled themAK-47344 ms453 ms2.9°
22 1:16 Agnostichit by themFAMAS438 ms–0.5°
22 1:08 Ν Υ Σ Αhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:08 Ν Υ Σ Αhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:58 Ν Υ Σ Αkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:57 SEKSEKCİkilled by themMP7703 ms1422 ms7.0°
22 0:57 SEKSEKCİhit themAK-47797 ms–49.7°
23 1:04 KaizNkilled themAK-47531 ms1141 ms5.0°
23 1:03 KaizNhit by themM4A4969 ms–3.7°
23 1:02 Agnostickilled themAK-47328 ms531 ms33.2°
23 1:02 Agnostichit by themM4A4453 ms–5.3°
23 0:58 Praediumkilled by themM4A1-S484 ms484 ms3.3°
24 1:26 Ν Υ Σ Αkilled themAK-47344 ms344 ms10.5°
24 1:20 Agnostickilled by themM4A4406 ms719 ms3.6°

Shots

You fired 36 of your 69 first shots too soon: 24 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 29 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 24 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 PraediumUSP-S2069fine - pros would have fired it too0/151% / 51%
1 1:40 Ν Υ Σ ΑUSP-S907fired while moving (240 u/s), too fast to be accurate - stop first0/13% / 51%
1 1:38 Ν Υ Σ ΑUSP-S792aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/221% / 44%
1 1:32 Ν Υ Σ ΑUSP-S741fine - pros would have fired it too1/261% / 61%
1 1:31 Ν Υ Σ ΑUSP-S687fired while moving (176 u/s), too fast to be accurate - stop first4/9killed them11% / 53%
1 bomb 0:29 PraediumUSP-S524fired while moving (240 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)1% / 55%
2 0:57 SEKSEKCİMP9655fired while moving (15 u/s), too fast to be accurate - stop first4/10killed them26% / 50%
2 0:55 PraediumMP91137fine - pros would have fired it too1/433% / 46%
2 0:51 AgnosticMP9770fired while moving (133 u/s), too fast to be accurate - stop first4/13killed them23% / 52%
2 0:30 KaizNMP9598aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
2 0:30 KaizNMP9600fired while moving (153 u/s), too fast to be accurate - stop first0/321% / 48%
2 bomb 0:39 PraediumMP9455fired while moving (126 u/s), too fast to be accurate - stop first3/18killed them28% / 52%
3 1:45 AgnosticMP9815fired while moving (88 u/s), too fast to be accurate - stop first3/27cut short (a death, a reload); 15 bullets after pros would have stopped23% / 47%
4 1:16 KaizNM4A1-S2408fine - pros would have fired it too1/21 bullet after pros would have stopped45% / 45%
4 1:15 SEKSEKCİM4A1-S2153fine - pros would have fired it too0/54 bullets after pros would have stopped42% / 43%
4 1:15 KaizNM4A1-S2408fine - pros would have fired it too1/21 bullet after pros would have stopped62% / 62%
4 1:14 KaizNM4A1-S2408fine - pros would have fired it too0/21 bullet after pros would have stopped72% / 72%
4 bomb 0:40 KaizNM4A1-S2407fine - pros would have fired it too1/21 bullet after pros would have stopped32% / 47%
4 bomb 0:40 KaizNM4A1-S2406fine - pros would have fired it too0/1cut short (a death, a reload)44% / 44%
5 1:33 Ν Υ Σ ΑDesert Eagle681fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 53%
5 1:32 PraediumDesert Eagle649fired while moving (103 u/s), too fast to be accurate - stop first1/1killed them32% / 51%
5 1:31 Ν Υ Σ ΑDesert Eagle700fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
5 1:30 Ν Υ Σ ΑDesert Eagle702fine - pros would have fired it too1/136% / 53%
5 1:20 Ν Υ Σ ΑDesert Eagle768aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)22% / 50%
5 1:10 Ν Υ Σ ΑDesert Eagle832fine - pros would have fired it too1/1killed them39% / 54%
5 1:09 KaizNDesert Eagle1795aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)8% / 32%
6 1:45 AgnosticM4A1-S863fine - pros would have fired it too2/7killed them71% / 71%
6 1:01 KaizNAK-47885fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
6 1:01 KaizNAK-47890fine - pros would have fired it too1/1killed them62% / 62%
7 1:24 SEKSEKCİAK-47858fired while moving (77 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 54%
7 1:24 SEKSEKCİAK-47831fine - pros would have fired it too1/3cut short (a death, a reload)41% / 48%
8 1:32 AgnosticM4A1-S914fired while moving (115 u/s), too fast to be accurate - stop first0/102 bullets after pros would have stopped35% / 71%
8 bomb 0:11 SEKSEKCİAK-471016fired while moving (186 u/s), too fast to be accurate - stop first1/4killed them13% / 57%
8 bomb 0:09 Ν Υ Σ ΑAK-47576fired while moving (206 u/s), too fast to be accurate - stop first1/13killed them3% / 62%
10 1:19 AgnosticM4A1-S1067fine - pros would have fired it too1/7killed them30% / 49%
11 0:47 AgnosticM4A1-S1065fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 50%
11 0:46 AgnosticM4A1-S1079fine - pros would have fired it too1/4killed them67% / 67%
12 1:15 SEKSEKCİM4A1-S1168fine - pros would have fired it too1/5cut short (a death, a reload)48% / 48%
13 1:36 AgnosticGlock-181167fine - pros would have fired it too0/768% / 68%
14 1:47 SEKSEKCİMAC-10819fired while moving (240 u/s), too fast to be accurate - stop first1/719% / 54%
14 1:44 Ν Υ Σ ΑMAC-10723fired while moving (228 u/s), too fast to be accurate - stop first5/1855% / 64%
14 0:37 AgnosticMP7946fired while moving (171 u/s), too fast to be accurate - stop first6/13killed them32% / 55%
14 bomb 0:34 Ν Υ Σ ΑMP7920fired while moving (180 u/s), too fast to be accurate - stop first0/113 bullets after pros would have stopped52% / 64%
14 bomb 0:29 Ν Υ Σ ΑMP7351too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target2/5cut short (a death, a reload)6% / 53%
15 1:10 AgnosticAK-47817fine - pros would have fired it too1/4killed them46% / 52%
15 1:04 KaizNAK-47919fired while moving (138 u/s), too fast to be accurate - stop first2/8killed them6% / 63%
15 1:02 PraediumAK-47575fired while moving (112 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)27% / 64%
16 1:32 PraediumDesert Eagle612fine - pros would have fired it too3/3killed them79% / 79%
17 1:39 PraediumAK-47452aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5cut short (a death, a reload)36% / 62%
18 1:30 AgnosticDesert Eagle1118fired while moving (100 u/s), too fast to be accurate - stop first0/39% / 34%
18 1:28 AgnosticDesert Eagle1117fine - pros would have fired it too0/328% / 34%
18 bomb 0:37 PraediumAK-471397fine - pros would have fired it too0/244% / 49%
18 bomb 0:37 PraediumAK-471357aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/225% / 57%
18 bomb 0:35 PraediumAK-471112aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/7killed them14% / 57%
19 bomb 0:39 KaizNAK-471239fine - pros would have fired it too0/2cut short (a death, a reload)54% / 54%
20 1:38 SEKSEKCİAK-47589fine - pros would have fired it too2/9killed them72% / 72%
20 0:45 Ν Υ Σ ΑAK-47836fine - pros would have fired it too2/7killed them75% / 75%
20 0:41 KaizNAK-471273fine - pros would have fired it too1/744% / 55%
20 0:30 AgnosticAK-471091fired while moving (100 u/s), too fast to be accurate - stop first1/3killed them11% / 46%
21 0:55 Ν Υ Σ ΑAK-47779aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first4/13killed them3% / 60%
21 0:52 AgnosticAK-47479fired while moving (118 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)3% / 62%
22 1:22 KaizNAK-47637fired while moving (185 u/s), too fast to be accurate - stop first1/6killed them19% / 60%
22 1:16 AgnosticAK-471025fine - pros would have fired it too2/7killed them41% / 51%
22 0:57 SEKSEKCİAK-471554aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5cut short (a death, a reload)20% / 46%
23 1:04 KaizNAK-47694aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 59%
23 1:03 KaizNAK-47671aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5killed them19% / 48%
23 1:02 AgnosticAK-47381fine - pros would have fired it too2/7killed them44% / 48%
24 1:26 Ν Υ Σ ΑAK-47228fired while moving (208 u/s), too fast to be accurate - stop first1/5killed them3% / 57%
24 1:19 AgnosticAK-471160fine - pros would have fired it too0/2cut short (a death, a reload)45% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 46 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.