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Dust II, won 8-2 · Mon 26 Oct, 19:04

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The match

Aim

453 msTTD844 msTTK4.6°Crosshair↓21%1st bullet62%Spray12%Head58%Counter-strafe

Scoreboard

74ADR90%KAST

Positioning

Shots

12/17Rushed↓1/8Stopped short↓

Guns

GunBullets at enemies Hit
AK-473842%
Glock-18838%
Desert Eagle40%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/398 1:38 2 kills (AK-47 ×2), 1 headshot, in 3.5 s T3.2
15/391 1:26 2 kills (Glock ×2), 1 in the air, 1 headshot, in 4.6 s T1.7
24/397 bomb 0:25 1 kill (AK-47) T0.7
30/395 1:32 1 kill (AK-47) T0.2
35/399 1:40 1 kill (AK-47) T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:06 1v2 before the plant T · 5 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 wastedbarely blinded VALERIDEES 0.5 s (0.0 s white)
4 1:45 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through Top Mid - safe
5 1:27 goodblinded ChonkyKitty🐾 3.8 s (1.1 s white)
6 1:18 wastedno enemy blinded for long; blinded KMC по KYHИ _ToXik_ 4.5 s on the move through Long A - safe; blinded Agnostic 4.0 s holding Long A - safe
7 1:48 goodblinded sedat pekmez 3.2 s (0.6 s white); blinded themselves 2.8 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 13 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:22 punishedhit by Burun_OFF 0.9 s after throwing a decoy at Long Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 741 units away; a running throw
3 1:37 punishedkilled by VALERIDEES with an HE in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2180 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:46 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:43 tradeHuman was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
1 1:41 tradeKMC по KYHИ _ToXik_ was killed 124 units away: not traded within 5 s (pros: 969 ms)
1 1:12 peek togetherpeeked the same enemy as Agnostic, 438 ms before them - early - you went first, alone
1 1:08 holdheld with Agnostic, 440 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Agnostic)
1 1:06 tradeAgnostic was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
2 1:16 holdheld with ⒽⒾⓂⒾⓀ, 347 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after ⒽⒾⓂⒾⓀ)
5 1:42 tradeAgnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
6 1:09 tradeKMC по KYHИ _ToXik_ was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
8 1:39 tradeHuman was killed 989 units away: you traded in 484 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 sedat pekmezhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:26 ChonkyKitty🐾killed themGlock-18234 ms438 ms0.8°
1 1:22 Burun_OFFhit by themP250750 ms–8.1°
1 1:21 Burun_OFFkilled themGlock-18406 ms406 ms49.1°
1 1:11 бентлиhit by themP2000812 ms–0.8°
1 1:05 бентлиkilled by themUSP-S500 ms500 ms14.0°
2 1:43 sedat pekmezhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:14 sedat pekmezhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 VALERIDEEShit themSSG 08281 ms–1.3°
3 1:37 VALERIDEESkilled by themSSG 08484 ms484 ms0.6°
5 1:32 бентлиkilled themAK-47641 ms844 ms4.6°
5 1:32 бентлиhit by themAK-47750 ms–1.6°
5 1:22 ChonkyKitty🐾killed by themMP7344 ms812 ms1.0°
6 1:37 sedat pekmezhit themAK-47641 ms–9.5°
6 bomb 0:34 sedat pekmezhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:33 sedat pekmezhit by themSSG 08406 ms–1.9°
7 bomb 0:25 ChonkyKitty🐾killed themAK-47438 ms938 ms4.3°
7 bomb 0:25 ChonkyKitty🐾hit by themMP9797 ms–38.5°
8 1:38 VALERIDEESkilled themAK-47719 ms828 ms3.9°
8 1:35 Burun_OFFhit by themFAMAS578 ms–0.7°
8 1:35 Burun_OFFkilled themAK-47594 ms891 ms15.1°
9 1:41 sedat pekmezhit by themDesert Eagle391 ms–3.0°
9 1:41 sedat pekmezkilled themAK-47453 ms1062 ms4.6°

Shots

You fired 12 of your 17 first shots too soon: 8 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 ChonkyKitty🐾Glock-18684fired while moving (98 u/s), too fast to be accurate - stop first2/4killed them30% / 42%
1 1:21 Burun_OFFGlock-18763fired while moving (124 u/s), too fast to be accurate - stop first1/3killed them21% / 40%
1 1:13 бентлиGlock-18936fine - pros would have fired it too0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
1 1:11 бентлиGlock-18940fired while moving (116 u/s), too fast to be accurate - stop first0/340% / 42%
1 1:05 бентлиGlock-18460fired while moving (234 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)41% / 57%
2 1:11 sedat pekmezDesert Eagle2254aim far off: your crosshair was about 34 player widths (1086 units) off their body - get on target first0/11% / 38%
2 1:10 VALERIDEESDesert Eagle1319fine - pros would have fired it too0/347% / 47%
5 1:32 бентлиAK-47588fired while moving (103 u/s), too fast to be accurate - stop first2/9killed them16% / 47%
5 1:25 ChonkyKitty🐾AK-471035fired while moving (105 u/s), too fast to be accurate - stop first0/26% / 49%
5 1:21 ChonkyKitty🐾AK-47505aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/3cut short (a death, a reload)3% / 50%
6 1:37 sedat pekmezAK-47693fired while moving (214 u/s), too fast to be accurate - stop first1/618% / 60%
6 bomb 0:33 sedat pekmezAK-471535aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/313% / 44%
7 1:31 Burun_OFFAK-471010fine - pros would have fired it too0/632% / 47%
7 bomb 0:25 ChonkyKitty🐾AK-47348aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/11killed them23% / 64%
8 1:38 VALERIDEESAK-471145fine - pros would have fired it too2/2killed them61% / 61%
8 1:35 Burun_OFFAK-47373fine - pros would have fired it too4/11killed them46% / 47%
9 1:41 sedat pekmezAK-47336fired while moving (87 u/s), too fast to be accurate - stop first4/12killed them26% / 53%

Positioning

In none of your 14 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 12 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.