Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 33 | 30% |
| Glock-18 | 12 | 25% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/39 | 4 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 2.4 s T | 2.2 |
| 13/39 | 2 bomb 0:34 | 1 kill (Deagle) T | 2.0 |
| 18/39 | 3 bomb 0:22 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 33/39 | 1 1:45 | 1 kill (Glock) T | -0.2 |
Flashes
4 flashes: 4 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded Burun_OFF 3.7 s (1.0 s white), sedat pekmez 3.4 s (0.8 s white); blinded themselves 1.7 s on the move through Outside Long - safe |
| 5 1:47 | good | blinded Burun_OFF 3.5 s (0.9 s white) KMC по KYHИ _ToXik_ peeked Burun_OFF 1.8 s after the pop - too early - the enemy had recovered; got hit first |
| 6 1:47 | good | blinded Burun_OFF 3.4 s (0.8 s white) KMC по KYHИ _ToXik_ peeked Burun_OFF 3.0 s after the pop - too early - the enemy had recovered; hit them first |
| 8 1:47 | good | blinded ChonkyKitty🐾 3.4 s (0.8 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:07 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | KMC по KYHИ _ToXik_ was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:40 | trade | ⒽⒾⓂⒾⓀ was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:08 | hold | held with g3RIAtr1c, 440 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before g3RIAtr1c) |
| 3 1:37 | trade | g3RIAtr1c was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:34 | hold | held with Human, 279 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Human) |
| 3 1:34 | hold | held with KMC по KYHИ _ToXik_, 546 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after KMC по KYHИ _ToXik_) |
| 4 1:45 | peek together | peeked the same enemy as Human, 562 ms before them - early - you went first, alone |
| 4 1:42 | line of fire | stood in Human's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:44 | trade | ⒽⒾⓂⒾⓀ was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:09 | trade | KMC по KYHИ _ToXik_ was killed 353 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed them | Glock-18 | 1812 ms | 1984 ms | 26.3° | ||
| 1 1:44 | hit them | Glock-18 | 1125 ms | – | 4.4° | ||
| 1 1:15 | hit them | Glock-18 | 344 ms | – | 0.8° | ||
| 1 1:14 | hit by them | P2000 | 266 ms | – | 0.7° | ||
| 1 1:12 | hit by them | P2000 | 172 ms | – | 2.2° | ||
| 1 1:07 | killed by them | USP-S | 406 ms | 1297 ms | 5.7° | ||
| 2 1:18 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:14 | hit by them | MAG-7 | 203 ms | – | 2.8° | ||
| 2 bomb 0:34 | killed them | Desert Eagle | 328 ms | 328 ms | 3.1° | ||
| 3 1:34 | hit by them | MP9 | 156 ms | – | 3.9° | ||
| 3 bomb 0:22 | killed them | AK-47 | 344 ms | 344 ms | 0.4° | ||
| 4 1:46 | killed them | AK-47 | 500 ms | 906 ms | 19.7° | ||
| 4 1:44 | killed them | AK-47 | 281 ms | 1281 ms | 0.7° | ||
| 5 1:43 | killed by them | M4A1-S | 250 ms | 453 ms | 1.6° | ||
| 5 1:42 | hit them | AK-47 | 422 ms | – | 1.0° | ||
| 6 1:41 | hit them | AK-47 | 703 ms | – | 7.0° | ||
| 9 1:45 | killed by them | FAMAS | 891 ms | 984 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1107 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/2 | killed them | 40% / 43% | |
| 1 1:44 | Glock-18 | 1041 | fired while moving (221 u/s), too fast to be accurate - stop first | 1/4 | 14% / 40% | ||
| 1 1:36 | Glock-18 | 939 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 21% / 53% | ||
| 1 1:15 | Glock-18 | 1172 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 51% | |
| 1 1:11 | Glock-18 | 1081 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 22% / 45% | |
| 1 1:07 | Glock-18 | 1198 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 23% / 49% | ||
| 1 1:06 | Glock-18 | 1218 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 47% | |
| 2 bomb 0:34 | Desert Eagle | 1137 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/1 | killed them | 25% / 38% | |
| 3 bomb 0:22 | AK-47 | 1379 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 4 1:46 | AK-47 | 701 | fine - pros would have fired it too | 4/6 | killed them | 42% / 63% | |
| 4 1:44 | AK-47 | 662 | fired while moving (208 u/s), too fast to be accurate - stop first | 3/15 | killed them | 14% / 55% | |
| 5 1:43 | AK-47 | 664 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 8% / 58% | |
| 6 1:41 | AK-47 | 887 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/5 | 1% / 54% | ||
| 9 1:46 | AK-47 | 836 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 25% / 71% |
Throws
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
