Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 18 | 17% |
| P250 | 6 | 17% |
| SSG 08 | 3 | 33% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 25/39 | 6 1:09 | 1 kill (Scout) CT | 0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:40 | 1v4 after the plant CT · 34 HP · Middle | lost - died in the first fight · saw each other |
| 6 1:15 | 1v4 before the plant CT · 43 HP · Long Doors | lost - died later, after 1 kill · first fight lost, saw them first |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:34 | good | blinded KMC по KYHИ _ToXik_ 4.4 s (1.6 s white), Agnostic 3.5 s (0.9 s white) |
Throws
6 grenades: 5 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | punished | hit by Human 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1050 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:48 | hold | held with Burun_OFF, 164 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Burun_OFF) |
| 3 1:43 | trade | Burun_OFF was killed 234 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:45 | killed by them | Glock-18 | 1812 ms | 1984 ms | 26.3° | ||
| 2 1:43 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:18 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:15 | hit by them | Desert Eagle | 484 ms | – | 1.1° | ||
| 2 1:14 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:34 | killed by them | Desert Eagle | 328 ms | 328 ms | 3.1° | ||
| 3 1:47 | hit by them | AK-47 | 297 ms | – | 1.0° | ||
| 3 1:34 | hit them | MP9 | 156 ms | – | 3.9° | ||
| 3 1:33 | hit them | MP9 | 297 ms | – | 11.6° | ||
| 3 1:33 | killed by them | AK-47 | 688 ms | 1391 ms | 1.5° | ||
| 4 1:46 | killed by them | M4A1-S | 234 ms | 344 ms | 0.9° | ||
| 5 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:37 | hit by them | AK-47 | 641 ms | – | 9.5° | ||
| 6 1:09 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:33 | hit them | SSG 08 | 406 ms | – | 1.9° | ||
| 6 bomb 0:31 | killed by them | AK-47 | 625 ms | 625 ms | 1.5° | ||
| 7 1:21 | killed by them | AK-47 | 984 ms | 1281 ms | 2.8° | ||
| 8 1:49 | killed by them | AK-47 | 1500 ms | 1500 ms | 0.8° | ||
| 9 1:41 | hit them | Desert Eagle | 391 ms | – | 3.0° | ||
| 9 1:41 | killed by them | AK-47 | 453 ms | 1062 ms | 4.6° |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
