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Dust II, won 13-11 · Sun 18 Oct, 21:53

AgnosticGold Nova Master

The match

Aim

453 msTTD742 msTTK2.2°Crosshair↓23%1st bullet30%Spray23%Head74%Counter-strafe

Scoreboard

66ADR62%KAST

Positioning

Shots

22/51Rushed↓13/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474827%
FAMAS2821%
M4A42544%
MAC-10944%
USP-S911%
M4A1-S933%
Desert Eagle617%
Galil AR520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11516 1:38 3 kills (M4A1-S ×3), 1 while flashed, all headshots, in 20.2 s CT4.9
36/11521 1:27 3 kills (FAMAS ×3), 1 while flashed, 1 headshot, in 35 s CT2.1
38/11511 0:53 1 kill (Deagle) T1.9
46/1157 1:24 1 kill (AK-47), 1 headshot T1.0
53/11524 1:19 1 kill (M4A4), 1 headshot CT1.0
60/11522 1:31 1 kill (FAMAS), 1 headshot CT0.8
62/1155 bomb 0:35 1 kill (AK-47), 1 headshot T0.7
74/11518 1:31 1 kill (AK-47), 1 headshot CT0.3
89/11519 bomb 0:39 1 kill (M4A4) CT-0.3
100/1153 1:43 1 kill (AK-47), 1 headshot T-1.1
101/11523 1:15 1 kill (M4A4) CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:49 1v1 before the plant T · 100 HP · Lower Tunnelwon - killed them · saw them first
10 1:25 1v4 before the plant T · 48 HP · Long Doorslost - died in the first fight · saw each other
11 1:04 1v3 before the plant T · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other
20 0:33 1v2 before the plant CT · 100 HP · Short Stairslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 5 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:27 misled a peekbarely blinded ewlat 0.7 s (0.1 s white) the enemy was barely blinded, and SEKSEKCİ peeked ewlat 2.4 s after the pop; got hit first
9 1:08 wastedno enemy blinded for long
10 1:46 goodblinded Pablo 3.7 s (1.0 s white), nefizz 3.3 s (0.7 s white); blinded SEKSEKCİ 1.6 s on the move through Long Doors - safe
11 1:19 weakbarely blinded cMex 1.8 s (0.1 s white)
19 1:21 goodblinded ewlat 4.9 s (2.1 s white)
20 0:32 goodblinded ewlat 3.6 s (0.9 s white); blinded themselves 1.6 s on the move through Short Stairs - safe
21 1:37 goodblinded Pablo 4.2 s (1.4 s white), cMex 3.5 s (0.8 s white)
21 0:53 hurt the teambarely blinded ewlat 1.1 s (0.1 s white); blinded themselves 4.4 s on the move through Long A - took damage 0.4 s after the pop; blinded Ν Υ Σ Α 4.0 s holding Long A - safe
22 1:35 goodblinded cMex 3.6 s (0.9 s white); blinded themselves 1.7 s on the move through Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:18 exposedan HE at Middle - seen by 2 enemies for 0.6 s, the nearest 297 units away
21 0:54 exposeda flash at Long A - seen by 1 enemy for 1.5 s, the nearest 552 units away, thrown in the open

Positioning

In 6 of your 38 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 1 of your 28 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 0:54 cMexShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
19 bomb 0:38 nefizzExtended Acover not used: 96 units away, they'd have seen only your headdied
20 0:30 ewlatExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 1:25 cMexA Rampcover not used: 32 units away, they'd have seen only your headkilled them
22 1:32 cMexCatwalkstanding: crouched, they'd have seen only your headkilled them
23 1:02 ewlatCatwalkcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:13 tradeΝ Υ Σ Α was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
2 0:57 tradeSEKSEKCİ was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
9 1:05 tradeSEKSEKCİ was killed 97 units away: not traded within 5 s (pros: 625 ms)
10 1:31 line of firestood in KaizN's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:26 tradeKaizN was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
10 1:25 tradePraedium was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
11 1:21 tradeΝ Υ Σ Α was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
11 1:04 tradeSEKSEKCİ was killed 197 units away: not traded within 5 s (pros: 969 ms)
14 0:45 holdheld with KaizN, 1018 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:44 tradeKaizN was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
18 1:29 tradeKaizN was killed 500 units away: not traded within 5 s (pros: 1,641 ms)
18 1:02 tradeSEKSEKCİ was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
19 1:22 tradePraedium was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
20 0:33 tradeKaizN was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
21 1:26 holdheld with Ν Υ Σ Α, 720 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Ν Υ Σ Α)
21 0:54 tradeΝ Υ Σ Α was killed 358 units away: you traded in 1,953 ms (pros: 625 ms)
23 1:19 tradeΝ Υ Σ Α was killed 573 units away: you traded in 3,953 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 nefizzkilled by themUSP-S1953 ms1953 ms14.8°
2 0:51 ewlatkilled by themMP9453 ms797 ms0.6°
3 1:45 ewlatkilled themAK-47531 ms2172 ms3.3°
3 1:44 ewlathit by themMP9734 ms–1.9°
3 1:42 nefizzhit themAK-47594 ms–12.0°
3 1:42 nefizzkilled by themDesert Eagle359 ms359 ms0.4°
5 bomb 0:35 musikerkilled themAK-47297 ms297 ms14.0°
6 1:45 ewlatkilled by themM4A1-S297 ms391 ms2.5°
7 1:24 ewlatkilled themAK-47812 ms812 ms6.6°
7 1:13 musikerhit themAK-47625 ms–2.2°
7 1:13 musikerkilled by themSSG 08781 ms781 ms10.8°
8 1:32 ewlathit themAK-47469 ms–3.9°
8 1:31 cMexkilled by themAWP203 ms203 ms2.0°
9 1:04 Pablokilled by themMP7406 ms1297 ms1.6°
10 1:30 Pablohit by themAK-47172 ms–1.2°
10 1:30 Pablohit themMAC-10219 ms–0.4°
10 1:23 Pablohit themMAC-10297 ms–1.4°
10 1:23 Pablohit by themAK-47891 ms–1.0°
10 1:19 ewlatkilled by themM4A1-S453 ms453 ms1.1°
11 0:53 cMexkilled themDesert Eagle203 ms203 ms2.7°
11 0:47 ewlatkilled by themM4A1-S609 ms1094 ms3.3°
12 1:43 nefizzhit themGalil AR516 ms–1.0°
12 1:42 nefizzkilled by themAWP234 ms234 ms4.7°
13 1:36 ewlathit themP2000719 ms–1.1°
13 1:34 nefizzkilled by themGlock-181891 ms2719 ms0.6°
14 0:37 ewlatkilled by themMP7453 ms938 ms4.7°
15 1:30 ewlathit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 ewlathit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 ewlatkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:38 cMexkilled themM4A1-S438 ms766 ms0.6°
16 1:29 nefizzkilled themM4A1-S453 ms1453 ms0.7°
16 1:29 nefizzhit by themAK-47500 ms–2.1°
16 1:18 ewlatkilled themM4A1-S516 ms516 ms0.6°
18 1:31 nefizzkilled themAK-47406 ms406 ms2.2°
18 1:30 ewlathit themAK-47734 ms–1.1°
18 1:28 ewlathit themAK-47484 ms–1.2°
18 0:35 cMexkilled by themAWP359 ms359 ms4.3°
19 bomb 0:39 Pablokilled themM4A4297 ms578 ms3.9°
19 bomb 0:39 Pablohit by themMP7359 ms–19.2°
19 bomb 0:37 nefizzkilled by themAWP1125 ms1125 ms4.3°
20 0:29 ewlatkilled by themAK-47609 ms609 ms3.3°
21 1:28 nefizzkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 nefizzhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:25 cMexkilled themFAMAS875 ms875 ms3.7°
21 0:52 ewlathit by themAK-47359 ms–1.5°
21 0:52 ewlatkilled themFAMAS531 ms531 ms7.0°
22 1:34 cMexhit themFAMAS297 ms–6.7°
22 1:31 cMexhit by themAK-47375 ms–1.0°
22 1:31 cMexkilled themFAMAS766 ms859 ms9.8°
22 1:16 ewlatkilled by themAK-47344 ms453 ms2.9°
22 1:16 ewlathit themFAMAS438 ms–0.5°
23 1:18 nefizzkilled themM4A4250 ms2875 ms0.3°
23 1:18 nefizzhit by themDesert Eagle344 ms–2.3°
23 1:15 nefizzhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
23 1:02 ewlatkilled by themAK-47328 ms531 ms33.2°
23 1:02 ewlathit themM4A4453 ms–5.3°
24 1:20 ewlatkilled themM4A4406 ms719 ms3.6°
24 1:12 Pablohit themM4A4359 ms–0.3°
24 1:12 Pablokilled by themAK-47844 ms844 ms2.1°

Shots

You fired 22 of your 51 first shots too soon: 15 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 0:51 ewlatDesert Eagle761fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
3 1:45 ewlatAK-47811fired while moving (121 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 48%
3 1:44 ewlatAK-47806fired while moving (74 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 50%
3 1:43 ewlatAK-47842aim far off: your crosshair was about a player's width (30 units) off their body - get on target first5/14killed them12% / 49%
5 1:20 musikerAK-471037fired while moving (97 u/s), too fast to be accurate - stop first0/214% / 51%
5 bomb 0:35 musikerAK-47137fine - pros would have fired it too1/5killed them37% / 49%
7 1:24 ewlatAK-47957fine - pros would have fired it too1/2killed them61% / 61%
7 1:13 musikerAK-47648fired while moving (129 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)23% / 62%
8 1:32 ewlatAK-47910fired while moving (98 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)10% / 46%
9 1:04 PabloDesert Eagle1162fired while moving (178 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)15% / 39%
10 1:31 PabloMAC-101483fine - pros would have fired it too0/251% / 51%
10 1:30 PabloMAC-101488fired while moving (89 u/s), too fast to be accurate - stop first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 60%
10 1:23 PabloMAC-101447fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 50%
10 1:23 PabloMAC-101451fired while moving (119 u/s), too fast to be accurate - stop first0/256% / 65%
10 1:23 PabloMAC-101451fine - pros would have fired it too1/265% / 65%
11 0:53 cMexDesert Eagle461fine - pros would have fired it too1/1killed them54% / 54%
11 0:46 ewlatDesert Eagle1078fine - pros would have fired it too0/1cut short (a death, a reload)31% / 35%
12 1:44 nefizzGalil AR439fired while moving (195 u/s), too fast to be accurate - stop first4/119% / 49%
12 1:42 nefizzGalil AR428fired while moving (209 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)19% / 47%
13 1:36 ewlatUSP-S1166fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
13 1:35 ewlatUSP-S1166fine - pros would have fired it too0/7cut short (a death, a reload)63% / 63%
16 1:29 nefizzM4A1-S1244fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 48%
16 1:29 nefizzM4A1-S1246fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
16 1:29 nefizzM4A1-S1246fine - pros would have fired it too1/2killed them72% / 72%
16 1:18 ewlatM4A1-S1333fine - pros would have fired it too1/3killed them46% / 48%
18 1:31 nefizzAK-47940fine - pros would have fired it too2/4killed them56% / 56%
18 1:30 ewlatAK-471118aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 48%
18 1:30 ewlatAK-471118fired while moving (77 u/s), too fast to be accurate - stop first0/32% / 53%
18 1:28 ewlatAK-471117aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 47%
18 1:28 ewlatAK-471117fired while moving (78 u/s), too fast to be accurate - stop first0/410% / 46%
18 0:35 cMexAK-47927fine - pros would have fired it too0/1cut short (a death, a reload)30% / 47%
19 bomb 0:39 PabloM4A4656fine - pros would have fired it too4/6killed them42% / 58%
20 0:30 ewlatM4A41091aim far off: your crosshair was about 22 player widths (696 units) off their body - get on target first0/2cut short (a death, a reload)1% / 51%
21 1:28 musikerFAMAS2400fine - pros would have fired it too0/21 bullet after pros would have stopped44% / 45%
21 1:28 nefizzFAMAS1609fine - pros would have fired it too0/235% / 45%
21 1:25 cMexFAMAS807aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 52%
21 1:25 cMexFAMAS735fine - pros would have fired it too1/5killed them68% / 68%
21 1:15 musikerFAMAS2399aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/21 bullet after pros would have stopped20% / 49%
21 1:14 musikerFAMAS2355aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/54 bullets after pros would have stopped21% / 49%
21 0:52 ewlatFAMAS473fired while moving (220 u/s), too fast to be accurate - stop first1/7killed them33% / 60%
22 1:34 cMexFAMAS1040fine - pros would have fired it too1/332% / 56%
22 1:31 cMexFAMAS1096fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
22 1:31 cMexFAMAS1096fine - pros would have fired it too2/2killed them69% / 69%
22 1:16 ewlatFAMAS1019fine - pros would have fired it too1/2cut short (a death, a reload)25% / 47%
23 1:18 nefizzM4A41068fine - pros would have fired it too1/433% / 46%
23 1:17 nefizzM4A41069fired while moving (88 u/s), too fast to be accurate - stop first1/519% / 52%
23 1:02 ewlatM4A4380fired while moving (109 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)24% / 56%
24 1:20 ewlatM4A41160fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 52%
24 1:19 ewlatM4A41160fine - pros would have fired it too1/2killed them62% / 62%
24 1:12 PabloM4A41177fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
24 1:12 PabloM4A41178fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.