Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 18 | 39% |
| AK-47 | 17 | 59% |
| Glock-18 | 6 | 67% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/39 | 5 1:44 | 3 kills (AK-47 ×3), 2 through smoke, all headshots, in 42.7 s T | 7.7 |
| 8/39 | 2 1:43 | 2 kills (Deagle, M4A1-S), all headshots, in 30.7 s T | 2.9 |
| 20/39 | 4 1:46 | 1 kill (M4A1-S) T | 0.9 |
| 21/39 | 8 1:40 | 1 kill (AK-47) T | 0.9 |
| 28/39 | 6 1:41 | 1 kill (AK-47) T | 0.5 |
| 29/39 | 9 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 32/39 | 3 1:23 | 1 kill (M4A1-S) T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:21 | 1v2 before the plant T · 53 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
7 flashes: 4 good, 1 weak, 0 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | good | blinded sedat pekmez 3.6 s (0.9 s white); blinded Agnostic 2.9 s holding Outside Long - safe Human peeked sedat pekmez 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 3 1:46 | misled a peek | barely blinded Burun_OFF 2.9 s (0.4 s white), sedat pekmez 2.6 s (0.3 s white) the enemy was barely blinded, and Human peeked Burun_OFF 2.7 s after the pop; hit them first |
| 7 1:48 | good | blinded sedat pekmez 3.5 s (0.8 s white); blinded themselves 3.1 s on the move through Outside Long - safe |
| 7 1:46 | weak | barely blinded sedat pekmez 2.2 s (0.2 s white) |
| 8 1:49 | good | blinded ChonkyKitty🐾 3.5 s (0.8 s white) |
| 9 1:49 | good | blinded бентли 3.4 s (0.7 s white), ChonkyKitty🐾 3.2 s (0.6 s white); blinded themselves 3.1 s on the move through Outside Long - safe Agnostic peeked ChonkyKitty🐾 2.9 s after the pop - too early - the enemy had recovered; got hit first |
| 9 1:47 | misled a peek | barely blinded ChonkyKitty🐾 2.5 s (0.3 s white), бентли 2.5 s (0.3 s white) the enemy was barely blinded, and Human peeked ChonkyKitty🐾 1.3 s after the pop; got hit first |
Throws
18 grenades: 16 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:40 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 912 units away; a running throw |
| 4 1:37 | punished | killed by VALERIDEES 1.0 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 244 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Human was killed 82 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:45 | trade | Human was killed 611 units away: you traded in 2,453 ms (pros: 2,031 ms) |
| 3 1:34 | hold | held with Agnostic, 546 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Agnostic) |
| 3 1:25 | hold | held with Human, 325 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Human) |
| 5 1:42 | trade | Agnostic was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 8 1:38 | line of fire | stood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 9 1:45 | trade | Agnostic was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:44 | trade | Human was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:42 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:42 | hit them | Glock-18 | 219 ms | – | 1.6° | ||
| 1 1:41 | killed by them | USP-S | 359 ms | 1250 ms | 1.3° | ||
| 2 1:43 | killed them | Desert Eagle | 328 ms | 328 ms | 2.0° | ||
| 2 1:13 | hit by them | MAG-7 | 281 ms | – | 3.6° | ||
| 2 1:13 | killed them | M4A1-S | 594 ms | 1328 ms | 3.9° | ||
| 3 1:33 | hit by them | MP9 | 297 ms | – | 11.6° | ||
| 3 1:24 | killed them | M4A1-S | 625 ms | 1219 ms | 1.7° | ||
| 4 1:46 | killed them | M4A1-S | 234 ms | 344 ms | 0.9° | ||
| 4 1:37 | killed by them | MAG-7 | 406 ms | 1250 ms | 9.7° | ||
| 5 1:45 | hit by them | FAMAS | 484 ms | – | 2.6° | ||
| 5 1:44 | killed them | AK-47 | 719 ms | 719 ms | 1.1° | ||
| 5 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:02 | killed them | AK-47 | 766 ms | 766 ms | 4.3° | ||
| 5 0:55 | killed by them | M4A4 | 266 ms | 453 ms | 1.8° | ||
| 6 1:41 | killed them | AK-47 | 2750 ms | 3141 ms | 2.5° | ||
| 6 1:41 | hit by them | AK-47 | 3141 ms | – | 2.8° | ||
| 6 1:09 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:41 | hit by them | MP7 | 391 ms | – | 11.3° | ||
| 8 1:41 | killed them | AK-47 | 578 ms | 984 ms | 0.7° | ||
| 9 bomb 0:35 | killed them | AK-47 | 266 ms | 266 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 1435 | fired while moving (184 u/s), too fast to be accurate - stop first | 5/8 | cut short (a death, a reload) | 1% / 38% | |
| 2 1:43 | Desert Eagle | 1174 | fine - pros would have fired it too | 1/1 | killed them | 31% / 51% | |
| 2 1:33 | Desert Eagle | 1176 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/1 | 20% / 58% | ||
| 2 1:13 | M4A1-S | 566 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 51% | |
| 2 1:12 | M4A1-S | 569 | fine - pros would have fired it too | 1/6 | killed them | 68% / 68% | |
| 3 1:24 | M4A1-S | 849 | fine - pros would have fired it too | 3/11 | killed them | 48% / 48% | |
| 4 1:46 | M4A1-S | 504 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/5 | killed them | 36% / 52% | |
| 5 1:45 | AK-47 | 1130 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 48% | |
| 5 1:02 | AK-47 | 1456 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 5 0:55 | AK-47 | 588 | too soon: your crosshair was still moving onto them, about 2 player widths (56 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 2% / 48% | |
| 6 1:41 | AK-47 | 835 | fired while moving (147 u/s), too fast to be accurate - stop first | 3/8 | killed them | 8% / 53% | |
| 8 1:41 | AK-47 | 582 | fine - pros would have fired it too | 4/9 | killed them | 43% / 47% | |
| 9 bomb 0:35 | AK-47 | 1263 | fine - pros would have fired it too | 1/3 | killed them | 56% / 56% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
