Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 27% |
| FAMAS | 28 | 21% |
| M4A4 | 25 | 44% |
| MAC-10 | 9 | 44% |
| USP-S | 9 | 11% |
| M4A1-S | 9 | 33% |
| Desert Eagle | 6 | 17% |
| Galil AR | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/115 | 16 1:38 | 3 kills (M4A1-S ×3), 1 while flashed, all headshots, in 20.2 s CT | 4.9 |
| 36/115 | 21 1:27 | 3 kills (FAMAS ×3), 1 while flashed, 1 headshot, in 35 s CT | 2.1 |
| 38/115 | 11 0:53 | 1 kill (Deagle) T | 1.9 |
| 46/115 | 7 1:24 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 53/115 | 24 1:19 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 60/115 | 22 1:31 | 1 kill (FAMAS), 1 headshot CT | 0.8 |
| 62/115 | 5 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 74/115 | 18 1:31 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 89/115 | 19 bomb 0:39 | 1 kill (M4A4) CT | -0.3 |
| 100/115 | 3 1:43 | 1 kill (AK-47), 1 headshot T | -1.1 |
| 101/115 | 23 1:15 | 1 kill (M4A4) CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:49 | 1v1 before the plant T · 100 HP · Lower Tunnel | won - killed them · saw them first |
| 10 1:25 | 1v4 before the plant T · 48 HP · Long Doors | lost - died in the first fight · saw each other |
| 11 1:04 | 1v3 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
| 20 0:33 | 1v2 before the plant CT · 100 HP · Short Stairs | lost - died in the first fight · saw each other |
Flashes
9 flashes: 5 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:27 | misled a peek | barely blinded ewlat 0.7 s (0.1 s white) the enemy was barely blinded, and SEKSEKCİ peeked ewlat 2.4 s after the pop; got hit first |
| 9 1:08 | wasted | no enemy blinded for long |
| 10 1:46 | good | blinded Pablo 3.7 s (1.0 s white), nefizz 3.3 s (0.7 s white); blinded SEKSEKCİ 1.6 s on the move through Long Doors - safe |
| 11 1:19 | weak | barely blinded cMex 1.8 s (0.1 s white) |
| 19 1:21 | good | blinded ewlat 4.9 s (2.1 s white) |
| 20 0:32 | good | blinded ewlat 3.6 s (0.9 s white); blinded themselves 1.6 s on the move through Short Stairs - safe |
| 21 1:37 | good | blinded Pablo 4.2 s (1.4 s white), cMex 3.5 s (0.8 s white) |
| 21 0:53 | hurt the team | barely blinded ewlat 1.1 s (0.1 s white); blinded themselves 4.4 s on the move through Long A - took damage 0.4 s after the pop; blinded Ν Υ Σ Α 4.0 s holding Long A - safe |
| 22 1:35 | good | blinded cMex 3.6 s (0.9 s white); blinded themselves 1.7 s on the move through Catwalk - safe |
Throws
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:18 | exposed | an HE at Middle - seen by 2 enemies for 0.6 s, the nearest 297 units away |
| 21 0:54 | exposed | a flash at Long A - seen by 1 enemy for 1.5 s, the nearest 552 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 0:54 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 19 bomb 0:38 | Extended A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 20 0:30 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 1:25 | A Ramp | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 22 1:32 | Catwalk | standing: crouched, they'd have seen only your head | killed them | ||
| 23 1:02 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:13 | trade | Ν Υ Σ Α was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:57 | trade | SEKSEKCİ was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:05 | trade | SEKSEKCİ was killed 97 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:31 | line of fire | stood in KaizN's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 1:26 | trade | KaizN was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:25 | trade | Praedium was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:21 | trade | Ν Υ Σ Α was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:04 | trade | SEKSEKCİ was killed 197 units away: not traded within 5 s (pros: 969 ms) |
| 14 0:45 | hold | held with KaizN, 1018 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:44 | trade | KaizN was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:29 | trade | KaizN was killed 500 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:02 | trade | SEKSEKCİ was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:22 | trade | Praedium was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 0:33 | trade | KaizN was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:26 | hold | held with Ν Υ Σ Α, 720 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Ν Υ Σ Α) |
| 21 0:54 | trade | Ν Υ Σ Α was killed 358 units away: you traded in 1,953 ms (pros: 625 ms) |
| 23 1:19 | trade | Ν Υ Σ Α was killed 573 units away: you traded in 3,953 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed by them | USP-S | 1953 ms | 1953 ms | 14.8° | ||
| 2 0:51 | killed by them | MP9 | 453 ms | 797 ms | 0.6° | ||
| 3 1:45 | killed them | AK-47 | 531 ms | 2172 ms | 3.3° | ||
| 3 1:44 | hit by them | MP9 | 734 ms | – | 1.9° | ||
| 3 1:42 | hit them | AK-47 | 594 ms | – | 12.0° | ||
| 3 1:42 | killed by them | Desert Eagle | 359 ms | 359 ms | 0.4° | ||
| 5 bomb 0:35 | killed them | AK-47 | 297 ms | 297 ms | 14.0° | ||
| 6 1:45 | killed by them | M4A1-S | 297 ms | 391 ms | 2.5° | ||
| 7 1:24 | killed them | AK-47 | 812 ms | 812 ms | 6.6° | ||
| 7 1:13 | hit them | AK-47 | 625 ms | – | 2.2° | ||
| 7 1:13 | killed by them | SSG 08 | 781 ms | 781 ms | 10.8° | ||
| 8 1:32 | hit them | AK-47 | 469 ms | – | 3.9° | ||
| 8 1:31 | killed by them | AWP | 203 ms | 203 ms | 2.0° | ||
| 9 1:04 | killed by them | MP7 | 406 ms | 1297 ms | 1.6° | ||
| 10 1:30 | hit by them | AK-47 | 172 ms | – | 1.2° | ||
| 10 1:30 | hit them | MAC-10 | 219 ms | – | 0.4° | ||
| 10 1:23 | hit them | MAC-10 | 297 ms | – | 1.4° | ||
| 10 1:23 | hit by them | AK-47 | 891 ms | – | 1.0° | ||
| 10 1:19 | killed by them | M4A1-S | 453 ms | 453 ms | 1.1° | ||
| 11 0:53 | killed them | Desert Eagle | 203 ms | 203 ms | 2.7° | ||
| 11 0:47 | killed by them | M4A1-S | 609 ms | 1094 ms | 3.3° | ||
| 12 1:43 | hit them | Galil AR | 516 ms | – | 1.0° | ||
| 12 1:42 | killed by them | AWP | 234 ms | 234 ms | 4.7° | ||
| 13 1:36 | hit them | P2000 | 719 ms | – | 1.1° | ||
| 13 1:34 | killed by them | Glock-18 | 1891 ms | 2719 ms | 0.6° | ||
| 14 0:37 | killed by them | MP7 | 453 ms | 938 ms | 4.7° | ||
| 15 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:38 | killed them | M4A1-S | 438 ms | 766 ms | 0.6° | ||
| 16 1:29 | killed them | M4A1-S | 453 ms | 1453 ms | 0.7° | ||
| 16 1:29 | hit by them | AK-47 | 500 ms | – | 2.1° | ||
| 16 1:18 | killed them | M4A1-S | 516 ms | 516 ms | 0.6° | ||
| 18 1:31 | killed them | AK-47 | 406 ms | 406 ms | 2.2° | ||
| 18 1:30 | hit them | AK-47 | 734 ms | – | 1.1° | ||
| 18 1:28 | hit them | AK-47 | 484 ms | – | 1.2° | ||
| 18 0:35 | killed by them | AWP | 359 ms | 359 ms | 4.3° | ||
| 19 bomb 0:39 | killed them | M4A4 | 297 ms | 578 ms | 3.9° | ||
| 19 bomb 0:39 | hit by them | MP7 | 359 ms | – | 19.2° | ||
| 19 bomb 0:37 | killed by them | AWP | 1125 ms | 1125 ms | 4.3° | ||
| 20 0:29 | killed by them | AK-47 | 609 ms | 609 ms | 3.3° | ||
| 21 1:28 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:25 | killed them | FAMAS | 875 ms | 875 ms | 3.7° | ||
| 21 0:52 | hit by them | AK-47 | 359 ms | – | 1.5° | ||
| 21 0:52 | killed them | FAMAS | 531 ms | 531 ms | 7.0° | ||
| 22 1:34 | hit them | FAMAS | 297 ms | – | 6.7° | ||
| 22 1:31 | hit by them | AK-47 | 375 ms | – | 1.0° | ||
| 22 1:31 | killed them | FAMAS | 766 ms | 859 ms | 9.8° | ||
| 22 1:16 | killed by them | AK-47 | 344 ms | 453 ms | 2.9° | ||
| 22 1:16 | hit them | FAMAS | 438 ms | – | 0.5° | ||
| 23 1:18 | killed them | M4A4 | 250 ms | 2875 ms | 0.3° | ||
| 23 1:18 | hit by them | Desert Eagle | 344 ms | – | 2.3° | ||
| 23 1:15 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:02 | killed by them | AK-47 | 328 ms | 531 ms | 33.2° | ||
| 23 1:02 | hit them | M4A4 | 453 ms | – | 5.3° | ||
| 24 1:20 | killed them | M4A4 | 406 ms | 719 ms | 3.6° | ||
| 24 1:12 | hit them | M4A4 | 359 ms | – | 0.3° | ||
| 24 1:12 | killed by them | AK-47 | 844 ms | 844 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 0:51 | Desert Eagle | 761 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 3 1:45 | AK-47 | 811 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 48% | |
| 3 1:44 | AK-47 | 806 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 50% | |
| 3 1:43 | AK-47 | 842 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 5/14 | killed them | 12% / 49% | |
| 5 1:20 | AK-47 | 1037 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | 14% / 51% | ||
| 5 bomb 0:35 | AK-47 | 137 | fine - pros would have fired it too | 1/5 | killed them | 37% / 49% | |
| 7 1:24 | AK-47 | 957 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 7 1:13 | AK-47 | 648 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 23% / 62% | |
| 8 1:32 | AK-47 | 910 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 10% / 46% | |
| 9 1:04 | Desert Eagle | 1162 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 15% / 39% | |
| 10 1:31 | MAC-10 | 1483 | fine - pros would have fired it too | 0/2 | 51% / 51% | ||
| 10 1:30 | MAC-10 | 1488 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 60% | |
| 10 1:23 | MAC-10 | 1447 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 50% | |
| 10 1:23 | MAC-10 | 1451 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | 56% / 65% | ||
| 10 1:23 | MAC-10 | 1451 | fine - pros would have fired it too | 1/2 | 65% / 65% | ||
| 11 0:53 | Desert Eagle | 461 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 11 0:46 | Desert Eagle | 1078 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 35% | |
| 12 1:44 | Galil AR | 439 | fired while moving (195 u/s), too fast to be accurate - stop first | 4/11 | 9% / 49% | ||
| 12 1:42 | Galil AR | 428 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 19% / 47% | |
| 13 1:36 | USP-S | 1166 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 13 1:35 | USP-S | 1166 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 63% / 63% | |
| 16 1:29 | M4A1-S | 1244 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 48% | |
| 16 1:29 | M4A1-S | 1246 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 16 1:29 | M4A1-S | 1246 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 16 1:18 | M4A1-S | 1333 | fine - pros would have fired it too | 1/3 | killed them | 46% / 48% | |
| 18 1:31 | AK-47 | 940 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 18 1:30 | AK-47 | 1118 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 48% | |
| 18 1:30 | AK-47 | 1118 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/3 | 2% / 53% | ||
| 18 1:28 | AK-47 | 1117 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 47% | |
| 18 1:28 | AK-47 | 1117 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/4 | 10% / 46% | ||
| 18 0:35 | AK-47 | 927 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 47% | |
| 19 bomb 0:39 | M4A4 | 656 | fine - pros would have fired it too | 4/6 | killed them | 42% / 58% | |
| 20 0:30 | M4A4 | 1091 | aim far off: your crosshair was about 22 player widths (696 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 51% | |
| 21 1:28 | FAMAS | 2400 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 44% / 45% | |
| 21 1:28 | FAMAS | 1609 | fine - pros would have fired it too | 0/2 | 35% / 45% | ||
| 21 1:25 | FAMAS | 807 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 52% | |
| 21 1:25 | FAMAS | 735 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 21 1:15 | FAMAS | 2399 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 20% / 49% | |
| 21 1:14 | FAMAS | 2355 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | 4 bullets after pros would have stopped | 21% / 49% | |
| 21 0:52 | FAMAS | 473 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/7 | killed them | 33% / 60% | |
| 22 1:34 | FAMAS | 1040 | fine - pros would have fired it too | 1/3 | 32% / 56% | ||
| 22 1:31 | FAMAS | 1096 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 22 1:31 | FAMAS | 1096 | fine - pros would have fired it too | 2/2 | killed them | 69% / 69% | |
| 22 1:16 | FAMAS | 1019 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 25% / 47% | |
| 23 1:18 | M4A4 | 1068 | fine - pros would have fired it too | 1/4 | 33% / 46% | ||
| 23 1:17 | M4A4 | 1069 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/5 | 19% / 52% | ||
| 23 1:02 | M4A4 | 380 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 24% / 56% | |
| 24 1:20 | M4A4 | 1160 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 52% | |
| 24 1:19 | M4A4 | 1160 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 24 1:12 | M4A4 | 1177 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 24 1:12 | M4A4 | 1178 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
