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Dust II, won 8-2 · Mon 26 Oct, 19:04

KMC по KYHИ _ToXik_Master Guardian I

The match

Aim

586 msTTD766 msTTK1.6°Crosshair↓42%1st bullet46%Spray29%Head58%Counter-strafe

Scoreboard

102ADR90%KAST

Positioning

Shots

7/13Rushed↓1/2Stopped short↓

Guns

GunBullets at enemies Hit
M4A1-S1839%
AK-471759%
Glock-18667%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/395 1:44 3 kills (AK-47 ×3), 2 through smoke, all headshots, in 42.7 s T7.7
8/392 1:43 2 kills (Deagle, M4A1-S), all headshots, in 30.7 s T2.9
20/394 1:46 1 kill (M4A1-S) T0.9
21/398 1:40 1 kill (AK-47) T0.9
28/396 1:41 1 kill (AK-47) T0.5
29/399 bomb 0:35 1 kill (AK-47), 1 headshot T0.2
32/393 1:23 1 kill (M4A1-S) T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:21 1v2 before the plant T · 53 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 1 weak, 0 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 goodblinded sedat pekmez 3.6 s (0.9 s white); blinded Agnostic 2.9 s holding Outside Long - safe Human peeked sedat pekmez 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
3 1:46 misled a peekbarely blinded Burun_OFF 2.9 s (0.4 s white), sedat pekmez 2.6 s (0.3 s white) the enemy was barely blinded, and Human peeked Burun_OFF 2.7 s after the pop; hit them first
7 1:48 goodblinded sedat pekmez 3.5 s (0.8 s white); blinded themselves 3.1 s on the move through Outside Long - safe
7 1:46 weakbarely blinded sedat pekmez 2.2 s (0.2 s white)
8 1:49 goodblinded ChonkyKitty🐾 3.5 s (0.8 s white)
9 1:49 goodblinded бентли 3.4 s (0.7 s white), ChonkyKitty🐾 3.2 s (0.6 s white); blinded themselves 3.1 s on the move through Outside Long - safe Agnostic peeked ChonkyKitty🐾 2.9 s after the pop - too early - the enemy had recovered; got hit first
9 1:47 misled a peekbarely blinded ChonkyKitty🐾 2.5 s (0.3 s white), бентли 2.5 s (0.3 s white) the enemy was barely blinded, and Human peeked ChonkyKitty🐾 1.3 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 16 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:40 exposeda smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 912 units away; a running throw
4 1:37 punishedkilled by VALERIDEES 1.0 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 244 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeHuman was killed 82 units away: not traded within 5 s (pros: 625 ms)
2 1:45 tradeHuman was killed 611 units away: you traded in 2,453 ms (pros: 2,031 ms)
3 1:34 holdheld with Agnostic, 546 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Agnostic)
3 1:25 holdheld with Human, 325 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Human)
5 1:42 tradeAgnostic was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
8 1:38 line of firestood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
9 1:45 tradeAgnostic was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
9 1:44 tradeHuman was killed 310 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Burun_OFFhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:42 Burun_OFFhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:42 бентлиhit themGlock-18219 ms–1.6°
1 1:41 бентлиkilled by themUSP-S359 ms1250 ms1.3°
2 1:43 бентлиkilled themDesert Eagle328 ms328 ms2.0°
2 1:13 Burun_OFFhit by themMAG-7281 ms–3.6°
2 1:13 Burun_OFFkilled themM4A1-S594 ms1328 ms3.9°
3 1:33 sedat pekmezhit by themMP9297 ms–11.6°
3 1:24 VALERIDEESkilled themM4A1-S625 ms1219 ms1.7°
4 1:46 sedat pekmezkilled themM4A1-S234 ms344 ms0.9°
4 1:37 VALERIDEESkilled by themMAG-7406 ms1250 ms9.7°
5 1:45 Burun_OFFhit by themFAMAS484 ms–2.6°
5 1:44 Burun_OFFkilled themAK-47719 ms719 ms1.1°
5 1:32 sedat pekmezkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:02 ChonkyKitty🐾killed themAK-47766 ms766 ms4.3°
5 0:55 VALERIDEESkilled by themM4A4266 ms453 ms1.8°
6 1:41 Burun_OFFkilled themAK-472750 ms3141 ms2.5°
6 1:41 Burun_OFFhit by themAK-473141 ms–2.8°
6 1:09 sedat pekmezkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:41 ChonkyKitty🐾hit by themMP7391 ms–11.3°
8 1:41 ChonkyKitty🐾killed themAK-47578 ms984 ms0.7°
9 bomb 0:35 ChonkyKitty🐾killed themAK-47266 ms266 ms1.5°

Shots

You fired 7 of your 13 first shots too soon: 5 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 бентлиGlock-181435fired while moving (184 u/s), too fast to be accurate - stop first5/8cut short (a death, a reload)1% / 38%
2 1:43 бентлиDesert Eagle1174fine - pros would have fired it too1/1killed them31% / 51%
2 1:33 Burun_OFFDesert Eagle1176fired while moving (141 u/s), too fast to be accurate - stop first0/120% / 58%
2 1:13 Burun_OFFM4A1-S566aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 51%
2 1:12 Burun_OFFM4A1-S569fine - pros would have fired it too1/6killed them68% / 68%
3 1:24 VALERIDEESM4A1-S849fine - pros would have fired it too3/11killed them48% / 48%
4 1:46 sedat pekmezM4A1-S504fired while moving (91 u/s), too fast to be accurate - stop first2/5killed them36% / 52%
5 1:45 Burun_OFFAK-471130fired while moving (76 u/s), too fast to be accurate - stop first1/7killed them5% / 48%
5 1:02 ChonkyKitty🐾AK-471456fine - pros would have fired it too1/4killed them63% / 63%
5 0:55 VALERIDEESAK-47588too soon: your crosshair was still moving onto them, about 2 player widths (56 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)2% / 48%
6 1:41 Burun_OFFAK-47835fired while moving (147 u/s), too fast to be accurate - stop first3/8killed them8% / 53%
8 1:41 ChonkyKitty🐾AK-47582fine - pros would have fired it too4/9killed them43% / 47%
9 bomb 0:35 ChonkyKitty🐾AK-471263fine - pros would have fired it too1/3killed them56% / 56%

Positioning

In none of your 13 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 12 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.