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Dust II, lost 2-8 · Mon 26 Oct, 19:04

sedat pekmezMaster Guardian I

The match

Scoreboard

27ADR10%KAST

Positioning

Shots

Guns

GunBullets at enemies Hit
MP91817%
P250617%
SSG 08333%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
25/396 1:09 1 kill (Scout) CT0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:40 1v4 after the plant CT · 34 HP · Middlelost - died in the first fight · saw each other
6 1:15 1v4 before the plant CT · 43 HP · Long Doorslost - died later, after 1 kill · first fight lost, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:34 goodblinded KMC по KYHИ _ToXik_ 4.4 s (1.6 s white), Agnostic 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 5 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 punishedhit by Human 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1050 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:48 holdheld with Burun_OFF, 164 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Burun_OFF)
3 1:43 tradeBurun_OFF was killed 234 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 g3RIAtr1chit themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:45 Agnostickilled by themGlock-181812 ms1984 ms26.3°
2 1:43 g3RIAtr1chit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:18 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:15 ⒽⒾⓂⒾⓀhit by themDesert Eagle484 ms–1.1°
2 1:14 g3RIAtr1chit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:34 Agnostickilled by themDesert Eagle328 ms328 ms3.1°
3 1:47 Humanhit by themAK-47297 ms–1.0°
3 1:34 Agnostichit themMP9156 ms–3.9°
3 1:33 KMC по KYHИ _ToXik_hit themMP9297 ms–11.6°
3 1:33 Humankilled by themAK-47688 ms1391 ms1.5°
4 1:46 KMC по KYHИ _ToXik_killed by themM4A1-S234 ms344 ms0.9°
5 1:32 KMC по KYHИ _ToXik_killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:37 g3RIAtr1chit by themAK-47641 ms–9.5°
6 1:09 KMC по KYHИ _ToXik_killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:34 g3RIAtr1chit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:33 g3RIAtr1chit themSSG 08406 ms–1.9°
6 bomb 0:31 ⒽⒾⓂⒾⓀkilled by themAK-47625 ms625 ms1.5°
7 1:21 ⒽⒾⓂⒾⓀkilled by themAK-47984 ms1281 ms2.8°
8 1:49 ⒽⒾⓂⒾⓀkilled by themAK-471500 ms1500 ms0.8°
9 1:41 g3RIAtr1chit themDesert Eagle391 ms–3.0°
9 1:41 g3RIAtr1ckilled by themAK-47453 ms1062 ms4.6°

Positioning

In none of your 12 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 9 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.