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Dust II, won 8-2 · Mon 26 Oct, 19:04

ⒽⒾⓂⒾⓀMaster Guardian I

The match

Aim

516 msTTD766 msTTK1.6°Crosshair↓25%1st bullet47%Spray28%Head81%Counter-strafe

Scoreboard

137ADR70%KAST

Positioning

Shots

7/25Rushed↓6/12Stopped short↓

Guns

GunBullets at enemies Hit
AK-475044%
FAMAS838%
Glock-1830%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/397 1:31 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 10.2 s T6.0
5/396 1:21 3 kills (AK-47 ×3), 1 headshot, in 22.3 s T5.3
6/394 1:29 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 16.8 s T3.9
9/393 1:43 1 kill (Deagle), 1 headshot T2.5
12/398 1:49 2 kills (AK-47 ×2), 1 headshot, in 8.6 s T2.0
17/399 1:39 2 kills (AK-47 ×2), all headshots, in 31.5 s T1.0
26/392 bomb 0:40 1 kill (FAMAS), 1 headshot T0.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 wastedno enemy blinded for long
4 1:47 goodblinded бентли 3.7 s (1.0 s white)
6 bomb 0:33 hurt the teamno enemy blinded for long; blinded g3RIAtr1c 4.0 s holding Bombsite A - took damage 0.6 s after the pop
9 bomb 0:36 goodblinded бентли 4.4 s (1.6 s white), ChonkyKitty🐾 3.3 s (0.7 s white) KMC по KYHИ _ToXik_ peeked ChonkyKitty🐾 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 9 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (5 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:46 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1530 units away; a running throw
7 1:52 exposedan HE at Top Mid - seen by 3 enemies for 0.8 s, the nearest 1320 units away; a running throw
8 1:52 exposedan HE at Top Mid - seen by 3 enemies for 0.6 s, the nearest 1309 units away; a running throw
9 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2422 units away, thrown in the open; a running throw
9 1:51 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2010 units away; a running throw

Positioning

In 1 of your 16 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 14 duels (79%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 bomb 0:30 VALERIDEESCT Spawncover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:55 line of firestood in Agnostic's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
1 1:54 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:16 holdheld with g3RIAtr1c, 347 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before g3RIAtr1c)
9 1:44 tradeHuman was killed 841 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 VALERIDEESkilled by themUSP-S453 ms969 ms5.3°
2 1:15 sedat pekmezhit themDesert Eagle484 ms–1.1°
2 bomb 0:40 VALERIDEESkilled themFAMAS547 ms1000 ms1.6°
2 bomb 0:40 VALERIDEEShit by themSSG 08719 ms–2.6°
3 1:43 ChonkyKitty🐾killed themDesert Eagle391 ms391 ms1.9°
3 1:37 бентлиkilled by themDesert Eagle469 ms469 ms0.8°
4 1:29 Burun_OFFkilled themAK-47219 ms328 ms6.4°
4 bomb 0:36 VALERIDEEShit by themM4A4391 ms–0.7°
4 bomb 0:36 VALERIDEEShit themAK-47438 ms–1.9°
4 bomb 0:30 VALERIDEESkilled themAK-47562 ms562 ms1.9°
5 1:44 бентлиkilled by themM4A1-S297 ms500 ms0.6°
6 1:22 бентлиkilled themAK-47906 ms1766 ms1.1°
6 1:16 ChonkyKitty🐾killed themAK-47406 ms703 ms1.2°
6 1:15 ChonkyKitty🐾hit by themM4A4562 ms–2.5°
6 bomb 0:31 sedat pekmezkilled themAK-47625 ms625 ms1.5°
7 1:32 Burun_OFFkilled themAK-47609 ms1484 ms0.7°
7 1:31 Burun_OFFhit by themMP91172 ms–21.3°
7 1:31 бентлиhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 бентлиkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:21 sedat pekmezkilled themAK-47984 ms1281 ms2.8°
8 1:50 бентлиhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:49 sedat pekmezkilled themAK-471500 ms1500 ms0.8°
8 1:40 бентлиkilled themAK-47312 ms312 ms0.3°
9 1:39 VALERIDEESkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:32 бентлиkilled themAK-47391 ms828 ms7.6°
9 bomb 0:32 бентлиhit by themAK-47469 ms–2.8°

Shots

You fired 7 of your 25 first shots too soon: 4 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 VALERIDEESGlock-18368fine - pros would have fired it too0/3cut short (a death, a reload)26% / 42%
2 bomb 0:40 VALERIDEESFAMAS659fired while moving (106 u/s), too fast to be accurate - stop first3/10killed them22% / 47%
3 1:43 ChonkyKitty🐾Desert Eagle662fine - pros would have fired it too1/1killed them42% / 54%
4 1:29 Burun_OFFAK-47245fired while moving (98 u/s), too fast to be accurate - stop first2/5killed them35% / 52%
4 bomb 0:36 VALERIDEESAK-471642fine - pros would have fired it too1/339% / 46%
4 bomb 0:36 VALERIDEESAK-471645fine - pros would have fired it too0/237% / 53%
4 bomb 0:35 VALERIDEESAK-471644fine - pros would have fired it too1/234% / 50%
4 bomb 0:30 VALERIDEESAK-471691fine - pros would have fired it too1/3killed them34% / 46%
6 1:22 бентлиAK-471554fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
6 1:21 бентлиAK-471557fine - pros would have fired it too1/258% / 58%
6 1:21 бентлиAK-471564fine - pros would have fired it too1/1killed them45% / 52%
6 1:16 ChonkyKitty🐾AK-47793fine - pros would have fired it too4/7killed them35% / 52%
6 bomb 0:31 sedat pekmezAK-47935fired while moving (146 u/s), too fast to be accurate - stop first1/7killed them2% / 46%
7 1:49 VALERIDEESAK-471196aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 53%
7 1:32 Burun_OFFAK-47924aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 47%
7 1:31 Burun_OFFAK-47913aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first2/7killed them4% / 55%
7 1:21 sedat pekmezAK-471113fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
7 1:21 sedat pekmezAK-471113fine - pros would have fired it too1/2killed them61% / 61%
8 1:50 sedat pekmezAK-471243aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/412% / 48%
8 1:49 sedat pekmezAK-471193fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 53%
8 1:49 sedat pekmezAK-471137fine - pros would have fired it too1/4killed them54% / 57%
8 1:40 бентлиAK-471295fine - pros would have fired it too1/4killed them55% / 55%
9 1:20 бентлиAK-471366fine - pros would have fired it too0/271% / 71%
9 bomb 0:32 бентлиAK-47860fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 56%
9 bomb 0:32 бентлиAK-47843fine - pros would have fired it too2/6killed them62% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.