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Dust II, lost 2-8 · Mon 26 Oct, 19:04

VALERIDEESGold Nova I

The match

Aim

Scoreboard

66ADR50%KAST

Positioning

Shots

6/11Rushed↓1/6Stopped short↓

Guns

GunBullets at enemies Hit
USP-S1030%
M4A1-S922%
M4A4989%
MP7786%
SSG 08450%
MAG-72100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/395 1:41 2 kills (M4A4 ×2), in 45.4 s CT1.1
19/394 1:36 1 kill (MAG-7) CT1.0
31/393 1:37 1 kill (Scout) CT0.1
36/391 1:40 1 kill (USP-S) CT-0.6
37/398 1:39 1 kill (MP7) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:29 1v4 before the plant CT · 51 HP · Upper Tunnellost - died later · saw each other
5 1:02 1v1 before the plant CT · 99 HP · Outside Longwon - killed them · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
2 grenades: 1 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:45 punishedhit by Human 0.6 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 2 of your 12 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 10 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 bomb 0:30 ⒽⒾⓂⒾⓀB Doorscover not used: 16 units away, they'd have seen only your headdied
8 1:39 g3RIAtr1cCatwalkcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradesedat pekmez was killed 123 units away: not traded within 5 s (pros: 625 ms)
1 1:26 tradeChonkyKitty🐾 was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
4 1:46 tradesedat pekmez was killed 631 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 line of firestood in ChonkyKitty🐾's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
8 1:40 tradeбентли was killed 708 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Agnostichit by themGlock-181125 ms–4.4°
1 1:40 ⒽⒾⓂⒾⓀkilled themUSP-S453 ms969 ms5.3°
2 bomb 0:40 ⒽⒾⓂⒾⓀkilled by themFAMAS547 ms1000 ms1.6°
2 bomb 0:40 ⒽⒾⓂⒾⓀhit themSSG 08719 ms–2.6°
3 1:37 g3RIAtr1chit by themSSG 08281 ms–1.3°
3 1:37 g3RIAtr1ckilled themSSG 08484 ms484 ms0.6°
3 1:24 KMC по KYHИ _ToXik_killed by themM4A1-S625 ms1219 ms1.7°
4 1:37 KMC по KYHИ _ToXik_killed themMAG-7406 ms1250 ms9.7°
4 bomb 0:36 ⒽⒾⓂⒾⓀhit themM4A4391 ms–0.7°
4 bomb 0:36 ⒽⒾⓂⒾⓀhit by themAK-47438 ms–1.9°
4 bomb 0:30 ⒽⒾⓂⒾⓀkilled by themAK-47562 ms562 ms1.9°
5 1:41 Humankilled themM4A4734 ms1188 ms9.5°
5 0:55 KMC по KYHИ _ToXik_killed themM4A4266 ms453 ms1.8°
6 1:44 Humanhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:41 Humankilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:39 Humankilled themMP7344 ms828 ms4.3°
8 1:39 Humanhit by themAK-47641 ms–5.9°
8 1:38 g3RIAtr1ckilled by themAK-47719 ms828 ms3.9°
9 1:39 ⒽⒾⓂⒾⓀkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 6 of your 11 first shots too soon: 4 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 AgnosticUSP-S1081fired while moving (229 u/s), too fast to be accurate - stop first0/61% / 35%
1 1:40 ⒽⒾⓂⒾⓀUSP-S374aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/6killed them3% / 44%
4 bomb 0:38 ⒽⒾⓂⒾⓀM4A1-S1768fired while moving (184 u/s), too fast to be accurate - stop first0/21% / 53%
4 bomb 0:38 ⒽⒾⓂⒾⓀM4A1-S1718fine - pros would have fired it too0/246% / 56%
4 bomb 0:36 ⒽⒾⓂⒾⓀM4A1-S1642fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
4 bomb 0:36 ⒽⒾⓂⒾⓀM4A1-S1645fine - pros would have fired it too1/226% / 45%
4 bomb 0:35 ⒽⒾⓂⒾⓀM4A1-S1644fine - pros would have fired it too0/230% / 49%
4 bomb 0:30 ⒽⒾⓂⒾⓀM4A1-S1690fired while moving (44 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)12% / 53%
5 1:41 HumanM4A4594fired while moving (132 u/s), too fast to be accurate - stop first5/10killed them2% / 50%
5 0:55 KMC по KYHИ _ToXik_M4A4595aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/4killed them22% / 56%
8 1:39 HumanMP7287fine - pros would have fired it too6/13killed them54% / 54%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.