Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 10 | 30% |
| M4A1-S | 9 | 22% |
| M4A4 | 9 | 89% |
| MP7 | 7 | 86% |
| SSG 08 | 4 | 50% |
| MAG-7 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/39 | 5 1:41 | 2 kills (M4A4 ×2), in 45.4 s CT | 1.1 |
| 19/39 | 4 1:36 | 1 kill (MAG-7) CT | 1.0 |
| 31/39 | 3 1:37 | 1 kill (Scout) CT | 0.1 |
| 36/39 | 1 1:40 | 1 kill (USP-S) CT | -0.6 |
| 37/39 | 8 1:39 | 1 kill (MP7) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:29 | 1v4 before the plant CT · 51 HP · Upper Tunnel | lost - died later · saw each other |
| 5 1:02 | 1v1 before the plant CT · 99 HP · Outside Long | won - killed them · first fight won, saw each other |
Throws
2 grenades: 1 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:45 | punished | hit by Human 0.6 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 bomb 0:30 | B Doors | cover not used: 16 units away, they'd have seen only your head | died | ||
| 8 1:39 | Catwalk | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | sedat pekmez was killed 123 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:26 | trade | ChonkyKitty🐾 was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:46 | trade | sedat pekmez was killed 631 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | line of fire | stood in ChonkyKitty🐾's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 8 1:40 | trade | бентли was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | Glock-18 | 1125 ms | – | 4.4° | ||
| 1 1:40 | killed them | USP-S | 453 ms | 969 ms | 5.3° | ||
| 2 bomb 0:40 | killed by them | FAMAS | 547 ms | 1000 ms | 1.6° | ||
| 2 bomb 0:40 | hit them | SSG 08 | 719 ms | – | 2.6° | ||
| 3 1:37 | hit by them | SSG 08 | 281 ms | – | 1.3° | ||
| 3 1:37 | killed them | SSG 08 | 484 ms | 484 ms | 0.6° | ||
| 3 1:24 | killed by them | M4A1-S | 625 ms | 1219 ms | 1.7° | ||
| 4 1:37 | killed them | MAG-7 | 406 ms | 1250 ms | 9.7° | ||
| 4 bomb 0:36 | hit them | M4A4 | 391 ms | – | 0.7° | ||
| 4 bomb 0:36 | hit by them | AK-47 | 438 ms | – | 1.9° | ||
| 4 bomb 0:30 | killed by them | AK-47 | 562 ms | 562 ms | 1.9° | ||
| 5 1:41 | killed them | M4A4 | 734 ms | 1188 ms | 9.5° | ||
| 5 0:55 | killed them | M4A4 | 266 ms | 453 ms | 1.8° | ||
| 6 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:39 | killed them | MP7 | 344 ms | 828 ms | 4.3° | ||
| 8 1:39 | hit by them | AK-47 | 641 ms | – | 5.9° | ||
| 8 1:38 | killed by them | AK-47 | 719 ms | 828 ms | 3.9° | ||
| 9 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 1081 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/6 | 1% / 35% | ||
| 1 1:40 | USP-S | 374 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/6 | killed them | 3% / 44% | |
| 4 bomb 0:38 | M4A1-S | 1768 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/2 | 1% / 53% | ||
| 4 bomb 0:38 | M4A1-S | 1718 | fine - pros would have fired it too | 0/2 | 46% / 56% | ||
| 4 bomb 0:36 | M4A1-S | 1642 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 4 bomb 0:36 | M4A1-S | 1645 | fine - pros would have fired it too | 1/2 | 26% / 45% | ||
| 4 bomb 0:35 | M4A1-S | 1644 | fine - pros would have fired it too | 0/2 | 30% / 49% | ||
| 4 bomb 0:30 | M4A1-S | 1690 | fired while moving (44 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 12% / 53% | |
| 5 1:41 | M4A4 | 594 | fired while moving (132 u/s), too fast to be accurate - stop first | 5/10 | killed them | 2% / 50% | |
| 5 0:55 | M4A4 | 595 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/4 | killed them | 22% / 56% | |
| 8 1:39 | MP7 | 287 | fine - pros would have fired it too | 6/13 | killed them | 54% / 54% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
