Competitive · Mon 26 Oct, 19:04 · 10 rounds, 10 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
![]() | 15 | 3 | 0 | +12 | 137 | 60% | 70% | 2-0 | 216 | 3 | – | 516 ms | 766 ms | 1.6° | 25% | 47% | 28% | 81% | 14 | 6% 1/16 | 0 | 0 | 1 | 79% | 0% 0/9 | 0/2 | 28% 7/25 | 3 | 4 | 50% 6/12 | 0% | 38% pro 53% | |||
![]() | 10 | 4 | 3 | +6 | 102 | 60% | 90% | 2-0 | 63 | 11 | 0/1 | 586 ms | 766 ms | 1.6° | 42% | 46% | 29% | 58% | 10 | 0% 0/13 | 0 | 0 | 0 | 8% | 0% 0/10 | 0/0 | 54% 7/13 | 5 | 2 | – | 0% | 30% pro 52% | |||
| 7 | 3 | 2 | +4 | 74 | 29% | 90% | 0-0 | 64 | 3 | 0/1 | 453 ms | 844 ms | 4.6° | 21% | 62% | 12% | 58% | 9 | 0% 0/14 | 0 | 0 | 0 | 33% | 0% 0/7 | 0% 0/6 | 71% 12/17 | 8 | 4 | 12% 1/8 | 0% | 28% pro 49% | ||||
![]() | 5 | 3 | 3 | +2 | 60 | 40% | 80% | 2-1 | 5 | 5 | – | 422 ms | 906 ms | 3.1° | 42% | 28% | 25% | 42% | 9 | 8% 1/13 | 1 | 0 | 0 | 18% | 0% 0/7 | 0/1 | 71% 10/14 | 7 | 3 | 20% 1/5 | 0% | 28% pro 52% | |||
![]() | 4 | 6 | 4 | -2 | 53 | 25% | 70% | 2-0 | 0 | 6 | – | 641 ms | 1391 ms | 1.7° | 8% | 27% | 10% | 38% | 8 | 8% 1/13 | 1 | 0 | 0 | 36% | 0% 0/10 | 0/0 | 69% 9/13 | 6 | 3 | 0% 0/6 | 0% | 22% pro 53% | |||
| Started as CTs · 2 | Started as CTs · 2 | Started as CTs · 2 | Started as CTs · 2 | ||||||||||||||||||||||||||||||||
![]() | 9 | 8 | 2 | +1 | 83 | 56% | 50% | 0-1 | 159 | 2 | 0/2 | 359 ms | 500 ms | 1.3° | 47% | 33% | 22% | 47% | 13 | 11% 2/18 | 0 | 0 | 2 | 14% | 0% 0/8 | 0/0 | 57% 8/14 | 6 | 2 | 0% 0/5 | 0% | 30% pro 51% | |||
![]() | 6 | 7 | 0 | -1 | 66 | 0% | 50% | 0-1 | 33 | 0 | 1/2 | 430 ms | 898 ms | 3.5° | 46% | 71% | 0% | 62% | 8 | 17% 2/12 | 0 | 0 | 2 | 30% | 0% 0/6 | 0/1 | 54% 6/11 | 4 | 2 | 17% 1/6 | 0% | 24% pro 51% | |||
![]() | 3 | 9 | 2 | -6 | 41 | 33% | 40% | 1-1 | 0 | 0 | 0/1 | 453 ms | 875 ms | 3.2° | 9% | 30% | 6% | 36% | 8 | 0% 0/13 | 0 | 0 | 0 | 0% | 0% 0/6 | 0/0 | 92% 11/12 | 7 | 4 | – | 2% | 13% pro 50% | |||
![]() | 1 | 9 | 0 | -8 | 27 | 0% | 10% | 0-2 | 47 | 2 | 0/2 | 344 ms | – | 3.5° | 33% | 7% | 0% | 56% | 4 | 0% 0/12 | 0 | 0 | 0 | 11% | 0% 0/10 | 0/0 | – | 2 | 0 | – | 0% | – | |||
![]() | 0 | 8 | 3 | -8 | 72 | – | 38% | 0-3 | 17 | 3 | – | 578 ms | – | 3.5° | 12% | – | 3% | 50% | 9 | 0% 0/13 | 0 | 0 | 0 | 12% | 0% 0/7 | 0/0 | 50% 5/10 | 4 | 1 | – | 0% | 39% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 5 1:44 | 3 kills (AK-47 ×3), 2 through smoke, all headshots, in 42.7 s T | 7.7 | |
| 2 | 1 1:43 | 4 kills (USP-S ×4), 2 headshots, in 37.7 s CT | 6.6 | |
| 3 | 7 1:31 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 10.2 s T | 6.0 | |
| 4 | 5 1:44 | 2 kills (M4A1-S ×2), a wallbang, all headshots, in 1.5 s CT | 5.9 | |
| 5 | 6 1:21 | 3 kills (AK-47 ×3), 1 headshot, in 22.3 s T | 5.3 | |
| 6 | 4 1:29 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 16.8 s T | 3.9 | |
| 7 | 8 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 3.5 s T | 3.2 | |
| 8 | 2 1:43 | 2 kills (Deagle, M4A1-S), all headshots, in 30.7 s T | 2.9 | |
| 9 | 3 1:43 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 10 | 3 1:37 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 11 | 4 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 2.4 s T | 2.2 | |
| 12 | 8 1:49 | 2 kills (AK-47 ×2), 1 headshot, in 8.6 s T | 2.0 |
Every moment (39)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 2 bomb 0:34 | 1 kill (Deagle) T | 2.0 | |
| 14 | 3 1:43 | 2 kills (AK-47 ×2), in 10.3 s T | 1.9 | |
| 15 | 1 1:26 | 2 kills (Glock ×2), 1 in the air, 1 headshot, in 4.6 s T | 1.7 | |
| 16 | 5 1:41 | 2 kills (M4A4 ×2), in 45.4 s CT | 1.1 | |
| 17 | 9 1:39 | 2 kills (AK-47 ×2), all headshots, in 31.5 s T | 1.0 | |
| 18 | 3 bomb 0:22 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 19 | 4 1:36 | 1 kill (MAG-7) CT | 1.0 | |
| 20 | 4 1:46 | 1 kill (M4A1-S) T | 0.9 | |
| 21 | 8 1:40 | 1 kill (AK-47) T | 0.9 | |
| 22 | 6 1:41 | 1 kill (AK-47), 1 through smoke T | 0.8 | |
| 23 | 6 1:34 | 1 kill (M4A1-S) CT | 0.7 | |
| 24 | 7 bomb 0:25 | 1 kill (AK-47) T | 0.7 | |
| 25 | 6 1:09 | 1 kill (Scout) CT | 0.7 | |
| 26 | 2 bomb 0:40 | 1 kill (FAMAS), 1 headshot T | 0.6 | |
| 27 | 5 1:21 | 1 kill (MP7) CT | 0.5 | |
| 28 | 6 1:41 | 1 kill (AK-47) T | 0.5 | |
| 29 | 9 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 30 | 5 1:32 | 1 kill (AK-47) T | 0.2 | |
| 31 | 3 1:37 | 1 kill (Scout) CT | 0.1 | |
| 32 | 3 1:23 | 1 kill (M4A1-S) T | 0.0 | |
| 33 | 1 1:45 | 1 kill (Glock) T | -0.2 | |
| 34 | 9 1:45 | 1 kill (FAMAS), 1 headshot CT | -0.3 | |
| 35 | 9 1:40 | 1 kill (AK-47) T | -0.4 | |
| 36 | 1 1:40 | 1 kill (USP-S) CT | -0.6 | |
| 37 | 8 1:39 | 1 kill (MP7) CT | -0.6 | |
| 38 | 2 1:45 | 1 kill (M4A1-S) CT | -1.7 | |
| 39 | 2 1:46 | 1 kill (Tec-9), 1 headshot T | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:06 | 1v2 before the plant T · 5 HP · Long A | lost - died in the first fight · saw each other | |
| 2 bomb 0:40 | 1v4 after the plant CT · 34 HP · Middle | lost - died in the first fight · saw each other | |
| 3 1:23 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 4 1:29 | 1v4 before the plant CT · 51 HP · Upper Tunnel | lost - died later · saw each other | |
| 5 1:21 | 1v2 before the plant T · 53 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 1:02 | 1v1 before the plant CT · 99 HP · Outside Long | won - killed them · first fight won, saw each other | |
| 6 1:15 | 1v4 before the plant CT · 43 HP · Long Doors | lost - died later, after 1 kill · first fight lost, saw them first | |
| 7 1:21 | 1v5 before the plant CT · 100 HP · T Ramp | lost - died in the first fight · saw each other | |
| 9 bomb 0:35 | 1v3 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:46 | misled a peek | barely blinded Burun_OFF 2.9 s (0.4 s white), sedat pekmez 2.6 s (0.3 s white) the enemy was barely blinded, and Human peeked Burun_OFF 2.7 s after the pop; hit them first | |
| 6 1:36 | misled a peek | barely blinded ChonkyKitty🐾 1.9 s (0.2 s white) the enemy was barely blinded, and Human peeked ChonkyKitty🐾 0.5 s after the pop; got hit first | |
| 6 bomb 0:33 | hurt the team | no enemy blinded for long; blinded g3RIAtr1c 4.0 s holding Bombsite A - took damage 0.6 s after the pop | |
| 9 1:47 | misled a peek | barely blinded ChonkyKitty🐾 2.5 s (0.3 s white), бентли 2.5 s (0.3 s white) the enemy was barely blinded, and Human peeked ChonkyKitty🐾 1.3 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:22 | punished | hit by Burun_OFF 0.9 s after throwing a decoy at Long Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 741 units away; a running throw | |
| 3 1:48 | punished | hit by Human 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1050 units away; a running throw | |
| 3 1:43 | punished | killed by Human with a flash in hand at Long A - seen by 1 enemy for 0.5 s, the nearest 1157 units away | |
| 3 1:37 | punished | killed by VALERIDEES with an HE in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2180 units away | |
| 4 1:37 | punished | killed by VALERIDEES 1.0 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 244 units away, thrown in the open | |
| 6 1:45 | punished | hit by Human 0.6 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 6 1:21 | punished | killed by ⒽⒾⓂⒾⓀ 0.5 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1547 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





