Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 42% |
| Glock-18 | 8 | 38% |
| Desert Eagle | 4 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/39 | 8 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 3.5 s T | 3.2 |
| 15/39 | 1 1:26 | 2 kills (Glock ×2), 1 in the air, 1 headshot, in 4.6 s T | 1.7 |
| 24/39 | 7 bomb 0:25 | 1 kill (AK-47) T | 0.7 |
| 30/39 | 5 1:32 | 1 kill (AK-47) T | 0.2 |
| 35/39 | 9 1:40 | 1 kill (AK-47) T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:06 | 1v2 before the plant T · 5 HP · Long A | lost - died in the first fight · saw each other |
Flashes
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | wasted | barely blinded VALERIDEES 0.5 s (0.0 s white) |
| 4 1:45 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through Top Mid - safe |
| 5 1:27 | good | blinded ChonkyKitty🐾 3.8 s (1.1 s white) |
| 6 1:18 | wasted | no enemy blinded for long; blinded KMC по KYHИ _ToXik_ 4.5 s on the move through Long A - safe; blinded Agnostic 4.0 s holding Long A - safe |
| 7 1:48 | good | blinded sedat pekmez 3.2 s (0.6 s white); blinded themselves 2.8 s on the move through Outside Long - safe |
Throws
15 grenades: 13 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:22 | punished | hit by Burun_OFF 0.9 s after throwing a decoy at Long Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 741 units away; a running throw |
| 3 1:37 | punished | killed by VALERIDEES with an HE in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2180 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:46 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:43 | trade | Human was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:41 | trade | KMC по KYHИ _ToXik_ was killed 124 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:12 | peek together | peeked the same enemy as Agnostic, 438 ms before them - early - you went first, alone |
| 1 1:08 | hold | held with Agnostic, 440 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Agnostic) |
| 1 1:06 | trade | Agnostic was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:16 | hold | held with ⒽⒾⓂⒾⓀ, 347 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after ⒽⒾⓂⒾⓀ) |
| 5 1:42 | trade | Agnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:09 | trade | KMC по KYHИ _ToXik_ was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:39 | trade | Human was killed 989 units away: you traded in 484 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:26 | killed them | Glock-18 | 234 ms | 438 ms | 0.8° | ||
| 1 1:22 | hit by them | P250 | 750 ms | – | 8.1° | ||
| 1 1:21 | killed them | Glock-18 | 406 ms | 406 ms | 49.1° | ||
| 1 1:11 | hit by them | P2000 | 812 ms | – | 0.8° | ||
| 1 1:05 | killed by them | USP-S | 500 ms | 500 ms | 14.0° | ||
| 2 1:43 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:14 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | hit them | SSG 08 | 281 ms | – | 1.3° | ||
| 3 1:37 | killed by them | SSG 08 | 484 ms | 484 ms | 0.6° | ||
| 5 1:32 | killed them | AK-47 | 641 ms | 844 ms | 4.6° | ||
| 5 1:32 | hit by them | AK-47 | 750 ms | – | 1.6° | ||
| 5 1:22 | killed by them | MP7 | 344 ms | 812 ms | 1.0° | ||
| 6 1:37 | hit them | AK-47 | 641 ms | – | 9.5° | ||
| 6 bomb 0:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:33 | hit by them | SSG 08 | 406 ms | – | 1.9° | ||
| 7 bomb 0:25 | killed them | AK-47 | 438 ms | 938 ms | 4.3° | ||
| 7 bomb 0:25 | hit by them | MP9 | 797 ms | – | 38.5° | ||
| 8 1:38 | killed them | AK-47 | 719 ms | 828 ms | 3.9° | ||
| 8 1:35 | hit by them | FAMAS | 578 ms | – | 0.7° | ||
| 8 1:35 | killed them | AK-47 | 594 ms | 891 ms | 15.1° | ||
| 9 1:41 | hit by them | Desert Eagle | 391 ms | – | 3.0° | ||
| 9 1:41 | killed them | AK-47 | 453 ms | 1062 ms | 4.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 684 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/4 | killed them | 30% / 42% | |
| 1 1:21 | Glock-18 | 763 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/3 | killed them | 21% / 40% | |
| 1 1:13 | Glock-18 | 936 | fine - pros would have fired it too | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 1 1:11 | Glock-18 | 940 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/3 | 40% / 42% | ||
| 1 1:05 | Glock-18 | 460 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 41% / 57% | |
| 2 1:11 | Desert Eagle | 2254 | aim far off: your crosshair was about 34 player widths (1086 units) off their body - get on target first | 0/1 | 1% / 38% | ||
| 2 1:10 | Desert Eagle | 1319 | fine - pros would have fired it too | 0/3 | 47% / 47% | ||
| 5 1:32 | AK-47 | 588 | fired while moving (103 u/s), too fast to be accurate - stop first | 2/9 | killed them | 16% / 47% | |
| 5 1:25 | AK-47 | 1035 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | 6% / 49% | ||
| 5 1:21 | AK-47 | 505 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 3% / 50% | |
| 6 1:37 | AK-47 | 693 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/6 | 18% / 60% | ||
| 6 bomb 0:33 | AK-47 | 1535 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 13% / 44% | ||
| 7 1:31 | AK-47 | 1010 | fine - pros would have fired it too | 0/6 | 32% / 47% | ||
| 7 bomb 0:25 | AK-47 | 348 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/11 | killed them | 23% / 64% | |
| 8 1:38 | AK-47 | 1145 | fine - pros would have fired it too | 2/2 | killed them | 61% / 61% | |
| 8 1:35 | AK-47 | 373 | fine - pros would have fired it too | 4/11 | killed them | 46% / 47% | |
| 9 1:41 | AK-47 | 336 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/12 | killed them | 26% / 53% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.