Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 44% |
| FAMAS | 8 | 38% |
| Glock-18 | 3 | 0% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/39 | 7 1:31 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 10.2 s T | 6.0 |
| 5/39 | 6 1:21 | 3 kills (AK-47 ×3), 1 headshot, in 22.3 s T | 5.3 |
| 6/39 | 4 1:29 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 16.8 s T | 3.9 |
| 9/39 | 3 1:43 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 12/39 | 8 1:49 | 2 kills (AK-47 ×2), 1 headshot, in 8.6 s T | 2.0 |
| 17/39 | 9 1:39 | 2 kills (AK-47 ×2), all headshots, in 31.5 s T | 1.0 |
| 26/39 | 2 bomb 0:40 | 1 kill (FAMAS), 1 headshot T | 0.6 |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | wasted | no enemy blinded for long |
| 4 1:47 | good | blinded бентли 3.7 s (1.0 s white) |
| 6 bomb 0:33 | hurt the team | no enemy blinded for long; blinded g3RIAtr1c 4.0 s holding Bombsite A - took damage 0.6 s after the pop |
| 9 bomb 0:36 | good | blinded бентли 4.4 s (1.6 s white), ChonkyKitty🐾 3.3 s (0.7 s white) KMC по KYHИ _ToXik_ peeked ChonkyKitty🐾 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
Throws
14 grenades: 9 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (5 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:46 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1530 units away; a running throw |
| 7 1:52 | exposed | an HE at Top Mid - seen by 3 enemies for 0.8 s, the nearest 1320 units away; a running throw |
| 8 1:52 | exposed | an HE at Top Mid - seen by 3 enemies for 0.6 s, the nearest 1309 units away; a running throw |
| 9 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2422 units away, thrown in the open; a running throw |
| 9 1:51 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2010 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 bomb 0:30 | CT Spawn | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:55 | line of fire | stood in Agnostic's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 1 1:54 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:16 | hold | held with g3RIAtr1c, 347 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before g3RIAtr1c) |
| 9 1:44 | trade | Human was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | USP-S | 453 ms | 969 ms | 5.3° | ||
| 2 1:15 | hit them | Desert Eagle | 484 ms | – | 1.1° | ||
| 2 bomb 0:40 | killed them | FAMAS | 547 ms | 1000 ms | 1.6° | ||
| 2 bomb 0:40 | hit by them | SSG 08 | 719 ms | – | 2.6° | ||
| 3 1:43 | killed them | Desert Eagle | 391 ms | 391 ms | 1.9° | ||
| 3 1:37 | killed by them | Desert Eagle | 469 ms | 469 ms | 0.8° | ||
| 4 1:29 | killed them | AK-47 | 219 ms | 328 ms | 6.4° | ||
| 4 bomb 0:36 | hit by them | M4A4 | 391 ms | – | 0.7° | ||
| 4 bomb 0:36 | hit them | AK-47 | 438 ms | – | 1.9° | ||
| 4 bomb 0:30 | killed them | AK-47 | 562 ms | 562 ms | 1.9° | ||
| 5 1:44 | killed by them | M4A1-S | 297 ms | 500 ms | 0.6° | ||
| 6 1:22 | killed them | AK-47 | 906 ms | 1766 ms | 1.1° | ||
| 6 1:16 | killed them | AK-47 | 406 ms | 703 ms | 1.2° | ||
| 6 1:15 | hit by them | M4A4 | 562 ms | – | 2.5° | ||
| 6 bomb 0:31 | killed them | AK-47 | 625 ms | 625 ms | 1.5° | ||
| 7 1:32 | killed them | AK-47 | 609 ms | 1484 ms | 0.7° | ||
| 7 1:31 | hit by them | MP9 | 1172 ms | – | 21.3° | ||
| 7 1:31 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:21 | killed them | AK-47 | 984 ms | 1281 ms | 2.8° | ||
| 8 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:49 | killed them | AK-47 | 1500 ms | 1500 ms | 0.8° | ||
| 8 1:40 | killed them | AK-47 | 312 ms | 312 ms | 0.3° | ||
| 9 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:32 | killed them | AK-47 | 391 ms | 828 ms | 7.6° | ||
| 9 bomb 0:32 | hit by them | AK-47 | 469 ms | – | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 368 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 26% / 42% | |
| 2 bomb 0:40 | FAMAS | 659 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/10 | killed them | 22% / 47% | |
| 3 1:43 | Desert Eagle | 662 | fine - pros would have fired it too | 1/1 | killed them | 42% / 54% | |
| 4 1:29 | AK-47 | 245 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/5 | killed them | 35% / 52% | |
| 4 bomb 0:36 | AK-47 | 1642 | fine - pros would have fired it too | 1/3 | 39% / 46% | ||
| 4 bomb 0:36 | AK-47 | 1645 | fine - pros would have fired it too | 0/2 | 37% / 53% | ||
| 4 bomb 0:35 | AK-47 | 1644 | fine - pros would have fired it too | 1/2 | 34% / 50% | ||
| 4 bomb 0:30 | AK-47 | 1691 | fine - pros would have fired it too | 1/3 | killed them | 34% / 46% | |
| 6 1:22 | AK-47 | 1554 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 6 1:21 | AK-47 | 1557 | fine - pros would have fired it too | 1/2 | 58% / 58% | ||
| 6 1:21 | AK-47 | 1564 | fine - pros would have fired it too | 1/1 | killed them | 45% / 52% | |
| 6 1:16 | AK-47 | 793 | fine - pros would have fired it too | 4/7 | killed them | 35% / 52% | |
| 6 bomb 0:31 | AK-47 | 935 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/7 | killed them | 2% / 46% | |
| 7 1:49 | AK-47 | 1196 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 53% | |
| 7 1:32 | AK-47 | 924 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 47% | |
| 7 1:31 | AK-47 | 913 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 2/7 | killed them | 4% / 55% | |
| 7 1:21 | AK-47 | 1113 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 7 1:21 | AK-47 | 1113 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 8 1:50 | AK-47 | 1243 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 12% / 48% | ||
| 8 1:49 | AK-47 | 1193 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 53% | |
| 8 1:49 | AK-47 | 1137 | fine - pros would have fired it too | 1/4 | killed them | 54% / 57% | |
| 8 1:40 | AK-47 | 1295 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 9 1:20 | AK-47 | 1366 | fine - pros would have fired it too | 0/2 | 71% / 71% | ||
| 9 bomb 0:32 | AK-47 | 860 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 56% | |
| 9 bomb 0:32 | AK-47 | 843 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
