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Dust II, won 8-2 · Mon 26 Oct, 19:04

AgnosticGold Nova Master

The match

Aim

422 msTTD906 msTTK3.1°Crosshair↓42%1st bullet28%Spray25%Head42%Counter-strafe

Scoreboard

60ADR80%KAST

Positioning

Shots

10/14Rushed↓1/5Stopped short↓

Guns

GunBullets at enemies Hit
AK-473330%
Glock-181225%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/394 1:46 2 kills (AK-47 ×2), 1 headshot, in 2.4 s T2.2
13/392 bomb 0:34 1 kill (Deagle) T2.0
18/393 bomb 0:22 1 kill (AK-47), 1 headshot T1.0
33/391 1:45 1 kill (Glock) T-0.2

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 4 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded Burun_OFF 3.7 s (1.0 s white), sedat pekmez 3.4 s (0.8 s white); blinded themselves 1.7 s on the move through Outside Long - safe
5 1:47 goodblinded Burun_OFF 3.5 s (0.9 s white) KMC по KYHИ _ToXik_ peeked Burun_OFF 1.8 s after the pop - too early - the enemy had recovered; got hit first
6 1:47 goodblinded Burun_OFF 3.4 s (0.8 s white) KMC по KYHИ _ToXik_ peeked Burun_OFF 3.0 s after the pop - too early - the enemy had recovered; hit them first
8 1:47 goodblinded ChonkyKitty🐾 3.4 s (0.8 s white)

Positioning

In 1 of your 13 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 11 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:07 бентлиLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeKMC по KYHИ _ToXik_ was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
1 1:40 tradeⒽⒾⓂⒾⓀ was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
1 1:08 holdheld with g3RIAtr1c, 440 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before g3RIAtr1c)
3 1:37 tradeg3RIAtr1c was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
3 1:34 holdheld with Human, 279 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Human)
3 1:34 holdheld with KMC по KYHИ _ToXik_, 546 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after KMC по KYHИ _ToXik_)
4 1:45 peek togetherpeeked the same enemy as Human, 562 ms before them - early - you went first, alone
4 1:42 line of firestood in Human's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:44 tradeⒽⒾⓂⒾⓀ was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
6 1:09 tradeKMC по KYHИ _ToXik_ was killed 353 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 sedat pekmezkilled themGlock-181812 ms1984 ms26.3°
1 1:44 VALERIDEEShit themGlock-181125 ms–4.4°
1 1:15 бентлиhit themGlock-18344 ms–0.8°
1 1:14 бентлиhit by themP2000266 ms–0.7°
1 1:12 бентлиhit by themP2000172 ms–2.2°
1 1:07 бентлиkilled by themUSP-S406 ms1297 ms5.7°
2 1:18 sedat pekmezhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:14 Burun_OFFhit by themMAG-7203 ms–2.8°
2 bomb 0:34 sedat pekmezkilled themDesert Eagle328 ms328 ms3.1°
3 1:34 sedat pekmezhit by themMP9156 ms–3.9°
3 bomb 0:22 бентлиkilled themAK-47344 ms344 ms0.4°
4 1:46 бентлиkilled themAK-47500 ms906 ms19.7°
4 1:44 ChonkyKitty🐾killed themAK-47281 ms1281 ms0.7°
5 1:43 бентлиkilled by themM4A1-S250 ms453 ms1.6°
5 1:42 бентлиhit themAK-47422 ms–1.0°
6 1:41 Burun_OFFhit themAK-47703 ms–7.0°
9 1:45 ChonkyKitty🐾killed by themFAMAS891 ms984 ms1.4°

Shots

You fired 10 of your 14 first shots too soon: 7 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 sedat pekmezGlock-181107fired while moving (110 u/s), too fast to be accurate - stop first2/2killed them40% / 43%
1 1:44 VALERIDEESGlock-181041fired while moving (221 u/s), too fast to be accurate - stop first1/414% / 40%
1 1:36 VALERIDEESGlock-18939aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/321% / 53%
1 1:15 бентлиGlock-181172fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 51%
1 1:11 бентлиGlock-181081aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/3cut short (a death, a reload)22% / 45%
1 1:07 бентлиGlock-181198aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/223% / 49%
1 1:06 бентлиGlock-181218fine - pros would have fired it too0/1cut short (a death, a reload)47% / 47%
2 bomb 0:34 sedat pekmezDesert Eagle1137fired while moving (101 u/s), too fast to be accurate - stop first1/1killed them25% / 38%
3 bomb 0:22 бентлиAK-471379fine - pros would have fired it too1/2killed them57% / 57%
4 1:46 бентлиAK-47701fine - pros would have fired it too4/6killed them42% / 63%
4 1:44 ChonkyKitty🐾AK-47662fired while moving (208 u/s), too fast to be accurate - stop first3/15killed them14% / 55%
5 1:43 бентлиAK-47664fired while moving (85 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)8% / 58%
6 1:41 Burun_OFFAK-47887fired while moving (107 u/s), too fast to be accurate - stop first1/51% / 54%
9 1:46 ChonkyKitty🐾AK-47836fired while moving (155 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)25% / 71%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.